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  1. _newObject = createVehicle ['Land_FoodSacks_01_cargo_brown_F', [7743.61,4134.39,-1.52588e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7743.61,4134.39,36.2286]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Tower_V1_No1_F', [7733.47,4158.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7733.15,4157.2,48.5962]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_EmergencyBlanket_01_discarded_F', [7724.52,4123.97,-1.52588e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7724.52,4123.97,35.7551]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_EmergencyBlanket_01_F', [7723.28,4123.42,-1.52588e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7723.28,4123.42,35.7441]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_IRMaskingCover_02_F', [7719.92,4123.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7719.81,4124.01,36.8697]; [_newObject, [[0.45282,-0.891602,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_01_wall_corridor_green_F', [7737.19,4112.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7737.19,4112.1,36.4719]; [_newObject, [[0.996887,0.0788408,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_01_wall_6_green_F', [7743.96,4109.24,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7743.43,4110.38,36.4734]; [_newObject, [[0.0472412,-0.998884,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_01_wall_6_green_F', [7752.26,4109.61,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7751.73,4110.75,36.4734]; [_newObject, [[0.0472412,-0.998884,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7745.16,4105.73,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7743.44,4105.67,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7753.09,4106.17,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7751.36,4106.11,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7730.08,4104.96,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7728.35,4104.9,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7760.97,4106.53,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7759.24,4106.47,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7722.45,4104.41,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7720.72,4104.35,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['CamoNet_OPFOR_open_Curator_F', [7774.44,4119.66,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7774.34,4120.27,36.8327]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_MedicalTent_01_white_IDAP_closed_F', [7700.93,4117.34,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7700.93,4117.34,37.0792]; [_newObject, [[0.781799,-0.62353,0.00012207], [-0.000261543,-0.000132157,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7769.08,4107.44,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7767.36,4107.38,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7714.49,4103.8,0.00188065], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7712.76,4103.73,36.4651]; [_newObject, [[0.0748291,-0.997196,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7776.96,4107.52,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7775.23,4107.48,36.4651]; [_newObject, [[0.0594482,-0.998231,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7706.49,4103.14,-0.679943], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7704.76,4103.08,35.7831]; [_newObject, [[0.0748291,-0.997196,0.000797206], [-0.000120067,0.000786678,0.0999995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7706.58,4103.05,-0.000400543], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7704.85,4102.98,36.4627]; [_newObject, [[0.0748291,-0.997196,0.000793457], [-0.000120067,0.000786678,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7790.89,4145.37,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7790.64,4147.08,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7789.82,4153.25,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7789.57,4154.96,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7791.78,4137.48,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7791.53,4139.19,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7788.32,4160.94,-0.00324631], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7788.07,4162.65,36.4623]; [_newObject, [[-0.982971,-0.183732,0.00317383], [0.003229,-1.09307e-006,0.999995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7792.94,4129.47,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7792.69,4131.18,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7786.93,4168.64,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7786.68,4170.35,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7784.5,4108.3,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7782.77,4108.26,36.4651]; [_newObject, [[0.0594482,-0.998231,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7681.26,4135.29,-0.066227], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7681.17,4137.01,36.4111]; [_newObject, [[-0.996338,-0.0846964,-0.0117188], [-0.0117611,1.57632e-006,0.999931]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7680.62,4142.72,-0.0749016], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7680.56,4144.44,36.5405]; [_newObject, [[-0.997437,-0.0715213,-0.0022583], [-0.00147865,-0.010952,0.999939]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7698.65,4102.51,-4.57764e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7696.92,4102.46,36.4356]; [_newObject, [[0.0748291,-0.997125,0.0119629], [-0.000131436,0.0119867,0.999928]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7681.97,4127.71,-0.106361], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7681.84,4129.42,36.3524]; [_newObject, [[-0.994202,-0.103933,-0.0275879], [-0.0255221,-0.021154,0.99945]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7793.85,4121.53,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7793.6,4123.24,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7785.79,4176.47,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7785.54,4178.18,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7679.97,4150.37,-0.170837], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7679.92,4152.08,36.6431]; [_newObject, [[-0.997559,-0.0697566,-0.0032959], [-0.00157913,-0.0246516,0.999695]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7682.57,4120.24,0.0938034], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7682.44,4121.96,36.3834]; [_newObject, [[-0.994629,-0.100139,-0.0261841], [-0.0253909,-0.00918733,0.999635]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7679.23,4157.63,-0.0989571], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7679.02,4159.34,36.805]; [_newObject, [[-0.98645,-0.163851,0.00830078], [0.0103549,-0.0116866,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7683.81,4112.36,-0.166229], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7683.55,4114.05,36.1669]; [_newObject, [[-0.984375,-0.167277,-0.0549927], [-0.0503882,-0.0316501,0.998228]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7792.41,4108.73,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7790.68,4108.69,36.4651]; [_newObject, [[0.0594482,-0.998231,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7795.07,4113.62,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7794.82,4115.33,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7784.65,4183.89,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7784.39,4185.6,36.4651]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7690.98,4102.51,0.0557098], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7689.25,4102.46,36.4356]; [_newObject, [[0.0748291,-0.997125,0.0119629], [-0.000131436,0.0119867,0.999928]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7678.48,4164.56,-0.23444], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7678.33,4166.25,36.974]; [_newObject, [[-0.991638,-0.128905,0.00610352], [0.0104826,-0.0333207,0.99939]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7684.73,4104.25,0.121464], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7684.57,4105.98,36.2456]; [_newObject, [[-0.99292,-0.108313,-0.0487671], [-0.0503767,0.0121728,0.998656]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7796.38,4110.87,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7795.32,4109.5,36.4651]; [_newObject, [[0.81427,-0.580486,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7783.68,4191.87,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7783.43,4193.58,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7677.63,4172.31,-0.249393], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7677.31,4173.99,37.225]; [_newObject, [[-0.97229,-0.233295,0.0150146], [0.0209879,-0.0231426,0.999512]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_01_tower_green_F', [7685.62,4187.12,0.00585175], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7685.74,4187,39.1217]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7676.4,4179.95,-0.415268], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7676.56,4181.63,37.6719]; [_newObject, [[-0.99884,0.0420893,0.0233765], [0.0207434,-0.061945,0.997864]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7782.42,4199.62,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7782.17,4201.33,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7676.2,4187.4,-0.275078], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7676.31,4189.1,38.0732]; [_newObject, [[-0.999023,0.00728239,0.0435791], [0.0432472,-0.0407947,0.998231]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7781.24,4207.46,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7780.99,4209.18,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7674.76,4193.56,-0.202198], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7673.88,4195.03,38.3647]; [_newObject, [[-0.84375,-0.536008,-0.0279541], [-0.00725709,-0.0406842,0.999146]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7780.03,4215.46,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7779.78,4217.17,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7670.97,4199.62,-0.193722], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7669.99,4201.01,38.5801]; [_newObject, [[-0.803223,-0.594943,-0.0296021], [-0.00670334,-0.0406638,0.99915]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7778.76,4223.12,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7778.51,4224.83,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7667.06,4205.83,-0.197464], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7666.1,4207.25,38.8015]; [_newObject, [[-0.814087,-0.580016,-0.0290527], [-0.00668962,-0.0406577,0.999151]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7740.08,4240.52,-0.101448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7738.36,4240.34,36.6113]; [_newObject, [[0.121704,-0.991267,-0.0507813], [0.000126326,-0.0511461,0.998691]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7777.47,4230.69,-0.000869751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7777.22,4232.41,36.4642]; [_newObject, [[-0.982971,-0.18376,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7747.79,4241.13,0.00875854], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7746.06,4240.97,36.6425]; [_newObject, [[0.111023,-0.992516,-0.0508423], [0.000120412,-0.0511451,0.998691]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7755.79,4241.84,-0.000991821], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7754.07,4241.71,36.4641]; [_newObject, [[0.111206,-0.993797,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7732.83,4242.11,-0.615349], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7731.74,4243.35,37.208]; [_newObject, [[-0.717285,-0.696509,0.0194092], [0.0763178,-0.0508453,0.995786]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7662.68,4212.35,0.00919342], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7662.03,4213.95,38.9844]; [_newObject, [[-0.911926,-0.410354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7763.64,4242.5,-0.000991821], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7761.91,4242.37,36.4641]; [_newObject, [[0.111206,-0.993797,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7776.14,4238.33,0.072422], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7775.86,4240.04,36.5071]; [_newObject, [[-0.981873,-0.183592,-0.0471191], [-0.0495022,0.00841599,0.998739]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7728.11,4246.81,-0.581696], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7727.02,4248.06,37.8117]; [_newObject, [[-0.717285,-0.696509,0.0194092], [0.0763178,-0.0508453,0.995786]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7771.83,4243.16,-0.000991821], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7770.11,4243.03,36.4641]; [_newObject, [[0.111206,-0.993797,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7659.41,4218.5,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7658.43,4219.92,38.9851]; [_newObject, [[-0.799683,-0.600423,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7722.57,4252.5,-0.126671], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7721.45,4253.8,38.158]; [_newObject, [[-0.715027,-0.697617,0.0454712], [0.0445721,0.0194192,0.998817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7655.5,4224.29,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7654.54,4225.74,38.9851]; [_newObject, [[-0.813354,-0.581768,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7717.88,4257.9,-0.336082], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7716.71,4259.16,38.0769]; [_newObject, [[-0.691895,-0.721999,0.000183105], [0.0139418,-0.0131069,0.999817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TableDesk_F', [7675.13,4245.88,-0.000904083], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7675.13,4245.88,42.5335]; [_newObject, [[0.806213,-0.591624,-0.000671387], [0.00084037,1.03631e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Intel_File2_F', [7675.3,4246.12,0.0356636], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7675.31,4246.12,42.992]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7651.01,4230.67,-3.8147e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7650.09,4232.14,38.9851]; [_newObject, [[-0.823425,-0.567425,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7711.99,4263.46,-0.125607], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7710.8,4264.7,38.4557]; [_newObject, [[-0.691895,-0.721999,0.000183105], [0.0139418,-0.0131069,0.999817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7708.07,4266.98,-0.130096], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7706.95,4268.29,38.5544]; [_newObject, [[-0.732788,-0.680456,0.00128174], [0.0139267,-0.0131145,0.999817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7647.26,4237.24,-0.328064], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7646.61,4238.8,39.0506]; [_newObject, [[-0.911194,-0.411455,-0.020752], [0.000101613,-0.050596,0.998719]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7647.42,4241.73,-0.07901], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7648.54,4243.04,39.18]; [_newObject, [[-0.795776,0.604611,0.0344238], [0.0202891,-0.0301937,0.999338]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7651.93,4246.75,0.0268097], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7652.94,4248.16,39.2726]; [_newObject, [[-0.840637,0.541081,0.0236816], [0.0279387,-0.000343846,0.99961]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7655.79,4250.63,-0.128704], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7657.05,4251.8,39.2714]; [_newObject, [[-0.724548,0.686997,0.0553589], [0.0253746,-0.0536772,0.998236]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7702.9,4272.47,-0.146381], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7701.73,4273.72,38.6952]; [_newObject, [[-0.702454,-0.711729,0.000427246], [0.0139157,-0.0131341,0.999817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7661.26,4256.01,-0.0624962], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7662.55,4257.15,39.2068]; [_newObject, [[-0.698853,0.714987,0.0199585], [0.00371813,-0.0242718,0.999698]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7666.81,4261.62,-0.049778], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7668.11,4262.75,39.1933]; [_newObject, [[-0.698364,0.714083,0.0487061], [0.0274149,-0.0413125,0.99877]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7699.58,4276.13,-0.259727], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7698.35,4277.3,38.8363]; [_newObject, [[-0.659058,-0.752091,0.00152588], [0.0285371,-0.0229796,0.999329]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7672.07,4267,0.158283], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7673.39,4268.15,39.174]; [_newObject, [[-0.697693,0.714768,0.0482788], [0.0525252,-0.0161722,0.998489]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7677.57,4272.65,0.0539589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7678.87,4273.81,39.1368]; [_newObject, [[-0.699036,0.714981,0.0123291], [0.0223623,0.00462417,0.999739]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7682.85,4278.24,0.0180321], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7684.16,4279.38,39.2457]; [_newObject, [[-0.69812,0.714372,0.0479736], [0.0358447,-0.0320481,0.998843]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7694.32,4281.33,-0.255096], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7693.14,4282.55,39.1084]; [_newObject, [[-0.689453,-0.724324,0.00305176], [0.0285519,-0.022967,0.999328]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [7687.5,4282.9,-0.0412369], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [7688.8,4284.04,39.2488]; [_newObject, [[-0.698608,0.714554,0.0368652], [0.0194064,-0.0325815,0.999281]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;
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