Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- This gave me everything I needed to make my team have maxed out DVs and stat exp, side-effectless! Thanks!
- I did this with the first boxed pokémon in your current box (of course, since you can't have any pokémon you want in your party)
- Item 1: any item (any quantity)
- Item 2: 8F
- Item 3: lemonade x 255
- Item 4: X accuracy x 178
- Item 5: Carbos x 218
- Item 6: pokeball x 119
- Item 7: fresh water x 201
- Then, use 8F, then throw one X accuracy. repeat. 167 X accuracies is the last value you'll need for the last stat exp value (I believe 165 and 166 are regular exp, but if you set the exp value controlled by the two too high it will glitch out somewhat (it rolls over into negatives, as far as I can tell), so not reccomended.)
- This corresponds with 01FFB2DA for 178 X accuracies, 01FFB1DA for 177 and so on.
- 01FFB2DA sets speed and special DVs to F (178 x X Special)
- 01FFB1DA sets attack and defence DVs to F (177 x X Special)
- HP DV is based on the other DVs (Can't remember the exact details)
- 01FFB0DA and 01FFAFDA affect special stat exp (176 and 175 x X Special)
- 01FFAEDA and 01FFADDA affect speed stat exp (174 and 173 x X Special)
- 01FFACDA and 01FFABDA affect defense stat exp (172 and 171 x X Special)
- 01FFAADA and 01FFA9DA affect attack stat exp (170 and 169 x X Special)
- 01FFA8DA and 01FFA7DA affect hp stat exp (168 and 167 x X Special)
- Additionally you can teach a pokemon in the first slot of your current box any move:
- Item 1: any item (any quantity)
- Item 2: 8F
- Item 3: Lemonade, quantity equal to move ID of what move you want to teach
- Item 4: X Accuracy, quantity 161 for fourth slot, 160 for third slot, 159 for second slot or 158 for first slot
- Item 5: Carbos, quantity 218
- Item 6: Poké Ball, quantity 119
- Item 7: Fresh Water, quantity 201
- obviously you can use different item values for different box slots, but I find using the first slot in your current box is easy to keep track of.
- ( Gameshark codes from https://www.ocf.berkeley.edu/~jdonald/pokemon/pokemonrbycodes.txt )
- (Big list of all hex values is here: http://glitchcity.info/biglist.htm )
- Normal 00
- Fighting 01
- Flying 02
- Poison 03
- Ground 04
- Rock 05
- Bug 07
- Ghost 08
- Fire 14
- Water 15
- Grass 16
- Electric 17
- Psychic 18
- Ice 19
- Dragon 1A
- --
- CHANGE ANY BYTE IN RAM TO ANYTHING
- (or, psuedo-GameShark in software)
- This code uses only 5 basic items, and will easily allow you to modify any byte in RAM one wants to.
- Item 1: any item
- Item 2: 8F
- Item 3: Lemonade, quantity (byte to change to, or 2nd byte of GScode)
- Item 4: X Accuracy, quantity (low byte of RAM address to change, or 3rd byte of GScode)
- Item 5: Carbos, quantity (high byte of RAM address to change, or 4th byte of GScode)
- Item 6: Poké Ball, quantity 119
- Item 7: Fresh Water, quantity 201
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement