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CowLaser

8f help

Apr 17th, 2016
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  1. This gave me everything I needed to make my team have maxed out DVs and stat exp, side-effectless! Thanks!
  2.  
  3. I did this with the first boxed pokémon in your current box (of course, since you can't have any pokémon you want in your party)
  4.  
  5. Item 1: any item (any quantity)
  6. Item 2: 8F
  7. Item 3: lemonade x 255
  8. Item 4: X accuracy x 178
  9. Item 5: Carbos x 218
  10. Item 6: pokeball x 119
  11. Item 7: fresh water x 201
  12.  
  13. Then, use 8F, then throw one X accuracy. repeat. 167 X accuracies is the last value you'll need for the last stat exp value (I believe 165 and 166 are regular exp, but if you set the exp value controlled by the two too high it will glitch out somewhat (it rolls over into negatives, as far as I can tell), so not reccomended.)
  14.  
  15. This corresponds with 01FFB2DA for 178 X accuracies, 01FFB1DA for 177 and so on.
  16.  
  17. 01FFB2DA sets speed and special DVs to F (178 x X Special)
  18. 01FFB1DA sets attack and defence DVs to F (177 x X Special)
  19. HP DV is based on the other DVs (Can't remember the exact details)
  20.  
  21. 01FFB0DA and 01FFAFDA affect special stat exp (176 and 175 x X Special)
  22. 01FFAEDA and 01FFADDA affect speed stat exp (174 and 173 x X Special)
  23. 01FFACDA and 01FFABDA affect defense stat exp (172 and 171 x X Special)
  24. 01FFAADA and 01FFA9DA affect attack stat exp (170 and 169 x X Special)
  25. 01FFA8DA and 01FFA7DA affect hp stat exp (168 and 167 x X Special)
  26.  
  27. Additionally you can teach a pokemon in the first slot of your current box any move:
  28.  
  29. Item 1: any item (any quantity)
  30. Item 2: 8F
  31. Item 3: Lemonade, quantity equal to move ID of what move you want to teach
  32. Item 4: X Accuracy, quantity 161 for fourth slot, 160 for third slot, 159 for second slot or 158 for first slot
  33. Item 5: Carbos, quantity 218
  34. Item 6: Poké Ball, quantity 119
  35. Item 7: Fresh Water, quantity 201
  36.  
  37. obviously you can use different item values for different box slots, but I find using the first slot in your current box is easy to keep track of.
  38.  
  39. ( Gameshark codes from https://www.ocf.berkeley.edu/~jdonald/pokemon/pokemonrbycodes.txt )
  40. (Big list of all hex values is here: http://glitchcity.info/biglist.htm )
  41.  
  42. Normal 00
  43. Fighting 01
  44. Flying 02
  45. Poison 03
  46. Ground 04
  47. Rock 05
  48. Bug 07
  49. Ghost 08
  50. Fire 14
  51. Water 15
  52. Grass 16
  53. Electric 17
  54. Psychic 18
  55. Ice 19
  56. Dragon 1A
  57.  
  58. --
  59. CHANGE ANY BYTE IN RAM TO ANYTHING
  60. (or, psuedo-GameShark in software)
  61.  
  62. This code uses only 5 basic items, and will easily allow you to modify any byte in RAM one wants to.
  63.  
  64. Item 1: any item
  65. Item 2: 8F
  66. Item 3: Lemonade, quantity (byte to change to, or 2nd byte of GScode)
  67. Item 4: X Accuracy, quantity (low byte of RAM address to change, or 3rd byte of GScode)
  68. Item 5: Carbos, quantity (high byte of RAM address to change, or 4th byte of GScode)
  69. Item 6: Poké Ball, quantity 119
  70. Item 7: Fresh Water, quantity 201
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