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- if _G.bruh ~= true then
- _G.bruh = true
- coroutine.wrap(function()
- game["Run Service"].RenderStepped:connect(function()
- settings().Physics.AllowSleep = false
- setsimulationradius(math.huge*math.huge,math.huge*math.huge)
- end)
- end)()
- end
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="Head" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(45,0,0)
- end)
- end
- end
- local function nocloloop()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if child:IsA("BasePart") and child.CanCollide == true then
- child.CanCollide = false
- end
- end
- end
- end
- Noclipping = game:GetService('RunService').Stepped:connect(nocloloop)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- Character.RightUpperArm["RightShoulder"]:Destroy()
- Character.LeftUpperArm["LeftShoulder"]:Destroy()
- Character.LeftUpperLeg["LeftHip"]:Destroy()
- Character.RightUpperLeg["RightHip"]:Destroy()
- else
- Character.Torso["Right Shoulder"]:Destroy()
- Character.Torso["Left Shoulder"]:Destroy()
- Character.Torso["Right Hip"]:Destroy()
- Character.Torso["Left Hip"]:Destroy()
- end
- local Leftarm = Character:FindFirstChild("Left Arm") or Character:FindFirstChild("LeftUpperArm")
- local Rightarm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightUpperArm")
- local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso")
- local Leftleg = Character:FindFirstChild("Left Leg") or Character:FindFirstChild("LeftUpperLeg")
- local Rightleg = Character:FindFirstChild("Right Leg") or Character:FindFirstChild("RightUpperLeg")
- local rig = game:GetObjects("rbxassetid://5508993607")[1]
- rig.Parent = Character
- rig:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- rig.Humanoid:Move(game.Players.LocalPlayer.Character.Humanoid.MoveDirection, false)
- rig.Torso.Anchored = false
- if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- alignPosition = Instance.new("AlignPosition",Leftarm)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- --alignPosition.Parent = Leftarm
- alignOr = Instance.new("AlignOrientation",Leftarm)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Leftarm
- --Rightarm
- alignPosition = Instance.new("AlignPosition",Rightarm)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- --alignPosition.Parent = Rightarm
- alignOr = Instance.new("AlignOrientation",Rightarm)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Rightarm
- --Torso
- alignPosition = Instance.new("AlignPosition",Torso)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- --alignPosition.Parent = Torso
- alignOr = Instance.new("AlignOrientation",Torso)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Torso
- --LeftLeg
- alignPosition = Instance.new("AlignPosition",Leftleg)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- alignPosition.Parent = Leftleg
- alignOr = Instance.new("AlignOrientation",Leftleg)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Leftleg
- --Rightleg
- alignPosition = Instance.new("AlignPosition",Rightleg)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- alignPosition.Parent = Rightleg
- alignOr = Instance.new("AlignOrientation",Rightleg)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Rightleg
- a0 = Instance.new("Attachment",Rightarm)
- a0.Position = Vector3.new(0, -0.4, 0)
- a1 = Instance.new("Attachment",rig["Right Arm"])
- a2 = Instance.new("Attachment",Rightarm)
- Rightarm.AlignPosition.Attachment0 = a0
- Rightarm.AlignPosition.Attachment1 = a1
- Rightarm.AlignOrientation.Attachment0 = a2
- Rightarm.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Leftarm)
- a0.Position = Vector3.new(0, -0.4, 0)
- a1 = Instance.new("Attachment",rig["Left Arm"])
- a2 = Instance.new("Attachment",Leftarm)
- Leftarm.AlignPosition.Attachment0 = a0
- Leftarm.AlignPosition.Attachment1 = a1
- Leftarm.AlignOrientation.Attachment0 = a2
- Leftarm.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Torso)
- a0.Position = Vector3.new(0, -0.2, 0)
- a1 = Instance.new("Attachment",rig["Torso"])
- a2 = Instance.new("Attachment",Torso)
- Torso.AlignPosition.Attachment0 = a0
- Torso.AlignPosition.Attachment1 = a1
- Torso.AlignOrientation.Attachment0 = a2
- Torso.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Leftleg)
- a0.Position = Vector3.new(0, -0.5, 0)
- a1 = Instance.new("Attachment",rig["Left Leg"])
- a2 = Instance.new("Attachment",Leftleg)
- Leftleg.AlignPosition.Attachment0 = a0
- Leftleg.AlignPosition.Attachment1 = a1
- Leftleg.AlignOrientation.Attachment0 = a2
- Leftleg.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Rightleg)
- a0.Position = Vector3.new(0, -0.5, 0)
- a1 = Instance.new("Attachment",rig["Right Leg"])
- a2 = Instance.new("Attachment",Rightleg)
- Rightleg.AlignPosition.Attachment0 = a0
- Rightleg.AlignPosition.Attachment1 = a1
- Rightleg.AlignOrientation.Attachment0 = a2
- Rightleg.AlignOrientation.Attachment1 = a1
- else
- alignPosition = Instance.new("AlignPosition",Leftarm)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- --alignPosition.Parent = Leftarm
- alignOr = Instance.new("AlignOrientation",Leftarm)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Leftarm
- --Rightarm
- alignPosition = Instance.new("AlignPosition",Rightarm)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- --alignPosition.Parent = Rightarm
- alignOr = Instance.new("AlignOrientation",Rightarm)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Rightarm
- --Torso
- alignPosition = Instance.new("AlignPosition",Torso)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- --alignPosition.Parent = Torso
- alignOr = Instance.new("AlignOrientation",Torso)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Torso
- --LeftLeg
- alignPosition = Instance.new("AlignPosition",Leftleg)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- alignPosition.Parent = Leftleg
- alignOr = Instance.new("AlignOrientation",Leftleg)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Leftleg
- --Rightleg
- alignPosition = Instance.new("AlignPosition",Rightleg)
- alignPosition.RigidityEnabled = false
- alignPosition.ApplyAtCenterOfMass = false
- alignPosition.MaxForce = 9e9
- alignPosition.MaxVelocity = 9e99
- alignPosition.ReactionForceEnabled = false
- alignPosition.Responsiveness = 9e99
- alignPosition.Parent = Rightleg
- alignOr = Instance.new("AlignOrientation",Rightleg)
- alignOr.MaxTorque = 9e99
- alignOr.MaxAngularVelocity = 9e99
- alignOr.PrimaryAxisOnly = false
- alignOr.ReactionTorqueEnabled = false
- alignOr.Responsiveness = 200
- alignOr.RigidityEnabled = false
- --alignOr.Parent = Rightleg
- a0 = Instance.new("Attachment",Rightarm)
- a1 = Instance.new("Attachment",rig["Right Arm"])
- a2 = Instance.new("Attachment",Rightarm)
- Rightarm.AlignPosition.Attachment0 = a0
- Rightarm.AlignPosition.Attachment1 = a1
- Rightarm.AlignOrientation.Attachment0 = a2
- Rightarm.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Leftarm)
- a1 = Instance.new("Attachment",rig["Left Arm"])
- a2 = Instance.new("Attachment",Leftarm)
- Leftarm.AlignPosition.Attachment0 = a0
- Leftarm.AlignPosition.Attachment1 = a1
- Leftarm.AlignOrientation.Attachment0 = a2
- Leftarm.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Torso)
- a1 = Instance.new("Attachment",rig["Torso"])
- a2 = Instance.new("Attachment",Torso)
- Torso.AlignPosition.Attachment0 = a0
- Torso.AlignPosition.Attachment1 = a1
- Torso.AlignOrientation.Attachment0 = a2
- Torso.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Leftleg)
- a1 = Instance.new("Attachment",rig["Left Leg"])
- a2 = Instance.new("Attachment",Leftleg)
- Leftleg.AlignPosition.Attachment0 = a0
- Leftleg.AlignPosition.Attachment1 = a1
- Leftleg.AlignOrientation.Attachment0 = a2
- Leftleg.AlignOrientation.Attachment1 = a1
- a0 = Instance.new("Attachment",Rightleg)
- a1 = Instance.new("Attachment",rig["Right Leg"])
- a2 = Instance.new("Attachment",Rightleg)
- Rightleg.AlignPosition.Attachment0 = a0
- Rightleg.AlignPosition.Attachment1 = a1
- Rightleg.AlignOrientation.Attachment0 = a2
- Rightleg.AlignOrientation.Attachment1 = a1
- end
- rig.HumanoidRootPart.Anchored = false
- spawn(function()
- while true do
- wait()
- if Character:FindFirstChild("Humanoid").Health == 0 then
- Character:BreakJoints()
- rig:BreakJoints()
- end
- end
- end)
- function nocol(same)
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") then
- HILOL=Instance.new("NoCollisionConstraint",v)
- HILOL.Part0 = v
- HILOL.Part1 = same
- end
- end
- end
- for i,v in pairs(rig:GetDescendants()) do
- if v:IsA("BasePart") then
- nocol(v)
- end
- end
- spawn(function()
- local Figure = rig.Animate.Parent
- local Torso = Figure:WaitForChild("Torso")
- local RightShoulder = Torso:WaitForChild("Right Shoulder")
- local LeftShoulder = Torso:WaitForChild("Left Shoulder")
- local RightHip = Torso:WaitForChild("Right Hip")
- local LeftHip = Torso:WaitForChild("Left Hip")
- local Neck = Torso:WaitForChild("Neck")
- local Humanoid = Figure:WaitForChild("Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimInstance = nil
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
- },
- sit = {
- { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- wave = {
- { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
- },
- point = {
- { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
- },
- dance1 = {
- { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
- },
- dance2 = {
- { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
- },
- dance3 = {
- { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
- { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
- },
- laugh = {
- { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
- },
- cheer = {
- { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
- },
- }
- local dances = {"dance1", "dance2", "dance3"}
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- function configureAnimationSet(name, fileList)
- if (animTable[name] ~= nil) then
- for _, connection in pairs(animTable[name].connections) do
- connection:disconnect()
- end
- end
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- animTable[name].connections = {}
- -- check for config values
- local config = rig.Animate:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- if (childPart:IsA("Animation")) then
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- Setup animation objects
- function scriptChildModified(child)
- local fileList = animNames[child.Name]
- if (fileList ~= nil) then
- configureAnimationSet(child.Name, fileList)
- end
- end
- rig.Animate.ChildAdded:connect(scriptChildModified)
- rig.Animate.ChildRemoved:connect(scriptChildModified)
- rig.HumanoidRootPart.Anchored = false
- for name, fileList in pairs(animNames) do
- configureAnimationSet(name, fileList)
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.3
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- currentAnimInstance = nil
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- local repeatAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
- repeatAnim = "idle"
- end
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- switch animation
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop(transitionTime)
- currentAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- -- load it to the humanoid; get AnimationTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- currentAnimTrack.Priority = Enum.AnimationPriority.Core
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- currentAnimInstance = anim
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolAnimTrack = nil
- local toolAnimInstance = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid, priority)
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- if (toolAnimInstance ~= anim) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- -- load it to the humanoid; get AnimationTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- if priority then
- toolAnimTrack.Priority = priority
- end
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- toolAnimInstance = anim
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- toolAnimInstance = nil
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed > 0.01 then
- playAnimation("walk", 0.1, Humanoid)
- if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
- setAnimationSpeed(speed / 14.5)
- end
- pose = "Running"
- else
- if emoteNames[currentAnim] == nil then
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed > 0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- playAnimation("sit", 0.5, Humanoid)
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- stopAllAnimations()
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- local desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool and tool:FindFirstChild("Handle") then
- local animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimInstance = nil
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
- local emote = ""
- if msg == "/e dance" then
- emote = dances[math.random(1, #dances)]
- elseif (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- end)
- -- main program
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent ~= nil do
- local _, time = wait(0.1)
- move(time)
- end
- end)
- Rightarm.Anchored = true
- Torso.Anchored = true
- Leftarm.Anchored = true
- Rightleg.Anchored = true
- Leftleg.Anchored = true
- Character.Head.Anchored = true
- for i=0,30 do
- wait()
- rig.HumanoidRootPart.RotVelocity = Vector3.new(0,0,0)
- rig.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- end
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- game:GetService("UserInputService").JumpRequest:connect(function(same)
- if rig.Humanoid.FloorMaterial~=Enum.Material.Air then
- rig.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- game.Players.LocalPlayer.Character.Dummy:FindFirstChildOfClass('Humanoid').Sit = false
- end
- end)
- if Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- Character.HumanoidRootPart.RootJoint:Destroy()
- elseif Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- Character.LowerTorso.Root:Destroy()
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- Humanoid = game.Players.LocalPlayer.Character.Humanoid
- game["Run Service"].RenderStepped:Connect(function()
- rig.Humanoid:Move(Character.Humanoid.MoveDirection, false)
- local ActiveTracks = Humanoid:GetPlayingAnimationTracks()
- for _,v in pairs(ActiveTracks) do
- v:Stop()
- end
- end)
- Rightarm.Anchored = false
- Torso.Anchored = false
- Leftarm.Anchored = false
- Rightleg.Anchored = false
- Leftleg.Anchored = false
- Character.Head.Anchored = false
- game.Workspace.CurrentCamera.CameraSubject = rig.Humanoid
- --[[
- local Humanoid1 = Character.Humanoid
- local Humanoid2 = Character.Dummy.Humanoid
- Humanoid2.Parent = Character
- Humanoid1.Parent = Character.Dummy
- ]]--
- local noclip = true char = game.Players.LocalPlayer.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end end game:service("RunService").Stepped:wait() end
- rig.Humanoid:Move(game.Players.LocalPlayer.Character.Humanoid.MoveDirection, false)
- spawn(function() while rig.Parent ~= nil do wait() end end)
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