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  1. hlcsg v3.4 Final (Feb 25 2006)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (amckern@yahoo.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\Mapping\zhlt\hlcsg.exe c:\mapping\maps\darkbhop -nowadtextures
  8. Entering c:\mapping\maps\darkbhop.map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 4 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. max lighting memory [ 6291456 ] [ 6291456 ]
  21. priority [ Normal ] [ Normal ]
  22.  
  23. noclip [ off ] [ off ]
  24. null texture stripping[ on ] [ on ]
  25. clipnode economy mode [ on ] [ on ]
  26. clip hull type [ legacy ] [ legacy ]
  27. onlyents [ off ] [ off ]
  28. wadtextures [ off ] [ on ]
  29. skyclip [ on ] [ on ]
  30. hullfile [ None ] [ None ]
  31. nullfile [ None ] [ None ]
  32. min surface area [ 0.500 ] [ 0.500 ]
  33. brush union threshold [ 0.000 ] [ 0.000 ]
  34.  
  35. Using mapfile wad configuration
  36. Wadinclude list :
  37. [zhlt.wad]
  38.  
  39. 4 brushes (totalling 24 sides) discarded from clipping hulls
  40. CreateBrush:
  41. (0.02 seconds)
  42. SetModelCenters:
  43. (0.00 seconds)
  44. CSGBrush:
  45. (0.03 seconds)
  46.  
  47. Using Wadfile: \mapping\wads\ramassis.wad
  48. - Warning: Larger than expected texture (235412 bytes): '{TREE010'
  49. - Contains 3 used textures, 23.08 percent of map (907 textures in wad)
  50. Using Wadfile: \mapping\wads\ramassis2.wad
  51. - Contains 4 used textures, 30.77 percent of map (740 textures in wad)
  52. Using Wadfile: \mapping\wads\timecounter.wad
  53. - Contains 1 used texture, 7.69 percent of map (17 textures in wad)
  54. Using Wadfile: \mapping\wads\adventure.wad
  55. - Warning: Larger than expected texture (348972 bytes): 'GRASS_STYLE2'
  56. - Warning: Larger than expected texture (348972 bytes): 'RAD_FADEGRASS01'
  57. - Warning: Larger than expected texture (348972 bytes): 'ROCK_BROWNGRAY3'
  58. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK3'
  59. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK4'
  60. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK27'
  61. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK28'
  62. - Warning: Larger than expected texture (348972 bytes): 'WALL_WALLPAPER-'
  63. - Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-85'
  64. - Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-104'
  65. - Warning: Larger than expected texture (348972 bytes): 'CRETE_DARK2'
  66. - Warning: Larger than expected texture (348972 bytes): 'CRETE_DARK3'
  67. - Warning: Larger than expected texture (348972 bytes): 'CRETE_LIGHT2'
  68. - Warning: Larger than expected texture (348972 bytes): 'CRETE_RED1'
  69. - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TILE-MEDO'
  70. - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TILE-SMAL'
  71. - Contains 4 used textures, 30.77 percent of map (138 textures in wad)
  72. Using Wadfile: \mapping\wads\bhopindustry.wad
  73. - Contains 0 used textures, 0.00 percent of map (72 textures in wad)
  74. Using Wadfile: \mapping\wads\de_nuke.wad
  75. - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
  76. Using Wadfile: \mapping\wads\marsh.wad
  77. - Warning: Larger than expected texture (272812 bytes): '{LEAVES1'
  78. - Warning: Larger than expected texture (327212 bytes): '{LEAVES2'
  79. - Contains 0 used textures, 0.00 percent of map (67 textures in wad)
  80.  
  81. added 1 additional animating textures.
  82. Warning: ::FindTexture() texture CRATESIDE01 not found!
  83. Warning: ::LoadLump() texture CRATESIDE01 not found!
  84. Texture usage is at 0.33 mb (of 4.00 mb MAX)
  85. 1.05 seconds elapsed
  86.  
  87. ----- END hlcsg -----
  88.  
  89.  
  90.  
  91. hlbsp v3.4 Final (Feb 25 2006)
  92. Zoner's Half-Life Compilation Tools -- Custom Build
  93. Based on code modifications by Sean 'Zoner' Cavanaugh
  94. Based on Valve's version, modified with permission.
  95. Submit detailed bug reports to (amckern@yahoo.com)
  96. ----- BEGIN hlbsp -----
  97. Command line: C:\Mapping\zhlt\hlbsp.exe c:\mapping\maps\darkbhop
  98.  
  99. Current hlbsp Settings
  100. Name | Setting | Default
  101. -------------------|-----------|-------------------------
  102. threads [ 4 ] [ Varies ]
  103. verbose [ off ] [ off ]
  104. log [ on ] [ on ]
  105. developer [ 0 ] [ 0 ]
  106. chart [ off ] [ off ]
  107. estimate [ off ] [ off ]
  108. max texture memory [ 4194304 ] [ 4194304 ]
  109. priority [ Normal ] [ Normal ]
  110.  
  111. noclip [ off ] [ off ]
  112. nofill [ off ] [ off ]
  113. noopt [ off ] [ off ]
  114. null tex. stripping [ on ] [ on ]
  115. notjunc [ off ] [ off ]
  116. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  117. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  118.  
  119.  
  120. SolidBSP [hull 0] 134 (0.00 seconds)
  121. Warning: === LEAK in hull 0 ===
  122. Entity info_teleport_destination @ (-704,-897,-256)
  123. Error:
  124. A LEAK is a hole in the map, where the inside of it is exposed to the
  125. (unwanted) outside region. The entity listed in the error is just a helpful
  126. indication of where the beginning of the leak pointfile starts, so the
  127. beginning of the line can be quickly found and traced to until reaching the
  128. outside. Unless this entity is accidentally on the outside of the map, it
  129. probably should not be deleted. Some complex rotating objects entities need
  130. their origins outside the map. To deal with these, just enclose the origin
  131. brush with a solid world brush
  132.  
  133. Leak pointfile generated
  134.  
  135. SolidBSP [hull 1] 104 (0.02 seconds)
  136. SolidBSP [hull 2] 95 (0.00 seconds)
  137. SolidBSP [hull 3] 109 (0.00 seconds)
  138. 0.06 seconds elapsed
  139.  
  140. ----- END hlbsp -----
  141.  
  142.  
  143.  
  144. hlvis v3.4 Final (Feb 25 2006)
  145. Zoner's Half-Life Compilation Tools -- Custom Build
  146. Based on code modifications by Sean 'Zoner' Cavanaugh
  147. Based on Valve's version, modified with permission.
  148. Submit detailed bug reports to (amckern@yahoo.com)
  149. ----- BEGIN hlvis -----
  150. Command line: C:\Mapping\zhlt\hlvis.exe c:\mapping\maps\darkbhop
  151. >> There was a problem compiling the map.
  152. >> Check the file c:\mapping\maps\darkbhop.log for the cause.
  153.  
  154. ----- END hlvis -----
  155.  
  156.  
  157.  
  158. hlrad v3.4 Final (Feb 25 2006)
  159. Zoner's Half-Life Compilation Tools -- Custom Build
  160. Based on code modifications by Sean 'Zoner' Cavanaugh
  161. Based on Valve's version, modified with permission.
  162. Submit detailed bug reports to (amckern@yahoo.com)
  163. ----- BEGIN hlrad -----
  164. Command line: C:\Mapping\zhlt\hlrad.exe c:\mapping\maps\darkbhop
  165. >> There was a problem compiling the map.
  166. >> Check the file c:\mapping\maps\darkbhop.log for the cause.
  167.  
  168. ----- END hlrad -----
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