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Jan 11th, 2019
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  1. //Nex-AC by Nexius v1.9.44 (0.3.7)
  2.  
  3. #if defined _nex_ac_included
  4.     #endinput
  5. #endif
  6. #define _nex_ac_included
  7.  
  8. #include <a_samp>
  9.  
  10. #if !defined FILTERSCRIPT
  11.  
  12. #if !defined DEBUG
  13.     #define DEBUG
  14. #endif
  15.  
  16. #if !defined NO_SUSPICION_LOGS
  17.     //#define NO_SUSPICION_LOGS
  18. #endif
  19.  
  20. #if defined NO_SUSPICION_LOGS
  21.     #pragma unused SUSPICION_1
  22.     #pragma unused SUSPICION_2
  23. #endif
  24.  
  25. #if !defined _nex_ac_lang_included
  26.     #include <nex-ac_en.lang>   //Localization
  27. #endif
  28.  
  29. #define NEX_AC_VERSION              "1.9.44"
  30.  
  31. #define AC_SERVER_VERSION           "0.3.7"
  32. #define AC_SERVER_DL_VERSION        "0.3.DL"
  33.  
  34. #if !defined AC_CONFIG_FILE
  35.     #define AC_CONFIG_FILE              "nex-ac_settings.cfg"
  36. #endif
  37.  
  38. #if !defined AC_MAX_CLASSES
  39.     #define AC_MAX_CLASSES              320
  40. #endif
  41.  
  42. #if !defined AC_DEFAULT_COLOR
  43.     #define AC_DEFAULT_COLOR            -1
  44. #endif
  45.  
  46. #if !defined AC_USE_VENDING_MACHINES
  47.     #define AC_USE_VENDING_MACHINES     true
  48. #endif
  49.  
  50. #if !defined AC_USE_TUNING_GARAGES
  51.     #define AC_USE_TUNING_GARAGES       true
  52. #endif
  53.  
  54. #if !defined AC_USE_PICKUP_WEAPONS
  55.     #define AC_USE_PICKUP_WEAPONS       true
  56. #endif
  57.  
  58. #if !defined AC_USE_AMMUNATIONS
  59.     #define AC_USE_AMMUNATIONS          true
  60. #endif
  61.  
  62. #if !defined AC_USE_RESTAURANTS
  63.     #define AC_USE_RESTAURANTS          true
  64. #endif
  65.  
  66. #if !defined AC_USE_PAYNSPRAY
  67.     #define AC_USE_PAYNSPRAY            true
  68. #endif
  69.  
  70. #if !defined AC_USE_CASINOS
  71.     #define AC_USE_CASINOS              true
  72. #endif
  73.  
  74. #if !defined AC_USE_QUERY
  75.     #define AC_USE_QUERY                true
  76. #endif
  77.  
  78. #if !defined AC_MAX_CONNECTS_FROM_IP
  79.     #define AC_MAX_CONNECTS_FROM_IP         1
  80. #endif
  81.  
  82. #if !defined AC_MAX_RCON_LOGIN_ATTEMPT
  83.     #define AC_MAX_RCON_LOGIN_ATTEMPT       1
  84. #endif
  85.  
  86. #if !defined AC_MAX_MSGS_REC_DIFF
  87.     #define AC_MAX_MSGS_REC_DIFF            800
  88. #endif
  89.  
  90. #if !defined AC_MAX_PING
  91.     #define AC_MAX_PING                     500
  92. #endif
  93.  
  94. #if !defined AC_MIN_TIME_RECONNECT
  95.     #define AC_MIN_TIME_RECONNECT           12      //In seconds
  96. #endif
  97.  
  98. #if !defined AC_SPEEDHACK_VEH_RESET_DELAY
  99.     #define AC_SPEEDHACK_VEH_RESET_DELAY    3       //In seconds
  100. #endif
  101.  
  102. #if !defined AC_MAX_NOP_WARNINGS
  103.     #define AC_MAX_NOP_WARNINGS             8
  104. #endif
  105.  
  106. #if !defined AC_MAX_NOP_TIMER_WARNINGS
  107.     #define AC_MAX_NOP_TIMER_WARNINGS       3
  108. #endif
  109.  
  110. #if !defined AC_MAX_PING_WARNINGS
  111.     #define AC_MAX_PING_WARNINGS            8
  112. #endif
  113.  
  114. #if !defined AC_MAX_AIR_WARNINGS
  115.     #define AC_MAX_AIR_WARNINGS             3
  116. #endif
  117.  
  118. #if !defined AC_MAX_AIR_VEH_WARNINGS
  119.     #define AC_MAX_AIR_VEH_WARNINGS         4
  120. #endif
  121.  
  122. #if !defined AC_MAX_FLYHACK_VEH_WARNINGS
  123.     #define AC_MAX_FLYHACK_VEH_WARNINGS     3
  124. #endif
  125.  
  126. #if !defined AC_MAX_FLYHACK_BIKE_WARNINGS
  127.     #define AC_MAX_FLYHACK_BIKE_WARNINGS    5
  128. #endif
  129.  
  130. #if !defined AC_MAX_CARSHOT_WARNINGS
  131.     #define AC_MAX_CARSHOT_WARNINGS         4
  132. #endif
  133.  
  134. #if !defined AC_MAX_PRO_AIM_WARNINGS
  135.     #define AC_MAX_PRO_AIM_WARNINGS         2
  136. #endif
  137.  
  138. #if !defined AC_MAX_AFK_GHOST_WARNINGS
  139.     #define AC_MAX_AFK_GHOST_WARNINGS       2
  140. #endif
  141.  
  142. #if !defined AC_MAX_RAPID_FIRE_WARNINGS
  143.     #define AC_MAX_RAPID_FIRE_WARNINGS      16
  144. #endif
  145.  
  146. #if !defined AC_MAX_AUTO_C_WARNINGS
  147.     #define AC_MAX_AUTO_C_WARNINGS          8
  148. #endif
  149.  
  150. #if !defined AC_MAX_GODMODE_WARNINGS
  151.     #define AC_MAX_GODMODE_WARNINGS         2
  152. #endif
  153.  
  154. #if !defined AC_MAX_GODMODE_VEH_WARNINGS
  155.     #define AC_MAX_GODMODE_VEH_WARNINGS     2
  156. #endif
  157.  
  158. #if !defined AC_MAX_SILENT_AIM_WARNINGS
  159.     #define AC_MAX_SILENT_AIM_WARNINGS      2
  160. #endif
  161.  
  162. #if !defined AC_MAX_FAKE_WEAPON_WARNINGS
  163.     #define AC_MAX_FAKE_WEAPON_WARNINGS     2
  164. #endif
  165.  
  166. #if !defined AC_MAX_FLYHACK_WARNINGS
  167.     #define AC_MAX_FLYHACK_WARNINGS         2
  168. #endif
  169.  
  170. #if !defined AC_MAX_SPEEDHACK_VEH_WARNINGS
  171.     #define AC_MAX_SPEEDHACK_VEH_WARNINGS   (1 * AC_SPEEDHACK_VEH_RESET_DELAY)
  172. #endif
  173.  
  174. #if !defined AC_MAX_SPEEDHACK_WARNINGS
  175.     #define AC_MAX_SPEEDHACK_WARNINGS       4
  176. #endif
  177.  
  178. #if !defined AC_MAX_CJ_RUN_WARNINGS
  179.     #define AC_MAX_CJ_RUN_WARNINGS          3
  180. #endif
  181.  
  182. #if !defined AC_MAX_MONEY_WARNINGS
  183.     #define AC_MAX_MONEY_WARNINGS           2
  184. #endif
  185.  
  186. #define ac_fpublic%0(%1) forward%0(%1); public%0(%1)
  187. #define ac_AbsoluteAngle(%0) ((floatround(%0, floatround_floor) % 360) + floatfract(%0))
  188. #define ac_abs(%0) (((%0) < 0) ? (-(%0)) : ((%0)))
  189.  
  190. //'ac_ACAllow' contains the default settings that will be set if no config file will be found
  191. //Don't change these values if you already have 'scriptfiles\nex-ac_settings.cfg'
  192. static bool:ac_ACAllow[] =
  193. {
  194.     true,   //0 Anti-AirBreak (onfoot)
  195.     true,   //1 Anti-AirBreak (in vehicle)
  196.     true,   //2 Anti-teleport hack (onfoot)
  197.     true,   //3 Anti-teleport hack (in vehicle)
  198.     true,   //4 Anti-teleport hack (into/between vehicles)
  199.     true,   //5 Anti-teleport hack (vehicle to player)
  200.     true,   //6 Anti-teleport hack (pickups)
  201.     true,   //7 Anti-FlyHack (onfoot)
  202.     true,   //8 Anti-FlyHack (in vehicle)
  203.     true,   //9 Anti-SpeedHack (onfoot)
  204.     true,   //10 Anti-SpeedHack (in vehicle)
  205.     true,   //11 Anti-Health hack (in vehicle)
  206.     true,   //12 Anti-Health hack (onfoot)
  207.     true,   //13 Anti-Armour hack
  208.     true,   //14 Anti-Money hack
  209.     true,   //15 Anti-Weapon hack
  210.     true,   //16 Anti-Ammo hack (add)
  211.     true,   //17 Anti-Ammo hack (infinite)
  212.     true,   //18 Anti-Special actions hack
  213.     true,   //19 Anti-GodMode from bullets (onfoot)
  214.     true,   //20 Anti-GodMode from bullets (in vehicle)
  215.     true,   //21 Anti-Invisible hack
  216.     true,   //22 Anti-lagcomp-spoof
  217.     true,   //23 Anti-Tuning hack
  218.     false//24 Anti-Parkour mod
  219.     true,   //25 Anti-Quick turn
  220.     true,   //26 Anti-Rapid fire
  221.     true,   //27 Anti-FakeSpawn
  222.     true,   //28 Anti-FakeKill
  223.     true,   //29 Anti-Pro Aim
  224.     true,   //30 Anti-CJ run
  225.     true,   //31 Anti-CarShot
  226.     true,   //32 Anti-CarJack
  227.     false//33 Anti-UnFreeze
  228.     true,   //34 Anti-AFK Ghost
  229.     true,   //35 Anti-Full Aiming
  230.  
  231.     false//36 Anti-Fake NPC
  232.     true,   //37 Anti-Reconnect
  233.     true,   //38 Anti-High ping
  234.     true,   //39 Anti-Dialog hack
  235.     true,   //40 Protection from the sandbox
  236.     true,   //41 Protection against an invalid version
  237.     true,   //42 Anti-Rcon hack
  238.  
  239.     true,   //43 Anti-Tuning crasher
  240.     true,   //44 Anti-Invalid seat crasher
  241.     true,   //45 Anti-Dialog crasher
  242.     true,   //46 Anti-Attached object crasher
  243.     true,   //47 Anti-Weapon Crasher
  244.  
  245.     true,   //48 Flood protection connects to one slot
  246.     true,   //49 Anti-flood callback functions
  247.     true,   //50 Anti-flood change seat
  248.  
  249.     true,   //51 Anti-Ddos
  250.  
  251.     true    //52 Anti-NOP's
  252. },
  253.  
  254. bool:ac_NOPAllow[] =
  255. {
  256.     true,   //0 Anti-NOP GivePlayerWeapon
  257.     true,   //1 Anti-NOP SetPlayerAmmo
  258.     true,   //2 Anti-NOP SetPlayerInterior
  259.     true,   //3 Anti-NOP SetPlayerHealth
  260.     true,   //4 Anti-NOP SetVehicleHealth
  261.     true,   //5 Anti-NOP SetPlayerArmour
  262.     true,   //6 Anti-NOP SetPlayerSpecialAction
  263.     true,   //7 Anti-NOP PutPlayerInVehicle
  264.     true,   //8 Anti-NOP TogglePlayerSpectating
  265.     true,   //9 Anti-NOP SpawnPlayer
  266.     true,   //10 Anti-NOP SetPlayerPos
  267.     true    //11 Anti-NOP RemovePlayerFromVehicle
  268. };
  269.  
  270. static const ac_Mtfc[][] =
  271. {
  272.     {150, 5},   //0 OnDialogResponse
  273.     {800, 2},   //1 OnEnterExitModShop
  274.     {250, 5},   //2 OnPlayerClickMap
  275.     {450, 5},   //3 OnPlayerClickPlayer
  276.     {50, 8},    //4 OnPlayerClickTextDraw
  277.     {400, 5},   //5 OnPlayerCommandText
  278.     {50, 8},    //6 OnPlayerEnterVehicle
  279.     {50, 11},   //7 OnPlayerExitVehicle
  280.     {150, 8},   //8 OnPlayerPickUpPickup
  281.     {150, 8},   //9 OnPlayerRequestClass
  282.     {150, 5},   //10 OnPlayerSelectedMenuRow
  283.     {600, 5},   //11 OnPlayerStateChange
  284.     {450, 2},   //12 OnVehicleMod
  285.     {450, 2},   //13 OnVehiclePaintjob
  286.     {450, 2},   //14 OnVehicleRespray
  287.     {300, 1},   //15 OnVehicleDeath
  288.     {450, 3},   //16 OnPlayerText
  289.     {150, 8},   //17 OnPlayerEnterCheckpoint
  290.     {150, 8},   //18 OnPlayerLeaveCheckpoint
  291.     {150, 5},   //19 OnPlayerRequestSpawn
  292.     {150, 5},   //20 OnPlayerExitedMenu
  293.     {150, 8},   //21 OnPlayerEnterRaceCheckpoint
  294.     {150, 8},   //22 OnPlayerLeaveRaceCheckpoint
  295.     {50, 8},    //23 OnPlayerClickPlayerTextDraw
  296.     {51, 9},    //24 OnVehicleDamageStatusUpdate
  297.     {150, 8},   //25 OnVehicleSirenStateChange
  298.     {150, 5},   //26 OnPlayerSelectObject
  299.     {50, 8}     //27 Cross-public
  300. },
  301.  
  302. ac_wSlot[] =
  303. {
  304.     0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 10, 10, 10,
  305.     10, 8, 8, 8, 0, 0, 0, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5,
  306.     4, 6, 6, 7, 7, 7, 7, 8, 12, 9, 9, 9, 11, 11, 11
  307. },
  308.  
  309. ac_vType[] =
  310. {
  311.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0,
  312.     0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  313.     0, 0, 0, 0, 0, 0, 3, 2, 5, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
  314.     1, 5, 5, 5, 0, 0, 0, 0, 5, 2, 0, 5, 3, 3, 0, 0, 1, 0, 0, 0,
  315.     0, 4, 0, 0, 3, 0, 0, 2, 2, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0,
  316.     0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 1, 1, 1, 0, 0, 0, 0, 0, 1,
  317.     1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  318.     0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
  319.     0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
  320.     0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 1, 0, 3, 0, 0, 0, 0,
  321.     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
  322. },
  323.  
  324. #if AC_USE_PICKUP_WEAPONS
  325.     ac_wModel[] =
  326.     {
  327.         0, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325,
  328.         326, 342, 343, 344, 0, 0, 345, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,
  329.         372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 371
  330.     },
  331.  
  332.     ac_pAmmo[] =
  333.     {
  334.         1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
  335.         1, 1, 1, 8, 8, 8, 0, 0, 4, 30, 10, 10, 15,
  336.         10, 10, 60, 60, 80, 80, 60, 20, 10, 4, 3,
  337.         100, 500, 5, 1, 500, 500, 36, 1, 1, 1
  338.     },
  339. #endif
  340.  
  341. #if AC_USE_TUNING_GARAGES
  342.     ac_cPrice[] =
  343.     {
  344.         400, 550, 200, 250, 100, 150, 80, 500, 500, 200, 1000, 220, 250, 100, 400,
  345.         500, 200, 500, 350, 300, 250, 200, 150, 350, 50, 1000, 480, 480, 770, 680, 370,
  346.         370, 170, 120, 790, 150, 500, 690, 190, 390, 500, 390, 1000, 500, 500, 510, 710,
  347.         670, 530, 810, 620, 670, 530, 130, 210, 230, 520, 430, 620, 720, 530, 180, 550, 430,
  348.         830, 850, 750, 250, 200, 550, 450, 550, 450, 1100, 1030, 980, 1560, 1620, 1200,
  349.         1030, 900, 1230, 820, 1560, 1350, 770, 100, 1500, 150, 650, 450, 100, 750,
  350.         350, 450, 350, 1000, 620, 1140, 1000, 940, 780, 830, 3250, 1610, 1540, 780, 780, 780,
  351.         1610, 1540, 0, 0, 3340, 3250, 2130, 2050, 2040, 780, 940, 780, 940, 780, 860,
  352.         780, 1120, 3340, 3250, 3340, 1650, 3380, 3290, 1590, 830, 800, 1500, 1000, 800,
  353.         580, 470, 870, 980, 150, 150, 100, 100, 490, 600, 890, 1000, 1090, 840, 910,
  354.         1200, 1030, 1030, 920, 930, 550, 1050, 1050, 950, 650, 450, 550, 850, 950,
  355.         850, 950, 970, 880, 990, 900, 950, 1000, 900, 1000, 900, 2050, 2150, 2130,
  356.         2050, 2130, 2040, 2150, 2040, 2095, 2175, 2080, 2200, 1200, 1040, 940, 1100
  357.     },
  358. #endif
  359.  
  360. #if AC_USE_AMMUNATIONS
  361.     ac_AmmuNationInfo[][] =
  362.     {
  363.         {200, 30}, {600, 30}, {1200, 15},
  364.         {600, 15}, {800, 12}, {1000, 10},
  365.         {500, 60}, {2000, 90}, {3500, 120},
  366.         {4500, 150}, {300, 60}
  367.     },
  368.  
  369.     Float:ac_AmmuNations[][] =
  370.     {
  371.         {296.5541, -38.5138, 1001.5156},
  372.         {295.7008, -80.8109, 1001.5156},
  373.         {290.1963, -109.7721, 1001.5156},
  374.         {312.2592, -166.1385, 999.601}
  375.     },
  376. #endif
  377.  
  378. #if AC_USE_RESTAURANTS
  379.     Float:ac_Restaurants[][] =
  380.     {
  381.         {374.0, -119.641, 1001.4922},
  382.         {368.789, -6.857, 1001.8516},
  383.         {375.566, -68.222, 1001.5151}
  384.     },
  385. #endif
  386.  
  387. #if AC_USE_PAYNSPRAY
  388.     Float:ac_PayNSpray[][] =
  389.     {
  390.         {2064.2842, -1831.4736, 13.5469},
  391.         {-2425.7822, 1021.1392, 50.3977},
  392.         {-1420.5195, 2584.2305, 55.8433},
  393.         {487.6401, -1739.9479, 11.1385},
  394.         {1024.8651, -1024.087, 32.1016},
  395.         {-1904.7019, 284.5968, 41.0469},
  396.         {1975.2384, 2162.5088, 11.0703},
  397.         {2393.4456, 1491.5537, 10.5616},
  398.         {720.0854, -455.2807, 16.3359},
  399.         {-99.9417, 1117.9048, 19.7417}
  400.     },
  401. #endif
  402.  
  403. #if AC_USE_VENDING_MACHINES
  404.     Float:ac_vMachines[][] =
  405.     {
  406.         {-862.82, 1536.6, 21.98},
  407.         {2271.72, -76.46, 25.96},
  408.         {1277.83, 372.51, 18.95},
  409.         {662.42, -552.16, 15.71},
  410.         {201.01, -107.61, 0.89},
  411.         {-253.74, 2597.95, 62.24},
  412.         {-253.74, 2599.75, 62.24},
  413.         {-76.03, 1227.99, 19.12},
  414.         {-14.7, 1175.35, 18.95},
  415.         {-1455.11, 2591.66, 55.23},
  416.         {2352.17, -1357.15, 23.77},
  417.         {2325.97, -1645.13, 14.21},
  418.         {2139.51, -1161.48, 23.35},
  419.         {2153.23, -1016.14, 62.23},
  420.         {1928.73, -1772.44, 12.94},
  421.         {1154.72, -1460.89, 15.15},
  422.         {2480.85, -1959.27, 12.96},
  423.         {2060.11, -1897.64, 12.92},
  424.         {1729.78, -1943.04, 12.94},
  425.         {1634.1, -2237.53, 12.89},
  426.         {1789.21, -1369.26, 15.16},
  427.         {-2229.18, 286.41, 34.7},
  428.         {2319.99, 2532.85, 10.21},
  429.         {2845.72, 1295.04, 10.78},
  430.         {2503.14, 1243.69, 10.21},
  431.         {2647.69, 1129.66, 10.21},
  432.         {-2420.21, 984.57, 44.29},
  433.         {-2420.17, 985.94, 44.29},
  434.         {2085.77, 2071.35, 10.45},
  435.         {1398.84, 2222.6, 10.42},
  436.         {1659.46, 1722.85, 10.21},
  437.         {1520.14, 1055.26, 10.0},
  438.         {-1980.78, 142.66, 27.07},
  439.         {-2118.96, -423.64, 34.72},
  440.         {-2118.61, -422.41, 34.72},
  441.         {-2097.27, -398.33, 34.72},
  442.         {-2092.08, -490.05, 34.72},
  443.         {-2063.27, -490.05, 34.72},
  444.         {-2005.64, -490.05, 34.72},
  445.         {-2034.46, -490.05, 34.72},
  446.         {-2068.56, -398.33, 34.72},
  447.         {-2039.85, -398.33, 34.72},
  448.         {-2011.14, -398.33, 34.72},
  449.         {-1350.11, 492.28, 10.58},
  450.         {-1350.11, 493.85, 10.58},
  451.         {2222.36, 1602.64, 1000.06},
  452.         {2222.2, 1606.77, 1000.05},
  453.         {2155.9, 1606.77, 1000.05},
  454.         {2155.84, 1607.87, 1000.06},
  455.         {2209.9, 1607.19, 1000.05},
  456.         {2202.45, 1617.0, 1000.06},
  457.         {2209.24, 1621.21, 1000.06},
  458.         {2576.7, -1284.43, 1061.09},
  459.         {330.67, 178.5, 1020.07},
  460.         {331.92, 178.5, 1020.07},
  461.         {350.9, 206.08, 1008.47},
  462.         {361.56, 158.61, 1008.47},
  463.         {371.59, 178.45, 1020.07},
  464.         {374.89, 188.97, 1008.47},
  465.         {-19.03, -57.83, 1003.63},
  466.         {-36.14, -57.87, 1003.63},
  467.         {316.87, -140.35, 998.58},
  468.         {2225.2, -1153.42, 1025.9},
  469.         {-15.1, -140.22, 1003.63},
  470.         {-16.53, -140.29, 1003.63},
  471.         {-35.72, -140.22, 1003.63},
  472.         {373.82, -178.14, 1000.73},
  473.         {379.03, -178.88, 1000.73},
  474.         {495.96, -24.32, 1000.73},
  475.         {500.56, -1.36, 1000.73},
  476.         {501.82, -1.42, 1000.73},
  477.         {-33.87, -186.76, 1003.63},
  478.         {-32.44, -186.69, 1003.63},
  479.         {-16.11, -91.64, 1003.63},
  480.         {-17.54, -91.71, 1003.63}
  481.     },
  482. #endif
  483.  
  484. #if AC_USE_CASINOS
  485.     Float:ac_Casinos[][] =
  486.     {
  487.         {2241.2878, 1617.1624, 1006.1797, 2.0},
  488.         {2240.9736, 1604.6592, 1006.1797, 6.0},
  489.         {2242.5427, 1592.8726, 1006.1836, 6.0},
  490.         {2230.2124, 1592.1426, 1006.1832, 6.0},
  491.         {2230.4717, 1604.484, 1006.186, 6.0},
  492.         {2230.3298, 1616.9272, 1006.1799, 3.0},
  493.         {2251.9407, 1586.1736, 1006.186, 1.0},
  494.         {2218.6785, 1587.3448, 1006.1749, 1.0},
  495.         {2219.2773, 1591.7467, 1006.1867, 1.0},
  496.         {2218.5408, 1589.3229, 1006.184, 1.0},
  497.         {2218.6477, 1593.6279, 1006.1797, 1.0},
  498.         {2221.926, 1603.8285, 1006.1797, 1.0},
  499.         {2218.5095, 1603.8385, 1006.1797, 1.0},
  500.         {2219.9597, 1603.9216, 1006.1797, 1.0},
  501.         {2216.3054, 1603.7996, 1006.1819, 1.0},
  502.         {2218.731, 1619.8046, 1006.1794, 1.0},
  503.         {2218.9407, 1617.8413, 1006.1821, 1.0},
  504.         {2218.668, 1615.4681, 1006.1797, 1.0},
  505.         {2218.6418, 1613.2629, 1006.1797, 1.0},
  506.         {2252.4272, 1589.8412, 1006.1797, 5.0},
  507.         {2252.4229, 1596.6169, 1006.1797, 5.0},
  508.         {2255.1565, 1608.8784, 1006.186, 1.0},
  509.         {2254.8496, 1610.8605, 1006.1797, 1.0},
  510.         {2255.2917, 1612.9167, 1006.1797, 1.0},
  511.         {2255.033, 1614.8892, 1006.1797, 1.0},
  512.         {2255.1213, 1616.8284, 1006.1797, 1.0},
  513.         {2255.2161, 1618.8005, 1006.1797, 1.0},
  514.         {2268.5281, 1606.4894, 1006.1797, 1.0},
  515.         {2270.4922, 1606.8539, 1006.1797, 1.0},
  516.         {2272.5693, 1606.4473, 1006.1797, 1.0},
  517.         {2274.5391, 1607.0122, 1006.1797, 1.0},
  518.         {2271.8447, 1586.1633, 1006.1797, 1.0},
  519.         {2261.4844, 1586.1724, 1006.1797, 1.0},
  520.         {2257.4507, 1589.6555, 1006.1797, 5.0},
  521.         {2267.8994, 1589.8672, 1006.1797, 5.0},
  522.         {2262.8486, 1590.026, 1006.1797, 5.0},
  523.         {2272.6458, 1589.7704, 1006.1797, 5.0},
  524.         {2272.6533, 1596.5682, 1006.1797, 5.0},
  525.         {2270.4895, 1596.4606, 1006.1797, 5.0},
  526.         {2265.4441, 1596.4299, 1006.1797, 5.0},
  527.         {2260.0308, 1596.7987, 1006.1797, 5.0},
  528.         {2254.9907, 1596.241, 1006.1797, 5.0},
  529.         {1956.9524, 988.2533, 992.4688, 2.0},
  530.         {1961.6155, 993.0375, 992.4688, 2.0},
  531.         {1963.7998, 998.4406, 992.4745, 2.0},
  532.         {1936.2885, 987.1995, 992.4745, 2.0},
  533.         {1944.9768, 986.3937, 992.4688, 2.0},
  534.         {1940.7397, 990.9521, 992.4609, 2.0},
  535.         {1940.0966, 1005.8996, 992.4688, 6.0},
  536.         {1938.8785, 1014.1768, 992.4688, 6.0},
  537.         {1938.8811, 1021.4434, 992.4688, 6.0},
  538.         {1966.5975, 1006.6469, 992.4745, 6.0},
  539.         {1966.5979, 1014.1024, 992.4688, 6.0},
  540.         {1939.8351, 1029.912, 992.4688, 6.0},
  541.         {1956.854, 1047.3718, 992.4688, 6.0},
  542.         {1961.356, 1042.8112, 992.4688, 6.0},
  543.         {1963.811, 1037.1263, 992.4745, 6.0},
  544.         {1961.733, 1025.8929, 992.4688, 10.0},
  545.         {1961.708, 1010.3194, 992.4688, 10.0},
  546.         {1966.5989, 1029.7954, 992.4745, 6.0},
  547.         {1961.4139, 1017.8281, 992.4688, 10.0},
  548.         {1966.5985, 1021.7686, 992.4688, 6.0},
  549.         {1128.7106, -1.9779, 1000.6797, 1.0},
  550.         {1125.2388, 1.61, 1000.6797, 1.0},
  551.         {1125.1249, -5.0489, 1000.6797, 1.0},
  552.         {1127.4139, 3.0199, 1000.6797, 1.0},
  553.         {1135.0634, -3.8695, 1000.6797, 1.0},
  554.         {1135.0861, 0.6107, 1000.6797, 1.0},
  555.         {1132.8943, -1.7139, 1000.6797, 1.0},
  556.         {1125.3727, 3.0315, 1000.6797, 1.0},
  557.         {1119.0272, -1.4916, 1000.6924, 1.0}
  558.     },
  559. #endif
  560.  
  561. ac_MaxPassengers[] =
  562. {
  563.     0x10331113, 0x11311131, 0x11331313, 0x80133301, 0x1381F110,
  564.     0x10311103, 0x10001F10, 0x11113311, 0x13113311, 0x31101100,
  565.     0x30002301, 0x11031311, 0x11111331, 0x10013111, 0x01131100,
  566.     0x11111110, 0x11100031, 0x11130221, 0x33113311, 0x11111101,
  567.     0x33101133, 0x10100550, 0x03133111, 0xFF11113F, 0x13330111,
  568.     0xFF131111, 0x0000FF3F
  569. },
  570.  
  571. ac_vMods[] =
  572. {
  573.     0x033C2700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x021A27FA, 0x00000000, 0x00FFFE00,
  574.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  575.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023B2785, 0x00000000, 0x00FFFE00,
  576.     0x00000007, 0x00000000, 0x00000000, 0x02BC4703, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  577.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  578.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  579.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03BA278A, 0x00000000, 0x00FFFE00,
  580.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  581.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  582.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  583.     0x028E078A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  584.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  585.     0x02310744, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  586.     0x00000007, 0x00000000, 0x00000000, 0x0228073A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  587.     0x02BD4701, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023A2780, 0x00000000, 0x00FFFE00,
  588.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  589.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  590.     0x00000007, 0x00000000, 0x00000000, 0x0228077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  591.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  592.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  593.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  594.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  595.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  596.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  597.     0x027A27CA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  598.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  599.     0x0282278A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  600.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  601.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  602.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  603.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  604.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  605.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  606.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  607.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  608.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  609.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  610.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  611.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  612.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  613.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  614.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  615.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  616.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  617.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  618.     0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  619.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  620.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  621.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  622.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  623.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  624.     0x00000007, 0x00000000, 0x00000000, 0x023E07C0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  625.     0x03703730, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  626.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  627.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  628.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  629.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  630.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  631.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  632.     0x00000007, 0x00000000, 0x00000000, 0x031D2775, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  633.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02BE4788, 0x00000000, 0x00FFFE00,
  634.     0x00000007, 0x0003C000, 0x00000000, 0x02010771, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  635.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  636.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  637.     0x029A0FCE, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  638.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  639.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x03382700, 0x00000000, 0x00FFFE00,
  640.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  641.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  642.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  643.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  644.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  645.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  646.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  647.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  648.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  649.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  650.     0x00000007, 0x00000000, 0x00000000, 0x023F8795, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  651.     0x029F078C, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x029627EA, 0x00000000, 0x00FFFE00,
  652.     0x00000007, 0x0003C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  653.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  654.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  655.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  656.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  657.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x0236C782, 0x00000000, 0x00FFFE00,
  658.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  659.     0x029E1FCA, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  660.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  661.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  662.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0xFC000437, 0x00000000, 0x021C0000,
  663.     0x02000700, 0x00000000, 0x00FFFE00, 0x03FE6007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  664.     0x00001B87, 0x00000001, 0x01E00000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  665.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  666.     0x00000007, 0x00000000, 0x00000000, 0x039E07D2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  667.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x023CC700, 0x00000000, 0x00FFFE00,
  668.     0x00000007, 0x00030000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  669.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  670.     0x00000007, 0x00000000, 0x00000000, 0x038E07D6, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  671.     0x023D0709, 0x00000000, 0x00FFFE00, 0x00000007, 0x0000C000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  672.     0x00000007, 0x00000000, 0x00000000, 0x029E1F8A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  673.     0x029C077A, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000, 0x02BD076C, 0x00000000, 0x00FFFE00,
  674.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  675.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  676.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  677.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  678.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0xFFFFFE00, 0x00000007, 0x00000000, 0x000001F8,
  679.     0x02000700, 0x00000000, 0x00FFFFFE, 0x00000007, 0xC0000000, 0x00002007, 0xFE000700, 0x00000003, 0x00FFFE00,
  680.     0x00000007, 0x00003C00, 0x00000600, 0xCE000700, 0xFF800000, 0x00FFFE01, 0x00000007, 0x3C000000, 0x00000000,
  681.     0x02000700, 0x000003FC, 0x00FFFE00, 0x00000007, 0x003C0000, 0x00001800, 0x02000700, 0x00000000, 0x00FFFE00,
  682.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  683.     0x02000700, 0x007FE000, 0x00FFFE00, 0x00000007, 0x03C00000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  684.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000047, 0x0000003E, 0x3C000000,
  685.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  686.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  687.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  688.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  689.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00001C00, 0x00FFFE00,
  690.     0x0000000F, 0x00000000, 0x0003C000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x000003C0, 0xC0000000,
  691.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  692.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  693.     0x029607C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  694.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  695.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  696.     0x00000007, 0x00000000, 0x00000000, 0x03FFE7CF, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  697.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  698.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  699.     0x031727F1, 0x00000000, 0x00FFFE00, 0x00000007, 0x00030000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
  700.     0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  701.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  702.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  703.     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  704.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  705.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  706.     0x00000007, 0x00000000, 0x00000000, 0x025627F0, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  707.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  708.     0x00000007, 0x00000000, 0x00000000, 0x039E07C2, 0x00000000, 0x00FFFE00, 0x00000007, 0x0003C000, 0x00000000,
  709.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  710.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  711.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  712.     0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000,
  713.     0x02000700, 0x00000000, 0x00FFFE00, 0x00000007, 0x00000000, 0x00000000, 0x02000700, 0x00000000, 0x00FFFE00,
  714.     0x00000007, 0x00000000, 0x00000000
  715. };
  716.  
  717. static stock const Float:ac_wRange[] =
  718. {
  719.     25.0, 25.0, 25.0, 30.0, 25.0, 35.0,
  720.     25.0, 35.0, 40.0, 40.0, 25.0, 55.0,
  721.     50.0, 50.0, 50.0, 4.0, 65.0
  722. };
  723.  
  724. enum acInfo
  725. {
  726.     Float:acPosX,
  727.     Float:acPosY,
  728.     Float:acPosZ,
  729.     Float:acDropJpX,
  730.     Float:acDropJpY,
  731.     Float:acDropJpZ,
  732.     Float:acSpawnPosX,
  733.     Float:acSpawnPosY,
  734.     Float:acSpawnPosZ,
  735.     Float:acSetVehHealth,
  736.     Float:acLastPosX,
  737.     Float:acLastPosY,
  738.     Float:acSetPosX,
  739.     Float:acSetPosY,
  740.     Float:acSetPosZ,
  741.     acSpeed,
  742.     acHealth,
  743.     acArmour,
  744.     acMoney,
  745.     acLastShot,
  746.     acLastWeapon,
  747.     acEnterVeh,
  748.     acKickVeh,
  749.     acVeh,
  750.     acSeat,
  751.     acDialog,
  752.     acNextDialog,
  753.     acInt,
  754.     acAnim,
  755.     acDmgRes,
  756.     acSpecAct,
  757.     acNextSpecAct,
  758.     acLastSpecAct,
  759.     acLastPickup,
  760.     acReloadTick,
  761.     acShotTick,
  762.     acSpawnTick,
  763.     acTimerTick,
  764.     acSetPosTick,
  765.     acUpdateTick,
  766.     acEnterVehTick,
  767.     acSpawnWeapon1,
  768.     acSpawnWeapon2,
  769.     acSpawnWeapon3,
  770.     acSpawnAmmo1,
  771.     acSpawnAmmo2,
  772.     acSpawnAmmo3,
  773.     acSpawnRes,
  774.     acIssuerID,
  775.     acTimerID,
  776.     acKickTimerID,
  777.     acParachute,
  778.     acIntRet,
  779.     acKicked,
  780.     acIp[16],
  781.     acSet[13],
  782.     acGtc[18],
  783.     acWeapon[13],
  784.     acAmmo[13],
  785.     acSetWeapon[13],
  786.     acGiveAmmo[13],
  787.     acGtcSetWeapon[13],
  788.     acGtcGiveAmmo[13],
  789.     acNOPCount[12],
  790.     acCheatCount[21],
  791.     acCall[sizeof ac_Mtfc],
  792.     acFloodCount[sizeof ac_Mtfc],
  793.     bool:acNOPAllow[sizeof ac_NOPAllow],
  794.     bool:acACAllow[sizeof ac_ACAllow],
  795.     bool:acStuntBonus,
  796.     bool:acModShop,
  797.     bool:acUnFrozen,
  798.     bool:acOnline,
  799.     bool:acDeathRes,
  800.     bool:acVehDmgRes,
  801.     bool:acSpawned,
  802.     bool:acDead,
  803.     bool:acTpToZ,
  804.     bool:acIntEnterExits,
  805.     bool:acSpec
  806. }
  807.  
  808. enum acVehInfo
  809. {
  810.     Float:acVelX,
  811.     Float:acVelY,
  812.     Float:acVelZ,
  813.     Float:acPosX,
  814.     Float:acPosY,
  815.     Float:acPosZ,
  816.     Float:acSpawnPosX,
  817.     Float:acSpawnPosY,
  818.     Float:acSpawnPosZ,
  819.     Float:acSpawnZAngle,
  820.     Float:acPosDiff,
  821.     Float:acZAngle,
  822.     Float:acHealth,
  823.     acLastSpeed,
  824.     acSpeedDiff,
  825.     acDriver,
  826.     acInt,
  827.     acPaintJob,
  828.     bool:acSpawned
  829. }
  830.  
  831. enum acPickInfo
  832. {
  833.     Float:acPosX,
  834.     Float:acPosY,
  835.     Float:acPosZ,
  836.     acType,
  837.     acWeapon
  838. }
  839.  
  840. static
  841.     Float:ac_ClassPos[AC_MAX_CLASSES][3],
  842.     ac_ClassWeapon[AC_MAX_CLASSES][3][2],
  843.  
  844.     ac_sInfo[6],
  845.  
  846.     ACInfo[MAX_PLAYERS][acInfo],
  847.     ACVehInfo[MAX_VEHICLES][acVehInfo],
  848.     ACPickInfo[MAX_PICKUPS][acPickInfo],
  849.  
  850.     bool:ac_IntEnterExits = true,
  851.     bool:ac_StuntBonus = true,
  852.     bool:ac_LagCompMode,
  853.     #if !AC_USE_QUERY
  854.         bool:ac_QueryEnable,
  855.     #endif
  856.     bool:ac_RconEnable,
  857.     bool:ac_PedAnims;
  858.  
  859. static stock bool:ac_VehFriendlyFire;
  860.  
  861. ac_fpublic ac_AddStaticVehicle(vehicleid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle)
  862. {
  863.     ACVehInfo[vehicleid][acInt] =
  864.     ACVehInfo[vehicleid][acLastSpeed] =
  865.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  866.     ACVehInfo[vehicleid][acPaintJob] = 3;
  867.     ACVehInfo[vehicleid][acSpawned] = true;
  868.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  869.     ACVehInfo[vehicleid][acPosDiff] =
  870.     ACVehInfo[vehicleid][acVelX] =
  871.     ACVehInfo[vehicleid][acVelY] =
  872.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  873.     ACVehInfo[vehicleid][acSpawnPosX] =
  874.     ACVehInfo[vehicleid][acPosX] = spawn_x;
  875.     ACVehInfo[vehicleid][acSpawnPosY] =
  876.     ACVehInfo[vehicleid][acPosY] = spawn_y;
  877.     ACVehInfo[vehicleid][acSpawnPosZ] =
  878.     ACVehInfo[vehicleid][acPosZ] = spawn_z;
  879.     ACVehInfo[vehicleid][acSpawnZAngle] =
  880.     ACVehInfo[vehicleid][acZAngle] = z_angle;
  881.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  882.     return 1;
  883. }
  884.  
  885. ac_fpublic ac_CreateVehicle(vehicleid, ac_vehicletype, Float:x, Float:y, Float:z, Float:rotation)
  886. {
  887.     ACVehInfo[vehicleid][acInt] =
  888.     ACVehInfo[vehicleid][acLastSpeed] =
  889.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  890.     ACVehInfo[vehicleid][acPaintJob] = 3;
  891.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  892.     ACVehInfo[vehicleid][acPosDiff] =
  893.     ACVehInfo[vehicleid][acVelX] =
  894.     ACVehInfo[vehicleid][acVelY] =
  895.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  896.     ACVehInfo[vehicleid][acSpawnPosX] =
  897.     ACVehInfo[vehicleid][acPosX] = x;
  898.     ACVehInfo[vehicleid][acSpawnPosY] =
  899.     ACVehInfo[vehicleid][acPosY] = y;
  900.     ACVehInfo[vehicleid][acSpawnPosZ] =
  901.     ACVehInfo[vehicleid][acPosZ] = z;
  902.     ACVehInfo[vehicleid][acSpawnZAngle] =
  903.     ACVehInfo[vehicleid][acZAngle] = rotation;
  904.     if(!(569 <= ac_vehicletype <= 570)) ACVehInfo[vehicleid][acSpawned] = true;
  905.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  906.     return 1;
  907. }
  908.  
  909. ac_fpublic ac_AddPlayerClass(ac_classid, Float:ac_spawn_x, Float:ac_spawn_y, Float:ac_spawn_z, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
  910. {
  911.     if(0 <= ac_classid < AC_MAX_CLASSES)
  912.     {
  913.         #undef AC_MAX_CLASSES
  914.         ac_ClassPos[ac_classid][0] = ac_spawn_x;
  915.         ac_ClassPos[ac_classid][1] = ac_spawn_y;
  916.         ac_ClassPos[ac_classid][2] = ac_spawn_z;
  917.         ac_ClassWeapon[ac_classid][0][0] = ac_weapon1;
  918.         ac_ClassWeapon[ac_classid][0][1] = ac_weapon1_ammo;
  919.         ac_ClassWeapon[ac_classid][1][0] = ac_weapon2;
  920.         ac_ClassWeapon[ac_classid][1][1] = ac_weapon2_ammo;
  921.         ac_ClassWeapon[ac_classid][2][0] = ac_weapon3;
  922.         ac_ClassWeapon[ac_classid][2][1] = ac_weapon3_ammo;
  923.     }
  924.     return 1;
  925. }
  926.  
  927. ac_fpublic ac_SetSpawnInfo(playerid, ac_team, ac_skin, Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)
  928. {
  929.     if(!SetSpawnInfo(playerid, ac_team, ac_skin, ac_x, ac_y, ac_z, ac_rotation, ac_weapon1, ac_weapon1_ammo, ac_weapon2, ac_weapon2_ammo, ac_weapon3, ac_weapon3_ammo)) return 0;
  930.     ACInfo[playerid][acSpawnPosX] = ac_x;
  931.     ACInfo[playerid][acSpawnPosY] = ac_y;
  932.     ACInfo[playerid][acSpawnPosZ] = ac_z;
  933.     ACInfo[playerid][acSpawnWeapon1] = ac_weapon1;
  934.     ACInfo[playerid][acSpawnAmmo1] = ac_weapon1_ammo;
  935.     ACInfo[playerid][acSpawnWeapon2] = ac_weapon2;
  936.     ACInfo[playerid][acSpawnAmmo2] = ac_weapon2_ammo;
  937.     ACInfo[playerid][acSpawnWeapon3] = ac_weapon3;
  938.     ACInfo[playerid][acSpawnAmmo3] = ac_weapon3_ammo;
  939.     return 1;
  940. }
  941.  
  942. ac_fpublic ac_AddStaticPickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  943. {
  944.     #if AC_USE_PICKUP_WEAPONS
  945.         ACPickInfo[pickupid][acWeapon] = 0;
  946.         switch(ac_type)
  947.         {
  948.             case 2, 3, 15, 22:
  949.             {
  950.                 switch(ac_model)
  951.                 {
  952.                     case 370: ACPickInfo[pickupid][acType] = 2;
  953.                     case 1240: ACPickInfo[pickupid][acType] = 3;
  954.                     case 1242: ACPickInfo[pickupid][acType] = 4;
  955.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  956.                     {
  957.                         for(new ac_i = 46; ac_i >= 0; --ac_i)
  958.                         {
  959.                             if(ac_wModel[ac_i] == ac_model)
  960.                             {
  961.                                 ACPickInfo[pickupid][acType] = 1;
  962.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  963.                                 break;
  964.                             }
  965.                         }
  966.                     }
  967.                 }
  968.             }
  969.         }
  970.     #endif
  971.     ACPickInfo[pickupid][acPosX] = ac_X;
  972.     ACPickInfo[pickupid][acPosY] = ac_Y;
  973.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  974.     return 1;
  975. }
  976.  
  977. ac_fpublic ac_CreatePickup(pickupid, ac_model, ac_type, Float:ac_X, Float:ac_Y, Float:ac_Z)
  978. {
  979.     #if AC_USE_PICKUP_WEAPONS
  980.         ACPickInfo[pickupid][acWeapon] = 0;
  981.         switch(ac_type)
  982.         {
  983.             case 2, 3, 15, 22:
  984.             {
  985.                 switch(ac_model)
  986.                 {
  987.                     case 370: ACPickInfo[pickupid][acType] = 2;
  988.                     case 1240: ACPickInfo[pickupid][acType] = 3;
  989.                     case 1242: ACPickInfo[pickupid][acType] = 4;
  990.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  991.                     {
  992.                         for(new ac_i = 46; ac_i >= 0; --ac_i)
  993.                         {
  994.                             if(ac_wModel[ac_i] == ac_model)
  995.                             {
  996.                                 ACPickInfo[pickupid][acType] = 1;
  997.                                 ACPickInfo[pickupid][acWeapon] = ac_i;
  998.                                 break;
  999.                             }
  1000.                         }
  1001.                     }
  1002.                 }
  1003.             }
  1004.         }
  1005.     #endif
  1006.     ACPickInfo[pickupid][acPosX] = ac_X;
  1007.     ACPickInfo[pickupid][acPosY] = ac_Y;
  1008.     ACPickInfo[pickupid][acPosZ] = ac_Z;
  1009.     return 1;
  1010. }
  1011.  
  1012. #if AC_USE_PICKUP_WEAPONS\
  1013.     && defined Streamer_SetIntData
  1014.     #if defined STREAMER_ENABLE_TAGS
  1015.         ac_fpublic ac_CreateDynamicPickup(STREAMER_TAG_PICKUP:pickupid, ac_modelid, ac_type)
  1016.     #else
  1017.         ac_fpublic ac_CreateDynamicPickup(pickupid, ac_modelid, ac_type)
  1018.     #endif
  1019.     {
  1020.         Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 0);
  1021.         switch(ac_type)
  1022.         {
  1023.             case 2, 3, 15, 22:
  1024.             {
  1025.                 switch(ac_modelid)
  1026.                 {
  1027.                     case 370: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 2);
  1028.                     case 1240: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 3);
  1029.                     case 1242: Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, 4);
  1030.                     case 321..326, 331, 333..339, 341..353, 355..369, 371, 372:
  1031.                     {
  1032.                         for(new ac_i = 46; ac_i >= 0; --ac_i)
  1033.                         {
  1034.                             if(ac_wModel[ac_i] == ac_modelid)
  1035.                             {
  1036.                                 Streamer_SetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID, ac_i + 100);
  1037.                                 break;
  1038.                             }
  1039.                         }
  1040.                     }
  1041.                 }
  1042.             }
  1043.         }
  1044.         return 1;
  1045.     }
  1046. #endif
  1047.  
  1048. #if defined Streamer_UpdateEx
  1049.     stock ac_Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1)
  1050.     {
  1051.         if(!Streamer_UpdateEx(playerid, x, y, z, worldid, interiorid, type, compensatedtime, freezeplayer)) return 0;
  1052.         if(compensatedtime >= 0)
  1053.         {
  1054.             ACInfo[playerid][acSet][8] = 4;
  1055.             ACInfo[playerid][acNOPCount][10] = 0;
  1056.             ACInfo[playerid][acSetPosX] = x;
  1057.             ACInfo[playerid][acSetPosY] = y;
  1058.             ACInfo[playerid][acSetPosZ] = z;
  1059.             ACInfo[playerid][acSetPosTick] =
  1060.             ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1061.         }
  1062.         return 1;
  1063.     }
  1064.  
  1065.     #if defined _ALS_Streamer_UpdateEx
  1066.         #undef Streamer_UpdateEx
  1067.     #else
  1068.         #define _ALS_Streamer_UpdateEx
  1069.     #endif
  1070.     #define Streamer_UpdateEx ac_Streamer_UpdateEx
  1071. #endif
  1072.  
  1073. stock ac_GetPlayerVersion(playerid, version[], len)
  1074. {
  1075.     new ac_ret = GetPlayerVersion(playerid, version, len);
  1076.     for(new ac_i = ac_ret - 1; ac_i >= 0; --ac_i)
  1077.     {
  1078.         if(version[ac_i] == '%')
  1079.         {
  1080.             strdel(version, ac_i, ac_i + 1);
  1081.             ac_ret--;
  1082.         }
  1083.     }
  1084.     return ac_ret;
  1085. }
  1086.  
  1087. #if defined _ALS_GetPlayerVersion
  1088.     #undef GetPlayerVersion
  1089. #else
  1090.     #define _ALS_GetPlayerVersion
  1091. #endif
  1092. #define GetPlayerVersion ac_GetPlayerVersion
  1093.  
  1094. stock ac_GetPlayerFacingAngle(playerid, &Float:ang)
  1095. {
  1096.     if(!GetPlayerFacingAngle(playerid, ang)) return 0;
  1097.     if(ang != ang) ang = 0.0;
  1098.     ang = ac_AbsoluteAngle(ang);
  1099.     return 1;
  1100. }
  1101.  
  1102. #if defined _ALS_GetPlayerFacingAngle
  1103.     #undef GetPlayerFacingAngle
  1104. #else
  1105.     #define _ALS_GetPlayerFacingAngle
  1106. #endif
  1107. #define GetPlayerFacingAngle ac_GetPlayerFacingAngle
  1108.  
  1109. stock ac_GetVehicleZAngle(vehicleid, &Float:z_angle)
  1110. {
  1111.     if(!GetVehicleZAngle(vehicleid, z_angle)) return 0;
  1112.     if(z_angle != z_angle) z_angle = 0.0;
  1113.     z_angle = ac_AbsoluteAngle(z_angle);
  1114.     #undef ac_AbsoluteAngle
  1115.     return 1;
  1116. }
  1117.  
  1118. #if defined _ALS_GetVehicleZAngle
  1119.     #undef GetVehicleZAngle
  1120. #else
  1121.     #define _ALS_GetVehicleZAngle
  1122. #endif
  1123. #define GetVehicleZAngle ac_GetVehicleZAngle
  1124.  
  1125. ac_fpublic ac_DestroyVehicle(vehicleid)
  1126. {
  1127.     if(!DestroyVehicle(vehicleid)) return 0;
  1128.     ACVehInfo[vehicleid][acSpawned] = false;
  1129.     return 1;
  1130. }
  1131.  
  1132. ac_fpublic ac_DestroyPickup(pickupid)
  1133. {
  1134.     if(!DestroyPickup(pickupid)) return 0;
  1135.     ACPickInfo[pickupid][acType] = 0;
  1136.     return 1;
  1137. }
  1138.  
  1139. ac_fpublic ac_DisableInteriorEnterExits()
  1140. {
  1141.     ac_IntEnterExits = false;
  1142.     return DisableInteriorEnterExits();
  1143. }
  1144.  
  1145. ac_fpublic ac_UsePlayerPedAnims()
  1146. {
  1147.     ac_PedAnims = true;
  1148.     return UsePlayerPedAnims();
  1149. }
  1150.  
  1151. #if defined EnableVehicleFriendlyFire
  1152.     ac_fpublic ac_EnableVehicleFriendlyFire()
  1153.     {
  1154.         ac_VehFriendlyFire = true;
  1155.         return EnableVehicleFriendlyFire();
  1156.     }
  1157. #endif
  1158.  
  1159. ac_fpublic ac_EnableStuntBonusForAll(enable)
  1160. {
  1161.     ac_StuntBonus = !!enable;
  1162.     #if defined foreach
  1163.         foreach(new ac_i : Player) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1164.     #else
  1165.         #if defined GetPlayerPoolSize
  1166.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1167.         #else
  1168.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1169.         #endif
  1170.         {
  1171.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acStuntBonus] = ac_StuntBonus;
  1172.         }
  1173.     #endif
  1174.     return EnableStuntBonusForAll(enable);
  1175. }
  1176.  
  1177. ac_fpublic ac_EnableStuntBonusForPlayer(playerid, enable)
  1178. {
  1179.     if(!EnableStuntBonusForPlayer(playerid, enable)) return 0;
  1180.     ACInfo[playerid][acStuntBonus] = !!enable;
  1181.     return 1;
  1182. }
  1183.  
  1184. ac_fpublic ac_ShowPlayerDialog(playerid, ac_dialogid)
  1185. {
  1186.     ACInfo[playerid][acDialog] = ac_dialogid;
  1187.     return 1;
  1188. }
  1189.  
  1190. ac_fpublic ac_fs_ShowPlayerDialog(playerid, ac_dialogid)
  1191. {
  1192.     ACInfo[playerid][acNextDialog] = ac_dialogid;
  1193.     return 1;
  1194. }
  1195.  
  1196. ac_fpublic ac_TogglePlayerControllable(playerid, toggle)
  1197. {
  1198.     if(!TogglePlayerControllable(playerid, toggle)) return 0;
  1199.     ACInfo[playerid][acUnFrozen] = !!toggle;
  1200.     return 1;
  1201. }
  1202.  
  1203. ac_fpublic ac_TogglePlayerSpectating(playerid, toggle)
  1204. {
  1205.     if(!TogglePlayerSpectating(playerid, toggle)) return 0;
  1206.     if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || ACInfo[playerid][acSet][6] != -1)
  1207.     {
  1208.         if(!toggle)
  1209.         {
  1210.             if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 4;
  1211.             else
  1212.             {
  1213.                 ACInfo[playerid][acSet][3] =
  1214.                 ACInfo[playerid][acSet][4] =
  1215.                 ACInfo[playerid][acSet][6] =
  1216.                 ACInfo[playerid][acSet][8] =
  1217.                 ACInfo[playerid][acSet][9] =
  1218.                 ACInfo[playerid][acNextSpecAct] = -1;
  1219.                 for(new ac_i = 12; ac_i >= 0; --ac_i)
  1220.                 {
  1221.                     ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1222.                     ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1223.                 }
  1224.                 ACInfo[playerid][acTpToZ] = false;
  1225.                 ACInfo[playerid][acUnFrozen] = true;
  1226.                 ACInfo[playerid][acSet][7] = 1;
  1227.             }
  1228.             ACInfo[playerid][acSpawnRes]++;
  1229.             ACInfo[playerid][acSpec] = false;
  1230.             ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1231.             ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1232.         }
  1233.     }
  1234.     else if(toggle)
  1235.     {
  1236.         ACInfo[playerid][acSet][6] = 1;
  1237.         ACInfo[playerid][acNOPCount][8] = 0;
  1238.         ACInfo[playerid][acGtc][12] = GetTickCount() + 2650;
  1239.     }
  1240.     return 1;
  1241. }
  1242.  
  1243. ac_fpublic ac_SpawnPlayer(playerid)
  1244. {
  1245.     if(!SpawnPlayer(playerid)) return 0;
  1246.     if(ACInfo[playerid][acDead]) ACInfo[playerid][acSet][7] = 5;
  1247.     else
  1248.     {
  1249.         ACInfo[playerid][acSet][3] =
  1250.         ACInfo[playerid][acSet][4] =
  1251.         ACInfo[playerid][acSet][8] =
  1252.         ACInfo[playerid][acSet][9] =
  1253.         ACInfo[playerid][acNextSpecAct] = -1;
  1254.         for(new ac_i = 12; ac_i >= 0; --ac_i)
  1255.         {
  1256.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1257.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1258.         }
  1259.         ACInfo[playerid][acTpToZ] = false;
  1260.         ACInfo[playerid][acUnFrozen] = true;
  1261.         ACInfo[playerid][acSet][7] = 2;
  1262.     }
  1263.     ACInfo[playerid][acSpawnRes]++;
  1264.     ACInfo[playerid][acSpawnTick] = ACInfo[playerid][acNOPCount][9] = 0;
  1265.     ACInfo[playerid][acGtc][13] = GetTickCount() + 2650;
  1266.     return 1;
  1267. }
  1268.  
  1269. ac_fpublic ac_SetPlayerHealth(playerid, Float:ac_health)
  1270. {
  1271.     if(!SetPlayerHealth(playerid, ac_health)) return 0;
  1272.     if(ac_health < 0.0) ac_health = 0.0;
  1273.     ACInfo[playerid][acNOPCount][3] = 0;
  1274.     ACInfo[playerid][acSet][1] = floatround(ac_health, floatround_tozero);
  1275.     ACInfo[playerid][acGtc][3] = GetTickCount() + 2650;
  1276.     return 1;
  1277. }
  1278.  
  1279. ac_fpublic ac_SetPlayerArmour(playerid, Float:ac_armour)
  1280. {
  1281.     if(!SetPlayerArmour(playerid, ac_armour)) return 0;
  1282.     if(ac_armour < 0.0) ac_armour = 0.0;
  1283.     ACInfo[playerid][acNOPCount][5] = 0;
  1284.     ACInfo[playerid][acSet][2] = floatround(ac_armour, floatround_tozero);
  1285.     ACInfo[playerid][acGtc][5] = GetTickCount() + 2650;
  1286.     return 1;
  1287. }
  1288.  
  1289. ac_fpublic ac_GivePlayerWeapon(playerid, ac_weaponid, ac_ammo)
  1290. {
  1291.     if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46)
  1292.     {
  1293.         new ac_s = ac_wSlot[ac_weaponid];
  1294.         ACInfo[playerid][acNOPCount][0] = ACInfo[playerid][acNOPCount][1] = 0;
  1295.         if(16 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 43)
  1296.         {
  1297.             if(3 <= ac_s <= 5 || (ACInfo[playerid][acSetWeapon][ac_s] == -1
  1298.             ? ACInfo[playerid][acWeapon][ac_s] : ACInfo[playerid][acSetWeapon][ac_s]) == ac_weaponid)
  1299.             {
  1300.                 ACInfo[playerid][acGiveAmmo][ac_s] =
  1301.                 (ACInfo[playerid][acGiveAmmo][ac_s] == -65535 ? ACInfo[playerid][acAmmo][ac_s]
  1302.                 : ACInfo[playerid][acGiveAmmo][ac_s]) + ac_ammo;
  1303.             }
  1304.             else ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1305.             if(ACInfo[playerid][acGiveAmmo][ac_s] < -32768) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = -32768;
  1306.             else if(ACInfo[playerid][acGiveAmmo][ac_s] > 32767) ac_ammo = ACInfo[playerid][acGiveAmmo][ac_s] = 32767;
  1307.             ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
  1308.             ACInfo[playerid][acReloadTick] = 0;
  1309.         }
  1310.         else
  1311.         {
  1312.             ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  1313.             ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = ac_weaponid;
  1314.         }
  1315.         ACInfo[playerid][acGtcGiveAmmo][ac_s] =
  1316.         ACInfo[playerid][acGtcSetWeapon][ac_s] = ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1317.     }
  1318.     return GivePlayerWeapon(playerid, ac_weaponid, ac_ammo);
  1319. }
  1320.  
  1321. ac_fpublic ac_SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo)
  1322. {
  1323.     if(ac_ammo < -32768) ac_ammo = -32768;
  1324.     else if(ac_ammo > 32767) ac_ammo = 32767;
  1325.     if(16 <= ac_weaponslot <= 43)
  1326.     {
  1327.         new ac_s = ac_wSlot[ac_weaponslot];
  1328.         if(ACInfo[playerid][acWeapon][ac_s] > 0 || ACInfo[playerid][acSetWeapon][ac_s] > 0)
  1329.         {
  1330.             ACInfo[playerid][acNOPCount][1] = 0;
  1331.             ACInfo[playerid][acGiveAmmo][ac_s] = ac_ammo;
  1332.             ACInfo[playerid][acGtcGiveAmmo][ac_s] = GetTickCount() + 2650;
  1333.         }
  1334.     }
  1335.     return SetPlayerAmmo(playerid, ac_weaponslot, ac_ammo);
  1336. }
  1337.  
  1338. ac_fpublic ac_SetPlayerArmedWeapon(playerid, ac_weaponid)
  1339. {
  1340.     if(!SetPlayerArmedWeapon(playerid, ac_weaponid)) return 0;
  1341.     if(0 <= ac_weaponid <= 18 || 22 <= ac_weaponid <= 46)
  1342.     {
  1343.         new ac_s = ac_wSlot[ac_weaponid];
  1344.         if((ac_weaponid == ACInfo[playerid][acWeapon][ac_s] || ac_weaponid == ACInfo[playerid][acSetWeapon][ac_s]) &&
  1345.         (ACInfo[playerid][acAmmo][ac_s] != 0 || ACInfo[playerid][acGiveAmmo][ac_s] != 0))
  1346.         {
  1347.             ACInfo[playerid][acNOPCount][0] = 0;
  1348.             ACInfo[playerid][acSet][3] = ac_weaponid;
  1349.             ACInfo[playerid][acGtc][2] = GetTickCount() + 2650;
  1350.         }
  1351.     }
  1352.     return 1;
  1353. }
  1354.  
  1355. ac_fpublic ac_ResetPlayerWeapons(playerid)
  1356. {
  1357.     if(!ResetPlayerWeapons(playerid)) return 0;
  1358.     for(new ac_i = 12; ac_i >= 0; --ac_i)
  1359.     {
  1360.         ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  1361.         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  1362.         ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  1363.     }
  1364.     ACInfo[playerid][acSet][3] = -1;
  1365.     ACInfo[playerid][acGtc][7] = GetTickCount() + 2650;
  1366.     return 1;
  1367. }
  1368.  
  1369. ac_fpublic ac_GivePlayerMoney(playerid, ac_money)
  1370. {
  1371.     if(!GivePlayerMoney(playerid, ac_money)) return 0;
  1372.     ACInfo[playerid][acNOPCount][11] = AC_MAX_MONEY_WARNINGS;
  1373.     ACInfo[playerid][acMoney] += ac_money;
  1374.     #undef AC_MAX_MONEY_WARNINGS
  1375.     return 1;
  1376. }
  1377.  
  1378. ac_fpublic ac_ResetPlayerMoney(playerid)
  1379. {
  1380.     if(!ResetPlayerMoney(playerid)) return 0;
  1381.     ACInfo[playerid][acNOPCount][11] = 0;
  1382.     ACInfo[playerid][acMoney] = 0;
  1383.     return 1;
  1384. }
  1385.  
  1386. static orig_GetPlayerMoney(playerid) return GetPlayerMoney(playerid);
  1387.  
  1388. ac_fpublic ac_SetPlayerSpecialAction(playerid, ac_actionid)
  1389. {
  1390.     if(!SetPlayerSpecialAction(playerid, ac_actionid)) return 0;
  1391.     if(ac_actionid == SPECIAL_ACTION_USEJETPACK || SPECIAL_ACTION_CUFFED <= ac_actionid <= 25 ||
  1392.     (ac_actionid == SPECIAL_ACTION_USECELLPHONE || ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4) && ACInfo[playerid][acVeh] == 0 ||
  1393.     ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USECELLPHONE ||
  1394.     (ac_actionid == SPECIAL_ACTION_HANDSUP || SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acVeh] == 0 ||
  1395.     ac_actionid == SPECIAL_ACTION_NONE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_DUCK &&
  1396.     ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_ENTER_VEHICLE && ACInfo[playerid][acSpecAct] != SPECIAL_ACTION_HANDSUP)
  1397.     {
  1398.         ACInfo[playerid][acNOPCount][6] = 0;
  1399.         if((ac_actionid == 68 || SPECIAL_ACTION_HANDSUP <= ac_actionid <= SPECIAL_ACTION_USECELLPHONE ||
  1400.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25) && SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4 ||
  1401.         SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  1402.         (ac_actionid == SPECIAL_ACTION_NONE || SPECIAL_ACTION_CUFFED <= ac_actionid <= 25) && ACInfo[playerid][acVeh] ||
  1403.         SPECIAL_ACTION_CUFFED <= ac_actionid <= 25 && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) ACInfo[playerid][acNextSpecAct] = ac_actionid;
  1404.         else
  1405.         {
  1406.             if(ac_actionid == SPECIAL_ACTION_STOPUSECELLPHONE) ac_actionid = SPECIAL_ACTION_NONE;
  1407.             else if(ac_actionid == SPECIAL_ACTION_USEJETPACK || ac_actionid == SPECIAL_ACTION_HANDSUP ||
  1408.             ac_actionid == 68 || SPECIAL_ACTION_DANCE1 <= ac_actionid <= SPECIAL_ACTION_DANCE4 ||
  1409.             SPECIAL_ACTION_DRINK_BEER <= ac_actionid <= SPECIAL_ACTION_DRINK_SPRUNK) ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  1410.             else ACInfo[playerid][acNextSpecAct] = -1;
  1411.             ACInfo[playerid][acSet][4] = ac_actionid;
  1412.             ACInfo[playerid][acGtc][6] = GetTickCount() + 3250;
  1413.         }
  1414.     }
  1415.     return 1;
  1416. }
  1417.  
  1418. ac_fpublic ac_SetPlayerInterior(playerid, ac_interiorid)
  1419. {
  1420.     if(!SetPlayerInterior(playerid, ac_interiorid)) return 0;
  1421.     ACInfo[playerid][acNOPCount][2] = 0;
  1422.     ACInfo[playerid][acSet][0] = ac_interiorid % 256;
  1423.     ACInfo[playerid][acGtc][0] = GetTickCount() + 3250;
  1424.     return 1;
  1425. }
  1426.  
  1427. ac_fpublic ac_SetPlayerPos(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1428. {
  1429.     if(!SetPlayerPos(playerid, ac_x, ac_y, ac_z)) return 0;
  1430.     ACInfo[playerid][acSet][8] = 1;
  1431.     ACInfo[playerid][acNOPCount][10] = 0;
  1432.     ACInfo[playerid][acSetPosX] = ac_x;
  1433.     ACInfo[playerid][acSetPosY] = ac_y;
  1434.     ACInfo[playerid][acSetPosZ] = ac_z;
  1435.     ACInfo[playerid][acSetPosTick] =
  1436.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1437.     return 1;
  1438. }
  1439.  
  1440. ac_fpublic ac_SetPlayerPosFindZ(playerid, Float:ac_x, Float:ac_y, Float:ac_z)
  1441. {
  1442.     if(!SetPlayerPosFindZ(playerid, ac_x, ac_y, ac_z)) return 0;
  1443.     ACInfo[playerid][acSet][8] = 2;
  1444.     ACInfo[playerid][acTpToZ] = true;
  1445.     ACInfo[playerid][acNOPCount][10] = 0;
  1446.     ACInfo[playerid][acSetPosX] = ac_x;
  1447.     ACInfo[playerid][acSetPosY] = ac_y;
  1448.     ACInfo[playerid][acSetPosTick] =
  1449.     ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  1450.     return 1;
  1451. }
  1452.  
  1453. ac_fpublic ac_SetPlayerVelocity(playerid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1454. {
  1455.     if(!SetPlayerVelocity(playerid, ac_X, ac_Y, ac_Z)) return 0;
  1456.     ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_X, ac_Y, ac_Z);
  1457.     ACInfo[playerid][acGtc][10] = GetTickCount() + 1650;
  1458.     return 1;
  1459. }
  1460.  
  1461. ac_fpublic ac_PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)
  1462. {
  1463.     if(!PutPlayerInVehicle(playerid, ac_vehicleid, ac_seatid)) return 0;
  1464.     if(!(SPECIAL_ACTION_DANCE1 <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DANCE4) &&
  1465.     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_DRINK_SPRUNK) &&
  1466.     GetPlayerVirtualWorld(playerid) == GetVehicleVirtualWorld(ac_vehicleid))
  1467.     {
  1468.         new ac_model = GetVehicleModel(ac_vehicleid);
  1469.         ACInfo[playerid][acNOPCount][7] = 0;
  1470.         ACInfo[playerid][acSet][9] = ac_vehicleid;
  1471.         if(ac_model == 431 || ac_model == 437 || ac_IsVehicleSeatOccupied(ac_vehicleid, ac_seatid) ||
  1472.         ac_seatid > ac_GetMaxPassengers(ac_model)) ACInfo[playerid][acSet][5] = -1;
  1473.         else ACInfo[playerid][acSet][5] = ac_seatid;
  1474.         ACInfo[playerid][acGtc][1] = GetTickCount() + 2650;
  1475.     }
  1476.     return 1;
  1477. }
  1478.  
  1479. ac_fpublic ac_RemovePlayerFromVehicle(playerid)
  1480. {
  1481.     if(!RemovePlayerFromVehicle(playerid)) return 0;
  1482.     ACInfo[playerid][acSet][11] = 1;
  1483.     ACInfo[playerid][acGtc][8] = GetTickCount() + 4250;
  1484.     return 1;
  1485. }
  1486.  
  1487. ac_fpublic ac_SetVehiclePos(vehicleid, Float:ac_x, Float:ac_y, Float:ac_z)
  1488. {
  1489.     if(!SetVehiclePos(vehicleid, ac_x, ac_y, ac_z)) return 0;
  1490.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1491.     if(ac_driver != INVALID_PLAYER_ID)
  1492.     {
  1493.         ACInfo[ac_driver][acSet][8] = 3;
  1494.         ACInfo[ac_driver][acNOPCount][10] = 0;
  1495.         ACInfo[ac_driver][acSetPosX] = ac_x;
  1496.         ACInfo[ac_driver][acSetPosY] = ac_y;
  1497.         ACInfo[ac_driver][acSetPosZ] = ac_z;
  1498.         ACInfo[ac_driver][acSetPosTick] =
  1499.         ACInfo[ac_driver][acGtc][11] = GetTickCount() + 3250;
  1500.     }
  1501.     return 1;
  1502. }
  1503.  
  1504. ac_fpublic ac_SetVehicleVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1505. {
  1506.     if(!SetVehicleVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1507.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1508.     if(ac_driver != INVALID_PLAYER_ID)
  1509.     {
  1510.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1511.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1512.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1513.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1514.     }
  1515.     return 1;
  1516. }
  1517.  
  1518. ac_fpublic ac_SetVehicleAngularVelocity(vehicleid, Float:ac_X, Float:ac_Y, Float:ac_Z)
  1519. {
  1520.     if(!SetVehicleAngularVelocity(vehicleid, ac_X, ac_Y, ac_Z)) return 0;
  1521.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1522.     if(ac_driver != INVALID_PLAYER_ID)
  1523.     {
  1524.         ACVehInfo[vehicleid][acVelX] = ac_X;
  1525.         ACVehInfo[vehicleid][acVelY] = ac_Y;
  1526.         ACVehInfo[vehicleid][acVelZ] = ac_Z;
  1527.         ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1528.     }
  1529.     return 1;
  1530. }
  1531.  
  1532. ac_fpublic ac_LinkVehicleToInterior(vehicleid, ac_interiorid)
  1533. {
  1534.     if(!LinkVehicleToInterior(vehicleid, ac_interiorid)) return 0;
  1535.     ACVehInfo[vehicleid][acInt] = ac_interiorid % 256;
  1536.     return 1;
  1537. }
  1538.  
  1539. ac_fpublic ac_ChangeVehiclePaintjob(vehicleid, ac_paintjobid)
  1540. {
  1541.     if(GetVehicleModel(vehicleid) > 0) ACVehInfo[vehicleid][acPaintJob] = ac_paintjobid;
  1542.     return ChangeVehiclePaintjob(vehicleid, ac_paintjobid);
  1543. }
  1544.  
  1545. ac_fpublic ac_SetVehicleHealth(vehicleid, Float:ac_health)
  1546. {
  1547.     if(!SetVehicleHealth(vehicleid, ac_health)) return 0;
  1548.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1549.     if(ac_driver != INVALID_PLAYER_ID)
  1550.     {
  1551.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1552.         ACInfo[ac_driver][acSetVehHealth] = ac_health;
  1553.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1554.     }
  1555.     else ACVehInfo[vehicleid][acHealth] = ac_health;
  1556.     return 1;
  1557. }
  1558.  
  1559. ac_fpublic ac_RepairVehicle(vehicleid)
  1560. {
  1561.     if(!RepairVehicle(vehicleid)) return 0;
  1562.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1563.     if(ac_driver != INVALID_PLAYER_ID)
  1564.     {
  1565.         ACInfo[ac_driver][acNOPCount][4] = 0;
  1566.         ACInfo[ac_driver][acSetVehHealth] = 1000.0;
  1567.         ACInfo[ac_driver][acGtc][4] = GetTickCount() + 2650;
  1568.     }
  1569.     else ACVehInfo[vehicleid][acHealth] = 1000.0;
  1570.     return 1;
  1571. }
  1572.  
  1573. ac_fpublic ac_SetVehicleToRespawn(vehicleid)
  1574. {
  1575.     new ac_driver = ACVehInfo[vehicleid][acDriver];
  1576.     if(ac_driver != INVALID_PLAYER_ID) ACInfo[ac_driver][acGtc][9] = GetTickCount() + 1650;
  1577.     return SetVehicleToRespawn(vehicleid);
  1578. }
  1579.  
  1580. ac_fpublic ac_EnableAntiCheat(code, enable)
  1581. {
  1582.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1583.     if(code == 42)
  1584.     {
  1585.         if(enable)
  1586.         {
  1587.             if(!ac_ACAllow[code])
  1588.             {
  1589.                 #if !AC_USE_QUERY
  1590.                     ac_QueryEnable = !!GetServerVarAsBool("query");
  1591.                 #endif
  1592.                 ac_RconEnable = !!GetServerVarAsBool("rcon");
  1593.             }
  1594.             #if !AC_USE_QUERY
  1595.                 SendRconCommand("query 0");
  1596.             #endif
  1597.             SendRconCommand("rcon 0");
  1598.         }
  1599.         else
  1600.         {
  1601.             static ac_strtmp[9];
  1602.             #if !AC_USE_QUERY
  1603.                 format(ac_strtmp, sizeof ac_strtmp, "query %b", ac_QueryEnable);
  1604.                 SendRconCommand(ac_strtmp);
  1605.             #endif
  1606.             format(ac_strtmp, sizeof ac_strtmp, "rcon %b", ac_RconEnable);
  1607.             SendRconCommand(ac_strtmp);
  1608.         }
  1609.     }
  1610.     ac_ACAllow[code] = !!enable;
  1611.     if(enable)
  1612.     {
  1613.         #if defined foreach
  1614.             foreach(new ac_i : Player)
  1615.         #else
  1616.             #if defined GetPlayerPoolSize
  1617.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1618.             #else
  1619.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1620.             #endif
  1621.             {
  1622.                 if(IsPlayerConnected(ac_i))
  1623.         #endif
  1624.         {
  1625.             ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1626.             switch(code)
  1627.             {
  1628.                 case 7: ACInfo[ac_i][acCheatCount][15] = 0;
  1629.                 case 8: ACInfo[ac_i][acCheatCount][3] = 0;
  1630.                 case 9: ACInfo[ac_i][acCheatCount][17] = 0;
  1631.                 case 10: ACInfo[ac_i][acCheatCount][16] = ACInfo[ac_i][acCheatCount][20] = 0;
  1632.                 case 15: ACInfo[ac_i][acCheatCount][10] = 0;
  1633.                 case 17: ACInfo[ac_i][acCheatCount][7] = 0;
  1634.                 case 19: ACInfo[ac_i][acCheatCount][9] = 0;
  1635.                 case 20: ACInfo[ac_i][acCheatCount][11] = 0;
  1636.                 case 23: ACInfo[ac_i][acCheatCount][12] = 0;
  1637.                 case 26: ACInfo[ac_i][acCheatCount][14] = ACInfo[ac_i][acCheatCount][8] = 0;
  1638.                 case 29: ACInfo[ac_i][acCheatCount][13] = ACInfo[ac_i][acCheatCount][6] = 0;
  1639.                 case 30: ACInfo[ac_i][acCheatCount][19] = 0;
  1640.                 case 31: ACInfo[ac_i][acCheatCount][4] = 0;
  1641.                 case 34: ACInfo[ac_i][acCheatCount][5] = 0;
  1642.                 case 38: ACInfo[ac_i][acCheatCount][0] = 0;
  1643.                 case 47: ACInfo[ac_i][acCheatCount][18] = 0;
  1644.             }
  1645.         }
  1646.         #if !defined foreach
  1647.             }
  1648.         #endif
  1649.     }
  1650.     else
  1651.     {
  1652.         #if defined foreach
  1653.             foreach(new ac_i : Player) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1654.         #else
  1655.             #if defined GetPlayerPoolSize
  1656.                 for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1657.             #else
  1658.                 for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1659.             #endif
  1660.             {
  1661.                 if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acACAllow][code] = ac_ACAllow[code];
  1662.             }
  1663.         #endif
  1664.     }
  1665.     return 1;
  1666. }
  1667.  
  1668. ac_fpublic ac_EnableAntiNOP(nopcode, enable)
  1669. {
  1670.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1671.     ac_NOPAllow[nopcode] = !!enable;
  1672.     #if defined foreach
  1673.         foreach(new ac_i : Player) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1674.     #else
  1675.         #if defined GetPlayerPoolSize
  1676.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  1677.         #else
  1678.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  1679.         #endif
  1680.         {
  1681.             if(IsPlayerConnected(ac_i)) ACInfo[ac_i][acNOPAllow][nopcode] = ac_NOPAllow[nopcode];
  1682.         }
  1683.     #endif
  1684.     return 1;
  1685. }
  1686.  
  1687. ac_fpublic ac_EnableAntiCheatForPlayer(playerid, code, enable)
  1688. {
  1689.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1690.     ACInfo[playerid][acACAllow][code] = !!enable;
  1691.     if(enable)
  1692.     {
  1693.         switch(code)
  1694.         {
  1695.             case 7: ACInfo[playerid][acCheatCount][15] = 0;
  1696.             case 8: ACInfo[playerid][acCheatCount][3] = 0;
  1697.             case 9: ACInfo[playerid][acCheatCount][17] = 0;
  1698.             case 10: ACInfo[playerid][acCheatCount][16] = ACInfo[playerid][acCheatCount][20] = 0;
  1699.             case 15: ACInfo[playerid][acCheatCount][10] = 0;
  1700.             case 17: ACInfo[playerid][acCheatCount][7] = 0;
  1701.             case 19: ACInfo[playerid][acCheatCount][9] = 0;
  1702.             case 20: ACInfo[playerid][acCheatCount][11] = 0;
  1703.             case 23: ACInfo[playerid][acCheatCount][12] = 0;
  1704.             case 26: ACInfo[playerid][acCheatCount][14] = ACInfo[playerid][acCheatCount][8] = 0;
  1705.             case 29: ACInfo[playerid][acCheatCount][13] = ACInfo[playerid][acCheatCount][6] = 0;
  1706.             case 30: ACInfo[playerid][acCheatCount][19] = 0;
  1707.             case 31: ACInfo[playerid][acCheatCount][4] = 0;
  1708.             case 34: ACInfo[playerid][acCheatCount][5] = 0;
  1709.             case 38: ACInfo[playerid][acCheatCount][0] = 0;
  1710.             case 47: ACInfo[playerid][acCheatCount][18] = 0;
  1711.         }
  1712.     }
  1713.     return 1;
  1714. }
  1715.  
  1716. ac_fpublic ac_EnableAntiNOPForPlayer(playerid, nopcode, enable)
  1717. {
  1718.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1719.     ACInfo[playerid][acNOPAllow][nopcode] = !!enable;
  1720.     return 1;
  1721. }
  1722.  
  1723. ac_fpublic ac_IsAntiCheatEnabled(code)
  1724. {
  1725.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1726.     return ac_ACAllow[code];
  1727. }
  1728.  
  1729. ac_fpublic ac_IsAntiNOPEnabled(nopcode)
  1730. {
  1731.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1732.     return ac_NOPAllow[nopcode];
  1733. }
  1734.  
  1735. ac_fpublic ac_IsAntiCheatEnabledForPlayer(playerid, code)
  1736. {
  1737.     if(!(0 <= code < sizeof ac_ACAllow)) return 0;
  1738.     return ACInfo[playerid][acACAllow][code];
  1739. }
  1740.  
  1741. ac_fpublic ac_IsAntiNOPEnabledForPlayer(playerid, nopcode)
  1742. {
  1743.     if(!(0 <= nopcode < sizeof ac_NOPAllow)) return 0;
  1744.     return ACInfo[playerid][acNOPAllow][nopcode];
  1745. }
  1746.  
  1747. ac_fpublic ac_AntiCheatGetSpeed(playerid) return ACInfo[playerid][acSpeed];
  1748.  
  1749. ac_fpublic ac_AntiCheatGetAnimationIndex(playerid) return ACInfo[playerid][acAnim];
  1750.  
  1751. ac_fpublic ac_AntiCheatGetDialog(playerid) return ACInfo[playerid][acDialog];
  1752.  
  1753. ac_fpublic ac_AntiCheatGetMoney(playerid) return ACInfo[playerid][acMoney];
  1754.  
  1755. ac_fpublic ac_AntiCheatGetEnterVehicle(playerid) return ACInfo[playerid][acEnterVeh];
  1756.  
  1757. ac_fpublic ac_AntiCheatGetVehicleID(playerid) return ACInfo[playerid][acVeh];
  1758.  
  1759. ac_fpublic ac_AntiCheatGetWeapon(playerid) return ACInfo[playerid][acLastWeapon];
  1760.  
  1761. ac_fpublic ac_AntiCheatGetVehicleSeat(playerid) return ACInfo[playerid][acSeat];
  1762.  
  1763. ac_fpublic ac_AntiCheatGetSpecialAction(playerid) return ACInfo[playerid][acSpecAct];
  1764.  
  1765. ac_fpublic ac_AntiCheatGetLastSpecialActio(playerid) return ACInfo[playerid][acLastSpecAct];
  1766.  
  1767. ac_fpublic ac_AntiCheatGetLastShotWeapon(playerid) return ACInfo[playerid][acLastShot];
  1768.  
  1769. ac_fpublic ac_AntiCheatGetLastPickup(playerid) return ACInfo[playerid][acLastPickup];
  1770.  
  1771. ac_fpublic ac_AntiCheatGetLastUpdateTime(playerid) return ACInfo[playerid][acUpdateTick];
  1772.  
  1773. ac_fpublic ac_AntiCheatGetLastReloadTime(playerid) return ACInfo[playerid][acReloadTick];
  1774.  
  1775. ac_fpublic ac_AntiCheatGetLastEnteredVehTi(playerid) return ACInfo[playerid][acEnterVehTick];
  1776.  
  1777. ac_fpublic ac_AntiCheatGetLastShotTime(playerid) return ACInfo[playerid][acShotTick];
  1778.  
  1779. ac_fpublic ac_AntiCheatGetLastSpawnTime(playerid) return ACInfo[playerid][acSpawnTick];
  1780.  
  1781. ac_fpublic ac_AntiCheatIntEnterExitsIsEnab(playerid) return ACInfo[playerid][acIntEnterExits];
  1782.  
  1783. ac_fpublic ac_AntiCheatStuntBonusIsEnabled(playerid) return ACInfo[playerid][acStuntBonus];
  1784.  
  1785. ac_fpublic ac_AntiCheatIsInModShop(playerid) return ACInfo[playerid][acModShop];
  1786.  
  1787. ac_fpublic ac_AntiCheatIsFrozen(playerid) return !ACInfo[playerid][acUnFrozen];
  1788.  
  1789. ac_fpublic ac_AntiCheatIsDead(playerid) return ACInfo[playerid][acDead];
  1790.  
  1791. ac_fpublic ac_AntiCheatIsConnected(playerid) return ACInfo[playerid][acOnline];
  1792.  
  1793. ac_fpublic ac_AntiCheatKickWithDesync(playerid, code)
  1794. {
  1795.     if(ACInfo[playerid][acKicked] > 0) return 0;
  1796.     new ac_gpp = GetPlayerPing(playerid) + 150;
  1797.     #if defined SetPlayerTimerEx_
  1798.         ACInfo[playerid][acKickTimerID] = SetPlayerTimerEx_(playerid, "ac_KickTimer", 0, (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), 1, "i", playerid);
  1799.     #else
  1800.         ACInfo[playerid][acKickTimerID] = SetTimerEx("ac_KickTimer", (ac_gpp > AC_MAX_PING ? AC_MAX_PING : ac_gpp), false, "i", playerid);
  1801.     #endif
  1802.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1803.     {
  1804.         if(code == 4) ACInfo[playerid][acKickVeh] = GetPlayerVehicleID(playerid);
  1805.         ACInfo[playerid][acKicked] = 2;
  1806.     }
  1807.     else ACInfo[playerid][acKicked] = 1;
  1808.     return 1;
  1809. }
  1810.  
  1811. ac_fpublic ac_AntiCheatIsKickedWithDecync(playerid) return ACInfo[playerid][acKicked];
  1812.  
  1813. ac_fpublic ac_AntiCheatGetNextDialog(playerid) return ACInfo[playerid][acNextDialog];
  1814.  
  1815. ac_fpublic ac_AntiCheatGetVehicleDriver(vehicleid) return ACVehInfo[vehicleid][acDriver];
  1816.  
  1817. ac_fpublic ac_AntiCheatGetVehicleInterior(vehicleid) return ACVehInfo[vehicleid][acInt];
  1818.  
  1819. ac_fpublic ac_AntiCheatGetVehiclePaintjob(vehicleid) return ACVehInfo[vehicleid][acPaintJob];
  1820.  
  1821. #endif
  1822.  
  1823. stock acc_AddStaticVehicle(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
  1824. {
  1825.     new ac_vehicleid = AddStaticVehicle(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2);
  1826.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  1827.     {
  1828.         #if defined FILTERSCRIPT
  1829.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1830.         #else
  1831.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1832.         #endif
  1833.     }
  1834.     return ac_vehicleid;
  1835. }
  1836.  
  1837. #if defined _ALS_AddStaticVehicle
  1838.     #undef AddStaticVehicle
  1839. #else
  1840.     #define _ALS_AddStaticVehicle
  1841. #endif
  1842. #define AddStaticVehicle acc_AddStaticVehicle
  1843.  
  1844. #if defined OnVehicleSirenStateChange
  1845.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren = 0)
  1846.     {
  1847.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay, addsiren);
  1848. #else
  1849.     stock acc_AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay)
  1850.     {
  1851.         new ac_vehicleid = AddStaticVehicleEx(modelid, spawn_x, spawn_y, spawn_z, z_angle, color1, color2, respawn_delay);
  1852. #endif
  1853.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  1854.     {
  1855.         #if defined FILTERSCRIPT
  1856.             CallRemoteFunction("ac_AddStaticVehicle", "iffff", ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1857.         #else
  1858.             ac_AddStaticVehicle(ac_vehicleid, spawn_x, spawn_y, spawn_z, z_angle);
  1859.         #endif
  1860.     }
  1861.     return ac_vehicleid;
  1862. }
  1863.  
  1864. #if defined _ALS_AddStaticVehicleEx
  1865.     #undef AddStaticVehicleEx
  1866. #else
  1867.     #define _ALS_AddStaticVehicleEx
  1868. #endif
  1869. #define AddStaticVehicleEx acc_AddStaticVehicleEx
  1870.  
  1871. #if defined OnVehicleSirenStateChange
  1872.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren = 0)
  1873.     {
  1874.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay, addsiren);
  1875. #else
  1876.     stock acc_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay)
  1877.     {
  1878.         new ac_vehicleid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay);
  1879. #endif
  1880.     if(ac_vehicleid != INVALID_VEHICLE_ID)
  1881.     {
  1882.         #if defined FILTERSCRIPT
  1883.             CallRemoteFunction("ac_CreateVehicle", "iiffff", ac_vehicleid, vehicletype, x, y, z, rotation);
  1884.         #else
  1885.             ac_CreateVehicle(ac_vehicleid, vehicletype, x, y, z, rotation);
  1886.         #endif
  1887.     }
  1888.     return ac_vehicleid;
  1889. }
  1890.  
  1891. #if defined _ALS_CreateVehicle
  1892.     #undef CreateVehicle
  1893. #else
  1894.     #define _ALS_CreateVehicle
  1895. #endif
  1896. #define CreateVehicle acc_CreateVehicle
  1897.  
  1898. stock acc_AddPlayerClass(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1899. {
  1900.     new ac_classid = AddPlayerClass(modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1901.     #if defined FILTERSCRIPT
  1902.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1903.     #else
  1904.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1905.     #endif
  1906.     return ac_classid;
  1907. }
  1908.  
  1909. #if defined _ALS_AddPlayerClass
  1910.     #undef AddPlayerClass
  1911. #else
  1912.     #define _ALS_AddPlayerClass
  1913. #endif
  1914. #define AddPlayerClass acc_AddPlayerClass
  1915.  
  1916. stock acc_AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1917. {
  1918.     new ac_classid = AddPlayerClassEx(teamid, modelid, spawn_x, spawn_y, spawn_z, z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1919.     #if defined FILTERSCRIPT
  1920.         CallRemoteFunction("ac_AddPlayerClass", "ifffiiiiii", ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1921.     #else
  1922.         ac_AddPlayerClass(ac_classid, spawn_x, spawn_y, spawn_z, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1923.     #endif
  1924.     return ac_classid;
  1925. }
  1926.  
  1927. #if defined _ALS_AddPlayerClassEx
  1928.     #undef AddPlayerClassEx
  1929. #else
  1930.     #define _ALS_AddPlayerClassEx
  1931. #endif
  1932. #define AddPlayerClassEx acc_AddPlayerClassEx
  1933.  
  1934. stock acc_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
  1935. {
  1936.     #if defined FILTERSCRIPT
  1937.         return CallRemoteFunction("ac_SetSpawnInfo", "iiiffffiiiiii", playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1938.     #else
  1939.         return ac_SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
  1940.     #endif
  1941. }
  1942.  
  1943. #if defined _ALS_SetSpawnInfo
  1944.     #undef SetSpawnInfo
  1945. #else
  1946.     #define _ALS_SetSpawnInfo
  1947. #endif
  1948. #define SetSpawnInfo acc_SetSpawnInfo
  1949.  
  1950. stock acc_AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  1951. {
  1952.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  1953.     if(ac_pickupid != -1)
  1954.     {
  1955.         #if defined FILTERSCRIPT
  1956.             return CallRemoteFunction("ac_AddStaticPickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  1957.         #else
  1958.             return ac_AddStaticPickup(ac_pickupid, model, type, X, Y, Z);
  1959.         #endif
  1960.     }
  1961.     return 0;
  1962. }
  1963.  
  1964. #if defined _ALS_AddStaticPickup
  1965.     #undef AddStaticPickup
  1966. #else
  1967.     #define _ALS_AddStaticPickup
  1968. #endif
  1969. #define AddStaticPickup acc_AddStaticPickup
  1970.  
  1971. stock acc_CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0)
  1972. {
  1973.     new ac_pickupid = CreatePickup(model, type, X, Y, Z, virtualworld);
  1974.     if(ac_pickupid != -1)
  1975.     {
  1976.         #if defined FILTERSCRIPT
  1977.             CallRemoteFunction("ac_CreatePickup", "iiifff", ac_pickupid, model, type, X, Y, Z);
  1978.         #else
  1979.             ac_CreatePickup(ac_pickupid, model, type, X, Y, Z);
  1980.         #endif
  1981.     }
  1982.     return ac_pickupid;
  1983. }
  1984.  
  1985. #if defined _ALS_CreatePickup
  1986.     #undef CreatePickup
  1987. #else
  1988.     #define _ALS_CreatePickup
  1989. #endif
  1990. #define CreatePickup acc_CreatePickup
  1991.  
  1992. #if defined CreateDynamicPickup
  1993.     #if defined STREAMER_ENABLE_TAGS
  1994.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0)
  1995.         {
  1996.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  1997.     #else
  1998.         stock acc_CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, areaid = -1, priority = 0)
  1999.         {
  2000.             new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);
  2001.     #endif
  2002.         if(_:ac_pickupid > 0)
  2003.         {
  2004.             #if defined FILTERSCRIPT
  2005.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2006.             #else
  2007.                 #if AC_USE_PICKUP_WEAPONS
  2008.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2009.                 #endif
  2010.             #endif
  2011.         }
  2012.         return ac_pickupid;
  2013.     }
  2014.  
  2015.     #if defined _ALS_CreateDynamicPickup
  2016.         #undef CreateDynamicPickup
  2017.     #else
  2018.         #define _ALS_CreateDynamicPickup
  2019.     #endif
  2020.     #define CreateDynamicPickup acc_CreateDynamicPickup
  2021. #endif
  2022.  
  2023. #if defined CreateDynamicPickupEx
  2024.     #if defined STREAMER_ENABLE_TAGS
  2025.         stock STREAMER_TAG_PICKUP:acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2026.         {
  2027.             new STREAMER_TAG_PICKUP:ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2028.     #else
  2029.             stock acc_CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 200.0, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const areas[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas)
  2030.         {
  2031.             new ac_pickupid = CreateDynamicPickupEx(modelid, type, x, y, z, streamdistance, worlds, interiors, players, areas, priority, maxworlds, maxinteriors, maxplayers, maxareas);
  2032.     #endif
  2033.         if(_:ac_pickupid > 0)
  2034.         {
  2035.             #if defined FILTERSCRIPT
  2036.                 CallRemoteFunction("ac_CreateDynamicPickup", "iii", ac_pickupid, modelid, type);
  2037.             #else
  2038.                 #if AC_USE_PICKUP_WEAPONS
  2039.                     ac_CreateDynamicPickup(ac_pickupid, modelid, type);
  2040.                 #endif
  2041.             #endif
  2042.         }
  2043.         return ac_pickupid;
  2044.     }
  2045.  
  2046.     #if defined _ALS_CreateDynamicPickupEx
  2047.         #undef CreateDynamicPickupEx
  2048.     #else
  2049.         #define _ALS_CreateDynamicPickupEx
  2050.     #endif
  2051.     #define CreateDynamicPickupEx acc_CreateDynamicPickupEx
  2052. #endif
  2053.  
  2054. stock acc_DestroyVehicle(vehicleid)
  2055. {
  2056.     #if defined FILTERSCRIPT
  2057.         return CallRemoteFunction("ac_DestroyVehicle", "i", vehicleid);
  2058.     #else
  2059.         return ac_DestroyVehicle(vehicleid);
  2060.     #endif
  2061. }
  2062.  
  2063. #if defined _ALS_DestroyVehicle
  2064.     #undef DestroyVehicle
  2065. #else
  2066.     #define _ALS_DestroyVehicle
  2067. #endif
  2068. #define DestroyVehicle acc_DestroyVehicle
  2069.  
  2070. stock acc_DestroyPickup(pickup)
  2071. {
  2072.     #if defined FILTERSCRIPT
  2073.         return CallRemoteFunction("ac_DestroyPickup", "i", pickup);
  2074.     #else
  2075.         return ac_DestroyPickup(pickup);
  2076.     #endif
  2077. }
  2078.  
  2079. #if defined _ALS_DestroyPickup
  2080.     #undef DestroyPickup
  2081. #else
  2082.     #define _ALS_DestroyPickup
  2083. #endif
  2084. #define DestroyPickup acc_DestroyPickup
  2085.  
  2086. stock acc_DisableInteriorEnterExits()
  2087. {
  2088.     #if defined FILTERSCRIPT
  2089.         return CallRemoteFunction("ac_DisableInteriorEnterExits", "");
  2090.     #else
  2091.         return ac_DisableInteriorEnterExits();
  2092.     #endif
  2093. }
  2094.  
  2095. #if defined _ALS_DisableInteriorEnterExits
  2096.     #undef DisableInteriorEnterExits
  2097. #else
  2098.     #define _ALS_DisableInteriorEnterExits
  2099. #endif
  2100. #define DisableInteriorEnterExits acc_DisableInteriorEnterExits
  2101.  
  2102. stock acc_UsePlayerPedAnims()
  2103. {
  2104.     #if defined FILTERSCRIPT
  2105.         return CallRemoteFunction("ac_UsePlayerPedAnims", "");
  2106.     #else
  2107.         return ac_UsePlayerPedAnims();
  2108.     #endif
  2109. }
  2110.  
  2111. #if defined _ALS_UsePlayerPedAnims
  2112.     #undef UsePlayerPedAnims
  2113. #else
  2114.     #define _ALS_UsePlayerPedAnims
  2115. #endif
  2116. #define UsePlayerPedAnims acc_UsePlayerPedAnims
  2117.  
  2118. #if defined EnableVehicleFriendlyFire
  2119.     stock acc_EnableVehicleFriendlyFire()
  2120.     {
  2121.         #if defined FILTERSCRIPT
  2122.             return CallRemoteFunction("ac_EnableVehicleFriendlyFire", "");
  2123.         #else
  2124.             return ac_EnableVehicleFriendlyFire();
  2125.         #endif
  2126.     }
  2127.  
  2128.     #if defined _ALS_EnableVehicleFriendlyFire
  2129.         #undef EnableVehicleFriendlyFire
  2130.     #else
  2131.         #define _ALS_EnableVehicleFriendlyFire
  2132.     #endif
  2133.     #define EnableVehicleFriendlyFire acc_EnableVehicleFriendlyFire
  2134. #endif
  2135.  
  2136. stock acc_EnableStuntBonusForAll(enable)
  2137. {
  2138.     #if defined FILTERSCRIPT
  2139.         return CallRemoteFunction("ac_EnableStuntBonusForAll", "i", enable);
  2140.     #else
  2141.         return ac_EnableStuntBonusForAll(enable);
  2142.     #endif
  2143. }
  2144.  
  2145. #if defined _ALS_EnableStuntBonusForAll
  2146.     #undef EnableStuntBonusForAll
  2147. #else
  2148.     #define _ALS_EnableStuntBonusForAll
  2149. #endif
  2150. #define EnableStuntBonusForAll acc_EnableStuntBonusForAll
  2151.  
  2152. stock acc_EnableStuntBonusForPlayer(playerid, enable)
  2153. {
  2154.     #if defined FILTERSCRIPT
  2155.         return CallRemoteFunction("ac_EnableStuntBonusForPlayer", "ii", playerid, enable);
  2156.     #else
  2157.         return ac_EnableStuntBonusForPlayer(playerid, enable);
  2158.     #endif
  2159. }
  2160.  
  2161. #if defined _ALS_EnableStuntBonusForPlayer
  2162.     #undef EnableStuntBonusForPlayer
  2163. #else
  2164.     #define _ALS_EnableStuntBonusForPlayer
  2165. #endif
  2166. #define EnableStuntBonusForPlayer acc_EnableStuntBonusForPlayer
  2167.  
  2168. #if defined _inc_y_dialog || defined _INC_y_dialog
  2169.     stock ac_Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
  2170.     {
  2171.         if(!(0 <= playerid < MAX_PLAYERS))
  2172.         {
  2173.             #if defined FILTERSCRIPT
  2174.                 CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialog);
  2175.             #else
  2176.                 ac_ShowPlayerDialog(playerid, dialog);
  2177.             #endif
  2178.         }
  2179.         return Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
  2180.     }
  2181.  
  2182.     #if defined _ALS_Dialog_Show
  2183.         #undef Dialog_Show
  2184.     #else
  2185.         #define _ALS_Dialog_Show
  2186.     #endif
  2187.     #define Dialog_Show ac_Dialog_Show
  2188. #endif
  2189.  
  2190. stock acc_ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
  2191. {
  2192.     if(ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2))
  2193.     {
  2194.         #if defined FILTERSCRIPT
  2195.             return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  2196.         #else
  2197.             return ac_ShowPlayerDialog(playerid, dialogid);
  2198.         #endif
  2199.     }
  2200.     return 0;
  2201. }
  2202.  
  2203. #if defined _ALS_ShowPlayerDialog
  2204.     #undef ShowPlayerDialog
  2205. #else
  2206.     #define _ALS_ShowPlayerDialog
  2207. #endif
  2208. #define ShowPlayerDialog acc_ShowPlayerDialog
  2209.  
  2210. stock acc_TogglePlayerControllable(playerid, toggle)
  2211. {
  2212.     #if defined FILTERSCRIPT
  2213.         return CallRemoteFunction("ac_TogglePlayerControllable", "ii", playerid, toggle);
  2214.     #else
  2215.         return ac_TogglePlayerControllable(playerid, toggle);
  2216.     #endif
  2217. }
  2218.  
  2219. #if defined _ALS_TogglePlayerControllable
  2220.     #undef TogglePlayerControllable
  2221. #else
  2222.     #define _ALS_TogglePlayerControllable
  2223. #endif
  2224. #define TogglePlayerControllable acc_TogglePlayerControllable
  2225.  
  2226. stock acc_TogglePlayerSpectating(playerid, toggle)
  2227. {
  2228.     #if defined FILTERSCRIPT
  2229.         return CallRemoteFunction("ac_TogglePlayerSpectating", "ii", playerid, toggle);
  2230.     #else
  2231.         return ac_TogglePlayerSpectating(playerid, toggle);
  2232.     #endif
  2233. }
  2234.  
  2235. #if defined _ALS_TogglePlayerSpectating
  2236.     #undef TogglePlayerSpectating
  2237. #else
  2238.     #define _ALS_TogglePlayerSpectating
  2239. #endif
  2240. #define TogglePlayerSpectating acc_TogglePlayerSpectating
  2241.  
  2242. stock acc_SpawnPlayer(playerid)
  2243. {
  2244.     #if defined FILTERSCRIPT
  2245.         return CallRemoteFunction("ac_SpawnPlayer", "i", playerid);
  2246.     #else
  2247.         return ac_SpawnPlayer(playerid);
  2248.     #endif
  2249. }
  2250.  
  2251. #if defined _ALS_SpawnPlayer
  2252.     #undef SpawnPlayer
  2253. #else
  2254.     #define _ALS_SpawnPlayer
  2255. #endif
  2256. #define SpawnPlayer acc_SpawnPlayer
  2257.  
  2258. stock acc_SetPlayerHealth(playerid, Float:health)
  2259. {
  2260.     #if defined FILTERSCRIPT
  2261.         return CallRemoteFunction("ac_SetPlayerHealth", "if", playerid, health);
  2262.     #else
  2263.         return ac_SetPlayerHealth(playerid, health);
  2264.     #endif
  2265. }
  2266.  
  2267. #if defined _ALS_SetPlayerHealth
  2268.     #undef SetPlayerHealth
  2269. #else
  2270.     #define _ALS_SetPlayerHealth
  2271. #endif
  2272. #define SetPlayerHealth acc_SetPlayerHealth
  2273.  
  2274. stock acc_SetPlayerArmour(playerid, Float:armour)
  2275. {
  2276.     #if defined FILTERSCRIPT
  2277.         return CallRemoteFunction("ac_SetPlayerArmour", "if", playerid, armour);
  2278.     #else
  2279.         return ac_SetPlayerArmour(playerid, armour);
  2280.     #endif
  2281. }
  2282.  
  2283. #if defined _ALS_SetPlayerArmour
  2284.     #undef SetPlayerArmour
  2285. #else
  2286.     #define _ALS_SetPlayerArmour
  2287. #endif
  2288. #define SetPlayerArmour acc_SetPlayerArmour
  2289.  
  2290. stock acc_GivePlayerWeapon(playerid, weaponid, ammo)
  2291. {
  2292.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2293.     #if defined FILTERSCRIPT
  2294.         return CallRemoteFunction("ac_GivePlayerWeapon", "iid", playerid, weaponid, ammo);
  2295.     #else
  2296.         return ac_GivePlayerWeapon(playerid, weaponid, ammo);
  2297.     #endif
  2298. }
  2299.  
  2300. #if defined _ALS_GivePlayerWeapon
  2301.     #undef GivePlayerWeapon
  2302. #else
  2303.     #define _ALS_GivePlayerWeapon
  2304. #endif
  2305. #define GivePlayerWeapon acc_GivePlayerWeapon
  2306.  
  2307. stock acc_SetPlayerAmmo(playerid, weaponslot, ammo)
  2308. {
  2309.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  2310.     #if defined FILTERSCRIPT
  2311.         return CallRemoteFunction("ac_SetPlayerAmmo", "iid", playerid, weaponslot, ammo);
  2312.     #else
  2313.         return ac_SetPlayerAmmo(playerid, weaponslot, ammo);
  2314.     #endif
  2315. }
  2316.  
  2317. #if defined _ALS_SetPlayerAmmo
  2318.     #undef SetPlayerAmmo
  2319. #else
  2320.     #define _ALS_SetPlayerAmmo
  2321. #endif
  2322. #define SetPlayerAmmo acc_SetPlayerAmmo
  2323.  
  2324. stock acc_SetPlayerArmedWeapon(playerid, weaponid)
  2325. {
  2326.     #if defined FILTERSCRIPT
  2327.         return CallRemoteFunction("ac_SetPlayerArmedWeapon", "ii", playerid, weaponid);
  2328.     #else
  2329.         return ac_SetPlayerArmedWeapon(playerid, weaponid);
  2330.     #endif
  2331. }
  2332.  
  2333. #if defined _ALS_SetPlayerArmedWeapon
  2334.     #undef SetPlayerArmedWeapon
  2335. #else
  2336.     #define _ALS_SetPlayerArmedWeapon
  2337. #endif
  2338. #define SetPlayerArmedWeapon acc_SetPlayerArmedWeapon
  2339.  
  2340. stock acc_ResetPlayerWeapons(playerid)
  2341. {
  2342.     #if defined FILTERSCRIPT
  2343.         return CallRemoteFunction("ac_ResetPlayerWeapons", "i", playerid);
  2344.     #else
  2345.         return ac_ResetPlayerWeapons(playerid);
  2346.     #endif
  2347. }
  2348.  
  2349. #if defined _ALS_ResetPlayerWeapons
  2350.     #undef ResetPlayerWeapons
  2351. #else
  2352.     #define _ALS_ResetPlayerWeapons
  2353. #endif
  2354. #define ResetPlayerWeapons acc_ResetPlayerWeapons
  2355.  
  2356. stock acc_GivePlayerMoney(playerid, money)
  2357. {
  2358.     #if defined FILTERSCRIPT
  2359.         return CallRemoteFunction("ac_GivePlayerMoney", "id", playerid, money);
  2360.     #else
  2361.         return ac_GivePlayerMoney(playerid, money);
  2362.     #endif
  2363. }
  2364.  
  2365. #if defined _ALS_GivePlayerMoney
  2366.     #undef GivePlayerMoney
  2367. #else
  2368.     #define _ALS_GivePlayerMoney
  2369. #endif
  2370. #define GivePlayerMoney acc_GivePlayerMoney
  2371.  
  2372. stock acc_ResetPlayerMoney(playerid)
  2373. {
  2374.     #if defined FILTERSCRIPT
  2375.         return CallRemoteFunction("ac_ResetPlayerMoney", "i", playerid);
  2376.     #else
  2377.         return ac_ResetPlayerMoney(playerid);
  2378.     #endif
  2379. }
  2380.  
  2381. #if defined _ALS_ResetPlayerMoney
  2382.     #undef ResetPlayerMoney
  2383. #else
  2384.     #define _ALS_ResetPlayerMoney
  2385. #endif
  2386. #define ResetPlayerMoney acc_ResetPlayerMoney
  2387.  
  2388. stock acc_GetPlayerMoney(playerid)
  2389. {
  2390.     if(!IsPlayerConnected(playerid)) return 0;
  2391.     #if defined FILTERSCRIPT
  2392.         return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid);
  2393.     #else
  2394.         return ac_AntiCheatGetMoney(playerid);
  2395.     #endif
  2396. }
  2397.  
  2398. #if defined _ALS_GetPlayerMoney
  2399.     #undef GetPlayerMoney
  2400. #else
  2401.     #define _ALS_GetPlayerMoney
  2402. #endif
  2403. #define GetPlayerMoney acc_GetPlayerMoney
  2404.  
  2405. stock acc_SetPlayerSpecialAction(playerid, actionid)
  2406. {
  2407.     #if defined FILTERSCRIPT
  2408.         return CallRemoteFunction("ac_SetPlayerSpecialAction", "ii", playerid, actionid);
  2409.     #else
  2410.         return ac_SetPlayerSpecialAction(playerid, actionid);
  2411.     #endif
  2412. }
  2413.  
  2414. #if defined _ALS_SetPlayerSpecialAction
  2415.     #undef SetPlayerSpecialAction
  2416. #else
  2417.     #define _ALS_SetPlayerSpecialAction
  2418. #endif
  2419. #define SetPlayerSpecialAction acc_SetPlayerSpecialAction
  2420.  
  2421. stock acc_SetPlayerInterior(playerid, interiorid)
  2422. {
  2423.     #if defined FILTERSCRIPT
  2424.         return CallRemoteFunction("ac_SetPlayerInterior", "ii", playerid, interiorid);
  2425.     #else
  2426.         return ac_SetPlayerInterior(playerid, interiorid);
  2427.     #endif
  2428. }
  2429.  
  2430. #if defined _ALS_SetPlayerInterior
  2431.     #undef SetPlayerInterior
  2432. #else
  2433.     #define _ALS_SetPlayerInterior
  2434. #endif
  2435. #define SetPlayerInterior acc_SetPlayerInterior
  2436.  
  2437. stock acc_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  2438. {
  2439.     #if defined FILTERSCRIPT
  2440.         return CallRemoteFunction("ac_SetPlayerPos", "ifff", playerid, x, y, z);
  2441.     #else
  2442.         return ac_SetPlayerPos(playerid, x, y, z);
  2443.     #endif
  2444. }
  2445.  
  2446. #if defined _ALS_SetPlayerPos
  2447.     #undef SetPlayerPos
  2448. #else
  2449.     #define _ALS_SetPlayerPos
  2450. #endif
  2451. #define SetPlayerPos acc_SetPlayerPos
  2452.  
  2453. stock acc_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  2454. {
  2455.     #if defined FILTERSCRIPT
  2456.         return CallRemoteFunction("ac_SetPlayerPosFindZ", "ifff", playerid, x, y, z);
  2457.     #else
  2458.         return ac_SetPlayerPosFindZ(playerid, x, y, z);
  2459.     #endif
  2460. }
  2461.  
  2462. #if defined _ALS_SetPlayerPosFindZ
  2463.     #undef SetPlayerPosFindZ
  2464. #else
  2465.     #define _ALS_SetPlayerPosFindZ
  2466. #endif
  2467. #define SetPlayerPosFindZ acc_SetPlayerPosFindZ
  2468.  
  2469. stock acc_SetPlayerVelocity(playerid, Float:X, Float:Y, Float:Z)
  2470. {
  2471.     #if defined FILTERSCRIPT
  2472.         return CallRemoteFunction("ac_SetPlayerVelocity", "ifff", playerid, X, Y, Z);
  2473.     #else
  2474.         return ac_SetPlayerVelocity(playerid, X, Y, Z);
  2475.     #endif
  2476. }
  2477.  
  2478. #if defined _ALS_SetPlayerVelocity
  2479.     #undef SetPlayerVelocity
  2480. #else
  2481.     #define _ALS_SetPlayerVelocity
  2482. #endif
  2483. #define SetPlayerVelocity acc_SetPlayerVelocity
  2484.  
  2485. stock acc_PutPlayerInVehicle(playerid, vehicleid, seatid)
  2486. {
  2487.     #if defined FILTERSCRIPT
  2488.         return CallRemoteFunction("ac_PutPlayerInVehicle", "iii", playerid, vehicleid, seatid);
  2489.     #else
  2490.         return ac_PutPlayerInVehicle(playerid, vehicleid, seatid);
  2491.     #endif
  2492. }
  2493.  
  2494. #if defined _ALS_PutPlayerInVehicle
  2495.     #undef PutPlayerInVehicle
  2496. #else
  2497.     #define _ALS_PutPlayerInVehicle
  2498. #endif
  2499. #define PutPlayerInVehicle acc_PutPlayerInVehicle
  2500.  
  2501. stock acc_RemovePlayerFromVehicle(playerid)
  2502. {
  2503.     #if defined FILTERSCRIPT
  2504.         return CallRemoteFunction("ac_RemovePlayerFromVehicle", "i", playerid);
  2505.     #else
  2506.         return ac_RemovePlayerFromVehicle(playerid);
  2507.     #endif
  2508. }
  2509.  
  2510. #if defined _ALS_RemovePlayerFromVehicle
  2511.     #undef RemovePlayerFromVehicle
  2512. #else
  2513.     #define _ALS_RemovePlayerFromVehicle
  2514. #endif
  2515. #define RemovePlayerFromVehicle acc_RemovePlayerFromVehicle
  2516.  
  2517. stock acc_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  2518. {
  2519.     #if defined FILTERSCRIPT
  2520.         return CallRemoteFunction("ac_SetVehiclePos", "ifff", vehicleid, x, y, z);
  2521.     #else
  2522.         return ac_SetVehiclePos(vehicleid, x, y, z);
  2523.     #endif
  2524. }
  2525.  
  2526. #if defined _ALS_SetVehiclePos
  2527.     #undef SetVehiclePos
  2528. #else
  2529.     #define _ALS_SetVehiclePos
  2530. #endif
  2531. #define SetVehiclePos acc_SetVehiclePos
  2532.  
  2533. stock acc_SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2534. {
  2535.     #if defined FILTERSCRIPT
  2536.         return CallRemoteFunction("ac_SetVehicleVelocity", "ifff", vehicleid, X, Y, Z);
  2537.     #else
  2538.         return ac_SetVehicleVelocity(vehicleid, X, Y, Z);
  2539.     #endif
  2540. }
  2541.  
  2542. #if defined _ALS_SetVehicleVelocity
  2543.     #undef SetVehicleVelocity
  2544. #else
  2545.     #define _ALS_SetVehicleVelocity
  2546. #endif
  2547. #define SetVehicleVelocity acc_SetVehicleVelocity
  2548.  
  2549. stock acc_SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z)
  2550. {
  2551.     #if defined FILTERSCRIPT
  2552.         return CallRemoteFunction("ac_SetVehicleAngularVelocity", "ifff", vehicleid, X, Y, Z);
  2553.     #else
  2554.         return ac_SetVehicleAngularVelocity(vehicleid, X, Y, Z);
  2555.     #endif
  2556. }
  2557.  
  2558. #if defined _ALS_SetVehicleAngularVelocity
  2559.     #undef SetVehicleAngularVelocity
  2560. #else
  2561.     #define _ALS_SetVehicleAngularVelocity
  2562. #endif
  2563. #define SetVehicleAngularVelocity acc_SetVehicleAngularVelocity
  2564.  
  2565. stock acc_LinkVehicleToInterior(vehicleid, interiorid)
  2566. {
  2567.     #if defined FILTERSCRIPT
  2568.         return CallRemoteFunction("ac_LinkVehicleToInterior", "ii", vehicleid, interiorid);
  2569.     #else
  2570.         return ac_LinkVehicleToInterior(vehicleid, interiorid);
  2571.     #endif
  2572. }
  2573.  
  2574. #if defined _ALS_LinkVehicleToInterior
  2575.     #undef LinkVehicleToInterior
  2576. #else
  2577.     #define _ALS_LinkVehicleToInterior
  2578. #endif
  2579. #define LinkVehicleToInterior acc_LinkVehicleToInterior
  2580.  
  2581. stock acc_ChangeVehiclePaintjob(vehicleid, paintjobid)
  2582. {
  2583.     #if defined FILTERSCRIPT
  2584.         return CallRemoteFunction("ac_ChangeVehiclePaintjob", "ii", vehicleid, paintjobid);
  2585.     #else
  2586.         return ac_ChangeVehiclePaintjob(vehicleid, paintjobid);
  2587.     #endif
  2588. }
  2589.  
  2590. #if defined _ALS_ChangeVehiclePaintjob
  2591.     #undef ChangeVehiclePaintjob
  2592. #else
  2593.     #define _ALS_ChangeVehiclePaintjob
  2594. #endif
  2595. #define ChangeVehiclePaintjob acc_ChangeVehiclePaintjob
  2596.  
  2597. stock acc_SetVehicleHealth(vehicleid, Float:health)
  2598. {
  2599.     if(health < 0.0) health = 0.0;
  2600.     #if defined FILTERSCRIPT
  2601.         return CallRemoteFunction("ac_SetVehicleHealth", "if", vehicleid, health);
  2602.     #else
  2603.         return ac_SetVehicleHealth(vehicleid, health);
  2604.     #endif
  2605. }
  2606.  
  2607. #if defined _ALS_SetVehicleHealth
  2608.     #undef SetVehicleHealth
  2609. #else
  2610.     #define _ALS_SetVehicleHealth
  2611. #endif
  2612. #define SetVehicleHealth acc_SetVehicleHealth
  2613.  
  2614. stock acc_RepairVehicle(vehicleid)
  2615. {
  2616.     #if defined FILTERSCRIPT
  2617.         return CallRemoteFunction("ac_RepairVehicle", "i", vehicleid);
  2618.     #else
  2619.         return ac_RepairVehicle(vehicleid);
  2620.     #endif
  2621. }
  2622.  
  2623. #if defined _ALS_RepairVehicle
  2624.     #undef RepairVehicle
  2625. #else
  2626.     #define _ALS_RepairVehicle
  2627. #endif
  2628. #define RepairVehicle acc_RepairVehicle
  2629.  
  2630. stock acc_SetVehicleToRespawn(vehicleid)
  2631. {
  2632.     if(GetVehicleModel(vehicleid) > 0)
  2633.     {
  2634.         #if defined FILTERSCRIPT
  2635.             return CallRemoteFunction("ac_SetVehicleToRespawn", "i", vehicleid);
  2636.         #else
  2637.             return ac_SetVehicleToRespawn(vehicleid);
  2638.         #endif
  2639.     }
  2640.     return 0;
  2641. }
  2642.  
  2643. #if defined _ALS_SetVehicleToRespawn
  2644.     #undef SetVehicleToRespawn
  2645. #else
  2646.     #define _ALS_SetVehicleToRespawn
  2647. #endif
  2648. #define SetVehicleToRespawn acc_SetVehicleToRespawn
  2649.  
  2650. stock EnableAntiCheat(code, enable)
  2651. {
  2652.     #if defined FILTERSCRIPT
  2653.         return CallRemoteFunction("ac_EnableAntiCheat", "ii", code, enable);
  2654.     #else
  2655.         return ac_EnableAntiCheat(code, enable);
  2656.     #endif
  2657. }
  2658.  
  2659. stock EnableAntiNOP(nopcode, enable)
  2660. {
  2661.     #if defined FILTERSCRIPT
  2662.         return CallRemoteFunction("ac_EnableAntiNOP", "ii", nopcode, enable);
  2663.     #else
  2664.         return ac_EnableAntiNOP(nopcode, enable);
  2665.     #endif
  2666. }
  2667.  
  2668. stock EnableAntiCheatForPlayer(playerid, code, enable)
  2669. {
  2670.     if(!IsPlayerConnected(playerid)) return 0;
  2671.     #if defined FILTERSCRIPT
  2672.         return CallRemoteFunction("ac_EnableAntiCheatForPlayer", "iii", playerid, code, enable);
  2673.     #else
  2674.         return ac_EnableAntiCheatForPlayer(playerid, code, enable);
  2675.     #endif
  2676. }
  2677.  
  2678. stock EnableAntiNOPForPlayer(playerid, nopcode, enable)
  2679. {
  2680.     if(!IsPlayerConnected(playerid)) return 0;
  2681.     #if defined FILTERSCRIPT
  2682.         return CallRemoteFunction("ac_EnableAntiNOPForPlayer", "iii", playerid, nopcode, enable);
  2683.     #else
  2684.         return ac_EnableAntiNOPForPlayer(playerid, nopcode, enable);
  2685.     #endif
  2686. }
  2687.  
  2688. stock IsAntiCheatEnabled(code)
  2689. {
  2690.     #if defined FILTERSCRIPT
  2691.         return CallRemoteFunction("ac_IsAntiCheatEnabled", "i", code);
  2692.     #else
  2693.         return ac_IsAntiCheatEnabled(code);
  2694.     #endif
  2695. }
  2696.  
  2697. stock IsAntiNOPEnabled(nopcode)
  2698. {
  2699.     #if defined FILTERSCRIPT
  2700.         return CallRemoteFunction("ac_IsAntiNOPEnabled", "i", nopcode);
  2701.     #else
  2702.         return ac_IsAntiNOPEnabled(nopcode);
  2703.     #endif
  2704. }
  2705.  
  2706. stock IsAntiCheatEnabledForPlayer(playerid, code)
  2707. {
  2708.     if(!IsPlayerConnected(playerid)) return 0;
  2709.     #if defined FILTERSCRIPT
  2710.         return CallRemoteFunction("ac_IsAntiCheatEnabledForPlayer", "ii", playerid, code);
  2711.     #else
  2712.         return ac_IsAntiCheatEnabledForPlayer(playerid, code);
  2713.     #endif
  2714. }
  2715.  
  2716. stock IsAntiNOPEnabledForPlayer(playerid, nopcode)
  2717. {
  2718.     if(!IsPlayerConnected(playerid)) return 0;
  2719.     #if defined FILTERSCRIPT
  2720.         return CallRemoteFunction("ac_IsAntiNOPEnabledForPlayer", "ii", playerid, nopcode);
  2721.     #else
  2722.         return ac_IsAntiNOPEnabledForPlayer(playerid, nopcode);
  2723.     #endif
  2724. }
  2725.  
  2726. stock AntiCheatGetSpeed(playerid)
  2727. {
  2728.     if(!IsPlayerConnected(playerid)) return 0;
  2729.     #if defined FILTERSCRIPT
  2730.         return CallRemoteFunction("ac_AntiCheatGetSpeed", "i", playerid);
  2731.     #else
  2732.         return ac_AntiCheatGetSpeed(playerid);
  2733.     #endif
  2734. }
  2735.  
  2736. stock AntiCheatGetAnimationIndex(playerid)
  2737. {
  2738.     if(!IsPlayerConnected(playerid)) return 0;
  2739.     #if defined FILTERSCRIPT
  2740.         return CallRemoteFunction("ac_AntiCheatGetAnimationIndex", "i", playerid);
  2741.     #else
  2742.         return ac_AntiCheatGetAnimationIndex(playerid);
  2743.     #endif
  2744. }
  2745.  
  2746. stock AntiCheatGetDialog(playerid)
  2747. {
  2748.     if(!IsPlayerConnected(playerid)) return -1;
  2749.     #if defined FILTERSCRIPT
  2750.         return CallRemoteFunction("ac_AntiCheatGetDialog", "i", playerid);
  2751.     #else
  2752.         return ac_AntiCheatGetDialog(playerid);
  2753.     #endif
  2754. }
  2755.  
  2756. stock AntiCheatGetMoney(playerid)
  2757. {
  2758.     if(!IsPlayerConnected(playerid)) return 0;
  2759.     #if defined FILTERSCRIPT
  2760.         return CallRemoteFunction("ac_AntiCheatGetMoney", "i", playerid);
  2761.     #else
  2762.         return ac_AntiCheatGetMoney(playerid);
  2763.     #endif
  2764. }
  2765.  
  2766. stock AntiCheatGetClass(playerid)
  2767. {
  2768.     if(!IsPlayerConnected(playerid)) return 0;
  2769.     #if defined FILTERSCRIPT
  2770.         return CallRemoteFunction("ac_AntiCheatGetClass", "i", playerid);
  2771.     #else
  2772.         return ac_AntiCheatGetClass(playerid);
  2773.     #endif
  2774. }
  2775.  
  2776. stock AntiCheatGetEnterVehicle(playerid)
  2777. {
  2778.     if(!IsPlayerConnected(playerid)) return 0;
  2779.     #if defined FILTERSCRIPT
  2780.         return CallRemoteFunction("ac_AntiCheatGetEnterVehicle", "i", playerid);
  2781.     #else
  2782.         return ac_AntiCheatGetEnterVehicle(playerid);
  2783.     #endif
  2784. }
  2785.  
  2786. stock AntiCheatGetVehicleID(playerid)
  2787. {
  2788.     if(!IsPlayerConnected(playerid)) return 0;
  2789.     #if defined FILTERSCRIPT
  2790.         return CallRemoteFunction("ac_AntiCheatGetVehicleID", "i", playerid);
  2791.     #else
  2792.         return ac_AntiCheatGetVehicleID(playerid);
  2793.     #endif
  2794. }
  2795.  
  2796. stock AntiCheatGetWeapon(playerid)
  2797. {
  2798.     if(!IsPlayerConnected(playerid)) return -1;
  2799.     #if defined FILTERSCRIPT
  2800.         return CallRemoteFunction("ac_AntiCheatGetWeapon", "i", playerid);
  2801.     #else
  2802.         return ac_AntiCheatGetWeapon(playerid);
  2803.     #endif
  2804. }
  2805.  
  2806. stock AntiCheatGetVehicleSeat(playerid)
  2807. {
  2808.     if(!IsPlayerConnected(playerid)) return -1;
  2809.     #if defined FILTERSCRIPT
  2810.         return CallRemoteFunction("ac_AntiCheatGetVehicleSeat", "i", playerid);
  2811.     #else
  2812.         return ac_AntiCheatGetVehicleSeat(playerid);
  2813.     #endif
  2814. }
  2815.  
  2816. stock AntiCheatGetSpecialAction(playerid)
  2817. {
  2818.     if(!IsPlayerConnected(playerid)) return 0;
  2819.     #if defined FILTERSCRIPT
  2820.         return CallRemoteFunction("ac_AntiCheatGetSpecialAction", "i", playerid);
  2821.     #else
  2822.         return ac_AntiCheatGetSpecialAction(playerid);
  2823.     #endif
  2824. }
  2825.  
  2826. stock AntiCheatGetLastSpecialAction(playerid)
  2827. {
  2828.     if(!IsPlayerConnected(playerid)) return 0;
  2829.     #if defined FILTERSCRIPT
  2830.         return CallRemoteFunction("ac_AntiCheatGetLastSpecialActio", "i", playerid);
  2831.     #else
  2832.         return ac_AntiCheatGetLastSpecialActio(playerid);
  2833.     #endif
  2834. }
  2835.  
  2836. stock AntiCheatGetLastShotWeapon(playerid)
  2837. {
  2838.     if(!IsPlayerConnected(playerid)) return -1;
  2839.     #if defined FILTERSCRIPT
  2840.         return CallRemoteFunction("ac_AntiCheatGetLastShotWeapon", "i", playerid);
  2841.     #else
  2842.         return ac_AntiCheatGetLastShotWeapon(playerid);
  2843.     #endif
  2844. }
  2845.  
  2846. stock AntiCheatGetLastPickup(playerid)
  2847. {
  2848.     if(!IsPlayerConnected(playerid)) return -1;
  2849.     #if defined FILTERSCRIPT
  2850.         return CallRemoteFunction("ac_AntiCheatGetLastPickup", "i", playerid);
  2851.     #else
  2852.         return ac_AntiCheatGetLastPickup(playerid);
  2853.     #endif
  2854. }
  2855.  
  2856. stock AntiCheatGetLastUpdateTime(playerid)
  2857. {
  2858.     if(!IsPlayerConnected(playerid)) return 0;
  2859.     #if defined FILTERSCRIPT
  2860.         return CallRemoteFunction("ac_AntiCheatGetLastUpdateTime", "i", playerid);
  2861.     #else
  2862.         return ac_AntiCheatGetLastUpdateTime(playerid);
  2863.     #endif
  2864. }
  2865.  
  2866. stock AntiCheatGetLastReloadTime(playerid)
  2867. {
  2868.     if(!IsPlayerConnected(playerid)) return 0;
  2869.     #if defined FILTERSCRIPT
  2870.         return CallRemoteFunction("ac_AntiCheatGetLastReloadTime", "i", playerid);
  2871.     #else
  2872.         return ac_AntiCheatGetLastReloadTime(playerid);
  2873.     #endif
  2874. }
  2875.  
  2876. stock AntiCheatGetLastEnteredVehTime(playerid)
  2877. {
  2878.     if(!IsPlayerConnected(playerid)) return 0;
  2879.     #if defined FILTERSCRIPT
  2880.         return CallRemoteFunction("ac_AntiCheatGetLastEnteredVehTi", "i", playerid);
  2881.     #else
  2882.         return ac_AntiCheatGetLastEnteredVehTi(playerid);
  2883.     #endif
  2884. }
  2885.  
  2886. stock AntiCheatGetLastShotTime(playerid)
  2887. {
  2888.     if(!IsPlayerConnected(playerid)) return 0;
  2889.     #if defined FILTERSCRIPT
  2890.         return CallRemoteFunction("ac_AntiCheatGetLastShotTime", "i", playerid);
  2891.     #else
  2892.         return ac_AntiCheatGetLastShotTime(playerid);
  2893.     #endif
  2894. }
  2895.  
  2896. stock AntiCheatGetLastSpawnTime(playerid)
  2897. {
  2898.     if(!IsPlayerConnected(playerid)) return 0;
  2899.     #if defined FILTERSCRIPT
  2900.         return CallRemoteFunction("ac_AntiCheatGetLastSpawnTime", "i", playerid);
  2901.     #else
  2902.         return ac_AntiCheatGetLastSpawnTime(playerid);
  2903.     #endif
  2904. }
  2905.  
  2906. stock AntiCheatIntEnterExitsIsEnabled(playerid)
  2907. {
  2908.     if(!IsPlayerConnected(playerid)) return 0;
  2909.     #if defined FILTERSCRIPT
  2910.         return CallRemoteFunction("ac_AntiCheatIntEnterExitsIsEnab", "i", playerid);
  2911.     #else
  2912.         return ac_AntiCheatIntEnterExitsIsEnab(playerid);
  2913.     #endif
  2914. }
  2915.  
  2916. stock AntiCheatStuntBonusIsEnabled(playerid)
  2917. {
  2918.     if(!IsPlayerConnected(playerid)) return 0;
  2919.     #if defined FILTERSCRIPT
  2920.         return CallRemoteFunction("ac_AntiCheatStuntBonusIsEnabled", "i", playerid);
  2921.     #else
  2922.         return ac_AntiCheatStuntBonusIsEnabled(playerid);
  2923.     #endif
  2924. }
  2925.  
  2926. stock AntiCheatIsInModShop(playerid)
  2927. {
  2928.     if(!IsPlayerConnected(playerid)) return 0;
  2929.     #if defined FILTERSCRIPT
  2930.         return CallRemoteFunction("ac_AntiCheatIsInModShop", "i", playerid);
  2931.     #else
  2932.         return ac_AntiCheatIsInModShop(playerid);
  2933.     #endif
  2934. }
  2935.  
  2936. stock AntiCheatIsFrozen(playerid)
  2937. {
  2938.     if(!IsPlayerConnected(playerid)) return 0;
  2939.     #if defined FILTERSCRIPT
  2940.         return CallRemoteFunction("ac_AntiCheatIsFrozen", "i", playerid);
  2941.     #else
  2942.         return ac_AntiCheatIsFrozen(playerid);
  2943.     #endif
  2944. }
  2945.  
  2946. stock AntiCheatIsDead(playerid)
  2947. {
  2948.     if(!IsPlayerConnected(playerid)) return 0;
  2949.     #if defined FILTERSCRIPT
  2950.         return CallRemoteFunction("ac_AntiCheatIsDead", "i", playerid);
  2951.     #else
  2952.         return ac_AntiCheatIsDead(playerid);
  2953.     #endif
  2954. }
  2955.  
  2956. stock AntiCheatIsConnected(playerid)
  2957. {
  2958.     if(!IsPlayerConnected(playerid)) return 0;
  2959.     #if defined FILTERSCRIPT
  2960.         return CallRemoteFunction("ac_AntiCheatIsConnected", "i", playerid);
  2961.     #else
  2962.         return ac_AntiCheatIsConnected(playerid);
  2963.     #endif
  2964. }
  2965.  
  2966. stock AntiCheatKickWithDesync(playerid, code)
  2967. {
  2968.     if(!IsPlayerConnected(playerid)) return 0;
  2969.     #if defined FILTERSCRIPT
  2970.         return CallRemoteFunction("ac_AntiCheatKickWithDesync", "ii", playerid, code);
  2971.     #else
  2972.         return ac_AntiCheatKickWithDesync(playerid, code);
  2973.     #endif
  2974. }
  2975.  
  2976. stock AntiCheatIsKickedWithDecync(playerid)
  2977. {
  2978.     if(!IsPlayerConnected(playerid)) return 3;
  2979.     #if defined FILTERSCRIPT
  2980.         return CallRemoteFunction("ac_AntiCheatIsKickedWithDecync", "i", playerid);
  2981.     #else
  2982.         return ac_AntiCheatIsKickedWithDecync(playerid);
  2983.     #endif
  2984. }
  2985.  
  2986. stock AntiCheatGetVehicleDriver(vehicleid)
  2987. {
  2988.     if(GetVehicleModel(vehicleid) <= 0) return INVALID_PLAYER_ID;
  2989.     #if defined FILTERSCRIPT
  2990.         return CallRemoteFunction("ac_AntiCheatGetVehicleDriver", "i", vehicleid);
  2991.     #else
  2992.         return ac_AntiCheatGetVehicleDriver(vehicleid);
  2993.     #endif
  2994. }
  2995.  
  2996. stock AntiCheatGetVehicleInterior(vehicleid)
  2997. {
  2998.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  2999.     #if defined FILTERSCRIPT
  3000.         return CallRemoteFunction("ac_AntiCheatGetVehicleInterior", "i", vehicleid);
  3001.     #else
  3002.         return ac_AntiCheatGetVehicleInterior(vehicleid);
  3003.     #endif
  3004. }
  3005.  
  3006. stock AntiCheatGetVehiclePaintjob(vehicleid)
  3007. {
  3008.     if(GetVehicleModel(vehicleid) <= 0) return 3;
  3009.     #if defined FILTERSCRIPT
  3010.         return CallRemoteFunction("ac_AntiCheatGetVehiclePaintjob", "i", vehicleid);
  3011.     #else
  3012.         return ac_AntiCheatGetVehiclePaintjob(vehicleid);
  3013.     #endif
  3014. }
  3015.  
  3016. #if defined _inc_y_hooks || defined _INC_y_hooks
  3017.     DEFINE_HOOK_REPLACEMENT(SirenState, Siren);
  3018.     DEFINE_HOOK_REPLACEMENT(Vehicle, Veh);
  3019. #endif
  3020.  
  3021. #if defined FILTERSCRIPT
  3022.  
  3023. static fs_AntiCheatGetNextDialog(playerid)
  3024. {
  3025.     if(!IsPlayerConnected(playerid)) return -1;
  3026.     return CallRemoteFunction("ac_AntiCheatGetNextDialog", "i", playerid);
  3027. }
  3028.  
  3029. static fs_AntiCheatSetDialog(playerid, dialogid)
  3030. {
  3031.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3032.     return CallRemoteFunction("ac_ShowPlayerDialog", "id", playerid, dialogid);
  3033. }
  3034.  
  3035. static fs_AntiCheatSetNextDialog(playerid, dialogid)
  3036. {
  3037.     if(!(0 <= playerid < MAX_PLAYERS)) return 0;
  3038.     return CallRemoteFunction("ac_fs_ShowPlayerDialog", "id", playerid, dialogid);
  3039. }
  3040.  
  3041. #else
  3042.  
  3043. #if defined _inc_y_hooks || defined _INC_y_hooks
  3044.     hook OnGameModeInit()
  3045. #else
  3046.     public OnGameModeInit()
  3047. #endif
  3048. {
  3049.     if(!ac_LoadCfg()) printf(CFG_OPENING_ERROR, AC_CONFIG_FILE);
  3050.     if(ac_ACAllow[42])
  3051.     {
  3052.         #if !AC_USE_QUERY
  3053.             ac_QueryEnable = !!GetServerVarAsBool("query");
  3054.             SendRconCommand("query 0");
  3055.         #endif
  3056.         #undef AC_USE_QUERY
  3057.         ac_RconEnable = !!GetServerVarAsBool("rcon");
  3058.         SendRconCommand("rcon 0");
  3059.     }
  3060.     #if AC_MAX_CONNECTS_FROM_IP > 1
  3061.         ac_ACAllow[37] = false;
  3062.     #endif
  3063.     ac_LagCompMode = !!GetServerVarAsInt("lagcompmode");
  3064.     print(" ");
  3065.     print("--------------------------------------");
  3066.     print(LOADED_MSG_1);
  3067.     printf(LOADED_MSG_2, NEX_AC_VERSION);
  3068.     print(LOADED_MSG_3);
  3069.     print("--------------------------------------\n");
  3070.     new ac_a = 1;
  3071.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3072.         && defined ac_OnGameModeInit
  3073.         ac_a = ac_OnGameModeInit();
  3074.     #endif
  3075.     static ac_strtmp[10];
  3076.     GetServerVarAsString("version", ac_strtmp, sizeof ac_strtmp);
  3077.     if(strfind(ac_strtmp, AC_SERVER_VERSION) == -1 && strfind(ac_strtmp, AC_SERVER_DL_VERSION) == -1) print(VERSION_WARNING);
  3078.     #undef AC_SERVER_DL_VERSION
  3079.     #undef AC_SERVER_VERSION
  3080.     return ac_a;
  3081. }
  3082.  
  3083. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3084.     #if defined _ALS_OnGameModeInit
  3085.         #undef OnGameModeInit
  3086.     #else
  3087.         #define _ALS_OnGameModeInit
  3088.     #endif
  3089.     #define OnGameModeInit ac_OnGameModeInit
  3090.     #if defined ac_OnGameModeInit
  3091.         forward ac_OnGameModeInit();
  3092.     #endif
  3093. #endif
  3094.  
  3095. #if defined _inc_y_hooks || defined _INC_y_hooks
  3096.     hook OnGameModeExit()
  3097. #else
  3098.     public OnGameModeExit()
  3099. #endif
  3100. {
  3101.     new ac_a = 1;
  3102.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3103.         && defined ac_OnGameModeExit
  3104.         ac_a = ac_OnGameModeExit();
  3105.     #endif
  3106.     print(" ");
  3107.     print("--------------------------------------");
  3108.     print(STATS_STRING_1);
  3109.     print(STATS_STRING_2);
  3110.     printf(STATS_STRING_3, ac_sInfo[0]);
  3111.     printf(STATS_STRING_4, ac_sInfo[1]);
  3112.     printf(STATS_STRING_5, ac_sInfo[2]);
  3113.     printf(STATS_STRING_6, ac_sInfo[3]);
  3114.     printf(STATS_STRING_7, ac_sInfo[4]);
  3115.     printf(STATS_STRING_8, ac_sInfo[5]);
  3116.     print("--------------------------------------\n");
  3117.     return ac_a;
  3118. }
  3119.  
  3120. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3121.     #if defined _ALS_OnGameModeExit
  3122.         #undef OnGameModeExit
  3123.     #else
  3124.         #define _ALS_OnGameModeExit
  3125.     #endif
  3126.     #define OnGameModeExit ac_OnGameModeExit
  3127.     #if defined ac_OnGameModeExit
  3128.         forward ac_OnGameModeExit();
  3129.     #endif
  3130. #endif
  3131.  
  3132. #if defined _inc_y_hooks || defined _INC_y_hooks
  3133.     hook OnPlayerConnect(playerid)
  3134. #else
  3135.     public OnPlayerConnect(playerid)
  3136. #endif
  3137. {
  3138.     ACInfo[playerid][acVeh] =
  3139.     ACInfo[playerid][acKicked] =
  3140.     ACInfo[playerid][acKickVeh] = 0;
  3141.     GetPlayerIp(playerid, ACInfo[playerid][acIp], 16);
  3142.     if(IsPlayerNPC(playerid))
  3143.     {
  3144.         if(ac_ACAllow[36] && strcmp(ACInfo[playerid][acIp], "127.0.0.1")) ac_KickWithCode(playerid, "", 0, 36);
  3145.         ACInfo[playerid][acTimerID] = 0;
  3146.     }
  3147.     else
  3148.     {
  3149.         if(ac_ACAllow[48] && ACInfo[playerid][acOnline]) ac_KickWithCode(playerid, "", 0, 48, 1);
  3150.         if(ac_ACAllow[41])
  3151.         {
  3152.             static ac_ver[24];
  3153.             GetPlayerVersion(playerid, ac_ver, sizeof ac_ver);
  3154.             if(!strcmp(ac_ver, "unknown", true))
  3155.             {
  3156.                 #if defined DEBUG
  3157.                     printf(DEBUG_CODE_2, playerid, ac_ver);
  3158.                 #endif
  3159.                 ac_KickWithCode(playerid, "", 0, 41);
  3160.             }
  3161.         }
  3162.         new ac_i = AC_MAX_CONNECTS_FROM_IP;
  3163.         if(ac_ACAllow[40])
  3164.         {
  3165.             #if defined foreach
  3166.                 foreach(new ac_j : Player)
  3167.                 {
  3168.                     if(ac_j != playerid && !IsPlayerNPC(ac_j) && !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3169.             #else
  3170.                 #if defined GetPlayerPoolSize
  3171.                     for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3172.                 #else
  3173.                     for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3174.                 #endif
  3175.                 {
  3176.                     if(ac_j != playerid && IsPlayerConnected(ac_j) && !IsPlayerNPC(ac_j) &&
  3177.                     !strcmp(ACInfo[playerid][acIp], ACInfo[ac_j][acIp], false))
  3178.             #endif
  3179.                 {
  3180.                     ac_i--;
  3181.                     if(ac_i < 1)
  3182.                     {
  3183.                         #if defined DEBUG
  3184.                             printf(DEBUG_CODE_3, playerid, AC_MAX_CONNECTS_FROM_IP);
  3185.                         #endif
  3186.                         #undef AC_MAX_CONNECTS_FROM_IP
  3187.                         ac_KickWithCode(playerid, "", 0, 40);
  3188.                         break;
  3189.                     }
  3190.                 }
  3191.             }
  3192.         }
  3193.         ACInfo[playerid][acSpec] =
  3194.         ACInfo[playerid][acSpawned] =
  3195.         ACInfo[playerid][acDeathRes] = false;
  3196.         ACInfo[playerid][acDead] = true;
  3197.         ACInfo[playerid][acIntEnterExits] = ac_IntEnterExits;
  3198.         ACInfo[playerid][acStuntBonus] = ac_StuntBonus;
  3199.         ACInfo[playerid][acCheatCount][0] =
  3200.         ACInfo[playerid][acLastWeapon] =
  3201.         ACInfo[playerid][acSpawnRes] =
  3202.         ACInfo[playerid][acMoney] =
  3203.         ACInfo[playerid][acAnim] =
  3204.         ACInfo[playerid][acInt] = 0;
  3205.         ACInfo[playerid][acSet][12] =
  3206.         ACInfo[playerid][acSet][10] =
  3207.         ACInfo[playerid][acSet][0] =
  3208.         ACInfo[playerid][acNextDialog] =
  3209.         ACInfo[playerid][acDialog] = -1;
  3210.         for(ac_i = 12; ac_i >= 0; --ac_i)
  3211.         {
  3212.             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3213.             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3214.         }
  3215.         for(ac_i = 27; ac_i >= 0; --ac_i) ACInfo[playerid][acFloodCount][ac_i] = 0;
  3216.         ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 25000.0;
  3217.         memcpy(ACInfo[playerid][acNOPAllow], ac_NOPAllow, 0, sizeof(ac_NOPAllow) * 4, sizeof ac_NOPAllow);
  3218.         memcpy(ACInfo[playerid][acACAllow], ac_ACAllow, 0, sizeof(ac_ACAllow) * 4, sizeof ac_ACAllow);
  3219.         ACInfo[playerid][acTimerTick] = GetTickCount();
  3220.         #if defined SetPlayerTimerEx_
  3221.             ACInfo[playerid][acTimerID] = SetPlayerTimerEx_(playerid, "ac_Timer", 0, 1000, 1, "i", playerid);
  3222.         #else
  3223.             ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  3224.         #endif
  3225.     }
  3226.     ACInfo[playerid][acOnline] = true;
  3227.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3228.         && defined ac_OnPlayerConnect
  3229.         return ac_OnPlayerConnect(playerid);
  3230.     #else
  3231.         return 1;
  3232.     #endif
  3233. }
  3234.  
  3235. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3236.     #if defined _ALS_OnPlayerConnect
  3237.         #undef OnPlayerConnect
  3238.     #else
  3239.         #define _ALS_OnPlayerConnect
  3240.     #endif
  3241.     #define OnPlayerConnect ac_OnPlayerConnect
  3242.     #if defined ac_OnPlayerConnect
  3243.         forward ac_OnPlayerConnect(playerid);
  3244.     #endif
  3245. #endif
  3246.  
  3247. #if defined _inc_y_hooks || defined _INC_y_hooks
  3248.     hook OnPlayerDisconnect(playerid, reason)
  3249. #else
  3250.     public OnPlayerDisconnect(playerid, reason)
  3251. #endif
  3252. {
  3253.     if(!IsPlayerNPC(playerid))
  3254.     {
  3255.         #if defined KillPlayerTimer
  3256.             KillPlayerTimer(ACInfo[playerid][acTimerID]);
  3257.         #else
  3258.             KillTimer(ACInfo[playerid][acTimerID]);
  3259.         #endif
  3260.         #if defined BlockIpAddress
  3261.             if(ACInfo[playerid][acACAllow][37]) BlockIpAddress(ACInfo[playerid][acIp],
  3262.             (AC_MIN_TIME_RECONNECT * 1000) - (reason > 0 ? 0 : GetServerVarAsInt("playertimeout")));
  3263.         #endif
  3264.         #undef AC_MIN_TIME_RECONNECT
  3265.     }
  3266.     #if defined KillPlayerTimer
  3267.         KillPlayerTimer(ACInfo[playerid][acKickTimerID]);
  3268.     #else
  3269.         KillTimer(ACInfo[playerid][acKickTimerID]);
  3270.     #endif
  3271.     new ac_vehid = ACInfo[playerid][acKickVeh];
  3272.     if(ac_vehid > 0)
  3273.     {
  3274.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3275.         if(ACInfo[playerid][acKicked] == 2)
  3276.         {
  3277.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3278.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3279.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3280.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3281.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3282.         }
  3283.     }
  3284.     if((ac_vehid = ACInfo[playerid][acVeh]) > 0)
  3285.     {
  3286.         if(ACVehInfo[ac_vehid][acDriver] == playerid) ACVehInfo[ac_vehid][acDriver] = INVALID_PLAYER_ID;
  3287.         if(ACInfo[playerid][acKicked] == 2)
  3288.         {
  3289.             LinkVehicleToInterior(ac_vehid, ACVehInfo[ac_vehid][acInt]);
  3290.             SetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  3291.             SetVehiclePos(ac_vehid, ACVehInfo[ac_vehid][acPosX], ACVehInfo[ac_vehid][acPosY], ACVehInfo[ac_vehid][acPosZ]);
  3292.             SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  3293.             ChangeVehiclePaintjob(ac_vehid, ACVehInfo[ac_vehid][acPaintJob]);
  3294.         }
  3295.     }
  3296.     ACInfo[playerid][acOnline] = false;
  3297.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acKicked] = 3;
  3298.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3299.         && defined ac_OnPlayerDisconnect
  3300.         return ac_OnPlayerDisconnect(playerid, reason);
  3301.     #else
  3302.         return 1;
  3303.     #endif
  3304. }
  3305.  
  3306. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3307.     #if defined _ALS_OnPlayerDisconnect
  3308.         #undef OnPlayerDisconnect
  3309.     #else
  3310.         #define _ALS_OnPlayerDisconnect
  3311.     #endif
  3312.     #define OnPlayerDisconnect ac_OnPlayerDisconnect
  3313.     #if defined ac_OnPlayerDisconnect
  3314.         forward ac_OnPlayerDisconnect(playerid, reason);
  3315.     #endif
  3316. #endif
  3317.  
  3318. #if defined _inc_y_hooks || defined _INC_y_hooks
  3319.     hook OnPlayerSpawn(playerid)
  3320. #else
  3321.     public OnPlayerSpawn(playerid)
  3322. #endif
  3323. {
  3324.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3325.     if(!IsPlayerNPC(playerid))
  3326.     {
  3327.         new ac_i, ac_gtc = GetTickCount();
  3328.         if(ACInfo[playerid][acSpec] && ACInfo[playerid][acSet][7] < 2)
  3329.         {
  3330.             ACInfo[playerid][acSet][3] =
  3331.             ACInfo[playerid][acSet][4] =
  3332.             ACInfo[playerid][acSet][8] =
  3333.             ACInfo[playerid][acSet][9] = -1;
  3334.             ACInfo[playerid][acSpec] = false;
  3335.         }
  3336.         else
  3337.         {
  3338.             if(ACInfo[playerid][acACAllow][27] &&
  3339.             (ACInfo[playerid][acSpawnRes] < 1 || ac_gtc < ACInfo[playerid][acSpawnTick] + 1000))
  3340.             {
  3341.                 #if defined DEBUG
  3342.                     printf("[Nex-AC debug] Spawn res: %d, Respawn time: %d",
  3343.                     ACInfo[playerid][acSpawnRes], ac_gtc - ACInfo[playerid][acSpawnTick]);
  3344.                 #endif
  3345.                 ac_KickWithCode(playerid, "", 0, 27);
  3346.                 #if defined OnCheatDetected
  3347.                     ACInfo[playerid][acSpawnRes] = 1;
  3348.                 #endif
  3349.             }
  3350.             if(ACInfo[playerid][acSpawnRes] > 0) ACInfo[playerid][acSpawnRes]--;
  3351.             if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3352.             {
  3353.                 for(ac_i = 11; ac_i >= 0; --ac_i) ACInfo[playerid][acSet][ac_i] = -1;
  3354.                 SetPlayerHealth(playerid, 100.0);
  3355.                 SetPlayerArmour(playerid, 0.0);
  3356.                 SetPlayerInterior(playerid, 0);
  3357.             }
  3358.         }
  3359.         if(!(1 <= ACInfo[playerid][acSet][7] <= 2))
  3360.         {
  3361.             for(ac_i = 12; ac_i >= 0; --ac_i)
  3362.             {
  3363.                 ACInfo[playerid][acSetWeapon][ac_i] = -1;
  3364.                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  3365.             }
  3366.             ACInfo[playerid][acNextSpecAct] = -1;
  3367.             ACInfo[playerid][acUnFrozen] = true;
  3368.             ACInfo[playerid][acTpToZ] = false;
  3369.         }
  3370.         for(ac_i = 12; ac_i >= 0; --ac_i) ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acAmmo][ac_i] = 0;
  3371.         ACInfo[playerid][acModShop] =
  3372.         ACInfo[playerid][acDead] = false;
  3373.         ACInfo[playerid][acSpawned] = true;
  3374.         ACInfo[playerid][acLastPickup] =
  3375.         ACInfo[playerid][acSet][7] =
  3376.         ACInfo[playerid][acSeat] = -1;
  3377.         ACInfo[playerid][acCheatCount][5] =
  3378.         ACInfo[playerid][acCheatCount][6] =
  3379.         ACInfo[playerid][acCheatCount][7] =
  3380.         ACInfo[playerid][acCheatCount][8] =
  3381.         ACInfo[playerid][acCheatCount][9] =
  3382.         ACInfo[playerid][acCheatCount][13] =
  3383.         ACInfo[playerid][acCheatCount][14] =
  3384.         ACInfo[playerid][acCheatCount][16] =
  3385.         ACInfo[playerid][acCheatCount][18] =
  3386.         ACInfo[playerid][acCheatCount][20] =
  3387.         ACInfo[playerid][acLastSpecAct] =
  3388.         ACInfo[playerid][acLastWeapon] =
  3389.         ACInfo[playerid][acParachute] =
  3390.         ACInfo[playerid][acEnterVeh] =
  3391.         ACInfo[playerid][acLastShot] =
  3392.         ACInfo[playerid][acKickVeh] =
  3393.         ACInfo[playerid][acSpecAct] =
  3394.         ACInfo[playerid][acDmgRes] =
  3395.         ACInfo[playerid][acIntRet] =
  3396.         ACInfo[playerid][acSpeed] =
  3397.         ACInfo[playerid][acVeh] = 0;
  3398.         ACInfo[playerid][acSetPosTick] =
  3399.         ACInfo[playerid][acGtc][7] = ac_gtc + 2650;
  3400.         ACInfo[playerid][acIssuerID] = INVALID_PLAYER_ID;
  3401.         if(1 <= ACInfo[playerid][acSpawnWeapon1] <= 46)
  3402.         {
  3403.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon1]];
  3404.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon1];
  3405.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo1];
  3406.         }
  3407.         if(1 <= ACInfo[playerid][acSpawnWeapon2] <= 46)
  3408.         {
  3409.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon2]];
  3410.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon2];
  3411.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo2];
  3412.         }
  3413.         if(1 <= ACInfo[playerid][acSpawnWeapon3] <= 46)
  3414.         {
  3415.             ac_i = ac_wSlot[ACInfo[playerid][acSpawnWeapon3]];
  3416.             ACInfo[playerid][acWeapon][ac_i] = ACInfo[playerid][acSpawnWeapon3];
  3417.             ACInfo[playerid][acAmmo][ac_i] = ACInfo[playerid][acSpawnAmmo3];
  3418.         }
  3419.     }
  3420.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3421.         && defined ac_OnPlayerSpawn
  3422.         return ac_OnPlayerSpawn(playerid);
  3423.     #else
  3424.         return 1;
  3425.     #endif
  3426. }
  3427.  
  3428. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3429.     #if defined _ALS_OnPlayerSpawn
  3430.         #undef OnPlayerSpawn
  3431.     #else
  3432.         #define _ALS_OnPlayerSpawn
  3433.     #endif
  3434.     #define OnPlayerSpawn ac_OnPlayerSpawn
  3435.     #if defined ac_OnPlayerSpawn
  3436.         forward ac_OnPlayerSpawn(playerid);
  3437.     #endif
  3438. #endif
  3439.  
  3440. #if defined _inc_y_hooks || defined _INC_y_hooks
  3441.     hook OnPlayerDeath(playerid, killerid, reason)
  3442. #else
  3443.     public OnPlayerDeath(playerid, killerid, reason)
  3444. #endif
  3445. {
  3446.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3447.     if(ACInfo[playerid][acACAllow][28] &&
  3448.     (ACInfo[playerid][acDead] || !ACInfo[playerid][acDeathRes] &&
  3449.     reason != 255 && (reason != WEAPON_COLLISION || killerid != INVALID_PLAYER_ID) ||
  3450.     ACInfo[playerid][acIssuerID] != killerid && killerid != INVALID_PLAYER_ID))
  3451.     {
  3452.         #if defined DEBUG
  3453.             printf("[Nex-AC debug] Is dead: %d, death res: %d, last issuerid: %d, killerid: %d, reason: %d",
  3454.             ACInfo[playerid][acDead], ACInfo[playerid][acDeathRes], ACInfo[playerid][acIssuerID], killerid, reason);
  3455.         #endif
  3456.         ac_KickWithCode(playerid, "", 0, 28);
  3457.     }
  3458.     ACInfo[playerid][acDead] = true;
  3459.     ACInfo[playerid][acDeathRes] = false;
  3460.     if(ACInfo[playerid][acSpawnRes] < 1) ACInfo[playerid][acSpawnTick] = GetTickCount();
  3461.     ACInfo[playerid][acSpawnRes] = 1;
  3462.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3463.         && defined ac_OnPlayerDeath
  3464.         return ac_OnPlayerDeath(playerid, killerid, reason);
  3465.     #else
  3466.         return 1;
  3467.     #endif
  3468. }
  3469.  
  3470. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3471.     #if defined _ALS_OnPlayerDeath
  3472.         #undef OnPlayerDeath
  3473.     #else
  3474.         #define _ALS_OnPlayerDeath
  3475.     #endif
  3476.     #define OnPlayerDeath ac_OnPlayerDeath
  3477.     #if defined ac_OnPlayerDeath
  3478.         forward ac_OnPlayerDeath(playerid, killerid, reason);
  3479.     #endif
  3480. #endif
  3481.  
  3482. #if defined _inc_y_hooks || defined _INC_y_hooks
  3483.     #if defined OnPlayerWeaponShot
  3484.         hook OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3485.     #else
  3486.         hook OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3487.     #endif
  3488. #else
  3489.     #if defined OnPlayerWeaponShot
  3490.         public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
  3491.     #else
  3492.         public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3493.     #endif
  3494. #endif
  3495. {
  3496.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3497.     #if defined OnPlayerWeaponShot
  3498.         if(ACInfo[playerid][acACAllow][47] && !(3 <= bodypart <= 9))
  3499.         {
  3500.             #if defined DEBUG
  3501.                 printf("[Nex-AC debug] Issuerid: %d, amount: %f, weaponid: %d, bodypart: %d", issuerid, amount, weaponid, bodypart);
  3502.             #endif
  3503.             ac_KickWithCode(playerid, "", 0, 47, 4);
  3504.             return 1;
  3505.         }
  3506.     #endif
  3507.     if(!ACInfo[playerid][acDead])
  3508.     {
  3509.         ACInfo[playerid][acDeathRes] = true;
  3510.         if(issuerid != INVALID_PLAYER_ID) ACInfo[playerid][acIssuerID] = issuerid;
  3511.     }
  3512.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3513.         && defined ac_OnPlayerTakeDamage
  3514.         #if defined OnPlayerWeaponShot
  3515.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
  3516.         #else
  3517.             return ac_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid);
  3518.         #endif
  3519.     #else
  3520.         return 0;
  3521.     #endif
  3522. }
  3523.  
  3524. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3525.     #if defined _ALS_OnPlayerTakeDamage
  3526.         #undef OnPlayerTakeDamage
  3527.     #else
  3528.         #define _ALS_OnPlayerTakeDamage
  3529.     #endif
  3530.     #define OnPlayerTakeDamage ac_OnPlayerTakeDamage
  3531.     #if defined ac_OnPlayerTakeDamage
  3532.         #if defined OnPlayerWeaponShot
  3533.             forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
  3534.         #else
  3535.             forward ac_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
  3536.         #endif
  3537.     #endif
  3538. #endif
  3539.  
  3540. #if defined _inc_y_hooks || defined _INC_y_hooks
  3541.     #if defined OnPlayerWeaponShot
  3542.         hook OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3543.     #else
  3544.         hook OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3545.     #endif
  3546. #else
  3547.     #if defined OnPlayerWeaponShot
  3548.         public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
  3549.     #else
  3550.         public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3551.     #endif
  3552. #endif
  3553. {
  3554.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3555.     #if defined OnPlayerWeaponShot
  3556.         if(ACInfo[playerid][acACAllow][47] && (!(0 <= damagedid < MAX_PLAYERS) || !(3 <= bodypart <= 9)))
  3557.         {
  3558.             #if defined DEBUG
  3559.                 printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d, bodypart: %d", damagedid, amount, weaponid, bodypart);
  3560.             #endif
  3561.             ac_KickWithCode(playerid, "", 0, 47, 3);
  3562.             return 1;
  3563.         }
  3564.     #else
  3565.         if(ACInfo[playerid][acACAllow][47] && !(0 <= damagedid < MAX_PLAYERS))
  3566.         {
  3567.             #if defined DEBUG
  3568.                 printf("[Nex-AC debug] Damagedid: %d, amount: %f, weaponid: %d", damagedid, amount, weaponid);
  3569.             #endif
  3570.             ac_KickWithCode(playerid, "", 0, 47, 3);
  3571.             return 1;
  3572.         }
  3573.     #endif
  3574.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3575.         && defined ac_OnPlayerGiveDamage
  3576.         #if defined OnPlayerWeaponShot
  3577.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
  3578.         #else
  3579.             return ac_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid);
  3580.         #endif
  3581.     #else
  3582.         return 0;
  3583.     #endif
  3584. }
  3585.  
  3586. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3587.     #if defined _ALS_OnPlayerGiveDamage
  3588.         #undef OnPlayerGiveDamage
  3589.     #else
  3590.         #define _ALS_OnPlayerGiveDamage
  3591.     #endif
  3592.     #define OnPlayerGiveDamage ac_OnPlayerGiveDamage
  3593.     #if defined ac_OnPlayerGiveDamage
  3594.         #if defined OnPlayerWeaponShot
  3595.             forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
  3596.         #else
  3597.             forward ac_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid);
  3598.         #endif
  3599.     #endif
  3600. #endif
  3601.  
  3602. #endif
  3603.  
  3604. #if defined FILTERSCRIPT
  3605.  
  3606. #if defined _inc_y_hooks || defined _INC_y_hooks
  3607.     hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3608. #else
  3609.     public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3610. #endif
  3611. {
  3612.     if(dialogid != AntiCheatGetDialog(playerid))
  3613.     {
  3614.         new ac_nd = fs_AntiCheatGetNextDialog(playerid);
  3615.         if(dialogid == ac_nd) fs_AntiCheatSetDialog(playerid, ac_nd);
  3616.     }
  3617.     fs_AntiCheatSetNextDialog(playerid, -1);
  3618.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3619.         && defined ac_fs_OnDialogResponse
  3620.         return ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  3621.     #else
  3622.         return 0;
  3623.     #endif
  3624. }
  3625.  
  3626. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3627.     #if defined _ALS_OnDialogResponse
  3628.         #undef OnDialogResponse
  3629.     #else
  3630.         #define _ALS_OnDialogResponse
  3631.     #endif
  3632.     #define OnDialogResponse ac_fs_OnDialogResponse
  3633.     #if defined ac_fs_OnDialogResponse
  3634.         forward ac_fs_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  3635.     #endif
  3636. #endif
  3637.  
  3638. #else
  3639.  
  3640. #if defined _inc_y_hooks || defined _INC_y_hooks
  3641.     hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3642. #else
  3643.     public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3644. #endif
  3645. {
  3646.     if(ACInfo[playerid][acKicked] > 0) return 1;
  3647.     new ac_i = GetTickCount();
  3648.     if(ACInfo[playerid][acACAllow][49])
  3649.     {
  3650.         if(ac_i < ACInfo[playerid][acCall][0] + ac_Mtfc[0][0]) ac_FloodDetect(playerid, 0);
  3651.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  3652.         else ACInfo[playerid][acFloodCount][0] = ACInfo[playerid][acFloodCount][27] = 0;
  3653.     }
  3654.     if(ACInfo[playerid][acACAllow][39] && (dialogid != ACInfo[playerid][acDialog] || listitem < -1))
  3655.     {
  3656.         #if defined DEBUG
  3657.             printf("[Nex-AC debug] AC dialog: %d, dialogid: %d, listitem: %d, playerid: %d",
  3658.             ACInfo[playerid][acDialog], dialogid, listitem, playerid);
  3659.         #endif
  3660.         ac_KickWithCode(playerid, "", 0, 39);
  3661.         return 1;
  3662.     }
  3663.     ACInfo[playerid][acDialog] = -1;
  3664.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][0] = ac_i;
  3665.     if(ACInfo[playerid][acACAllow][45])
  3666.     {
  3667.         for(ac_i = strlen(inputtext) - 1; ac_i >= 0; --ac_i)
  3668.         {
  3669.             if(inputtext[ac_i] == '%') strdel(inputtext, ac_i, ac_i + 1);
  3670.         }
  3671.     }
  3672.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3673.         && defined ac_OnDialogResponse
  3674.         return ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
  3675.     #else
  3676.         return 0;
  3677.     #endif
  3678. }
  3679.  
  3680. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3681.     #if defined _ALS_OnDialogResponse
  3682.         #undef OnDialogResponse
  3683.     #else
  3684.         #define _ALS_OnDialogResponse
  3685.     #endif
  3686.     #define OnDialogResponse ac_OnDialogResponse
  3687.     #if defined ac_OnDialogResponse
  3688.         forward ac_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
  3689.     #endif
  3690. #endif
  3691.  
  3692. #if defined _inc_y_hooks || defined _INC_y_hooks
  3693.     hook OnEnterExitModShop(playerid, enterexit, interiorid)
  3694. #else
  3695.     public OnEnterExitModShop(playerid, enterexit, interiorid)
  3696. #endif
  3697. {
  3698.     if(ACInfo[playerid][acKicked] > 0) return 0;
  3699.     #if !AC_USE_TUNING_GARAGES
  3700.         if(ACInfo[playerid][acACAllow][23]) ac_KickWithCode(playerid, "", 0, 23, 1);
  3701.     #else
  3702.         if(ACInfo[playerid][acACAllow][23] &&
  3703.         (!(0 <= enterexit <= 1) || !(0 <= interiorid <= 3))) ac_KickWithCode(playerid, "", 0, 23, 7);
  3704.     #endif
  3705.     new ac_i = GetTickCount();
  3706.     if(ACInfo[playerid][acACAllow][49])
  3707.     {
  3708.         if(ac_i < ACInfo[playerid][acCall][1] + ac_Mtfc[1][0]) ac_FloodDetect(playerid, 1);
  3709.         else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  3710.         else ACInfo[playerid][acFloodCount][1] = ACInfo[playerid][acFloodCount][27] = 0;
  3711.     }
  3712.     ACInfo[playerid][acModShop] = !!enterexit;
  3713.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][1] = ac_i;
  3714.     ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][11] = ac_i + 3250;
  3715.     new ac_vehid = ACInfo[playerid][acVeh];
  3716.     if(ACInfo[playerid][acKicked] < 1)
  3717.     {
  3718.         ac_i = interiorid % 256;
  3719.         ACVehInfo[ac_vehid][acInt] = ac_i;
  3720.         #if defined foreach
  3721.             foreach(new ac_j : Player)
  3722.             {
  3723.                 if(ACInfo[ac_j][acVeh] == ac_vehid) ACInfo[ac_j][acInt] = ac_i;
  3724.             }
  3725.         #else
  3726.             #if defined GetPlayerPoolSize
  3727.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3728.             #else
  3729.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3730.             #endif
  3731.             {
  3732.                 if(IsPlayerInVehicle(ac_j, ac_vehid)) ACInfo[ac_j][acInt] = ac_i;
  3733.             }
  3734.         #endif
  3735.     }
  3736.     else
  3737.     {
  3738.         #if defined foreach
  3739.             foreach(new ac_j : Player)
  3740.             {
  3741.                 if(ACInfo[ac_j][acVeh] == ac_vehid)
  3742.                 {
  3743.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  3744.                     else ACInfo[ac_j][acIntRet] = 1;
  3745.                 }
  3746.             }
  3747.         #else
  3748.             #if defined GetPlayerPoolSize
  3749.                 for(new ac_j = GetPlayerPoolSize(); ac_j >= 0; --ac_j)
  3750.             #else
  3751.                 for(new ac_j = MAX_PLAYERS - 1; ac_j >= 0; --ac_j)
  3752.             #endif
  3753.             {
  3754.                 if(IsPlayerInVehicle(ac_j, ac_vehid))
  3755.                 {
  3756.                     if(ACInfo[ac_j][acUnFrozen]) ACInfo[ac_j][acIntRet] = 2;
  3757.                     else ACInfo[ac_j][acIntRet] = 1;
  3758.                 }
  3759.             }
  3760.         #endif
  3761.     }
  3762.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3763.         && defined ac_OnEnterExitModShop
  3764.         return ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  3765.     #else
  3766.         return 1;
  3767.     #endif
  3768. }
  3769.  
  3770. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3771.     #if defined _ALS_OnEnterExitModShop
  3772.         #undef OnEnterExitModShop
  3773.     #else
  3774.         #define _ALS_OnEnterExitModShop
  3775.     #endif
  3776.     #define OnEnterExitModShop ac_OnEnterExitModShop
  3777.     #if defined ac_OnEnterExitModShop
  3778.         forward ac_OnEnterExitModShop(playerid, enterexit, interiorid);
  3779.     #endif
  3780. #endif
  3781.  
  3782. #if defined _inc_y_hooks || defined _INC_y_hooks
  3783.     hook OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3784. #else
  3785.     public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3786. #endif
  3787. {
  3788.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  3789.     if(ACInfo[playerid][acIntRet] > 0)
  3790.     {
  3791.         SetPlayerInterior(playerid, ACInfo[playerid][acInt]);
  3792.         if(ACInfo[playerid][acIntRet] == 2) TogglePlayerControllable(playerid, 1);
  3793.         ACInfo[playerid][acIntRet] = 0;
  3794.     }
  3795.     else if(newinteriorid != ACInfo[playerid][acSet][0])
  3796.     {
  3797.         if(ACInfo[playerid][acSet][0] == -1)
  3798.         {
  3799.             new ac_vehid = GetPlayerVehicleID(playerid);
  3800.             if(ac_vehid > 0)
  3801.             {
  3802.                 if(ACInfo[playerid][acACAllow][3] && newinteriorid != ACInfo[playerid][acInt])
  3803.                 {
  3804.                     #if defined DEBUG
  3805.                         printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d, veh: %d",
  3806.                         ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid, ac_vehid);
  3807.                     #endif
  3808.                     ac_KickWithCode(playerid, "", 0, 3, 1);
  3809.                 }
  3810.             }
  3811.             else if(ACInfo[playerid][acIntEnterExits])
  3812.             {
  3813.                 GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  3814.                 ACInfo[playerid][acSetPosTick] = ACInfo[playerid][acGtc][11] = GetTickCount() + 3250;
  3815.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  3816.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  3817.             }
  3818.             else if(ACInfo[playerid][acACAllow][2] && newinteriorid != ACInfo[playerid][acInt])
  3819.             {
  3820.                 #if defined DEBUG
  3821.                     printf("[Nex-AC debug] AC interior: %d, acInt (last): %d, newinteriorid: %d, oldinteriorid: %d",
  3822.                     ACInfo[playerid][acSet][0], ACInfo[playerid][acInt], newinteriorid, oldinteriorid);
  3823.                 #endif
  3824.                 ac_KickWithCode(playerid, "", 0, 2, 1);
  3825.             }
  3826.         }
  3827.     }
  3828.     else ACInfo[playerid][acSet][0] = -1;
  3829.     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acInt] = newinteriorid % 256;
  3830.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3831.         && defined ac_OnPlayerInteriorChange
  3832.         return ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  3833.     #else
  3834.         return 1;
  3835.     #endif
  3836. }
  3837.  
  3838. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3839.     #if defined _ALS_OnPlayerInteriorChange
  3840.         #undef OnPlayerInteriorChange
  3841.     #else
  3842.         #define _ALS_OnPlayerInteriorChange
  3843.     #endif
  3844.     #define OnPlayerInteriorChange ac_OnPlayerInteriorChange
  3845.     #if defined ac_OnPlayerInteriorChange
  3846.         forward ac_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
  3847.     #endif
  3848. #endif
  3849.  
  3850. #if defined _inc_y_hooks || defined _INC_y_hooks
  3851.     hook OnRconLoginAttempt(ip[], password[], success)
  3852. #else
  3853.     public OnRconLoginAttempt(ip[], password[], success)
  3854. #endif
  3855. {
  3856.     static ac_ipTables[MAX_PLAYERS][2], ac_ipIndex;
  3857.     new ac_i, ac_currentIp = ac_IpToInt(ip);
  3858.     for(; ac_i < ac_ipIndex && ac_i < sizeof ac_ipTables; ++ac_i)
  3859.     {
  3860.         if(ac_ipTables[ac_i][0] == ac_currentIp)
  3861.         {
  3862.             if(success) ac_ipTables[ac_i][1] = 0;
  3863.             else if(ac_ACAllow[42])
  3864.             {
  3865.                 if(++ac_ipTables[ac_i][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  3866.                 {
  3867.                     #if defined DEBUG
  3868.                         printf(DEBUG_CODE_4, ip, password);
  3869.                     #endif
  3870.                     ac_ipTables[ac_i][1] = 0;
  3871.                     ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 1);
  3872.                 }
  3873.                 #if defined OnCheatWarning
  3874.                     else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 1, ac_ipTables[ac_i][1]);
  3875.                 #endif
  3876.             }
  3877.             ac_i = -1;
  3878.             break;
  3879.         }
  3880.     }
  3881.     if(ac_i != -1 && !success)
  3882.     {
  3883.         ac_ipTables[ac_ipIndex][0] = ac_currentIp;
  3884.         if(ac_ACAllow[42])
  3885.         {
  3886.             if(++ac_ipTables[ac_ipIndex][1] > AC_MAX_RCON_LOGIN_ATTEMPT)
  3887.             {
  3888.                 #undef AC_MAX_RCON_LOGIN_ATTEMPT
  3889.                 #if defined DEBUG
  3890.                     printf(DEBUG_CODE_4, ip, password, ac_ipTables[ac_ipIndex][1]);
  3891.                 #endif
  3892.                 ac_ipTables[ac_ipIndex][1] = 0;
  3893.                 ac_KickWithCode(INVALID_PLAYER_ID, ip, 1, 42, 2);
  3894.             }
  3895.             #if defined OnCheatWarning
  3896.                 else OnCheatWarning(INVALID_PLAYER_ID, ip, 1, 42, 2, ac_ipTables[ac_ipIndex][1]);
  3897.             #endif
  3898.         }
  3899.         if(++ac_ipIndex >= sizeof ac_ipTables) ac_ipIndex = 0;
  3900.         ac_ipTables[ac_ipIndex][1] = 0;
  3901.     }
  3902.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  3903.         && defined ac_OnRconLoginAttempt
  3904.         return ac_OnRconLoginAttempt(ip, password, success);
  3905.     #else
  3906.         return 1;
  3907.     #endif
  3908. }
  3909.  
  3910. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  3911.     #if defined _ALS_OnRconLoginAttempt
  3912.         #undef OnRconLoginAttempt
  3913.     #else
  3914.         #define _ALS_OnRconLoginAttempt
  3915.     #endif
  3916.     #define OnRconLoginAttempt ac_OnRconLoginAttempt
  3917.     #if defined ac_OnRconLoginAttempt
  3918.         forward ac_OnRconLoginAttempt(ip[], password[], success);
  3919.     #endif
  3920. #endif
  3921.  
  3922. #if defined _inc_y_hooks || defined _INC_y_hooks
  3923.     hook OnPlayerUpdate(playerid)
  3924. #else
  3925.     public OnPlayerUpdate(playerid)
  3926. #endif
  3927. {
  3928.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  3929.     new ac_gtc = GetTickCount(), ac_gpp;
  3930.     if(!IsPlayerNPC(playerid))
  3931.     {
  3932.         new ac_w, ac_sa = GetPlayerState(playerid);
  3933.         if(ac_sa != PLAYER_STATE_SPECTATING && (ac_w = GetPlayerWeapon(playerid)) != -1)
  3934.         {
  3935.             ac_gpp = GetPlayerPing(playerid);
  3936.             new ac_a = GetPlayerAmmo(playerid), ac_s = ac_wSlot[ac_w];
  3937.             if(ACInfo[playerid][acSet][3] != -1)
  3938.             {
  3939.                 if(ACInfo[playerid][acSet][3] == ac_w)
  3940.                 {
  3941.                     ACInfo[playerid][acSet][3] =
  3942.                     ACInfo[playerid][acSetWeapon][ac_s] = -1;
  3943.                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  3944.                 }
  3945.                 else if(ACInfo[playerid][acGiveAmmo][ac_wSlot[ACInfo[playerid][acSet][3]]] == 0 ||
  3946.                 ac_wSlot[ACInfo[playerid][acSet][3]] != ac_s && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp) ACInfo[playerid][acSet][3] = -1;
  3947.                 else if(!(PLAYER_STATE_DRIVER <= ac_sa <= PLAYER_STATE_PASSENGER) && ac_gtc > ACInfo[playerid][acGtc][2] + ac_gpp)
  3948.                 {
  3949.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  3950.                     {
  3951.                         if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  3952.                         {
  3953.                             #if defined DEBUG
  3954.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmedWeapon");
  3955.                                 printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSet][3], ac_w);
  3956.                             #endif
  3957.                             #if defined OnCheatDetected
  3958.                                 ac_KickWithCode(playerid, "", 0, 52, 1);
  3959.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  3960.                                 ACInfo[playerid][acSetWeapon][ac_s] = ACInfo[playerid][acSet][3] = -1;
  3961.                             #else
  3962.                                 return ac_KickWithCode(playerid, "", 0, 52, 1);
  3963.                             #endif
  3964.                         }
  3965.                         #if defined OnNOPWarning
  3966.                             else OnNOPWarning(playerid, 1, ACInfo[playerid][acNOPCount][0]);
  3967.                         #endif
  3968.                     }
  3969.                     else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_WARNINGS)
  3970.                     {
  3971.                         ACInfo[playerid][acSetWeapon][ac_s] =
  3972.                         ACInfo[playerid][acSet][3] = -1;
  3973.                     }
  3974.                 }
  3975.             }
  3976.             if(ACInfo[playerid][acGiveAmmo][ac_s] != -65535)
  3977.             {
  3978.                 if(ACInfo[playerid][acGiveAmmo][ac_s] == ac_a ||
  3979.                 ACInfo[playerid][acGiveAmmo][ac_s] > ac_a && ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  3980.                 {
  3981.                     ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  3982.                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  3983.                 }
  3984.                 else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_s] + ac_gpp)
  3985.                 {
  3986.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  3987.                     {
  3988.                         if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS)
  3989.                         {
  3990.                             #if defined DEBUG
  3991.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  3992.                                 printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  3993.                                 ACInfo[playerid][acGiveAmmo][ac_s], ac_a, ac_w);
  3994.                             #endif
  3995.                             #if defined OnCheatDetected
  3996.                                 ac_KickWithCode(playerid, "", 0, 52, 2);
  3997.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  3998.                                 ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  3999.                             #else
  4000.                                 return ac_KickWithCode(playerid, "", 0, 52, 2);
  4001.                             #endif
  4002.                         }
  4003.                         #if defined OnNOPWarning
  4004.                             else OnNOPWarning(playerid, 2, ACInfo[playerid][acNOPCount][1]);
  4005.                         #endif
  4006.                     }
  4007.                     else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_s] = -65535;
  4008.                 }
  4009.             }
  4010.             #if AC_USE_AMMUNATIONS || AC_USE_TUNING_GARAGES
  4011.                 new ac_money = orig_GetPlayerMoney(playerid);
  4012.             #endif
  4013.             #if AC_USE_AMMUNATIONS
  4014.                 if(ACInfo[playerid][acSet][10] != -1)
  4015.                 {
  4016.                     if(ac_money < ACInfo[playerid][acMoney] &&
  4017.                     ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][10] = -1;
  4018.                     else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  4019.                     {
  4020.                         if(ACInfo[playerid][acACAllow][15])
  4021.                         {
  4022.                             if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS)
  4023.                             {
  4024.                                 #if defined DEBUG
  4025.                                     printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  4026.                                     ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  4027.                                 #endif
  4028.                                 #if defined OnCheatDetected
  4029.                                     ac_KickWithCode(playerid, "", 0, 15, 3);
  4030.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4031.                                     ACInfo[playerid][acSet][10] = -1;
  4032.                                 #else
  4033.                                     return ac_KickWithCode(playerid, "", 0, 15, 3);
  4034.                                 #endif
  4035.                             }
  4036.                             #if defined OnCheatWarning
  4037.                                 else OnCheatWarning(playerid, "", 0, 15, 3, ACInfo[playerid][acCheatCount][10]);
  4038.                             #endif
  4039.                         }
  4040.                         else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  4041.                     }
  4042.                 }
  4043.             #endif
  4044.             new ac_i = GetPlayerInterior(playerid), Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_tmp;
  4045.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  4046.             if(ACInfo[playerid][acLastWeapon] != ac_w)
  4047.             {
  4048.                 if(ACInfo[playerid][acWeapon][ac_s] != ac_w && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4049.                 {
  4050.                     #if AC_USE_PICKUP_WEAPONS
  4051.                         #if defined Streamer_GetDistanceToItem\
  4052.                             && defined Streamer_GetIntData
  4053.                         if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS) Streamer_GetDistanceToItem(ac_pX, ac_pY, ac_pZ, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_tmp);
  4054.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4055.                         ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  4056.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4057.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  4058.                         ACInfo[playerid][acLastPickup] > MAX_PICKUPS &&
  4059.                         Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) == ac_w + 100 &&
  4060.                         ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && ac_tmp <= 15.0)
  4061.                         #else
  4062.                         if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS && ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  4063.                         ac_a <= (3 <= ac_s <= 5 ? ACInfo[playerid][acAmmo][ac_s] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  4064.                         IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  4065.                         ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  4066.                         #endif
  4067.                         {
  4068.                             ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4069.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4070.                         }
  4071.                         else
  4072.                         {
  4073.                     #endif
  4074.                         #if AC_USE_AMMUNATIONS
  4075.                             if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_i))
  4076.                             {
  4077.                                 ACInfo[playerid][acCheatCount][10] = 0;
  4078.                                 if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0];
  4079.                                 else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0];
  4080.                                 if(3 <= ac_s <= 5) ACInfo[playerid][acAmmo][ac_s] += ac_AmmuNationInfo[ac_w - 22][1];
  4081.                                 else ACInfo[playerid][acAmmo][ac_s] = ac_AmmuNationInfo[ac_w - 22][1];
  4082.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4083.                                 ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  4084.                             }
  4085.                             else
  4086.                             {
  4087.                         #endif
  4088.                             if(ac_w == 40 || ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  4089.                             {
  4090.                                 ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4091.                                 ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4092.                                 ACInfo[playerid][acParachute] = 0;
  4093.                             }
  4094.                             else if(ACInfo[playerid][acACAllow][15] && ACInfo[playerid][acSetWeapon][ac_s] == -1)
  4095.                             {
  4096.                                 #if defined DEBUG
  4097.                                     printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  4098.                                     ACInfo[playerid][acWeapon][ac_s], ACInfo[playerid][acAmmo][ac_s], ac_w, ac_a);
  4099.                                 #endif
  4100.                                 #if defined OnCheatDetected
  4101.                                     ac_KickWithCode(playerid, "", 0, 15, 1);
  4102.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4103.                                     ACInfo[playerid][acWeapon][ac_s] = ac_w;
  4104.                                     ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4105.                                 #else
  4106.                                     return ac_KickWithCode(playerid, "", 0, 15, 1);
  4107.                                 #endif
  4108.                             }
  4109.                         #if AC_USE_AMMUNATIONS
  4110.                             }
  4111.                         #endif
  4112.                     #if AC_USE_PICKUP_WEAPONS
  4113.                         }
  4114.                     #endif
  4115.                 }
  4116.             }
  4117.             else if(ACInfo[playerid][acAmmo][ac_s] != ac_a)
  4118.             {
  4119.                 switch(ac_w)
  4120.                 {
  4121.                     case 16..18, 35..37, 39, 41..43:
  4122.                     {
  4123.                         if(ac_sa != PLAYER_STATE_DRIVER && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  4124.                         {
  4125.                             if(ACInfo[playerid][acACAllow][16] &&
  4126.                             (ACInfo[playerid][acAmmo][ac_s] == 0 || ac_a > ACInfo[playerid][acAmmo][ac_s] ||
  4127.                             ac_a < 0 < ACInfo[playerid][acAmmo][ac_s]))
  4128.                             {
  4129.                                 #if defined DEBUG
  4130.                                     printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  4131.                                     ACInfo[playerid][acAmmo][ac_s], ac_a, ac_w);
  4132.                                 #endif
  4133.                                 #if defined OnCheatDetected
  4134.                                     ac_KickWithCode(playerid, "", 0, 16, 1);
  4135.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4136.                                 #else
  4137.                                     return ac_KickWithCode(playerid, "", 0, 16, 1);
  4138.                                 #endif
  4139.                             }
  4140.                             ACInfo[playerid][acAmmo][ac_s] = ac_a;
  4141.                         }
  4142.                     }
  4143.                 }
  4144.             }
  4145.             GetPlayerHealth(playerid, ac_tmp);
  4146.             new ac_health = floatround(ac_tmp, floatround_tozero);
  4147.             if(ACInfo[playerid][acSet][1] != -1)
  4148.             {
  4149.                 if(ACInfo[playerid][acSet][1] > 255)
  4150.                 {
  4151.                     ac_health += 256 * (((ACInfo[playerid][acSet][1] - (ACInfo[playerid][acSet][1] % 256)) / 256) - 1);
  4152.                     if(ACInfo[playerid][acSet][1] > ac_health + 255) ac_health += 256;
  4153.                 }
  4154.                 if(ACInfo[playerid][acSet][1] == ac_health || ACInfo[playerid][acDmgRes] ||
  4155.                 ACInfo[playerid][acSet][1] > ac_health && ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4156.                 {
  4157.                     ACInfo[playerid][acSet][1] = -1;
  4158.                     ACInfo[playerid][acDmgRes] = 0;
  4159.                 }
  4160.                 else if(ac_gtc > ACInfo[playerid][acGtc][3] + ac_gpp)
  4161.                 {
  4162.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][3])
  4163.                     {
  4164.                         if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS)
  4165.                         {
  4166.                             #if defined DEBUG
  4167.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerHealth");
  4168.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acSet][1], ac_health);
  4169.                             #endif
  4170.                             #if defined OnCheatDetected
  4171.                                 ac_KickWithCode(playerid, "", 0, 52, 3);
  4172.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4173.                                 ACInfo[playerid][acSet][1] = -1;
  4174.                             #else
  4175.                                 return ac_KickWithCode(playerid, "", 0, 52, 3);
  4176.                             #endif
  4177.                         }
  4178.                         #if defined OnNOPWarning
  4179.                             else OnNOPWarning(playerid, 3, ACInfo[playerid][acNOPCount][3]);
  4180.                         #endif
  4181.                     }
  4182.                     else if(++ACInfo[playerid][acNOPCount][3] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][1] = -1;
  4183.                 }
  4184.             }
  4185.             else if(ACInfo[playerid][acACAllow][12])
  4186.             {
  4187.                 if(ACInfo[playerid][acHealth] > 255)
  4188.                 {
  4189.                     ac_health += 256 * (((ACInfo[playerid][acHealth] - (ACInfo[playerid][acHealth] % 256)) / 256) - 1);
  4190.                     if(ACInfo[playerid][acHealth] > ac_health + 255) ac_health += 256;
  4191.                 }
  4192.                 if(ac_health > ACInfo[playerid][acHealth])
  4193.                 {
  4194.                     #if AC_USE_RESTAURANTS
  4195.                         if(ac_health > ACInfo[playerid][acHealth] + 70 || !ac_InRestaurant(playerid, ac_i))
  4196.                         {
  4197.                     #endif
  4198.                         #if AC_USE_VENDING_MACHINES
  4199.                             if(ac_health > ACInfo[playerid][acHealth] + 35 || !ac_NearVendingMachine(playerid, ac_i))
  4200.                             {
  4201.                         #endif
  4202.                             #if defined DEBUG
  4203.                                 printf("[Nex-AC debug] AC health: %d, health: %d", ACInfo[playerid][acHealth], ac_health);
  4204.                             #endif
  4205.                             #if defined OnCheatDetected
  4206.                                 ac_KickWithCode(playerid, "", 0, 12);
  4207.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4208.                             #else
  4209.                                 return ac_KickWithCode(playerid, "", 0, 12);
  4210.                             #endif
  4211.                         #if AC_USE_VENDING_MACHINES
  4212.                             }
  4213.                         #endif
  4214.                     #if AC_USE_RESTAURANTS
  4215.                         }
  4216.                     #endif
  4217.                 }
  4218.             }
  4219.             GetPlayerArmour(playerid, ac_tmp);
  4220.             new ac_armour = floatround(ac_tmp, floatround_tozero);
  4221.             if(ACInfo[playerid][acSet][2] != -1)
  4222.             {
  4223.                 if(ACInfo[playerid][acSet][2] > 255)
  4224.                 {
  4225.                     ac_armour += 256 * (((ACInfo[playerid][acSet][2] - (ACInfo[playerid][acSet][2] % 256)) / 256) - 1);
  4226.                     if(ACInfo[playerid][acSet][2] > ac_armour + 255) ac_armour += 256;
  4227.                 }
  4228.                 if(ACInfo[playerid][acSet][2] == ac_armour || ACInfo[playerid][acDmgRes] ||
  4229.                 ACInfo[playerid][acSet][2] > ac_armour && ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4230.                 {
  4231.                     ACInfo[playerid][acSet][2] = -1;
  4232.                     ACInfo[playerid][acDmgRes] = 0;
  4233.                 }
  4234.                 else if(ac_gtc > ACInfo[playerid][acGtc][5] + ac_gpp)
  4235.                 {
  4236.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][5])
  4237.                     {
  4238.                         if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS)
  4239.                         {
  4240.                             #if defined DEBUG
  4241.                                 printf(DEBUG_CODE_5, playerid, "SetPlayerArmour");
  4242.                                 printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acSet][2], ac_armour);
  4243.                             #endif
  4244.                             #if defined OnCheatDetected
  4245.                                 ac_KickWithCode(playerid, "", 0, 52, 4);
  4246.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4247.                                 ACInfo[playerid][acSet][2] = -1;
  4248.                             #else
  4249.                                 return ac_KickWithCode(playerid, "", 0, 52, 4);
  4250.                             #endif
  4251.                         }
  4252.                         #if defined OnNOPWarning
  4253.                             else OnNOPWarning(playerid, 4, ACInfo[playerid][acNOPCount][5]);
  4254.                         #endif
  4255.                     }
  4256.                     else if(++ACInfo[playerid][acNOPCount][5] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][2] = -1;
  4257.                 }
  4258.             }
  4259.             else if(ACInfo[playerid][acACAllow][13])
  4260.             {
  4261.                 if(ACInfo[playerid][acArmour] > 255)
  4262.                 {
  4263.                     ac_armour += 256 * (((ACInfo[playerid][acArmour] - (ACInfo[playerid][acArmour] % 256)) / 256) - 1);
  4264.                     if(ACInfo[playerid][acArmour] > ac_armour + 255) ac_armour += 256;
  4265.                 }
  4266.                 if(ac_armour > ACInfo[playerid][acArmour])
  4267.                 {
  4268.                     #if AC_USE_AMMUNATIONS
  4269.                         if(ac_InAmmuNation(playerid, ac_i))
  4270.                         {
  4271.                             ACInfo[playerid][acCheatCount][10] = 0;
  4272.                             if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += 200;
  4273.                             else ACInfo[playerid][acSet][10] = 200;
  4274.                             ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  4275.                         }
  4276.                         else
  4277.                         {
  4278.                     #endif
  4279.                         #if defined DEBUG
  4280.                             printf("[Nex-AC debug] AC armour: %d, armour: %d", ACInfo[playerid][acArmour], ac_armour);
  4281.                         #endif
  4282.                         #if defined OnCheatDetected
  4283.                             ac_KickWithCode(playerid, "", 0, 13);
  4284.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4285.                         #else
  4286.                             return ac_KickWithCode(playerid, "", 0, 13);
  4287.                         #endif
  4288.                     #if AC_USE_AMMUNATIONS
  4289.                         }
  4290.                     #endif
  4291.                 }
  4292.             }
  4293.             if(ac_health < ACInfo[playerid][acHealth] || ac_armour < ACInfo[playerid][acArmour])
  4294.             {
  4295.                 ACInfo[playerid][acVehDmgRes] = false;
  4296.                 ACInfo[playerid][acCheatCount][9] = ACInfo[playerid][acDmgRes] = 0;
  4297.             }
  4298.             else if(ACInfo[playerid][acACAllow][19] &&
  4299.             ACInfo[playerid][acDmgRes] && ac_gtc > ACInfo[playerid][acGtc][14] + ac_gpp)
  4300.             {
  4301.                 ACInfo[playerid][acDmgRes] = 0;
  4302.                 ACInfo[playerid][acVehDmgRes] = false;
  4303.                 if(++ACInfo[playerid][acCheatCount][9] > AC_MAX_GODMODE_WARNINGS)
  4304.                 {
  4305.                     #undef AC_MAX_GODMODE_WARNINGS
  4306.                     #if defined DEBUG
  4307.                         printf("[Nex-AC debug] AC health: %d, health: %d, AC armour: %d, armour: %d",
  4308.                         ACInfo[playerid][acHealth], ac_health, ACInfo[playerid][acArmour], ac_armour);
  4309.                     #endif
  4310.                     #if defined OnCheatDetected
  4311.                         ac_KickWithCode(playerid, "", 0, 19);
  4312.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4313.                         ACInfo[playerid][acCheatCount][9] = 0;
  4314.                     #else
  4315.                         return ac_KickWithCode(playerid, "", 0, 19);
  4316.                     #endif
  4317.                 }
  4318.                 #if defined OnCheatWarning
  4319.                     else OnCheatWarning(playerid, "", 0, 19, 0, ACInfo[playerid][acCheatCount][9]);
  4320.                 #endif
  4321.             }
  4322.             #if AC_USE_TUNING_GARAGES
  4323.             if(ACInfo[playerid][acSet][12] != -1)
  4324.             {
  4325.                 if(ac_money < ACInfo[playerid][acMoney] &&
  4326.                 ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_money) ACInfo[playerid][acSet][12] = -1;
  4327.                 else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  4328.                 {
  4329.                     if(ACInfo[playerid][acACAllow][23])
  4330.                     {
  4331.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS)
  4332.                         {
  4333.                             #if defined DEBUG
  4334.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  4335.                                 ac_money, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  4336.                             #endif
  4337.                             #if defined OnCheatDetected
  4338.                                 ac_KickWithCode(playerid, "", 0, 23, 3);
  4339.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4340.                                 ACInfo[playerid][acSet][12] = -1;
  4341.                             #else
  4342.                                 return ac_KickWithCode(playerid, "", 0, 23, 3);
  4343.                             #endif
  4344.                         }
  4345.                         #if defined OnCheatWarning
  4346.                             else OnCheatWarning(playerid, "", 0, 23, 3, ACInfo[playerid][acCheatCount][12]);
  4347.                         #endif
  4348.                     }
  4349.                     else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  4350.                 }
  4351.             }
  4352.             #endif
  4353.             if(ACInfo[playerid][acSet][0] != -1 && ac_gtc > ACInfo[playerid][acGtc][0] + ac_gpp)
  4354.             {
  4355.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][2] && ac_i != ACInfo[playerid][acSet][0])
  4356.                 {
  4357.                     if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS)
  4358.                     {
  4359.                         #if defined DEBUG
  4360.                             printf(DEBUG_CODE_5, playerid, "SetPlayerInterior");
  4361.                             printf("[Nex-AC debug] AC interior: %d, interiorid: %d", ACInfo[playerid][acSet][0], ac_i);
  4362.                         #endif
  4363.                         #if defined OnCheatDetected
  4364.                             ac_KickWithCode(playerid, "", 0, 52, 5);
  4365.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4366.                             ACInfo[playerid][acSet][0] = -1;
  4367.                         #else
  4368.                             return ac_KickWithCode(playerid, "", 0, 52, 5);
  4369.                         #endif
  4370.                     }
  4371.                     #if defined OnNOPWarning
  4372.                         else OnNOPWarning(playerid, 5, ACInfo[playerid][acNOPCount][2]);
  4373.                     #endif
  4374.                 }
  4375.                 else if(++ACInfo[playerid][acNOPCount][2] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][0] = -1;
  4376.             }
  4377.             if(ACInfo[playerid][acSet][6] != -1 && ac_gtc > ACInfo[playerid][acGtc][12] + ac_gpp)
  4378.             {
  4379.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][8])
  4380.                 {
  4381.                     if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS)
  4382.                     {
  4383.                         #if defined DEBUG
  4384.                             printf(DEBUG_CODE_5, playerid, "TogglePlayerSpectating");
  4385.                         #endif
  4386.                         #if defined OnCheatDetected
  4387.                             ac_KickWithCode(playerid, "", 0, 52, 6);
  4388.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4389.                             ACInfo[playerid][acSet][6] = -1;
  4390.                         #else
  4391.                             return ac_KickWithCode(playerid, "", 0, 52, 6);
  4392.                         #endif
  4393.                     }
  4394.                     #if defined OnNOPWarning
  4395.                         else OnNOPWarning(playerid, 6, ACInfo[playerid][acNOPCount][8]);
  4396.                     #endif
  4397.                 }
  4398.                 else if(++ACInfo[playerid][acNOPCount][8] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][6] = -1;
  4399.             }
  4400.             if(ACInfo[playerid][acSet][7] != -1 && ac_gtc > ACInfo[playerid][acGtc][13] + ac_gpp)
  4401.             {
  4402.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][9])
  4403.                 {
  4404.                     if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS)
  4405.                     {
  4406.                         #if defined DEBUG
  4407.                             printf(DEBUG_CODE_5, playerid, "SpawnPlayer");
  4408.                             printf("[Nex-AC debug] acSet[7]: %d", ACInfo[playerid][acSet][7]);
  4409.                         #endif
  4410.                         #if defined OnCheatDetected
  4411.                             ac_KickWithCode(playerid, "", 0, 52, 7);
  4412.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4413.                             ACInfo[playerid][acSet][7] = -1;
  4414.                         #else
  4415.                             return ac_KickWithCode(playerid, "", 0, 52, 7);
  4416.                         #endif
  4417.                     }
  4418.                     #if defined OnNOPWarning
  4419.                         else OnNOPWarning(playerid, 7, ACInfo[playerid][acNOPCount][9]);
  4420.                     #endif
  4421.                 }
  4422.                 else if(++ACInfo[playerid][acNOPCount][9] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][7] = -1;
  4423.             }
  4424.             new ac_vehid = GetPlayerVehicleID(playerid);
  4425.             if(ACInfo[playerid][acSet][11] != -1 && ac_vehid > 0 && ac_gtc > ACInfo[playerid][acGtc][8] + ac_gpp)
  4426.             {
  4427.                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][11])
  4428.                 {
  4429.                     new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  4430.                     GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4431.                     if(ac_GetSpeed(ac_vX, ac_vY, ac_vZ) <= 30)
  4432.                     {
  4433.                         #if defined DEBUG
  4434.                             printf(DEBUG_CODE_5, playerid, "RemovePlayerFromVehicle");
  4435.                             printf("[Nex-AC debug] Veh model: %d", GetVehicleModel(ac_vehid));
  4436.                         #endif
  4437.                         #if defined OnCheatDetected
  4438.                             ac_KickWithCode(playerid, "", 0, 52, 8);
  4439.                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4440.                             ACInfo[playerid][acSet][11] = -1;
  4441.                         #else
  4442.                             return ac_KickWithCode(playerid, "", 0, 52, 8);
  4443.                         #endif
  4444.                     }
  4445.                 }
  4446.                 else ACInfo[playerid][acSet][11] = -1;
  4447.             }
  4448.             ac_s = GetPlayerVehicleSeat(playerid);
  4449.             if(ACInfo[playerid][acSet][9] != -1)
  4450.             {
  4451.                 if(ACInfo[playerid][acSet][9] == ac_vehid &&
  4452.                 (ACInfo[playerid][acSet][5] == ac_s || ACInfo[playerid][acSet][5] == -1))
  4453.                 {
  4454.                     if(ACInfo[playerid][acVeh] > 0)
  4455.                     {
  4456.                         if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 2;
  4457.                         if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  4458.                     }
  4459.                     if(ac_s == 0)
  4460.                     {
  4461.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  4462.                         GetVehicleZAngle(ac_vehid, ACVehInfo[ac_vehid][acZAngle]);
  4463.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  4464.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4465.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4466.                     }
  4467.                     ACInfo[playerid][acEnterVeh] =
  4468.                     ACInfo[playerid][acCheatCount][11] = 0;
  4469.                     ACInfo[playerid][acVehDmgRes] = false;
  4470.                     ACInfo[playerid][acSet][11] =
  4471.                     ACInfo[playerid][acSet][9] =
  4472.                     ACInfo[playerid][acSet][8] = -1;
  4473.                     ACInfo[playerid][acSeat] = ac_s;
  4474.                 }
  4475.                 else if(ac_gtc > ACInfo[playerid][acGtc][1] + ac_gpp)
  4476.                 {
  4477.                     if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][7] &&
  4478.                     ACInfo[playerid][acSet][5] != -1 && ACVehInfo[ACInfo[playerid][acSet][9]][acSpawned])
  4479.                     {
  4480.                         if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS)
  4481.                         {
  4482.                             #if defined DEBUG
  4483.                                 printf(DEBUG_CODE_5, playerid, "PutPlayerInVehicle");
  4484.                                 printf("[Nex-AC debug] AC veh: %d, veh: %d, AC seat: %d, seatid: %d",
  4485.                                 ACInfo[playerid][acSet][9], ac_vehid, ACInfo[playerid][acSet][5], ac_s);
  4486.                             #endif
  4487.                             #if defined OnCheatDetected
  4488.                                 ac_KickWithCode(playerid, "", 0, 52, 9);
  4489.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4490.                                 ACInfo[playerid][acSet][9] = -1;
  4491.                             #else
  4492.                                 return ac_KickWithCode(playerid, "", 0, 52, 9);
  4493.                             #endif
  4494.                         }
  4495.                         #if defined OnNOPWarning
  4496.                             else OnNOPWarning(playerid, 9, ACInfo[playerid][acNOPCount][7]);
  4497.                         #endif
  4498.                     }
  4499.                     else if(++ACInfo[playerid][acNOPCount][7] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][9] = -1;
  4500.                 }
  4501.             }
  4502.             else
  4503.             {
  4504.                 new Float:ac_dist_set = 25000.0;
  4505.                 if(ACInfo[playerid][acSet][8] != -1)
  4506.                 {
  4507.                     ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_pZ : ACInfo[playerid][acSetPosZ]));
  4508.                     if(ac_dist_set < 15.0)
  4509.                     {
  4510.                         ACInfo[playerid][acSet][8] = -1;
  4511.                         ACInfo[playerid][acGtc][11] = 0;
  4512.                         ACInfo[playerid][acTpToZ] = false;
  4513.                         ACInfo[playerid][acLastPosX] = ac_pX;
  4514.                         ACInfo[playerid][acLastPosY] = ac_pY;
  4515.                         ACInfo[playerid][acPosX] = ac_pX;
  4516.                         ACInfo[playerid][acPosY] = ac_pY;
  4517.                         ACInfo[playerid][acPosZ] = ac_pZ;
  4518.                     }
  4519.                     else if(ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4520.                     {
  4521.                         if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][10])
  4522.                         {
  4523.                             if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4524.                             {
  4525.                                 #if defined DEBUG
  4526.                                     printf(DEBUG_CODE_5, playerid, "SetPlayerPos");
  4527.                                     printf("[Nex-AC debug] Dist: %f, acSet[8]: %d", ac_dist_set, ACInfo[playerid][acSet][8]);
  4528.                                 #endif
  4529.                                 #if defined OnCheatDetected
  4530.                                     ac_KickWithCode(playerid, "", 0, 52, 10);
  4531.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4532.                                     ACInfo[playerid][acTpToZ] = false;
  4533.                                     ACInfo[playerid][acSet][8] = -1;
  4534.                                 #else
  4535.                                     return ac_KickWithCode(playerid, "", 0, 52, 10);
  4536.                                 #endif
  4537.                             }
  4538.                             #if defined OnNOPWarning
  4539.                                 else OnNOPWarning(playerid, 10, ACInfo[playerid][acNOPCount][10]);
  4540.                             #endif
  4541.                         }
  4542.                         else if(++ACInfo[playerid][acNOPCount][10] > AC_MAX_NOP_WARNINGS)
  4543.                         {
  4544.                             ACInfo[playerid][acTpToZ] = false;
  4545.                             ACInfo[playerid][acSet][8] = -1;
  4546.                         }
  4547.                     }
  4548.                 }
  4549.                 new Float:ac_vX, Float:ac_vY, Float:ac_vZ, ac_specact = GetPlayerSpecialAction(playerid),
  4550.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4551.                 if(ac_vehid > 0)
  4552.                 {
  4553.                     if(ACInfo[playerid][acVeh] > 0)
  4554.                     {
  4555.                         if(ACInfo[playerid][acVeh] != ac_vehid)
  4556.                         {
  4557.                             if(ACInfo[playerid][acACAllow][4])
  4558.                             {
  4559.                                 #if defined DEBUG
  4560.                                     printf("[Nex-AC debug] AC veh: %d, veh: %d", ACInfo[playerid][acVeh], ac_vehid);
  4561.                                 #endif
  4562.                                 #if defined OnCheatDetected
  4563.                                     ac_KickWithCode(playerid, "", 0, 4, 2);
  4564.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4565.                                 #else
  4566.                                     return ac_KickWithCode(playerid, "", 0, 4, 2);
  4567.                                 #endif
  4568.                             }
  4569.                         }
  4570.                         else if(ACInfo[playerid][acACAllow][50] && ACInfo[playerid][acSeat] != ac_s)
  4571.                         {
  4572.                             #if defined DEBUG
  4573.                                 printf("[Nex-AC debug] AC seat: %d, seatid: %d, veh: %d", ACInfo[playerid][acSeat], ac_s, ac_vehid);
  4574.                             #endif
  4575.                             #if defined OnCheatDetected
  4576.                                 ac_KickWithCode(playerid, "", 0, 50);
  4577.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4578.                             #else
  4579.                                 return ac_KickWithCode(playerid, "", 0, 50);
  4580.                             #endif
  4581.                         }
  4582.                     }
  4583.                     if(ac_sa == PLAYER_STATE_DRIVER)
  4584.                     {
  4585.                         if(ACInfo[playerid][acACAllow][32] &&
  4586.                         ACVehInfo[ac_vehid][acDriver] != INVALID_PLAYER_ID && ACVehInfo[ac_vehid][acDriver] != playerid)
  4587.                         {
  4588.                             #if defined DEBUG
  4589.                                 printf("[Nex-AC debug] AC driver: %d, driver: %d, veh: %d",
  4590.                                 ACVehInfo[ac_vehid][acDriver], playerid, ac_vehid);
  4591.                             #endif
  4592.                             #if defined OnCheatDetected
  4593.                                 ac_KickWithCode(playerid, "", 0, 32);
  4594.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  4595.                             #else
  4596.                                 return SetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  4597.                             #endif
  4598.                         }
  4599.                         new Float:ac_vHealth;
  4600.                         GetVehicleHealth(ac_vehid, ac_vHealth);
  4601.                         if(ACInfo[playerid][acSetVehHealth] != -1.0)
  4602.                         {
  4603.                             if(ACInfo[playerid][acSetVehHealth] == ac_vHealth ||
  4604.                             ACInfo[playerid][acSetVehHealth] > ac_vHealth && ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4605.                             {
  4606.                                 ACInfo[playerid][acSetVehHealth] = -1.0;
  4607.                                 ACInfo[playerid][acVehDmgRes] = false;
  4608.                             }
  4609.                             else if(ac_gtc > ACInfo[playerid][acGtc][4] + ac_gpp)
  4610.                             {
  4611.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][4])
  4612.                                 {
  4613.                                     if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS)
  4614.                                     {
  4615.                                         #if defined DEBUG
  4616.                                             printf(DEBUG_CODE_5, playerid, "SetVehicleHealth");
  4617.                                             printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  4618.                                             ACInfo[playerid][acSetVehHealth], ac_vHealth, ac_vehid);
  4619.                                         #endif
  4620.                                         #if defined OnCheatDetected
  4621.                                             ac_KickWithCode(playerid, "", 0, 52, 11);
  4622.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4623.                                             ACInfo[playerid][acSetVehHealth] = -1.0;
  4624.                                         #else
  4625.                                             return ac_KickWithCode(playerid, "", 0, 52, 11);
  4626.                                         #endif
  4627.                                     }
  4628.                                     #if defined OnNOPWarning
  4629.                                         else OnNOPWarning(playerid, 11, ACInfo[playerid][acNOPCount][4]);
  4630.                                     #endif
  4631.                                 }
  4632.                                 else if(++ACInfo[playerid][acNOPCount][4] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSetVehHealth] = -1.0;
  4633.                             }
  4634.                         }
  4635.                         else if(ACInfo[playerid][acACAllow][11] &&
  4636.                         ac_vHealth > ACVehInfo[ac_vehid][acHealth] && !ACInfo[playerid][acModShop] && ac_vHealth)
  4637.                         {
  4638.                             #if AC_USE_PAYNSPRAY
  4639.                                 if(!ac_InPayNSpray(playerid, ac_i))
  4640.                                 {
  4641.                             #endif
  4642.                                 #if defined DEBUG
  4643.                                     printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d, playerid: %d",
  4644.                                     ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid, playerid);
  4645.                                 #endif
  4646.                                 #if defined OnCheatDetected
  4647.                                     ac_KickWithCode(playerid, "", 0, 11);
  4648.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4649.                                 #endif
  4650.                                 SetVehicleHealth(ac_vehid, ACVehInfo[ac_vehid][acHealth]);
  4651.                             #if AC_USE_PAYNSPRAY
  4652.                                 }
  4653.                             #endif
  4654.                         }
  4655.                         if(ACInfo[playerid][acVehDmgRes])
  4656.                         {
  4657.                             if(ac_vHealth < ACVehInfo[ac_vehid][acHealth])
  4658.                             {
  4659.                                 ACInfo[playerid][acVehDmgRes] = false;
  4660.                                 ACInfo[playerid][acCheatCount][11] = ACInfo[playerid][acDmgRes] = 0;
  4661.                             }
  4662.                             else if(ACInfo[playerid][acACAllow][20] && ac_gtc > ACInfo[playerid][acGtc][16] + ac_gpp)
  4663.                             {
  4664.                                 ACInfo[playerid][acDmgRes] = 0;
  4665.                                 ACInfo[playerid][acVehDmgRes] = false;
  4666.                                 if(++ACInfo[playerid][acCheatCount][11] > AC_MAX_GODMODE_VEH_WARNINGS)
  4667.                                 {
  4668.                                     #undef AC_MAX_GODMODE_VEH_WARNINGS
  4669.                                     #if defined DEBUG
  4670.                                         printf("[Nex-AC debug] AC veh health: %f, veh health: %f, veh: %d",
  4671.                                         ACVehInfo[ac_vehid][acHealth], ac_vHealth, ac_vehid);
  4672.                                     #endif
  4673.                                     #if defined OnCheatDetected
  4674.                                         ac_KickWithCode(playerid, "", 0, 20);
  4675.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4676.                                         ACInfo[playerid][acCheatCount][11] = 0;
  4677.                                     #else
  4678.                                         return ac_KickWithCode(playerid, "", 0, 20);
  4679.                                     #endif
  4680.                                 }
  4681.                                 #if defined OnCheatWarning
  4682.                                     else OnCheatWarning(playerid, "", 0, 20, 0, ACInfo[playerid][acCheatCount][11]);
  4683.                                 #endif
  4684.                             }
  4685.                         }
  4686.                         GetVehicleVelocity(ac_vehid, ac_vX, ac_vY, ac_vZ);
  4687.                         new Float:ac_zAngle, ac_vsp = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  4688.                         GetVehicleZAngle(ac_vehid, ac_zAngle);
  4689.                         if(ac_dist > 0.8)
  4690.                         {
  4691.                             if(ac_dist >= 80.0 && ac_dist > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist / 2.6) * 1.8) &&
  4692.                             ac_dist_set >= 80.0 && ac_dist_set > ACVehInfo[ac_vehid][acPosDiff] + ((ac_dist_set / 2.6) * 1.8))
  4693.                             {
  4694.                                 #if defined VectorSize
  4695.                                 if(ACInfo[playerid][acACAllow][3] &&
  4696.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  4697.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  4698.                                 #else
  4699.                                 if(ACInfo[playerid][acACAllow][3] &&
  4700.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  4701.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  4702.                                 #endif
  4703.                                 {
  4704.                                     #if defined DEBUG
  4705.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, old pos diff: %f, speed: %d, veh: %d",
  4706.                                         ac_dist, ac_dist_set, ACVehInfo[ac_vehid][acPosDiff], ac_vsp, ac_vehid);
  4707.                                     #endif
  4708.                                     #if defined OnCheatDetected
  4709.                                         ac_KickWithCode(playerid, "", 0, 3, 2);
  4710.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4711.                                     #else
  4712.                                         return ac_KickWithCode(playerid, "", 0, 3, 2);
  4713.                                     #endif
  4714.                                 }
  4715.                                 else
  4716.                                 {
  4717.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  4718.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  4719.                                 }
  4720.                             }
  4721.                             else if(ACInfo[playerid][acACAllow][1] && ac_vsp < 12 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  4722.                             {
  4723.                                 if(++ACInfo[playerid][acCheatCount][2] > AC_MAX_AIR_VEH_WARNINGS)
  4724.                                 {
  4725.                                     #undef AC_MAX_AIR_VEH_WARNINGS
  4726.                                     #if defined DEBUG
  4727.                                         printf("[Nex-AC debug] Speed: %d, dist: %f, veh: %d", ac_vsp, ac_dist, ac_vehid);
  4728.                                     #endif
  4729.                                     #if defined OnCheatDetected
  4730.                                         ac_KickWithCode(playerid, "", 0, 1);
  4731.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4732.                                         ACInfo[playerid][acCheatCount][2] = 0;
  4733.                                     #else
  4734.                                         return ac_KickWithCode(playerid, "", 0, 1);
  4735.                                     #endif
  4736.                                 }
  4737.                                 #if defined OnCheatWarning
  4738.                                     else OnCheatWarning(playerid, "", 0, 1, 0, ACInfo[playerid][acCheatCount][2]);
  4739.                                 #endif
  4740.                             }
  4741.                         }
  4742.                         if(ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  4743.                         {
  4744.                             ac_i = GetVehicleModel(ac_vehid);
  4745.                             new ac_spDiff = ac_vsp - ac_GetSpeed(ACVehInfo[ac_vehid][acVelX], ACVehInfo[ac_vehid][acVelY], ACVehInfo[ac_vehid][acVelZ]);
  4746.                             if(ACInfo[playerid][acACAllow][10])
  4747.                             {
  4748.                                 if(ac_spDiff > 270)
  4749.                                 {
  4750.                                     #if defined DEBUG
  4751.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  4752.                                         ac_vsp, ac_vsp - ac_spDiff, ac_i);
  4753.                                     #endif
  4754.                                     #if defined OnCheatDetected
  4755.                                         ac_KickWithCode(playerid, "", 0, 10, 3);
  4756.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4757.                                     #else
  4758.                                         return ac_KickWithCode(playerid, "", 0, 10, 3);
  4759.                                     #endif
  4760.                                 }
  4761.                                 else if(ac_spDiff >= 20 &&
  4762.                                 ACVehInfo[ac_vehid][acSpeedDiff] <= ac_spDiff && ACVehInfo[ac_vehid][acHealth] <= ac_vHealth &&
  4763.                                 !((ac_i == 432 || ac_i == 449 || 537 <= ac_i <= 538) && ac_spDiff < 65 ||
  4764.                                 ac_IsABicycle(ac_i) && floatabs(ac_vX) <= 0.3 && floatabs(ac_vY) <= 0.3 && floatabs(ac_vZ) <= 0.3 ||
  4765.                                 !(ac_IsABicycle(ac_i) || ac_i == 449 || 537 <= ac_i <= 538) && ACVehInfo[ac_vehid][acHealth] < 250.0))
  4766.                                 {
  4767.                                     ACInfo[playerid][acCheatCount][16] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  4768.                                     if(ACInfo[playerid][acCheatCount][16] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  4769.                                     {
  4770.                                         #if defined DEBUG
  4771.                                             printf("[Nex-AC debug] Speed: %d, old speed: %d, veh model: %d",
  4772.                                             ac_vsp, ac_vsp - ac_spDiff, ac_i);
  4773.                                         #endif
  4774.                                         #if defined OnCheatDetected
  4775.                                             ac_KickWithCode(playerid, "", 0, 10, 1);
  4776.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4777.                                             ACInfo[playerid][acCheatCount][16] = 0;
  4778.                                         #else
  4779.                                             return ac_KickWithCode(playerid, "", 0, 10, 1);
  4780.                                         #endif
  4781.                                     }
  4782.                                     #if defined OnCheatWarning
  4783.                                         else OnCheatWarning(playerid, "", 0, 10, 1, ACInfo[playerid][acCheatCount][16]);
  4784.                                     #endif
  4785.                                 }
  4786.                             }
  4787.                             if(ACInfo[playerid][acACAllow][25] &&
  4788.                             ac_vsp > 15 && ac_abs(ac_spDiff) < 25 &&
  4789.                             floatround(floatabs(ac_zAngle - ACVehInfo[ac_vehid][acZAngle])) == 180 &&
  4790.                             (ac_vX < 0.0) != (ACVehInfo[ac_vehid][acVelX] < 0.0) &&
  4791.                             (ac_vY < 0.0) != (ACVehInfo[ac_vehid][acVelY] < 0.0) &&
  4792.                             (ac_vZ < 0.0) != (ACVehInfo[ac_vehid][acVelZ] < 0.0))
  4793.                             {
  4794.                                 #undef ac_abs
  4795.                                 #if defined DEBUG
  4796.                                     printf("[Nex-AC debug] Speed: %d, speed diff: %d, z angle: %f, old z angle: %f, veh: %d",
  4797.                                     ac_vsp, ac_spDiff, ac_zAngle, ACVehInfo[ac_vehid][acZAngle], ac_vehid);
  4798.                                 #endif
  4799.                                 #if defined OnCheatDetected
  4800.                                     ac_KickWithCode(playerid, "", 0, 25);
  4801.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4802.                                 #else
  4803.                                     return ac_KickWithCode(playerid, "", 0, 25);
  4804.                                 #endif
  4805.                             }
  4806.                             if(ac_IsAnAircraft(ac_i))
  4807.                             {
  4808.                                 if(ACInfo[playerid][acACAllow][10] && (ac_vsp = ac_GetSpeed(ac_vX, ac_vY)) > 270)
  4809.                                 {
  4810.                                     #if defined DEBUG
  4811.                                         printf("[Nex-AC debug] Speed (x, y): %d, veh model: %d", ac_vsp, ac_i);
  4812.                                     #endif
  4813.                                     #if defined OnCheatDetected
  4814.                                         ac_KickWithCode(playerid, "", 0, 10, 2);
  4815.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4816.                                     #else
  4817.                                         return ac_KickWithCode(playerid, "", 0, 10, 2);
  4818.                                     #endif
  4819.                                 }
  4820.                             }
  4821.                             else if(ACInfo[playerid][acACAllow][8])
  4822.                             {
  4823.                                 new Float:ac_zDiff = ac_pZ - ACInfo[playerid][acPosZ];
  4824.                                 if(ac_vZ >= 0.1 && ac_vZ > ACVehInfo[ac_vehid][acVelZ] &&
  4825.                                 floatabs(ACInfo[playerid][acPosX] - ac_pX) < ac_zDiff / 2.0 &&
  4826.                                 floatabs(ACInfo[playerid][acPosY] - ac_pY) < ac_zDiff / 2.0)
  4827.                                 {
  4828.                                     if(++ACInfo[playerid][acCheatCount][3] > (ac_IsABicycle(ac_i) ? AC_MAX_FLYHACK_BIKE_WARNINGS : AC_MAX_FLYHACK_VEH_WARNINGS))
  4829.                                     {
  4830.                                         #undef AC_MAX_FLYHACK_BIKE_WARNINGS
  4831.                                         #if defined DEBUG
  4832.                                             printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  4833.                                             ac_vZ, ACVehInfo[ac_vehid][acVelZ], ACInfo[playerid][acPosX] - ac_pX, ACInfo[playerid][acPosY] - ac_pY, ac_zDiff, ac_vehid);
  4834.                                         #endif
  4835.                                         #if defined OnCheatDetected
  4836.                                             ac_KickWithCode(playerid, "", 0, 8, 1);
  4837.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  4838.                                             ACInfo[playerid][acCheatCount][3] = 0;
  4839.                                         #else
  4840.                                             return ac_KickWithCode(playerid, "", 0, 8, 1);
  4841.                                         #endif
  4842.                                     }
  4843.                                     #if defined OnCheatWarning
  4844.                                         else OnCheatWarning(playerid, "", 0, 8, 1, ACInfo[playerid][acCheatCount][3]);
  4845.                                     #endif
  4846.                                 }
  4847.                                 else ACInfo[playerid][acCheatCount][3] = 0;
  4848.                             }
  4849.                             ACVehInfo[ac_vehid][acSpeedDiff] = ac_spDiff;
  4850.                         }
  4851.                         ACVehInfo[ac_vehid][acPosX] = ac_pX;
  4852.                         ACVehInfo[ac_vehid][acPosY] = ac_pY;
  4853.                         ACVehInfo[ac_vehid][acPosZ] = ac_pZ;
  4854.                         ACVehInfo[ac_vehid][acVelX] = ac_vX;
  4855.                         ACVehInfo[ac_vehid][acVelY] = ac_vY;
  4856.                         ACVehInfo[ac_vehid][acVelZ] = ac_vZ;
  4857.                         ACVehInfo[ac_vehid][acPosDiff] = ac_dist;
  4858.                         if(ACInfo[playerid][acSetVehHealth] == -1.0) ACVehInfo[ac_vehid][acHealth] = ac_vHealth;
  4859.                         ACVehInfo[ac_vehid][acZAngle] = ac_zAngle;
  4860.                     }
  4861.                     ACInfo[playerid][acSeat] = ac_s;
  4862.                 }
  4863.                 else
  4864.                 {
  4865.                     GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  4866.                     ac_s = ac_GetSpeed(ac_vX, ac_vY, ac_vZ);
  4867.                     if(ACInfo[playerid][acAnim] != (ac_sa = GetPlayerAnimationIndex(playerid)))
  4868.                     {
  4869.                         if(ac_sa == -1)
  4870.                         {
  4871.                             if(ACInfo[playerid][acACAllow][24])
  4872.                             {
  4873.                                 #if defined OnCheatDetected
  4874.                                     ac_KickWithCode(playerid, "", 0, 24);
  4875.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4876.                                 #else
  4877.                                     return ac_KickWithCode(playerid, "", 0, 24);
  4878.                                 #endif
  4879.                             }
  4880.                         }
  4881.                         else if(ACInfo[playerid][acACAllow][30] && !ac_PedAnims)
  4882.                         {
  4883.                             ac_i = GetPlayerSkin(playerid);
  4884.                             if(ac_sa == 1231 && ac_w != 46 && 1 <= ac_i <= 311 && ac_i != 74)
  4885.                             {
  4886.                                 if(++ACInfo[playerid][acCheatCount][19] > AC_MAX_CJ_RUN_WARNINGS)
  4887.                                 {
  4888.                                     #undef AC_MAX_CJ_RUN_WARNINGS
  4889.                                     #if defined DEBUG
  4890.                                         printf("[Nex-AC debug] Skin: %d, old anim: %d, weaponid: %d",
  4891.                                         ac_i, ACInfo[playerid][acAnim], ac_w);
  4892.                                     #endif
  4893.                                     #if defined OnCheatDetected
  4894.                                         ac_KickWithCode(playerid, "", 0, 30);
  4895.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4896.                                         ACInfo[playerid][acCheatCount][19] = 0;
  4897.                                     #else
  4898.                                         return ac_KickWithCode(playerid, "", 0, 30);
  4899.                                     #endif
  4900.                                 }
  4901.                                 #if defined OnCheatWarning
  4902.                                     else OnCheatWarning(playerid, "", 0, 30, 0, ACInfo[playerid][acCheatCount][19]);
  4903.                                 #endif
  4904.                             }
  4905.                             else ACInfo[playerid][acCheatCount][19] = 0;
  4906.                         }
  4907.                     }
  4908.                     else if(ACInfo[playerid][acACAllow][7])
  4909.                     {
  4910.                         if(ac_sa == 157 || ac_sa == 159 || ac_sa == 161 || ac_sa == 1058)
  4911.                         {
  4912.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  4913.                             {
  4914.                                 #if defined DEBUG
  4915.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, old veh: %d",
  4916.                                     ac_sa, ACInfo[playerid][acAnim], ACInfo[playerid][acVeh]);
  4917.                                 #endif
  4918.                                 #if defined OnCheatDetected
  4919.                                     ac_KickWithCode(playerid, "", 0, 7, 2);
  4920.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4921.                                     ACInfo[playerid][acCheatCount][15] = 0;
  4922.                                 #else
  4923.                                     return ac_KickWithCode(playerid, "", 0, 7, 2);
  4924.                                 #endif
  4925.                             }
  4926.                             #if defined OnCheatWarning
  4927.                                 else OnCheatWarning(playerid, "", 0, 7, 2, ACInfo[playerid][acCheatCount][15]);
  4928.                             #endif
  4929.                         }
  4930.                         else if(1538 <= ac_sa <= 1544 && ac_s > 36 && ACInfo[playerid][acSpeed] < ac_s)
  4931.                         {
  4932.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  4933.                             {
  4934.                                 #if defined DEBUG
  4935.                                     printf("[Nex-AC debug] Speed: %d, old speed: %d, anim: %d",
  4936.                                     ac_s, ACInfo[playerid][acSpeed], ac_sa);
  4937.                                 #endif
  4938.                                 #if defined OnCheatDetected
  4939.                                     ac_KickWithCode(playerid, "", 0, 7, 3);
  4940.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4941.                                     ACInfo[playerid][acCheatCount][15] = 0;
  4942.                                 #else
  4943.                                     return ac_KickWithCode(playerid, "", 0, 7, 3);
  4944.                                 #endif
  4945.                             }
  4946.                             #if defined OnCheatWarning
  4947.                                 else OnCheatWarning(playerid, "", 0, 7, 3, ACInfo[playerid][acCheatCount][15]);
  4948.                             #endif
  4949.                         }
  4950.                         #if defined VectorSize
  4951.                         else if(958 <= ac_sa <= 979 && (ac_vZ > 0.08 || VectorSize(ac_vX, ac_vY, 0.0) > 0.9))
  4952.                         #else
  4953.                         else if(958 <= ac_sa <= 979 && (ac_vZ > 0.08 || floatsqroot(floatpower(ac_vX, 2.0) + floatpower(ac_vY, 2.0)) > 0.9))
  4954.                         #endif
  4955.                         {
  4956.                             if(++ACInfo[playerid][acCheatCount][15] > AC_MAX_FLYHACK_WARNINGS)
  4957.                             {
  4958.                                 #undef AC_MAX_FLYHACK_WARNINGS
  4959.                                 #if defined DEBUG
  4960.                                     printf("[Nex-AC debug] Anim: %d, old anim: %d, weaponid: %d, spec act: %d",
  4961.                                     ac_sa, ACInfo[playerid][acAnim], ac_w, ac_specact);
  4962.                                 #endif
  4963.                                 #if defined OnCheatDetected
  4964.                                     ac_KickWithCode(playerid, "", 0, 7, 1);
  4965.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  4966.                                     ACInfo[playerid][acCheatCount][15] = 0;
  4967.                                 #else
  4968.                                     return ac_KickWithCode(playerid, "", 0, 7, 1);
  4969.                                 #endif
  4970.                             }
  4971.                             #if defined OnCheatWarning
  4972.                                 else OnCheatWarning(playerid, "", 0, 7, 1, ACInfo[playerid][acCheatCount][15]);
  4973.                             #endif
  4974.                         }
  4975.                         else ACInfo[playerid][acCheatCount][15] = 0;
  4976.                     }
  4977.                     if(ACInfo[playerid][acSet][4] != -1)
  4978.                     {
  4979.                         if(ac_specact == ACInfo[playerid][acSet][4]) ACInfo[playerid][acSet][4] = -1;
  4980.                         else if(ac_gtc > ACInfo[playerid][acGtc][6] + ac_gpp)
  4981.                         {
  4982.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][6] &&
  4983.                             ac_specact != SPECIAL_ACTION_DUCK &&
  4984.                             !(SPECIAL_ACTION_ENTER_VEHICLE <= ac_specact <= SPECIAL_ACTION_EXIT_VEHICLE))
  4985.                             {
  4986.                                 if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS)
  4987.                                 {
  4988.                                     #if defined DEBUG
  4989.                                         printf(DEBUG_CODE_5, playerid, "SetPlayerSpecialAction");
  4990.                                         printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSet][4], ac_specact);
  4991.                                     #endif
  4992.                                     #if defined OnCheatDetected
  4993.                                         ac_KickWithCode(playerid, "", 0, 52, 12);
  4994.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  4995.                                         ACInfo[playerid][acSet][4] = -1;
  4996.                                     #else
  4997.                                         return ac_KickWithCode(playerid, "", 0, 52, 12);
  4998.                                     #endif
  4999.                                 }
  5000.                                 #if defined OnNOPWarning
  5001.                                     else OnNOPWarning(playerid, 12, ACInfo[playerid][acNOPCount][6]);
  5002.                                 #endif
  5003.                             }
  5004.                             else if(++ACInfo[playerid][acNOPCount][6] > AC_MAX_NOP_WARNINGS) ACInfo[playerid][acSet][4] = -1;
  5005.                             #undef AC_MAX_NOP_WARNINGS
  5006.                         }
  5007.                     }
  5008.                     else if(ac_specact != ACInfo[playerid][acSpecAct])
  5009.                     {
  5010.                         if(ac_specact == ACInfo[playerid][acNextSpecAct]) ACInfo[playerid][acNextSpecAct] = -1;
  5011.                         else if(ACInfo[playerid][acACAllow][18])
  5012.                         {
  5013.                             switch(ac_specact)
  5014.                             {
  5015.                                 case SPECIAL_ACTION_NONE:
  5016.                                 {
  5017.                                     switch(ACInfo[playerid][acSpecAct])
  5018.                                     {
  5019.                                         case SPECIAL_ACTION_USECELLPHONE, SPECIAL_ACTION_CUFFED, 25:
  5020.                                         {
  5021.                                             #if defined OnCheatDetected
  5022.                                                 ac_KickWithCode(playerid, "", 0, 18, 1);
  5023.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5024.                                             #else
  5025.                                                 return ac_KickWithCode(playerid, "", 0, 18, 1);
  5026.                                             #endif
  5027.                                         }
  5028.                                     }
  5029.                                 }
  5030.                                 case SPECIAL_ACTION_DUCK:
  5031.                                 {
  5032.                                     if(ACInfo[playerid][acSpecAct] > SPECIAL_ACTION_NONE &&
  5033.                                     !(SPECIAL_ACTION_DRINK_BEER <= ACInfo[playerid][acSpecAct] <= SPECIAL_ACTION_CUFFED))
  5034.                                     {
  5035.                                         #if defined DEBUG
  5036.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d", ACInfo[playerid][acSpecAct], ac_specact);
  5037.                                         #endif
  5038.                                         #if defined OnCheatDetected
  5039.                                             ac_KickWithCode(playerid, "", 0, 18, 2);
  5040.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5041.                                         #else
  5042.                                             return ac_KickWithCode(playerid, "", 0, 18, 2);
  5043.                                         #endif
  5044.                                     }
  5045.                                 }
  5046.                                 case SPECIAL_ACTION_USEJETPACK:
  5047.                                 {
  5048.                                     if((ac_tmp = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acDropJpX], ACInfo[playerid][acDropJpY], ACInfo[playerid][acDropJpZ])) > 15.0)
  5049.                                     {
  5050.                                         #if defined DEBUG
  5051.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, dist: %f",
  5052.                                             ACInfo[playerid][acSpecAct], ac_specact, ac_tmp);
  5053.                                         #endif
  5054.                                         #if defined OnCheatDetected
  5055.                                             ac_KickWithCode(playerid, "", 0, 18, 3);
  5056.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5057.                                         #else
  5058.                                             return ac_KickWithCode(playerid, "", 0, 18, 3);
  5059.                                         #endif
  5060.                                     }
  5061.                                     else ACInfo[playerid][acNextSpecAct] = ACInfo[playerid][acSpecAct];
  5062.                                     ACInfo[playerid][acDropJpX] = ACInfo[playerid][acDropJpY] = ACInfo[playerid][acDropJpZ] = 25000.0;
  5063.                                 }
  5064.                                 case SPECIAL_ACTION_ENTER_VEHICLE:
  5065.                                 {
  5066.                                     switch(ACInfo[playerid][acSpecAct])
  5067.                                     {
  5068.                                         case SPECIAL_ACTION_DANCE1, SPECIAL_ACTION_DANCE2, SPECIAL_ACTION_DANCE3, SPECIAL_ACTION_DANCE4, SPECIAL_ACTION_USECELLPHONE, 68:
  5069.                                         {
  5070.                                             #if defined OnCheatDetected
  5071.                                                 ac_KickWithCode(playerid, "", 0, 18, 4);
  5072.                                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  5073.                                             #else
  5074.                                                 return ac_KickWithCode(playerid, "", 0, 18, 4);
  5075.                                             #endif
  5076.                                         }
  5077.                                     }
  5078.                                 }
  5079.                                 default:
  5080.                                 {
  5081.                                     if(!((SPECIAL_ACTION_DRINK_BEER <= ac_specact <= SPECIAL_ACTION_CUFFED &&
  5082.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_DUCK ||
  5083.                                     ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_ENTER_VEHICLE) &&
  5084.                                     ac_specact == ACInfo[playerid][acLastSpecAct]) &&
  5085.                                     (ACInfo[playerid][acVeh] == 0 || ac_specact != SPECIAL_ACTION_EXIT_VEHICLE &&
  5086.                                     !(SPECIAL_ACTION_CUFFED <= ac_specact <= 25) &&
  5087.                                     ac_specact != SPECIAL_ACTION_USECELLPHONE))
  5088.                                     {
  5089.                                         #if defined DEBUG
  5090.                                             printf("[Nex-AC debug] AC spec act: %d, spec act: %d, Last spec act: %d, old veh: %d",
  5091.                                             ACInfo[playerid][acSpecAct], ac_specact, ACInfo[playerid][acLastSpecAct], ACInfo[playerid][acVeh]);
  5092.                                         #endif
  5093.                                         #if defined OnCheatDetected
  5094.                                             ac_KickWithCode(playerid, "", 0, 18, 5);
  5095.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5096.                                         #else
  5097.                                             return ac_KickWithCode(playerid, "", 0, 18, 5);
  5098.                                         #endif
  5099.                                     }
  5100.                                 }
  5101.                             }
  5102.                         }
  5103.                         ACInfo[playerid][acLastSpecAct] = ACInfo[playerid][acSpecAct];
  5104.                     }
  5105.                     if(!IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  5106.                     GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  5107.                     {
  5108.                         if(ac_dist > 0.7)
  5109.                         {
  5110.                             if(ac_dist >= 40.0 && ac_dist_set >= 40.0)
  5111.                             {
  5112.                                 #if defined VectorSize
  5113.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5114.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5115.                                 VectorSize(ac_pX - ACInfo[playerid][acPosX], ac_pY - ACInfo[playerid][acPosY], 0.0) >= 180.0))
  5116.                                 #else
  5117.                                 if(ACInfo[playerid][acACAllow][2] && !ACInfo[playerid][acIntEnterExits] &&
  5118.                                 (ACInfo[playerid][acPosZ] > -95.0 || ac_pZ - ACInfo[playerid][acPosZ] < 40.0 ||
  5119.                                 floatsqroot(floatpower(ac_pX - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_pY - ACInfo[playerid][acPosY], 2.0)) >= 180.0))
  5120.                                 #endif
  5121.                                 {
  5122.                                     #if defined DEBUG
  5123.                                         printf("[Nex-AC debug] Dist: %f, dist set: %f, speed: %d, old pos x, y, z: %f, %f, %f",
  5124.                                         ac_dist, ac_dist_set, ac_s, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5125.                                     #endif
  5126.                                     #if defined OnCheatDetected
  5127.                                         ac_KickWithCode(playerid, "", 0, 2, 2);
  5128.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5129.                                     #else
  5130.                                         return ac_KickWithCode(playerid, "", 0, 2, 2);
  5131.                                     #endif
  5132.                                 }
  5133.                                 else
  5134.                                 {
  5135.                                     ACInfo[playerid][acLastPosX] = ac_pX;
  5136.                                     ACInfo[playerid][acLastPosY] = ac_pY;
  5137.                                 }
  5138.                             }
  5139.                             else if(ac_s <= ac_dist * (ac_dist < 1.0 ? 14.0 : 5.0) && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  5140.                             {
  5141.                                 if(ac_s < 3 && ac_dist >= 15.0)
  5142.                                 {
  5143.                                     if(ACInfo[playerid][acACAllow][2])
  5144.                                     {
  5145.                                         #if defined DEBUG
  5146.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5147.                                         #endif
  5148.                                         #if defined OnCheatDetected
  5149.                                             ac_KickWithCode(playerid, "", 0, 2, 3);
  5150.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5151.                                         #else
  5152.                                             return ac_KickWithCode(playerid, "", 0, 2, 3);
  5153.                                         #endif
  5154.                                     }
  5155.                                 }
  5156.                                 else if(ACInfo[playerid][acACAllow][0] && (ac_s || ac_dist >= 3.0))
  5157.                                 {
  5158.                                     if(++ACInfo[playerid][acCheatCount][1] > AC_MAX_AIR_WARNINGS)
  5159.                                     {
  5160.                                         #undef AC_MAX_AIR_WARNINGS
  5161.                                         #if defined DEBUG
  5162.                                             printf("[Nex-AC debug] Speed: %d, dist: %f", ac_s, ac_dist);
  5163.                                         #endif
  5164.                                         #if defined OnCheatDetected
  5165.                                             ac_KickWithCode(playerid, "", 0, 0);
  5166.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5167.                                             ACInfo[playerid][acCheatCount][1] = 0;
  5168.                                         #else
  5169.                                             return ac_KickWithCode(playerid, "", 0, 0);
  5170.                                         #endif
  5171.                                     }
  5172.                                     #if defined OnCheatWarning
  5173.                                         else OnCheatWarning(playerid, "", 0, 0, 0, ACInfo[playerid][acCheatCount][1]);
  5174.                                     #endif
  5175.                                 }
  5176.                             }
  5177.                         }
  5178.                         if(ac_gtc > ACInfo[playerid][acGtc][10] + ac_gpp)
  5179.                         {
  5180.                             if(ACInfo[playerid][acACAllow][9] && ACInfo[playerid][acSpeed] < ac_s)
  5181.                             {
  5182.                                 if(ac_s > 530)
  5183.                                 {
  5184.                                     #if defined DEBUG
  5185.                                         printf("[Nex-AC debug] Speed: %d, old speed: %d", ac_s, ACInfo[playerid][acSpeed]);
  5186.                                     #endif
  5187.                                     #if defined OnCheatDetected
  5188.                                         ac_KickWithCode(playerid, "", 0, 9, 1);
  5189.                                         if(ACInfo[playerid][acKicked] > 0) return 0;
  5190.                                     #else
  5191.                                         return ac_KickWithCode(playerid, "", 0, 9, 1);
  5192.                                     #endif
  5193.                                 }
  5194.                                 else if((ac_s > 257 || (ac_i = ac_GetSpeed(ac_vX, ac_vY)) > 128) &&
  5195.                                 ACInfo[playerid][acHealth] <= ac_health)
  5196.                                 {
  5197.                                     if(++ACInfo[playerid][acCheatCount][17] > AC_MAX_SPEEDHACK_WARNINGS)
  5198.                                     {
  5199.                                         #undef AC_MAX_SPEEDHACK_WARNINGS
  5200.                                         #if defined DEBUG
  5201.                                             printf("[Nex-AC debug] Speed: %d, speed x, y: %d, old speed: %d",
  5202.                                             ac_s, ac_i, ACInfo[playerid][acSpeed]);
  5203.                                         #endif
  5204.                                         #if defined OnCheatDetected
  5205.                                             ac_KickWithCode(playerid, "", 0, 9, 2);
  5206.                                             if(ACInfo[playerid][acKicked] > 0) return 0;
  5207.                                             ACInfo[playerid][acCheatCount][17] = 0;
  5208.                                         #else
  5209.                                             return ac_KickWithCode(playerid, "", 0, 9, 2);
  5210.                                         #endif
  5211.                                     }
  5212.                                     #if defined OnCheatWarning
  5213.                                         else OnCheatWarning(playerid, "", 0, 9, 2, ACInfo[playerid][acCheatCount][17]);
  5214.                                     #endif
  5215.                                 }
  5216.                                 else ACInfo[playerid][acCheatCount][17] = 0;
  5217.                             }
  5218.                             ACInfo[playerid][acSpeed] = ac_s;
  5219.                         }
  5220.                     }
  5221.                     else ACInfo[playerid][acSpeed] = ac_s;
  5222.                     ACInfo[playerid][acAnim] = ac_sa;
  5223.                 }
  5224.                 ACInfo[playerid][acSpecAct] = ac_specact;
  5225.                 ACInfo[playerid][acHealth] = ac_health;
  5226.                 ACInfo[playerid][acArmour] = ac_armour;
  5227.             }
  5228.             ACInfo[playerid][acVeh] = ac_vehid;
  5229.             if(ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp) ACInfo[playerid][acLastWeapon] = ac_w;
  5230.             ACInfo[playerid][acPosX] = ac_pX;
  5231.             ACInfo[playerid][acPosY] = ac_pY;
  5232.             ACInfo[playerid][acPosZ] = ac_pZ;
  5233.         }
  5234.     }
  5235.     ac_gpp = 1;
  5236.     ACInfo[playerid][acUpdateTick] = ac_gtc;
  5237.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5238.         && defined ac_OnPlayerUpdate
  5239.         ac_gpp = ac_OnPlayerUpdate(playerid);
  5240.     #endif
  5241.     if(ACInfo[playerid][acACAllow][33] && ac_gpp) return ACInfo[playerid][acUnFrozen];
  5242.     return ac_gpp;
  5243. }
  5244.  
  5245. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5246.     #if defined _ALS_OnPlayerUpdate
  5247.         #undef OnPlayerUpdate
  5248.     #else
  5249.         #define _ALS_OnPlayerUpdate
  5250.     #endif
  5251.     #define OnPlayerUpdate ac_OnPlayerUpdate
  5252.     #if defined ac_OnPlayerUpdate
  5253.         forward ac_OnPlayerUpdate(playerid);
  5254.     #endif
  5255. #endif
  5256.  
  5257. #if defined _inc_y_hooks || defined _INC_y_hooks
  5258.     hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5259. #else
  5260.     public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  5261. #endif
  5262. {
  5263.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5264.     if(!IsPlayerNPC(playerid))
  5265.     {
  5266.         if((newkeys & KEY_SECONDARY_ATTACK) && ACInfo[playerid][acSpecAct] == SPECIAL_ACTION_USEJETPACK &&
  5267.         GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_USEJETPACK)
  5268.         {
  5269.             ACInfo[playerid][acDropJpX] = ACInfo[playerid][acPosX];
  5270.             ACInfo[playerid][acDropJpY] = ACInfo[playerid][acPosY];
  5271.             ACInfo[playerid][acDropJpZ] = ACInfo[playerid][acPosZ];
  5272.         }
  5273.         new ac_w = GetPlayerWeapon(playerid);
  5274.         if((newkeys & KEY_CROUCH) && (24 <= ac_w <= 25 || 33 <= ac_w <= 34)) ACInfo[playerid][acCheatCount][14] = 0;
  5275.     }
  5276.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5277.         && defined ac_OnPlayerKeyStateChange
  5278.         return ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5279.     #else
  5280.         return 1;
  5281.     #endif
  5282. }
  5283.  
  5284. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5285.     #if defined _ALS_OnPlayerKeyStateChange
  5286.         #undef OnPlayerKeyStateChange
  5287.     #else
  5288.         #define _ALS_OnPlayerKeyStateChange
  5289.     #endif
  5290.     #define OnPlayerKeyStateChange ac_OnPlayerKeyStateChange
  5291.     #if defined ac_OnPlayerKeyStateChange
  5292.         forward ac_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
  5293.     #endif
  5294. #endif
  5295.  
  5296. #if defined _inc_y_hooks || defined _INC_y_hooks
  5297.     hook OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5298. #else
  5299.     public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  5300. #endif
  5301. {
  5302.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5303.     new ac_gtc = GetTickCount();
  5304.     if(ACInfo[playerid][acACAllow][49])
  5305.     {
  5306.         if(ac_gtc < ACInfo[playerid][acCall][2] + ac_Mtfc[2][0]) ac_FloodDetect(playerid, 2);
  5307.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5308.         else ACInfo[playerid][acFloodCount][2] = ACInfo[playerid][acFloodCount][27] = 0;
  5309.     }
  5310.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][2] = ac_gtc;
  5311.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5312.         && defined ac_OnPlayerClickMap
  5313.         return ac_OnPlayerClickMap(playerid, fX, fY, fZ);
  5314.     #else
  5315.         return 0;
  5316.     #endif
  5317. }
  5318.  
  5319. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5320.     #if defined _ALS_OnPlayerClickMap
  5321.         #undef OnPlayerClickMap
  5322.     #else
  5323.         #define _ALS_OnPlayerClickMap
  5324.     #endif
  5325.     #define OnPlayerClickMap ac_OnPlayerClickMap
  5326.     #if defined ac_OnPlayerClickMap
  5327.         forward ac_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
  5328.     #endif
  5329. #endif
  5330.  
  5331. #if defined _inc_y_hooks || defined _INC_y_hooks
  5332.     hook OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5333. #else
  5334.     public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  5335. #endif
  5336. {
  5337.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5338.     new ac_gtc = GetTickCount();
  5339.     if(ACInfo[playerid][acACAllow][49])
  5340.     {
  5341.         if(ac_gtc < ACInfo[playerid][acCall][3] + ac_Mtfc[3][0])
  5342.         {
  5343.             ac_FloodDetect(playerid, 3);
  5344.             return 1;
  5345.         }
  5346.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5347.         else ACInfo[playerid][acFloodCount][3] = ACInfo[playerid][acFloodCount][27] = 0;
  5348.     }
  5349.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][3] = ac_gtc;
  5350.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5351.         && defined ac_OnPlayerClickPlayer
  5352.         return ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5353.     #else
  5354.         return 0;
  5355.     #endif
  5356. }
  5357.  
  5358. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5359.     #if defined _ALS_OnPlayerClickPlayer
  5360.         #undef OnPlayerClickPlayer
  5361.     #else
  5362.         #define _ALS_OnPlayerClickPlayer
  5363.     #endif
  5364.     #define OnPlayerClickPlayer ac_OnPlayerClickPlayer
  5365.     #if defined ac_OnPlayerClickPlayer
  5366.         forward ac_OnPlayerClickPlayer(playerid, clickedplayerid, source);
  5367.     #endif
  5368. #endif
  5369.  
  5370. #if defined _inc_y_hooks || defined _INC_y_hooks
  5371.     hook OnPlayerClickTextDraw(playerid, Text:clickedid)
  5372. #else
  5373.     public OnPlayerClickTextDraw(playerid, Text:clickedid)
  5374. #endif
  5375. {
  5376.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5377.     new ac_gtc = GetTickCount();
  5378.     if(ACInfo[playerid][acACAllow][49])
  5379.     {
  5380.         if(ac_gtc < ACInfo[playerid][acCall][4] + ac_Mtfc[4][0])
  5381.         {
  5382.             ac_FloodDetect(playerid, 4);
  5383.             return 1;
  5384.         }
  5385.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5386.         else ACInfo[playerid][acFloodCount][4] = ACInfo[playerid][acFloodCount][27] = 0;
  5387.     }
  5388.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][4] = ac_gtc;
  5389.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5390.         && defined ac_OnPlayerClickTextDraw
  5391.         return ac_OnPlayerClickTextDraw(playerid, clickedid);
  5392.     #else
  5393.         return 0;
  5394.     #endif
  5395. }
  5396.  
  5397. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5398.     #if defined _ALS_OnPlayerClickTextDraw
  5399.         #undef OnPlayerClickTextDraw
  5400.     #else
  5401.         #define _ALS_OnPlayerClickTextDraw
  5402.     #endif
  5403.     #define OnPlayerClickTextDraw ac_OnPlayerClickTextDraw
  5404.     #if defined ac_OnPlayerClickTextDraw
  5405.         forward ac_OnPlayerClickTextDraw(playerid, Text:clickedid);
  5406.     #endif
  5407. #endif
  5408.  
  5409. #if defined _inc_y_hooks || defined _INC_y_hooks
  5410.     hook OnPlayerCommandText(playerid, cmdtext[])
  5411. #else
  5412.     public OnPlayerCommandText(playerid, cmdtext[])
  5413. #endif
  5414. {
  5415.     if(ACInfo[playerid][acKicked] > 0) return 1;
  5416.     if(!IsPlayerNPC(playerid))
  5417.     {
  5418.         new ac_gtc = GetTickCount();
  5419.         if(ACInfo[playerid][acACAllow][49])
  5420.         {
  5421.             if(ac_gtc < ACInfo[playerid][acCall][5] + ac_Mtfc[5][0])
  5422.             {
  5423.                 ac_FloodDetect(playerid, 5);
  5424.                 return 1;
  5425.             }
  5426.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5427.             else ACInfo[playerid][acFloodCount][5] = ACInfo[playerid][acFloodCount][27] = 0;
  5428.         }
  5429.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][5] = ac_gtc;
  5430.     }
  5431.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5432.         && defined ac_OnPlayerCommandText
  5433.         return ac_OnPlayerCommandText(playerid, cmdtext);
  5434.     #else
  5435.         return 0;
  5436.     #endif
  5437. }
  5438.  
  5439. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5440.     #if defined _ALS_OnPlayerCommandText
  5441.         #undef OnPlayerCommandText
  5442.     #else
  5443.         #define _ALS_OnPlayerCommandText
  5444.     #endif
  5445.     #define OnPlayerCommandText ac_OnPlayerCommandText
  5446.     #if defined ac_OnPlayerCommandText
  5447.         forward ac_OnPlayerCommandText(playerid, cmdtext[]);
  5448.     #endif
  5449. #endif
  5450.  
  5451. #if defined _inc_y_hooks || defined _INC_y_hooks
  5452.     hook OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5453. #else
  5454.     public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  5455. #endif
  5456. {
  5457.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5458.     new ac_gtc = GetTickCount();
  5459.     if(ACInfo[playerid][acACAllow][49])
  5460.     {
  5461.         if(ac_gtc < ACInfo[playerid][acCall][6] + ac_Mtfc[6][0]) ac_FloodDetect(playerid, 6);
  5462.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5463.         else ACInfo[playerid][acFloodCount][6] = ACInfo[playerid][acFloodCount][27] = 0;
  5464.     }
  5465.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][6] = ac_gtc;
  5466.     new ac_model = GetVehicleModel(vehicleid);
  5467.     if(ACInfo[playerid][acACAllow][44] && !(569 <= ac_model <= 570) && !IsVehicleStreamedIn(vehicleid, playerid))
  5468.     {
  5469.         #if defined DEBUG
  5470.             printf("[Nex-AC debug] Veh: %d, veh model: %d, ispassenger: %d", vehicleid, ac_model, ispassenger);
  5471.         #endif
  5472.         return ac_KickWithCode(playerid, "", 0, 44, 1);
  5473.     }
  5474.     new ac_doors, ac_tmp;
  5475.     GetVehicleParamsEx(vehicleid, ac_tmp, ac_tmp, ac_tmp, ac_doors, ac_tmp, ac_tmp, ac_tmp);
  5476.     if(ispassenger || ac_doors != VEHICLE_PARAMS_ON)
  5477.     {
  5478.         if(ACInfo[playerid][acEnterVeh] != vehicleid)
  5479.         {
  5480.             ACInfo[playerid][acEnterVeh] = vehicleid;
  5481.             if(ac_model == 570 || ac_IsABoat(ac_model)) ACInfo[playerid][acEnterVehTick] = 0;
  5482.             else ACInfo[playerid][acEnterVehTick] = ac_gtc;
  5483.         }
  5484.     }
  5485.     else ACInfo[playerid][acEnterVeh] = 0;
  5486.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5487.         && defined ac_OnPlayerEnterVehicle
  5488.         return ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5489.     #else
  5490.         return 1;
  5491.     #endif
  5492. }
  5493.  
  5494. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5495.     #if defined _ALS_OnPlayerEnterVehicle
  5496.         #undef OnPlayerEnterVehicle
  5497.     #else
  5498.         #define _ALS_OnPlayerEnterVehicle
  5499.     #endif
  5500.     #define OnPlayerEnterVehicle ac_OnPlayerEnterVehicle
  5501.     #if defined ac_OnPlayerEnterVehicle
  5502.         forward ac_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
  5503.     #endif
  5504. #endif
  5505.  
  5506. #if defined _inc_y_hooks || defined _INC_y_hooks
  5507.     hook OnPlayerExitVehicle(playerid, vehicleid)
  5508. #else
  5509.     public OnPlayerExitVehicle(playerid, vehicleid)
  5510. #endif
  5511. {
  5512.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5513.     new ac_gtc = GetTickCount();
  5514.     if(ACInfo[playerid][acACAllow][49])
  5515.     {
  5516.         if(ac_gtc < ACInfo[playerid][acCall][7] + ac_Mtfc[7][0]) ac_FloodDetect(playerid, 7);
  5517.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5518.         else ACInfo[playerid][acFloodCount][7] = ACInfo[playerid][acFloodCount][27] = 0;
  5519.     }
  5520.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][7] = ac_gtc;
  5521.     if(ACInfo[playerid][acACAllow][44] && !IsVehicleStreamedIn(vehicleid, playerid))
  5522.     {
  5523.         #if defined DEBUG
  5524.             printf("[Nex-AC debug] Veh: %d, veh model: %d", vehicleid, GetVehicleModel(vehicleid));
  5525.         #endif
  5526.         return ac_KickWithCode(playerid, "", 0, 44, 5);
  5527.     }
  5528.     if(ac_IsAnAircraft(GetVehicleModel(ACInfo[playerid][acVeh]))) ACInfo[playerid][acParachute] = 1;
  5529.     else if(ACInfo[playerid][acParachute] != 2) ACInfo[playerid][acParachute] = 0;
  5530.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5531.         && defined ac_OnPlayerExitVehicle
  5532.         return ac_OnPlayerExitVehicle(playerid, vehicleid);
  5533.     #else
  5534.         return 1;
  5535.     #endif
  5536. }
  5537.  
  5538. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5539.     #if defined _ALS_OnPlayerExitVehicle
  5540.         #undef OnPlayerExitVehicle
  5541.     #else
  5542.         #define _ALS_OnPlayerExitVehicle
  5543.     #endif
  5544.     #define OnPlayerExitVehicle ac_OnPlayerExitVehicle
  5545.     #if defined ac_OnPlayerExitVehicle
  5546.         forward ac_OnPlayerExitVehicle(playerid, vehicleid);
  5547.     #endif
  5548. #endif
  5549.  
  5550. #if defined OnPlayerPickUpDynamicPickup\
  5551.     && defined Streamer_GetDistanceToItem\
  5552.     && defined Streamer_GetIntData
  5553.     #if defined _inc_y_hooks || defined _INC_y_hooks
  5554.         #if defined STREAMER_ENABLE_TAGS
  5555.             hook OnPlayerPickUpDynPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  5556.         #else
  5557.             hook OnPlayerPickUpDynPickup(playerid, pickupid)
  5558.         #endif
  5559.     #else
  5560.         #if defined STREAMER_ENABLE_TAGS
  5561.             public OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid)
  5562.         #else
  5563.             public OnPlayerPickUpDynamicPickup(playerid, pickupid)
  5564.         #endif
  5565.     #endif
  5566.     {
  5567.         if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5568.         new ac_i = GetTickCount();
  5569.         if(ACInfo[playerid][acACAllow][49])
  5570.         {
  5571.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  5572.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5573.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  5574.         }
  5575.         if(ACInfo[playerid][acACAllow][6])
  5576.         {
  5577.             new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist, Float:ac_dist_set;
  5578.             GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  5579.             Streamer_GetDistanceToItem(ac_x, ac_y, ac_z, STREAMER_TYPE_PICKUP, pickupid, ac_dist);
  5580.             Streamer_GetDistanceToItem(ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], (ACInfo[playerid][acTpToZ] ? ac_z : ACInfo[playerid][acSetPosZ]), STREAMER_TYPE_PICKUP, pickupid, ac_dist_set);
  5581.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  5582.             {
  5583.                 #if defined DEBUG
  5584.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  5585.                     _:pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  5586.                 #endif
  5587.                 #if defined OnCheatDetected
  5588.                     ac_KickWithCode(playerid, "", 0, 6, 2);
  5589.                 #endif
  5590.                 return 0;
  5591.             }
  5592.         }
  5593.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  5594.         #if AC_USE_PICKUP_WEAPONS
  5595.             switch((ac_i = Streamer_GetIntData(STREAMER_TYPE_PICKUP, pickupid, E_STREAMER_EXTRA_ID)))
  5596.             {
  5597.                 case 2: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  5598.                 case 3: ACInfo[playerid][acHealth] = 100;
  5599.                 case 4: ACInfo[playerid][acArmour] = 100;
  5600.                 default:
  5601.                 {
  5602.                     if(ac_i > 100)
  5603.                     {
  5604.                         ac_i -= 100;
  5605.                         new ac_s = ac_wSlot[ac_i];
  5606.                         if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  5607.                         3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  5608.                     }
  5609.                 }
  5610.             }
  5611.         #endif
  5612.         ACInfo[playerid][acLastPickup] = _:pickupid + MAX_PICKUPS;
  5613.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5614.             && defined ac_OnPlayerPickUpDynamicPickup
  5615.             return ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  5616.         #else
  5617.             return 1;
  5618.         #endif
  5619.     }
  5620.  
  5621.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5622.         #if defined _ALS_OnPlayerPickUpDynamicPicku\
  5623.             || defined _ALS_OnPlayerPickUpDynPickup\
  5624.             || defined _ALS_OnPlayerPickUpDynamicPick || defined _ALS_OnPlayerPickUpDynamicPUp
  5625.             #undef OnPlayerPickUpDynamicPickup
  5626.         #else
  5627.             #define _ALS_OnPlayerPickUpDynPickup
  5628.         #endif
  5629.         #define OnPlayerPickUpDynamicPickup ac_OnPlayerPickUpDynamicPickup
  5630.         #if defined ac_OnPlayerPickUpDynamicPickup
  5631.             #if defined STREAMER_ENABLE_TAGS
  5632.                 forward ac_OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid);
  5633.             #else
  5634.                 forward ac_OnPlayerPickUpDynamicPickup(playerid, pickupid);
  5635.             #endif
  5636.         #endif
  5637.     #endif
  5638. #endif
  5639.  
  5640. #if defined _inc_y_hooks || defined _INC_y_hooks
  5641.     hook OnPlayerPickUpPickup(playerid, pickupid)
  5642. #else
  5643.     public OnPlayerPickUpPickup(playerid, pickupid)
  5644. #endif
  5645. {
  5646.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0 || !(0 <= pickupid < MAX_PICKUPS)) return 0;
  5647.     #if defined Streamer_GetItemStreamerID\
  5648.         && defined IsValidDynamicPickup
  5649.         #if defined STREAMER_ENABLE_TAGS
  5650.             new STREAMER_TAG_PICKUP:streamerid = STREAMER_TAG_PICKUP:Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  5651.         #else
  5652.             new streamerid = Streamer_GetItemStreamerID(playerid, STREAMER_TYPE_PICKUP, pickupid);
  5653.         #endif
  5654.         if(!IsValidDynamicPickup(streamerid))
  5655.         {
  5656.     #endif
  5657.         new ac_i = GetTickCount();
  5658.         if(ACInfo[playerid][acACAllow][49])
  5659.         {
  5660.             if(ac_i < ACInfo[playerid][acCall][8] + ac_Mtfc[8][0]) ac_FloodDetect(playerid, 8);
  5661.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5662.             else ACInfo[playerid][acFloodCount][8] = ACInfo[playerid][acFloodCount][27] = 0;
  5663.         }
  5664.         if(ACInfo[playerid][acACAllow][6])
  5665.         {
  5666.             #if defined VectorSize
  5667.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  5668.                 Float:ac_dist_set = VectorSize(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], (ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ]);
  5669.             #else
  5670.                 new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACPickInfo[pickupid][acPosX], ACPickInfo[pickupid][acPosY], ACPickInfo[pickupid][acPosZ]),
  5671.                 Float:ac_dist_set = floatsqroot(floatpower(ACInfo[playerid][acSetPosX] - ACPickInfo[pickupid][acPosX], 2.0) + floatpower(ACInfo[playerid][acSetPosY] - ACPickInfo[pickupid][acPosY], 2.0) + floatpower((ACInfo[playerid][acTpToZ] ? ACPickInfo[pickupid][acPosZ] : ACInfo[playerid][acSetPosZ]) - ACPickInfo[pickupid][acPosZ], 2.0));
  5672.             #endif
  5673.             if(ac_dist > 15.0 && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set > 15.0))
  5674.             {
  5675.                 #if defined DEBUG
  5676.                     printf("[Nex-AC debug] Pickupid: %d, dist: %f, dist set: %f, acSet[8]: %d, playerid: %d",
  5677.                     pickupid, ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], playerid);
  5678.                 #endif
  5679.                 #if defined OnCheatDetected
  5680.                     ac_KickWithCode(playerid, "", 0, 6, 1);
  5681.                 #endif
  5682.                 return 0;
  5683.             }
  5684.         }
  5685.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][8] = ac_i;
  5686.         #if AC_USE_PICKUP_WEAPONS
  5687.             switch(ACPickInfo[pickupid][acType])
  5688.             {
  5689.                 case 1:
  5690.                 {
  5691.                     ac_i = ACPickInfo[pickupid][acWeapon];
  5692.                     new ac_s = ac_wSlot[ac_i];
  5693.                     if(ACInfo[playerid][acWeapon][ac_s] == ac_i ||
  5694.                     3 <= ac_s <= 5 && ACInfo[playerid][acWeapon][ac_s] > 0) ACInfo[playerid][acAmmo][ac_s] += ac_pAmmo[ac_i];
  5695.                 }
  5696.                 case 2: ACInfo[playerid][acSpecAct] = SPECIAL_ACTION_USEJETPACK;
  5697.                 case 3: ACInfo[playerid][acHealth] = 100;
  5698.                 case 4: ACInfo[playerid][acArmour] = 100;
  5699.             }
  5700.         #endif
  5701.         ACInfo[playerid][acLastPickup] = pickupid;
  5702.     #if defined Streamer_GetItemStreamerID\
  5703.         && defined IsValidDynamicPickup
  5704.         }
  5705.     #endif
  5706.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5707.         && defined ac_OnPlayerPickUpPickup
  5708.         return ac_OnPlayerPickUpPickup(playerid, pickupid);
  5709.     #else
  5710.         return 1;
  5711.     #endif
  5712. }
  5713.  
  5714. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5715.     #if defined _ALS_OnPlayerPickUpPickup
  5716.         #undef OnPlayerPickUpPickup
  5717.     #else
  5718.         #define _ALS_OnPlayerPickUpPickup
  5719.     #endif
  5720.     #define OnPlayerPickUpPickup ac_OnPlayerPickUpPickup
  5721.     #if defined ac_OnPlayerPickUpPickup
  5722.         forward ac_OnPlayerPickUpPickup(playerid, pickupid);
  5723.     #endif
  5724. #endif
  5725.  
  5726. #if defined _inc_y_hooks || defined _INC_y_hooks
  5727.     hook OnPlayerRequestClass(playerid, classid)
  5728. #else
  5729.     public OnPlayerRequestClass(playerid, classid)
  5730. #endif
  5731. {
  5732.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5733.     if(!IsPlayerNPC(playerid))
  5734.     {
  5735.         new ac_gtc = GetTickCount();
  5736.         if(ACInfo[playerid][acACAllow][49])
  5737.         {
  5738.             if(ac_gtc < ACInfo[playerid][acCall][9] + ac_Mtfc[9][0]) ac_FloodDetect(playerid, 9);
  5739.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5740.             else ACInfo[playerid][acFloodCount][9] = ACInfo[playerid][acFloodCount][27] = 0;
  5741.         }
  5742.         if(ACInfo[playerid][acDead]) ACInfo[playerid][acSpawned] = false;
  5743.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][9] = ac_gtc;
  5744.         ACInfo[playerid][acSpawnPosX] = ac_ClassPos[classid][0];
  5745.         ACInfo[playerid][acSpawnPosY] = ac_ClassPos[classid][1];
  5746.         ACInfo[playerid][acSpawnPosZ] = ac_ClassPos[classid][2];
  5747.         ACInfo[playerid][acSpawnWeapon1] = ac_ClassWeapon[classid][0][0];
  5748.         ACInfo[playerid][acSpawnAmmo1] = ac_ClassWeapon[classid][0][1];
  5749.         ACInfo[playerid][acSpawnWeapon2] = ac_ClassWeapon[classid][1][0];
  5750.         ACInfo[playerid][acSpawnAmmo2] = ac_ClassWeapon[classid][1][1];
  5751.         ACInfo[playerid][acSpawnWeapon3] = ac_ClassWeapon[classid][2][0];
  5752.         ACInfo[playerid][acSpawnAmmo3] = ac_ClassWeapon[classid][2][1];
  5753.     }
  5754.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5755.         && defined ac_OnPlayerRequestClass
  5756.         return ac_OnPlayerRequestClass(playerid, classid);
  5757.     #else
  5758.         return 1;
  5759.     #endif
  5760. }
  5761.  
  5762. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5763.     #if defined _ALS_OnPlayerRequestClass
  5764.         #undef OnPlayerRequestClass
  5765.     #else
  5766.         #define _ALS_OnPlayerRequestClass
  5767.     #endif
  5768.     #define OnPlayerRequestClass ac_OnPlayerRequestClass
  5769.     #if defined ac_OnPlayerRequestClass
  5770.         forward ac_OnPlayerRequestClass(playerid, classid);
  5771.     #endif
  5772. #endif
  5773.  
  5774. #if defined _inc_y_hooks || defined _INC_y_hooks
  5775.     hook OnPlayerSelectedMenuRow(playerid, row)
  5776. #else
  5777.     public OnPlayerSelectedMenuRow(playerid, row)
  5778. #endif
  5779. {
  5780.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  5781.     new ac_gtc = GetTickCount();
  5782.     if(ACInfo[playerid][acACAllow][49])
  5783.     {
  5784.         if(ac_gtc < ACInfo[playerid][acCall][10] + ac_Mtfc[10][0]) ac_FloodDetect(playerid, 10);
  5785.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5786.         else ACInfo[playerid][acFloodCount][10] = ACInfo[playerid][acFloodCount][27] = 0;
  5787.     }
  5788.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][10] = ac_gtc;
  5789.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  5790.         && defined ac_OnPlayerSelectedMenuRow
  5791.         return ac_OnPlayerSelectedMenuRow(playerid, row);
  5792.     #else
  5793.         return 1;
  5794.     #endif
  5795. }
  5796.  
  5797. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  5798.     #if defined _ALS_OnPlayerSelectedMenuRow
  5799.         #undef OnPlayerSelectedMenuRow
  5800.     #else
  5801.         #define _ALS_OnPlayerSelectedMenuRow
  5802.     #endif
  5803.     #define OnPlayerSelectedMenuRow ac_OnPlayerSelectedMenuRow
  5804.     #if defined ac_OnPlayerSelectedMenuRow
  5805.         forward ac_OnPlayerSelectedMenuRow(playerid, row);
  5806.     #endif
  5807. #endif
  5808.  
  5809. #if defined _inc_y_hooks || defined _INC_y_hooks
  5810.     hook OnPlayerStateChange(playerid, newstate, oldstate)
  5811. #else
  5812.     public OnPlayerStateChange(playerid, newstate, oldstate)
  5813. #endif
  5814. {
  5815.     if(ACInfo[playerid][acKicked] > 0) return 0;
  5816.     if(!IsPlayerNPC(playerid))
  5817.     {
  5818.         new ac_i = GetTickCount(), ac_s = GetPlayerPing(playerid);
  5819.         if(ACInfo[playerid][acACAllow][49])
  5820.         {
  5821.             if(ac_i < ACInfo[playerid][acCall][11] + ac_Mtfc[11][0])
  5822.             {
  5823.                 if(newstate != PLAYER_STATE_ONFOOT || oldstate != PLAYER_STATE_SPAWNED)
  5824.                 {
  5825.                     new ac_model;
  5826.                     if(oldstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  5827.                     else if(newstate == PLAYER_STATE_DRIVER) ac_model = GetVehicleModel(GetPlayerVehicleID(playerid));
  5828.                     if(!ac_IsABoat(ac_model)) ac_FloodDetect(playerid, 11);
  5829.                 }
  5830.             }
  5831.             else if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  5832.             else ACInfo[playerid][acFloodCount][11] = ACInfo[playerid][acFloodCount][27] = 0;
  5833.         }
  5834.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][11] = ac_i;
  5835.         switch(oldstate)
  5836.         {
  5837.             case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
  5838.             {
  5839.                 if(ACInfo[playerid][acACAllow][48] && !(PLAYER_STATE_SPAWNED <= newstate <= PLAYER_STATE_SPECTATING))
  5840.                 {
  5841.                     #if defined DEBUG
  5842.                         printf("[Nex-AC debug] Newstate: %d, oldstate: %d", newstate, oldstate);
  5843.                     #endif
  5844.                     ac_KickWithCode(playerid, "", 0, 48, 2);
  5845.                 }
  5846.             }
  5847.             case PLAYER_STATE_DRIVER:
  5848.             {
  5849.                 new ac_t;
  5850.                 if(ACVehInfo[ACInfo[playerid][acVeh]][acDriver] == playerid) ACVehInfo[ACInfo[playerid][acVeh]][acDriver] = INVALID_PLAYER_ID;
  5851.                 GetPlayerWeaponData(playerid, 4, ac_t, ac_t);
  5852.                 if(ac_t < ACInfo[playerid][acAmmo][4] &&
  5853.                 !(ac_t < 0 <= ACInfo[playerid][acAmmo][4])) ACInfo[playerid][acAmmo][4] = ac_t;
  5854.                 ac_t = GetVehicleModel(ACInfo[playerid][acVeh]);
  5855.                 if(1 <= ACInfo[playerid][acHealth] < 5 && ac_IsABike(ac_t)) ACInfo[playerid][acHealth] = 5;
  5856.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  5857.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  5858.                 #if defined VectorSize
  5859.                 if(ACInfo[playerid][acACAllow][2] && newstate == PLAYER_STATE_ONFOOT &&
  5860.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  5861.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0) &&
  5862.                 ac_i > ACInfo[playerid][acGtc][11] + ac_s)
  5863.                 #else
  5864.                 if(ACInfo[playerid][acACAllow][2] && newstate == PLAYER_STATE_ONFOOT &&
  5865.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  5866.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0) &&
  5867.                 ac_i > ACInfo[playerid][acGtc][11] + ac_s)
  5868.                 #endif
  5869.                 {
  5870.                     if(!ac_IsAnAircraft(ac_t)) ac_z = ACInfo[playerid][acPosZ];
  5871.                     if((ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ac_z)) >= 50.0)
  5872.                     {
  5873.                         #if defined DEBUG
  5874.                             printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_t, ac_x);
  5875.                         #endif
  5876.                         ac_KickWithCode(playerid, "", 0, 2, 4);
  5877.                     }
  5878.                 }
  5879.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  5880.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  5881.                 if(ACInfo[playerid][acSet][8] == 3) ACInfo[playerid][acSet][8] = -1;
  5882.                 ACInfo[playerid][acGtc][10] = ac_i + 1650;
  5883.             }
  5884.             case PLAYER_STATE_PASSENGER:
  5885.             {
  5886.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  5887.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  5888.                 #if defined VectorSize
  5889.                 if(ACInfo[playerid][acACAllow][2] && newstate == PLAYER_STATE_ONFOOT &&
  5890.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  5891.                 VectorSize(ac_x - ACInfo[playerid][acPosX], ac_y - ACInfo[playerid][acPosY], 0.0) >= 180.0) &&
  5892.                 ac_i > ACInfo[playerid][acGtc][11] + ac_s)
  5893.                 #else
  5894.                 if(ACInfo[playerid][acACAllow][2] && newstate == PLAYER_STATE_ONFOOT &&
  5895.                 (ACInfo[playerid][acPosZ] > -95.0 || ac_z - ACInfo[playerid][acPosZ] < 40.0 ||
  5896.                 floatsqroot(floatpower(ac_x - ACInfo[playerid][acPosX], 2.0) + floatpower(ac_y - ACInfo[playerid][acPosY], 2.0)) >= 180.0) &&
  5897.                 ac_i > ACInfo[playerid][acGtc][11] + ac_s)
  5898.                 #endif
  5899.                 {
  5900.                     new ac_model = GetVehicleModel(ACInfo[playerid][acVeh]);
  5901.                     ac_s = ACVehInfo[ACInfo[playerid][acVeh]][acDriver];
  5902.                     ac_x = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5903.                     if(ac_x >= 180.0 || ac_x >= 50.0 && (ac_s == INVALID_PLAYER_ID || ac_i < ACInfo[ac_s][acUpdateTick] + 2000) && !(ac_model == 449 || 537 <= ac_model <= 538 || 569 <= ac_model <= 570))
  5904.                     {
  5905.                         #if defined DEBUG
  5906.                             if(ac_s == INVALID_PLAYER_ID) printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_model, ac_x);
  5907.                             else printf("[Nex-AC debug] Veh model: %d, driver AFK time: %d, dist: %f", ac_model, ac_i - ACInfo[ac_s][acUpdateTick], ac_x);
  5908.                         #endif
  5909.                         ac_KickWithCode(playerid, "", 0, 2, 5);
  5910.                     }
  5911.                 }
  5912.                 GetPlayerVelocity(playerid, ac_x, ac_y, ac_z);
  5913.                 ACInfo[playerid][acSpeed] = ac_GetSpeed(ac_x, ac_y, ac_z);
  5914.                 ACInfo[playerid][acGtc][10] = ac_i + 1650;
  5915.             }
  5916.         }
  5917.         switch(newstate)
  5918.         {
  5919.             case PLAYER_STATE_ONFOOT:
  5920.             {
  5921.                 ACInfo[playerid][acSet][11] = -1;
  5922.                 if(PLAYER_STATE_DRIVER <= oldstate <= PLAYER_STATE_PASSENGER)
  5923.                 {
  5924.                     GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5925.                     ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  5926.                     ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  5927.                 }
  5928.             }
  5929.             case PLAYER_STATE_DRIVER, PLAYER_STATE_PASSENGER:
  5930.             {
  5931.                 ACInfo[playerid][acSet][11] = -1;
  5932.                 ACInfo[playerid][acCheatCount][3] =
  5933.                 ACInfo[playerid][acCheatCount][4] = 0;
  5934.                 new ac_vehid = GetPlayerVehicleID(playerid);
  5935.                 ac_s = GetVehicleModel(ac_vehid);
  5936.                 if(ACInfo[playerid][acSet][9] == -1)
  5937.                 {
  5938.                     if(ACInfo[playerid][acACAllow][4])
  5939.                     {
  5940.                         if(ACInfo[playerid][acEnterVeh] != ac_vehid || ac_i < ACInfo[playerid][acEnterVehTick] + 300)
  5941.                         {
  5942.                             #if defined DEBUG
  5943.                                 printf("[Nex-AC debug] Entered veh: %d, veh: %d, veh model: %d, enter time: %d",
  5944.                                 ACInfo[playerid][acEnterVeh], ac_vehid, ac_s, ac_i - ACInfo[playerid][acEnterVehTick]);
  5945.                             #endif
  5946.                             ac_KickWithCode(playerid, "", 0, 4, 1);
  5947.                         }
  5948.                         else
  5949.                         {
  5950.                             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5951.                             if(newstate == PLAYER_STATE_DRIVER)
  5952.                             {
  5953.                                 if(ac_dist > 25.0 || ac_dist > 15.0 && ac_s != 577 && ac_s != 592)
  5954.                                 {
  5955.                                     #if defined DEBUG
  5956.                                         printf("[Nex-AC debug] Veh model: %d, dist: %f", ac_s, ac_dist);
  5957.                                     #endif
  5958.                                     ac_KickWithCode(playerid, "", 0, 4, 3);
  5959.                                 }
  5960.                             }
  5961.                             else if(!(ac_s == 449 || 537 <= ac_s <= 538 || 569 <= ac_s <= 570) &&
  5962.                             (ac_dist > 80.0 || ac_dist > 30.0 && ac_i >= ACInfo[playerid][acUpdateTick] + 1500))
  5963.                             {
  5964.                                 #if defined DEBUG
  5965.                                     printf("[Nex-AC debug] Veh model: %d, AFK time: %d, dist: %f", ac_s, ac_i - ACInfo[playerid][acUpdateTick], ac_dist);
  5966.                                 #endif
  5967.                                 ac_KickWithCode(playerid, "", 0, 4, 4);
  5968.                             }
  5969.                         }
  5970.                     }
  5971.                     if(newstate == PLAYER_STATE_DRIVER && ACInfo[playerid][acKicked] < 1)
  5972.                     {
  5973.                         ACVehInfo[ac_vehid][acDriver] = playerid;
  5974.                         GetPlayerPos(playerid, ACInfo[playerid][acPosX], ACInfo[playerid][acPosY], ACInfo[playerid][acPosZ]);
  5975.                         ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  5976.                         ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  5977.                         ACInfo[playerid][acSetVehHealth] = -1.0;
  5978.                         ACInfo[playerid][acCheatCount][11] = 0;
  5979.                         ACInfo[playerid][acVehDmgRes] = false;
  5980.                     }
  5981.                     ACInfo[playerid][acEnterVeh] = 0;
  5982.                 }
  5983.                 if(ACInfo[playerid][acACAllow][44])
  5984.                 {
  5985.                     ac_i = GetPlayerVehicleSeat(playerid);
  5986.                     if(ac_s < 400)
  5987.                     {
  5988.                         #if defined DEBUG
  5989.                             printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_i);
  5990.                         #endif
  5991.                         ac_KickWithCode(playerid, "", 0, 44, 2);
  5992.                     }
  5993.                     else if(ACInfo[playerid][acSet][9] == -1)
  5994.                     {
  5995.                         new ac_maxseats = ac_GetMaxPassengers(ac_s);
  5996.                         if(newstate == PLAYER_STATE_DRIVER)
  5997.                         {
  5998.                             if(ac_i != 0 || ac_maxseats == 15)
  5999.                             {
  6000.                                 #if defined DEBUG
  6001.                                     printf("[Nex-AC debug] Veh model: %d, seatid: %d", ac_s, ac_i);
  6002.                                 #endif
  6003.                                 ac_KickWithCode(playerid, "", 0, 44, 3);
  6004.                             }
  6005.                         }
  6006.                         else if(ac_i < 1 || ac_maxseats == 15 || ac_i > ac_maxseats && ac_s != 431 && ac_s != 437 && ac_s != 570)
  6007.                         {
  6008.                             #if defined DEBUG
  6009.                                 printf("[Nex-AC debug] Veh model: %d, max seats: %d, seatid: %d", ac_s, ac_maxseats, ac_i);
  6010.                             #endif
  6011.                             ac_KickWithCode(playerid, "", 0, 44, 4);
  6012.                         }
  6013.                     }
  6014.                 }
  6015.             }
  6016.             case PLAYER_STATE_SPAWNED:
  6017.             {
  6018.                 ACInfo[playerid][acPosX] = ACInfo[playerid][acSpawnPosX];
  6019.                 ACInfo[playerid][acPosY] = ACInfo[playerid][acSpawnPosY];
  6020.                 ACInfo[playerid][acPosZ] = ACInfo[playerid][acSpawnPosZ];
  6021.                 ACInfo[playerid][acLastPosX] = ACInfo[playerid][acPosX];
  6022.                 ACInfo[playerid][acLastPosY] = ACInfo[playerid][acPosY];
  6023.             }
  6024.             case PLAYER_STATE_SPECTATING:
  6025.             {
  6026.                 if(ACInfo[playerid][acACAllow][21] && !ACInfo[playerid][acSpec] &&
  6027.                 ACInfo[playerid][acSet][6] == -1) ac_KickWithCode(playerid, "", 0, 21);
  6028.                 if(ACInfo[playerid][acKicked] < 1)
  6029.                 {
  6030.                     ACInfo[playerid][acHealth] = 100;
  6031.                     ACInfo[playerid][acSet][6] = -1;
  6032.                     ACInfo[playerid][acSpec] = true;
  6033.                 }
  6034.             }
  6035.         }
  6036.     }
  6037.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6038.         && defined ac_OnPlayerStateChange
  6039.         return ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6040.     #else
  6041.         return 1;
  6042.     #endif
  6043. }
  6044.  
  6045. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6046.     #if defined _ALS_OnPlayerStateChange
  6047.         #undef OnPlayerStateChange
  6048.     #else
  6049.         #define _ALS_OnPlayerStateChange
  6050.     #endif
  6051.     #define OnPlayerStateChange ac_OnPlayerStateChange
  6052.     #if defined ac_OnPlayerStateChange
  6053.         forward ac_OnPlayerStateChange(playerid, newstate, oldstate);
  6054.     #endif
  6055. #endif
  6056.  
  6057. #if defined OnPlayerWeaponShot
  6058.     #if defined _inc_y_hooks || defined _INC_y_hooks
  6059.         hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6060.     #else
  6061.         public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
  6062.     #endif
  6063.     {
  6064.         if(ACInfo[playerid][acKicked] > 0 || ACInfo[playerid][acDead]) return 0;
  6065.         if(ACInfo[playerid][acACAllow][22] && !ac_LagCompMode)
  6066.         {
  6067.             #if defined OnCheatDetected
  6068.                 ac_KickWithCode(playerid, "", 0, 22);
  6069.             #endif
  6070.             return 0;
  6071.         }
  6072.         if(ACInfo[playerid][acACAllow][47] &&
  6073.         (!(BULLET_HIT_TYPE_NONE <= hittype <= BULLET_HIT_TYPE_PLAYER_OBJECT) ||
  6074.         hittype == BULLET_HIT_TYPE_PLAYER && !(0 <= hitid < MAX_PLAYERS) ||
  6075.         hittype == BULLET_HIT_TYPE_VEHICLE && !(1 <= hitid < MAX_VEHICLES) ||
  6076.         hittype == BULLET_HIT_TYPE_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6077.         hittype == BULLET_HIT_TYPE_PLAYER_OBJECT && !(1 <= hitid < MAX_OBJECTS) ||
  6078.         weaponid != 38 && !(22 <= weaponid <= 34)))
  6079.         {
  6080.             #if defined DEBUG
  6081.                 printf("[Nex-AC debug] Hittype: %d, hitid: %d, weaponid: %d", hittype, hitid, weaponid);
  6082.             #endif
  6083.             return ac_KickWithCode(playerid, "", 0, 47, 1);
  6084.         }
  6085.         new Float:ac_oX, Float:ac_oY, Float:ac_oZ, Float:ac_hX, Float:ac_hY, Float:ac_hZ;
  6086.         GetPlayerLastShotVectors(playerid, ac_oX, ac_oY, ac_oZ, ac_hX, ac_hY, ac_hZ);
  6087.         if(ACInfo[playerid][acACAllow][34])
  6088.         {
  6089.             new Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ac_oX, ac_oY, ac_oZ);
  6090.             if(ac_dist > 50.0 || ac_dist > 15.0 && !IsPlayerInAnyVehicle(playerid) &&
  6091.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  6092.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  6093.             {
  6094.                 if(++ACInfo[playerid][acCheatCount][5] > AC_MAX_AFK_GHOST_WARNINGS)
  6095.                 {
  6096.                     #undef AC_MAX_AFK_GHOST_WARNINGS
  6097.                     #if defined DEBUG
  6098.                         printf("[Nex-AC debug] Dist: %f", ac_dist);
  6099.                     #endif
  6100.                     #if defined OnCheatDetected
  6101.                         ac_KickWithCode(playerid, "", 0, 34);
  6102.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6103.                         ACInfo[playerid][acCheatCount][5] = 0;
  6104.                     #else
  6105.                         return ac_KickWithCode(playerid, "", 0, 34);
  6106.                     #endif
  6107.                 }
  6108.                 #if defined OnCheatWarning
  6109.                     else OnCheatWarning(playerid, "", 0, 34, 0, ACInfo[playerid][acCheatCount][5]);
  6110.                 #endif
  6111.             }
  6112.             else ACInfo[playerid][acCheatCount][5] = 0;
  6113.         }
  6114.         new ac_gtc = GetTickCount(), ac_gpp = GetPlayerPing(playerid);
  6115.         if(ACInfo[playerid][acACAllow][29])
  6116.         {
  6117.             new Float:ac_pX, Float:ac_pY, Float:ac_pZ;
  6118.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  6119.             if(hittype > BULLET_HIT_TYPE_NONE &&
  6120.             (fX == 0.0 && fY == 0.0 && fZ == 0.0 || ac_oX == ac_pX || ac_oY == ac_pY || floatabs(ac_oZ - ac_pZ) < 0.01))
  6121.             {
  6122.                 if(++ACInfo[playerid][acCheatCount][13] > AC_MAX_SILENT_AIM_WARNINGS)
  6123.                 {
  6124.                     #undef AC_MAX_SILENT_AIM_WARNINGS
  6125.                     #if defined DEBUG
  6126.                         printf("[Nex-AC debug] Hittype: %d, weaponid: %d, pZ: %f, oZ: %f, fX, fY, fZ: %f, %f, %f",
  6127.                         hittype, weaponid, ac_pZ, ac_oZ, fX, fY, fZ);
  6128.                     #endif
  6129.                     #if defined OnCheatDetected
  6130.                         ac_KickWithCode(playerid, "", 0, 29, 1);
  6131.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6132.                         ACInfo[playerid][acCheatCount][13] = 0;
  6133.                     #else
  6134.                         return ac_KickWithCode(playerid, "", 0, 29, 1);
  6135.                     #endif
  6136.                 }
  6137.                 #if defined OnCheatWarning
  6138.                     else OnCheatWarning(playerid, "", 0, 29, 1, ACInfo[playerid][acCheatCount][13]);
  6139.                 #endif
  6140.             }
  6141.             else
  6142.             {
  6143.                 ACInfo[playerid][acCheatCount][13] = 0;
  6144.                 if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID &&
  6145.                 !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6146.                 ac_gtc < ACInfo[hitid][acUpdateTick] + 1500)
  6147.                 {
  6148.                     new Float:ac_dist = GetPlayerDistanceFromPoint(hitid, ac_hX, ac_hY, ac_hZ);
  6149.                     if(ac_dist > 50.0 || ac_dist > 20.0 && !IsPlayerInAnyVehicle(hitid) &&
  6150.                     !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(hitid), hitid) &&
  6151.                     GetPlayerSurfingObjectID(hitid) == INVALID_OBJECT_ID)
  6152.                     {
  6153.                         if(++ACInfo[playerid][acCheatCount][6] > AC_MAX_PRO_AIM_WARNINGS)
  6154.                         {
  6155.                             #undef AC_MAX_PRO_AIM_WARNINGS
  6156.                             #if defined DEBUG
  6157.                                 printf("[Nex-AC debug] Dist: %f", ac_dist);
  6158.                             #endif
  6159.                             #if defined OnCheatDetected
  6160.                                 ac_KickWithCode(playerid, "", 0, 29, 2);
  6161.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6162.                                 ACInfo[playerid][acCheatCount][6] = 0;
  6163.                             #else
  6164.                                 return ac_KickWithCode(playerid, "", 0, 29, 2);
  6165.                             #endif
  6166.                         }
  6167.                         #if defined OnCheatWarning
  6168.                             else OnCheatWarning(playerid, "", 0, 29, 2, ACInfo[playerid][acCheatCount][6]);
  6169.                         #endif
  6170.                     }
  6171.                     else ACInfo[playerid][acCheatCount][6] = 0;
  6172.                 }
  6173.             }
  6174.         }
  6175.         new ac_i, ac_t, bool:ac_ur, bool:ac_ur2;
  6176.         switch(hittype)
  6177.         {
  6178.             case BULLET_HIT_TYPE_PLAYER:
  6179.             {
  6180.                 if(hitid != INVALID_PLAYER_ID && !IsPlayerNPC(hitid) &&
  6181.                 ACInfo[hitid][acACAllow][19] && ACInfo[hitid][acUnFrozen] &&
  6182.                 !ACInfo[hitid][acDead] && ac_gtc > ACInfo[hitid][acSetPosTick] + ac_gpp &&
  6183.                 IsPlayerInRangeOfPoint(hitid, ac_wRange[weaponid - 22], ac_oX, ac_oY, ac_oZ) &&
  6184.                 !(SPECIAL_ACTION_ENTER_VEHICLE <= GetPlayerSpecialAction(hitid) <= SPECIAL_ACTION_EXIT_VEHICLE))
  6185.                 {
  6186.                     ac_t = GetPlayerTeam(playerid);
  6187.                     if(ac_t == NO_TEAM || ac_t != GetPlayerTeam(hitid))
  6188.                     {
  6189.                         ac_i = GetPlayerInterior(hitid);
  6190.                         #if AC_USE_RESTAURANTS
  6191.                             if(!ac_InRestaurant(hitid, ac_i))
  6192.                             {
  6193.                         #endif
  6194.                             #if AC_USE_AMMUNATIONS
  6195.                                 if(!ac_InAmmuNation(hitid, ac_i))
  6196.                                 {
  6197.                             #endif
  6198.                                 #if AC_USE_CASINOS
  6199.                                     if(!ac_InCasino(hitid, ac_i))
  6200.                                     {
  6201.                                 #endif
  6202.                                     ac_ur = true;
  6203.                                 #if AC_USE_CASINOS
  6204.                                     }
  6205.                                 #endif
  6206.                             #if AC_USE_AMMUNATIONS
  6207.                                 }
  6208.                             #endif
  6209.                         #if AC_USE_RESTAURANTS
  6210.                             }
  6211.                         #endif
  6212.                     }
  6213.                 }
  6214.             }
  6215.             case BULLET_HIT_TYPE_VEHICLE:
  6216.             {
  6217.                 if(hitid != INVALID_VEHICLE_ID)
  6218.                 {
  6219.                     ac_i = ACVehInfo[hitid][acDriver];
  6220.                     if(ac_i != INVALID_PLAYER_ID && ACInfo[ac_i][acACAllow][20] && ACInfo[ac_i][acUnFrozen] &&
  6221.                     ac_gtc > ACInfo[ac_i][acSetPosTick] + ac_gpp && ACVehInfo[hitid][acHealth] >= 250.0)
  6222.                     {
  6223.                         ac_t = GetPlayerTeam(playerid);
  6224.                         if(!ac_VehFriendlyFire || ac_t == NO_TEAM || ac_t != GetPlayerTeam(ac_i))
  6225.                         {
  6226.                             ac_t = GetVehicleModel(hitid);
  6227.                             new Float:ac_wX, Float:ac_wY, Float:ac_wZ;
  6228.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSFRONT, ac_hX, ac_hY, ac_hZ);
  6229.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSREAR, ac_oX, ac_oY, ac_oZ);
  6230.                             GetVehicleModelInfo(ac_t, VEHICLE_MODEL_INFO_WHEELSMID, ac_wX, ac_wY, ac_wZ);
  6231.                             #if defined VectorSize
  6232.                                 if(VectorSize(ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6233.                                 VectorSize(-ac_hX - fX, ac_hY - fY, ac_hZ - fZ) > 1.2 &&
  6234.                                 VectorSize(ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6235.                                 VectorSize(-ac_oX - fX, ac_oY - fY, ac_oZ - fZ) > 1.2 &&
  6236.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || VectorSize(ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2 &&
  6237.                                 VectorSize(-ac_wX - fX, ac_wY - fY, ac_wZ - fZ) > 1.2)) ac_ur2 = true;
  6238.                             #else
  6239.                                 if(floatsqroot(floatpower(ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6240.                                 floatsqroot(floatpower(-ac_hX - fX, 2.0) + floatpower(ac_hY - fY, 2.0) + floatpower(ac_hZ - fZ, 2.0)) > 1.2 &&
  6241.                                 floatsqroot(floatpower(ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6242.                                 floatsqroot(floatpower(-ac_oX - fX, 2.0) + floatpower(ac_oY - fY, 2.0) + floatpower(ac_oZ - fZ, 2.0)) > 1.2 &&
  6243.                                 (ac_wX == 0.0 && ac_wY == 0.0 && ac_wZ == 0.0 || floatsqroot(floatpower(ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2 &&
  6244.                                 floatsqroot(floatpower(-ac_wX - fX, 2.0) + floatpower(ac_wY - fY, 2.0) + floatpower(ac_wZ - fZ, 2.0)) > 1.2)) ac_ur2 = true;
  6245.                             #endif
  6246.                         }
  6247.                     }
  6248.                 }
  6249.             }
  6250.         }
  6251.         if((ac_t = GetPlayerState(playerid)) != PLAYER_STATE_DRIVER)
  6252.         {
  6253.             new ac_s = GetPlayerWeapon(playerid);
  6254.             if(ACInfo[playerid][acACAllow][47] && ac_t != PLAYER_STATE_PASSENGER)
  6255.             {
  6256.                 if(ac_s != weaponid)
  6257.                 {
  6258.                     if(++ACInfo[playerid][acCheatCount][18] > AC_MAX_FAKE_WEAPON_WARNINGS)
  6259.                     {
  6260.                         #undef AC_MAX_FAKE_WEAPON_WARNINGS
  6261.                         #if defined DEBUG
  6262.                             printf("[Nex-AC debug] Armed weapon: %d, weaponid: %d, state: %d", ac_s, weaponid, ac_t);
  6263.                         #endif
  6264.                         ac_KickWithCode(playerid, "", 0, 47, 2);
  6265.                         #if defined OnCheatDetected
  6266.                             ACInfo[playerid][acCheatCount][18] = 0;
  6267.                         #endif
  6268.                     }
  6269.                     #if defined OnCheatWarning
  6270.                         else OnCheatWarning(playerid, "", 0, 47, 2, ACInfo[playerid][acCheatCount][18]);
  6271.                     #endif
  6272.                     return 0;
  6273.                 }
  6274.                 else ACInfo[playerid][acCheatCount][18] = 0;
  6275.             }
  6276.             ac_s = ac_wSlot[weaponid];
  6277.             if(ACInfo[playerid][acACAllow][26])
  6278.             {
  6279.                 ac_i = ac_gtc - ACInfo[playerid][acShotTick];
  6280.                 if(ACInfo[playerid][acLastShot] == weaponid)
  6281.                 {
  6282.                     if(weaponid != 38 && ac_t != PLAYER_STATE_PASSENGER)
  6283.                     {
  6284.                         if(ac_gtc < ACInfo[playerid][acReloadTick] + 110)
  6285.                         {
  6286.                             #if defined DEBUG
  6287.                                 printf("[Nex-AC debug] Weaponid: %d, Reload time: %d, state: %d",
  6288.                                 weaponid, ac_gtc - ACInfo[playerid][acReloadTick], ac_t);
  6289.                             #endif
  6290.                             #if defined OnCheatDetected
  6291.                                 ac_KickWithCode(playerid, "", 0, 26, 4);
  6292.                                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6293.                                 ACInfo[playerid][acReloadTick] = 0;
  6294.                             #else
  6295.                                 return ac_KickWithCode(playerid, "", 0, 26, 4);
  6296.                             #endif
  6297.                         }
  6298.                         else if(ac_i < 30 || ac_i < 50 && weaponid != 32 && !(28 <= weaponid <= 29))
  6299.                         {
  6300.                             if(++ACInfo[playerid][acCheatCount][8] > AC_MAX_RAPID_FIRE_WARNINGS)
  6301.                             {
  6302.                                 #undef AC_MAX_RAPID_FIRE_WARNINGS
  6303.                                 #if defined DEBUG
  6304.                                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6305.                                 #endif
  6306.                                 #if defined OnCheatDetected
  6307.                                     ac_KickWithCode(playerid, "", 0, 26, 1);
  6308.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6309.                                     ACInfo[playerid][acCheatCount][8] = 0;
  6310.                                 #else
  6311.                                     return ac_KickWithCode(playerid, "", 0, 26, 1);
  6312.                                 #endif
  6313.                             }
  6314.                             #if defined OnCheatWarning
  6315.                                 else OnCheatWarning(playerid, "", 0, 26, 1, ACInfo[playerid][acCheatCount][8]);
  6316.                             #endif
  6317.                         }
  6318.                         else ACInfo[playerid][acCheatCount][8] = 0;
  6319.                         if(weaponid == 25 && ac_i < 600 || (weaponid == 24 || 33 <= weaponid <= 34) && ac_i < 380)
  6320.                         {
  6321.                             if(++ACInfo[playerid][acCheatCount][14] > AC_MAX_AUTO_C_WARNINGS)
  6322.                             {
  6323.                                 #undef AC_MAX_AUTO_C_WARNINGS
  6324.                                 #if defined DEBUG
  6325.                                     printf("[Nex-AC debug] Fire rate: %d, weaponid: %d", ac_i, weaponid);
  6326.                                 #endif
  6327.                                 #if defined OnCheatDetected
  6328.                                     ac_KickWithCode(playerid, "", 0, 26, 2);
  6329.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6330.                                     ACInfo[playerid][acCheatCount][14] = 0;
  6331.                                 #else
  6332.                                     return ac_KickWithCode(playerid, "", 0, 26, 2);
  6333.                                 #endif
  6334.                             }
  6335.                             #if defined OnCheatWarning
  6336.                                 else OnCheatWarning(playerid, "", 0, 26, 2, ACInfo[playerid][acCheatCount][14]);
  6337.                             #endif
  6338.                         }
  6339.                     }
  6340.                 }
  6341.                 else if(ac_i < 30)
  6342.                 {
  6343.                     #if defined DEBUG
  6344.                         printf("[Nex-AC debug] Fire rate: %d, weaponid: %d, last weapon: %d",
  6345.                         ac_i, weaponid, ACInfo[playerid][acLastShot]);
  6346.                     #endif
  6347.                     #if defined OnCheatDetected
  6348.                         ac_KickWithCode(playerid, "", 0, 26, 3);
  6349.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6350.                     #else
  6351.                         return ac_KickWithCode(playerid, "", 0, 26, 3);
  6352.                     #endif
  6353.                 }
  6354.                 if(GetPlayerWeaponState(playerid) == WEAPONSTATE_LAST_BULLET) ACInfo[playerid][acReloadTick] = ac_gtc;
  6355.             }
  6356.             if(ACInfo[playerid][acACAllow][17] && ac_t != PLAYER_STATE_PASSENGER &&
  6357.             ACInfo[playerid][acGiveAmmo][ac_s] == -65535 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  6358.             {
  6359.                 ac_t = GetPlayerAmmo(playerid);
  6360.                 if(ACInfo[playerid][acAmmo][ac_s] == 0)
  6361.                 {
  6362.                     #if defined DEBUG
  6363.                         printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d", weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6364.                     #endif
  6365.                     #if defined OnCheatDetected
  6366.                         ac_KickWithCode(playerid, "", 0, 17, 1);
  6367.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  6368.                         ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6369.                     #else
  6370.                         return ac_KickWithCode(playerid, "", 0, 17, 1);
  6371.                     #endif
  6372.                 }
  6373.                 if(ACInfo[playerid][acAmmo][ac_s] < ac_t)
  6374.                 {
  6375.                     switch(weaponid)
  6376.                     {
  6377.                         case 38:
  6378.                         {
  6379.                             if(++ACInfo[playerid][acCheatCount][7] > 8)
  6380.                             {
  6381.                                 #if defined DEBUG
  6382.                                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d, acCheatCount[7]: %d",
  6383.                                     weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t, ACInfo[playerid][acCheatCount][7]);
  6384.                                 #endif
  6385.                                 #if defined OnCheatDetected
  6386.                                     ac_KickWithCode(playerid, "", 0, 17, 2);
  6387.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6388.                                     ACInfo[playerid][acCheatCount][7] = 0;
  6389.                                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6390.                                 #else
  6391.                                     return ac_KickWithCode(playerid, "", 0, 17, 2);
  6392.                                 #endif
  6393.                             }
  6394.                             #if defined OnCheatWarning
  6395.                                 else OnCheatWarning(playerid, "", 0, 17, 2, ACInfo[playerid][acCheatCount][7]);
  6396.                             #endif
  6397.                         }
  6398.                         default:
  6399.                         {
  6400.                             if(ac_t > ACInfo[playerid][acAmmo][ac_s] + 6)
  6401.                             {
  6402.                                 #if defined DEBUG
  6403.                                     printf("[Nex-AC debug] Weaponid: %d, AC ammo: %d, ammo: %d",
  6404.                                     weaponid, ACInfo[playerid][acAmmo][ac_s], ac_t);
  6405.                                 #endif
  6406.                                 #if defined OnCheatDetected
  6407.                                     ac_KickWithCode(playerid, "", 0, 17, 3);
  6408.                                     if(ACInfo[playerid][acKicked] > 0) return 0;
  6409.                                     ACInfo[playerid][acCheatCount][7] = 0;
  6410.                                     ACInfo[playerid][acAmmo][ac_s] = ac_t;
  6411.                                 #else
  6412.                                     return ac_KickWithCode(playerid, "", 0, 17, 3);
  6413.                                 #endif
  6414.                             }
  6415.                         }
  6416.                     }
  6417.                 }
  6418.                 else ACInfo[playerid][acCheatCount][7] = 0;
  6419.             }
  6420.             if(ACInfo[playerid][acAmmo][ac_s] != 0)
  6421.             {
  6422.                 ACInfo[playerid][acAmmo][ac_s]--;
  6423.                 if(ACInfo[playerid][acAmmo][ac_s] == 0 &&
  6424.                 ACInfo[playerid][acSet][3] == weaponid) ACInfo[playerid][acSet][3] = ACInfo[playerid][acSetWeapon][ac_s] = -1;
  6425.             }
  6426.             if(ACInfo[playerid][acAmmo][ac_s] < -32768) ACInfo[playerid][acAmmo][ac_s] += 65536;
  6427.         }
  6428.         ACInfo[playerid][acLastShot] = weaponid;
  6429.         ACInfo[playerid][acShotTick] = ac_gtc;
  6430.         ac_i = 1;
  6431.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6432.             && defined ac_OnPlayerWeaponShot
  6433.             ac_i = ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
  6434.         #endif
  6435.         if(ac_i)
  6436.         {
  6437.             if(ac_ur)
  6438.             {
  6439.                 if(ACInfo[hitid][acArmour] > 0) ACInfo[hitid][acDmgRes] = 2;
  6440.                 else ACInfo[hitid][acDmgRes] = 1;
  6441.                 ACInfo[hitid][acGtc][14] = ac_gtc + 165;
  6442.             }
  6443.             if(ac_ur2)
  6444.             {
  6445.                 ACInfo[ACVehInfo[hitid][acDriver]][acVehDmgRes] = true;
  6446.                 ACInfo[ACVehInfo[hitid][acDriver]][acGtc][16] = ac_gtc + 165;
  6447.             }
  6448.         }
  6449.         return ac_i;
  6450.     }
  6451.  
  6452.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6453.         #if defined _ALS_OnPlayerWeaponShot
  6454.             #undef OnPlayerWeaponShot
  6455.         #else
  6456.             #define _ALS_OnPlayerWeaponShot
  6457.         #endif
  6458.         #define OnPlayerWeaponShot ac_OnPlayerWeaponShot
  6459.         #if defined ac_OnPlayerWeaponShot
  6460.             forward ac_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
  6461.         #endif
  6462.     #endif
  6463. #endif
  6464.  
  6465. #if defined _inc_y_hooks || defined _INC_y_hooks
  6466.     hook OnVehicleMod(playerid, vehicleid, componentid)
  6467. #else
  6468.     public OnVehicleMod(playerid, vehicleid, componentid)
  6469. #endif
  6470. {
  6471.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6472.     new ac_i = GetTickCount();
  6473.     if(ACInfo[playerid][acACAllow][49])
  6474.     {
  6475.         if(ac_i < ACInfo[playerid][acCall][12] + ac_Mtfc[12][0]) return ac_FloodDetect(playerid, 12);
  6476.         if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6477.         else ACInfo[playerid][acFloodCount][12] = ACInfo[playerid][acFloodCount][27] = 0;
  6478.     }
  6479.     if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop])
  6480.     {
  6481.         #if defined OnCheatDetected
  6482.             ac_KickWithCode(playerid, "", 0, 23, 2);
  6483.             if(ACInfo[playerid][acKicked] > 0) return 0;
  6484.         #else
  6485.             return ac_KickWithCode(playerid, "", 0, 23, 2);
  6486.         #endif
  6487.     }
  6488.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][12] = ac_i;
  6489.     ACInfo[playerid][acGtc][17] = ac_i + 3250;
  6490.     if(ACInfo[playerid][acACAllow][43] && !ac_IsCompatible((ac_i = GetVehicleModel(vehicleid)), componentid))
  6491.     {
  6492.         #if defined DEBUG
  6493.             printf("[Nex-AC debug] Veh model: %d, componentid: %d", ac_i, componentid);
  6494.         #endif
  6495.         return ac_KickWithCode(playerid, "", 0, 43, 1);
  6496.     }
  6497.     #if AC_USE_TUNING_GARAGES
  6498.         ac_i = componentid - 1000;
  6499.         if(ACInfo[playerid][acSet][12] != -1) ACInfo[playerid][acSet][12] += ac_cPrice[ac_i];
  6500.         else ACInfo[playerid][acSet][12] = ac_cPrice[ac_i];
  6501.         ACInfo[playerid][acCheatCount][12] = 0;
  6502.     #endif
  6503.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6504.         && defined ac_OnVehicleMod
  6505.         return ac_OnVehicleMod(playerid, vehicleid, componentid);
  6506.     #else
  6507.         return 1;
  6508.     #endif
  6509. }
  6510.  
  6511. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6512.     #if defined _ALS_OnVehicleMod
  6513.         #undef OnVehicleMod
  6514.     #else
  6515.         #define _ALS_OnVehicleMod
  6516.     #endif
  6517.     #define OnVehicleMod ac_OnVehicleMod
  6518.     #if defined ac_OnVehicleMod
  6519.         forward ac_OnVehicleMod(playerid, vehicleid, componentid);
  6520.     #endif
  6521. #endif
  6522.  
  6523. #if defined _inc_y_hooks || defined _INC_y_hooks
  6524.     hook OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  6525. #else
  6526.     public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  6527. #endif
  6528. {
  6529.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6530.     new ac_gtc = GetTickCount();
  6531.     if(ACInfo[playerid][acACAllow][49])
  6532.     {
  6533.         if(ac_gtc < ACInfo[playerid][acCall][13] + ac_Mtfc[13][0]) ac_FloodDetect(playerid, 13);
  6534.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6535.         else ACInfo[playerid][acFloodCount][13] = ACInfo[playerid][acFloodCount][27] = 0;
  6536.     }
  6537.     if(ACInfo[playerid][acACAllow][43] && !(0 <= paintjobid <= 2) && paintjobid != 255)
  6538.     {
  6539.         #if defined DEBUG
  6540.             printf("[Nex-AC debug] Veh model: %d, paintjobid: %d", GetVehicleModel(vehicleid), paintjobid);
  6541.         #endif
  6542.         ac_KickWithCode(playerid, "", 0, 43, 2);
  6543.     }
  6544.     else if(ACInfo[playerid][acACAllow][23] && !ACInfo[playerid][acModShop]) ac_KickWithCode(playerid, "", 0, 23, 4);
  6545.     if(ACInfo[playerid][acKicked] < 1)
  6546.     {
  6547.         if(paintjobid == 255) ACVehInfo[vehicleid][acPaintJob] = 3;
  6548.         else ACVehInfo[vehicleid][acPaintJob] = paintjobid;
  6549.     }
  6550.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][13] = ac_gtc;
  6551.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6552.         && defined ac_OnVehiclePaintjob
  6553.         return ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  6554.     #else
  6555.         return 1;
  6556.     #endif
  6557. }
  6558.  
  6559. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6560.     #if defined _ALS_OnVehiclePaintjob
  6561.         #undef OnVehiclePaintjob
  6562.     #else
  6563.         #define _ALS_OnVehiclePaintjob
  6564.     #endif
  6565.     #define OnVehiclePaintjob ac_OnVehiclePaintjob
  6566.     #if defined ac_OnVehiclePaintjob
  6567.         forward ac_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
  6568.     #endif
  6569. #endif
  6570.  
  6571. #if defined _inc_y_hooks || defined _INC_y_hooks
  6572.     hook OnVehicleRespray(playerid, vehicleid, color1, color2)
  6573. #else
  6574.     public OnVehicleRespray(playerid, vehicleid, color1, color2)
  6575. #endif
  6576. {
  6577.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6578.     new ac_gtc = GetTickCount();
  6579.     if(ACInfo[playerid][acACAllow][49])
  6580.     {
  6581.         if(ac_gtc < ACInfo[playerid][acCall][14] + ac_Mtfc[14][0]) return ac_FloodDetect(playerid, 14);
  6582.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6583.         else ACInfo[playerid][acFloodCount][14] = ACInfo[playerid][acFloodCount][27] = 0;
  6584.     }
  6585.     #if !AC_USE_TUNING_GARAGES && !AC_USE_PAYNSPRAY
  6586.         if(ACInfo[playerid][acACAllow][23])
  6587.         {
  6588.             #if defined DEBUG
  6589.                 printf("[Nex-AC debug] Veh model: %d, color1: %d, color2: %d", GetVehicleModel(vehicleid), color1, color2);
  6590.             #endif
  6591.             #if defined OnCheatDetected
  6592.                 ac_KickWithCode(playerid, "", 0, 23, 5);
  6593.                 if(ACInfo[playerid][acKicked] > 0) return 0;
  6594.             #else
  6595.                 return ac_KickWithCode(playerid, "", 0, 23, 5);
  6596.             #endif
  6597.         }
  6598.     #endif
  6599.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][14] = ac_gtc;
  6600.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6601.         && defined ac_OnVehicleRespray
  6602.         return ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  6603.     #else
  6604.         return 1;
  6605.     #endif
  6606. }
  6607.  
  6608. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6609.     #if defined _ALS_OnVehicleRespray
  6610.         #undef OnVehicleRespray
  6611.     #else
  6612.         #define _ALS_OnVehicleRespray
  6613.     #endif
  6614.     #define OnVehicleRespray ac_OnVehicleRespray
  6615.     #if defined ac_OnVehicleRespray
  6616.         forward ac_OnVehicleRespray(playerid, vehicleid, color1, color2);
  6617.     #endif
  6618. #endif
  6619.  
  6620. #if defined _inc_y_hooks || defined _INC_y_hooks
  6621.     hook OnVehicleSpawn(vehicleid)
  6622. #else
  6623.     public OnVehicleSpawn(vehicleid)
  6624. #endif
  6625. {
  6626.     ACVehInfo[vehicleid][acPaintJob] = 3;
  6627.     ACVehInfo[vehicleid][acSpawned] = true;
  6628.     ACVehInfo[vehicleid][acHealth] = 1000.0;
  6629.     ACVehInfo[vehicleid][acPosDiff] =
  6630.     ACVehInfo[vehicleid][acVelX] =
  6631.     ACVehInfo[vehicleid][acVelY] =
  6632.     ACVehInfo[vehicleid][acVelZ] = 0.0;
  6633.     ACVehInfo[vehicleid][acLastSpeed] =
  6634.     ACVehInfo[vehicleid][acSpeedDiff] = 0;
  6635.     ACVehInfo[vehicleid][acPosX] = ACVehInfo[vehicleid][acSpawnPosX];
  6636.     ACVehInfo[vehicleid][acPosY] = ACVehInfo[vehicleid][acSpawnPosY];
  6637.     ACVehInfo[vehicleid][acPosZ] = ACVehInfo[vehicleid][acSpawnPosZ];
  6638.     ACVehInfo[vehicleid][acZAngle] = ACVehInfo[vehicleid][acSpawnZAngle];
  6639.     ACVehInfo[vehicleid][acDriver] = INVALID_PLAYER_ID;
  6640.     new ac_gtc = GetTickCount() + 2650;
  6641.     #if defined foreach
  6642.         foreach(new ac_i : Player)
  6643.         {
  6644.             if(ACInfo[ac_i][acVeh] == vehicleid)
  6645.             {
  6646.                 ACInfo[ac_i][acSetPosTick] =
  6647.                 ACInfo[ac_i][acGtc][11] = ac_gtc;
  6648.             }
  6649.         }
  6650.     #else
  6651.         #if defined GetPlayerPoolSize
  6652.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  6653.         #else
  6654.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  6655.         #endif
  6656.         {
  6657.             if(IsPlayerInVehicle(ac_i, vehicleid))
  6658.             {
  6659.                 ACInfo[ac_i][acSetPosTick] =
  6660.                 ACInfo[ac_i][acGtc][11] = ac_gtc;
  6661.             }
  6662.         }
  6663.     #endif
  6664.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6665.         && defined ac_OnVehicleSpawn
  6666.         return ac_OnVehicleSpawn(vehicleid);
  6667.     #else
  6668.         return 1;
  6669.     #endif
  6670. }
  6671.  
  6672. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6673.     #if defined _ALS_OnVehicleSpawn
  6674.         #undef OnVehicleSpawn
  6675.     #else
  6676.         #define _ALS_OnVehicleSpawn
  6677.     #endif
  6678.     #define OnVehicleSpawn ac_OnVehicleSpawn
  6679.     #if defined ac_OnVehicleSpawn
  6680.         forward ac_OnVehicleSpawn(vehicleid);
  6681.     #endif
  6682. #endif
  6683.  
  6684. #if defined _inc_y_hooks || defined _INC_y_hooks
  6685.     hook OnVehicleDeath(vehicleid, killerid)
  6686. #else
  6687.     public OnVehicleDeath(vehicleid, killerid)
  6688. #endif
  6689. {
  6690.     if(IsPlayerConnected(killerid) && !IsPlayerNPC(killerid))
  6691.     {
  6692.         new ac_gtc = GetTickCount();
  6693.         if(ACInfo[killerid][acACAllow][49])
  6694.         {
  6695.             if(ac_gtc < ACInfo[killerid][acCall][15] + ac_Mtfc[15][0]) ac_FloodDetect(killerid, 15);
  6696.             else if(ac_gtc < ACInfo[killerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(killerid, 27);
  6697.             else ACInfo[killerid][acFloodCount][15] = ACInfo[killerid][acFloodCount][27] = 0;
  6698.         }
  6699.         ACInfo[killerid][acCall][27] = ACInfo[killerid][acCall][15] = ac_gtc;
  6700.     }
  6701.     new Float:ac_vHealth;
  6702.     GetVehicleHealth(vehicleid, ac_vHealth);
  6703.     if(ac_vHealth < 250.0) ACVehInfo[vehicleid][acSpawned] = false;
  6704.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6705.         && defined ac_OnVehicleDeath
  6706.         return ac_OnVehicleDeath(vehicleid, killerid);
  6707.     #else
  6708.         return 1;
  6709.     #endif
  6710. }
  6711.  
  6712. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6713.     #if defined _ALS_OnVehicleDeath
  6714.         #undef OnVehicleDeath
  6715.     #else
  6716.         #define _ALS_OnVehicleDeath
  6717.     #endif
  6718.     #define OnVehicleDeath ac_OnVehicleDeath
  6719.     #if defined ac_OnVehicleDeath
  6720.         forward ac_OnVehicleDeath(vehicleid, killerid);
  6721.     #endif
  6722. #endif
  6723.  
  6724. #if defined _inc_y_hooks || defined _INC_y_hooks
  6725.     hook OnPlayerText(playerid, text[])
  6726. #else
  6727.     public OnPlayerText(playerid, text[])
  6728. #endif
  6729. {
  6730.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6731.     if(!IsPlayerNPC(playerid))
  6732.     {
  6733.         new ac_gtc = GetTickCount();
  6734.         if(ACInfo[playerid][acACAllow][49])
  6735.         {
  6736.             if(ac_gtc < ACInfo[playerid][acCall][16] + ac_Mtfc[16][0]) return ac_FloodDetect(playerid, 16);
  6737.             if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6738.             else ACInfo[playerid][acFloodCount][16] = ACInfo[playerid][acFloodCount][27] = 0;
  6739.         }
  6740.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][16] = ac_gtc;
  6741.     }
  6742.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6743.         && defined ac_OnPlayerText
  6744.         return ac_OnPlayerText(playerid, text);
  6745.     #else
  6746.         return 1;
  6747.     #endif
  6748. }
  6749.  
  6750. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6751.     #if defined _ALS_OnPlayerText
  6752.         #undef OnPlayerText
  6753.     #else
  6754.         #define _ALS_OnPlayerText
  6755.     #endif
  6756.     #define OnPlayerText ac_OnPlayerText
  6757.     #if defined ac_OnPlayerText
  6758.         forward ac_OnPlayerText(playerid, text[]);
  6759.     #endif
  6760. #endif
  6761.  
  6762. #if defined _inc_y_hooks || defined _INC_y_hooks
  6763.     hook OnPlayerEnterCheckpoint(playerid)
  6764. #else
  6765.     public OnPlayerEnterCheckpoint(playerid)
  6766. #endif
  6767. {
  6768.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6769.     if(!IsPlayerNPC(playerid))
  6770.     {
  6771.         new ac_gtc = GetTickCount();
  6772.         if(ACInfo[playerid][acACAllow][49])
  6773.         {
  6774.             if(ac_gtc < ACInfo[playerid][acCall][17] + ac_Mtfc[17][0]) ac_FloodDetect(playerid, 17);
  6775.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6776.             else ACInfo[playerid][acFloodCount][17] = ACInfo[playerid][acFloodCount][27] = 0;
  6777.         }
  6778.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][17] = ac_gtc;
  6779.     }
  6780.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6781.         && defined ac_OnPlayerEnterCheckpoint
  6782.         return ac_OnPlayerEnterCheckpoint(playerid);
  6783.     #else
  6784.         return 1;
  6785.     #endif
  6786. }
  6787.  
  6788. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6789.     #if defined _ALS_OnPlayerEnterCheckpoint
  6790.         #undef OnPlayerEnterCheckpoint
  6791.     #else
  6792.         #define _ALS_OnPlayerEnterCheckpoint
  6793.     #endif
  6794.     #define OnPlayerEnterCheckpoint ac_OnPlayerEnterCheckpoint
  6795.     #if defined ac_OnPlayerEnterCheckpoint
  6796.         forward ac_OnPlayerEnterCheckpoint(playerid);
  6797.     #endif
  6798. #endif
  6799.  
  6800. #if defined _inc_y_hooks || defined _INC_y_hooks
  6801.     hook OnPlayerLeaveCheckpoint(playerid)
  6802. #else
  6803.     public OnPlayerLeaveCheckpoint(playerid)
  6804. #endif
  6805. {
  6806.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6807.     if(!IsPlayerNPC(playerid))
  6808.     {
  6809.         new ac_gtc = GetTickCount();
  6810.         if(ACInfo[playerid][acACAllow][49])
  6811.         {
  6812.             if(ac_gtc < ACInfo[playerid][acCall][18] + ac_Mtfc[18][0]) ac_FloodDetect(playerid, 18);
  6813.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6814.             else ACInfo[playerid][acFloodCount][18] = ACInfo[playerid][acFloodCount][27] = 0;
  6815.         }
  6816.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][18] = ac_gtc;
  6817.     }
  6818.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6819.         && defined ac_OnPlayerLeaveCheckpoint
  6820.         return ac_OnPlayerLeaveCheckpoint(playerid);
  6821.     #else
  6822.         return 1;
  6823.     #endif
  6824. }
  6825.  
  6826. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6827.     #if defined _ALS_OnPlayerLeaveCheckpoint
  6828.         #undef OnPlayerLeaveCheckpoint
  6829.     #else
  6830.         #define _ALS_OnPlayerLeaveCheckpoint
  6831.     #endif
  6832.     #define OnPlayerLeaveCheckpoint ac_OnPlayerLeaveCheckpoint
  6833.     #if defined ac_OnPlayerLeaveCheckpoint
  6834.         forward ac_OnPlayerLeaveCheckpoint(playerid);
  6835.     #endif
  6836. #endif
  6837.  
  6838. #if defined _inc_y_hooks || defined _INC_y_hooks
  6839.     hook OnPlayerRequestSpawn(playerid)
  6840. #else
  6841.     public OnPlayerRequestSpawn(playerid)
  6842. #endif
  6843. {
  6844.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6845.     new ac_i;
  6846.     if(!IsPlayerNPC(playerid))
  6847.     {
  6848.         ac_i = GetTickCount();
  6849.         if(ACInfo[playerid][acACAllow][49])
  6850.         {
  6851.             if(ac_i < ACInfo[playerid][acCall][19] + ac_Mtfc[19][0]) return ac_FloodDetect(playerid, 19);
  6852.             if(ac_i < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6853.             else ACInfo[playerid][acFloodCount][19] = ACInfo[playerid][acFloodCount][27] = 0;
  6854.         }
  6855.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][19] = ac_i;
  6856.     }
  6857.     ac_i = 1;
  6858.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6859.         && defined ac_OnPlayerRequestSpawn
  6860.         ac_i = ac_OnPlayerRequestSpawn(playerid);
  6861.     #endif
  6862.     if(ac_i && !ACInfo[playerid][acSpawned])
  6863.     {
  6864.         ACInfo[playerid][acSet][7] = 3;
  6865.         ACInfo[playerid][acSpawnTick] =
  6866.         ACInfo[playerid][acNOPCount][9] = 0;
  6867.         ACInfo[playerid][acSpawnRes] = 1;
  6868.     }
  6869.     return ac_i;
  6870. }
  6871.  
  6872. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6873.     #if defined _ALS_OnPlayerRequestSpawn
  6874.         #undef OnPlayerRequestSpawn
  6875.     #else
  6876.         #define _ALS_OnPlayerRequestSpawn
  6877.     #endif
  6878.     #define OnPlayerRequestSpawn ac_OnPlayerRequestSpawn
  6879.     #if defined ac_OnPlayerRequestSpawn
  6880.         forward ac_OnPlayerRequestSpawn(playerid);
  6881.     #endif
  6882. #endif
  6883.  
  6884. #if defined _inc_y_hooks || defined _INC_y_hooks
  6885.     hook OnPlayerExitedMenu(playerid)
  6886. #else
  6887.     public OnPlayerExitedMenu(playerid)
  6888. #endif
  6889. {
  6890.     if(!(0 <= playerid < MAX_PLAYERS) || ACInfo[playerid][acKicked] > 0) return 0;
  6891.     new ac_gtc = GetTickCount();
  6892.     if(ACInfo[playerid][acACAllow][49])
  6893.     {
  6894.         if(ac_gtc < ACInfo[playerid][acCall][20] + ac_Mtfc[20][0]) ac_FloodDetect(playerid, 20);
  6895.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6896.         else ACInfo[playerid][acFloodCount][20] = ACInfo[playerid][acFloodCount][27] = 0;
  6897.     }
  6898.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][20] = ac_gtc;
  6899.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6900.         && defined ac_OnPlayerExitedMenu
  6901.         return ac_OnPlayerExitedMenu(playerid);
  6902.     #else
  6903.         return 1;
  6904.     #endif
  6905. }
  6906.  
  6907. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6908.     #if defined _ALS_OnPlayerExitedMenu
  6909.         #undef OnPlayerExitedMenu
  6910.     #else
  6911.         #define _ALS_OnPlayerExitedMenu
  6912.     #endif
  6913.     #define OnPlayerExitedMenu ac_OnPlayerExitedMenu
  6914.     #if defined ac_OnPlayerExitedMenu
  6915.         forward ac_OnPlayerExitedMenu(playerid);
  6916.     #endif
  6917. #endif
  6918.  
  6919. #if defined _inc_y_hooks || defined _INC_y_hooks
  6920.     hook OnPlayerEnterRaceCP(playerid)
  6921. #else
  6922.     public OnPlayerEnterRaceCheckpoint(playerid)
  6923. #endif
  6924. {
  6925.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6926.     if(!IsPlayerNPC(playerid))
  6927.     {
  6928.         new ac_gtc = GetTickCount();
  6929.         if(ACInfo[playerid][acACAllow][49])
  6930.         {
  6931.             if(ac_gtc < ACInfo[playerid][acCall][21] + ac_Mtfc[21][0]) ac_FloodDetect(playerid, 21);
  6932.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6933.             else ACInfo[playerid][acFloodCount][21] = ACInfo[playerid][acFloodCount][27] = 0;
  6934.         }
  6935.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][21] = ac_gtc;
  6936.     }
  6937.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6938.         && defined ac_OnPlayerEnterRaceCheckpoint
  6939.         return ac_OnPlayerEnterRaceCheckpoint(playerid);
  6940.     #else
  6941.         return 1;
  6942.     #endif
  6943. }
  6944.  
  6945. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6946.     #if defined _ALS_OnPlayerEnterRaceCheckpoin\
  6947.         || defined _ALS_OnPlayerEnterRaceCP
  6948.         #undef OnPlayerEnterRaceCheckpoint
  6949.     #else
  6950.         #define _ALS_OnPlayerEnterRaceCP
  6951.     #endif
  6952.     #define OnPlayerEnterRaceCheckpoint ac_OnPlayerEnterRaceCheckpoint
  6953.     #if defined ac_OnPlayerEnterRaceCheckpoint
  6954.         forward ac_OnPlayerEnterRaceCheckpoint(playerid);
  6955.     #endif
  6956. #endif
  6957.  
  6958. #if defined _inc_y_hooks || defined _INC_y_hooks
  6959.     hook OnPlayerLeaveRaceCP(playerid)
  6960. #else
  6961.     public OnPlayerLeaveRaceCheckpoint(playerid)
  6962. #endif
  6963. {
  6964.     if(ACInfo[playerid][acKicked] > 0) return 0;
  6965.     if(!IsPlayerNPC(playerid))
  6966.     {
  6967.         new ac_gtc = GetTickCount();
  6968.         if(ACInfo[playerid][acACAllow][49])
  6969.         {
  6970.             if(ac_gtc < ACInfo[playerid][acCall][22] + ac_Mtfc[22][0]) ac_FloodDetect(playerid, 22);
  6971.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  6972.             else ACInfo[playerid][acFloodCount][22] = ACInfo[playerid][acFloodCount][27] = 0;
  6973.         }
  6974.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][22] = ac_gtc;
  6975.     }
  6976.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  6977.         && defined ac_OnPlayerLeaveRaceCheckpoint
  6978.         return ac_OnPlayerLeaveRaceCheckpoint(playerid);
  6979.     #else
  6980.         return 1;
  6981.     #endif
  6982. }
  6983.  
  6984. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  6985.     #if defined _ALS_OnPlayerLeaveRaceCheckpoin\
  6986.         || defined _ALS_OnPlayerLeaveRaceCP
  6987.         #undef OnPlayerLeaveRaceCheckpoint
  6988.     #else
  6989.         #define _ALS_OnPlayerLeaveRaceCP
  6990.     #endif
  6991.     #define OnPlayerLeaveRaceCheckpoint ac_OnPlayerLeaveRaceCheckpoint
  6992.     #if defined ac_OnPlayerLeaveRaceCheckpoint
  6993.         forward ac_OnPlayerLeaveRaceCheckpoint(playerid);
  6994.     #endif
  6995. #endif
  6996.  
  6997. #if defined _inc_y_hooks || defined _INC_y_hooks
  6998.     hook OnPlayerClickPlayerTD(playerid, PlayerText:playertextid)
  6999. #else
  7000.     public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
  7001. #endif
  7002. {
  7003.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7004.     new ac_gtc = GetTickCount();
  7005.     if(ACInfo[playerid][acACAllow][49])
  7006.     {
  7007.         if(ac_gtc < ACInfo[playerid][acCall][23] + ac_Mtfc[23][0])
  7008.         {
  7009.             ac_FloodDetect(playerid, 23);
  7010.             return 1;
  7011.         }
  7012.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7013.         else ACInfo[playerid][acFloodCount][23] = ACInfo[playerid][acFloodCount][27] = 0;
  7014.     }
  7015.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][23] = ac_gtc;
  7016.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7017.         && defined ac_OnPlayerClickPlayerTextDraw
  7018.         return ac_OnPlayerClickPlayerTextDraw(playerid, playertextid);
  7019.     #else
  7020.         return 0;
  7021.     #endif
  7022. }
  7023.  
  7024. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7025.     #if defined _ALS_OnPlayerClickPlayerTextDra\
  7026.         || defined _ALS_OnPlayerClickPlayerTD
  7027.         #undef OnPlayerClickPlayerTextDraw
  7028.     #else
  7029.         #define _ALS_OnPlayerClickPlayerTD
  7030.     #endif
  7031.     #define OnPlayerClickPlayerTextDraw ac_OnPlayerClickPlayerTextDraw
  7032.     #if defined ac_OnPlayerClickPlayerTextDraw
  7033.         forward ac_OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
  7034.     #endif
  7035. #endif
  7036.  
  7037. #if defined _inc_y_hooks || defined _INC_y_hooks
  7038.     hook OnVehDamageStatusUpd(vehicleid, playerid)
  7039. #else
  7040.     public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  7041. #endif
  7042. {
  7043.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7044.     new ac_gtc = GetTickCount();
  7045.     if(ACInfo[playerid][acACAllow][49])
  7046.     {
  7047.         if(ac_gtc < ACInfo[playerid][acCall][24] + ac_Mtfc[24][0]) ac_FloodDetect(playerid, 24);
  7048.         else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7049.         else ACInfo[playerid][acFloodCount][24] = ACInfo[playerid][acFloodCount][27] = 0;
  7050.     }
  7051.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][24] = ac_gtc;
  7052.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7053.         && defined ac_OnVehicleDamageStatusUpdate
  7054.         return ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7055.     #else
  7056.         return 0;
  7057.     #endif
  7058. }
  7059.  
  7060. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7061.     #if defined _ALS_OnVehicleDamageStatusUpdat\
  7062.         || defined _ALS_OnVehicleDamageStatusUpd
  7063.         #undef OnVehicleDamageStatusUpdate
  7064.     #else
  7065.         #define _ALS_OnVehicleDamageStatusUpd
  7066.     #endif
  7067.     #define OnVehicleDamageStatusUpdate ac_OnVehicleDamageStatusUpdate
  7068.     #if defined ac_OnVehicleDamageStatusUpdate
  7069.         forward ac_OnVehicleDamageStatusUpdate(vehicleid, playerid);
  7070.     #endif
  7071. #endif
  7072.  
  7073. #if defined OnVehicleSirenStateChange
  7074.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7075.         hook OnVehicleSirenChange(playerid, vehicleid, newstate)
  7076.     #else
  7077.         public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
  7078.     #endif
  7079.     {
  7080.         if(ACInfo[playerid][acKicked] > 0) return 1;
  7081.         if(!IsPlayerNPC(playerid))
  7082.         {
  7083.             new ac_gtc = GetTickCount();
  7084.             if(ACInfo[playerid][acACAllow][49])
  7085.             {
  7086.                 if(ac_gtc < ACInfo[playerid][acCall][25] + ac_Mtfc[25][0]) ac_FloodDetect(playerid, 25);
  7087.                 else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7088.                 else ACInfo[playerid][acFloodCount][25] = ACInfo[playerid][acFloodCount][27] = 0;
  7089.             }
  7090.             ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][25] = ac_gtc;
  7091.         }
  7092.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7093.             && defined ac_OnVehicleSirenStateChange
  7094.             return ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7095.         #else
  7096.             return 0;
  7097.         #endif
  7098.     }
  7099.  
  7100.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7101.         #if defined _ALS_OnVehicleSirenStateChange
  7102.             #undef OnVehicleSirenStateChange
  7103.         #else
  7104.             #define _ALS_OnVehicleSirenStateChange
  7105.         #endif
  7106.         #define OnVehicleSirenStateChange ac_OnVehicleSirenStateChange
  7107.         #if defined ac_OnVehicleSirenStateChange
  7108.             forward ac_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
  7109.         #endif
  7110.     #endif
  7111. #endif
  7112.  
  7113. #if defined OnPlayerSelectDynamicObject
  7114.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7115.         #if defined STREAMER_ENABLE_TAGS
  7116.             hook OnPlayerSelectDynObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7117.         #else
  7118.             hook OnPlayerSelectDynObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7119.         #endif
  7120.     #else
  7121.         #if defined STREAMER_ENABLE_TAGS
  7122.             public OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z)
  7123.         #else
  7124.             public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
  7125.         #endif
  7126.     #endif
  7127.     {
  7128.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7129.         new ac_gtc = GetTickCount();
  7130.         if(ACInfo[playerid][acACAllow][49])
  7131.         {
  7132.             if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0]) ac_FloodDetect(playerid, 26);
  7133.             else if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7134.             else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7135.         }
  7136.         ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7137.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7138.             && defined ac_OnPlayerSelectDynamicObject
  7139.             return ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, x, y, z);
  7140.         #else
  7141.             return 1;
  7142.         #endif
  7143.     }
  7144.  
  7145.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7146.         #if defined _ALS_OnPlayerSelectDynamicObjec\
  7147.             || defined _ALS_OnPlayerSelectDynObject || defined _ALS_OnPlayerSelectDynamicObj
  7148.             #undef OnPlayerSelectDynamicObject
  7149.         #else
  7150.             #define _ALS_OnPlayerSelectDynObject
  7151.         #endif
  7152.         #define OnPlayerSelectDynamicObject ac_OnPlayerSelectDynamicObject
  7153.         #if defined ac_OnPlayerSelectDynamicObject
  7154.             #if defined STREAMER_ENABLE_TAGS
  7155.                 forward ac_OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z);
  7156.             #else
  7157.                 forward ac_OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
  7158.             #endif
  7159.         #endif
  7160.     #endif
  7161. #endif
  7162.  
  7163. #if defined _inc_y_hooks || defined _INC_y_hooks
  7164.     hook OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7165. #else
  7166.     public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
  7167. #endif
  7168. {
  7169.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7170.     new ac_gtc = GetTickCount();
  7171.     if(ACInfo[playerid][acACAllow][49])
  7172.     {
  7173.         if(ac_gtc < ACInfo[playerid][acCall][26] + ac_Mtfc[26][0])
  7174.         {
  7175.             ac_FloodDetect(playerid, 26);
  7176.             return 1;
  7177.         }
  7178.         if(ac_gtc < ACInfo[playerid][acCall][27] + ac_Mtfc[27][0]) ac_FloodDetect(playerid, 27);
  7179.         else ACInfo[playerid][acFloodCount][26] = ACInfo[playerid][acFloodCount][27] = 0;
  7180.     }
  7181.     ACInfo[playerid][acCall][27] = ACInfo[playerid][acCall][26] = ac_gtc;
  7182.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7183.         && defined ac_OnPlayerSelectObject
  7184.         return ac_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
  7185.     #else
  7186.         return 0;
  7187.     #endif
  7188. }
  7189.  
  7190. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7191.     #if defined _ALS_OnPlayerSelectObject
  7192.         #undef OnPlayerSelectObject
  7193.     #else
  7194.         #define _ALS_OnPlayerSelectObject
  7195.     #endif
  7196.     #define OnPlayerSelectObject ac_OnPlayerSelectObject
  7197.     #if defined ac_OnPlayerSelectObject
  7198.         forward ac_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
  7199.     #endif
  7200. #endif
  7201.  
  7202. #if defined _inc_y_hooks || defined _INC_y_hooks
  7203.     #if defined OnTrailerUpdate
  7204.         hook OnUnoccupiedVehicleUpd(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7205.     #elseif defined GetServerTickRate
  7206.         hook OnUnoccupiedVehicleUpd(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7207.     #else
  7208.         hook OnUnoccupiedVehicleUpd(vehicleid, playerid, passenger_seat)
  7209.     #endif
  7210. #else
  7211.     #if defined OnTrailerUpdate
  7212.         public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
  7213.     #elseif defined GetServerTickRate
  7214.         public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z)
  7215.     #else
  7216.         public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  7217.     #endif
  7218. #endif
  7219. {
  7220.     if(ACInfo[playerid][acKicked] > 0) return 0;
  7221.     #if defined OnTrailerUpdate
  7222.         if(ACInfo[playerid][acACAllow][31] &&
  7223.         (new_x != new_x || new_y != new_y || new_z != new_z || vel_x != vel_x || vel_y != vel_y || vel_z != vel_z ||
  7224.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0 ||
  7225.         floatabs(vel_x) >= 100.0 || floatabs(vel_y) >= 100.0 || floatabs(vel_z) >= 100.0))
  7226.         {
  7227.             #if defined DEBUG
  7228.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f, vel x, y, z: %f, %f, %f", new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7229.             #endif
  7230.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7231.         }
  7232.     #elseif defined GetServerTickRate
  7233.         if(ACInfo[playerid][acACAllow][31] &&
  7234.         (new_x != new_x || new_y != new_y || new_z != new_z ||
  7235.         floatabs(new_x) >= 25000.0 || floatabs(new_y) >= 25000.0 || floatabs(new_z) >= 25000.0))
  7236.         {
  7237.             #if defined DEBUG
  7238.                 printf("[Nex-AC debug] Pos x, y, z: %f, %f, %f", new_x, new_y, new_z);
  7239.             #endif
  7240.             return ac_KickWithCode(playerid, "", 0, 31, 2);
  7241.         }
  7242.     #endif
  7243.     #if defined GetServerTickRate
  7244.         new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, new_x, new_y, new_z);
  7245.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7246.         if(passenger_seat > 0)
  7247.         {
  7248.             new Float:ac_zDiff = new_z - ac_z;
  7249.             #if defined OnTrailerUpdate
  7250.             if(ACInfo[playerid][acACAllow][31] &&
  7251.             ((vel_z > ACVehInfo[vehicleid][acVelZ] || ac_zDiff >= -0.8) &&
  7252.             (floatabs(vel_x) >= floatabs(ACVehInfo[vehicleid][acVelX]) && floatabs(ACVehInfo[vehicleid][acVelX]) >= 0.3 ||
  7253.             floatabs(vel_y) >= floatabs(ACVehInfo[vehicleid][acVelY]) && floatabs(ACVehInfo[vehicleid][acVelY]) >= 0.3) ||
  7254.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0)))
  7255.             {
  7256.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7257.                 {
  7258.                     #if defined DEBUG
  7259.                         printf("[Nex-AC debug] Vel x, y: %f, %f, old vel x, y: %f, %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7260.                         vel_x, vel_y, ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7261.                     #endif
  7262.                     #if defined OnCheatDetected
  7263.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7264.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7265.                         ACInfo[playerid][acCheatCount][4] = 0;
  7266.                     #else
  7267.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7268.                     #endif
  7269.                 }
  7270.                 #if defined OnCheatWarning
  7271.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7272.                 #endif
  7273.             }
  7274.             #else
  7275.             if(ACInfo[playerid][acACAllow][31] &&
  7276.             ac_zDiff >= -5.0 && (floatabs(new_x - ac_x) >= 12.0 || floatabs(new_y - ac_y) >= 12.0))
  7277.             {
  7278.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7279.                 {
  7280.                     #if defined DEBUG
  7281.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7282.                         new_x - ac_x, new_y - ac_y, ac_zDiff, vehicleid);
  7283.                     #endif
  7284.                     #if defined OnCheatDetected
  7285.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7286.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7287.                         ACInfo[playerid][acCheatCount][4] = 0;
  7288.                     #else
  7289.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7290.                     #endif
  7291.                 }
  7292.                 #if defined OnCheatWarning
  7293.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7294.                 #endif
  7295.             }
  7296.             #endif
  7297.             #if defined OnTrailerUpdate
  7298.             else if(ACInfo[playerid][acACAllow][8] &&
  7299.             vel_z >= 0.1 && vel_z > ACVehInfo[vehicleid][acVelZ] &&
  7300.             floatabs(ac_x - new_x) < ac_zDiff / 2.0 && floatabs(ac_y - new_y) < ac_zDiff / 2.0)
  7301.             {
  7302.                 if(++ACInfo[playerid][acCheatCount][3] > AC_MAX_FLYHACK_VEH_WARNINGS)
  7303.                 {
  7304.                     #if defined DEBUG
  7305.                         printf("[Nex-AC debug] Vel z: %f, old vel z: %f, pos diff x, y, z: %f, %f, %f, veh: %d",
  7306.                         vel_z, ACVehInfo[vehicleid][acVelZ], ac_x - new_x, ac_y - new_y, ac_zDiff, vehicleid);
  7307.                     #endif
  7308.                     #if defined OnCheatDetected
  7309.                         ac_KickWithCode(playerid, "", 0, 8, 2);
  7310.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7311.                         ACInfo[playerid][acCheatCount][3] = 0;
  7312.                     #else
  7313.                         return ac_KickWithCode(playerid, "", 0, 8, 2);
  7314.                     #endif
  7315.                 }
  7316.                 #if defined OnCheatWarning
  7317.                     else OnCheatWarning(playerid, "", 0, 8, 2, ACInfo[playerid][acCheatCount][3]);
  7318.                 #endif
  7319.             }
  7320.             #endif
  7321.             else
  7322.             {
  7323.                 if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7324.                 ACInfo[playerid][acCheatCount][3] = 0;
  7325.             }
  7326.         }
  7327.         if(ACInfo[playerid][acACAllow][5] &&
  7328.         ac_dist >= 15.0 && ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7329.         (ac_z > -45.0 || VectorSize(new_x - ac_x, new_y - ac_y, 0.0) >= 180.0))
  7330.         {
  7331.             #if defined DEBUG
  7332.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7333.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ac_z, vehicleid, playerid);
  7334.             #endif
  7335.             #if defined OnCheatDetected
  7336.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7337.             #endif
  7338.             GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7339.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7340.             SetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7341.             return 0;
  7342.         }
  7343.     #else
  7344.         new Float:ac_x, Float:ac_y, Float:ac_z, Float:ac_dist = GetVehicleDistanceFromPoint(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7345.         GetVehiclePos(vehicleid, ac_x, ac_y, ac_z);
  7346.         if(passenger_seat > 0)
  7347.         {
  7348.             new Float:ac_zDiff = ac_z - ACVehInfo[vehicleid][acPosZ];
  7349.             if(ACInfo[playerid][acACAllow][31] &&
  7350.             ac_zDiff >= -5.0 && (floatabs(ac_x - ACVehInfo[vehicleid][acPosX]) >= 12.0 || floatabs(ac_y - ACVehInfo[vehicleid][acPosY]) >= 12.0))
  7351.             {
  7352.                 if(++ACInfo[playerid][acCheatCount][4] > AC_MAX_CARSHOT_WARNINGS)
  7353.                 {
  7354.                     #if defined DEBUG
  7355.                         printf("[Nex-AC debug] Pos diff x, y, z: %f, %f, %f, veh: %d",
  7356.                         ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], ac_zDiff, vehicleid);
  7357.                     #endif
  7358.                     #if defined OnCheatDetected
  7359.                         ac_KickWithCode(playerid, "", 0, 31, 1);
  7360.                         if(ACInfo[playerid][acKicked] > 0) return 0;
  7361.                         ACInfo[playerid][acCheatCount][4] = 0;
  7362.                     #else
  7363.                         return ac_KickWithCode(playerid, "", 0, 31, 1);
  7364.                     #endif
  7365.                 }
  7366.                 #if defined OnCheatWarning
  7367.                     else OnCheatWarning(playerid, "", 0, 31, 1, ACInfo[playerid][acCheatCount][4]);
  7368.                 #endif
  7369.             }
  7370.             else if(ACInfo[playerid][acCheatCount][4] > 0) ACInfo[playerid][acCheatCount][4]--;
  7371.         }
  7372.         #if defined VectorSize
  7373.         if(ACInfo[playerid][acACAllow][5] &&
  7374.         ac_dist >= 15.0 && ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7375.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || VectorSize(ac_x - ACVehInfo[vehicleid][acPosX], ac_y - ACVehInfo[vehicleid][acPosY], 0.0) >= 180.0))
  7376.         #else
  7377.         if(ACInfo[playerid][acACAllow][5] &&
  7378.         ac_dist >= 15.0 && ac_dist > ACVehInfo[vehicleid][acPosDiff] + ((ac_dist / 3.0) * 1.6) &&
  7379.         (ACVehInfo[vehicleid][acPosZ] > -45.0 || floatsqroot(floatpower(ac_x - ACVehInfo[vehicleid][acPosX], 2.0) + floatpower(ac_y - ACVehInfo[vehicleid][acPosY], 2.0)) >= 180.0))
  7380.         #endif
  7381.         {
  7382.             #if defined DEBUG
  7383.                 printf("[Nex-AC debug] Dist: %f, old pos diff: %f, old pos z: %f, veh: %d, playerid: %d",
  7384.                 ac_dist, ACVehInfo[vehicleid][acPosDiff], ACVehInfo[vehicleid][acPosZ], vehicleid, playerid);
  7385.             #endif
  7386.             #if defined OnCheatDetected
  7387.                 ac_KickWithCode(playerid, "", 0, 5, 1);
  7388.             #endif
  7389.             SetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7390.             SetVehiclePos(vehicleid, ACVehInfo[vehicleid][acPosX], ACVehInfo[vehicleid][acPosY], ACVehInfo[vehicleid][acPosZ]);
  7391.             return 0;
  7392.         }
  7393.     #endif
  7394.     #undef AC_MAX_FLYHACK_VEH_WARNINGS
  7395.     #undef AC_MAX_CARSHOT_WARNINGS
  7396.     new ac_a = 1;
  7397.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7398.         && defined ac_OnUnoccupiedVehicleUpdate
  7399.         #if defined OnTrailerUpdate
  7400.             ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
  7401.         #elseif defined GetServerTickRate
  7402.             ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z);
  7403.         #else
  7404.             ac_a = ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7405.         #endif
  7406.     #endif
  7407.     #if defined OnTrailerUpdate
  7408.         if(ac_a)
  7409.         {
  7410.             ACVehInfo[vehicleid][acSpeedDiff] = ac_GetSpeed(vel_x, vel_y, vel_z) - ac_GetSpeed(ACVehInfo[vehicleid][acVelX], ACVehInfo[vehicleid][acVelY], ACVehInfo[vehicleid][acVelZ]);
  7411.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7412.             ACVehInfo[vehicleid][acPosX] = new_x;
  7413.             ACVehInfo[vehicleid][acPosY] = new_y;
  7414.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7415.             ACVehInfo[vehicleid][acVelX] = vel_x;
  7416.             ACVehInfo[vehicleid][acVelY] = vel_y;
  7417.             ACVehInfo[vehicleid][acVelZ] = vel_z;
  7418.         }
  7419.     #elseif defined GetServerTickRate
  7420.         if(ac_a)
  7421.         {
  7422.             ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7423.             ACVehInfo[vehicleid][acPosX] = new_x;
  7424.             ACVehInfo[vehicleid][acPosY] = new_y;
  7425.             ACVehInfo[vehicleid][acPosZ] = new_z;
  7426.         }
  7427.     #else
  7428.         GetVehicleZAngle(vehicleid, ACVehInfo[vehicleid][acZAngle]);
  7429.         ACVehInfo[vehicleid][acPosDiff] = ac_dist;
  7430.         ACVehInfo[vehicleid][acPosX] = ac_x;
  7431.         ACVehInfo[vehicleid][acPosY] = ac_y;
  7432.         ACVehInfo[vehicleid][acPosZ] = ac_z;
  7433.     #endif
  7434.     return ac_a;
  7435. }
  7436.  
  7437. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7438.     #if defined _ALS_OnUnoccupiedVehicleUpdate
  7439.         #undef OnUnoccupiedVehicleUpdate
  7440.     #else
  7441.         #define _ALS_OnUnoccupiedVehicleUpdate
  7442.     #endif
  7443.     #define OnUnoccupiedVehicleUpdate ac_OnUnoccupiedVehicleUpdate
  7444.     #if defined ac_OnUnoccupiedVehicleUpdate
  7445.         #if defined OnTrailerUpdate
  7446.             forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
  7447.         #elseif defined GetServerTickRate
  7448.             forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z);
  7449.         #else
  7450.             forward ac_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat);
  7451.         #endif
  7452.     #endif
  7453. #endif
  7454.  
  7455. #if defined OnTrailerUpdate
  7456.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7457.         hook OnTrailerUpdate(playerid, vehicleid)
  7458.     #else
  7459.         public OnTrailerUpdate(playerid, vehicleid)
  7460.     #endif
  7461.     {
  7462.         if(ACInfo[playerid][acKicked] > 0) return 0;
  7463.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7464.             && defined ac_OnTrailerUpdate
  7465.             return ac_OnTrailerUpdate(playerid, vehicleid);
  7466.         #else
  7467.             return 1;
  7468.         #endif
  7469.     }
  7470.  
  7471.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7472.         #if defined _ALS_OnTrailerUpdate
  7473.             #undef OnTrailerUpdate
  7474.         #else
  7475.             #define _ALS_OnTrailerUpdate
  7476.         #endif
  7477.         #define OnTrailerUpdate ac_OnTrailerUpdate
  7478.         #if defined ac_OnTrailerUpdate
  7479.             forward ac_OnTrailerUpdate(playerid, vehicleid);
  7480.         #endif
  7481.     #endif
  7482. #endif
  7483.  
  7484. #if defined _inc_y_hooks || defined _INC_y_hooks
  7485.     hook OnPlayerEditAttachedObj(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7486. #else
  7487.     public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
  7488. #endif
  7489. {
  7490.     if(ACInfo[playerid][acKicked] > 0) return 1;
  7491.     if(ACInfo[playerid][acACAllow][46] && 384 <= modelid <= 393)
  7492.     {
  7493.         #if defined DEBUG
  7494.             printf("[Nex-AC debug] Object modelid: %d", modelid);
  7495.         #endif
  7496.         ac_KickWithCode(playerid, "", 0, 46);
  7497.         return 1;
  7498.     }
  7499.     #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7500.         && defined ac_OnPlayerEditAttachedObject
  7501.         return ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
  7502.     #else
  7503.         return 0;
  7504.     #endif
  7505. }
  7506.  
  7507. #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7508.     #if defined _ALS_OnPlayerEditAttachedObject
  7509.         #undef OnPlayerEditAttachedObject
  7510.     #else
  7511.         #define _ALS_OnPlayerEditAttachedObject
  7512.     #endif
  7513.     #define OnPlayerEditAttachedObject ac_OnPlayerEditAttachedObject
  7514.     #if defined ac_OnPlayerEditAttachedObject
  7515.         forward ac_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ);
  7516.     #endif
  7517. #endif
  7518.  
  7519. #if defined PAWNRAKNET_INC_
  7520.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7521.         hook OnIncomingPacket(playerid, packetid, BitStream:bs)
  7522.     #else
  7523.         public OnIncomingPacket(playerid, packetid, BitStream:bs)
  7524.     #endif
  7525.     {
  7526.         if(0 <= playerid < MAX_PLAYERS)
  7527.         {
  7528.             if(ACInfo[playerid][acKicked] > 0) return 0;
  7529.             if(packetid == 209)
  7530.             {
  7531.                 new ac_uData[PR_UnoccupiedSync];
  7532.                 BS_IgnoreBits(bs, 8);
  7533.                 BS_ReadUnoccupiedSync(bs, ac_uData);
  7534.                 if(ac_uData[PR_seatId] > 0 &&
  7535.                 (ac_uData[PR_seatId] != GetPlayerVehicleSeat(playerid) || !IsPlayerInVehicle(playerid, ac_uData[PR_vehicleId])) ||
  7536.                 ac_uData[PR_roll][0] != ac_uData[PR_roll][0] ||
  7537.                 ac_uData[PR_roll][1] != ac_uData[PR_roll][1] ||
  7538.                 ac_uData[PR_roll][2] != ac_uData[PR_roll][2] ||
  7539.                 ac_uData[PR_direction][0] != ac_uData[PR_direction][0] ||
  7540.                 ac_uData[PR_direction][1] != ac_uData[PR_direction][1] ||
  7541.                 ac_uData[PR_direction][2] != ac_uData[PR_direction][2] ||
  7542.                 ac_uData[PR_angularVelocity][0] != ac_uData[PR_angularVelocity][0] ||
  7543.                 ac_uData[PR_angularVelocity][1] != ac_uData[PR_angularVelocity][1] ||
  7544.                 ac_uData[PR_angularVelocity][2] != ac_uData[PR_angularVelocity][2] ||
  7545.                 floatabs(ac_uData[PR_roll][0]) >= 1.0 ||
  7546.                 floatabs(ac_uData[PR_roll][1]) >= 1.0 ||
  7547.                 floatabs(ac_uData[PR_roll][2]) >= 1.0 ||
  7548.                 floatabs(ac_uData[PR_direction][0]) >= 1.0 ||
  7549.                 floatabs(ac_uData[PR_direction][1]) >= 1.0 ||
  7550.                 floatabs(ac_uData[PR_direction][2]) >= 1.0 ||
  7551.                 floatabs(ac_uData[PR_angularVelocity][0]) >= 1.0 ||
  7552.                 floatabs(ac_uData[PR_angularVelocity][1]) >= 1.0 ||
  7553.                 floatabs(ac_uData[PR_angularVelocity][2]) >= 1.0) return 0;
  7554.             }
  7555.             else if(packetid == 210)
  7556.             {
  7557.                 new ac_tData[PR_TrailerSync];
  7558.                 BS_IgnoreBits(bs, 8);
  7559.                 BS_ReadTrailerSync(bs, ac_tData);
  7560.                 if(ACVehInfo[ac_tData[PR_trailerId]][acDriver] != INVALID_PLAYER_ID) return 0;
  7561.                 else if(ACInfo[playerid][acACAllow][5])
  7562.                 {
  7563.                     new Float:ac_dist = GetVehicleDistanceFromPoint(ac_tData[PR_trailerId], ac_tData[PR_position][0], ac_tData[PR_position][1], ac_tData[PR_position][2]);
  7564.                     if(ac_dist >= 80.0)
  7565.                     {
  7566.                         new Float:ac_x, Float:ac_y, Float:ac_z;
  7567.                         GetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7568.                         #if defined DEBUG
  7569.                             printf("[Nex-AC debug] Dist: %f, old pos z: %f, veh: %d, playerid: %d",
  7570.                             ac_dist, ac_z, ac_tData[PR_trailerId], playerid);
  7571.                         #endif
  7572.                         #if defined OnCheatDetected
  7573.                             ac_KickWithCode(playerid, "", 0, 5, 2);
  7574.                         #endif
  7575.                         GetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7576.                         SetVehicleZAngle(ac_tData[PR_trailerId], ACVehInfo[ac_tData[PR_trailerId]][acZAngle]);
  7577.                         SetVehiclePos(ac_tData[PR_trailerId], ac_x, ac_y, ac_z);
  7578.                         return 0;
  7579.                     }
  7580.                 }
  7581.             }
  7582.         }
  7583.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7584.             && defined ac_OnIncomingPacket
  7585.             return ac_OnIncomingPacket(playerid, packetid, bs);
  7586.         #else
  7587.             return 1;
  7588.         #endif
  7589.     }
  7590.  
  7591.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7592.         #if defined _ALS_OnIncomingPacket
  7593.             #undef OnIncomingPacket
  7594.         #else
  7595.             #define _ALS_OnIncomingPacket
  7596.         #endif
  7597.         #define OnIncomingPacket ac_OnIncomingPacket
  7598.         #if defined ac_OnIncomingPacket
  7599.             forward ac_OnIncomingPacket(playerid, packetid, BitStream:bs);
  7600.         #endif
  7601.     #endif
  7602.  
  7603.     #if defined _inc_y_hooks || defined _INC_y_hooks
  7604.         hook OnIncomingRPC(playerid, rpcid, BitStream:bs)
  7605.     #else
  7606.         public OnIncomingRPC(playerid, rpcid, BitStream:bs)
  7607.     #endif
  7608.     {
  7609.         if(0 <= playerid < MAX_PLAYERS && ACInfo[playerid][acKicked] > 0 && ACInfo[playerid][acOnline]) return 0;
  7610.         #if !defined _inc_y_hooks && !defined _INC_y_hooks\
  7611.             && defined ac_OnIncomingRPC
  7612.             return ac_OnIncomingRPC(playerid, rpcid, bs);
  7613.         #else
  7614.             return 1;
  7615.         #endif
  7616.     }
  7617.  
  7618.     #if !defined _inc_y_hooks && !defined _INC_y_hooks
  7619.         #if defined _ALS_OnIncomingRPC
  7620.             #undef OnIncomingRPC
  7621.         #else
  7622.             #define _ALS_OnIncomingRPC
  7623.         #endif
  7624.         #define OnIncomingRPC ac_OnIncomingRPC
  7625.         #if defined ac_OnIncomingRPC
  7626.             forward ac_OnIncomingRPC(playerid, rpcid, BitStream:bs);
  7627.         #endif
  7628.     #endif
  7629. #endif
  7630.  
  7631. ac_fpublic ac_Timer(playerid)
  7632. {
  7633.     if(!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0) return 0;
  7634.     new ac_gpp;
  7635.     #if defined NetStats_MessagesRecvPerSecond
  7636.         if(ACInfo[playerid][acACAllow][51] && (ac_gpp = NetStats_MessagesRecvPerSecond(playerid)) > AC_MAX_MSGS_REC_DIFF)
  7637.         {
  7638.             #if defined DEBUG
  7639.                 printf("[Nex-AC debug] Max msgs per sec: %d, msgs per sec: %d", AC_MAX_MSGS_REC_DIFF, ac_gpp);
  7640.             #endif
  7641.             ac_KickWithCode(playerid, "", 0, 51);
  7642.         }
  7643.     #endif
  7644.     #undef AC_MAX_MSGS_REC_DIFF
  7645.     ac_gpp = GetPlayerPing(playerid);
  7646.     if(ACInfo[playerid][acACAllow][38])
  7647.     {
  7648.         if(ac_gpp > AC_MAX_PING && ac_gpp != 65535)
  7649.         {
  7650.             if(++ACInfo[playerid][acCheatCount][0] > AC_MAX_PING_WARNINGS)
  7651.             {
  7652.                 #if defined DEBUG
  7653.                     printf("[Nex-AC debug] Max ping: %d, ping: %d", AC_MAX_PING, ac_gpp);
  7654.                 #endif
  7655.                 #undef AC_MAX_PING
  7656.                 #undef AC_MAX_PING_WARNINGS
  7657.                 ac_KickWithCode(playerid, "", 0, 38);
  7658.                 #if defined OnCheatDetected
  7659.                     ACInfo[playerid][acCheatCount][0] = 0;
  7660.                 #endif
  7661.             }
  7662.             #if defined OnCheatWarning
  7663.                 else OnCheatWarning(playerid, "", 0, 38, 0, ACInfo[playerid][acCheatCount][0]);
  7664.             #endif
  7665.         }
  7666.         else ACInfo[playerid][acCheatCount][0] = 0;
  7667.     }
  7668.     new ac_gtc = GetTickCount();
  7669.     if(ac_gtc < ACInfo[playerid][acUpdateTick] + 1500)
  7670.     {
  7671.         new ac_t, ac_s;
  7672.         #if AC_USE_AMMUNATIONS || AC_USE_CASINOS
  7673.             new ac_int = GetPlayerInterior(playerid);
  7674.         #endif
  7675.         #if AC_USE_PICKUP_WEAPONS\
  7676.             && defined Streamer_GetDistanceToItem\
  7677.             && defined Streamer_GetIntData
  7678.             new Float:ac_pick_dist;
  7679.             if(ACInfo[playerid][acLastPickup] > MAX_PICKUPS)
  7680.             {
  7681.                 new Float:ac_x, Float:ac_y, Float:ac_z;
  7682.                 GetPlayerPos(playerid, ac_x, ac_y, ac_z);
  7683.                 Streamer_GetDistanceToItem(ac_x, ac_y, ac_z, STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, ac_pick_dist);
  7684.                 ac_t = Streamer_GetIntData(STREAMER_TYPE_PICKUP, ACInfo[playerid][acLastPickup] - MAX_PICKUPS, E_STREAMER_EXTRA_ID) - 100;
  7685.             }
  7686.         #endif
  7687.         if(!ACInfo[playerid][acDead] && (ac_s = GetPlayerWeapon(playerid)) != -1 && ac_gtc > ACInfo[playerid][acGtc][7] + ac_gpp)
  7688.         {
  7689.             #if AC_USE_AMMUNATIONS
  7690.                 new ac_m;
  7691.             #endif
  7692.             ac_s = ac_wSlot[ac_s];
  7693.             for(new ac_i, ac_w, ac_a, bool:ac_cw; ac_i <= 12; ++ac_i)
  7694.             {
  7695.                 GetPlayerWeaponData(playerid, ac_i, ac_w, ac_a);
  7696.                 if(ac_w == 39) ac_cw = true;
  7697.                 if(ac_s != ac_i)
  7698.                 {
  7699.                     if(ACInfo[playerid][acSetWeapon][ac_i] != -1)
  7700.                     {
  7701.                         if(ACInfo[playerid][acSetWeapon][ac_i] == ac_w)
  7702.                         {
  7703.                             if(ACInfo[playerid][acSet][3] == ac_w) ACInfo[playerid][acSet][3] = -1;
  7704.                             ACInfo[playerid][acSetWeapon][ac_i] = -1;
  7705.                             ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7706.                         }
  7707.                         else if(ac_gtc > ACInfo[playerid][acGtcSetWeapon][ac_i] + ac_gpp)
  7708.                         {
  7709.                             if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][0])
  7710.                             {
  7711.                                 if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS)
  7712.                                 {
  7713.                                     #if defined DEBUG
  7714.                                         printf(DEBUG_CODE_5, playerid, "GivePlayerWeapon");
  7715.                                         printf("[Nex-AC debug] AC weapon: %d, weaponid: %d", ACInfo[playerid][acSetWeapon][ac_i], ac_w);
  7716.                                     #endif
  7717.                                     ac_KickWithCode(playerid, "", 0, 52, 13);
  7718.                                     #if defined OnCheatDetected
  7719.                                         ACInfo[playerid][acSetWeapon][ac_i] = -1;
  7720.                                     #endif
  7721.                                 }
  7722.                                 #if defined OnNOPWarning
  7723.                                     else OnNOPWarning(playerid, 13, ACInfo[playerid][acNOPCount][0]);
  7724.                                 #endif
  7725.                             }
  7726.                             else if(++ACInfo[playerid][acNOPCount][0] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSetWeapon][ac_i] = -1;
  7727.                         }
  7728.                     }
  7729.                     else
  7730.                     {
  7731.                         if(ACInfo[playerid][acWeapon][ac_i] != ac_w)
  7732.                         {
  7733.                             #if AC_USE_PICKUP_WEAPONS
  7734.                                 #if defined Streamer_GetDistanceToItem\
  7735.                                     && defined Streamer_GetIntData
  7736.                                 if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  7737.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  7738.                                 ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  7739.                                 IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  7740.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]) ||
  7741.                                 ACInfo[playerid][acLastPickup] > MAX_PICKUPS && ac_t == ac_w &&
  7742.                                 ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) && ac_pick_dist <= 15.0)
  7743.                                 #else
  7744.                                 if(0 <= ACInfo[playerid][acLastPickup] < MAX_PICKUPS &&
  7745.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acWeapon] == ac_w &&
  7746.                                 ac_a <= (3 <= ac_i <= 5 ? ACInfo[playerid][acAmmo][ac_i] + ac_pAmmo[ac_w] : ac_pAmmo[ac_w]) &&
  7747.                                 IsPlayerInRangeOfPoint(playerid, 15.0, ACPickInfo[ACInfo[playerid][acLastPickup]][acPosX],
  7748.                                 ACPickInfo[ACInfo[playerid][acLastPickup]][acPosY], ACPickInfo[ACInfo[playerid][acLastPickup]][acPosZ]))
  7749.                                 #endif
  7750.                                 {
  7751.                                     ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7752.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7753.                                 }
  7754.                                 else
  7755.                                 {
  7756.                             #endif
  7757.                                 if(ac_w == 0 || ac_w == 40 && ac_cw ||
  7758.                                 ac_w == 46 && ACInfo[playerid][acVeh] > 0 && ACInfo[playerid][acParachute] > 0)
  7759.                                 {
  7760.                                     ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7761.                                     ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7762.                                     ACInfo[playerid][acParachute] = 0;
  7763.                                 }
  7764.                                 else if(ACInfo[playerid][acACAllow][15] && !(16 <= ac_w <= 43 && ac_a == 0))
  7765.                                 {
  7766.                                     #if defined DEBUG
  7767.                                         printf("[Nex-AC debug] AC weaponid: %d, AC ammo: %d, weaponid: %d, ammo: %d",
  7768.                                         ACInfo[playerid][acWeapon][ac_i], ACInfo[playerid][acAmmo][ac_i], ac_w, ac_a);
  7769.                                     #endif
  7770.                                     ac_KickWithCode(playerid, "", 0, 15, 2);
  7771.                                     #if defined OnCheatDetected
  7772.                                         if(ACInfo[playerid][acKicked] < 1)
  7773.                                         {
  7774.                                             ACInfo[playerid][acWeapon][ac_i] = ac_w;
  7775.                                             ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7776.                                         }
  7777.                                     #endif
  7778.                                 }
  7779.                             #if AC_USE_PICKUP_WEAPONS
  7780.                                 }
  7781.                             #endif
  7782.                             #undef AC_USE_PICKUP_WEAPONS
  7783.                         }
  7784.                         if(ACInfo[playerid][acGiveAmmo][ac_i] != -65535)
  7785.                         {
  7786.                             if(ACInfo[playerid][acGiveAmmo][ac_i] == ac_a ||
  7787.                             ACInfo[playerid][acGiveAmmo][ac_i] > ac_a && ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  7788.                             {
  7789.                                 ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  7790.                                 ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7791.                             }
  7792.                             else if(ac_gtc > ACInfo[playerid][acGtcGiveAmmo][ac_i] + ac_gpp)
  7793.                             {
  7794.                                 if(ACInfo[playerid][acACAllow][52] && ACInfo[playerid][acNOPAllow][1])
  7795.                                 {
  7796.                                     if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS)
  7797.                                     {
  7798.                                         #if defined DEBUG
  7799.                                             printf(DEBUG_CODE_5, playerid, "SetPlayerAmmo");
  7800.                                             printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  7801.                                             ACInfo[playerid][acGiveAmmo][ac_i], ac_a, ac_w);
  7802.                                         #endif
  7803.                                         ac_KickWithCode(playerid, "", 0, 52, 14);
  7804.                                         #if defined OnCheatDetected
  7805.                                             ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  7806.                                         #endif
  7807.                                     }
  7808.                                     #if defined OnNOPWarning
  7809.                                         else OnNOPWarning(playerid, 14, ACInfo[playerid][acNOPCount][1]);
  7810.                                     #endif
  7811.                                 }
  7812.                                 else if(++ACInfo[playerid][acNOPCount][1] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acGiveAmmo][ac_i] = -65535;
  7813.                             }
  7814.                         }
  7815.                         else if(16 <= ac_w <= 43)
  7816.                         {
  7817.                             if(ac_a == 0) ACInfo[playerid][acAmmo][ac_i] = 0;
  7818.                             else if(ACInfo[playerid][acACAllow][16] && ac_w != 40 &&
  7819.                             (ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i]) &&
  7820.                             (!ac_LagCompMode || ac_w != 38 && !(22 <= ac_w <= 34) || ac_gtc > ACInfo[playerid][acShotTick] + 3650))
  7821.                             {
  7822.                                 #if defined DEBUG
  7823.                                     printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  7824.                                     ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  7825.                                 #endif
  7826.                                 ac_KickWithCode(playerid, "", 0, 16, 2);
  7827.                                 #if defined OnCheatDetected
  7828.                                     if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7829.                                 #endif
  7830.                             }
  7831.                         }
  7832.                     }
  7833.                 }
  7834.                 else if(ac_w == 38 || 22 <= ac_w <= 34)
  7835.                 {
  7836.                     if(ac_a > ACInfo[playerid][acAmmo][ac_i] || ac_a < 0 <= ACInfo[playerid][acAmmo][ac_i])
  7837.                     {
  7838.                         if(ACInfo[playerid][acGiveAmmo][ac_i] == -65535)
  7839.                         {
  7840.                             #if AC_USE_AMMUNATIONS
  7841.                                 if(22 <= ac_w <= 32 && ac_InAmmuNation(playerid, ac_int) &&
  7842.                                 (ac_m = ac_a - ACInfo[playerid][acAmmo][ac_i]) % ac_AmmuNationInfo[ac_w - 22][1] == 0)
  7843.                                 {
  7844.                                     if(ACInfo[playerid][acSet][10] != -1) ACInfo[playerid][acSet][10] += ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  7845.                                     else ACInfo[playerid][acSet][10] = ac_AmmuNationInfo[ac_w - 22][0] * (ac_m / ac_AmmuNationInfo[ac_w - 22][1]);
  7846.                                     ACInfo[playerid][acAmmo][ac_i] += ac_m;
  7847.                                     ACInfo[playerid][acGtc][15] = ac_gtc + 2650;
  7848.                                     ACInfo[playerid][acCheatCount][10] = 0;
  7849.                                 }
  7850.                                 else
  7851.                                 {
  7852.                             #endif
  7853.                                 if(ACInfo[playerid][acACAllow][16] && (!ac_LagCompMode || ac_gtc > ACInfo[playerid][acShotTick] + 3650))
  7854.                                 {
  7855.                                     #if defined DEBUG
  7856.                                         printf("[Nex-AC debug] AC ammo: %d, ammo: %d, weaponid: %d",
  7857.                                         ACInfo[playerid][acAmmo][ac_i], ac_a, ac_w);
  7858.                                     #endif
  7859.                                     ac_KickWithCode(playerid, "", 0, 16, 3);
  7860.                                     #if defined OnCheatDetected
  7861.                                         if(ACInfo[playerid][acKicked] < 1) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7862.                                     #endif
  7863.                                 }
  7864.                             #if AC_USE_AMMUNATIONS
  7865.                                 }
  7866.                             #endif
  7867.                         }
  7868.                     }
  7869.                     else if(ACInfo[playerid][acAmmo][ac_i] != 0) ACInfo[playerid][acAmmo][ac_i] = ac_a;
  7870.                 }
  7871.             }
  7872.         }
  7873.         if((ac_s = GetPlayerState(playerid)) == PLAYER_STATE_DRIVER)
  7874.         {
  7875.             ac_t = GetPlayerVehicleID(playerid);
  7876.             new Float:ac_pX, Float:ac_pY, Float:ac_pZ, Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  7877.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  7878.             GetVehicleVelocity(ac_t, ac_vX, ac_vY, ac_vZ);
  7879.             if(ACInfo[playerid][acACAllow][35] && GetPlayerCameraMode(playerid) == 55) ac_KickWithCode(playerid, "", 0, 35);
  7880.             if(ACInfo[playerid][acACAllow][3] && ACInfo[playerid][acSet][9] == -1 && ac_gtc > ACInfo[playerid][acGtc][11] + ac_gpp)
  7881.             {
  7882.                 new Float:ac_time, Float:ac_maxdist = 140.0,
  7883.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ac_pZ),
  7884.                 Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_pZ);
  7885.                 if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  7886.                 if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  7887.                 {
  7888.                     #if defined DEBUG
  7889.                         printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, veh: %d",
  7890.                         ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ac_GetSpeed(ac_vX, ac_vY, ac_vZ), ac_t);
  7891.                     #endif
  7892.                     ac_KickWithCode(playerid, "", 0, 3, 3);
  7893.                 }
  7894.             }
  7895.             ACInfo[playerid][acLastPosX] = ac_pX;
  7896.             ACInfo[playerid][acLastPosY] = ac_pY;
  7897.             ac_s = ac_GetSpeed(ac_vX, ac_vY);
  7898.             if(ACInfo[playerid][acACAllow][10] && ac_gtc > ACInfo[playerid][acGtc][9] + ac_gpp)
  7899.             {
  7900.                 new ac_model = GetVehicleModel(ac_t), Float:ac_time, ac_maxdiff = 80;
  7901.                 if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1100.0) > 1.0) ac_maxdiff = floatround(ac_maxdiff * ac_time);
  7902.                 if(ac_s >= ACVehInfo[ac_t][acLastSpeed] + ac_maxdiff && !(ac_model == 449 || 537 <= ac_model <= 538))
  7903.                 {
  7904.                     ACInfo[playerid][acCheatCount][20] += (1 * AC_SPEEDHACK_VEH_RESET_DELAY);
  7905.                     if(ACInfo[playerid][acCheatCount][20] > AC_MAX_SPEEDHACK_VEH_WARNINGS)
  7906.                     {
  7907.                         #undef AC_MAX_SPEEDHACK_VEH_WARNINGS
  7908.                         #undef AC_SPEEDHACK_VEH_RESET_DELAY
  7909.                         #if defined DEBUG
  7910.                             printf("[Nex-AC debug] Speed: %d, last speed: %d, veh model: %d",
  7911.                             ac_s, ACVehInfo[ac_t][acLastSpeed], ac_model);
  7912.                         #endif
  7913.                         ac_KickWithCode(playerid, "", 0, 10, 4);
  7914.                         #if defined OnCheatDetected
  7915.                             ACInfo[playerid][acCheatCount][20] = 0;
  7916.                         #endif
  7917.                     }
  7918.                     #if defined OnCheatWarning
  7919.                         else OnCheatWarning(playerid, "", 0, 10, 4, ACInfo[playerid][acCheatCount][20]);
  7920.                     #endif
  7921.                 }
  7922.             }
  7923.             ACVehInfo[ac_t][acLastSpeed] = ac_s;
  7924.         }
  7925.         else if(ac_s == PLAYER_STATE_ONFOOT)
  7926.         {
  7927.             new Float:ac_pX, Float:ac_pY, Float:ac_pZ;
  7928.             GetPlayerPos(playerid, ac_pX, ac_pY, ac_pZ);
  7929.             if(ACInfo[playerid][acACAllow][2] &&
  7930.             !ACInfo[playerid][acIntEnterExits] && ACInfo[playerid][acSet][9] == -1 &&
  7931.             !IsVehicleStreamedIn(GetPlayerSurfingVehicleID(playerid), playerid) &&
  7932.             GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID)
  7933.             {
  7934.                 new Float:ac_time, Float:ac_maxdist = 80.0,
  7935.                 Float:ac_dist = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY], ac_pZ),
  7936.                 Float:ac_dist_set = GetPlayerDistanceFromPoint(playerid, ACInfo[playerid][acSetPosX], ACInfo[playerid][acSetPosY], ac_pZ);
  7937.                 if((ac_time = (ac_gtc - ACInfo[playerid][acTimerTick]) / 1000.0) > 1.0) ac_maxdist *= ac_time;
  7938.                 if(ac_dist >= ac_maxdist && (ACInfo[playerid][acSet][8] == -1 || ac_dist_set >= ac_maxdist))
  7939.                 {
  7940.                     #if defined DEBUG
  7941.                         new Float:ac_vX, Float:ac_vY, Float:ac_vZ;
  7942.                         GetPlayerVelocity(playerid, ac_vX, ac_vY, ac_vZ);
  7943.                         printf("[Nex-AC debug] Dist: %f, dist set: %f, acSet[8]: %d, speed: %d, old pos x, y: %f, %f",
  7944.                         ac_dist, ac_dist_set, ACInfo[playerid][acSet][8], ac_GetSpeed(ac_vX, ac_vY, ac_vZ), ACInfo[playerid][acLastPosX], ACInfo[playerid][acLastPosY]);
  7945.                     #endif
  7946.                     ac_KickWithCode(playerid, "", 0, 2, 6);
  7947.                 }
  7948.             }
  7949.             ACInfo[playerid][acLastPosX] = ac_pX;
  7950.             ACInfo[playerid][acLastPosY] = ac_pY;
  7951.         }
  7952.         ac_t = orig_GetPlayerMoney(playerid);
  7953.         #if AC_USE_AMMUNATIONS
  7954.             if(ACInfo[playerid][acSet][10] != -1)
  7955.             {
  7956.                 if(ac_t < ACInfo[playerid][acMoney] &&
  7957.                 ACInfo[playerid][acSet][10] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][10] = -1;
  7958.                 else if(ac_gtc > ACInfo[playerid][acGtc][15] + ac_gpp)
  7959.                 {
  7960.                     if(ACInfo[playerid][acACAllow][15])
  7961.                     {
  7962.                         if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS)
  7963.                         {
  7964.                             #if defined DEBUG
  7965.                                 printf("[Nex-AC debug] Money: %d, old money: %d, price: %d",
  7966.                                 ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][10]);
  7967.                             #endif
  7968.                             ac_KickWithCode(playerid, "", 0, 15, 4);
  7969.                             #if defined OnCheatDetected
  7970.                                 ACInfo[playerid][acSet][10] = -1;
  7971.                             #endif
  7972.                         }
  7973.                         #if defined OnCheatWarning
  7974.                             else OnCheatWarning(playerid, "", 0, 15, 4, ACInfo[playerid][acCheatCount][10]);
  7975.                         #endif
  7976.                     }
  7977.                     else if(++ACInfo[playerid][acCheatCount][10] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][10] = -1;
  7978.                 }
  7979.             }
  7980.         #endif
  7981.         #if AC_USE_TUNING_GARAGES
  7982.             if(ACInfo[playerid][acSet][12] != -1)
  7983.             {
  7984.                 if(ac_t < ACInfo[playerid][acMoney] &&
  7985.                 ACInfo[playerid][acSet][12] <= ACInfo[playerid][acMoney] - ac_t) ACInfo[playerid][acSet][12] = -1;
  7986.                 else if(ac_gtc > ACInfo[playerid][acGtc][17] + ac_gpp)
  7987.                 {
  7988.                     if(ACInfo[playerid][acACAllow][23])
  7989.                     {
  7990.                         if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS)
  7991.                         {
  7992.                             #if defined DEBUG
  7993.                                 printf("[Nex-AC debug] Money: %d, old money: %d, component price: %d",
  7994.                                 ac_t, ACInfo[playerid][acMoney], ACInfo[playerid][acSet][12]);
  7995.                             #endif
  7996.                             ac_KickWithCode(playerid, "", 0, 23, 6);
  7997.                             #if defined OnCheatDetected
  7998.                                 ACInfo[playerid][acSet][12] = -1;
  7999.                             #endif
  8000.                         }
  8001.                         #if defined OnCheatWarning
  8002.                             else OnCheatWarning(playerid, "", 0, 23, 6, ACInfo[playerid][acCheatCount][12]);
  8003.                         #endif
  8004.                     }
  8005.                     else if(++ACInfo[playerid][acCheatCount][12] > AC_MAX_NOP_TIMER_WARNINGS) ACInfo[playerid][acSet][12] = -1;
  8006.                 }
  8007.             }
  8008.         #endif
  8009.         #undef AC_USE_TUNING_GARAGES
  8010.         #undef AC_MAX_NOP_TIMER_WARNINGS
  8011.         if(ACInfo[playerid][acNOPCount][11] > 0) ACInfo[playerid][acNOPCount][11]--;
  8012.         else
  8013.         {
  8014.             if(ACInfo[playerid][acACAllow][14] &&
  8015.             ac_t > ACInfo[playerid][acMoney] && (!ACInfo[playerid][acStuntBonus] || ACInfo[playerid][acVeh] == 0))
  8016.             {
  8017.                 #if AC_USE_CASINOS
  8018.                     if(!ac_InCasino(playerid, ac_int))
  8019.                     {
  8020.                 #endif
  8021.                     #if defined DEBUG
  8022.                         printf("[Nex-AC debug] AC money: %d, money: %d, stunt bonus: %d, veh: %d, playerid: %d",
  8023.                         ACInfo[playerid][acMoney], ac_t, ACInfo[playerid][acStuntBonus], ACInfo[playerid][acVeh], playerid);
  8024.                     #endif
  8025.                     #if defined OnCheatDetected
  8026.                         ac_KickWithCode(playerid, "", 0, 14);
  8027.                     #endif
  8028.                     ac_t = ACInfo[playerid][acMoney];
  8029.                     ResetPlayerMoney(playerid);
  8030.                     GivePlayerMoney(playerid, ac_t);
  8031.                 #if AC_USE_CASINOS
  8032.                     }
  8033.                 #endif
  8034.             }
  8035.             ACInfo[playerid][acMoney] = ac_t;
  8036.         }
  8037.     }
  8038.     ACInfo[playerid][acCheatCount][1] = ACInfo[playerid][acCheatCount][2] = 0;
  8039.     if(ACInfo[playerid][acCheatCount][16] > 0) ACInfo[playerid][acCheatCount][16]--;
  8040.     if(ACInfo[playerid][acCheatCount][20] > 0) ACInfo[playerid][acCheatCount][20]--;
  8041.     ACInfo[playerid][acTimerTick] = ac_gtc;
  8042.     #if defined SetPlayerTimerEx_
  8043.         ACInfo[playerid][acTimerID] = SetPlayerTimerEx_(playerid, "ac_Timer", 0, 1000, 1, "i", playerid);
  8044.     #else
  8045.         ACInfo[playerid][acTimerID] = SetTimerEx("ac_Timer", 1000, false, "i", playerid);
  8046.     #endif
  8047.     return 1;
  8048. }
  8049.  
  8050. //Don't make changes in this public
  8051. //To customize the punishments, declare 'OnCheatDetected' in your script
  8052. ac_fpublic ac_OnCheatDetected(playerid, ip_address[], type, code)
  8053. {
  8054.     if(type)
  8055.     {
  8056.         #if defined BlockIpAddress
  8057.             BlockIpAddress(ip_address, 0);
  8058.         #else
  8059.             new ac_strtmp[32];
  8060.             format(ac_strtmp, sizeof ac_strtmp, "banip %s", ip_address);
  8061.             SendRconCommand(ac_strtmp);
  8062.         #endif
  8063.     }
  8064.     else
  8065.     {
  8066.         switch(code)
  8067.         {
  8068.             case 40: SendClientMessage(playerid, AC_DEFAULT_COLOR, MAX_CONNECTS_MSG);
  8069.             case 41: SendClientMessage(playerid, AC_DEFAULT_COLOR, UNKNOWN_CLIENT_MSG);
  8070.             default:
  8071.             {
  8072.                 static ac_strtmp[sizeof KICK_MSG];
  8073.                 format(ac_strtmp, sizeof ac_strtmp, KICK_MSG, code);
  8074.                 SendClientMessage(playerid, AC_DEFAULT_COLOR, ac_strtmp);
  8075.                 #undef AC_DEFAULT_COLOR
  8076.             }
  8077.         }
  8078.         AntiCheatKickWithDesync(playerid, code);
  8079.     }
  8080.     return 1;
  8081. }
  8082.  
  8083. ac_fpublic ac_KickTimer(playerid) return Kick(playerid);
  8084.  
  8085. #undef ac_fpublic
  8086.  
  8087. stock AntiCheatGetHealth(playerid, &Float:health)
  8088. {
  8089.     if(!IsPlayerConnected(playerid)) return 0;
  8090.     health = ACInfo[playerid][acHealth];
  8091.     return 1;
  8092. }
  8093.  
  8094. stock AntiCheatGetArmour(playerid, &Float:armour)
  8095. {
  8096.     if(!IsPlayerConnected(playerid)) return 0;
  8097.     armour = ACInfo[playerid][acArmour];
  8098.     return 1;
  8099. }
  8100.  
  8101. stock AntiCheatGetVehicleHealth(vehicleid, &Float:health)
  8102. {
  8103.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8104.     health = ACVehInfo[vehicleid][acHealth];
  8105.     return 1;
  8106. }
  8107.  
  8108. stock AntiCheatGetWeaponData(playerid, slot, &weapons, &ammo)
  8109. {
  8110.     if(!IsPlayerConnected(playerid)) return 0;
  8111.     weapons = ACInfo[playerid][acWeapon][slot];
  8112.     ammo = ACInfo[playerid][acAmmo][slot];
  8113.     return 1;
  8114. }
  8115.  
  8116. stock AntiCheatGetSpawnPos(playerid, &Float:x, &Float:y, &Float:z)
  8117. {
  8118.     if(!IsPlayerConnected(playerid)) return 0;
  8119.     x = ACInfo[playerid][acSpawnPosX];
  8120.     y = ACInfo[playerid][acSpawnPosY];
  8121.     z = ACInfo[playerid][acSpawnPosZ];
  8122.     return 1;
  8123. }
  8124.  
  8125. stock AntiCheatGetSpawnWeapon(playerid, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo, &weapon3, &weapon3_ammo)
  8126. {
  8127.     if(!IsPlayerConnected(playerid)) return 0;
  8128.     weapon1 = ACInfo[playerid][acSpawnWeapon1];
  8129.     weapon1_ammo = ACInfo[playerid][acSpawnAmmo1];
  8130.     weapon2 = ACInfo[playerid][acSpawnWeapon2];
  8131.     weapon2_ammo = ACInfo[playerid][acSpawnAmmo2];
  8132.     weapon3 = ACInfo[playerid][acSpawnWeapon3];
  8133.     weapon3_ammo = ACInfo[playerid][acSpawnAmmo3];
  8134.     return 1;
  8135. }
  8136.  
  8137. stock AntiCheatGetPos(playerid, &Float:x, &Float:y, &Float:z)
  8138. {
  8139.     if(!IsPlayerConnected(playerid)) return 0;
  8140.     x = ACInfo[playerid][acPosX];
  8141.     y = ACInfo[playerid][acPosY];
  8142.     z = ACInfo[playerid][acPosZ];
  8143.     return 1;
  8144. }
  8145.  
  8146. stock AntiCheatGetVehicleVelocity(vehicleid, &Float:x, &Float:y, &Float:z)
  8147. {
  8148.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8149.     x = ACVehInfo[vehicleid][acVelX];
  8150.     y = ACVehInfo[vehicleid][acVelY];
  8151.     z = ACVehInfo[vehicleid][acVelZ];
  8152.     return 1;
  8153. }
  8154.  
  8155. stock AntiCheatGetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z)
  8156. {
  8157.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8158.     x = ACVehInfo[vehicleid][acPosX];
  8159.     y = ACVehInfo[vehicleid][acPosY];
  8160.     z = ACVehInfo[vehicleid][acPosZ];
  8161.     return 1;
  8162. }
  8163.  
  8164. stock AntiCheatGetVehicleZAngle(vehicleid, &Float:z_angle)
  8165. {
  8166.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8167.     z_angle = ACVehInfo[vehicleid][acZAngle];
  8168.     return 1;
  8169. }
  8170.  
  8171. stock AntiCheatGetVehicleSpawnPos(vehicleid, &Float:x, &Float:y, &Float:z)
  8172. {
  8173.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8174.     x = ACVehInfo[vehicleid][acSpawnPosX];
  8175.     y = ACVehInfo[vehicleid][acSpawnPosY];
  8176.     z = ACVehInfo[vehicleid][acSpawnPosZ];
  8177.     return 1;
  8178. }
  8179.  
  8180. stock AntiCheatGetVehicleSpawnZAngle(vehicleid, &Float:z_angle)
  8181. {
  8182.     if(GetVehicleModel(vehicleid) <= 0) return 0;
  8183.     z_angle = ACVehInfo[vehicleid][acSpawnZAngle];
  8184.     return 1;
  8185. }
  8186.  
  8187. static ac_IsAnAircraft(modelid) return (417 <= modelid <= 593 && 1 <= ac_vType[modelid - 400] <= 2);
  8188.  
  8189. static ac_IsABoat(modelid) return (430 <= modelid <= 595 && ac_vType[modelid - 400] == 3);
  8190.  
  8191. static ac_IsABicycle(modelid) return (481 <= modelid <= 510 && ac_vType[modelid - 400] == 4);
  8192.  
  8193. static ac_IsABike(modelid) return (448 <= modelid <= 586 && 4 <= ac_vType[modelid - 400] <= 5);
  8194.  
  8195. #if defined VectorSize
  8196.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(VectorSize(ac_x, ac_y, ac_z) * 179.28625);
  8197. #else
  8198.     static ac_GetSpeed(Float:ac_x, Float:ac_y, Float:ac_z = 0.0) return floatround(floatsqroot(floatpower(ac_x, 2.0) + floatpower(ac_y, 2.0) + floatpower(ac_z, 2.0)) * 179.28625);
  8199. #endif
  8200.  
  8201. static ac_IsVehicleSeatOccupied(vehicleid, seat)
  8202. {
  8203.     #if defined foreach
  8204.         foreach(new ac_i : Player)
  8205.         {
  8206.             if(ACInfo[ac_i][acVeh] == vehicleid && ACInfo[ac_i][acSeat] == seat) return 1;
  8207.         }
  8208.     #else
  8209.         #if defined GetPlayerPoolSize
  8210.             for(new ac_i = GetPlayerPoolSize(); ac_i >= 0; --ac_i)
  8211.         #else
  8212.             for(new ac_i = MAX_PLAYERS - 1; ac_i >= 0; --ac_i)
  8213.         #endif
  8214.         {
  8215.             if(IsPlayerInVehicle(ac_i, vehicleid) && ACInfo[ac_i][acSeat] == seat) return 1;
  8216.         }
  8217.     #endif
  8218.     return 0;
  8219. }
  8220.  
  8221. #if AC_USE_RESTAURANTS
  8222.     static ac_InRestaurant(playerid, interiorid)
  8223.     {
  8224.         new ac_i;
  8225.         switch(interiorid)
  8226.         {
  8227.             case 5: ac_i = 0;
  8228.             case 9: ac_i = 1;
  8229.             case 10: ac_i = 2;
  8230.             default: return 0;
  8231.         }
  8232.         return IsPlayerInRangeOfPoint(playerid, 3.0, ac_Restaurants[ac_i][0], ac_Restaurants[ac_i][1], ac_Restaurants[ac_i][2]);
  8233.     }
  8234. #endif
  8235. #undef AC_USE_RESTAURANTS
  8236.  
  8237. #if AC_USE_AMMUNATIONS
  8238.     static ac_InAmmuNation(playerid, interiorid)
  8239.     {
  8240.         new ac_i, ac_s;
  8241.         switch(interiorid)
  8242.         {
  8243.             case 1: ac_i = 0, ac_s = -1;
  8244.             case 4: ac_i = 1, ac_s = 0;
  8245.             case 6: ac_i = 3, ac_s = 1;
  8246.             default: return 0;
  8247.         }
  8248.         for(; ac_i > ac_s; --ac_i)
  8249.         {
  8250.             if(IsPlayerInRangeOfPoint(playerid, 3.0, ac_AmmuNations[ac_i][0],
  8251.             ac_AmmuNations[ac_i][1], ac_AmmuNations[ac_i][2])) return 1;
  8252.         }
  8253.         return 0;
  8254.     }
  8255. #endif
  8256. #undef AC_USE_AMMUNATIONS
  8257.  
  8258. #if AC_USE_PAYNSPRAY
  8259.     static ac_InPayNSpray(playerid, interiorid)
  8260.     {
  8261.         if(interiorid == 0)
  8262.         {
  8263.             for(new ac_i = sizeof(ac_PayNSpray) - 1; ac_i >= 0; --ac_i)
  8264.             {
  8265.                 if(IsPlayerInRangeOfPoint(playerid, 7.5, ac_PayNSpray[ac_i][0], ac_PayNSpray[ac_i][1], ac_PayNSpray[ac_i][2])) return 1;
  8266.             }
  8267.         }
  8268.         return 0;
  8269.     }
  8270. #endif
  8271. #undef AC_USE_PAYNSPRAY
  8272.  
  8273. #if AC_USE_VENDING_MACHINES
  8274.     static ac_NearVendingMachine(playerid, interiorid)
  8275.     {
  8276.         new ac_i, ac_s;
  8277.         switch(interiorid)
  8278.         {
  8279.             case 0: ac_i = 44, ac_s = -1;
  8280.             case 1: ac_i = 51, ac_s = 44;
  8281.             case 2: ac_i = 52, ac_s = 51;
  8282.             case 3: ac_i = 58, ac_s = 52;
  8283.             case 6: ac_i = 60, ac_s = 58;
  8284.             case 7: ac_i = 61, ac_s = 60;
  8285.             case 15: ac_i = 62, ac_s = 61;
  8286.             case 16: ac_i = 65, ac_s = 62;
  8287.             case 17: ac_i = 72, ac_s = 65;
  8288.             case 18: ac_i = 74, ac_s = 72;
  8289.             default: return 0;
  8290.         }
  8291.         for(; ac_i > ac_s; --ac_i)
  8292.         {
  8293.             if(IsPlayerInRangeOfPoint(playerid, 1.5, ac_vMachines[ac_i][0], ac_vMachines[ac_i][1], ac_vMachines[ac_i][2])) return 1;
  8294.         }
  8295.         return 0;
  8296.     }
  8297. #endif
  8298. #undef AC_USE_VENDING_MACHINES
  8299.  
  8300. #if AC_USE_CASINOS
  8301.     static ac_InCasino(playerid, interiorid)
  8302.     {
  8303.         new ac_i, ac_s;
  8304.         switch(interiorid)
  8305.         {
  8306.             case 1: ac_i = 41, ac_s = -1;
  8307.             case 10: ac_i = 61, ac_s = 41;
  8308.             case 12: ac_i = 70, ac_s = 61;
  8309.             default: return 0;
  8310.         }
  8311.         for(; ac_i > ac_s; --ac_i)
  8312.         {
  8313.             if(IsPlayerInRangeOfPoint(playerid, ac_Casinos[ac_i][3], ac_Casinos[ac_i][0],
  8314.             ac_Casinos[ac_i][1], ac_Casinos[ac_i][2])) return 1;
  8315.         }
  8316.         return 0;
  8317.     }
  8318. #endif
  8319. #undef AC_USE_CASINOS
  8320.  
  8321. static ac_IsCompatible(modelid, componentid)
  8322. {
  8323.     if(400 <= modelid <= 611)
  8324.     {
  8325.         switch(componentid)
  8326.         {
  8327.             case 1000..1191:
  8328.             {
  8329.                 componentid -= 1000;
  8330.                 if(ac_vMods[(modelid - 400) * 6 + (componentid >>> 5)] & 1 << (componentid & 0b00011111)) return 1;
  8331.             }
  8332.             case 1192, 1193:
  8333.             {
  8334.                 if(modelid == 576) return 1;
  8335.             }
  8336.         }
  8337.     }
  8338.     return 0;
  8339. }
  8340.  
  8341. static ac_GetMaxPassengers(modelid)
  8342. {
  8343.     if(400 <= modelid <= 611)
  8344.     {
  8345.         modelid -= 400;
  8346.         return ((ac_MaxPassengers[modelid >>> 3] >>> ((modelid & 7) << 2)) & 0xF);
  8347.     }
  8348.     return 0xF;
  8349. }
  8350.  
  8351. static ac_IpToInt(const ip[])
  8352. {
  8353.     new ac_bytes[1], ac_pos;
  8354.     ac_bytes{0} = strval(ip[ac_pos]);
  8355.     while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8356.     ac_bytes{1} = strval(ip[ac_pos]);
  8357.     while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8358.     ac_bytes{2} = strval(ip[ac_pos]);
  8359.     while(ac_pos < 15 && ip[ac_pos++] != '.'){}
  8360.     ac_bytes{3} = strval(ip[ac_pos]);
  8361.     return ac_bytes[0];
  8362. }
  8363.  
  8364. static ac_FloodDetect(playerid, publicid)
  8365. {
  8366.     if(ACInfo[playerid][acKicked] < 1)
  8367.     {
  8368.         if(++ACInfo[playerid][acFloodCount][publicid] > ac_Mtfc[publicid][1])
  8369.         {
  8370.             #if defined DEBUG
  8371.                 printf(DEBUG_CODE_1, playerid, ac_Mtfc[publicid][1], publicid);
  8372.                 #if !defined mysql_included
  8373.                     #undef DEBUG
  8374.                 #endif
  8375.             #endif
  8376.             #if defined OnCheatDetected
  8377.                 ac_KickWithCode(playerid, "", 0, 49, publicid);
  8378.                 ACInfo[playerid][acFloodCount][publicid] = ACInfo[playerid][acFloodCount][27] = 0;
  8379.             #else
  8380.                 return ac_KickWithCode(playerid, "", 0, 49, publicid);
  8381.             #endif
  8382.         }
  8383.         #if defined OnFloodWarning
  8384.             else OnFloodWarning(playerid, publicid, ACInfo[playerid][acFloodCount][publicid]);
  8385.         #endif
  8386.         ACInfo[playerid][acCall][publicid] = ACInfo[playerid][acCall][27] = GetTickCount();
  8387.     }
  8388.     return 0;
  8389. }
  8390.  
  8391. static ac_KickWithCode(playerid, ip_address[], type, code, code2 = 0)
  8392. {
  8393.     if(type == 0 && (!IsPlayerConnected(playerid) || ACInfo[playerid][acKicked] > 0)) return 0;
  8394.     ac_sInfo[5]++;
  8395.     switch(code)
  8396.     {
  8397.         case 0..35, 37, 39, 51: ac_sInfo[0]++;
  8398.         case 36, 38, 40, 41, 50: ac_sInfo[4]++;
  8399.         case 42: ac_sInfo[1]++;
  8400.         case 47..49: ac_sInfo[3]++;
  8401.         case 43..46: ac_sInfo[2]++;
  8402.     }
  8403.     #if defined NO_SUSPICION_LOGS
  8404.         #pragma unused code2
  8405.     #else
  8406.         new ac_strtmp[6];
  8407.         if(code2) format(ac_strtmp, sizeof ac_strtmp, " (%d)", code2);
  8408.         if(type) printf(SUSPICION_2, ip_address, code, ac_strtmp);
  8409.         else printf(SUSPICION_1, playerid, code, ac_strtmp);
  8410.     #endif
  8411.     #if defined OnCheatDetected
  8412.         OnCheatDetected(playerid, ip_address, type, code);
  8413.     #else
  8414.         ac_OnCheatDetected(playerid, ip_address, type, code);
  8415.     #endif
  8416.     return 0;
  8417. }
  8418.  
  8419. static ac_LoadCfg()
  8420. {
  8421.     static ac_strtmp[10];
  8422.     new ac_i, ac_string[415], File:ac_cfgFile;
  8423.     if(fexist(AC_CONFIG_FILE))
  8424.     {
  8425.         if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_read)))
  8426.         {
  8427.             #if defined sscanf
  8428.                 new ac_j;
  8429.             #endif
  8430.             while(fread(ac_cfgFile, ac_string) > 0)
  8431.             {
  8432.                 #if defined sscanf
  8433.                     sscanf(ac_string, "i'//'i", ac_j, ac_i);
  8434.                     ac_ACAllow[ac_i] = !!ac_j;
  8435.                 #else
  8436.                     if((ac_i = strfind(ac_string, "//")) != -1)
  8437.                     {
  8438.                         strmid(ac_strtmp, ac_string, ac_i + 2, strlen(ac_string));
  8439.                         if(0 <= (ac_i = strval(ac_strtmp)) < sizeof ac_ACAllow) ac_ACAllow[ac_i] = !!strval(ac_string);
  8440.                     }
  8441.                 #endif
  8442.             }
  8443.             fclose(ac_cfgFile);
  8444.         }
  8445.         else return 0;
  8446.     }
  8447.     else if((ac_cfgFile = fopen(AC_CONFIG_FILE, io_write)))
  8448.     {
  8449.         #undef AC_CONFIG_FILE
  8450.         for(; ac_i < sizeof ac_ACAllow; ++ac_i)
  8451.         {
  8452.             format(ac_strtmp, sizeof ac_strtmp, "%d //%d\r\n", ac_ACAllow[ac_i], ac_i);
  8453.             strcat(ac_string, ac_strtmp);
  8454.         }
  8455.         fwrite(ac_cfgFile, ac_string);
  8456.         fclose(ac_cfgFile);
  8457.     }
  8458.     else return 0;
  8459.     return 1;
  8460. }
  8461.  
  8462. #endif
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