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- /run if not UnitAffectingCombat("player")then for i=1,4 do n="t"..i CreateFrame("Button",n,UIParent,"SecureUnitButtonTemplate")_G[n]:SetAttribute("type","destroytotem")_G[n]:SetAttribute("totem-slot",i)end end
- /click t1
- /click t2
- /click t3
- /click t4
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