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Oct 18th, 2019
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  1. /run if not UnitAffectingCombat("player")then for i=1,4 do n="t"..i CreateFrame("Button",n,UIParent,"SecureUnitButtonTemplate")_G[n]:SetAttribute("type","destroytotem")_G[n]:SetAttribute("totem-slot",i)end end
  2. /click t1
  3. /click t2
  4. /click t3
  5. /click t4
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