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Oct 14th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. m = owner
  88. char = m.Character
  89. local txt = Instance.new("BillboardGui", char)
  90. txt.Adornee = char.Head
  91. txt.Name = "_status"
  92. txt.Size = UDim2.new(2, 0, 1.2, 0)
  93. txt.StudsOffset = Vector3.new(-9, 8, 0)
  94. local text = Instance.new("TextLabel", txt)
  95. text.Size = UDim2.new(10, 0, 7, 0)
  96. text.FontSize = "Size24"
  97. text.TextScaled = true
  98. text.TextTransparency = 0
  99. text.BackgroundTransparency = 1
  100. text.TextTransparency = 0
  101. text.TextStrokeTransparency = 0
  102. text.Font = "Bodoni"
  103. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  104. v = Instance.new("Part")
  105. v.Name = "ColorBrick"
  106. v.Parent = m.Character
  107. v.FormFactor = "Symmetric"
  108. v.Anchored = true
  109. v.CanCollide = false
  110. v.BottomSurface = "Smooth"
  111. v.TopSurface = "Smooth"
  112. v.Size = Vector3.new(10, 5, 3)
  113. v.Transparency = 1
  114. v.CFrame = char.Torso.CFrame
  115. v.BrickColor = BrickColor.new("Really red")
  116. v.Transparency = 1
  117. v.Shape = "Block"
  118. spawn(function()
  119. local TweenService = game:GetService("TweenService")
  120. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
  121. local Int = 0
  122. while wait(0.5) do
  123. if Int == #Colours then Int = 0 end
  124. Int = Int+1
  125. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  126. end
  127. end)
  128. text.Text = "I'm Mad"
  129.  
  130. script.Name = "Banisher Gun V3 / 1"
  131. --//====================================================\\--
  132. --|| CREATED BY SHACKLUSTER
  133. --\\====================================================//--
  134.  
  135. script:ClearAllChildren()
  136. wait(0.2)
  137.  
  138. Player = owner
  139. PlayerGui = Player.PlayerGui
  140. Cam = workspace.CurrentCamera
  141. Backpack = Player.Backpack
  142. Character = Player.Character
  143. Humanoid = Character.Humanoid
  144. RootPart = Character["HumanoidRootPart"]
  145. Torso = Character["Torso"]
  146. Head = Character["Head"]
  147. RightArm = Character["Right Arm"]
  148. LeftArm = Character["Left Arm"]
  149. RightLeg = Character["Right Leg"]
  150. LeftLeg = Character["Left Leg"]
  151. RootJoint = RootPart["RootJoint"]
  152. Neck = Torso["Neck"]
  153. RightShoulder = Torso["Right Shoulder"]
  154. LeftShoulder = Torso["Left Shoulder"]
  155. RightHip = Torso["Right Hip"]
  156. LeftHip = Torso["Left Hip"]
  157. local TIME = 0
  158. local sick = Instance.new("Sound",Torso)
  159.  
  160. IT = Instance.new
  161. CF = CFrame.new
  162. VT = Vector3.new
  163. RAD = math.rad
  164. C3 = Color3.new
  165. UD2 = UDim2.new
  166. BRICKC = BrickColor.new
  167. ANGLES = CFrame.Angles
  168. EULER = CFrame.fromEulerAnglesXYZ
  169. COS = math.cos
  170. ACOS = math.acos
  171. SIN = math.sin
  172. ASIN = math.asin
  173. ABS = math.abs
  174. MRANDOM = math.random
  175. FLOOR = math.floor
  176. local BODY = {}
  177.  
  178. --//=================================\\
  179. --|| USEFUL VALUES
  180. --\\=================================//
  181.  
  182. Animation_Speed = 3
  183. local FORCERESET = false
  184. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  185. local Speed = 16
  186. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  189. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  190. local DAMAGEMULTIPLIER = 1
  191. local ANIM = "Idle"
  192. local ATTACK = false
  193. local EQUIPPED = false
  194. local HOLD = false
  195. local COMBO = 1
  196. local Rooted = false
  197. local SINE = 0
  198. local KEYHOLD = false
  199. local CHANGE = 2 / Animation_Speed
  200. local WALKINGANIM = false
  201. local VALUE1 = false
  202. local VALUE2 = false
  203. local ROBLOXIDLEANIMATION = IT("Animation")
  204. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  205. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  206. --ROBLOXIDLEANIMATION.Parent = Humanoid
  207. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  208. WEAPONGUI.Name = "BanishV3Gui"
  209. local Weapon = IT("Model")
  210. Weapon.Name = "Adds"
  211. local Effects = IT("Folder", Weapon)
  212. Effects.Name = "Effects"
  213. local ANIMATOR = Humanoid.Animator
  214. local ANIMATE = Character:FindFirstChild("Animate")
  215. local UNANCHOR = true
  216. local TOBANISH = {}
  217. script.Parent = PlayerGui
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222.  
  223. --//=================================\\
  224. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  225. --\\=================================//
  226.  
  227. ArtificialHB = Instance.new("BindableEvent", script)
  228. ArtificialHB.Name = "ArtificialHB"
  229.  
  230. script:WaitForChild("ArtificialHB")
  231.  
  232. frame = Frame_Speed
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.ArtificialHB:Fire()
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262. --//=================================\\
  263. --|| SOME FUNCTIONS
  264. --\\=================================//
  265.  
  266. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  267. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  268. end
  269.  
  270. function PositiveAngle(NUMBER)
  271. if NUMBER >= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function NegativeAngle(NUMBER)
  278. if NUMBER <= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function Swait(NUMBER)
  285. if NUMBER == 0 or NUMBER == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 1, NUMBER do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293.  
  294. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  295. local NEWMESH = IT(MESH)
  296. if MESH == "SpecialMesh" then
  297. NEWMESH.MeshType = MESHTYPE
  298. if MESHID ~= "nil" and MESHID ~= "" then
  299. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  300. end
  301. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  302. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  303. end
  304. end
  305. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  306. NEWMESH.Scale = SCALE
  307. NEWMESH.Parent = PARENT
  308. return NEWMESH
  309. end
  310.  
  311. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  312. local NEWPART = IT("Part")
  313. NEWPART.formFactor = FORMFACTOR
  314. NEWPART.Reflectance = REFLECTANCE
  315. NEWPART.Transparency = TRANSPARENCY
  316. NEWPART.CanCollide = false
  317. NEWPART.Locked = true
  318. NEWPART.Anchored = true
  319. if ANCHOR == false then
  320. NEWPART.Anchored = false
  321. end
  322. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  323. NEWPART.Name = NAME
  324. NEWPART.Size = SIZE
  325. NEWPART.Position = Torso.Position
  326. NEWPART.Material = MATERIAL
  327. NEWPART:BreakJoints()
  328. NEWPART.Parent = PARENT
  329. return NEWPART
  330. end
  331.  
  332. Player_Size = 1
  333.  
  334. local function weldBetween(a, b)
  335. local weldd = Instance.new("ManualWeld")
  336. weldd.Part0 = a
  337. weldd.Part1 = b
  338. weldd.C0 = CFrame.new()
  339. weldd.C1 = b.CFrame:inverse() * a.CFrame
  340. weldd.Parent = a
  341. return weldd
  342. end
  343.  
  344.  
  345. function QuaternionFromCFrame(cf)
  346. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  347. local trace = m00 + m11 + m22
  348. if trace > 0 then
  349. local s = math.sqrt(1 + trace)
  350. local recip = 0.5 / s
  351. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  352. else
  353. local i = 0
  354. if m11 > m00 then
  355. i = 1
  356. end
  357. if m22 > (i == 0 and m00 or m11) then
  358. i = 2
  359. end
  360. if i == 0 then
  361. local s = math.sqrt(m00 - m11 - m22 + 1)
  362. local recip = 0.5 / s
  363. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  364. elseif i == 1 then
  365. local s = math.sqrt(m11 - m22 - m00 + 1)
  366. local recip = 0.5 / s
  367. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  368. elseif i == 2 then
  369. local s = math.sqrt(m22 - m00 - m11 + 1)
  370. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  371. end
  372. end
  373. end
  374.  
  375. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  376. local xs, ys, zs = x + x, y + y, z + z
  377. local wx, wy, wz = w * xs, w * ys, w * zs
  378. local xx = x * xs
  379. local xy = x * ys
  380. local xz = x * zs
  381. local yy = y * ys
  382. local yz = y * zs
  383. local zz = z * zs
  384. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  385. end
  386.  
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp;
  390. if cosTheta >= 0.0001 then
  391. if (1 - cosTheta) > 0.0001 then
  392. local theta = ACOS(cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((1 - t) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. else
  401. if (1 + cosTheta) > 0.0001 then
  402. local theta = ACOS(-cosTheta)
  403. local invSinTheta = 1 / SIN(theta)
  404. startInterp = SIN((t - 1) * theta) * invSinTheta
  405. finishInterp = SIN(t * theta) * invSinTheta
  406. else
  407. startInterp = t - 1
  408. finishInterp = t
  409. end
  410. end
  411. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  412. end
  413.  
  414. function Clerp(a, b, t)
  415. local qa = {QuaternionFromCFrame(a)}
  416. local qb = {QuaternionFromCFrame(b)}
  417. local ax, ay, az = a.x, a.y, a.z
  418. local bx, by, bz = b.x, b.y, b.z
  419. local _t = 1 - t
  420. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  421. end
  422.  
  423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  424. local frame = IT("Frame")
  425. frame.BackgroundTransparency = TRANSPARENCY
  426. frame.BorderSizePixel = BORDERSIZEPIXEL
  427. frame.Position = POSITION
  428. frame.Size = SIZE
  429. frame.BackgroundColor3 = COLOR
  430. frame.BorderColor3 = BORDERCOLOR
  431. frame.Name = NAME
  432. frame.Parent = PARENT
  433. return frame
  434. end
  435.  
  436. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  437. local label = IT("TextLabel")
  438. label.BackgroundTransparency = 1
  439. label.Size = UD2(1, 0, 1, 0)
  440. label.Position = UD2(0, 0, 0, 0)
  441. label.TextColor3 = TEXTCOLOR
  442. label.TextStrokeTransparency = STROKETRANSPARENCY
  443. label.TextTransparency = TRANSPARENCY
  444. label.FontSize = TEXTFONTSIZE
  445. label.Font = TEXTFONT
  446. label.BorderSizePixel = BORDERSIZEPIXEL
  447. label.TextScaled = false
  448. label.Text = TEXT
  449. label.Name = NAME
  450. label.Parent = PARENT
  451. return label
  452. end
  453.  
  454. function NoOutlines(PART)
  455. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  456. end
  457.  
  458. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  459. local NEWWELD = IT(TYPE)
  460. NEWWELD.Part0 = PART0
  461. NEWWELD.Part1 = PART1
  462. NEWWELD.C0 = C0
  463. NEWWELD.C1 = C1
  464. NEWWELD.Parent = PARENT
  465. return NEWWELD
  466. end
  467.  
  468. local S = IT("Sound")
  469. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  470. local NEWSOUND = nil
  471. coroutine.resume(coroutine.create(function()
  472. NEWSOUND = S:Clone()
  473. NEWSOUND.Parent = PARENT
  474. NEWSOUND.Volume = VOLUME
  475. NEWSOUND.Pitch = PITCH
  476. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  477. NEWSOUND:play()
  478. if DOESLOOP == true then
  479. NEWSOUND.Looped = true
  480. else
  481. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  482. NEWSOUND:remove()
  483. end
  484. end))
  485. return NEWSOUND
  486. end
  487.  
  488. function CFrameFromTopBack(at, top, back)
  489. local right = top:Cross(back)
  490. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  491. end
  492.  
  493. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  494. function WACKYEFFECT(Table)
  495. local TYPE = (Table.EffectType or "Sphere")
  496. local SIZE = (Table.Size or VT(1,1,1))
  497. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  498. local TRANSPARENCY = (Table.Transparency or 0)
  499. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  500. local CFRAME = (Table.CFrame or Torso.CFrame)
  501. local MOVEDIRECTION = (Table.MoveToPos or nil)
  502. local ROTATION1 = (Table.RotationX or 0)
  503. local ROTATION2 = (Table.RotationY or 0)
  504. local ROTATION3 = (Table.RotationZ or 0)
  505. local MATERIAL = (Table.Material or "Neon")
  506. local COLOR = (Table.Color or C3(1,1,1))
  507. local TIME = (Table.Time or 45)
  508. local SOUNDID = (Table.SoundID or nil)
  509. local SOUNDPITCH = (Table.SoundPitch or nil)
  510. local SOUNDVOLUME = (Table.SoundVolume or nil)
  511. coroutine.resume(coroutine.create(function()
  512. local PLAYSSOUND = false
  513. local SOUND = nil
  514. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  515. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  516. PLAYSSOUND = true
  517. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  518. end
  519. EFFECT.Color = COLOR
  520. local MSH = nil
  521. if TYPE == "Sphere" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  523. elseif TYPE == "Block" then
  524. MSH = IT("BlockMesh",EFFECT)
  525. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  526. elseif TYPE == "Wave" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  528. elseif TYPE == "Ring" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  530. elseif TYPE == "Slash" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  532. elseif TYPE == "Round Slash" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  534. elseif TYPE == "Swirl" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  536. elseif TYPE == "Skull" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Crystal" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  540. end
  541. if MSH ~= nil then
  542. local MOVESPEED = nil
  543. if MOVEDIRECTION ~= nil then
  544. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  545. end
  546. local GROWTH = SIZE - ENDSIZE
  547. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  548. if TYPE == "Block" then
  549. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550. else
  551. EFFECT.CFrame = CFRAME
  552. end
  553. for LOOP = 1, TIME+1 do
  554. Swait()
  555. MSH.Scale = MSH.Scale - GROWTH/TIME
  556. if TYPE == "Wave" then
  557. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  558. end
  559. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562. else
  563. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  564. end
  565. if MOVEDIRECTION ~= nil then
  566. local ORI = EFFECT.Orientation
  567. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  568. EFFECT.Orientation = ORI
  569. end
  570. end
  571. if PLAYSSOUND == false then
  572. EFFECT:remove()
  573. else
  574. SOUND.Stopped:Connect(function()
  575. EFFECT:remove()
  576. end)
  577. end
  578. else
  579. if PLAYSSOUND == false then
  580. EFFECT:remove()
  581. else
  582. repeat Swait() until SOUND.Playing == false
  583. EFFECT:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MakeForm(PART,TYPE)
  590. if TYPE == "Cyl" then
  591. local MSH = IT("CylinderMesh",PART)
  592. elseif TYPE == "Ball" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Sphere"
  595. elseif TYPE == "Wedge" then
  596. local MSH = IT("SpecialMesh",PART)
  597. MSH.MeshType = "Wedge"
  598. end
  599. end
  600.  
  601. function SpawnTrail(FROM,TO,BIG)
  602. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  603. MakeForm(TRAIL,"Cyl")
  604. local DIST = (FROM - TO).Magnitude
  605. if BIG == true then
  606. TRAIL.Size = VT(0.5,DIST,0.5)
  607. else
  608. TRAIL.Size = VT(0.25,DIST,0.25)
  609. end
  610. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  611. coroutine.resume(coroutine.create(function()
  612. for i = 1, 5 do
  613. Swait()
  614. TRAIL.Transparency = TRAIL.Transparency + 0.1
  615. end
  616. TRAIL:remove()
  617. end))
  618. end
  619.  
  620. Debris = game:GetService("Debris")
  621.  
  622. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  623. local DIRECTION = CF(StartPos,EndPos).lookVector
  624. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  625. end
  626.  
  627. function turnto(position)
  628. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  629. end
  630. local asd = Instance.new("ParticleEmitter")
  631. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  632. asd.LightEmission = .1
  633. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  634. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  635. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  636. asd.Transparency = bbb
  637. asd.Size = aaa
  638. asd.ZOffset = .9
  639. asd.Acceleration = Vector3.new(0, -15, 0)
  640. asd.LockedToPart = false
  641. asd.EmissionDirection = "Back"
  642. asd.Lifetime = NumberRange.new(1, 2)
  643. asd.Rotation = NumberRange.new(-100, 100)
  644. asd.RotSpeed = NumberRange.new(-100, 100)
  645. asd.Speed = NumberRange.new(10)
  646. asd.Enabled = false
  647. asd.VelocitySpread = 999
  648.  
  649. function getbloody(victim,amount)
  650. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  651. PART.CFrame = victim.CFrame
  652. local HITPLAYERSOUNDS = {"356551938","264486467"}
  653. Debris:AddItem(PART,5)
  654. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  655. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  656. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  657. local prtcl = asd:Clone()
  658. prtcl.Parent = PART
  659. prtcl:Emit(amount*10)
  660. end
  661.  
  662. local Particle = IT("ParticleEmitter",nil)
  663. Particle.Enabled = false
  664. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  665. Particle.LightEmission = 0.5
  666. Particle.Rate = 150
  667. Particle.ZOffset = 1
  668. Particle.Rotation = NumberRange.new(-180, 180)
  669. Particle.RotSpeed = NumberRange.new(-180, 180)
  670. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  671. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  672.  
  673. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  674. function ParticleEmitter(Table)
  675. local PRTCL = Particle:Clone()
  676. local Speed = Table.Speed or 5
  677. local Drag = Table.Drag or 0
  678. local Size1 = Table.Size1 or 1
  679. local Size2 = Table.Size2 or 5
  680. local Lifetime1 = Table.Lifetime1 or 1
  681. local Lifetime2 = Table.Lifetime2 or 1.5
  682. local Parent = Table.Parent or Torso
  683. local Emit = Table.Emit or 100
  684. local Offset = Table.Offset or 360
  685. local Acel = Table.Acel or VT(0,0,0)
  686. local Enabled = Table.Enabled or false
  687. PRTCL.Parent = Parent
  688. PRTCL.Size = NumberSequence.new(Size1,Size2)
  689. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  690. PRTCL.Speed = NumberRange.new(Speed)
  691. PRTCL.VelocitySpread = Offset
  692. PRTCL.Drag = Drag
  693. PRTCL.Acceleration = Acel
  694. if Enabled == false then
  695. PRTCL:Emit(Emit)
  696. Debris:AddItem(PRTCL,Lifetime2)
  697. else
  698. PRTCL.Enabled = true
  699. end
  700. return PRTCL
  701. end
  702.  
  703. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  704. if DoesCourontine == false then
  705. local Direction = CF(Part.Position, ToLocation)
  706. local Distance = (Part.Position - ToLocation).magnitude
  707. for i = 1, AmountOfTime do
  708. Swait()
  709. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  710. Direction = Part.CFrame
  711. end
  712. Part:remove()
  713. elseif DoesCourontine == true then
  714. coroutine.resume(coroutine.create(function()
  715. local Direction = CF(Part.Position, ToLocation)
  716. local Distance = (Part.Position - ToLocation).magnitude
  717. for i = 1, AmountOfTime do
  718. Swait()
  719. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  720. Direction = Part.CFrame
  721. end
  722. Part:remove()
  723. end))
  724. end
  725. end
  726.  
  727. --//=================================\\
  728. --|| WEAPON CREATION
  729. --\\=================================//
  730. Player=owner
  731. Character=Player.Character
  732. m=Instance.new('Model',Character)
  733. local function weldBetween(a, b)
  734. local weldd = Instance.new("ManualWeld")
  735. weldd.Part0 = a
  736. weldd.Part1 = b
  737. weldd.C0 = CFrame.new()
  738. weldd.C1 = b.CFrame:inverse() * a.CFrame
  739. weldd.Parent = a
  740. return weldd
  741. end
  742.  
  743. it=Instance.new
  744.  
  745. function nooutline(part)
  746. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  747. end
  748.  
  749. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  750. local fp=it("Part")
  751. fp.formFactor=formfactor
  752. fp.Parent=parent
  753. fp.Reflectance=reflectance
  754. fp.Transparency=transparency
  755. fp.CanCollide=false
  756. fp.Locked=true
  757. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  758. fp.Name=name
  759. fp.Size=size
  760. fp.Position=Character.Torso.Position
  761. nooutline(fp)
  762. fp.Material=material
  763. fp:BreakJoints()
  764. return fp
  765. end
  766.  
  767. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  768. local mesh=it(Mesh)
  769. mesh.Parent=part
  770. if Mesh=="SpecialMesh" then
  771. mesh.MeshType=meshtype
  772. mesh.MeshId=meshid
  773. end
  774. mesh.Offset=offset
  775. mesh.Scale=scale
  776. return mesh
  777. end
  778.  
  779. function weld(parent,part0,part1,c0,c1)
  780. local weld=it("Weld")
  781. weld.Parent=parent
  782. weld.Part0=part0
  783. weld.Part1=part1
  784. weld.C0=c0
  785. weld.C1=c1
  786. return weld
  787. end
  788.  
  789. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  790. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.61954498, 0.610899925, 1.40690994, -0.258819044, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, -0.258819044))
  791. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468234",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  792.  
  793. Player=game:GetService('Players').LocalPlayer
  794. Character=Player.Character
  795. Mouse=Player:GetMouse()
  796. m=Instance.new('Model',Character)
  797. local function weldBetween(a, b)
  798. local weldd = Instance.new("ManualWeld")
  799. weldd.Part0 = a
  800. weldd.Part1 = b
  801. weldd.C0 = CFrame.new()
  802. weldd.C1 = b.CFrame:inverse() * a.CFrame
  803. weldd.Parent = a
  804. return weldd
  805. end
  806.  
  807. it=Instance.new
  808.  
  809. function nooutline(part)
  810. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  811. end
  812.  
  813. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  814. local fp=it("Part")
  815. fp.formFactor=formfactor
  816. fp.Parent=parent
  817. fp.Reflectance=reflectance
  818. fp.Transparency=transparency
  819. fp.CanCollide=false
  820. fp.Locked=true
  821. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  822. fp.Name=name
  823. fp.Size=size
  824. fp.Position=Character.Torso.Position
  825. nooutline(fp)
  826. fp.Material=material
  827. fp:BreakJoints()
  828. return fp
  829. end
  830.  
  831. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  832. local mesh=it(Mesh)
  833. mesh.Parent=part
  834. if Mesh=="SpecialMesh" then
  835. mesh.MeshType=meshtype
  836. mesh.MeshId=meshid
  837. end
  838. mesh.Offset=offset
  839. mesh.Scale=scale
  840. return mesh
  841. end
  842.  
  843. function weld(parent,part0,part1,c0,c1)
  844. local weld=it("Weld")
  845. weld.Parent=parent
  846. weld.Part0=part0
  847. weld.Part1=part1
  848. weld.C0=c0
  849. weld.C1=c1
  850. return weld
  851. end
  852.  
  853.  
  854. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  855. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073))
  856. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  857. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false)
  858. MakeForm(HandlePart,"Ball")
  859. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  860. local HandlePart = CreatePart(3,Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false)
  861. MakeForm(HandlePart,"Ball")
  862. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  863. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false)
  864. MakeForm(HandlePart,"Ball")
  865. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  866. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false)
  867. MakeForm(HandlePart,"Ball")
  868. CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  869.  
  870. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  871. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  872. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  873. wave.CFrame = CFRAME
  874. coroutine.resume(coroutine.create(function(PART)
  875. for i = 1, WAIT do
  876. Swait()
  877. mesh.Scale = mesh.Scale + GROW
  878. if DOESROT == true then
  879. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  880. end
  881. wave.Transparency = wave.Transparency + 0.5 / WAIT
  882. if wave.Transparency > 0.99 then
  883. wave:remove()
  884. end
  885. end
  886. end))
  887. end
  888. New = function(Object, Parent, Name, Data)
  889. local Object = Instance.new(Object)
  890. for Index, Value in pairs(Data or {}) do
  891. Object[Index] = Value
  892. end
  893. Object.Parent = Parent
  894. Object.Name = Name
  895. return Object
  896. end
  897.  
  898.  
  899. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  900. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  901. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  902. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  903.  
  904. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  905. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  906. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  907. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  908. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  909. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  910. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  911. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  912. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  913. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  914. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  915. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  916. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  917. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  918. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  919. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  920.  
  921. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  922. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  923.  
  924. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  925. MakeForm(EYE,"Ball")
  926. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  927. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  928. MakeForm(EYE2,"Ball")
  929. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  930.  
  931. local naeeym2 = Instance.new("BillboardGui", Character)
  932. naeeym2.AlwaysOnTop = true
  933. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  934. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  935. naeeym2.Adornee = Character.Head
  936. naeeym2.Name = "Name"
  937. naeeym2.PlayerToHideFrom = Player
  938. local tecks2 = Instance.new("TextLabel", naeeym2)
  939. tecks2.BackgroundTransparency = 1
  940. tecks2.TextScaled = true
  941. tecks2.BorderSizePixel = 0
  942. tecks2.Text = "V.4"
  943. tecks2.Font = "Fantasy"
  944. tecks2.TextSize = 30
  945. tecks2.TextStrokeTransparency = 0
  946. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  947. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  948. tecks2.Parent = naeeym2
  949. function Transparency(TRANS)
  950. tecks2.TextTransparency = TRANS
  951. tecks2.TextStrokeTransparency = TRANS
  952. for _, c in pairs(Character:GetChildren()) do
  953. if c.ClassName == "Part" and c ~= RootPart then
  954. c.Transparency = TRANS
  955. if c:FindFirstChildOfClass("Decal") then
  956. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  957. end
  958. elseif c.ClassName == "Accessory" then
  959. c.Handle.Transparency = TRANS
  960. elseif c.ClassName == "Model" then
  961. for _, q in pairs(c:GetChildren()) do
  962. if q.ClassName == "Part" then
  963. q.Transparency = TRANS
  964. if q:FindFirstChildOfClass("Decal") then
  965. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  966. end
  967. end
  968. end
  969. end
  970. end
  971. end
  972.  
  973. local DECAL = IT("Decal")
  974. function MakeRing()
  975. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  976. local MSH = IT("BlockMesh", RING)
  977. local TOP = DECAL:Clone()
  978. local BOTTOM = DECAL:Clone()
  979. TOP.Parent = RING
  980. BOTTOM.Parent = RING
  981. TOP.Face = "Top"
  982. BOTTOM.Face = "Bottom"
  983. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  984. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  985. local function REMOVE()
  986. coroutine.resume(coroutine.create(function()
  987. local SIZE = MSH.Scale.X
  988. for i = 1, 35 do
  989. Swait()
  990. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  991. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  992. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  993. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  994. end
  995. RING:remove()
  996. end))
  997. end
  998. return RING, MSH, REMOVE
  999. end
  1000.  
  1001.  
  1002. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  1003. MakeForm(Handle,"Cyl")
  1004. local Grasp = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Bop", VT(0.5,0.5,0.5),false)
  1006. MakeForm(Bop,"Ball")
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.5,0.2,0.5),false)
  1009. MakeForm(Part,"Pine")
  1010. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1011. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.6,0.3,0.6),false)
  1012. MakeForm(Part,"Pine")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Blade", VT(0.3,5,0.3),false)
  1015. MakeForm(Blade,"Pine")
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1017.  
  1018. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(1.05,0.1,1.05),false)
  1019. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  1020. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(2,2,1),false)
  1021. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  1022. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1023. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1024. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  1025. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  1026. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1027. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  1028. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1029. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1030. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  1031. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1032. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  1033. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  1034. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1035. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,2,0.2),false)
  1036. MakeForm(Shield,"Ball")
  1037. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  1038. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,0.2,2),false)
  1039. MakeForm(Shield,"Ball")
  1040. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  1041. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,2,0.3),false)
  1042. MakeForm(Shield,"Ball")
  1043. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  1044. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,0.3,2),false)
  1045. MakeForm(Shield,"Ball")
  1046. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  1047.  
  1048. local A = IT("Attachment",LeftArm)
  1049. A.Position = VT(1,1.3,0)
  1050. A.Orientation = VT(-0.098, -89.999, 0.227)
  1051. local B = IT("Attachment",LeftArm)
  1052. B.Position = VT(-1.3,-0.6,0)
  1053. B.Orientation = VT(-88.911, -68.808, 158.782)
  1054. local ChainLink = IT("Beam",LeftArm)
  1055. ChainLink.Texture = "rbxassetid://73042633"
  1056. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1057. ChainLink.TextureSpeed = 1
  1058. ChainLink.FaceCamera = true
  1059. ChainLink.Width0 = 1
  1060. ChainLink.Width1 = 1
  1061. ChainLink.TextureLength = 3
  1062. ChainLink.Attachment0 = A
  1063. ChainLink.Attachment1 = B
  1064. ChainLink.CurveSize0 = 1.6
  1065. ChainLink.CurveSize1 = 1.6
  1066. ChainLink.FaceCamera = true
  1067. ChainLink.Transparency = NumberSequence.new(0)
  1068. local ChainLink = IT("Beam",LeftArm)
  1069. ChainLink.Texture = "rbxassetid://73042633"
  1070. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1071. ChainLink.TextureSpeed = 1
  1072. ChainLink.FaceCamera = true
  1073. ChainLink.Width0 = 1
  1074. ChainLink.Width1 = 1
  1075. ChainLink.TextureLength = 3
  1076. ChainLink.Attachment0 = B
  1077. ChainLink.Attachment1 = A
  1078. ChainLink.CurveSize0 = 1.6
  1079. ChainLink.CurveSize1 = 1.6
  1080. ChainLink.FaceCamera = true
  1081. ChainLink.Transparency = NumberSequence.new(0)
  1082. local A = IT("Attachment",RightArm)
  1083. A.Position = VT(1.3,-0.85,0)
  1084. A.Orientation = VT(-0.098, -89.999, 0.227)
  1085. local B = IT("Attachment",RightArm)
  1086. B.Position = VT(-1,2,0)
  1087. B.Orientation = VT(-88.911, -68.808, 158.782)
  1088. local ChainLink = IT("Beam",RightArm)
  1089. ChainLink.Texture = "rbxassetid://73042633"
  1090. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1091. ChainLink.TextureSpeed = 1
  1092. ChainLink.FaceCamera = true
  1093. ChainLink.Width0 = 1
  1094. ChainLink.Width1 = 1
  1095. ChainLink.TextureLength = 3
  1096. ChainLink.Attachment0 = A
  1097. ChainLink.Attachment1 = B
  1098. ChainLink.CurveSize0 = 1.3
  1099. ChainLink.CurveSize1 = 1.3
  1100. ChainLink.FaceCamera = true
  1101. ChainLink.Transparency = NumberSequence.new(0)
  1102. local ChainLink = IT("Beam",RightArm)
  1103. ChainLink.Texture = "rbxassetid://73042633"
  1104. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1105. ChainLink.TextureSpeed = 1
  1106. ChainLink.FaceCamera = true
  1107. ChainLink.Width0 = 1
  1108. ChainLink.Width1 = 1
  1109. ChainLink.TextureLength = 3
  1110. ChainLink.Attachment0 = B
  1111. ChainLink.Attachment1 = A
  1112. ChainLink.CurveSize0 = 1.3
  1113. ChainLink.CurveSize1 = 1.3
  1114. ChainLink.FaceCamera = true
  1115. ChainLink.Transparency = NumberSequence.new(0)
  1116.  
  1117.  
  1118. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1119. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1120. MakeForm(Part,"Wedge")
  1121.  
  1122. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1123. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1124. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1125. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1126. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1127. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1129. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1131. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1132.  
  1133. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1134. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  1135. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1136. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1137.  
  1138. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1139. function WACKYEFFECT(Table)
  1140. local TYPE = (Table.EffectType or "Sphere")
  1141. local SIZE = (Table.Size or VT(1,1,1))
  1142. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1143. local TRANSPARENCY = (Table.Transparency or 0)
  1144. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1145. local CFRAME = (Table.CFrame or Torso.CFrame)
  1146. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1147. local ROTATION1 = (Table.RotationX or 0)
  1148. local ROTATION2 = (Table.RotationY or 0)
  1149. local ROTATION3 = (Table.RotationZ or 0)
  1150. local MATERIAL = (Table.Material or "Neon")
  1151. local COLOR = (Table.Color or C3(1,1,1))
  1152. local TIME = (Table.Time or 45)
  1153. local SOUNDID = (Table.SoundID or nil)
  1154. local SOUNDPITCH = (Table.SoundPitch or nil)
  1155. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1156. coroutine.resume(coroutine.create(function()
  1157. local PLAYSSOUND = false
  1158. local SOUND = nil
  1159. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1160. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1161. PLAYSSOUND = true
  1162. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1163. end
  1164. EFFECT.Color = COLOR
  1165. local MSH = nil
  1166. if TYPE == "Sphere" then
  1167. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1168. elseif TYPE == "Block" then
  1169. MSH = IT("BlockMesh",EFFECT)
  1170. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1171. elseif TYPE == "Wave" then
  1172. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1173. elseif TYPE == "Ring" then
  1174. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1175. elseif TYPE == "Slash" then
  1176. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1177. elseif TYPE == "Round Slash" then
  1178. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1179. elseif TYPE == "Swirl" then
  1180. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1181. elseif TYPE == "Skull" then
  1182. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1183. elseif TYPE == "Crystal" then
  1184. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1185. end
  1186. if MSH ~= nil then
  1187. local MOVESPEED = nil
  1188. if MOVEDIRECTION ~= nil then
  1189. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1190. end
  1191. local GROWTH = SIZE - ENDSIZE
  1192. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1193. if TYPE == "Block" then
  1194. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1195. else
  1196. EFFECT.CFrame = CFRAME
  1197. end
  1198. for LOOP = 1, TIME+1 do
  1199. Swait()
  1200. MSH.Scale = MSH.Scale - GROWTH/TIME
  1201. if TYPE == "Wave" then
  1202. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1203. end
  1204. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1205. if TYPE == "Block" then
  1206. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1207. else
  1208. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1209. end
  1210. if MOVEDIRECTION ~= nil then
  1211. local ORI = EFFECT.Orientation
  1212. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1213. EFFECT.Orientation = ORI
  1214. end
  1215. end
  1216. if PLAYSSOUND == false then
  1217. EFFECT:remove()
  1218. else
  1219. SOUND.Stopped:Connect(function()
  1220. EFFECT:remove()
  1221. end)
  1222. end
  1223. else
  1224. if PLAYSSOUND == false then
  1225. EFFECT:remove()
  1226. else
  1227. repeat Swait() until SOUND.Playing == false
  1228. EFFECT:remove()
  1229. end
  1230. end
  1231. end))
  1232. end
  1233.  
  1234.  
  1235. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1236. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1237. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1238. wave.CFrame = CFRAME
  1239. coroutine.resume(coroutine.create(function(PART)
  1240. for i = 1, WAIT do
  1241. Swait()
  1242. mesh.Scale = mesh.Scale + GROW
  1243. if DOESROT == true then
  1244. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1245. end
  1246. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1247. if wave.Transparency > 0.99 then
  1248. wave:remove()
  1249. end
  1250. end
  1251. end))
  1252. end
  1253.  
  1254. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1255. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1256. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1257. wave.CFrame = CFRAME
  1258. coroutine.resume(coroutine.create(function(PART)
  1259. for i = 1, WAIT do
  1260. Swait()
  1261. mesh.Scale = mesh.Scale + GROW
  1262. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1263. if DOESROT == true then
  1264. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1265. end
  1266. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1267. if wave.Transparency > 0.99 then
  1268. wave:remove()
  1269. end
  1270. end
  1271. end))
  1272. end
  1273.  
  1274. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1275. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1276. local mesh
  1277. if KIND == "Base" then
  1278. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1279. elseif KIND == "Thin" then
  1280. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1281. elseif KIND == "Round" then
  1282. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1283. end
  1284. wave.CFrame = CFRAME
  1285. coroutine.resume(coroutine.create(function(PART)
  1286. for i = 1, WAIT do
  1287. Swait()
  1288. mesh.Scale = mesh.Scale + GROW / 10
  1289. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1290. if wave.Transparency > 0.99 then
  1291. wave:remove()
  1292. end
  1293. end
  1294. end))
  1295. end
  1296.  
  1297. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1298. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1299. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1300. wave.CFrame = CFRAME
  1301. coroutine.resume(coroutine.create(function(PART)
  1302. for i = 1, WAIT do
  1303. Swait()
  1304. mesh.Scale = mesh.Scale + GROW
  1305. if DOESROT == true then
  1306. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1307. end
  1308. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1309. if wave.Transparency > 0.99 then
  1310. wave:remove()
  1311. end
  1312. end
  1313. end))
  1314. end
  1315. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1316. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1317. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1318. wave.CFrame = CFRAME
  1319. coroutine.resume(coroutine.create(function(PART)
  1320. for i = 1, WAIT do
  1321. Swait()
  1322. mesh.Scale = mesh.Scale + GROW
  1323. wave.Transparency = wave.Transparency + 1 / WAIT
  1324. if wave.Transparency > 0.99 then
  1325. wave:remove()
  1326. end
  1327. end
  1328. end))
  1329. end
  1330.  
  1331. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1332. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1333. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1334. wave.CFrame = CFRAME
  1335. coroutine.resume(coroutine.create(function(PART)
  1336. for i = 1, WAIT do
  1337. Swait()
  1338. mesh.Scale = mesh.Scale + GROW
  1339. wave.Transparency = wave.Transparency + 1 / WAIT
  1340. if wave.Transparency > 0.99 then
  1341. wave:remove()
  1342. end
  1343. end
  1344. end))
  1345. end
  1346.  
  1347. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1348. PRT.Color = C3(0,0,0)
  1349. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1350. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1351. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1352. PRT.Color = C3(0,0,0)
  1353. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1354. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1355. for i = 1, 16 do
  1356. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1357. FACE.Color = C3(0,0,0)
  1358. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1359. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1360. end
  1361.  
  1362. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1363. function ParticleEmitter(Table)
  1364. local PRTCL = Particle:Clone()
  1365. local Speed = Table.Speed or 5
  1366. local Drag = Table.Drag or 0
  1367. local Size1 = Table.Size1 or 1
  1368. local Size2 = Table.Size2 or 5
  1369. local Lifetime1 = Table.Lifetime1 or 1
  1370. local Lifetime2 = Table.Lifetime2 or 1.5
  1371. local Parent = Table.Parent or Torso
  1372. local Emit = Table.Emit or 100
  1373. local Offset = Table.Offset or 360
  1374. local Acel = Table.Acel or VT(0,0,0)
  1375. local Enabled = Table.Enabled or false
  1376. PRTCL.Parent = Parent
  1377. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1378. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1379. PRTCL.Speed = NumberRange.new(Speed)
  1380. PRTCL.VelocitySpread = Offset
  1381. PRTCL.Drag = Drag
  1382. PRTCL.Acceleration = Acel
  1383. if Enabled == false then
  1384. PRTCL:Emit(Emit)
  1385. Debris:AddItem(PRTCL,Lifetime2)
  1386. else
  1387. PRTCL.Enabled = true
  1388. end
  1389. return PRTCL
  1390. end
  1391.  
  1392. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1393. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1394.  
  1395. for _, c in pairs(Weapon:GetDescendants()) do
  1396. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1397. c.Material = "Glass"
  1398. c.Color = C3(0,0,0)
  1399. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1400. c.Color = C3(1,0,0)
  1401. c.Material = "Neon"
  1402. end
  1403. end
  1404.  
  1405. Weapon.Parent = Character
  1406. for _, c in pairs(Weapon:GetChildren()) do
  1407. if c.ClassName == "Part" then
  1408. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1409. end
  1410. end
  1411.  
  1412. local SKILLTEXTCOLOR = C3(1,1,1)
  1413. local SKILLFONT = "SciFi"
  1414. local SKILLTEXTSIZE = 4
  1415.  
  1416. local ATTACKS = {"Warp - Q","Magic Roar- R","Laser Sword- E","Laugh- T","Block2 - N"}
  1417.  
  1418. for i = 1, #ATTACKS do
  1419. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1420. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1421. SKILLTEXT.TextXAlignment = "Left"
  1422. SKILLTEXT.Rotation = i*3
  1423. end
  1424.  
  1425. Humanoid.Died:Connect(function()
  1426. RootPart:remove()
  1427. CreateSound(160718677, Head, 4, 1, false)
  1428. BMUSIC:remove()
  1429. Effects:remove()
  1430. WEAPONGUI:remove()
  1431. end)
  1432. local GRUNTS = {1146556975,1146556706,1278006076}
  1433.  
  1434. Weapon.Parent = Character
  1435. for _, c in pairs(Weapon:GetChildren()) do
  1436. if c.ClassName == "Part" then
  1437. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1438. end
  1439. end
  1440.  
  1441. local SKILLTEXTCOLOR = C3(1,1,1)
  1442. local SKILLFONT = "SciFi"
  1443. local SKILLTEXTSIZE = 4
  1444.  
  1445. local ATTACKS = {"Morning_Star - Z","Laser - V","Warp - B","Bomb- F","Block - M"}
  1446.  
  1447. for i = 1, #ATTACKS do
  1448. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1449. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1450. SKILLTEXT.TextXAlignment = "Right"
  1451. SKILLTEXT.Rotation = i*3
  1452. end
  1453.  
  1454. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  1455. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  1456. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  1457. Character.Health:remove()
  1458. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  1459. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  1460. WHOAMI.Rotation = (#ATTACKS*3)+3
  1461. CreateLabel(WHOAMI, "Mad V.4", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  1462.  
  1463. Humanoid.MaxHealth = 1.0E298
  1464. Humanoid.Health = 1.0E298
  1465.  
  1466. Humanoid.Died:Connect(function()
  1467. RootPart:remove()
  1468. CreateSound(160718677, Head, 4, 1, false)
  1469. BMUSIC:remove()
  1470. Effects:remove()
  1471. WEAPONGUI:remove()
  1472. end)
  1473. local GRUNTS = {1146556975,1146556706,1278006076}
  1474.  
  1475. local SKILLTEXTCOLOR = C3(1,0,0)
  1476. local SKILLFONT = "SciFi"
  1477. local SKILLTEXTSIZE = 5
  1478.  
  1479. Weapon.Parent = Character
  1480.  
  1481. Humanoid.Died:connect(function()
  1482. ATTACK = true
  1483. end)
  1484.  
  1485. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1486. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1487. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1488. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1489. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1490. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1491.  
  1492. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1493. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1494. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1495. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1496. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1497. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1498.  
  1499. function printbye(Name)
  1500. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1501. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1502. end
  1503.  
  1504. workspace.ChildAdded:connect(function(instance)
  1505. for BANISH = 1, #TOBANISH do
  1506. if TOBANISH[BANISH] ~= nil then
  1507. if instance.Name == TOBANISH[BANISH] then
  1508. coroutine.resume(coroutine.create(function()
  1509. printbye(instance.Name)
  1510. instance:ClearAllChildren()
  1511. Debris:AddItem(instance,0.0005)
  1512. end))
  1513. end
  1514. end
  1515. end
  1516. end)
  1517.  
  1518. --//=================================\\
  1519. --|| DAMAGING
  1520. --\\=================================//
  1521.  
  1522. function freezenearest(position, range)
  1523. for i, v in ipairs(workspace:GetChildren()) do
  1524. local body = v:GetChildren()
  1525. for part = 1, #body do
  1526. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1527. v:BreakJoints()
  1528. body[part].Material = "Ice"
  1529. body[part].BrickColor = BRICKC("Really red")
  1530. body[part].Anchored = true
  1531. end
  1532. end
  1533. end
  1534. end
  1535.  
  1536. function BulletDetection(FROM,TO,BRUTAL)
  1537. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1538. coroutine.resume(coroutine.create(function()
  1539. if AIMHIT ~= nil then
  1540. if AIMHIT.Parent ~= Character then
  1541. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1542. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1543. if BRUTAL == true then
  1544. Kill(AIMHIT.Parent)
  1545. else
  1546. getbloody(AIMHIT,15)
  1547. AIMHIT.Parent:BreakJoints()
  1548. if AIMHIT.Name == "Head" then
  1549. AIMHIT.Name = "HEADSHOT"
  1550. AIMHIT:remove()
  1551. end
  1552. end
  1553. else
  1554. if BRUTAL == true then
  1555. Kill(AIMHIT.Parent.Parent)
  1556. else
  1557. AIMHIT.Parent.Parent:BreakJoints()
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end))
  1564. SpawnTrail(FROM,AIMPOS)
  1565. return AIMHIT,AIMPOS,NORMAL
  1566. end
  1567.  
  1568. function Banish(Foe)
  1569. if Foe then
  1570. coroutine.resume(coroutine.create(function()
  1571. --if game.Players:FindFirstChild(Foe.Name) then
  1572. table.insert(TOBANISH,Foe.Name)
  1573. printbye(Foe.Name)
  1574. --end
  1575. Foe.Archivable = true
  1576. local CLONE = Foe:Clone()
  1577. Foe:Destroy()
  1578. CLONE.Parent = Effects
  1579. CLONE:BreakJoints()
  1580. local MATERIALS = {"Glass","Neon"}
  1581. for _, c in pairs(CLONE:GetDescendants()) do
  1582. if c:IsA("BasePart") then
  1583. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1584. CreateSound(340722848, c, 10, 1, false)
  1585. end
  1586. c.Anchored = true
  1587. c.Transparency = c.Transparency + 0.2
  1588. c.Material = MATERIALS[MRANDOM(1,2)]
  1589. c.Color = C3(0,1,0)
  1590. if c.ClassName == "MeshPart" then
  1591. c.TextureID = ""
  1592. end
  1593. if c:FindFirstChildOfClass("SpecialMesh") then
  1594. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1595. end
  1596. if c:FindFirstChildOfClass("Decal") then
  1597. c:FindFirstChildOfClass("Decal"):remove()
  1598. end
  1599. c.Name = "Banished"
  1600. c.CanCollide = false
  1601. else
  1602. c:remove()
  1603. end
  1604. end
  1605. local A = false
  1606. for i = 1, 35 do
  1607. if A == false then
  1608. A = true
  1609. elseif A == true then
  1610. A = false
  1611. end
  1612. for _, c in pairs(CLONE:GetDescendants()) do
  1613. if c:IsA("BasePart") then
  1614. c.Anchored = true
  1615. c.Material = MATERIALS[MRANDOM(1,2)]
  1616. c.Transparency = c.Transparency + 0.8/35
  1617. if A == false then
  1618. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1619. elseif A == true then
  1620. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1621. end
  1622. end
  1623. end
  1624. Swait()
  1625. end
  1626. CLONE:remove()
  1627. end))
  1628. end
  1629. end
  1630.  
  1631. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1632. local CHILDREN = workspace:GetDescendants()
  1633. for index, CHILD in pairs(CHILDREN) do
  1634. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1635. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1636. if HUM then
  1637. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1638. if TORSO then
  1639. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1640. if ISBANISH == true then
  1641. Banish(CHILD)
  1642. else
  1643. if ISBANISH == "Gravity" then
  1644. HUM.PlatformStand = true
  1645. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1646. local grav = Instance.new("BodyPosition",TORSO)
  1647. grav.D = 15
  1648. grav.P = 20000
  1649. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1650. grav.position = TORSO.Position
  1651. grav.Name = "V3BanishForce"..Player.Name
  1652. else
  1653. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1654. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1655. end
  1656. else
  1657. HUM.PlatformStand = false
  1658. end
  1659. end
  1660. elseif ISBANISH == "Gravity" then
  1661. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1662. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1663. HUM.PlatformStand = false
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671.  
  1672. function Kill(Char)
  1673. local NewCharacter = IT("Model",Effects)
  1674. NewCharacter.Name = "Ow im ded ;-;"
  1675. for _, c in pairs(Char:GetDescendants()) do
  1676. if c:IsA("BasePart") and c.Transparency == 0 then
  1677. if c.Parent == Char then
  1678. getbloody(c,5)
  1679. end
  1680. c:BreakJoints()
  1681. c.Material = "Glass"
  1682. c.Color = C3(0.5,0,0)
  1683. c.CanCollide = true
  1684. c.Transparency = 0.3
  1685. if c:FindFirstChildOfClass("SpecialMesh") then
  1686. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1687. end
  1688. if c.Name == "Head" then
  1689. c:ClearAllChildren()
  1690. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1691. end
  1692. if c.ClassName == "MeshPart" then
  1693. c.TextureID = ""
  1694. end
  1695. if c:FindFirstChildOfClass("BodyPosition") then
  1696. c:FindFirstChildOfClass("BodyPosition"):remove()
  1697. end
  1698. if c:FindFirstChildOfClass("ParticleEmitter") then
  1699. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1700. end
  1701. c.Parent = NewCharacter
  1702. c.Name = "DeadPart"
  1703. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1704. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1705. end
  1706. end
  1707. Char:remove()
  1708. Debris:AddItem(NewCharacter,5)
  1709. end
  1710.  
  1711. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1712. local CHILDREN = workspace:GetDescendants()
  1713. for index, CHILD in pairs(CHILDREN) do
  1714. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1715. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1716. if HUM then
  1717. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1718. if TORSO then
  1719. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1720. if BRUTAL == true then
  1721. Kill(CHILD)
  1722. else
  1723. CHILD:BreakJoints()
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731.  
  1732. function BulletDetection(FROM,TO,BRUTAL)
  1733. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1734. coroutine.resume(coroutine.create(function()
  1735. if AIMHIT ~= nil then
  1736. if AIMHIT.Parent ~= Character then
  1737. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1738. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1739. if BRUTAL == true then
  1740. Kill(AIMHIT.Parent)
  1741. else
  1742. getbloody(AIMHIT,15)
  1743. AIMHIT.Parent:BreakJoints()
  1744. if AIMHIT.Name == "Head" then
  1745. AIMHIT.Name = "HEADSHOT"
  1746. AIMHIT:remove()
  1747. end
  1748. end
  1749. else
  1750. if BRUTAL == true then
  1751. Kill(AIMHIT.Parent.Parent)
  1752. else
  1753. AIMHIT.Parent.Parent:BreakJoints()
  1754. end
  1755. end
  1756. end
  1757. end
  1758. end
  1759. end))
  1760. SpawnTrail(FROM,AIMPOS)
  1761. return AIMHIT,AIMPOS,NORMAL
  1762. end
  1763.  
  1764. function Banish(Foe)
  1765. if Foe then
  1766. coroutine.resume(coroutine.create(function()
  1767. --if game.Players:FindFirstChild(Foe.Name) then
  1768. table.insert(TOBANISH,Foe.Name)
  1769. printbye(Foe.Name)
  1770. --end
  1771. Foe.Archivable = true
  1772. local CLONE = Foe:Clone()
  1773. Foe:Destroy()
  1774. CLONE.Parent = Effects
  1775. CLONE:BreakJoints()
  1776. local MATERIALS = {"Glass","Neon"}
  1777. for _, c in pairs(CLONE:GetDescendants()) do
  1778. if c:IsA("BasePart") then
  1779. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1780. CreateSound(340722848, c, 10, 1, false)
  1781. end
  1782. c.Anchored = true
  1783. c.Transparency = c.Transparency + 0.2
  1784. c.Material = MATERIALS[MRANDOM(1,2)]
  1785. c.Color = C3(1,0,0)
  1786. if c.ClassName == "MeshPart" then
  1787. c.TextureID = ""
  1788. end
  1789. if c:FindFirstChildOfClass("SpecialMesh") then
  1790. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1791. end
  1792. if c:FindFirstChildOfClass("Decal") then
  1793. c:FindFirstChildOfClass("Decal"):remove()
  1794. end
  1795. c.Name = "Banished"
  1796. c.CanCollide = false
  1797. else
  1798. c:remove()
  1799. end
  1800. end
  1801. local A = false
  1802. for i = 1, 35 do
  1803. if A == false then
  1804. A = true
  1805. elseif A == true then
  1806. A = false
  1807. end
  1808. for _, c in pairs(CLONE:GetDescendants()) do
  1809. if c:IsA("BasePart") then
  1810. c.Anchored = true
  1811. c.Material = MATERIALS[MRANDOM(1,2)]
  1812. c.Transparency = c.Transparency + 0.8/35
  1813. if A == false then
  1814. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1815. elseif A == true then
  1816. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1817. end
  1818. end
  1819. end
  1820. Swait()
  1821. end
  1822. CLONE:remove()
  1823. end))
  1824. end
  1825. end
  1826.  
  1827. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1828. local CHILDREN = workspace:GetDescendants()
  1829. for index, CHILD in pairs(CHILDREN) do
  1830. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1831. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1832. if HUM then
  1833. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1834. if TORSO then
  1835. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1836. if ISBANISH == true then
  1837. Banish(CHILD)
  1838. else
  1839. if ISBANISH == "Gravity" then
  1840. HUM.PlatformStand = true
  1841. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1842. local grav = Instance.new("BodyPosition",TORSO)
  1843. grav.D = 15
  1844. grav.P = 20000
  1845. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1846. grav.position = TORSO.Position
  1847. grav.Name = "V3BanishForce"..Player.Name
  1848. else
  1849. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1850. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1851. end
  1852. else
  1853. HUM.PlatformStand = false
  1854. end
  1855. end
  1856. elseif ISBANISH == "Gravity" then
  1857. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1858. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1859. HUM.PlatformStand = false
  1860. end
  1861. end
  1862. end
  1863. end
  1864. end
  1865. end
  1866. end
  1867.  
  1868. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1869. local CHILDREN = workspace:GetDescendants()
  1870. for index, CHILD in pairs(CHILDREN) do
  1871. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1872. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1873. if HUM then
  1874. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1875. if TORSO then
  1876. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1877. if BRUTAL == true then
  1878. Kill(CHILD)
  1879. else
  1880. CHILD:BreakJoints()
  1881. end
  1882. end
  1883. end
  1884. end
  1885. end
  1886. end
  1887. end
  1888.  
  1889. function Kill(Char)
  1890. local NewCharacter = IT("Model",Effects)
  1891. NewCharacter.Name = "Ow im ded ;-;"
  1892. for _, c in pairs(Char:GetDescendants()) do
  1893. if c:IsA("BasePart") and c.Transparency == 0 then
  1894. if c.Parent == Char then
  1895. getbloody(c,5)
  1896. end
  1897. c:BreakJoints()
  1898. c.Material = "Glass"
  1899. c.Color = C3(1,0,0)
  1900. c.CanCollide = true
  1901. c.Transparency = 0.3
  1902. if c:FindFirstChildOfClass("SpecialMesh") then
  1903. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1904. end
  1905. if c.Name == "Head" then
  1906. c:ClearAllChildren()
  1907. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1908. end
  1909. if c.ClassName == "MeshPart" then
  1910. c.TextureID = ""
  1911. end
  1912. if c:FindFirstChildOfClass("BodyPosition") then
  1913. c:FindFirstChildOfClass("BodyPosition"):remove()
  1914. end
  1915. if c:FindFirstChildOfClass("ParticleEmitter") then
  1916. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1917. end
  1918. c.Parent = NewCharacter
  1919. c.Name = "DeadPart"
  1920. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1921. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1922. end
  1923. end
  1924. Char:remove()
  1925. Debris:AddItem(NewCharacter,5)
  1926. end
  1927.  
  1928. function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1929. local CHILDREN = workspace:GetDescendants()
  1930. for index, CHILD in pairs(CHILDREN) do
  1931. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1932. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1933. if HUM then
  1934. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1935. if TORSO then
  1936. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1937. if INSTAKILL == true then
  1938. CHILD:BreakJoints()
  1939. else
  1940. local DMG = MRANDOM(MINDMG,MAXDMG)
  1941. ApplyDamage(HUM,DMG,TORSO)
  1942. end
  1943. if FLING > 0 then
  1944. for _, c in pairs(CHILD:GetChildren()) do
  1945. if c:IsA("BasePart") then
  1946. local bv = Instance.new("BodyVelocity")
  1947. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1948. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1949. bv.Parent = c
  1950. Debris:AddItem(bv,0.05)
  1951. end
  1952. end
  1953. end
  1954. end
  1955. end
  1956. end
  1957. end
  1958. end
  1959. end
  1960.  
  1961. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1962. local TORSO = Torso
  1963. local HUM = Humanoid
  1964. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1965. coroutine.wrap(function()
  1966. VT = Vector3.new
  1967. MRANDOM = math.random
  1968. local A = TIME
  1969. local B = INTENSITY
  1970. local C = true
  1971. local HUMANOID = Humanoid
  1972. local TIMER = A or 35
  1973. local SHAKE = B or 5
  1974. local FADE = C or true
  1975. if HUMANOID then
  1976. local FADER = SHAKE / TIMER
  1977. for i = 1, TIMER do
  1978. wait()
  1979. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1980. end
  1981. HUMANOID.CameraOffset = VT(0, 0, 0)
  1982. end
  1983.  
  1984. end)()
  1985. end
  1986. end
  1987.  
  1988. function killnearest(position, range, maxstrength)
  1989. for i, v in ipairs(workspace:GetChildren()) do
  1990. local body = v:GetChildren()
  1991. for part = 1, #body do
  1992. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1993. if v.ClassName == "Model" then
  1994. v:BreakJoints()
  1995. end
  1996. local bv = Instance.new("BodyVelocity")
  1997. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1998. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1999. bv.Parent = body[part]
  2000. Debris:AddItem(bv, 0.2)
  2001. end
  2002. end
  2003. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  2004. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  2005. end
  2006. end
  2007. end
  2008.  
  2009. --//=================================\\
  2010. --|| ATTACK FUNCTIONS AND STUFF
  2011. --\\=================================//
  2012.  
  2013. function TakeOnMe()
  2014. Speed = 16
  2015. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2016. ATTACK = true
  2017. Rooted = false
  2018. local DANCE = true
  2019. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2020. if NEWKEY == "p" then
  2021. DANCE = false
  2022. end
  2023. end)
  2024. PLAYSONG = false
  2025. while true do
  2026. for i = 1, 15 do
  2027. Swait()
  2028. MEME.Parent = Effects
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. end
  2036. if DANCE == false then
  2037. break
  2038. end
  2039. for i = 1, 15 do
  2040. Swait()
  2041. MEME.Parent = Effects
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. end
  2049. end
  2050. PLAYSONG = true
  2051. KEY:Disconnect()
  2052. MEME:remove()
  2053. Speed = 25
  2054. ATTACK = false
  2055. Rooted = false
  2056. end
  2057.  
  2058. function Morning_Star()
  2059. ATTACK = true
  2060. Rooted = true
  2061. for i=0, 1, 0.1 / Animation_Speed do
  2062. Swait()
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. end
  2070. coroutine.resume(coroutine.create(function()
  2071. local POS = Mouse.Hit.p
  2072. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0))
  2073. MakeForm(RAY,"Cyl")
  2074. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0))
  2075. MakeForm(SPHERE,"Ball")
  2076. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0))
  2077. MakeForm(SHIELD,"Ball")
  2078. SHIELD.CFrame = CF(POS)
  2079. RAY.CFrame = CF(POS)
  2080. SPHERE.CFrame = CF(POS)
  2081. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2082. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2083. for i = 1, 200 do
  2084. Swait()
  2085. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2086. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2087. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2088. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2089. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2090. end
  2091. for i = 1, 45 do
  2092. Swait()
  2093. RAY.Transparency = RAY.Transparency + 1/45
  2094. SPHERE.Transparency = RAY.Transparency
  2095. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2096. end
  2097. RAY:remove()
  2098. SHIELD:remove()
  2099. SPHERE:remove()
  2100. end))
  2101. for i=0, 1, 0.1 / Animation_Speed do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. end
  2110. ATTACK = false
  2111. Rooted = false
  2112. end
  2113.  
  2114. function Taunt()
  2115. ATTACK = true
  2116. local LAUGH = nil
  2117. coroutine.resume(coroutine.create(function()
  2118. repeat
  2119. Swait()
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. until LAUGH ~= nil
  2127. repeat
  2128. Swait()
  2129. LAUGH.Parent = Head
  2130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(180), RAD(10), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. until LAUGH.Playing == false
  2137. ATTACK = false
  2138. end))
  2139. wait(0.1)
  2140. LAUGH = CreateSound(300208779, Head, 10, 1, false)
  2141. sick:Resume()
  2142. end
  2143.  
  2144. function Shell()
  2145. ATTACK = true
  2146. Rooted = false
  2147. local GYRO = IT("BodyGyro",RootPart)
  2148. GYRO.D = 750
  2149. GYRO.P = 20000
  2150. GYRO.MaxTorque = VT(0,40000000,0)
  2151. for i=0, 1, 0.1 / Animation_Speed do
  2152. Swait()
  2153. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. end
  2161. GYRO:remove()
  2162. CreateSound(696483710, Gun, 5, 1, false)
  2163. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  2164. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  2165. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2166. for i=0, 0.3, 0.1 / Animation_Speed do
  2167. Swait()
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. end
  2175. ATTACK = false
  2176. Rooted = false
  2177. end
  2178.  
  2179. function Teleport()
  2180. ATTACK = true
  2181. Rooted = false
  2182. for i=0, 0.5, 0.1 / Animation_Speed do
  2183. Swait()
  2184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2186. end
  2187. for e = 1, #BODY do
  2188. if BODY[e] ~= nil then
  2189. local STUFF = BODY[e]
  2190. local PART = STUFF[1]
  2191. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2192. local PRT = PART:Clone()
  2193. PRT.Anchored = true
  2194. PRT.CanCollide = false
  2195. PRT.Material = "Neon"
  2196. PRT.Color = C3(1,1,1)
  2197. PRT.Name = "WarpEffect"
  2198. PRT.Parent = Effects
  2199. PRT.CFrame = PART.CFrame
  2200. PRT:BreakJoints()
  2201. if PRT:FindFirstChildOfClass("Sound") then
  2202. PRT:FindFirstChildOfClass("Sound"):remove()
  2203. end
  2204. if PRT:FindFirstChildOfClass("Decal") then
  2205. PRT:FindFirstChildOfClass("Decal"):remove()
  2206. end
  2207. coroutine.resume(coroutine.create(function()
  2208. for i = 1, 100 do
  2209. Swait()
  2210. PRT.Transparency = PRT.Transparency + 1/100
  2211. end
  2212. PRT:remove()
  2213. end))
  2214. end
  2215. end
  2216. end
  2217. CreateSound(217767125, Torso, 10, 1)
  2218. local POS = RootPart.Orientation
  2219. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2220. RootPart.Orientation = POS
  2221. RootJoint.Parent = RootPart
  2222. for i=0, 0.5, 0.1 / Animation_Speed do
  2223. Swait()
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2226. end
  2227. for i=0, 0.1, 0.1 / Animation_Speed do
  2228. Swait()
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2230. end
  2231. ATTACK = false
  2232. Rooted = false
  2233. end
  2234.  
  2235. function G()
  2236. ATTACK = true
  2237. Rooted = true
  2238. FORCEWINGS = true
  2239. CreateSound(1537955136, Torso, 5, 1, false)
  2240. for i=1, 15 do
  2241. Swait()
  2242. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  2243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  2244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  2245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2247. end
  2248. for i=0, 0.3, 0.1 / Animation_Speed do
  2249. Swait()
  2250. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  2251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  2252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  2253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2255. end
  2256. for i=0, 1, 0.1 / Animation_Speed do
  2257. Swait()
  2258. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2263. end
  2264. CreateSound(1537955679, Blade, 7, 0.7, false)
  2265. for i=0, 0.4, 0.1 / Animation_Speed do
  2266. Swait()
  2267. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  2268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2272. end
  2273. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(5,45/2,5))
  2274. MakeForm(TORNADOBASE,"Ball")
  2275. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  2276. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  2277. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  2278. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  2279. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  2280. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  2281. coroutine.resume(coroutine.create(function()
  2282. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  2283. for E = 1, 185 do
  2284. Swait()
  2285. FRAME = FRAME * CF(0,0,-0.8)
  2286. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  2287. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  2288. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  2289. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  2290. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  2291. end
  2292. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  2293. end
  2294. for i = 1, 15 do
  2295. Swait()
  2296. TORNADOBASE.Transparency = i/15
  2297. SWIRL.Transparency = i/15
  2298. SWIRL2.Transparency = i/15
  2299. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  2300. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  2301. end
  2302. TORNADOBASE:remove()
  2303. SWIRL:remove()
  2304. SWIRL2:remove()
  2305. end))
  2306. for i=0, 0.2, 0.1 / Animation_Speed do
  2307. Swait()
  2308. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  2309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2313. end
  2314. FORCEWINGS = false
  2315. ATTACK = false
  2316. Rooted = false
  2317. end
  2318.  
  2319. function Ruler()
  2320. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2321. if HITFLOOR ~= nil then
  2322. do
  2323. local HITBODIES = {}
  2324. ATTACK = true
  2325. Rooted = true
  2326. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  2327. ABSOLUTE.Color = SKILLTEXTCOLOR
  2328. MakeForm(ABSOLUTE, "Ball")
  2329. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  2330. for i = 0, 4, 0.1 / Animation_Speed do
  2331. Swait()
  2332. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  2333. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2334. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2335. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  2336. MakeForm(CHARGE, "Ball")
  2337. CHARGE.Color = C3(0, 0, 0)
  2338. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  2339. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2340. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2346. end
  2347. CreateSound("907333406", Head, 10, 1)
  2348. for i = 0, 2, 0.1 / Animation_Speed do
  2349. Swait()
  2350. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2351. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. end
  2357. coroutine.resume(coroutine.create(function()
  2358. local PITS = {}
  2359. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  2360. for i = 1, 6 do
  2361. for i = 1, 10 do
  2362. Swait()
  2363. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2364. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2365. end
  2366. for i = 1, 10 do
  2367. Swait()
  2368. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  2369. end
  2370. end
  2371. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  2372. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  2373. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  2374. for i = 1, 75 do
  2375. Swait()
  2376. local ICICLE = IT("CornerWedgePart", Effects)
  2377. ICICLE.Locked = true
  2378. ICICLE.CanCollide = false
  2379. ICICLE.Anchored = true
  2380. ICICLE.Color = C3(0, 0, 0)
  2381. ICICLE.Material = "Neon"
  2382. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  2383. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2384. table.insert(PITS, ICICLE)
  2385. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  2386. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  2387. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  2388. for i = 1, 3 do
  2389. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2390. end
  2391. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  2392. end
  2393. ABSOLUTE.Transparency = 0
  2394. for i = 1, 10 do
  2395. Swait()
  2396. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2397. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  2398. end
  2399. Debris:AddItem(ABSOLUTE, 5)
  2400. Swait(50)
  2401. for i = 1, 10 do
  2402. Swait()
  2403. for e = 1, #PITS do
  2404. if PITS[e] ~= nil then
  2405. local E = PITS[e]
  2406. E.Transparency = E.Transparency + 0.1
  2407. end
  2408. end
  2409. end
  2410. for e = 1, #PITS do
  2411. if PITS[e] ~= nil then
  2412. local E = PITS[e]
  2413. E:remove()
  2414. end
  2415. end
  2416. end))
  2417. ATTACK = false
  2418. Rooted = false
  2419. end
  2420. end
  2421. end
  2422.  
  2423. function Governor_Bomb()
  2424. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2425. local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25))
  2426. RAY.Color = SKILLTEXTCOLOR
  2427. MakeForm(RAY, "Ball")
  2428. local ECH = Mouse.Hit.p
  2429. CENTER.CFrame = CF(Mouse.Hit.p)
  2430. RAY.CFrame = CENTER.CFrame
  2431. CreateSound("814168787", CENTER, 10, 0.6)
  2432. for i = 1, 80 do
  2433. Swait()
  2434. RAY.Size = RAY.Size * 0.98
  2435. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  2436. end
  2437. killnearest(ECH, 25, 250)
  2438. MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2))
  2439. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  2440. CreateSound("314970790", CENTER, 10, 1)
  2441. Debris:AddItem(CENTER, 5)
  2442. RAY:remove()
  2443. end
  2444.  
  2445. function Smite()
  2446. local RING, MESH, DELET = MakeRing()
  2447. local POS = Mouse.Hit.p
  2448. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2449. for i = 1, 45 do
  2450. Swait()
  2451. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2452. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2453. end
  2454. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2455. if HITFLOOR then
  2456. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2457. MakeForm(BEAM, "Cyl")
  2458. local DIST = (RING.Position - HITPOS).Magnitude
  2459. BEAM.Size = VT(0, DIST, 0)
  2460. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2461. for i = 1, 5 do
  2462. WACKYEFFECT({
  2463. EffectType = "Wave",
  2464. Size = VT(25, 0, 25),
  2465. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2466. Transparency = 0,
  2467. Transparency2 = 1,
  2468. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2469. MoveToPos = nil,
  2470. RotationX = 0,
  2471. RotationY = 3,
  2472. RotationZ = 0,
  2473. Material = "Neon",
  2474. Color = C3(1, 1, 1),
  2475. SoundID = nil,
  2476. SoundPitch = nil,
  2477. SoundVolume = nil
  2478. })
  2479. WACKYEFFECT({
  2480. EffectType = "Round Slash",
  2481. Size = VT(3, 0, 3) / 13,
  2482. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2483. Transparency = 0,
  2484. Transparency2 = 1,
  2485. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2486. MoveToPos = nil,
  2487. RotationX = 0,
  2488. RotationY = 0,
  2489. RotationZ = 0,
  2490. Material = "Neon",
  2491. Color = C3(1, 1, 1),
  2492. SoundID = nil,
  2493. SoundPitch = nil,
  2494. SoundVolume = nil
  2495. })
  2496. WACKYEFFECT({
  2497. Time = 35,
  2498. EffectType = "Sphere",
  2499. Size = VT(22, 22, 22),
  2500. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2501. Transparency = 0,
  2502. Transparency2 = 1,
  2503. CFrame = CF(HITPOS),
  2504. MoveToPos = nil,
  2505. RotationX = 0,
  2506. RotationY = 0,
  2507. RotationZ = 0,
  2508. Material = "Neon",
  2509. Color = C3(1, 1, 1),
  2510. SoundID = 459523898,
  2511. SoundPitch = MRANDOM(9, 12) / 10,
  2512. SoundVolume = 10
  2513. })
  2514. end
  2515. SHAKECAM(HITPOS, 100, 8, 15)
  2516. ApplyAoE(HITPOS, 50)
  2517. for i = 1, 25 do
  2518. Swait()
  2519. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2520. BEAM.Transparency = BEAM.Transparency + 0.04
  2521. end
  2522. BEAM:remove()
  2523. end
  2524. wait(0.2)
  2525. DELET()
  2526. end
  2527.  
  2528. function Orbital_Devastor()
  2529. local HITBODIES = {}
  2530. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2531. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2532. CENTER.CFrame = CF(ECH)
  2533. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  2534. MakeForm(RAY, "Cyl")
  2535. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  2536. MakeForm(RAY2, "Cyl")
  2537. RAY.CFrame = CF(ECH)
  2538. RAY2.CFrame = CF(ECH)
  2539. CreateSound("1368573150", CENTER, 10, 0.8)
  2540. for i = 1, 100 do
  2541. Swait()
  2542. RAY.Transparency = RAY.Transparency - 0.01
  2543. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2544. RAY2.Transparency = RAY2.Transparency - 0.012
  2545. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2546. end
  2547. for i = 1, 5 do
  2548. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  2549. end
  2550. RAY:remove()
  2551. RAY2:remove()
  2552. CreateSound("1368637781", CENTER, 10, 0.8)
  2553. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  2554. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2555. Debris:AddItem(CENTER, 5)
  2556. CreateSound("414517163", CENTER, 10, 0.8)
  2557. for i = 1, 5 do
  2558. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  2559. end
  2560. for e = 1, #HITBODIES do
  2561. if HITBODIES[e] ~= nil then
  2562. local BOD = HITBODIES[e]
  2563. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2564. if TORS then
  2565. BOD:BreakJoints()
  2566. for _, c in pairs(BOD:GetChildren()) do
  2567. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2568. local bv = Instance.new("BodyVelocity")
  2569. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2570. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2571. bv.Parent = c
  2572. Debris:AddItem(bv, 0.2)
  2573. end
  2574. end
  2575. end
  2576. end
  2577. end
  2578. end
  2579.  
  2580. function Savage_Fire()
  2581. ATTACK = true
  2582. Rooted = true
  2583. VALUE1 = true
  2584. local HITBODIES = {}
  2585. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  2586. MakeForm(VISUAL, "Ball")
  2587. VISUAL.CFrame = RootPart.CFrame
  2588. for i = 0, 1.2, 0.1 / Animation_Speed do
  2589. Swait()
  2590. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  2591. VISUAL.Transparency = VISUAL.Transparency - 0.005
  2592. if MRANDOM(1, 2) == 1 then
  2593. do
  2594. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  2595. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2596. MakeForm(SPHERE, "Ball")
  2597. coroutine.resume(coroutine.create(function()
  2598. for i = 1, 100 do
  2599. Swait()
  2600. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  2601. SPHERE.Transparency = i / 100
  2602. end
  2603. SPHERE:remove()
  2604. end))
  2605. end
  2606. end
  2607. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2613. end
  2614. Character.Archivable = true
  2615. local X = 1 - VISUAL.Transparency
  2616. local ORIGINPOS = RootPart.Position
  2617. Transparency(1)
  2618. VALUE2 = true
  2619. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  2620. for i = 1, 50 do
  2621. Swait()
  2622. VISUAL.Transparency = VISUAL.Transparency + X / 50
  2623. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  2624. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. VISUAL:remove()
  2632. coroutine.resume(coroutine.create(function()
  2633. local PITS = {}
  2634. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  2635. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  2636. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  2637. if HITFLOOR ~= nil then
  2638. local POS = CLONE.Torso.Position
  2639. CLONE:remove()
  2640. for i = 1, 150 do
  2641. Swait()
  2642. local PEWSOUND = {
  2643. "907527750",
  2644. "907527912",
  2645. "907528019",
  2646. "907530553"
  2647. }
  2648. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  2649. if MRANDOM(1, 2) == 1 then
  2650. local ICICLE = IT("CornerWedgePart", Effects)
  2651. ICICLE.Locked = true
  2652. ICICLE.CanCollide = false
  2653. ICICLE.Anchored = true
  2654. ICICLE.BrickColor = BRICKC("Really red")
  2655. ICICLE.Material = "Neon"
  2656. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  2657. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  2658. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2659. table.insert(PITS, ICICLE)
  2660. for e = 1, #HITBODIES do
  2661. if HITBODIES[e] ~= nil then
  2662. local BOD = HITBODIES[e]
  2663. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2664. if TORS then
  2665. BOD:BreakJoints()
  2666. for _, c in pairs(BOD:GetChildren()) do
  2667. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2668. local bv = Instance.new("BodyVelocity")
  2669. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2670. bv.velocity = CF(POS, c.Position).lookVector * 250
  2671. bv.Parent = c
  2672. Debris:AddItem(bv, 0.2)
  2673. end
  2674. end
  2675. end
  2676. end
  2677. end
  2678. HITBODIES = {}
  2679. end
  2680. end
  2681. coroutine.resume(coroutine.create(function()
  2682. for i = 1, 10 do
  2683. Swait()
  2684. for e = 1, #PITS do
  2685. if PITS[e] ~= nil then
  2686. local E = PITS[e]
  2687. E.Transparency = E.Transparency + 0.1
  2688. end
  2689. end
  2690. end
  2691. for e = 1, #PITS do
  2692. if PITS[e] ~= nil then
  2693. local E = PITS[e]
  2694. E:remove()
  2695. end
  2696. end
  2697. end))
  2698. end
  2699. end))
  2700. VALUE2 = false
  2701. VALUE1 = false
  2702. ATTACK = false
  2703. Rooted = false
  2704. for i = 1, 10 do
  2705. Swait()
  2706. Transparency(1 - i / 10)
  2707. end
  2708. end
  2709.  
  2710. function Blizzard()
  2711. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2712. if HITFLOOR ~= nil then
  2713. ATTACK = true
  2714. Rooted = true
  2715. local GYRO = IT("BodyGyro", RootPart)
  2716. GYRO.D = 100
  2717. GYRO.P = 2000
  2718. GYRO.MaxTorque = VT(0, 4000000, 0)
  2719. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2720. for i = 0, 3.5, 0.1 / Animation_Speed do
  2721. Swait()
  2722. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  2723. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2724. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2730. end
  2731. CreateSound("160772554", RightArm, 10, 0.7)
  2732. for i = 0, 0.15, 0.1 / Animation_Speed do
  2733. Swait()
  2734. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  2735. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2736. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. end
  2743. coroutine.resume(coroutine.create(function()
  2744. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2745. CENTER.CFrame = RootPart.CFrame
  2746. for i = 1, 200 do
  2747. Swait()
  2748. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  2749. for i = 1, 2 do
  2750. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  2751. end
  2752. freezenearest(CENTER.Position, 25)
  2753. end
  2754. CENTER:remove()
  2755. end))
  2756. for i = 0, 1, 0.1 / Animation_Speed do
  2757. Swait()
  2758. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. end
  2765. Rooted = true
  2766. GYRO:remove()
  2767. ATTACK = false
  2768. Rooted = false
  2769. end
  2770. end
  2771. function Sheer_Cold()
  2772. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2773. if HITFLOOR ~= nil then
  2774. local HITBODIES = {}
  2775. ATTACK = true
  2776. Rooted = true
  2777. CreateSound("1225684085", RightArm, 10, 3)
  2778. for i = 1, 120 do
  2779. Swait()
  2780. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  2781. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  2782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. end
  2789. CreateSound("160772554", RightArm, 10, 0.7)
  2790. for i = 1, 25 do
  2791. Swait()
  2792. freezenearest(RootPart.Position, 80)
  2793. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2794. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. end
  2802. ATTACK = false
  2803. Rooted = false
  2804. end
  2805. end
  2806.  
  2807. --//=================================\\
  2808. --|| ASSIGN THINGS TO KEYS
  2809. --\\=================================//
  2810.  
  2811. function MouseDown(Mouse)
  2812. if ATTACK == false then
  2813. end
  2814. end
  2815.  
  2816. function MouseUp(Mouse)
  2817. HOLD = false
  2818. end
  2819.  
  2820. function KeyDown(Key)
  2821. KEYHOLD = true
  2822. if Key == "z" and ATTACK == false then
  2823. Morning_Star()
  2824. end
  2825.  
  2826. if Key == "n" and ATTACK == false then
  2827. Blizzard()
  2828. end
  2829.  
  2830. if Key == "m" and ATTACK == false then
  2831. Sheer_Cold()
  2832. end
  2833.  
  2834. if Key == "t" and ATTACK == false then
  2835. Taunt()
  2836. end
  2837.  
  2838. if Key == "c" and ATTACK == false then
  2839. Shell()
  2840. end
  2841.  
  2842. if Key == "b" and ATTACK == false then
  2843. Savage_Fire()
  2844. end
  2845.  
  2846. if Key == "v" and ATTACK == false then
  2847. Orbital_Devastor()
  2848. end
  2849.  
  2850. if Key == "q" and ATTACK == false then
  2851. Teleport()
  2852. end
  2853.  
  2854. if Key == "e" and ATTACK == false then
  2855. G()
  2856. end
  2857.  
  2858. if Key == "r" and ATTACK == false then
  2859. Ruler()
  2860. end
  2861.  
  2862. if Key == "f" and ATTACK == false then
  2863. Governor_Bomb()
  2864. end
  2865.  
  2866. if Key == "g" and ATTACK == false then
  2867. Smite()
  2868. end
  2869.  
  2870. if Key == "p" and ATTACK == false then
  2871. TakeOnMe()
  2872. end
  2873. end
  2874.  
  2875. function KeyUp(Key)
  2876. KEYHOLD = false
  2877. end
  2878.  
  2879. Mouse.Button1Down:connect(function(NEWKEY)
  2880. MouseDown(NEWKEY)
  2881. end)
  2882. Mouse.Button1Up:connect(function(NEWKEY)
  2883. MouseUp(NEWKEY)
  2884. end)
  2885. Mouse.KeyDown:connect(function(NEWKEY)
  2886. KeyDown(NEWKEY)
  2887. end)
  2888. Mouse.KeyUp:connect(function(NEWKEY)
  2889. KeyUp(NEWKEY)
  2890. end)
  2891.  
  2892. --//=================================\\
  2893. --\\=================================//
  2894.  
  2895.  
  2896. function unanchor()
  2897. if UNANCHOR == true then
  2898. g = Character:GetChildren()
  2899. for i = 1, #g do
  2900. if g[i].ClassName == "Part" then
  2901. g[i].Anchored = false
  2902. end
  2903. end
  2904. end
  2905. end
  2906.  
  2907.  
  2908. --//=================================\\
  2909. --|| WRAP THE WHOLE SCRIPT UP
  2910. --\\=================================//
  2911.  
  2912. Humanoid.Changed:connect(function(Jump)
  2913. if Jump == "Jump" and (Disable_Jump == true) then
  2914. Humanoid.Jump = false
  2915. end
  2916. end)
  2917.  
  2918. local CONNECT = nil
  2919.  
  2920. while true do
  2921. Swait()
  2922. ANIMATE.Parent = nil
  2923. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2924. Humanoid = IT("Humanoid",Character)
  2925. end
  2926. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2927. v:Stop();
  2928. end
  2929. SINE = SINE + CHANGE
  2930. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2931. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2932. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2933. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2934. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2935. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2936. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2937. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2938. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2939. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2940. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2941. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2942. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2943. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2944. end
  2945. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2946. ANIM = "Jump"
  2947. if ATTACK == false then
  2948. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2949. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2954. end
  2955. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2956. ANIM = "Fall"
  2957. if ATTACK == false then
  2958. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2959. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2964. end
  2965. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2966. ANIM = "Idle"
  2967. if ATTACK == false then
  2968. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2974. end
  2975. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2976. ANIM = "Walk"
  2977. if ATTACK == false then
  2978. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2982. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2984. end
  2985. end
  2986. unanchor()
  2987. Humanoid.MaxHealth = 1.0E298
  2988. Humanoid.Health = 1.0E298
  2989. if Rooted == false then
  2990. Disable_Jump = false
  2991. Humanoid.WalkSpeed = Speed
  2992. elseif Rooted == true then
  2993. Disable_Jump = true
  2994. Humanoid.WalkSpeed = 0
  2995. end
  2996. sick.Parent = Torso
  2997. sick:resume()
  2998. sick.Volume = 0.3
  2999. sick.Pitch = 1
  3000. sick.SoundId = "rbxassetid://1547875818"
  3001. sick.Name = "MAD"
  3002. end
  3003.  
  3004. --//=================================\\
  3005. --\\=================================//
  3006.  
  3007.  
  3008.  
  3009.  
  3010.  
  3011. --//====================================================\\--
  3012. --|| END OF SCRIPT
  3013. --\\====================================================//--
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