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Manyfist

LoT DLC

May 27th, 2016
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  1. >[DLC] HEATHEN TRAIL<
  2. >PRE EMPTIVE RETRIBUTION<
  3. •Firestorm Class Frigate -> Small ship packs a wallop with that lance!
  4. >GATEWAY OF THE DAMNED<
  5. •[COMPLICATION] Skirmish with the Hollow Men (1400cp) -> Stop ltrying to strip this ship! There might be valuables, that I want!
  6. >CHOIR OF RIGHTEOUS FURY<
  7. •Celestian Arlissa Val'Rayan -> Sexy monocle wearing Adeptus Sororitas matriarch. Great at melee, but someone should tell her that being half blind isn't helpful for hitting with firearms!
  8. •Orders Hospitaler Initiate Lina -> Cute creepy medic with pixie look. Despite being so intellectually gifted, but socially? Not so much. 
•Orders Dialogous Initiate Fia -> Fit and smart? She's got the record keeping and quartermastering down pat. However she reads trashy romance novels, they're under her mattress. She also has GREEN HAIR?!
  9. •Orders Famulous Initiate Cierra -> Curvy and very friendly. Maybe a little too friendly, as in very clingy. At least she's top-tier chef and diplomat! 
>COURT OF THE HEATHEN STARS<
  10. •Oblivion The Third World (1600cp) -> Very dangerous! Lost a few dozen of my search party. Cause of death was unknown.
  11. - [SHIP UPGRADE] (Dark Eldar) Hull Reshaping -> Dark Eldar reshaped the LoT for bunch of slaves. Now looks like one of theirs, with bladed fins and sleek outlook. Handles like a oversized fighter, worth the thousands of people.
  12. >COMPLICATIONS<
  13. •Kheradruakh, the Decapitator -> Would like to keep my head. Gonna have to watch the shadows from now on.
  14. •Wrath's Carrion (1800cp) -> Begone pirates! This is my treasure not yours! MINE! ALL MINE!
  15. •Hollow Men (2100cp) -> Didn't learn your lesson the first time, did ya? Don't worry you'll get it sooner or later.
  16. >TREASURES OF THE STARS<
  17. -LIGHT OF TERRA-
  18. •Star Engine (1900cp) -> I was tempted to paint the LoT red, but these work out to be better.
  19. •Shock Prowl (1700cp) -> BEEP BEEP GET OUT MY WAY! COMING THROUGH!
  20. -PREEMPTIVE RETRIBUTION-
  21. •Star Engine (1500cp) -> I also was tempted to paint PER red. Found this spare backup instead.
  22. -WEAPONS & ITEMS-
  23. •The Pleician Tome (1000cp) -> Don't know what it does, maybe later I can figure it out.
  24. -BOUND DAEMON ENGINE-
  25. •The Heldrake (200cp) -> METAL DRAGON? FUCK YES! I now have a mechanical dragon, fire & all!
  26.  
  27. >[DLC] GRAND DAY OUT<
  28. >COMPANION<
  29. •[TEMPORARY] Magus The Red -> Daemon Primarch, now just regular Primarch? This is scary
  30. >THE RIGHTEOUS PATH<
  31. -A SKY FULL OF STARS-
  32. •Burnscour (600cp) -> Acid rain, deadly plants and animals? At least Magus and Toby will help out, I'll try do my best.
  33. •Murdered World Of Jerazol (1000cp) -> At least it's better than last planet, just have to watch Magus' back as he tries find the thing.
  34. •Grace (1400cp) -> Cannibals with excellent weapons? Toby & Magus might not have problem, but I do! No protection here! Good thing most cannibals have crappy aim.
  35. •Zayth (1800cp) -> Toby sits this one out, Magus teleports us inside the warmachines directly. Only problem is fighting our way into the heart of things. Lucky for me this is my specialty.
  36. -FIENDS, FOES, TRAITORS & MADMEN-
  37. •The Burning Princess -> Crazy Alpha+ Pyrokinetic, Magus will have to keep her at bay. Toby & I will find our prize.
  38. •Magos Vathek -> Arch Heretek Necromancer with Frankenstein army. I wonder if they can recover when Toby is finished with them.
  39. •Coriolanus Vestra -> Arch Heretic ex missionary. Very dangerous fanatic that leads an army of other fanatics. Time to slice & dice!
  40. •Tobias Belsaco -> Former noble scion involved with the cold trade, has loyal warrior slaves and chained pack
  41. xenos. Great..
  42. >THE REWARDS OF HERESY<
  43. -PSYKANA OBSCURA-
  44. •Psychic Awakening (1700cp) -> Oh! I can feel my mind awakening again!
  45. •Veteran Of The Psychic Wars (Pyrokinesis) (1400cp) -> BURN BABY BURN!
  46. •Veteran Of The Psychic Wars (Biomancy) (1100cp) -> Flesh and Blood are my playthings now!
  47. •Veteran Of The Psychic Wars (Telepathy) (800cp) -> It's great to be a telepath again.
  48. •Veteran Of The Psychic Wars (Telekinesis) (500cp) -> Love having my telekinesis back, its been way too long!
  49. •Psychic Supremacy (0cp) -> THE POWER, UNLIMITED POWER! Having Alpha level power was a major step up.
  50. >ONE FINAL REWARD<
  51. •Pentalich Lance -> Earth, Water, Fire, Air in a lance strike? How awesome is that?
  52.  
  53. >[DLC] LORD OF THE IRON LINE<
  54. >"GOT SOME RARE THINGS TO SALE"<
  55. •A Crate Of Squat-Thrust Brand Power Bars (900cp) -> If Cierra can't make something out these, then at least Toby is gonna have something to eat.
>AN ANCIENT & HARDY PEOPLE<
  56. •Clan Zutik - [SPECIAL ABILITY] Ratling Snipers do 2 automatic damage to an opponent per turn.
  57. >BEHOLD THE DOOMTRAIN!<
  58. •The Cab
  59. •Cyclops
  60. •Deus Vult Singularity Engine
  61. •Void Shield Array
  62. •Supply Trailer x5
  63. •Crew Quarters
  64. •Grudgekeeper Artillery Platform
  65. •Hellfire Missile Launcher
  66. •Hearthlord Plasma Beam
  67. >THE JOURNEY<
  68. 1. 26 Radium Cannon - Hyperirradiated solid projectile that's irradiates surrounding area. Ordnance 5, Damage 1d2. Each successful hit adds another 1d2 of damage. One hit does 1d2, a second hit will cause 2d2, a third hit will cause 3d3 and so on. (19)
  69. 2. 61 The Bronze MaliFecT (18)
  70. 3. Running Out of Brew -8 crew (14 crew) (17)
  71. 4. Murder Hobos (16)
  72. 5. Guerrilla Strikes -1 Crew (13) -2 Supplies (13)
  73. 6. Feral Nomads (12)
  74. 7. Mine Field -4 Crew (10 crew) (11)
  75. 8. Ratling Celebration +3 Supplies +2 Crew (12 Crew) (13)
  76. >MISSION COMPLETE<
  77. -A WINNER IS YOU!-
  78. •'Wrath of Grungi' Mega Cannon -> Six Barrels of energy death, and known to strip void shields in single volley? This is going save my goose!
  79. •Convert To LoT Components -> Landtrain who needs it? When you got a kick ass ship?
  80.  
  81. >[DLC] SKY FULL OF STEEL<
  82. >THE HOUSES<
  83. •House Cawdor - Pyroil Slugs (1400cp) -> Space fire somehow makes sense.
  84. >PAY 2 WIN<
  85. -AGILITY-
  86. •Catfall (1350cp) -> Great for landing on your feet and not getting splattered from a fall.
  87. •Jump Back (1250cp) -> Woah son, that almost hit me.
  88. •Leap (1150cp) -> Able to leap tall buildings in a single leap! Not really but able to leap really good is always a bonus.
  89. •Sprint (1050cp) -> Sometimes you just need to run away.
  90. •Dodge (900cp) -> If you can dodge a brick you can dodge a bolter's bolt.
  91. •Combat Master (800cp) -> I know kungfu! Able to fight multiple opponents off at same time is lifesaving.
  92. -CYBERNETICS-
  93. •Nerve Wiring (400cp) -> Painful but now I'm able to react quicker, essential for when everything is trying to kill you.
  94. >THANK YOU COME AGAIN!<
  95. >COMPLICATIONS<
  96. •Karloth Valois, The Zombie Lord (900cp) -> George Romero called, he wants his extra back.
  97. •The Glow (1100cp) -> Radioactive stuff glows green, just like in my comics. How quaint.
  98. •Hive Quake (1300cp) -> If you can dodge a bolter's bolt you can dodge house size slabs of debris.
  99. >THE SECOND FALL OF THE DEADLORD<
  100. -THE WYRD STAFF OF KARLOTH VALOIS-
  101. •Two Minor Powers
  102. -Energy Absorption -> Sheer amount of energy weapons available, this can come in handy.
  103. -Radiogenic -> If it's green it's good for you! Well not you, but me.
  104. •Weapon Jinx -> You owe me a coke! Seriously put down that junk in your hands and get me one.
  105. •Fearful Aura -> Am I scary yet?
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