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Jun 28th, 2018
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  1. <handlingName>helicarrier</handlingName>
  2.       <fMass value="10000.000000" />
  3.       <fInitialDragCoeff value="8.000000" />
  4.       <fPercentSubmerged value="75.000000" />
  5.       <vecCentreOfMassOffset x="0.000000" y="2.800000" z="0.000000" />
  6.       <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
  7.       <fDriveBiasFront value="0.000000" />
  8.       <nInitialDriveGears value="1" />
  9.       <fInitialDriveForce value="0.001000" />
  10.       <fDriveInertia value="1.000000" />
  11.       <fClutchChangeRateScaleUpShift value="1.300000" />
  12.       <fClutchChangeRateScaleDownShift value="1.300000" />
  13.       <fInitialDriveMaxFlatVel value="484.000000" />
  14.       <fBrakeForce value="0.050000" />
  15.       <fBrakeBiasFront value="0.600000" />
  16.       <fHandBrakeForce value="0.010000" />
  17.       <fSteeringLock value="40.000000" />
  18.       <fTractionCurveMax value="0.850000" />
  19.       <fTractionCurveMin value="0.800000" />
  20.       <fTractionCurveLateral value="12.000000" />
  21.       <fTractionSpringDeltaMax value="0.100000" />
  22.       <fLowSpeedTractionLossMult value="0.000000" />
  23.       <fCamberStiffnesss value="0.000000" />
  24.       <fTractionBiasFront value="0.500000" />
  25.       <fTractionLossMult value="1.000000" />
  26.       <fSuspensionForce value="1.500000" />
  27.       <fSuspensionCompDamp value="1.800000" />
  28.       <fSuspensionReboundDamp value="1.000000" />
  29.       <fSuspensionUpperLimit value="0.500000" />
  30.       <fSuspensionLowerLimit value="-0.050000" />
  31.       <fSuspensionRaise value="0.000000" />
  32.       <fSuspensionBiasFront value="0.750000" />
  33.       <fAntiRollBarForce value="0.000000" />
  34.       <fAntiRollBarBiasFront value="0.000000" />
  35.       <fRollCentreHeightFront value="0.700000" />
  36.       <fRollCentreHeightRear value="0.700000" />
  37.       <fCollisionDamageMult value="1.500000" />
  38.       <fWeaponDamageMult value="0.500000" />
  39.       <fDeformationDamageMult value="4.000000" />
  40.       <fEngineDamageMult value="1.500000" />
  41.       <fPetrolTankVolume value="65.000000" />
  42.       <fOilVolume value="5.000000" />
  43.       <fSeatOffsetDistX value="0.000000" />
  44.       <fSeatOffsetDistY value="0.000000" />
  45.       <fSeatOffsetDistZ value="0.000000" />
  46.       <nMonetaryValue value="45000" />
  47.       <strModelFlags>20000000</strModelFlags>
  48.       <strHandlingFlags>400100</strHandlingFlags>
  49.       <strDamageFlags>20</strDamageFlags>
  50.       <AIHandling>AVERAGE</AIHandling>
  51.       <SubHandlingData>
  52.         <Item type="CFlyingHandlingData">
  53.           <fThrust value="2.630000" />
  54.           <fThrustFallOff value="0.000100" />
  55.           <fThrustVectoring value="0.000000" />
  56.           <fYawMult value="-0.000010" />
  57.           <fYawStabilise value="0.000020" />
  58.           <fSideSlipMult value="0.020000" />
  59.           <fRollMult value="0.001500" />
  60.           <fRollStabilise value="-0.000000" />
  61.           <fPitchMult value="0.000050" />
  62.           <fPitchStabilise value="0.000020" />
  63.           <fFormLiftMult value="0.000500" />
  64.           <fAttackLiftMult value="0.015000" />
  65.           <fAttackDiveMult value="0.001500" />
  66.           <fGearDownDragV value="0.000000" />
  67.           <fGearDownLiftMult value="1.000000" />
  68.           <fWindMult value="0.000000" />
  69.           <fMoveRes value="0.015000" />
  70.           <vecTurnRes x="0.390000" y="0.500000" z="0.500000" />
  71.           <vecSpeedRes x="0.050000" y="0.500000" z="0.050000" />
  72.           <fGearDoorFrontOpen value="110.000000" />
  73.           <fGearDoorRearOpen value="-125.809998" />
  74.           <fGearDoorRearOpen2 value="-80.059998" />
  75.           <fGearDoorRearMOpen value="-80.809998" />
  76.           <fTurublenceMagnitudeMax value="0.000000" />
  77.           <fTurublenceForceMulti value="0.000000" />
  78.           <fTurublenceRollTorqueMulti value="0.005000" />
  79.           <fTurublencePitchTorqueMulti value="0.000000" />
  80.           <fBodyDamageControlEffectMult value="0.100000" />
  81.           <fInputSensitivityForDifficulty value="1.200000" />
  82.           <fOnGroundYawBoostSpeedPeak value="3.000000" />
  83.           <fOnGroundYawBoostSpeedCap value="6.000000" />
  84.           <fEngineOffGlideMulti value="1.000000" />
  85.           <handlingType>HANDLING_TYPE_FLYING</handlingType>
  86.         </Item>
  87.     <Item type="CFlyingHandlingData">
  88.           <fThrust value="3.900000" />
  89.           <fThrustFallOff value="0.035000" />
  90.           <fThrustVectoring value="0.200000" />
  91.           <fYawMult value="-3.000000" />
  92.           <fYawStabilise value="0.001000" />
  93.           <fSideSlipMult value="0.004000" />
  94.           <fRollMult value="0.900000" />
  95.           <fRollStabilise value="0.012000" />
  96.           <fPitchMult value="0.700000" />
  97.           <fPitchStabilise value="0.004000" />
  98.           <fFormLiftMult value="0.600000" />
  99.           <fAttackLiftMult value="2.500000" />
  100.           <fAttackDiveMult value="2.500000" />
  101.           <fGearDownDragV value="0.100000" />
  102.           <fGearDownLiftMult value="1.000000" />
  103.           <fWindMult value="0.000450" />
  104.           <fMoveRes value="0.050000" />
  105.           <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
  106.           <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
  107.           <fGearDoorFrontOpen value="90.000000" />
  108.           <fGearDoorRearOpen value="90.000000" />
  109.           <fGearDoorRearOpen2 value="90.000000" />
  110.           <fGearDoorRearMOpen value="90.000000" />
  111.           <fTurublenceMagnitudeMax value="0.000000" />
  112.           <fTurublenceForceMulti value="0.000000" />
  113.           <fTurublenceRollTorqueMulti value="0.035000" />
  114.           <fTurublencePitchTorqueMulti value="0.000000" />
  115.           <fBodyDamageControlEffectMult value="0.100000" />
  116.           <fInputSensitivityForDifficulty value="2.000000" />
  117.           <fOnGroundYawBoostSpeedPeak value="1.000000" />
  118.           <fOnGroundYawBoostSpeedCap value="0.000000" />
  119.           <fEngineOffGlideMulti value="0.000000" />
  120.           <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
  121.         </Item>
  122.                 <Item type="CVehicleWeaponHandlingData">
  123.           <uWeaponHash>
  124.             <Item>VEHICLE_WEAPON_PLAYER_LAZER</Item>
  125.             <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
  126.             <Item />
  127.           </uWeaponHash>
  128.           <WeaponSeats content="int_array">
  129.             0
  130.             0
  131.             0
  132.           </WeaponSeats>
  133.           <fTurretSpeed content="float_array">
  134.             0.000000   
  135.             0.000000   
  136.           </fTurretSpeed>
  137.           <fTurretPitchMin content="float_array">
  138.             0.000000   
  139.             0.000000   
  140.           </fTurretPitchMin>
  141.           <fTurretPitchMax content="float_array">
  142.             0.000000   
  143.             0.000000   
  144.           </fTurretPitchMax>
  145.           <fTurretCamPitchMin content="float_array">
  146.             0.000000   
  147.             0.000000   
  148.           </fTurretCamPitchMin>
  149.           <fTurretCamPitchMax content="float_array">
  150.             0.000000   
  151.             0.000000   
  152.           </fTurretCamPitchMax>
  153.           <fBulletVelocityForGravity content="float_array">
  154.             0.000000   
  155.             0.000000   
  156.           </fBulletVelocityForGravity>
  157.           <fTurretPitchForwardMin content="float_array">
  158.             0.000000   
  159.             0.000000   
  160.           </fTurretPitchForwardMin>
  161.           <fUvAnimationMult value="0.000000" />
  162.           <fMiscGadgetVar value="0.000000" />
  163.           <fWheelImpactOffset value="0.000000" />
  164.         </Item>
  165.         <Item type="NULL" />
  166.         <Item type="NULL" />
  167.       </SubHandlingData>
RAW Paste Data

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