Advertisement
Guest User

Untitled

a guest
Apr 24th, 2020
32
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.78 KB | None | 0 0
  1. class DefaultEventhandlers;
  2. class CfgPatches {
  3. class life_server {
  4. units[] = {"C_man_1"};
  5. weapons[] = {};
  6. requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
  7. fileName = "life_server.pbo";
  8. author = "Tonic";
  9. };
  10. };
  11.  
  12. class CfgFunctions {
  13. class MySQL_Database {
  14. tag = "DB";
  15. class MySQL
  16. {
  17. file = "\life_server\Functions\MySQL";
  18. class numberSafe {};
  19. class mresArray {};
  20. class queryRequest{};
  21. class asyncCall{};
  22. class insertRequest{};
  23. class updateRequest{};
  24. class mresToArray {};
  25. class insertVehicle {};
  26. class bool {};
  27. class mresString {};
  28. class updatePartial {};
  29. };
  30. };
  31.  
  32. class Life_System {
  33. tag = "life";
  34. class Wanted_Sys {
  35. file = "\life_server\Functions\WantedSystem";
  36. class wantedFetch {};
  37. class wantedPerson {};
  38. class wantedBounty {};
  39. class wantedRemove {};
  40. class wantedAdd {};
  41. class wantedCrimes {};
  42. class wantedProfUpdate {};
  43. };
  44.  
  45. class Jail_Sys {
  46. file = "\life_server\Functions\Jail";
  47. class jailSys {};
  48. };
  49.  
  50. class Client_Code {
  51. file = "\life_server\Functions\Client";
  52. };
  53. };
  54.  
  55. class TON_System {
  56. tag = "TON";
  57. class Systems {
  58. file = "\life_server\Functions\Systems";
  59. class managesc {};
  60. class cleanup {};
  61. class huntingZone {};
  62. class getID {};
  63. class vehicleCreate {};
  64. class spawnVehicle {};
  65. class getVehicles {};
  66. class vehicleStore {};
  67. class vehicleDelete {};
  68. class spikeStrip {};
  69. class transferOwnership {};
  70. class federalUpdate {};
  71. class chopShopSell {};
  72. class clientDisconnect {};
  73. class entityRespawned {};
  74. class cleanupRequest {};
  75. class keyManagement {};
  76. class vehicleUpdate {};
  77. class recupkeyforHC {};
  78. class handleBlastingCharge {};
  79. class terrainSort {};
  80. class insureCar {};
  81. class getInsureCar {};
  82. class getRealTime {};
  83. class restart {};
  84. };
  85.  
  86. class Housing {
  87. file = "\life_server\Functions\Housing";
  88. class addHouse {};
  89. class addContainer {};
  90. class deleteDBContainer {};
  91. class fetchPlayerHouses {};
  92. class initHouses {};
  93. class sellHouse {};
  94. class sellHouseContainer {};
  95. class updateHouseContainers {};
  96. class updateHouseTrunk {};
  97. class houseCleanup {};
  98. class houseGarage {};
  99. };
  100.  
  101. class Gangs {
  102. file = "\life_server\Functions\Gangs";
  103. class insertGang {};
  104. class queryPlayerGang {};
  105. class removeGang {};
  106. class updateGang {};
  107. };
  108.  
  109. class Actions {
  110. file = "\life_server\Functions\Actions";
  111. class pickupAction {};
  112. };
  113.  
  114. class PlayTime {
  115. file = "\life_server\Functions\PlayTime";
  116. class setPlayTime {};
  117. class getPlayTime {};
  118. };
  119. };
  120. };
  121.  
  122. class CfgVehicles {
  123. class Car_F;
  124. class CAManBase;
  125. class Civilian;
  126. class Civilian_F : Civilian {
  127. class EventHandlers;
  128. };
  129.  
  130. class C_man_1 : Civilian_F {
  131. class EventHandlers: EventHandlers {
  132. init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
  133. };
  134. };
  135. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement