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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Nope", "DarkTheme")
- local Tab = Window:NewTab("Farm")
- local BagNotFull = game.Players.LocalPlayer.Pollen.Value == 0
- local BagFull = game.Players.LocalPlayer.Pollen.Value == 5475000
- local IsAtHive = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame == game.Workspace.Hives:WaitForChild("Hive_4").Platform.Top.CFrame
- local NotCollectingTokens = game.workspace.Debris.Tokens:GetChildren() == 0
- local HiveLocation = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart == game.workspace.Hives:WaitForChild("Hive_4").hive.DownWhiteThing.CFrame
- local MushroomLocation = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart == game.workspace.Fields:WaitForChild("Mushroom Field").FieldBox.CFrame
- local Section = Tab:NewSection("Autofarm")
- Section:NewToggle("Farm Mushroom", "Farm in Field", function(BagNotFull)
- while BagNotFull() do
- game.Players.LocalPlayer.Character:PivotTo(game.workspace.Fields:WaitForChild("Mushroom Field").FieldBox.CFrame)
- end
- end)
- Section:NewToggle("Auto TP to Hive", "auto tp to hive", function(NotCollectingTokens)
- while NotCollectingTokens() do
- game.Players.LocalPlayer.Character:PivotTo(game.workspace.Hives:WaitForChild("Hive_4").Platform.Top.CFrame)
- end
- end)
- Section:NewToggle("Auto Tool", "auto uses tool", function(state)
- if state then
- while wait(1) do
- game:GetService("Players").LocalPlayer.Character:WaitForChild("Porcelain Hammer"):WaitForChild("ToolRemote"):FireServer()
- end
- else
- print("Toggle Off")
- end
- end)
- Section:NewToggle("Auto Convert", "Converts for you. MUST HAVE AUTO TP TO HIVE ON!", function(BagFull)
- if BagFull then
- game.ReplicatedStorage.Remotes.MakeHoney:FireServer(true)
- else
- game.ReplicatedStorage.Remotes.MakeHoney:FireServer(false)
- print("Toggle Off")
- end
- end)
- Section:NewToggle("Auto Collect Tokens", "collects tokens in field for you", function(state)
- if state then
- while wait(0.3) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Debris.Tokens:WaitForChild("ritz15_alt1").Hitbox.CFrame
- end
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Fields:WaitForChild("Mushroom Field").FieldBox.CFrame
- print("Toggle Off")
- end
- end)
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