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Mini Metro Player.log with VMSVGA

Oct 27th, 2021
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  1. Mono path[0] = '/home/eugene/GOG Games/Mini Metro/game/Mini Metro_Data/Managed'
  2. Mono config path = '/home/eugene/GOG Games/Mini Metro/game/Mini Metro_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libminimetrox.so'
  4. Display 0 'Virtual1': 1680x1050 (primary device).
  5. Desktop is 1680 x 1050 @ 60 Hz
  6. Initialize engine version: 2020.3.12f1 (b3b2c6512326)
  7. [Subsystems] Discovering subsystems at path /home/eugene/GOG Games/Mini Metro/game/Mini Metro_Data/UnitySubsystems
  8. GfxDevice: creating device client; threaded=1
  9. Renderer: llvmpipe (LLVM 12.0.0, 256 bits)
  10. Vendor: Mesa/X.org
  11. Version: 4.5 (Core Profile) Mesa 21.0.3
  12. GLES: 0
  13. GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
  14. GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_r
  15. obustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL
  16. _ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuf
  17. fer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_fu
  18. nctions GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
  19. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 14184544
  20. Begin MonoManager ReloadAssembly
  21. - Completed reload, in 0.271 seconds
  22. Default vsync count 1
  23. requesting resize 1680 x 1050
  24. Using native desktop resolution 1680 x 1050
  25. requesting fullscreen 1680 x 1050 at 0 Hz
  26. Desktop is 1680 x 1050 @ 60 Hz
  27. UnloadTime: 1.739525 ms
  28. Bootstrap: Loading profile.
  29.  
  30. Profile paths: /home/eugene/.config/unity3d/Dinosaur Polo Club/Mini Metro/localProfile.json, /home/eugene/.config/unity3d/Dinosaur Polo Club/Mini Metro/profile.json
  31.  
  32. Profile: Loading profile JSON '/home/eugene/.config/unity3d/Dinosaur Polo Club/Mini Metro/localProfile.json'.
  33.  
  34. Bootstrap: Selecting resolution.
  35.  
  36. Resolution: Rebuilding resolutions from Unity's list (30 resolutions found).
  37.  
  38. Resolution: Found 640x480.
  39.  
  40. Resolution: Found 720x480.
  41.  
  42. Resolution: Found 768x480.
  43.  
  44. Resolution: Found 800x480.
  45.  
  46. Resolution: Found 854x480.
  47.  
  48. Resolution: Found 960x540.
  49.  
  50. Resolution: Found 1024x576.
  51.  
  52. Resolution: Found 800x600.
  53.  
  54. Resolution: Found 1024x600.
  55.  
  56. Resolution: Found 960x640.
  57.  
  58. Resolution: Found 1024x640.
  59.  
  60. Resolution: Found 1136x640.
  61.  
  62. Resolution: Found 960x720.
  63.  
  64. Resolution: Found 1152x720.
  65.  
  66. Resolution: Found 1280x720.
  67.  
  68. Resolution: Found 1024x768.
  69.  
  70. Resolution: Found 1152x768.
  71.  
  72. Resolution: Found 1280x768.
  73.  
  74. Resolution: Found 1366x768.
  75.  
  76. Resolution: Found 1280x800.
  77.  
  78. Resolution: Found 1152x864.
  79.  
  80. Resolution: Found 1280x864.
  81.  
  82. Resolution: Found 1440x900.
  83.  
  84. Resolution: Found 1600x900.
  85.  
  86. Resolution: Found 1280x960.
  87.  
  88. Resolution: Found 1440x960.
  89.  
  90. Resolution: Found 1280x1024.
  91.  
  92. Resolution: Found 1600x1024.
  93.  
  94. Resolution: Found 1400x1050.
  95.  
  96. Resolution: Found 1680x1050.
  97.  
  98. Bootstrap: Found 1 display. Active display is 0, selected display is 0.
  99.  
  100. Bootstrap: Desired resolution is 1680x1050 fullscreen on display 0.
  101.  
  102. Bootstrap: Switching to 1680x1050 fullscreen (validated).
  103.  
  104. ResolutionChange: Ignoring resolution change to (1680x1050 fullscreen).
  105.  
  106. Bootstrap: Loading 'metro' scene on frame 2.
  107.  
  108. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  109. UnloadTime: 0.187310 ms
  110. RemoteApi: Sending secure ping to https://api.dinopoloclub.com/1/ping/.
  111.  
  112. Version: 202108101254 (release-48)
  113.  
  114. Main: Starting platform.
  115.  
  116. GOG: GalaxyAPI.Init() took 3,33786E-06s.
  117.  
  118. GOG: Failed to initialise.
  119.  
  120. Main: Starting Futile.
  121.  
  122. LocaleDatabase: Default locale is ru.
  123.  
  124. DailyChallenge: Loading challenge from HandleLocaleChanged().
  125.  
  126. LocaleDatabase: Loaded locales in 0,5900244s.
  127.  
  128. Main: resourceSuffix = 1440
  129.  
  130. Loaded Atlases/desktop/1440/fonts-0
  131.  
  132. Loaded Atlases/desktop/1440/fonts-1
  133.  
  134. Loaded Atlases/desktop/1440/fonts-2
  135.  
  136. Loaded Atlases/desktop/1440/fonts-3
  137.  
  138. FontDatabase: Loaded fonts for resource suffix '1440' in 1,113824s.
  139.  
  140. Main: DSP time: 2,304
  141.  
  142. AudioSystem: Starting. Sample rate: 48000 kHz.
  143.  
  144. AudioDataBank: Loaded audio bank 'core' in 0,7157822s.
  145.  
  146. AudioLoadout: Activating loadout ui.
  147.  
  148. AudioLoadout: Activating loadout common.
  149.  
  150. CityDefinition: Loading london.
  151.  
  152. CityDefinition: Loading menu-desktop.
  153.  
  154. CityDefinition: Loading tutorial.
  155.  
  156. CityDefinition: Loading auckland.
  157.  
  158. CityDefinition: Loading barcelona.
  159.  
  160. CityDefinition: Loading berlin.
  161.  
  162. CityDefinition: Loading budapest.
  163.  
  164. CityDefinition: Loading cairo.
  165.  
  166. CityDefinition: Loading chicago.
  167.  
  168. CityDefinition: Loading chongqing.
  169.  
  170. CityDefinition: Loading guangzhou.
  171.  
  172. CityDefinition: Loading hongkong.
  173.  
  174. CityDefinition: Loading istanbul.
  175.  
  176. CityDefinition: Loading lagos.
  177.  
  178. CityDefinition: Loading melbourne.
  179.  
  180. CityDefinition: Loading montreal.
  181.  
  182. CityDefinition: Loading mumbai.
  183.  
  184. CityDefinition: Loading nyc.
  185.  
  186. CityDefinition: Loading nyc1972.
  187.  
  188. CityDefinition: Loading osaka.
  189.  
  190. CityDefinition: Loading paris.
  191.  
  192. CityDefinition: Loading paris1937.
  193.  
  194. CityDefinition: Loading sanfrancisco.
  195.  
  196. CityDefinition: Loading santiago.
  197.  
  198. CityDefinition: Loading seoul.
  199.  
  200. CityDefinition: Loading shanghai.
  201.  
  202. CityDefinition: Loading singapore.
  203.  
  204. CityDefinition: Loading stockholm.
  205.  
  206. CityDefinition: Loading stpetersburg.
  207.  
  208. CityDefinition: Loading saopaulo.
  209.  
  210. CityDefinition: Loading washingtondc.
  211.  
  212. CityDefinition: Loading london1960.
  213.  
  214. CityDefinition: Loading canberra.
  215.  
  216. CityDefinition: Loading faq.
  217.  
  218. CityDatabase: Loaded cities in 0,5213418s.
  219.  
  220. CityDatabase: Loaded mod cities in 2,622604E-06s.
  221.  
  222. AchievementDatabase: Loading achievements Achievements/achievements.
  223.  
  224. ScenarioDatabase: Loading scenarios.
  225.  
  226. ScenarioDatabase: Loading scenario 'Scenarios/tutorial'.
  227.  
  228. Profile: Attempting to open game archive from legacy path.
  229.  
  230. Profile: Failed to open game archive from local path /home/eugene/.config/unity3d/Dinosaur Polo Club/MiniMetro/savegame.dat.
  231.  
  232. Profile: Loading profile JSON '/home/eugene/.config/unity3d/Dinosaur Polo Club/MiniMetro/profile.json'.
  233.  
  234. Profile: Profile not found.
  235.  
  236. Profile: Loading profile JSON '/home/eugene/.config/unity3d/Dinosaur Polo Club/Mini Metro/profile.json'.
  237.  
  238. ProfileData: Merging profile from 01.01.0001 0:00:00 with ours from 24.10.2021 18:08:58.
  239.  
  240. DailyChallenge: Loading challenge from Main.Start().
  241.  
  242. PostFx: Initialised in 0,1173053s.
  243.  
  244. MenuController: Starting menu.
  245.  
  246. AudioLoadout: Activating loadout menu.
  247.  
  248. DailyChallengeScreen: DailyChallenge.State = PollingWebsite, IsLoaded = False.
  249.  
  250. AudioLoadout: Activating loadout faq.
  251.  
  252. Menu: Setting option to Home.
  253.  
  254. Main: Controller started in 0,4921005s.
  255.  
  256. Main: Startup complete in 3,978975s.
  257.  
  258.  
  259. Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 1969.
  260. Total: 36.362166 ms (FindLiveObjects: 0.132271 ms CreateObjectMapping: 0.044095 ms MarkObjects: 35.889780 ms DeleteObjects: 0.294993 ms)
  261.  
  262. RemoteApi: Ping response received in 0,05304343s. API url set to https://api.dinopoloclub.com.
  263.  
  264. DailyChallenge: LoadChallenge(), isGettingChallenge = False.
  265.  
  266. DailyChallenge: State = PollingWebsite
  267.  
  268. DailyChallenge: Querying daily challenge from https://api.dinopoloclub.com/1/minimetro/challenge/desktop/.
  269.  
  270. DailyChallenge: DayIndex: 2. Expiry: 1635379200 (current timestamp: 1635332426, 46774 seconds remaining).
  271.  
  272. DailyChallenge: Loading city chongqing on seed 908819684.
  273.  
  274. DailyChallenge: State = NotYetPlayed
  275.  
  276. DailyChallengeScreen: DailyChallenge.State = NotYetPlayed, IsLoaded = True.
  277.  
  278.  
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