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- [QUOTE=mi40;3917086][b][size=4]Submitted Files:[/size][/b]
- 5ive STAR (valor)
- Across the Nightmare (ilikexd)
- a broken heart can mend (mrtea)
- Adept (Kommisar)
- Always Yours (Kommisar)
- Astro Teemo (ReikonKeiri)
- Blah Blah Blah(moches)
- boss the boss pt.1 (arksuki)
- boss the boss pt.2 (arksuki)
- Clumsy thoughts (bmah)
- Cross Galaxy (rparty89)
- Daybreak (Fission)
- derezzed (arksuki)
- Eclipse (rCaliberGX)
- Faint (ilikexd)
- Favorite Daughter (Lemm!!!)
- Flower Flag (Kaneh)
- For the Win (TheSilentLord)
- forbidden tracks (rcalibergx)
- GAIA (rparty89)
- galactic encounter (arksuki)
- Ganryu (Scintill)
- green hill zone (arksuki)
- Guren no Yumiya (TheSilentLord)
- Halcyon (rCaliberGX)
- Hajimari No Resolution (XelNya)
- horizon variations (ilikexd)
- I Don't Care (Reggae Mix) (moches)
- Information Leak (danceguy)
- Kirlian Voyager (rCaliberGX)
- Light House (bmou)
- Melody Circus (shenjoku)
- Mirror Mirror (rCaliberGX)
- Moneratsu Title Theme (d4u7211)
- monkey island (prawnskunk)
- Mysterious Exorcism Rod (PP)
- Mystery Metropolis (Kaneh)
- night time story (spookymagician)
- Opening (XelNya)
- Our Turn (MrTea)
- Petite Feet (ilikexd)
- Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0)
- Quartz Quadrant (Present - JP) (MrTea)
- Rain (valor)
- Roxas (James May)
- Petite Feet (ilikexd)
- Plastic Promises (ReikonKeiri)
- Sacred Campaign (Kaneh)
- sannin no dragon slayer (prawnskunk)
- Shanghai Flight (skor)
- Scream of [roki] (roundbox)
- Symbolic (Kraezymann)
- Shy Guys Toy Box (alloyus)
- Taiyou Iwaku Moeyo Chaos (Kommisar)
- Theme of Hawkeye (ferrari)
- This is a Virus (Mollocephalus)
- This Will Be the Day [James Landino Remix] (rCaliberGX)
- Thousand Cherry Blossom (PP)
- Try And Follow Me (moches)
- Vertex Delta TRUE (rCaliberGX)
- Virus (Live Launchpad Original) (CosmoVibe)
- vision in crystal (arksuki)
- up n down (rcalibergx)
- Want U Back (moches)
- Weed Circulation (ReikonKeiri)
- yume wa nando mo umarekawaru (YTY)
- [b][size=4]Accepted Files: 36[/size][/b] as of 10/21/13 (Goal: 40 or so)
- A Broken Heart Can Mend (MrTea)
- Across the Nightmare (ilikexd)
- Adept (Kommisar)
- Always Yours (Kommisar) [b]note to self, remove mines[/b]
- Blah Blah Blah (moches)
- Clumsy thoughts (bmah)
- Daybreak (Fission)
- Faint (ilikexd)
- Favorite Daughter (Lemm!!!)
- Forbidden Tracks (rCaliberGX)
- Galactic Encounter (Arksuki)
- Ganryu (Scintill)
- Hajimari No Resolution (XelNya)
- Horizon Variations (ilikexd)
- I Don't Care (Reggae Mix) (moches)
- Kirlian Voyager (rCaliberGX)
- Melody Circus (shenjoku)
- Mirror Mirror (rCaliberGX)
- Moneratsu Title Theme (d4u7211)
- Night Time Story (Spookymagician)
- Mysterious Exorcism Rod (PP)
- Our Turn (MrTea)
- Petite Feet (ilikexd)
- Plastic Promises (ReikonKeiri)
- Quartz Quadrant (Present - JP) (MrTea)
- Symbolic (Kraezymann)
- Sacred Campaign (Kaneh)
- Sannin No Dragon Slayer (PrawnSkunk)
- Taiyou Iwaku Moeyo Chaos (Kommisar)
- Theme of Hawkeye (ferrari)
- This Will Be the Day [James Landino Remix] (rCaliberGX)
- Thousand Cherry Blossom (PP)
- Try and Follow Me (moches)
- Vertex Delta TRUE (rCaliberGX)
- Up 'N Down (rCaliberGX)
- Want U Back v2 (moches)
- [b][size=4]Reviews:[/size][/b]
- [b]Main Judges:[/b]
- mi40's reviews
- [spoiler][b]5ive STAR (valor)[/b] - accepted w/ fixes
- - the beginning hold shouldnt be on up or down notes, i feel that it's more newb friendly to have holds on one hand if you're going to have them hit notes WHILE having a hold, try putting the hold on left or right (1, 4)
- also in the beginning you have the drums or w/e as jumps but you have those layered throughout the song anyways, so i think if you stepped the other instruments in the background instead for the first 15 seconds that would be better
- - from 15 seconds to 30 seconds i think it'd be better if you didn't have any jumps and changed the single hand to a jump since the drum becomes much more audible after the 30 second mark, from that point on you can layer drums
- - for this song, after the 30 second, instead of layering every single drum, i feel it'd be a LOT more enjoyable if you focused on stepping the vocals, that way the jacks that go to the vocals would be much more pronounced (i feel this would make it a lottt more fun to hit, instead of having to hit jumps every 2 measures like a chore) - for the parts without vocals it's acceptable to keep it the way you have as it is
- - basically when the vocals come in don't layer the drums every 2 measures since it feels like a hassle, and it'll help vary up the song, this file is sweet and short, with this kind of song i feel having an easy file that brings out the vocals would make it pretty memorable
- [b]virus (cosmovibe)[/b] - accept w/ cut and little fix
- - good song choice, except it repeats starting @ 106s, i think if you cut the song @ precisely like... 106.68s (thats the time on my editor), basically i think the last note should be the [134] hand you have after the trilly part, i think that would make the song a good length of 1:47, perfect imo
- - the hands in heavy felt kind of hard but the heavy chart is meant for intermed players so i think it's fine
- - light chart is good, nice difficulty management
- [b]information leak (danceguy)[/b] - with fixes/cut probably
- - i recommend cutting the song, i think a good place would be after the last 4th note at 79.5s and fading it out all the way to 82s from there and cutting it before the 4th right note @ 82s
- - 150bpm 16th jacks mixed in with the streamy parts seem overkill esp for a song w/o too many jumps (aka difficulty spikes) so...
- - relayer this song with proper jumps to the very audible drum sounds and find a way to change the jacks into something else like quick 3-note trills
- - [34][12][34][12][13] parts at 29s, 35s, 41s are overdone, now if you made minijacks here or
- - 23232323 24th trills parts @ 19s & 45s should be redone since they pose too much of a difficulty spike compared to the otherwise not too fast 16th parts everywhere else
- - for the mine walls (ex. 45s, 48s. 51s, 54s), i think you should take them out and utilize holds to emphasize those background sounds instead
- - 64s ~ 70s: now THIS part i want you to layer fully and not miss a single one of those cool drumsounds.. instead of heavily layering the repeated parts from the beginning to around 55s, if you varied up the first 55 seconds of the file and THEN combined all the sounds in this climax, that would make for a much more fun & memorable file, something replayable
- - once again, cut the song please (i'm only reviewing up to 85s)
- [b]roxas (james may)[/b] - with addition of holds & various fixes yes
- - not really feeling the grace notes, maybe if you toned down the grace notes and made this a straightforward easy piano file, that would be awesome (when i mention grace notes i mean the ones that are 48th/4ths @ like 62s, it's barely audible)
- - you could really use some holds in this file, go through the file and remove the hands (jump+grace note) and instead focus on putting interesting holds here and there when some of the notes are pressed for longer durations than others)
- - PR is off in some parts like 90s ~ 97s
- - once again, grace notes are barely audible and should prob be removed
- - song is nice and slow but i feel like it should be cut somewhere, the first 33 seconds feel really mediocre
- [b]weed circulation (reikonkeiri)[/b] - with lots of fixes maybe
- (this is using your new 1.926 offset)
- eh i dont know about the song choice but here are my thoughts :o
- - for the beginning 25 seconds, i think it'd be better if you stepped the vocals only (drop it like it's hot)
- - also from 25 seconds ~ 40 seconds, slow it down and sync the vocals better, you have some ghost 32nd notes!
- - 50s ~ 58s, don't forget to properly layer the drums here, you also miss some nice hold sounds here (near 58s)
- - 58s ~ 74s, for this part i think you should tone down the layering but try to include some fun parts like minijacks here and there to accentuate the repeated "we-weed", also don't forget to include holds for the drawn out vocals... & you can solve overlayering by simply choosing not to step the circulation melody all the way through, weave both the circulation melody & smoke weed - it's a mashup after all, you also missed two jumps at the end (where did your mines go? you had mines with jumps before at the end of major sections)
- - 74s ~ end, you have some missed notes at like 82 seconds, maybe at the end you can have mines next to the jump like you've done throughout
- - this file overall i think this has potential but i don't know, feels kinda dragged out - and this is why you should try to make varied patterns & weave in and out just like how the mashup weaves in and out of the two different songs
- [b]shy guys toy box (alloyus)[/b] - idk i'll look @ it a bit more closely
- - way too difficult, especially with some of the patterns, also it is way too overlayered (esp in challenge chart)
- - when i say overlayered, there are a lot of layering inconsistencies with jumps & i can't really feel the hands, i think it'd be better if you took out the hands and changed the file to be less heavy on the layering, like removing jumps @ 4.5 seconds where you layer in 4 jumps with the 13131313 24th trill
- - overall the song isn't too exciting and because of the really inconsistent difficulty spikes - this occurs in both charts (its a problem with the song, not the file)
- - i don't think this song has much chance of being too memorable, so i would personally say no to this file (even if you made all the correct changes), but we'll see what the others have to say :o
- - edit: the heavy chart looks much better than challenge, but i think the 24th trills are a bit too much considering the other parts of the file are 130bpm 16ths
- [b]theme of hawkeye (ferrari)[/b] - accept w/ minor fixes
- - for the holds that are from the beginning to around 26s, it'd be better if you shortened them a TINY bit because a lot of beginning & intermed players have trouble probably reading holds
- - for the mines that are woven in between the notes (ex: 8.5s, 12s, 14s..) i think it'd be best if you took them out since when i played it, i couldnt really comprehend what the mines were supposed to be (in the shoes of intermed players).. so i think if you removed all the mines from beginning to 42s, that'd be great :D
- - also from 42s ~ 69s, you have mines periodically that aren't overdone BUT i think it'd be better if you removed the mines and made some sounds holds instead (43s, 43.5s) (46.5s, 47s) (50s, 50.5s) you know what i'm talking about
- - also at 48.5s, you have a 4-note grace that goes 3142, i think it'd be better if you made that a 3 note grace like you've done in all the other places :D
- - otherwise the song is really funky and the ending climax is sick, really awesome layering as well, fix those mine & hold related things and we'll see what others have to say, this is definitely gonna go into pack with minor fixes if others point out the same thing
- [b]theme of hawkeye (ferrari)[/b]
- we in pack now
- [b]blah blah blah (moches) - def accept w/ minor fix[/b]
- holy shit this is fun and my friends LOVED it so much (esp the u know what mine parts)
- only thing i'd like is for the parts where she goes "blah" and "na na na" that have rly short holds to have longer holds and for the fading out part (ex. 45s) you can have holds that get progressively longer to emphasize the fade out instead
- otherwise this is a shining example of a file that this pack needs :)
- [b]shanghai flight (skor) - accept w/ lots of fixes[/b]
- beginning ~ 12s: if you have holds with increasing length depending on the strenght of the sound that would be awesome
- 27.5s: put a hold on either left or right note on the hand here and drag it to around 28.5seconds and then put a hold on the up note and drag that for about an 8th of a note
- 29s ~ 33s: instead of jumps, i think it'd be better if you had a single note with a hold that goes on for about a 12th of a note instead
- 33.04s ~ 35.78s: i think if you use [24] or [13] jumps here it might be better, your preference though
- 35.783s ~ 37.155s: uh this 32nd trill is a no-no, if you want to step all the sounds here remove the jumps completely and do 32nd rolls instead, trills + jumps are a big nono, and so is jumps here
- you missed a note at 38.183s after the right note
- 38.5s ~ end of song: you dont step some sounds here but i think it'd better if you did since the file is hard enough to warrant those notes anyways, i'm talking about the sounds at 40.9s + 41.1s and 41.62s + 41.79s and 46.612s + 46.440s for example
- 48.126s ~ 49.497s // 70s ~ 71.44s // 81s ~ end: dont step the holds like this please, leave room between the holds and the next hold, and also i disagree with stepping this part like this, add in different jumps like [13] and [24] to emphasize the varying sounds here, that would be MUCH better
- 54.98s ~ 58.7s: step the vocals please
- 59.097s: you can probably use holds or mines here to emphasize the spin
- the end could use a hold too
- [b]clumsy thoughts (bmah) - accept with minor fixes[/b]
- --heavy--
- PLEASE remove the hands during the bursty 24th parts, they are too much to handle compared to the rest of the song, jumps i think should be fine though but some parts are heavily loaded before and after the burst so look into removing hands into jumps/maybe even single notes near those parts if there are audible BANGS and BOOMS
- remove the mines completely imo (ex. 11s ~ 14s) - during these parts instead, utilize holds imo since you decided to not step the background sounds as rolls but instead 8ths
- burst near 106s: i think removing the jump in the middle and making these straight rolls 1234 1234 would be better, friend had an extremely hard time comprehending this part
- ending 10 notes: maybe add some holds at the end? idk
- [b]cross glaxy (rparty89) - fixes needed[/b]
- idk about the chart but the song is really nice, you have too many difficulty spikes, i feel like if you vary up your layering a bit more (and excluding hands) would result in a much better simfile, also try to vary up which sounds are dominant in your layering - you dont have to follow the main melody all the time - i sort of wish this file was consistently harder by a tiny bit and toned down way more in the harder bursty parts that you had, the idea is good - you just need better execution now (ex. 83s ~ 100s is way too empty considering that the song is near its climax) (ex. 3s ~ 52s is way too empty as well in most parts, you can definitely follow more sounds than this while lowering the difficulty spikes)
- [b]rain (valor) - accept w/ fixes + easier chart[/b]
- make an easier chart please!!! (just like wat necros said)
- like, way easier chart
- anyhow, my only problem with chart is it gets kinda reppp at the end so if you could vary up the 24th patterns a LOT more (instead of having it based around trills with jumps added here and there) that'd be great
- (56s ~ 61s - i think you can do something seriously cooler with this section than just jumps + hands, look into using holds to accentuate the dragged out vocals here idk)
- overall since the song doesnt change too much i feel like if we had some color + hold gimmicks here and there it would help out a lot more, make that easier chart though
- [b]for the win (thesilentlord) - accept w/ some fixes[/b]
- --- [b]if you could also add an easier chart with toned down stuff and emphasis on vocals & easy 8ths that would be GREAT![/b]
- the song stays constant throughout, so i think it is a bad idea to chart the same sounds with similar patterns for the entire duration of the song
- what i think you should do instead, is build up the song and what i mean by that is..
- 39s ~ 55s: don't step every sound, instead have something like 8ths instead (no 16ths)
- 55s ~ 69s: good layering
- 72s: missing hold here bro
- 73s ~ 74s: the right hand jack is too much, make this a trill instead
- 74s ~ 106s: missing vocal holds here and there, listen more carefully, also it is HARD for people to hit notes while holding down a note ON THE SAME HAND. what i mean by this is, if you have a hold on 3 (the up note) while having them hit notes on 4 (the right note), it is EXTREMELY unfriendly and uncomfortable to hit most of the time, change up your patterns to reflect this fact. layering is fine. remember to include vocals - with all these conditions it might be hard to step the file properly but you can still fulfill all of these conditions. the rule to having a hold and a note on the same hand shouldn't apply when it's a jump at the starting position of the hold (ex. you hit a jump 34 and you begin holding 4 but for the next second or two there are no notes on 3)
- 106s: cut the song here, that would be better
- [b]favorite daughter (emanresu13) - accept with mentioned fixes[/b]
- good song choice but there is lots of room for improvement
- first off in the heavy chart...
- - please step all the sounds, aka 16ths throughout the song that you didn't step, for example: at the intro up to the first cymbal, and instead of stepping parts like 4s ~ 5.5s as three jumps, just step them as normal 16ths notes and layer properly, using jumps only when needed (ex. cymbal sounds, at places like 4.498s, 5.417s, basically at the end of every 3 jumps that you have at the moment)
- - 13.233s could probably be a hand, also make sure to step all the sounds that come after
- - starting from around the 33s mark, please make to layer all the BANG BOOM cymbal sounds with proper jumps and maybe even hands, it'll fit the song very well
- also after the 33s mark you begin to step the 16ths from time to time but you then leave out some 8ths
- i think at the moment you were too afraid of the charts being too hard
- so i think what you should do keep BOTH charts at the moment and shift them down one difficulty, and create a new HEAVY chart (so you'll have light, standard (the old heavy), and a brand new heavy chart)
- you can even copy paste the current heavy chart into the new heavy chart, just make sure to step every sound you hear and layer properly because the cymbals and violin sounds really shouldn't go unstepped
- [b]for the win v2 (thesilentlord) - fixes needed[/b]
- dont know why i didnt point this out before
- but for the first ten seconds you have jumps with holds but the only sounds that warrant jumps are ones like drum @ 10.533s and @ 12.584s, the rest should be just singe holds, this goes on til about 37.5seconds
- also i think the consistent repeated notes for around from 20.79s to 37s are really unnecessary - the file gets harder after this point so what's the point of stepping barely audible sounds?
- - 39s ~ 72s : i would like some pattern variation, esp near 53s ~ 55s (you could probably do something 2-note minijacks here), also for these 30 or so seconds i know you're trying to make the file get harder as it goes on but i think you should just layer all the sounds consistently (drums etc) since it kind of doesnt make sense to be hitting the drums latter 15 seconds of this part and not hitting it for the first 15 seconds
- - 73s ~ ending: rework all of the patterns, the jacks when combined with jump+holds are really unfriendly, also make all the holds shorter (dont make them end and make another start right after, give people some room) - also all throughout this part you have some ghost notes and you miss a lot of sounds, look over this part again and tone this down a lot more, make friendlier patterns (one handed trills and a minijack leading into a jump isnt friendly), i know i mentioned that having holds + notes on one hand is hard but so are unfriendly patterns, so i think you can HALVE the length of the holds in this section and because you've halved (you can even cut the holds EVEN MORE) - with this change not only can you open up your chart for MORE PATTERNS, you'll also be able to express the vocals through the holds (the point will get through), but this part seriously needs restepping, put the steps down on 1.0 rate and dont miss obvious sounds
- [b]guren no yumiya (thesilentlord) - rejected[/b]
- i don't see much hope for this kind of song, it's basically the same short melody for like 80 seconds and the vocals are pretty annoying, there are good anime OPs/EDs out there but this isn't one, not to mention the song will pretty much be straight 8th notes with lackluster melodies, this isn't right for the pack!
- [b]4.5 (0) - why man why[/b]
- you probably already know what i'm gonna say
- too hard and songs like this should be sent to mad packs instead :( nichijou is still cool
- [b]po pi po (0) - easy chart please[/b]
- send an easy chart please thanks
- [b]screams of roki (roundbox) - accept w/ many fixes needed [/b]
- (light)
- - for the 2 measure breaks like the ones @ 19.8seconds~20.8 seconds, i think you should use holds
- - 34.8s~ 39s: the jacks are too much, i think if you used gallops like [34]2 or something it'd be a lot smoother & less of a difficulty spike
- (heavy)
- - 15s ~ 17s: you miss a lot of cool drumsounds here :(
- - 34.3s: step the drums here! they sound so cool
- - 34.8s~ 39s: the jacks are too much in heavy as well, maybe if you did something like [34][12] [12][34] [34][12] ... alternating patterns it might be a lot smoother
- - 49s ~ 65s: 3 note jacks are too much i think, think about changing to 3 note trills or a minijack+single note
- - 97s: the hold on right arrow with up down trills are too unfriendly, consider switching that to 1212 (left down left down) trills instead
- also in the emptier sections of the guitar solos from 70s ~ 94s consider stepping the drums as well since it feels too relaxed compared to the heavier 24th parts of the solos
- - 112s: you dont step the bursts like this one throughout the song but i think you should step them!
- (oni)
- - 41s ~ 48s: the handstream feels unwarranted (cant really hear what the hands go to)
- - 49s ~ 65s: the jacks leading into jacks are too much even for oni i think, and the 3-note jacks that are on left/right arrows are kinda hard imo
- CONCLUSION: i think you should move oni to edit since it's hard as hell (kinda too hard for the pack) and refine heavy as much as you can since the song is pretty slick, suggestions on heavy kinda apply to other difficulties too
- [b]mirror mirror (latest revision) (rcalibergx) - maybe w/ fixes[/b]
- - first time looking at file, if you're going to do grace notes dont just put 192nds, i learned that the hard way, put them as 4th + 48th or something, 192nds are too unnoticable on stepmania (60fps)
- - you missed a note @ 54.916s
- - the 1234 1234 rolls @ 56.56s should be 24ths, not 16ths
- - another missed note @ 58.204s, these occur throughout file, fix them
- - 63s ~ 76s: you keep weaving in and out of 16ths and 8th jumps, dont do this, either dedicate to vocals + 8ths or step all the 16ths, in this case i think you should dedicate layering vocals and 8ths instead of stepping the 16ths, the faster/more exciting parts all have 16ths after this part anyways. - for parts like 63.136s ~ 64.779s just use holds and remove the 16ths, same with 66.423s ~ 67.862s, make sure to step the vocals here
- - 91s ~ 98s: you have some misrhythms here.. dont step this part on a low rate, step this on 1.0 rate - the notes you have put down are too faint to hear and dont follow the main beat (for example after the hand @ 91.081s you put 23143 in succession but in reality it should be 23[14][empty 16th space]3 and more.. restep this part
- - 99s: cut the song here please, song kind of drags on..
- [b]melody circus (latest revision) (shenjoku) - accept w/ more fixes[/b]
- this song has a lot of potential, just gonna say this first
- (heavy)
- - you seem afraid to step things as jumps and also afraid to step certain sounds.. don't be afraid, i think you should deviate from the main melody (you step basically the main melody only) but this song has a swing feel to it so you should definitely weave in and out of the main melody in certain sections
- - for example, 18.606 ~ 19.3s you leave out a huge chunk of the music to nothingness, dont be afraid to step those sounds in heavy since this song is upbeat and energetic anyways
- - layer some jumps (not as often as oni) but still put jumps in the emptier sections of this chart
- - 131 ~ 140s: you miss a lot of cool sounds here (prob on purpose since you stepped them in oni), but you should still step these because otherwise the chart feels too empty (even as heavy)
- you could alternatively put this as the LIGHT chart and layer the current HEAVY chart to be a bit harder with at least SOME jumps and a bit more layering with added instruments that you didn't step.. kind of like a crossover between current ONI / HEAVY chart (except current heavy will become new LIGHT chart)
- - fade the song out @ 140s, 2 minutes is good enough and the song repeats for a good minute after this anyways
- (oni)
- - pretty nice as is.. but i wish you found some places to place minijacks.. 55s ~ 64s seems like a fantastic candidate for some minijacks (along with sounds that you didnt step, the ones before the jumpholds)
- [b]hajimari no resolution (xelnya) - accept w/ fixes[/b]
- song is kinda like guren no yumiya (jpop, op, ed anime song) BUT this song has merit since you have some nice guitar
- - the jumpjacks that have hands before or after them are a definite nono, but otherwise heavy chart is fine
- - the standard chart should definitely focus more on the instruments, and let go of the vocals for the exciting drums, what i mean by this is swap out parts that step vocal only to step the fun drum sounds (could make for fun minijacks here and there, same case with guitar (ex. 21.9s ~ 31.377s, the swing guitar sounds much more fun to hit than the mundane 8th vocal notes that aren't even holds), also dont be afraid to add more notes & jumps in the standard chart. this is an upbeat song and the chart should be as well
- fix these and we should be good to go
- [b]quartz quadrant (mrtea) - accept w/ fixes[/b]
- (light / beginner)
- - chart feels lackluster and isn't right for this type of upbeat song imo, take it out
- (standard)
- - i dont know about the rolls on the standard chart.. iirc they dont work properly on 3.95, i think you should take them out anyways and replace them with 12th trills (not as fast as 16ths but still makes sense)
- - this is jazzy and definitely has a swingy feel.. for parts like 16.86s ~ 21.5s, include swings with a single 8th note + jumps instead of plain jumps, this should be applied to the rest of the chart
- - you could use some holds in this chart for the higher pitched parts like 25.203s, maybe even a hand (applies to rest of chart since it repeats a lot) (basically the occasional really loud cymbal/snare should have a hand for emphasis)
- - 40s - 41.889s: step some 24ths here to give the chart a little fun spike
- - latter half of chart looks good
- - cut chart @ 100.288s with a hand or something since it repeats the entire thing again
- (heavy)
- - instead of 16th trills you should have 1234 4321 1324 4231 1243 or some kind of roll, the 4 note trills @ 230bpm are pretty darn fast
- - 15.557s ~ 16.86s: easy on the jumpjacks, this is at 230bpm.
- - follow suggestions from standard chart review (esp. jazz + swing recommendation)
- - utilize holds, make the emptier parts with just simple jumps harder with my swing suggestion
- - 65s ~ 67s: easy on the jumpjacks, too much of a difficulty spike @ 230bpm!
- - 65s ~ end: don't be afraid to layer more stuff during the holds, this is your heavy chart.
- - 75s ~ 100s: could probably utilize some minijacks here and there to spice things up a bit in comparison to the much faster paced beginning
- [b]our turn (mrtea) - accept w/ minor fixes[/b]
- (heavy)
- remove this chart, too hard for pack (or you can put it as edit, idc)
- (standard)
- - great stuff, just change the rolls since they dont work on 3.9/3.95 into holds.
- - you could probably layer in more jumps from beginning ~ 63s since it's really empty anyways, i recommend you do so (so that players dont get bored too easily)
- - add more holds yo, and you could prob cut the song @ 95s, the last 30 seconds kind of drag on.
- (light)
- - utilize jumps if possible, otherwise chart is fine
- (beginner)
- remove chart please, way too simple for such a fast song
- [b]this is a virus (mollo) - accept w/ minor fix[/b]
- (light)
- - layer the jumps from 43s ~ 54s too mang
- - little iffy on the 16th trill @ 62s, maybe you could step the vocal sample instead? idk man (you also didnt step 'the bomb' @ 63s, it sounds fun to hit)
- - you also didnt step the vocals at the end but since you did it in heavy i guess its fine
- (heavy)
- - lmfao this is hard, put this as edit or oni
- - 54s ~ 59s: the patterns are too left hand biased, maybe use up/down arrows as anchors instead of left arrow?
- - 59s ~ 63.6s: omg the patterns.. use something like [34]1[34]1 instead of [34]1[24]1 for the first part and use [24]3[24]1 instead of [14]3[14]2 for the second part or something :o
- - 97s ~ 105s: hands & quads are too much mang, tone this down a lot more
- [b]symbolic (kraezymann) - accept w/ minor fixes[/b]
- - really nice job on the file
- - only problem i have is pattern choice for some parts.. specifically parts that go like [12]2[12] and [34]3[34] (ex. 4.25 seconds in, 35.25s, 56.9s..)
- - 60.8s ~ 61.77s: the part that has 6 down notes is really unfriendly, considering changing over some notes so that instead of hitting 6 down notes the player can instead hit 3 down notes and 3 up notes or something instead
- asides from that sort of pattern issue, really slick file, captures the ddr feel really nicely :)
- [b]guren no yumiya (thesilentlord) - more charts needed[/b]
- the problem with songs like this is that when you weave both vocal + background instruments into steps, it gets really messy and hard to tell what's going on
- here's what i think..
- [b]keep the current chart and copy/move it to light, and make the mentioned changes into heavy[/b]
- - beginning ~ 15s: this is fine as is
- - 15s ~ 25.37s: the vocals are quieter than the latter parts, and the background instruments arent that loud either, i recommend just stepping vocals with single notes and holds here (you can keep the jumps that you've already put though)
- - 25.37s ~ 36s: step the vocals still, but be bold with the layering and also include the occasional snare/drum sounds
- - 36s and on: the file gets progressively louder so take that into consideration...
- - 36s ~ 47s: step most of the sounds you hear, vocals AND instruments, don't leave sounds out (ex. 46s ~ 47s you leave out cool drumsounds)
- - 47.14s ~ 57s: after the exciting section you can give the player a break, step the cool instrumental (violin?) sounds in the background with lax holds and the orchestral vocals (not the main singer)
- - 57s ~ end: you miss sounds like the roll @ 76.209s and cool drumsounds like the ones @ 76.5s , take your time and step those things as well
- - 77s ~ end: step up your layering here, add more jumps and make the file get harder by this point since we're nearing the end
- - 82s ~ 85.6s: step all the guitar sounds and add holds for the guitar notes as well
- - 87s: missed drumsounds here as well... step these please, 87.67s: also missed a lot of guitar sounds, step these too man! 24ths or something to finish off the song
- [b]flower flag (kaneh) - accept w/ one easier chart[/b]
- you have a good grasp of what kind of files this pack is looking for, really nice job on this!
- just make a slightly easier chart if possible (maybe different layering scheme? idk)
- if you don't have time for an easier chart that's fine too
- [b]mystery metropolis (kaneh) - accept w/ minor fix[/b]
- - beginning jacks are offbeat, look more carefully
- - you could utilize holds on the guitar parts, it's really prominent and i think holds would accompany the song nicely (ex. 26s ~ 60s - you dont have to put holds for the entire duration but you should put holds in some places at least)
- - ending note should be a long hold as well lol
- asides from that offbeat jack and lack of proper holds this file is great as well
- so please fix those things and we're good to go!
- [b]sacred campaign (kaneh) - accepted[/b]
- short and sweet
- [b]astro teemo (reikonkeiri) - rejected[/b]
- the song drags on a bit and sounds too generic (i dont know..)
- [b]halcyon (rcalibergx) - accept w/ one easier chart[/b]
- the challenge to this song is making an easier chart since it's so upbeat
- the current chart is great, but an easier chart is desperately needed
- see what you can do with the song - if you can make a good easier chart this is in for sure
- [b]morenatsu title theme (d4u7211) - accepted[/b]
- good easy and mellow, fantastic
- [b]mysterious exorcism rod (ddc) - accepted[/b]
- holy shit this is fun
- [b]our turn (mrtea) v2 - accepted[/b]
- nice! good difficulty coverage, i think the file's offset is a bit off though - could be just my ddream however
- [b]quartz quadrant v2 - accepted [/b]
- fantastic 8-)
- [b]symbolic v2 - accepted[/b]
- now the song feels a LOT better, esp. the standard chart
- [b]mirror mirror v4 (or v3.333 w/e) (rcalibergx) - accept[/b]
- accepted, except i'm removing the 32nd roll @ 109s on all charts since it doesnt really make sense / isnt audible
- [b]favorite daughter v4 (emanresu13 or lemm) - accept[/b]
- yes! now it feels a lot smoother
- [b]melody circus v3 (shenjoku) - accept[/b]
- now this is a lot better, great job (esp on heavy chart)
- [b]This Will Be the Day [James Landino Remix] (rCaliberGX)[/b] - accept w/ minor fix to holds
- - really great song choice
- - tone down the holds (esp the ones at like, 101s, 111s), since it's really hard to keep a few holds down WHILE hitting stream-ish patterns for beginners and even some intermediate players, i get what you're trying to do with the holds but let's cut them to half length or even quarter length for the longer ones
- - asides from this, pattern choice is really good and layering is pretty damn solid
- - ps this is your best file by far
- [b]Mirror Mirror v5 (rCaliberGX)[/b] - accept
- - good for upper level beginners and lower intermed players
- - ty for doing minor fixes
- - ending is slick
- [b]Try and Follow Me (moches)[/b] - accept
- - really slick gimmicks, all 3 charts cover a wide range of skill level
- [b]Thousand Cherry Blossom[/b] (newest ver) (DDC) - accept
- - well now that i looked at it again the sync kind of drifts a bit by the end of the song, look into that, if not i'll just fix it
- [b]Mysterious Exorcism Rod[/b] (newest ver) (DDC) - accept
- - easy to play, the mines are still iffy but this is good as is
- [b]Adept (Kommisar)[/b] - accept, feel free to make changes
- -24th trill at like 17seconds in feels kinda hard? idk this is your choice
- - one easier chart with a bit less layering in latter half of the song & less jacks overall would be nice, your choice still, without easier chart this is intermed chart which is fine too
- - good song choice
- [b]Always Yours (Kommisar)[/b] - accept, mines are really freakin hard to avoid though
- - parts with mines that look like jacks towards end is really really hard
- - mines + hold part is acceptable though, really smart
- - or u can make an additional chart without any mines, those mine parts are really hard to hit for some peeps
- [b]Taiyou Iwaku Moeyo Chaos (Kommisar)[/b] - accept as is
- - heavy chart is very pattern friendly yess
- - oni chart is good quadbait for good players, challenging to fc but noobies but still doable
- [b](v1) Vertex Delta TRUE (rCaliberGX)[/b] - needs easy chart
- - song is good but feels pretty heavy since it's got a lot of jumpstreamy stuff
- - an easier chart is desperately needed, idk how to handle this kind of song though
- let me know if you do decide to make an easier chart, look through like.. community keyboard megapack 1, 2 and stuff like that .. old (<2009) easy charts
- [b](v2) This Will Be the Day [James Landino Remix] (rCaliberGX)[/b] - accept
- - very good, but [b] tone down the holds [/b]
- holds are still too much, ruins the gameplay for this kind of song (i get what you're doing with the vocals but they are obnoxiously hard to hit and makes the song less fun)
- [b](v1) GAIA (rparty89)[/b] - needs easy chart
- - 180bpm stream, jumpstream and the occasional 4 note 180bpm 16th jack is not what this pack is looking for..
- song is good - if you can somehow make an easier chart this will be great
- look at files from like 2006 era (keyboard collaborations, community keyboard megapacks) to get a good idea on how to handle songs like this.. you don't have to step every sound (for an easier chart anyways)
- [b](final ver) Favorite Daughter (Lemm!!!)[/b] - accept
- ty for sending final ver this is good
- [b](v1) Eclipse (rCaliberGX)[/b] - rejected
- - go easy on the holds man, esp the beginning - they fade out a lot earlier than you think
- - wow this is a lot harder than it looks, the problem with this song is that it begins and ends with really slow stuff but gets very fast in the middle.. i dont think this song can work out with our pack since it drags on during the start and end..
- [b](v1) Light House (bmou)[/b] - accept only with 1 more easier chart
- - both charts are on intermed level (160bpm+), i think an easier chart would be great
- - feels a lot like valor's light house in odi3 but i guess if you make an easier chart then the file's fit for this pack
- - check sync, i think it might be off by a tiny bit
- [b]across the nightmare (ilikexd)[/b] - accept (make slight fix)
- - you seem to step some barely-audible sounds and choose to ignore certain sounds (ex. 8s ~ 10s barely audible stuffs) (ex. 14s ~ 15.7s you ignore the jack ish sounds :( )
- if you want ignore the jack-sounding stuff that's fine cause it might be too hard at 150bpm but the barely audible sounds at like 8s are iffy
- - otherwise chart is pretty consistent, doesn't need an easier chart imo
- good song choice too
- [b]faint (ilikexd)[/b] - yes
- - jesus christ linkin park, never thought anybody would tackle linkin park for sm lol
- - dude wtf this file is fuckin TIGHT, easily your best work i've ever seen to date
- [b]petite feet (ilikexd)[/b] - accept w/ tiny fixesz
- - you seem to make some parts normal (stepping all the right sounds) but then you go way too easy on parts like 18s~21s
- i suggest making those empty parts a tiny bit harder (there are cool instruments that you don't step in favor of straight vocals)
- then it should be good (i'm saying this because parts like 53s ~ 59s warrant a general difficulty upspike in comparison to parts like say, 18s~21s - and those parts are pretty upbeat too )
- [b][v2] Vertex Delta TRUE (rCaliberGX)[/b] - accept
- [b]kirlian voyager (rcalibergx) [/b] - accept (quick fixes needed)
- - change trill from 232323 to 242424 @ 80s mark, more friendly that way imo, and remove the jump in the trill
- [b]mirror mirror (rcalibergx)[/b] - good2go
- [b]opening (xelnya)[/b] - rejected
- 66 seconds of pretty much.. nothing.. i expect some kinda epic orchestra to come in but it never came, chart is fine but song choice is def. not what we're looking for here, sorry
- [b]daybreak (fission)[/b] - accept w/ minor fix
- - missed sound at 38s i think
- - check rhythms @ 88s ish <<< look @ this pls, do like 0.7 rate or something
- - pretty nice and mellow, reminds me of shortcuts a lot
- - you left out song author in the sm
- - i havent checked all the pr cause i suck at pr but you should look over pr carefully cause it's a piano file after all
- [b]kirlian voyager v2 (rcalibergx)[/b] - still need a few fixes before fully accept
- - things i didnt notice before!
- - ghost note @ 59.541s/63.454/64,578/67.367s/83.019s..... i think this repeats in a lot of other places
- i know what you're doing with these but they are barely audible even on 0.5
- -check patterns @ places like 91.7s, the 4[34][124] is kind of hard to hit for some people, if you're gonna layer those 3 sounds in the rising fashion just do 4[34][134] so that the hand is easier to hit without much thought... same thing happens @ 92.965s, the 4[34][123] is really tricky to hit, just change it to something like 3[23][123]
- ^ this occurs in a lot of places as well
- [b]a broken heart can mend (mrtea)[/b] - accept
- mellow 130bpm file, i like this
- [b]across the nightmare (ilikexd)[/b] - accept
- now it reminds me a lot of not again (the colorful file)
- easy going
- [b]boss the boss pt.1 (arksuki)[/b] - reject
- song choice isn't too stellar, and i think the file spikes too hard (then it just becomes 8th jumps for like 2 minutes)
- [b]boss the boss pt.2 (arksuki)[/b] - reject
- 142bpm 16th jumpjacks, come on now
- [b]daybreak (fission)[/b] - accept
- i guess we need some piano files to even out the pack
- nice syncing
- [b]derezzed (arksuki)[/b] - reject
- 10 note long jacks @ 125bpm 16ths? -__- not to mention song is repetitive
- [b]faint (ilikexd)[/b] - accept
- ty for fixes, DONT TURN UR BAC ON ME I WONT BE IGNORD
- [b]forbidden tracks (rcalibergx)[/b] - accept
- WTF this is godlike
- [b]gaia (rparty89)[/b] - fixes needed
- the song chocie is good, ideas are good
- but you need proper syncing, the file becomes offbeat (ex. parts near 40s+ in heavy, look into that)
- fix syncing and we should be good
- [b]galactic encounter (arksuki)[/b] - accept
- now this is a better file, nice difficulty spread
- heavy is very enjoyable to play
- [b]green hill zone (arksuki)[/b] - reject
- file spikes too much and is generally uninteresting :(
- [b]horizon variations (ilikexd)[/b] - accept
- song's mellow and slow
- so why the hell not? we need more piano files anyways
- [b]kirlian voyager (rcalibergx)[/b] - accept
- i see what you did and you know what, it's still acceptable
- this song kind of feels grand anyways
- [b]mirror mirror (rcalibergx)[/b] - already in
- ty for fixes
- [b]monkey island (prawnskunk)[/b] - fixes needed
- if you could fix the 4[23]1[23]4 sort of patterns that's be great
- try to change some of the patterns like that into more swingy patterns
- also make an easier swing chart, this song plays better with swing patterns
- [b]petite feet (ilikexd)[/b] - accept
- petite feet
- feminine steppe
- song choice nice
- [b]plastic promises (reikonkeiri)[/b] - accept
- dude this is actually damn good, when did u become stepping gurue
- its prb song choice, this is perfect for this kinda pack
- [b]sannin no dragon slayer (prawnskunk)[/b] - accept
- this is much better than monkey island, good song choice and nice difficulty distribution throughout file
- [b]up n down (rcalibergx)[/b] - accept
- normally i'd say no but every easy pack needs some ddr ish files
- [b]vision in crystal (arksuki)[/b] - reject
- those hands and quads really kill it
- song is kinda boring too zz
- [b]yume wa nando mo umarekawaru (YTY)[/b] - fixes needed
- song is good but you layered everything
- this definitely needs an easier difficulty where you focus on the vocals wayyy more than the current chart, since the vocals are what make the song
- [b]night time story (spookymagician)[/b] - accept
- you live up to your name, song's scary as FuC ooOOSpooKy
- probably the easiest file of the pack but that's cool, easy chill SpoOkStepS
- [/spoiler]
- necros' reviews
- [spoiler]
- [B]5ive star - [COLOR="Green"]accepted[/COLOR][/B]
- well balanced chart with a bit of jacks to go along with the music nicely, freezes could be a bit hard for newcomers but i think it's a pretty nice file to introduce new players to more advanced techniques.
- [B]information leak - [COLOR="DarkOrchid"]edit it[/COLOR][/B]
- the song should be definitely cut. if you can't do it yourself properly find someone who can do it for you. The chart has some dumb difficulty spikes with the 16th jumps sections and especially the 24ths at the end. don't be afraid to use some jumps to accent sounds around the song and instead tone down the harder parts. i want to see a resubmit for this, get on it.
- [B]roxas - [COLOR="DarkOrange"]accepted with minor fixes[/COLOR][/B]
- i want you to check the sync accurately, especially on the grace notes. are you sure they are actually 48ths? File needs better pitch relevancy, you used the same consecutive patterns for two different sounds way too often, and some pattern choices could be slightly better. Overall i like it.
- [B]Shy guys toy box - [COLOR="DarkOrange"]accepted with minor fixes[/COLOR][/B]
- heavy:
- add jumps to the following seconds: 4.137 - 10.019 - 13.652 - 17.294 - 31.833 - 50.040 and make the last jump a hand. which these small fixes the file will remain easy in difficulty while being more accurate, especially cause you followed the respective sounds with jumps in other occasions.
- oni:
- do the 32nds have to be that way? they really ruin the flow. try to come up with something else. use hands more efficiently to accent some particular sounds and be careful to be consistent (some sounds repeat and you don't follow them the same way). Lastly, make the last jump a hand or a quad for mega emphasis.
- Besides these things, sweet file, go fix it!
- [B]hawkeye - [COLOR="Green"]accepted with VERY minor fixes[/COLOR][/B]
- awesome file which features a nice jack usage and well planned out difficulties. i would recommend to take out the 32nds triplets in the middle for the easiest chart for the sake of keeping it simple to follow, and that's all.
- [B]virus - [COLOR="DarkOrange"]accepted with minor fixes[/COLOR][/B]
- this file is amazing, it really fucking owns! but… was it necessary to make it long the entire song? i think the second part which repeats is entirely useless. Easy chart is really well done :) But still would greatly benefit from a cut. One little note: measure 25 needs something to accent the sudden lack of sound. Also i noticed a particular sound which may need more attention starting at measure 43 and happening a bit around the song which could use a 16th minijack to be highlighted. It feels like it's missing right now…
- [B]weed circulation - [COLOR="DarkOrchid"]edit it[/COLOR][/B]
- ??? what is this song? audio quality is pretty shitty, is it the only one you can find? first part seems very off and i'm not sure if the vocals were synced correctly, and in some parts they are entirely missed! this needs a more accurate stepping and taking a bit of advantage from the song's instrumental part even in the early sections of the chart. Towards the end the patterns get better, which makes me think this could be accepted with a good revision.
- [B]4.5 - [COLOR="Red"]rejected[/COLOR][/B]
- uh? what's with the jacks? what's with the audio quality? besides being pretty bad per se, this chart doesn't belong in this pack.
- [B]blah blah blah - [COLOR="Green"]accepted[/COLOR][/B]
- lol, excellent use of dick shaped mines… this song is complete aids and i feel like people who legitimately like this should have their genitals removed. but the file is cool so for me it's accepted, don't have any remarks either :) very nice job~
- [B]clumsy thoughts - [COLOR="Green"]accepted[/COLOR][/B]
- this chart is beautiful, the song is beautiful and the easier charts are still well done and not just a copy of one the higher difficulties with some arrows removed.
- [B]cross galaxy - [COLOR="DarkOrchid"]resubmit with major changes[/COLOR][/B]
- the oni chart is mostly too empty with a few combo breaker parts which are substantially harder than anything else. Pitch relevancy is often wrong and layering choices especially in the beginning are very questionable. If you do easier difficulties for this, just go for a full and accurate layering for oni (always making sure to not overdo it). Song is pretty cool and offers much more than what you did. Heavy chart is again not balanced and suffers from the same problems as above, plus the horrible pitch relevancy is far more noticeable considering you follow less sounds. You can make the easier parts a bit more dense with some bass layering and plese, no 32nds. Especially the trill one. Just no. Balance the chart out and check your sounds better. Take advantage of other melodies in the background. Standard chart is pretty much the same, it's very obvious you did nothing but removing arrows from the oni into the two easier charts - which is pretty bad… try again cause this song is cool and would be a nice one for the pack.
- [B]Melody circus - [COLOR="DarkOrange"]resubmit with changes[/COLOR][/B]
- The arrows go to the music, there are some layering mistakes but not many of them, the real problem i have is pitch relevancy. The melodies are not accented as they should by the position of the arrows. As a result the file doesn't flow very well, and it could use a bit more layering in the hardest difficulty. Personally i'd consider a cut too, it drags a bit too much even if the melody varies.
- Easy chart suffers from a problem i already noticed in many other easy charts, that is imbalance. You simplify things too much in certain areas only to then add in some dumb difficulty spikes with patterns that don't feel natural to someone who is a stepmania amateur, like a bunch of jumps all at the same time or color notes with one handed based patterns. This file has potential to improve, the song is very nice and i think it can be accepted with some fixes. Pay more attention to the music and be careful when to accent something and when to follow the main melody only.
- [B]Mirror mirror - [COLOR="DarkOrchid"]resubmit with very major changes[/COLOR][/B]
- let's just start saying that making all vocals holds in this song is a horrible idea. You don't seed that many difficulties and the oni chart is overloaded with jumpstream for a song that sounds as soft as this. It feels unnatural and annoying. Pitch relevancy is off and most streams feel very freeform and random, sorry. Check the sync: this file needs a major revision on both layering, sync and pitch relevancy, but the song has the potential to make a good file. And PLEASE do not just subtract arrows for easier difficulties. Think about how you can make use of the bigger space you have when you tone down the layering.
- [B]po pi po kkkkk huehue japanese shit - [COLOR="DarkOrchid"]resubmit with major changes[/COLOR][/B]
- a jumpstream so dense for a song like this is just stupid as fuck and feels nothing like playing the song. Choose better what to follow and how you want to follow it and do it tastefully. Needs at least an easier chart too.
- [B]rain - [COLOR="Green"]accepted with minor fixes[/COLOR] [COLOR="DarkOrange"](and anoter chart)[/COLOR][/B]
- this file is short and sweet, and the chart is just what you'd expect from a song like this, however especially towards the end it gets very repetitive, and a small variation while maintaining recurring patterns would drastically improve replay value for this one. And of course, needs an easier difficulty.
- [B]shanghai flight - [COLOR="DarkOrange"]probably accepted with fixes[/COLOR][/B]
- i would like to see this file with a bit more jacks, as the melody feels more like a bunch of jacks, and less freeform patterns. It's nice to have a pattern scheme to go for each segment, it gives a much better feeling of simulation. I don't think the subtle sound you used for these holdbacks justifies their usage, and it kinda breaks the flow of the entire file. The file per se is already pretty easy, once fixed i don't think it would need an easier chart. get on it :)[/spoiler]
- [b]Feedback from other people who chart/step files:[/b]
- ilikexd's reviews
- [spoiler]
- [b]weed circulation[/b]
- m1-3 a lot of the notes are early by 1/32nd, for example all of the holds should fall exactly on a 1/4th note
- m12 and m14 the 24ths should be 32nds
- there are a lot of ghost notes and missed vocals throughout the file
- i would suggest setting the bpm to 120 so the notes are 16ths and it'll be easier to notice patterns in the song
- [b]Clumsy thoughts[/b]
- - m25 & m27 i would tone down the mine usage here slightly as i don't think holds & hands together with mines make a good combination in an easy file
- - everywhere else mine usage seems ok, i would personally tone it down in a few spots like m22 just a little but i can't say for sure that it's overly difficult as it is
- - m43 pretty sure these 24ths should be 16ths
- - the percussion is mostly stepped as 192nds which is a way to emphasize it with color but in actuality most of the hits are 48th flams so stepping them like that would be an alternative way to emphasize them with color, i think either is fine
- [/spoiler]
- arntonach's reviews
- [spoiler]
- 5ive STAR (valor)
- I didn't like the 7 repetative measures near the beginning and neither how the chart died down at measure 25 when it was about to pick up. The jacks were noticably harder than anything else in the file, which makes the chart feel unbalanced in difficulty. Just vry it up and it should be okay.
- Blah Blah Blah (moches)
- Heavy & Standard- It's good, however there are a few issues:
- Measure 4's Gallop seems unnessecary.
- Measure 9's a little cluttered. Maybe tone down the mines and get rid of the green notes. On standard, the notes feel akward since more of them ar eon the left hand.
- Measure 16's difficulty spike is the densest part of the song and it comes right before the chorus, what feels like the climax.
- The previous complaints carry over into the second loop, which makes it obvious you copy/pasted.
- The mines at measure 28 stick out in a section devoid of them and there's no real reason for them in the song.
- The chart could have ended at the random rapper section.
- Standard felt like a lazy edit of Heavy.
- This could be nice, but it'll need a lot of work.
- Clumsy thoughts (bmah)
- Heavy & Standard - Those 24ths feel like overkill. Maybe replace them with holds? Please? I can't read Heavy's 69th measure.
- All in all I think that the song's high bpm would require you the understep this. :<
- EDIT: Checked out Light. Seems as though you only left in the holds from the harder difficulties. Put some more in since the vocals you don't emphasize feel left out.
- Information Leak (danceguy)
- I had a few initial doubts, such as a few bursts and it's repetativness, but measure 85 was a bad move for a pack of easy files.
- Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0)
- I don't see it am I not kawaii desu enouf?
- Roxas (James May)
- I can see this as good gallop pratice, although this chart is rather dull.
- Shy Guy's Toy Box (alloyus)
- The only real problem is the 24th drills. On a personal note, please get a better rip, random spikes of loudness is irritating.
- Theme of Hawkeye (ferrari)
- Heavy - A good chart but it's too hard.
- Standard - Maybe if the thing you did at measure 9 was a little easier to read, then it'd be good. Nice freezes btw lol.
- Light - Feels like a lazy edit of Standard.
- If Standard's the main chart for the pack, I didn't tell until I actually played it. :/
- Virus (Live Launchpad Original) (CosmoVibe)
- Heavy - Pretty fun, but it's a little hard.
- Light (?) - Simple but fun. I like it.
- Also learn about zip files too asfasd
- Weed Circulation (ReikonKeiri)
- The jacks after jumps seems a little much, but the chart's not lahf bad.
- 4.5 (0)
- The jumpjacks was the first sign that this was too hard, and the rest of the chart made my horrors come true. D:
- [/spoiler]
- fissionMailed1's reviews
- [spoiler]
- [b]Roxas[/b]
- overall, this chart is lacking in structure. PR is underutilized a lot throughout the chart. especially for a song like this, PR is a lot more noticable because every note is very explicit. if you want more info about what kind of PR you could use, PM me
- @ 46.157 - you have multiple of these piano chords that you have layered. some of them aren't layered though, like @ 45.661, @ 49.926, and @ 50.420 (weed). this happens repeatedly, but i'm not going to point out every spot
- @ 94.563 - missing jump
- @ 102.756 - you should probably make hands where the low piano notes are layered in, these are very heavy chords
- @ 122.493 - should be in the same column, sound repeats
- @ 133.745 - same as @ 102.756
- [b]Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu[/b]
- @ 3.121 - should be a [13] jump on the 16th, no jump on the 8th
- @ 5.743 - i'd make this a minijack, you have it stepped as such later on
- @ 7.736 - for consistency sake, perhaps make the 16th a [13] jump and the 8th a [24] jump
- @ 18.540 - this section could use some kind of accenting, that sound is really jarring
- @ 46.652 - minijack should be on the 4th note, not the 8th note
- [b]Melody Circus - Heavy[/b]
- @ Beginning - i think you could improve your PR here a bit without losing much of anything. for example, the 4th...
- @ .650 - could be on 1 instead of 2, the 12th...
- @ .942 - could be on 2, the 12th jump...
- @ 1.380 - could be [24] instead so you can make the 4th note on 3. these changes would make a lot more sense with what is going on in the music IMO. Try to think about these kinds of slight PR fixes throughout your file
- @ 2.402 - these vocal samples could utilize miniholds or color theory to differentiate them from the main synth melody. same with the ones @ 5.905 etc.
- @ 5.467 - another PR mismatch, should be on 1
- @ 13.496 - phantom 12th note
- @ Your freeze usage - think about how long these sustain notes are in general. you should slow the music down to a slower speed and listen to how long the sustain is and make your freezes match in length. the freeze will feel more weighty, as they should be, if you do this
- @ 48.387 - 52.767 , you stopped using freezes in this section? why?
- @ 55.540 - this burst pattern could be PRed better the follow the music, it isn't quite a straight ascend
- @ 56.416 - phantom 12th
- @ 57.584 and 63.715 - missing note
- @ 76.416 - try to pattern this jumpglut so everything is descending, it will make more sense with the music imo
- @ 199.482 - what are these jumps being layered to? no matter what you are layering it to, whether it is the percussion or vocals, you have a jump too many or missing a jump
- [b]Mirror Mirror - Oni[/b]
- @ many sections of your chart - when this kind of color note usage starts to happen starts to happen, it's better to increase or decrease the bpm to compensate for it. nothing changes in the song to warrant the use of 192nds and 64s, so quantize them to 4ths and 8ths instead
- @ 10.599 - this gallop is fine, and doesn't need to be quantized
- @ 17.715 - i would modify this to use a different pattern to compensate there being 5 notes that ascend instead of 4. for example, use 13234 instead of 12342. after that, you can make the next 3 notes 234 and the corresponding pitches will match a lot better
- @ 34.828 - this freeze is ambiguous. you have freezes for the vocals, but now you have one for a piano sustain. make sure you are using freezes consistently, or else your chart will get really cluttered
- @ 35.695 - you should make this 2 because it is the same pitch as the piano note before it
- @ 36.527 - make this 3 to comensate if you make the previous note 2
- @ 38.227 - not sure why this is a double freeze. the vocals just increase in volume, the aren't harmonized with anything. if it is for the piano, again, ambiguous use of freezes. i don't know why the freeze on 1 lasts for so long either, the vocal note dies out a full beat for this
- @ 89.027-96.116 - you might want to slow this down and listen to it again. quite a few misrhythms and phantom notes
- @ 147.617 - missing 16th note and 8th note that shouldn't be a hand
- [b]Shanghai Flight[/b]
- Offset could be slightly improved to -.155
- @ 35.812 - these 16th notes should jumps since you have all of these bass hits as jumps before this. if you leave them as single notes, it makes this a lot harder to hit.
- @ 37.184 - this should be a [13] jump because you it is a snare hit, not as bass drum hit, so you should differentiate it as such
- @ 37.784 - missing 32nd?
- @ 48.155 and 70.098 etc. - don't put holds this close together, it makes it so much harder to read and hit than it should be. you should make these a 16th and possibly a 32nd apart, not a 192nd apart.
- @ 61.012 and 63.755 etc. - you should layer this to the percussion imo
- @ 80.384 - should use miniholds either, would give these wubs more character
- [b]Rain[/b]
- @ Your freezes - please don't make your freezes end that closely before the next note, it makes your file unnecessarily harder to read and hit.
- @ 13.321 - the 16th to bass note makes sense, and i don't disagree with it, but how come at 13.953, you don't step these ones? i'm not quite sure i understand
- [/spoiler][/QUOTE]
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