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- Marksman
- [Class] [+Attack] [Weapon]
- Prerequisites: Novice Combat, Novice Perception
- Static
- Effect: You gain the Sniper Ability.
- Aiming Down The Sights
- [+Attack] [Weapon]
- Prerequisites: Marksman
- At Will – Shift Action
- Effect: Your next Weapon Attack with a ranged Weapon gains +2 to its Accuracy Roll and Critical Hit Range. This effect lasts until used or until the start of your next turn.
- Double Shot
- [+Attack] [Weapon]
- Prerequisites: Marksman, Adept Combat
- 1 AP – Standard Action
- Effect: You may make two Struggle Attacks, each targeting the same foe. If the first attack gains the benefit of Aiming Down the Sights or Clear Shot, the second attack also gains the same benefits for free.
- Overwatch
- [+Attack] [Weapon]
- Prerequisites: Marksman, Adept Perception or Combat
- At-Will – Standard Action
- Effect: Create a Line X, and place a Blast 3 with at least three meters overlapping the Line's area. X is equal to your Weapon’s Range. For one full round, if a foe moves in or out of that area, you may make a Ranged Weapon Attack, Frequency allowing, against that foe as a Free Action. You may not attack a specific foe more than once per round this way. While this is in effect, if you Move from your current location, Overwatch's effect is lost.
- Clear Shot
- [+Attack] [Weapon]
- Prerequisites: Marksman, Expert Perception or Combat
- Scene x2 – Swift Action
- Trigger: You make a ranged Weapon Attack against a target with no other combatants or Rough or Blocking Terrain within 2 meters
- Effect: The target is considered Vulnerable against this attack, and you increase your Critical Hit range by +4 for this attack.
- Crippling Shot
- [+Attack] [Weapon]
- Prerequisites: Marksman, Expert Perception or Combat
- 2 AP – Standard Action
- Effect: Make a Ranged Weapon Attack with a Damage Base of 8 or lower. If you hit, the target is Slowed for 1 Full Round, loses 1 Speed Combat Stage, and you initiate a Trip Maneuver against the target. You may use your Perception Skill to resolve the Opposed Check if you wish.
- Dead-Eye Shot
- [+Attack] [Weapon]
- Prerequisites: Marksman, Master Combat or Perception
- Scene x2 – Standard, Priority
- Effect: Use of Dead-Eye Shot must be declared at the start of the round. Nothing happens at this time. At the end of the round, the user may use their Shift Action, and then make a Ranged Weapon Attack and roll twice for Accuracy. You may resolve the attack using either result, but if you choose to use the lower result and the attack hits, it is automatically a Critical Hit.
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