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Jun 24th, 2020
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text 29.64 KB | None | 0 0
  1. //Player TextDraws:
  2.  
  3.  
  4. new Text:TDEditor_PTD[MAX_PLAYERS][37];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 521.000000, 269.488891, "LD_SPAC:white");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 87.000000, 159.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -448126209);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 596.000366, 258.703643, "LD_BEAT:CHIT");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 20.000000, 27.000000);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -448126209);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 511.000183, 258.703643, "LD_BEAT:CHIT");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
  32. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 20.000000, 27.000000);
  33. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -448126209);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  38. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  39. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  41.  
  42. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 511.000152, 412.185211, "LD_BEAT:CHIT");
  43. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  44. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 20.000000, 27.000000);
  45. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  46. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -448126209);
  47. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  50. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  51. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  52. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  53.  
  54. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 595.666992, 412.185150, "LD_BEAT:CHIT");
  55. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  56. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 20.000000, 27.000000);
  57. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  58. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -448126209);
  59. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  61. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  62. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  63. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  64. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  65.  
  66. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 519.333190, 263.266693, "LD_SPAC:white");
  67. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  68. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 87.000000, 23.000000);
  69. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  70. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -448126209);
  71. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  73. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  74. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  75. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  76. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  77.  
  78. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 514.333312, 271.148315, "LD_SPAC:white");
  79. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  80. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 31.000000, 156.000000);
  81. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  82. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -448126209);
  83. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  84. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  85. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  86. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  87. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  88. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  89.  
  90. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 519.999816, 411.355621, "LD_SPAC:white");
  91. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  92. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 87.000000, 23.000000);
  93. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  94. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -448126209);
  95. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  96. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  97. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  98. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  99. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  100. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  101.  
  102. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 581.666748, 271.563232, "LD_SPAC:white");
  103. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  104. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 31.000000, 156.000000);
  105. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  106. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -448126209);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  108. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  109. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  110. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  111. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  112. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  113.  
  114. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 519.333435, 273.222290, "LD_SPAC:white");
  115. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  116. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 89.000000, 150.000000);
  117. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  118. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 336860415);
  119. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  120. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  121. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  122. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  123. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  125.  
  126. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 595.433959, 413.014709, "LD_BEAT:CHIT");
  127. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  128. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 18.000000, 24.000000);
  129. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  130. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 336860415);
  131. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  132. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  133. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  134. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
  135. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  136. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  137.  
  138. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 513.467224, 413.214691, "LD_BEAT:CHIT");
  139. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  140. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 18.000000, 24.000000);
  141. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  142. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 336860415);
  143. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  144. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  145. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  146. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
  147. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  148. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  149.  
  150. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 520.666381, 409.696350, "LD_SPAC:white");
  151. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000);
  152. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 84.000000, 23.000000);
  153. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  154. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], 336860415);
  155. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  156. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  157. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  158. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 4);
  159. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
  160. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  161.  
  162. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 595.667358, 260.777648, "LD_BEAT:CHIT");
  163. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  164. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 18.000000, 24.000000);
  165. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  166. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 336860415);
  167. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  168. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  169. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  170. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  171. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  172. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  173.  
  174. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 513.334167, 260.777618, "LD_BEAT:CHIT");
  175. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  176. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 18.000000, 24.000000);
  177. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  178. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 336860415);
  179. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  180. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  181. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  182. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  183. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  184. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  185.  
  186. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 520.999877, 264.925750, "LD_SPAC:white");
  187. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  188. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 84.000000, 23.000000);
  189. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  190. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 336860415);
  191. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  192. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  193. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  194. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  195. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  196. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  197.  
  198. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 520.666625, 271.562896, "LD_SPAC:white");
  199. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  200. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], -4.000000, 155.000000);
  201. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  202. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 336860415);
  203. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  204. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  205. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  206. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  207. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  208. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  209.  
  210. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 610.666625, 270.318511, "LD_SPAC:white");
  211. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  212. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], -4.000000, 155.000000);
  213. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  214. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 336860415);
  215. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  216. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  217. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  218. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  219. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  220. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  221.  
  222. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 520.000244, 271.148162, "loadsuk:loadsc8");
  223. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  224. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 87.000000, 156.000000);
  225. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  226. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  227. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  228. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  229. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  230. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  231. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  232. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  233.  
  234. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 535.000305, 262.436828, "LD_BEAT:CHIT");
  235. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  236. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 14.000000, 19.000000);
  237. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  238. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 336860415);
  239. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  240. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  241. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  242. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  243. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  244. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  245.  
  246. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 541.000061, 269.488800, "LD_SPAC:white");
  247. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  248. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 45.000000, 8.729993);
  249. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  250. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 336860415);
  251. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  252. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  253. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  254. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  255. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  256. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  257.  
  258. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 579.333679, 262.436737, "LD_BEAT:CHIT");
  259. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.000000, 0.000000);
  260. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 14.000000, 19.000000);
  261. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  262. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 336860415);
  263. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  264. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  265. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  266. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
  267. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
  268. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  269.  
  270. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 593.000122, 275.296203, "LD_SPAC:white");
  271. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.000000, 0.000000);
  272. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 1.000000, 2.000000);
  273. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  274. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1);
  275. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  276. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  277. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  278. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 4);
  279. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 0);
  280. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  281.  
  282. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 594.666870, 274.466522, "LD_SPAC:white");
  283. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.000000, 0.000000);
  284. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 1.000000, 2.859999);
  285. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  286. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1);
  287. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  288. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  289. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  290. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 4);
  291. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 0);
  292. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  293.  
  294. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 596.333496, 273.636871, "LD_SPAC:white");
  295. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  296. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 1.000000, 3.669998);
  297. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  298. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -1);
  299. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  300. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  301. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  302. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  303. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  304. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  305.  
  306. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 598.000183, 272.807220, "LD_SPAC:white");
  307. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000);
  308. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 1.000000, 4.450008);
  309. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  310. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -1);
  311. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  312. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  313. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  314. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 4);
  315. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
  316. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  317.  
  318. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 599.666809, 272.392395, "LD_SPAC:white");
  319. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.000000, 0.000000);
  320. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 1.000000, 4.990020);
  321. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  322. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -1);
  323. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  324. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  325. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  326. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 4);
  327. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
  328. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  329.  
  330. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 520.666625, 271.303649, "Panama");
  331. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.129999, 0.703999);
  332. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  333. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -1);
  334. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  335. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  336. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  337. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 1);
  338. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1);
  339. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  340.  
  341. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 528.666931, 403.059356, "LD_SPAC:white");
  342. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.000000, 0.000000);
  343. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 15.000000, 18.000000);
  344. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  345. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], 8388863);
  346. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  347. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  348. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  349. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 4);
  350. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 0);
  351. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  352.  
  353. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 528.666687, 403.059173, "LD_BEAT:CHIT");
  354. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.000000, 0.000000);
  355. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 8.000000, 10.000000);
  356. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  357. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -1);
  358. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  359. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  360. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  361. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 4);
  362. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 0);
  363. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);
  364.  
  365. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 538.333435, 407.363037, "/");
  366. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], -0.561333, 1.181037);
  367. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  368. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -1);
  369. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  370. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  371. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
  372. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 1);
  373. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
  374. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);
  375. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][30], true);
  376.  
  377. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 533.333435, 411.770233, "LD_BEAT:CHIT");
  378. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.000000, 0.000000);
  379. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 8.000000, 10.000000);
  380. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  381. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -1);
  382. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  383. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  384. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
  385. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 4);
  386. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 0);
  387. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  388.  
  389. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 553.000000, 399.325958, "LD_BEAT:CHIT");
  390. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.000000, 0.000000);
  391. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 22.000000, 25.000000);
  392. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
  393. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], -1);
  394. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  395. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  396. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  397. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 4);
  398. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 0);
  399. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);
  400.  
  401. TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 559.333251, 404.044494, "._._. ._._.");
  402. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][33], 0.139666, 0.658369);
  403. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
  404. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], 255);
  405. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  406. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][33], 0);
  407. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
  408. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 1);
  409. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 1);
  410. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);
  411. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][33], true);
  412.  
  413. TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 584.553283, 403.059356, "LD_SPAC:white");
  414. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][34], 0.000000, 0.000000);
  415. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 15.000000, 18.000000);
  416. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
  417. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], 8388863);
  418. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  419. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][34], 0);
  420. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
  421. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 4);
  422. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 0);
  423. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);
  424.  
  425. TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 584.333435, 405.133300, "LD_BEAT:CHIT");
  426. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][35], 0.000000, 0.000000);
  427. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 16.000000, 14.000000);
  428. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
  429. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -1);
  430. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  431. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][35], 0);
  432. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
  433. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 4);
  434. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 0);
  435. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);
  436.  
  437. TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 587.666625, 404.044525, ",");
  438. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][36], 0.400000, 1.600000);
  439. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
  440. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -1);
  441. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  442. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][36], 0);
  443. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
  444. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 1);
  445. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 1);
  446. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);
  447. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][36], true);
  448.  
  449.  
  450.  
  451.  
  452. //Total textdraws exported: 37 (0 global textdraws / 37 player textdraws) ~ 25/6/2020 ~ 2:49:27
  453. TDEditor V1.16 by adri1
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