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- /*
- Coded by Mido
- */
- #include "ScriptMgr.h"
- #include "WorldSession.h"
- class GlyphsVendor : public CreatureScript
- {
- public:
- GlyphsVendor() : CreatureScript("glyphs") {}
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- switch (player->getClass())
- {
- case CLASS_WARRIOR: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500111);
- } break;
- case CLASS_PALADIN: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500068);
- } break;
- case CLASS_DEATH_KNIGHT: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500026);
- } break;
- case CLASS_HUNTER: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500046);
- } break;
- case CLASS_SHAMAN: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500097);
- } break;
- case CLASS_ROGUE: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500095);
- } break;
- case CLASS_DRUID: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500027);
- } break;
- case CLASS_MAGE: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500057);
- } break;
- case CLASS_PRIEST: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500113);
- } break;
- case CLASS_WARLOCK: {
- player->GetSession()->SendListInventory(player->GetGUID(), 500110);
- } break;
- }
- return true;
- }
- };
- void ADDSC_GlyphsVendor()
- {
- new GlyphsVendor();
- }
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