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- .codeDesc {margin:5px 0 0 15px;}
- <h2>Mechanics</h2>
- <h3>Magicks</h3>
- <div>
- <p>Below are all the magick names. Amalgameddon is very glitchy and should not be used.</p>
- <div style="width:33%;display:inline-block;">
- <span class="cemph">
- MeteorS<br>
- TractorPull<br>
- Levitate<br>
- ChainLightning<br>
- ProppMagick<br>
- Portal<br>
- napalm<br>
- revive<br>
- ctd<br>
- confuse<br>
- grease<br>
- teleport
- </span>
- </div>
- <div style="width:33%;display:inline-block;">
- <span class="cemph">
- timewarp<br>
- Blizzard<br>
- Tornado<br>
- Thunderb<br>
- Thunders<br>
- SPhoenix<br>
- rain<br>
- Invisibility<br>
- SElemental<br>
- Sundead<br>
- Fear<br>
- charm
- </span>
- </div>
- <div style="width:33%;display:inline-block;">
- <span class="cemph">
- Conflagration<br>
- SDeath<br>
- Vortex<br>
- Nullify<br>
- corporealize<br>
- haste<br>
- wave<br>
- performanceenchantment<br>
- judgementspray<br><br>
- amalgameddon<br><br>
- </span>
- </div>
- <p>Unlock magicks:</p>
- <div class="code">
- {unlockMagick magicktype="NameOfTheMagick" delay="?" /}
- </div>
- <div class="codeDesc">
- This code unlocks the specified magick for all players. You can find a copy/pasta to unlock all magicks in the Snippets page.
- </div>
- <p>Unlock magicks in Krietor's Tourney in Versus:</p>
- <div class="code">
- {tournament}<br>
- [tb]{magick unlock="?"}NameOfTheMagick{/magick}<br>
- [tb]...<br>
- {/tournament}
- </div>
- <div class="codeDesc">
- <span class="cemph">unlock="start"</span>: The magick is unlocked from the beginning.<br>
- <span class="cemph">unlock="number"</span>: The number can be between 1 and 9.
- </div>
- <p>Spawn magicks:</p>
- <div class="code">
- {spawnMagick magick="NameOfTheMagick" area="?"/}
- </div>
- <div class="codeDesc">
- This spawns a magick tome of the specified magick at the specified area. Players have to pick it up to unlock the magick.<br>
- <span class="cemph">area="?"</span>: Name of the area where the tome should spawn.
- </div>
- <p>Automatically cast magicks:</p>
- <div class="code">
- {magick position="0,0,0" magicktype="WeatherMagick" delay="?"/}<br>
- {magick id="someID" magicktype="NameOfTheMagick" delay="?"/}
- </div>
- <div class="codeDesc">
- "Weather" magicks are magicks that don't need to bound to an ID. These are: <span class="cemph">Rain, Blizzard, ThunderS, Nullify, SDeath, Corporealize, Timewarp</span>.<br>
- Casting a magick on an ID is instant, and doesn't make the unit do the magick casting animation.
- </div>
- <p class="exampleDescription">In this example player 2 automatically receives Haste if his health drops below half.</p>
- <div class="example">
- {trigger id="HasteBuff" autosrun="true" repeat="true"}<br>
- [tb]{if}<br>
- [tb][tb]{characterhealth id="player2" compareMethod="less" health="0.51"/}<br>
- [tb]{/if}<br>
- [tb]{then}<br>
- [tb][tb]{magick id="player2" magicktype="Haste"/}<br>
- [tb]{/then}<br>
- {/trigger}
- </div>
- </div>
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