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Magicka Modding Documentation: MAGICKS

Aug 4th, 2016
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  1. .codeDesc {margin:5px 0 0 15px;}
  2.  
  3.  
  4. <h2>Mechanics</h2>
  5. <h3>Magicks</h3>
  6. <div>
  7.  
  8. <p>Below are all the magick names. Amalgameddon is very glitchy and should not be used.</p>
  9. <div style="width:33%;display:inline-block;">
  10. <span class="cemph">
  11. MeteorS<br>
  12. TractorPull<br>
  13. Levitate<br>
  14. ChainLightning<br>
  15. ProppMagick<br>
  16. Portal<br>
  17. napalm<br>
  18. revive<br>
  19. ctd<br>
  20. confuse<br>
  21. grease<br>
  22. teleport
  23. </span>
  24. </div>
  25.  
  26. <div style="width:33%;display:inline-block;">
  27. <span class="cemph">
  28. timewarp<br>
  29. Blizzard<br>
  30. Tornado<br>
  31. Thunderb<br>
  32. Thunders<br>
  33. SPhoenix<br>
  34. rain<br>
  35. Invisibility<br>
  36. SElemental<br>
  37. Sundead<br>
  38. Fear<br>
  39. charm
  40. </span>
  41. </div>
  42.  
  43. <div style="width:33%;display:inline-block;">
  44. <span class="cemph">
  45. Conflagration<br>
  46. SDeath<br>
  47. Vortex<br>
  48. Nullify<br>
  49. corporealize<br>
  50. haste<br>
  51. wave<br>
  52. performanceenchantment<br>
  53. judgementspray<br><br>
  54. amalgameddon<br><br>
  55. </span>
  56. </div>
  57.  
  58. <p>Unlock magicks:</p>
  59. <div class="code">
  60. {unlockMagick magicktype="NameOfTheMagick" delay="?" /}
  61. </div>
  62. <div class="codeDesc">
  63. This code unlocks the specified magick for all players. You can find a copy/pasta to unlock all magicks in the Snippets page.
  64. </div>
  65.  
  66. <p>Unlock magicks in Krietor's Tourney in Versus:</p>
  67. <div class="code">
  68. {tournament}<br>
  69. [tb]{magick unlock="?"}NameOfTheMagick{/magick}<br>
  70. [tb]...<br>
  71. {/tournament}
  72. </div>
  73. <div class="codeDesc">
  74. <span class="cemph">unlock="start"</span>: The magick is unlocked from the beginning.<br>
  75. <span class="cemph">unlock="number"</span>: The number can be between 1 and 9.
  76. </div>
  77.  
  78. <p>Spawn magicks:</p>
  79. <div class="code">
  80. {spawnMagick magick="NameOfTheMagick" area="?"/}
  81. </div>
  82. <div class="codeDesc">
  83. This spawns a magick tome of the specified magick at the specified area. Players have to pick it up to unlock the magick.<br>
  84. <span class="cemph">area="?"</span>: Name of the area where the tome should spawn.
  85. </div>
  86.  
  87. <p>Automatically cast magicks:</p>
  88. <div class="code">
  89. {magick position="0,0,0" magicktype="WeatherMagick" delay="?"/}<br>
  90. {magick id="someID" magicktype="NameOfTheMagick" delay="?"/}
  91. </div>
  92. <div class="codeDesc">
  93. "Weather" magicks are magicks that don't need to bound to an ID. These are: <span class="cemph">Rain, Blizzard, ThunderS, Nullify, SDeath, Corporealize, Timewarp</span>.<br>
  94. Casting a magick on an ID is instant, and doesn't make the unit do the magick casting animation.
  95. </div>
  96.  
  97. <p class="exampleDescription">In this example player 2 automatically receives Haste if his health drops below half.</p>
  98. <div class="example">
  99. {trigger id="HasteBuff" autosrun="true" repeat="true"}<br>
  100. [tb]{if}<br>
  101. [tb][tb]{characterhealth id="player2" compareMethod="less" health="0.51"/}<br>
  102. [tb]{/if}<br>
  103. [tb]{then}<br>
  104. [tb][tb]{magick id="player2" magicktype="Haste"/}<br>
  105. [tb]{/then}<br>
  106. {/trigger}
  107. </div>
  108. </div>
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