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  1. // ACE Allgemein
  2. force ace_common_allowFadeMusic = true;
  3. force ace_common_checkPBOsAction = 0;
  4. force ace_common_checkPBOsCheckAll = false;
  5. force ace_common_checkPBOsWhitelist = "[]";
  6. ace_common_displayTextColor = [0,0,0,0.1];
  7. ace_common_displayTextFontColor = [1,1,1,1];
  8. ace_common_settingFeedbackIcons = 1;
  9. ace_common_settingProgressBarLocation = 0;
  10. force ace_noradio_enabled = true;
  11. ace_parachute_hideAltimeter = true;
  12.  
  13. // ACE Artillerie
  14. force ace_artillerytables_advancedCorrections = false;
  15. force ace_artillerytables_disableArtilleryComputer = false;
  16. force ace_mk6mortar_airResistanceEnabled = true;
  17. force ace_mk6mortar_allowCompass = true;
  18. force ace_mk6mortar_allowComputerRangefinder = false;
  19. force ace_mk6mortar_useAmmoHandling = false;
  20.  
  21. // ACE Außenlaststationen
  22. force ace_pylons_enabledForZeus = true;
  23. force ace_pylons_enabledFromAmmoTrucks = true;
  24. force ace_pylons_rearmNewPylons = false;
  25. force ace_pylons_requireEngineer = false;
  26. force ace_pylons_requireToolkit = true;
  27. force ace_pylons_searchDistance = 15;
  28. force ace_pylons_timePerPylon = 5;
  29.  
  30. // ACE Benutzeroberfläche
  31. force ace_ui_allowSelectiveUI = true;
  32. force ace_ui_ammoCount = false;
  33. ace_ui_ammoType = true;
  34. ace_ui_commandMenu = true;
  35. ace_ui_firingMode = true;
  36. force ace_ui_groupBar = false;
  37. ace_ui_gunnerAmmoCount = true;
  38. ace_ui_gunnerAmmoType = true;
  39. ace_ui_gunnerFiringMode = true;
  40. ace_ui_gunnerLaunchableCount = true;
  41. ace_ui_gunnerLaunchableName = true;
  42. ace_ui_gunnerMagCount = true;
  43. ace_ui_gunnerWeaponLowerInfoBackground = true;
  44. ace_ui_gunnerWeaponName = true;
  45. ace_ui_gunnerWeaponNameBackground = true;
  46. ace_ui_gunnerZeroing = true;
  47. ace_ui_magCount = true;
  48. ace_ui_soldierVehicleWeaponInfo = true;
  49. ace_ui_staminaBar = true;
  50. ace_ui_stance = true;
  51. ace_ui_throwableCount = true;
  52. ace_ui_throwableName = true;
  53. ace_ui_vehicleAltitude = true;
  54. ace_ui_vehicleCompass = true;
  55. ace_ui_vehicleDamage = true;
  56. ace_ui_vehicleFuelBar = true;
  57. ace_ui_vehicleInfoBackground = true;
  58. ace_ui_vehicleName = true;
  59. ace_ui_vehicleNameBackground = true;
  60. ace_ui_vehicleRadar = true;
  61. ace_ui_vehicleSpeed = true;
  62. ace_ui_weaponLowerInfoBackground = true;
  63. ace_ui_weaponName = true;
  64. ace_ui_weaponNameBackground = true;
  65. ace_ui_zeroing = true;
  66.  
  67. // ACE Crew Served Weapons
  68. force ace_csw_ammoHandling = 2;
  69. force ace_csw_defaultAssemblyMode = false;
  70. ace_csw_dragAfterDeploy = false;
  71. force ace_csw_handleExtraMagazines = true;
  72. force ace_csw_progressBarTimeCoefficent = 1;
  73.  
  74. // ACE Durchzündung
  75. force ace_cookoff_ammoCookoffDuration = 0;
  76. force ace_cookoff_enable = 0;
  77. force ace_cookoff_enableAmmobox = false;
  78. force ace_cookoff_enableAmmoCookoff = false;
  79. force ace_cookoff_probabilityCoef = 0;
  80.  
  81. // ACE Einheitenwechsel
  82. force ace_switchunits_enableSafeZone = true;
  83. force ace_switchunits_enableSwitchUnits = false;
  84. force ace_switchunits_safeZoneRadius = 100;
  85. force ace_switchunits_switchToCivilian = false;
  86. force ace_switchunits_switchToEast = false;
  87. force ace_switchunits_switchToIndependent = false;
  88. force ace_switchunits_switchToWest = false;
  89.  
  90. // ACE Erweiterte Ausdauer
  91. force ace_advanced_fatigue_enabled = true;
  92. force ace_advanced_fatigue_enableStaminaBar = true;
  93. ace_advanced_fatigue_fadeStaminaBar = true;
  94. force ace_advanced_fatigue_loadFactor = 0.768766;
  95. force ace_advanced_fatigue_performanceFactor = 1.97363;
  96. force ace_advanced_fatigue_recoveryFactor = 3.04462;
  97. force ace_advanced_fatigue_swayFactor = 1;
  98. force ace_advanced_fatigue_terrainGradientFactor = 1;
  99.  
  100. // ACE Erweiterte Ballistik
  101. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  102. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  103. force ace_advanced_ballistics_bulletTraceEnabled = true;
  104. force ace_advanced_ballistics_enabled = true;
  105. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  106. force ace_advanced_ballistics_simulationInterval = 0.1;
  107.  
  108. // ACE Erweitertes Wurfsystem
  109. ace_advanced_throwing_enabled = true;
  110. force ace_advanced_throwing_enablePickUp = true;
  111. force ace_advanced_throwing_enablePickUpAttached = true;
  112. ace_advanced_throwing_showMouseControls = true;
  113. ace_advanced_throwing_showThrowArc = true;
  114.  
  115. // ACE Fahrzeuge
  116. ace_vehicles_hideEjectAction = true;
  117. force ace_vehicles_keepEngineRunning = false;
  118.  
  119. // ACE Fahrzeugsperre
  120. force ace_vehiclelock_defaultLockpickStrength = 50;
  121. force ace_vehiclelock_lockVehicleInventory = true;
  122. force ace_vehiclelock_vehicleStartingLockState = -1;
  123.  
  124. // ACE Fingerzeig
  125. force ace_finger_enabled = true;
  126. ace_finger_indicatorColor = [0.83,0.68,0.26738,0.501337];
  127. ace_finger_indicatorForSelf = true;
  128. force ace_finger_maxRange = 4;
  129.  
  130. // ACE Gefangene
  131. force ace_captives_allowHandcuffOwnSide = true;
  132. force ace_captives_allowSurrender = true;
  133. force ace_captives_requireSurrender = 0;
  134. force ace_captives_requireSurrenderAi = false;
  135.  
  136. // ACE Gehör
  137. force ace_hearing_autoAddEarplugsToUnits = true;
  138. ace_hearing_disableEarRinging = false;
  139. force ace_hearing_earplugsVolume = 0.5;
  140. force ace_hearing_enableCombatDeafness = true;
  141. force ace_hearing_enabledForZeusUnits = false;
  142. force ace_hearing_unconsciousnessVolume = 0.4;
  143.  
  144. // ACE Heißlaufen
  145. ace_overheating_displayTextOnJam = true;
  146. force ace_overheating_enabled = true;
  147. force ace_overheating_overheatingDispersion = true;
  148. force ace_overheating_showParticleEffects = true;
  149. force ace_overheating_showParticleEffectsForEveryone = true;
  150. force ace_overheating_unJamFailChance = 0.1;
  151. force ace_overheating_unJamOnreload = false;
  152.  
  153. // ACE Interaktion
  154. force ace_interaction_disableNegativeRating = true;
  155. ace_interaction_enableMagazinePassing = true;
  156. force ace_interaction_enableTeamManagement = true;
  157.  
  158. // ACE Interaktionsmenü
  159. ace_gestures_showOnInteractionMenu = 2;
  160. ace_interact_menu_actionOnKeyRelease = true;
  161. ace_interact_menu_addBuildingActions = true;
  162. ace_interact_menu_alwaysUseCursorInteraction = true;
  163. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  164. ace_interact_menu_colorShadowMax = [0,0,0,1];
  165. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  166. ace_interact_menu_colorTextMax = [1,1,1,1];
  167. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  168. ace_interact_menu_cursorKeepCentered = false;
  169. ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  170. ace_interact_menu_menuAnimationSpeed = 0;
  171. ace_interact_menu_menuBackground = 0;
  172. ace_interact_menu_menuBackgroundSelf = 0;
  173. ace_interact_menu_selectorColor = [1,0,0];
  174. ace_interact_menu_shadowSetting = 2;
  175. ace_interact_menu_textSize = 2;
  176. force ace_interact_menu_useListMenu = true;
  177. ace_interact_menu_useListMenuSelf = true;
  178.  
  179. // ACE Karte
  180. force ace_map_BFT_Enabled = false;
  181. force ace_map_BFT_HideAiGroups = false;
  182. force ace_map_BFT_Interval = 1;
  183. force ace_map_BFT_ShowPlayerNames = false;
  184. force ace_map_DefaultChannel = -1;
  185. force ace_map_mapGlow = true;
  186. force ace_map_mapIllumination = true;
  187. force ace_map_mapLimitZoom = false;
  188. force ace_map_mapShake = true;
  189. force ace_map_mapShowCursorCoordinates = false;
  190. force ace_markers_moveRestriction = 3;
  191.  
  192. // ACE Kartenwerkzeug
  193. ace_maptools_drawStraightLines = true;
  194. ace_maptools_rotateModifierKey = 1;
  195.  
  196. // ACE Kartenzeichen
  197. ace_map_gestures_defaultColor = [1,0.555375,0,0.394726];
  198. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  199. force ace_map_gestures_enabled = true;
  200. force ace_map_gestures_interval = 0.03;
  201. force ace_map_gestures_maxRange = 3.00207;
  202. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  203.  
  204. // ACE Logistik
  205. force ace_cargo_enable = true;
  206. force ace_cargo_loadTimeCoefficient = 5;
  207. force ace_cargo_paradropTimeCoefficent = 2.5;
  208. force ace_rearm_distance = 20;
  209. force ace_rearm_level = 2;
  210. force ace_rearm_supply = 0;
  211. force ace_refuel_hoseLength = 20.0535;
  212. force ace_refuel_rate = 1;
  213. force ace_repair_addSpareParts = true;
  214. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  215. force ace_repair_consumeItem_toolKit = 0;
  216. ace_repair_displayTextOnRepair = true;
  217. force ace_repair_engineerSetting_fullRepair = 1;
  218. force ace_repair_engineerSetting_repair = 1;
  219. force ace_repair_engineerSetting_wheel = 0;
  220. force ace_repair_fullRepairLocation = 0;
  221. force ace_repair_fullRepairRequiredItems = ["ToolKit"];
  222. force ace_repair_miscRepairRequiredItems = ["ToolKit"];
  223. force ace_repair_repairDamageThreshold = 0.200535;
  224. force ace_repair_repairDamageThreshold_engineer = 0.200535;
  225. force ace_repair_wheelRepairRequiredItems = [];
  226.  
  227. // ACE Magazine umpacken
  228. force ace_magazinerepack_timePerAmmo = 1.5;
  229. force ace_magazinerepack_timePerBeltLink = 8;
  230. force ace_magazinerepack_timePerMagazine = 2;
  231.  
  232. // ACE Schnellzugang
  233. force ace_quickmount_distance = 3;
  234. force ace_quickmount_enabled = true;
  235. ace_quickmount_enableMenu = 3;
  236. ace_quickmount_priority = 0;
  237. force ace_quickmount_speed = 18;
  238.  
  239. // ACE Schutzbrille
  240. force ace_goggles_effects = 2;
  241. ace_goggles_showClearGlasses = false;
  242. ace_goggles_showInThirdPerson = false;
  243.  
  244. // ACE Sichtweitenbegrenzung
  245. force ace_viewdistance_enabled = true;
  246. force ace_viewdistance_limitViewDistance = 12000;
  247. ace_viewdistance_objectViewDistanceCoeff = 5;
  248. ace_viewdistance_viewDistanceAirVehicle = 0;
  249. ace_viewdistance_viewDistanceLandVehicle = 0;
  250. ace_viewdistance_viewDistanceOnFoot = 14;
  251.  
  252. // ACE Splittersimulation
  253. force ace_frag_enabled = true;
  254. force ace_frag_maxTrack = 10;
  255. force ace_frag_maxTrackPerFrame = 10;
  256. force ace_frag_reflectionsEnabled = false;
  257. force ace_frag_spallEnabled = false;
  258.  
  259. // ACE Sprengstoffe
  260. force ace_explosives_explodeOnDefuse = false;
  261. force ace_explosives_punishNonSpecialists = true;
  262. force ace_explosives_requireSpecialist = true;
  263.  
  264. // ACE Uncategorized
  265. force ace_fastroping_requireRopeItems = false;
  266. force ace_gforces_enabledFor = 1;
  267. force ace_hitreactions_minDamageToTrigger = 0.1;
  268. ace_inventory_inventoryDisplaySize = 0;
  269. force ace_laser_dispersionCount = 2;
  270. force ace_microdagr_mapDataAvailable = 0;
  271. force ace_microdagr_waypointPrecision = 3;
  272. ace_optionsmenu_showNewsOnMainMenu = true;
  273. force ace_overpressure_distanceCoefficient = 1;
  274. ace_tagging_quickTag = 1;
  275.  
  276. // ACE Waffen
  277. ace_common_persistentLaserEnabled = false;
  278. force ace_laserpointer_enabled = true;
  279. ace_reload_displayText = true;
  280. ace_reload_showCheckAmmoSelf = false;
  281. ace_weaponselect_displayText = true;
  282.  
  283. // ACE Wetter
  284. force ace_weather_enabled = true;
  285. ace_weather_showCheckAirTemperature = true;
  286. force ace_weather_updateInterval = 60;
  287. force ace_weather_windSimulation = false;
  288.  
  289. // ACE Wiedereinstieg
  290. force ace_respawn_removeDeadBodiesDisconnected = true;
  291. force ace_respawn_savePreDeathGear = true;
  292.  
  293. // ACE Windablenkung
  294. force ace_winddeflection_enabled = true;
  295. force ace_winddeflection_simulationInterval = 0.1;
  296. force ace_winddeflection_vehicleEnabled = false;
  297.  
  298. // ACE Zeige Spielernamen
  299. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  300. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  301. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  302. ace_nametags_nametagColorMain = [1,1,1,1];
  303. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  304. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  305. force ace_nametags_playerNamesMaxAlpha = 0.8;
  306. force ace_nametags_playerNamesViewDistance = 3.00207;
  307. force ace_nametags_showCursorTagForVehicles = false;
  308. ace_nametags_showNamesForAI = false;
  309. ace_nametags_showPlayerNames = 1;
  310. ace_nametags_showPlayerRanks = true;
  311. ace_nametags_showSoundWaves = 1;
  312. ace_nametags_showVehicleCrewInfo = false;
  313. ace_nametags_tagSize = 2;
  314.  
  315. // ACE Zeus
  316. force ace_zeus_autoAddObjects = true;
  317. force ace_zeus_canCreateZeus = -1;
  318. force ace_zeus_radioOrdnance = false;
  319. force ace_zeus_remoteWind = false;
  320. force ace_zeus_revealMines = 0;
  321. force ace_zeus_zeusAscension = false;
  322. force ace_zeus_zeusBird = false;
  323.  
  324. // ACE Zielfernrohre
  325. force ace_scopes_correctZeroing = true;
  326. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  327. force ace_scopes_defaultZeroRange = 100;
  328. force ace_scopes_enabled = true;
  329. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  330. force ace_scopes_overwriteZeroRange = false;
  331. force ace_scopes_simplifiedZeroing = false;
  332. ace_scopes_useLegacyUI = false;
  333. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  334. force ace_scopes_zeroReferenceHumidity = 0;
  335. force ace_scopes_zeroReferenceTemperature = 15;
  336.  
  337. // ACE Zuschauer
  338. force ace_spectator_enableAI = true;
  339. ace_spectator_maxFollowDistance = 5;
  340. force ace_spectator_restrictModes = 0;
  341. force ace_spectator_restrictVisions = 0;
  342.  
  343. // ACE-Arsenal
  344. force ace_arsenal_allowDefaultLoadouts = true;
  345. force ace_arsenal_allowSharedLoadouts = true;
  346. ace_arsenal_camInverted = false;
  347. force ace_arsenal_enableIdentityTabs = true;
  348. ace_arsenal_enableModIcons = true;
  349. ace_arsenal_EnableRPTLog = false;
  350. ace_arsenal_fontHeight = 4.5;
  351.  
  352. // ACE-Medicsystem
  353. force ace_medical_ai_enabledFor = 2;
  354. force ace_medical_AIDamageThreshold = 0.5;
  355. force ace_medical_bleedingCoefficient = 0.3;
  356. force ace_medical_blood_bloodLifetime = 900;
  357. force ace_medical_blood_enabledFor = 2;
  358. force ace_medical_blood_maxBloodObjects = 500;
  359. force ace_medical_fatalDamageSource = 0;
  360. ace_medical_feedback_painEffectType = 3;
  361. force ace_medical_fractures = 1;
  362. ace_medical_gui_enableActions = 0;
  363. ace_medical_gui_enableMedicalMenu = 1;
  364. ace_medical_gui_enableSelfActions = true;
  365. force ace_medical_gui_maxDistance = 3;
  366. ace_medical_gui_openAfterTreatment = true;
  367. force ace_medical_ivFlowRate = 1;
  368. force ace_medical_limping = 1;
  369. force ace_medical_painCoefficient = 0.5;
  370. force ace_medical_playerDamageThreshold = 2.1;
  371. force ace_medical_spontaneousWakeUpChance = 0.0977223;
  372. force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
  373. force ace_medical_statemachine_AIUnconsciousness = false;
  374. force ace_medical_statemachine_cardiacArrestTime = 780;
  375. force ace_medical_statemachine_fatalInjuriesAI = 2;
  376. force ace_medical_statemachine_fatalInjuriesPlayer = 2;
  377. force ace_medical_treatment_advancedBandages = true;
  378. force ace_medical_treatment_advancedDiagnose = true;
  379. force ace_medical_treatment_advancedMedication = true;
  380. force ace_medical_treatment_allowLitterCreation = true;
  381. force ace_medical_treatment_allowSelfIV = 1;
  382. force ace_medical_treatment_allowSelfStitch = 1;
  383. force ace_medical_treatment_allowSharedEquipment = 0;
  384. force ace_medical_treatment_clearTraumaAfterBandage = false;
  385. force ace_medical_treatment_consumePAK = 0;
  386. force ace_medical_treatment_consumeSurgicalKit = 0;
  387. force ace_medical_treatment_convertItems = 0;
  388. force ace_medical_treatment_cprSuccessChance = 0.499381;
  389. force ace_medical_treatment_holsterRequired = 0;
  390. force ace_medical_treatment_litterCleanupDelay = 600;
  391. force ace_medical_treatment_locationEpinephrine = 0;
  392. force ace_medical_treatment_locationPAK = 0;
  393. force ace_medical_treatment_locationsBoostTraining = false;
  394. force ace_medical_treatment_locationSurgicalKit = 0;
  395. force ace_medical_treatment_maxLitterObjects = 500;
  396. force ace_medical_treatment_medicEpinephrine = 0;
  397. force ace_medical_treatment_medicPAK = 1;
  398. force ace_medical_treatment_medicSurgicalKit = 1;
  399. force ace_medical_treatment_timeCoefficientPAK = 1.50457;
  400. force ace_medical_treatment_woundReopening = false;
  401.  
  402. // ACE-Nachtsicht
  403. force ace_nightvision_aimDownSightsBlur = 0.206525;
  404. force ace_nightvision_disableNVGsWithSights = false;
  405. force ace_nightvision_effectScaling = 0;
  406. force ace_nightvision_fogScaling = 0;
  407. force ace_nightvision_noiseScaling = 0.533785;
  408. ace_nightvision_shutterEffects = true;
  409.  
  410. // ACEX Feld Rationen
  411. force acex_field_rations_affectAdvancedFatigue = true;
  412. force acex_field_rations_enabled = false;
  413. acex_field_rations_hudShowLevel = 0;
  414. acex_field_rations_hudTransparency = -1;
  415. acex_field_rations_hudType = 0;
  416. force acex_field_rations_hungerSatiated = 1;
  417. force acex_field_rations_thirstQuenched = 1;
  418. force acex_field_rations_timeWithoutFood = 2;
  419. force acex_field_rations_timeWithoutWater = 2;
  420.  
  421. // ACEX Fortify
  422. acex_fortify_settingHint = 2;
  423.  
  424. // ACEX Headless
  425. force acex_headless_delay = 15;
  426. force acex_headless_enabled = true;
  427. force acex_headless_endMission = 2;
  428. force acex_headless_log = false;
  429. force acex_headless_transferLoadout = 0;
  430.  
  431. // ACEX Hinsetzen
  432. force acex_sitting_enable = true;
  433.  
  434. // ACEX Sichteinschränkungen
  435. force acex_viewrestriction_mode = 0;
  436. force acex_viewrestriction_modeSelectiveAir = 0;
  437. force acex_viewrestriction_modeSelectiveFoot = 0;
  438. force acex_viewrestriction_modeSelectiveLand = 0;
  439. force acex_viewrestriction_modeSelectiveSea = 0;
  440. acex_viewrestriction_preserveView = false;
  441.  
  442. // ACEX Volume
  443. acex_volume_enabled = false;
  444. acex_volume_fadeDelay = 1;
  445. acex_volume_lowerInVehicles = false;
  446. acex_volume_reduction = 5;
  447. acex_volume_remindIfLowered = false;
  448. acex_volume_showNotification = true;
  449.  
  450. // CBA UI
  451. cba_ui_notifyLifetime = 4;
  452. cba_ui_StorePasswords = 1;
  453.  
  454. // CBA Waffen
  455. cba_disposable_dropUsedLauncher = 2;
  456. force cba_disposable_replaceDisposableLauncher = true;
  457. cba_events_repetitionMode = 1;
  458. cba_optics_usePipOptics = true;
  459.  
  460. // TFAR - Allgemeine Einstellungen
  461. force TFAR_AICanHearPlayer = false;
  462. force TFAR_AICanHearSpeaker = false;
  463. force TFAR_allowDebugging = true;
  464. TFAR_curatorCamEars = false;
  465. force TFAR_defaultIntercomSlot = 0;
  466. force TFAR_enableIntercom = true;
  467. force TFAR_experimentalVehicleIsolation = true;
  468. force TFAR_fullDuplex = true;
  469. force TFAR_giveLongRangeRadioToGroupLeaders = false;
  470. force TFAR_giveMicroDagrToSoldier = true;
  471. force TFAR_givePersonalRadioToRegularSoldier = false;
  472. force TFAR_globalRadioRangeCoef = 1;
  473. force TFAR_instantiate_instantiateAtBriefing = false;
  474. TFAR_noAutomoveSpectator = false;
  475. force TFAR_objectInterceptionEnabled = true;
  476. force TFAR_objectInterceptionStrength = 400;
  477. force tfar_radiocode_east = "_opfor";
  478. force tfar_radiocode_independent = "_independent";
  479. force tfar_radiocode_west = "_bluefor";
  480. force tfar_radioCodesDisabled = false;
  481. force TFAR_SameLRFrequenciesForSide = false;
  482. force TFAR_SameSRFrequenciesForSide = false;
  483. force TFAR_setting_defaultFrequencies_lr_east = "";
  484. force TFAR_setting_defaultFrequencies_lr_independent = "";
  485. force TFAR_setting_defaultFrequencies_lr_west = "30,50,60";
  486. force TFAR_setting_defaultFrequencies_sr_east = "";
  487. force TFAR_setting_defaultFrequencies_sr_independent = "";
  488. force TFAR_setting_defaultFrequencies_sr_west = "100,200,300";
  489. force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
  490. force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
  491. force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
  492. force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
  493. force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
  494. force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
  495. force TFAR_setting_DefaultRadio_Personal_east = "TFAR_pnr1000a";
  496. force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc154";
  497. force TFAR_setting_DefaultRadio_Personal_West = "TFAR_rf7800str";
  498. force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
  499. force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
  500. force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
  501. force TFAR_spectatorCanHearEnemyUnits = true;
  502. force TFAR_spectatorCanHearFriendlies = true;
  503. force TFAR_takingRadio = 2;
  504. force TFAR_Teamspeak_Channel_Name = "Im Einsatz";
  505. force TFAR_Teamspeak_Channel_Password = "kakao";
  506. force tfar_terrain_interception_coefficient = 7;
  507. force TFAR_voiceCone = true;
  508.  
  509. // TFAR - Benutzereinstellungen
  510. TFAR_default_radioVolume = 7.35048;
  511. TFAR_intercomDucking = 0.2;
  512. TFAR_intercomVolume = 0.19982;
  513. TFAR_moveWhileTabbedOut = false;
  514. TFAR_oldVolumeHint = false;
  515. TFAR_pluginTimeout = 8;
  516. TFAR_PosUpdateMode = 0.1;
  517. TFAR_showChannelChangedHint = true;
  518. TFAR_ShowDiaryRecord = true;
  519. TFAR_showTransmittingHint = true;
  520. TFAR_ShowVolumeHUD = false;
  521. TFAR_tangentReleaseDelay = 0;
  522. TFAR_VolumeHudTransparency = 0;
  523. TFAR_volumeModifier_forceSpeech = false;
  524.  
  525. // Zeus Verbessert
  526. zen_camera_adaptiveSpeed = true;
  527. zen_camera_defaultSpeedCoef = 1;
  528. zen_camera_fastSpeedCoef = 1;
  529. zen_camera_followTerrain = true;
  530. force zen_common_autoAddObjects = false;
  531. zen_common_darkMode = false;
  532. zen_common_disableGearAnim = false;
  533. zen_common_preferredArsenal = 1;
  534. zen_context_menu_enabled = 2;
  535. zen_editor_declutterEmptyTree = true;
  536. zen_editor_disableLiveSearch = false;
  537. zen_editor_moveDisplayToEdge = true;
  538. force zen_editor_parachuteSounds = true;
  539. zen_editor_previews_enabled = true;
  540. zen_editor_removeWatermark = true;
  541. zen_editor_unitRadioMessages = 0;
  542. zen_visibility_enabled = false;
  543. zen_vision_enableBlackHot = false;
  544. zen_vision_enableBlackHotGreenCold = false;
  545. zen_vision_enableBlackHotRedCold = false;
  546. zen_vision_enableGreenHotCold = false;
  547. zen_vision_enableNVG = true;
  548. zen_vision_enableRedGreenThermal = false;
  549. zen_vision_enableRedHotCold = false;
  550. zen_vision_enableWhiteHot = true;
  551. zen_vision_enableWhiteHotRedCold = false;
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