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Jan 1st, 2019
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  1. local s = Instance.new("Sound")
  2.  
  3. s.Name = "Sound"
  4. s.SoundId = "http://www.roblox.com/asset/?id=318625250"
  5. s.Volume = 100
  6. s.Looped = true
  7. s.archivable = false
  8. s.Parent = game.Workspace
  9.  
  10. wait(3)
  11.  
  12. s:play()
  13.  
  14. --https://github.com/Mokiros/roblox-FE-compatibility
  15. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  16. local Player,game,owner = owner,game
  17. local RealPlayer = Player
  18. do
  19. print("FE Compatibility code by Mokiros")
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  65. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[
  79. local Player = game:GetService("Players").LocalPlayer
  80. local Event = script:WaitForChild("UserInput_Event")
  81.  
  82. local Mouse = Player:GetMouse()
  83. local UIS = game:GetService("UserInputService")
  84. local input = function(io,a)
  85. if a then return end
  86. --Since InputObject is a client-side instance, we create and pass table instead
  87. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  88. end
  89. UIS.InputBegan:Connect(input)
  90. UIS.InputEnded:Connect(input)
  91.  
  92. local h,t
  93. --Give the server mouse data 30 times every second, but only if the values changed
  94. --If player is not moving their mouse, client won't fire events
  95. while wait(1/30) do
  96. if h~=Mouse.Hit or t~=Mouse.Target then
  97. h,t=Mouse.Hit,Mouse.Target
  98. Event:FireServer({isMouse=true,Target=t,Hit=h})
  99. end
  100. end]==],Player.Character)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local _rg = game
  105.  
  106. --Metatable for fake service
  107. local fsmt = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or _rg:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = _rg:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  147. g.service = g.GetService
  148. FakeService(g,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = g,g.Players.LocalPlayer
  151. end
  152.  
  153. --//====================================================\\--
  154. --|| CREATED BY SHACKLUSTER
  155. --\\====================================================//--
  156. Player = game.Players.LocalPlayer
  157. Character = Player.Character
  158. local txt = Instance.new("BillboardGui", Character)
  159. txt.Adornee = Character.Head
  160. txt.Name = "_status"
  161. txt.Size = UDim2.new(2, 0, 1.2, 0)
  162. txt.StudsOffset = Vector3.new(-9, 8, 0)
  163. local text = Instance.new("TextLabel", txt)
  164. text.Size = UDim2.new(10, 0, 7, 0)
  165. text.FontSize = "Size24"
  166. text.TextScaled = true
  167. text.TextTransparency = 0
  168. text.BackgroundTransparency = 10
  169. text.TextTransparency = 0
  170. text.TextStrokeTransparency = 0
  171. text.Font = "Antique"
  172. text.TextStrokeColor3 = Color3.new(0,0,0)
  173. text.Text = "Terra God"
  174.  
  175.  
  176. local createstuff = function()
  177. local stuff = Instance.new("Model")
  178. local collar = Instance.new("Part")
  179. local mesh = Instance.new("FileMesh")
  180. local part = Instance.new("Part")
  181. local mesh_2 = Instance.new("CylinderMesh")
  182. local weld = Instance.new("ManualWeld")
  183. local eye = Instance.new("Part")
  184. local mesh_3 = Instance.new("SpecialMesh")
  185. local decal = Instance.new("Decal")
  186. local hood = Instance.new("Part")
  187. local mesh_4 = Instance.new("FileMesh")
  188. local pillar = Instance.new("Part")
  189. local rock = Instance.new("Part")
  190. local core = Instance.new("Attachment")
  191. local emit = Instance.new("ParticleEmitter")
  192. local mesh_5 = Instance.new("FileMesh")
  193. local rockspike = Instance.new("Part")
  194. local mesh_6 = Instance.new("SpecialMesh")
  195. local shield = Instance.new("Part")
  196. local core_2 = Instance.new("Attachment")
  197. local spinepart = Instance.new("Part")
  198. local mesh_7 = Instance.new("FileMesh")
  199. local pants = Instance.new("Pants")
  200. local shirt = Instance.new("Shirt")
  201. local emit_2 = Instance.new("ParticleEmitter")
  202. local vortex = Instance.new("ParticleEmitter")
  203. local wave = Instance.new("ParticleEmitter")
  204.  
  205. stuff.Name = "Stuff"
  206. stuff.Parent = workspace
  207. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  208. collar.Name = "Collar"
  209. collar.Material = Enum.Material.Metal
  210. collar.TopSurface = Enum.SurfaceType.Smooth
  211. collar.BottomSurface = Enum.SurfaceType.Smooth
  212. collar.Parent = stuff
  213. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  214. mesh.MeshId = "rbxassetid://1861264141"
  215. mesh.Parent = collar
  216. part.Size = Vector3.new(1.3, 0.2, 1.3)
  217. part.BrickColor = BrickColor.new("Really black")
  218. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  219. part.Material = Enum.Material.Metal
  220. part.TopSurface = Enum.SurfaceType.Smooth
  221. part.BottomSurface = Enum.SurfaceType.Smooth
  222. part.Parent = collar
  223. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  224. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  225. mesh_2.Parent = part
  226. weld.Part0 = collar
  227. weld.Name = "Weld"
  228. weld.Part1 = part
  229. weld.Parent = collar
  230. eye.Anchored = true
  231. eye.Size = Vector3.new(2, 2, 2)
  232. eye.BottomSurface = Enum.SurfaceType.Smooth
  233. eye.Material = Enum.Material.SmoothPlastic
  234. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  235. eye.Name = "Eye"
  236. eye.TopSurface = Enum.SurfaceType.Smooth
  237. eye.BrickColor = BrickColor.new("Institutional white")
  238. eye.Parent = stuff
  239. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  240. mesh_3.MeshType = Enum.MeshType.Sphere
  241. mesh_3.Parent = eye
  242. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  243. decal.Parent = eye
  244. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  245. hood.BottomSurface = Enum.SurfaceType.Smooth
  246. hood.Material = Enum.Material.SmoothPlastic
  247. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  248. hood.BrickColor = BrickColor.new("Really black")
  249. hood.TopSurface = Enum.SurfaceType.Smooth
  250. hood.Name = "Hood"
  251. hood.Parent = stuff
  252. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  253. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  254. mesh_4.MeshId = "rbxassetid://16952952"
  255. mesh_4.Parent = hood
  256. pillar.Size = Vector3.new(1, 1, 1)
  257. pillar.Name = "Pillar"
  258. pillar.Material = Enum.Material.Metal
  259. pillar.TopSurface = Enum.SurfaceType.Smooth
  260. pillar.BottomSurface = Enum.SurfaceType.Smooth
  261. pillar.Parent = stuff
  262. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  263. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  264. rock.BottomSurface = Enum.SurfaceType.Smooth
  265. rock.Name = "Rock"
  266. rock.TopSurface = Enum.SurfaceType.Smooth
  267. rock.Parent = stuff
  268. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  269. core.Name = "Core"
  270. core.Parent = rock
  271. emit.Enabled = false
  272. emit.Lifetime = NumberRange.new(1, 4)
  273. emit.Name = "Emit"
  274. emit.Speed = NumberRange.new(0, 35)
  275. emit.Rotation = NumberRange.new(0, 360)
  276. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  277. emit.VelocitySpread = 360
  278. emit.Texture = "rbxassetid://281633012"
  279. emit.Acceleration = Vector3.new(0, -15, 0)
  280. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  281. emit.RotSpeed = NumberRange.new(-25, 25)
  282. emit.SpreadAngle = Vector2.new(360, 360)
  283. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  284. emit.Parent = core
  285. mesh_5.MeshId = "rbxassetid://1861108040"
  286. mesh_5.Parent = rock
  287. rockspike.Anchored = true
  288. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  289. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  290. rockspike.Material = Enum.Material.Grass
  291. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  292. rockspike.Name = "RockSpike"
  293. rockspike.TopSurface = Enum.SurfaceType.Smooth
  294. rockspike.BrickColor = BrickColor.new("Pine Cone")
  295. rockspike.Parent = stuff
  296. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  297. mesh_6.TextureId = "rbxassetid://136560096"
  298. mesh_6.MeshType = Enum.MeshType.FileMesh
  299. mesh_6.MeshId = "rbxassetid://1861231635"
  300. mesh_6.Parent = rockspike
  301. shield.Size = Vector3.new(1, 1, 1)
  302. shield.Name = "Shield"
  303. shield.Material = Enum.Material.Metal
  304. shield.TopSurface = Enum.SurfaceType.Smooth
  305. shield.BottomSurface = Enum.SurfaceType.Smooth
  306. shield.Parent = stuff
  307. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  308. core_2.Name = "Core"
  309. core_2.Parent = shield
  310. spinepart.CanCollide = false
  311. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  312. spinepart.BrickColor = BrickColor.new("Institutional white")
  313. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  314. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  315. spinepart.Name = "SpinePart"
  316. spinepart.TopSurface = Enum.SurfaceType.Smooth
  317. spinepart.Parent = stuff
  318. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  319. mesh_7.MeshId = "rbxassetid://1861166416"
  320. mesh_7.Parent = spinepart
  321. pants.Name = "Pants"
  322. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  323. pants.Parent = stuff
  324. shirt.Name = "Shirt"
  325. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  326. shirt.Parent = stuff
  327. emit_2.Enabled = false
  328. emit_2.Lifetime = NumberRange.new(1, 4)
  329. emit_2.Name = "Emit"
  330. emit_2.Speed = NumberRange.new(0, 35)
  331. emit_2.Rotation = NumberRange.new(0, 360)
  332. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  333. emit_2.VelocitySpread = 360
  334. emit_2.Texture = "rbxassetid://281633012"
  335. emit_2.Acceleration = Vector3.new(0, -15, 0)
  336. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  337. emit_2.RotSpeed = NumberRange.new(-25, 25)
  338. emit_2.SpreadAngle = Vector2.new(360, 360)
  339. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  340. emit_2.Parent = stuff
  341. vortex.Enabled = false
  342. vortex.Name = "Vortex"
  343. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  344. vortex.Lifetime = NumberRange.new(1)
  345. vortex.Rate = 0
  346. vortex.Speed = NumberRange.new(0)
  347. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  348. vortex.Rotation = NumberRange.new(0, 360)
  349. vortex.ZOffset = -2
  350. vortex.RotSpeed = NumberRange.new(360)
  351. vortex.LightEmission = 1
  352. vortex.Texture = "rbxassetid://1084969997"
  353. vortex.LockedToPart = true
  354. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  355. vortex.Parent = stuff
  356. wave.Enabled = false
  357. wave.Lifetime = NumberRange.new(0.3)
  358. wave.Name = "Wave"
  359. wave.Speed = NumberRange.new(0)
  360. wave.LightEmission = 1
  361. wave.Rate = 1
  362. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  363. wave.Texture = "rbxassetid://1084991215"
  364. wave.Rotation = NumberRange.new(-180, 180)
  365. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  366. wave.ZOffset = 1
  367. wave.Parent = stuff
  368. for i,v in pairs(stuff:GetChildren()) do
  369. v.Parent = script
  370. end
  371. end
  372.  
  373. createstuff()
  374.  
  375.  
  376.  
  377.  
  378.  
  379. wait(0.2)
  380.  
  381. Player = game:GetService("Players").LocalPlayer
  382. PlayerGui = Player.PlayerGui
  383. Cam = workspace.CurrentCamera
  384. Backpack = Player.Backpack
  385. Character = Player.Character
  386. Humanoid = Character.Humanoid
  387. Mouse = Player:GetMouse()
  388. RootPart = Character["HumanoidRootPart"]
  389. Torso = Character["Torso"]
  390. Head = Character["Head"]
  391. RightArm = Character["Right Arm"]
  392. LeftArm = Character["Left Arm"]
  393. RightLeg = Character["Right Leg"]
  394. LeftLeg = Character["Left Leg"]
  395. RootJoint = RootPart["RootJoint"]
  396. Neck = Torso["Neck"]
  397. RightShoulder = Torso["Right Shoulder"]
  398. LeftShoulder = Torso["Left Shoulder"]
  399. RightHip = Torso["Right Hip"]
  400. LeftHip = Torso["Left Hip"]
  401.  
  402. IT = Instance.new
  403. CF = CFrame.new
  404. VT = Vector3.new
  405. RAD = math.rad
  406. C3 = Color3.new
  407. UD2 = UDim2.new
  408. BRICKC = BrickColor.new
  409. ANGLES = CFrame.Angles
  410. EULER = CFrame.fromEulerAnglesXYZ
  411. COS = math.cos
  412. ACOS = math.acos
  413. SIN = math.sin
  414. ASIN = math.asin
  415. ABS = math.abs
  416. MRANDOM = math.random
  417. FLOOR = math.floor
  418.  
  419. --//=================================\\
  420. --|| USEFUL VALUES
  421. --\\=================================//
  422.  
  423. Animation_Speed = 3
  424. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  425. local Speed = 35
  426. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  427. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  428. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  429. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  430. local DAMAGEMULTIPLIER = 1
  431. local ANIM = "Idle"
  432. local ATTACK = false
  433. local EQUIPPED = false
  434. local HOLD = false
  435. local COMBO = 1
  436. local Rooted = false
  437. local SINE = 0
  438. local KEYHOLD = false
  439. local CHANGE = 2 / Animation_Speed
  440. local WALKINGANIM = false
  441. local VALUE1 = false
  442. local VALUE2 = false
  443. local ROBLOXIDLEANIMATION = IT("Animation")
  444. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  445. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  446. --ROBLOXIDLEANIMATION.Parent = Humanoid
  447. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  448. WEAPONGUI.Name = "Weapon GUI"
  449. local Effects = IT("Folder", Character)
  450. Effects.Name = "Effects"
  451. local ANIMATOR = Humanoid.Animator
  452. local ANIMATE = Character.Animate
  453. local UNANCHOR = true
  454. local PLAYSONG = true
  455. local EXTRATRANS = 0
  456.  
  457. --//=================================\\
  458. --\\=================================//
  459.  
  460.  
  461. --//=================================\\
  462. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  463. --\\=================================//
  464.  
  465. ArtificialHB = Instance.new("BindableEvent", script)
  466. ArtificialHB.Name = "ArtificialHB"
  467.  
  468. script:WaitForChild("ArtificialHB")
  469.  
  470. frame = Frame_Speed
  471. tf = 0
  472. allowframeloss = false
  473. tossremainder = false
  474. lastframe = tick()
  475. script.ArtificialHB:Fire()
  476.  
  477. game:GetService("RunService").Heartbeat:connect(function(s, p)
  478. tf = tf + s
  479. if tf >= frame then
  480. if allowframeloss then
  481. script.ArtificialHB:Fire()
  482. lastframe = tick()
  483. else
  484. for i = 1, math.floor(tf / frame) do
  485. script.ArtificialHB:Fire()
  486. end
  487. lastframe = tick()
  488. end
  489. if tossremainder then
  490. tf = 0
  491. else
  492. tf = tf - frame * math.floor(tf / frame)
  493. end
  494. end
  495. end)
  496.  
  497. --//=================================\\
  498. --\\=================================//
  499.  
  500. --//=================================\\
  501. --|| SOME FUNCTIONS
  502. --\\=================================//
  503.  
  504. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  505. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  506. end
  507.  
  508. function PositiveAngle(NUMBER)
  509. if NUMBER >= 0 then
  510. NUMBER = 0
  511. end
  512. return NUMBER
  513. end
  514.  
  515. function NegativeAngle(NUMBER)
  516. if NUMBER <= 0 then
  517. NUMBER = 0
  518. end
  519. return NUMBER
  520. end
  521.  
  522. function Swait(NUMBER)
  523. if NUMBER == 0 or NUMBER == nil then
  524. ArtificialHB.Event:wait()
  525. else
  526. for i = 1, NUMBER do
  527. ArtificialHB.Event:wait()
  528. end
  529. end
  530. end
  531.  
  532. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  533. local NEWMESH = IT(MESH)
  534. if MESH == "SpecialMesh" then
  535. NEWMESH.MeshType = MESHTYPE
  536. if MESHID ~= "nil" and MESHID ~= "" then
  537. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  538. end
  539. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  540. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  541. end
  542. end
  543. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  544. NEWMESH.Scale = SCALE
  545. NEWMESH.Parent = PARENT
  546. return NEWMESH
  547. end
  548.  
  549. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  550. local NEWPART = IT("Part")
  551. NEWPART.formFactor = FORMFACTOR
  552. NEWPART.Reflectance = REFLECTANCE
  553. NEWPART.Transparency = TRANSPARENCY
  554. NEWPART.CanCollide = false
  555. NEWPART.Locked = true
  556. NEWPART.Anchored = true
  557. if ANCHOR == false then
  558. NEWPART.Anchored = false
  559. end
  560. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  561. NEWPART.Name = NAME
  562. NEWPART.Size = SIZE
  563. NEWPART.Position = Torso.Position
  564. NEWPART.Material = MATERIAL
  565. NEWPART:BreakJoints()
  566. NEWPART.Parent = PARENT
  567. return NEWPART
  568. end
  569.  
  570. local function weldBetween(a, b)
  571. local weldd = Instance.new("ManualWeld")
  572. weldd.Part0 = a
  573. weldd.Part1 = b
  574. weldd.C0 = CFrame.new()
  575. weldd.C1 = b.CFrame:inverse() * a.CFrame
  576. weldd.Parent = a
  577. return weldd
  578. end
  579.  
  580.  
  581. function QuaternionFromCFrame(cf)
  582. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  583. local trace = m00 + m11 + m22
  584. if trace > 0 then
  585. local s = math.sqrt(1 + trace)
  586. local recip = 0.5 / s
  587. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  588. else
  589. local i = 0
  590. if m11 > m00 then
  591. i = 1
  592. end
  593. if m22 > (i == 0 and m00 or m11) then
  594. i = 2
  595. end
  596. if i == 0 then
  597. local s = math.sqrt(m00 - m11 - m22 + 1)
  598. local recip = 0.5 / s
  599. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  600. elseif i == 1 then
  601. local s = math.sqrt(m11 - m22 - m00 + 1)
  602. local recip = 0.5 / s
  603. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  604. elseif i == 2 then
  605. local s = math.sqrt(m22 - m00 - m11 + 1)
  606. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  607. end
  608. end
  609. end
  610.  
  611. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  612. local xs, ys, zs = x + x, y + y, z + z
  613. local wx, wy, wz = w * xs, w * ys, w * zs
  614. local xx = x * xs
  615. local xy = x * ys
  616. local xz = x * zs
  617. local yy = y * ys
  618. local yz = y * zs
  619. local zz = z * zs
  620. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  621. end
  622.  
  623. function QuaternionSlerp(a, b, t)
  624. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  625. local startInterp, finishInterp;
  626. if cosTheta >= 0.0001 then
  627. if (1 - cosTheta) > 0.0001 then
  628. local theta = ACOS(cosTheta)
  629. local invSinTheta = 1 / SIN(theta)
  630. startInterp = SIN((1 - t) * theta) * invSinTheta
  631. finishInterp = SIN(t * theta) * invSinTheta
  632. else
  633. startInterp = 1 - t
  634. finishInterp = t
  635. end
  636. else
  637. if (1 + cosTheta) > 0.0001 then
  638. local theta = ACOS(-cosTheta)
  639. local invSinTheta = 1 / SIN(theta)
  640. startInterp = SIN((t - 1) * theta) * invSinTheta
  641. finishInterp = SIN(t * theta) * invSinTheta
  642. else
  643. startInterp = t - 1
  644. finishInterp = t
  645. end
  646. end
  647. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  648. end
  649.  
  650. function Clerp(a, b, t)
  651. local qa = {QuaternionFromCFrame(a)}
  652. local qb = {QuaternionFromCFrame(b)}
  653. local ax, ay, az = a.x, a.y, a.z
  654. local bx, by, bz = b.x, b.y, b.z
  655. local _t = 1 - t
  656. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  657. end
  658.  
  659. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  660. local frame = IT("Frame")
  661. frame.BackgroundTransparency = TRANSPARENCY
  662. frame.BorderSizePixel = BORDERSIZEPIXEL
  663. frame.Position = POSITION
  664. frame.Size = SIZE
  665. frame.BackgroundColor3 = COLOR
  666. frame.BorderColor3 = BORDERCOLOR
  667. frame.Name = NAME
  668. frame.Parent = PARENT
  669. return frame
  670. end
  671.  
  672. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  673. local label = IT("TextLabel")
  674. label.BackgroundTransparency = 1
  675. label.Size = UD2(1, 0, 1, 0)
  676. label.Position = UD2(0, 0, 0, 0)
  677. label.TextColor3 = TEXTCOLOR
  678. label.TextStrokeTransparency = STROKETRANSPARENCY
  679. label.TextTransparency = TRANSPARENCY
  680. label.FontSize = TEXTFONTSIZE
  681. label.Font = TEXTFONT
  682. label.BorderSizePixel = BORDERSIZEPIXEL
  683. label.TextScaled = false
  684. label.Text = TEXT
  685. label.Name = NAME
  686. label.Parent = PARENT
  687. return label
  688. end
  689.  
  690. function NoOutlines(PART)
  691. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  692. end
  693.  
  694. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  695. local NEWWELD = IT(TYPE)
  696. NEWWELD.Part0 = PART0
  697. NEWWELD.Part1 = PART1
  698. NEWWELD.C0 = C0
  699. NEWWELD.C1 = C1
  700. NEWWELD.Parent = PARENT
  701. return NEWWELD
  702. end
  703.  
  704. local S = IT("Sound")
  705. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  706. local NEWSOUND = nil
  707. coroutine.resume(coroutine.create(function()
  708. NEWSOUND = S:Clone()
  709. NEWSOUND.Parent = PARENT
  710. NEWSOUND.Volume = VOLUME
  711. NEWSOUND.Pitch = PITCH
  712. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  713. NEWSOUND:play()
  714. if DOESLOOP == true then
  715. NEWSOUND.Looped = true
  716. else
  717. repeat wait(1) until NEWSOUND.Playing == false
  718. NEWSOUND:remove()
  719. end
  720. end))
  721. return NEWSOUND
  722. end
  723.  
  724. function CFrameFromTopBack(at, top, back)
  725. local right = top:Cross(back)
  726. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  727. end
  728.  
  729. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  730. function WACKYEFFECT(Table)
  731. local TYPE = (Table.EffectType or "Sphere")
  732. local SIZE = (Table.Size or VT(1,1,1))
  733. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  734. local TRANSPARENCY = (Table.Transparency or 0)
  735. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  736. local CFRAME = (Table.CFrame or Torso.CFrame)
  737. local MOVEDIRECTION = (Table.MoveToPos or nil)
  738. local ROTATION1 = (Table.RotationX or 0)
  739. local ROTATION2 = (Table.RotationY or 0)
  740. local ROTATION3 = (Table.RotationZ or 0)
  741. local MATERIAL = (Table.Material or "Neon")
  742. local COLOR = (Table.Color or C3(1,1,1))
  743. local TIME = (Table.Time or 45)
  744. local SOUNDID = (Table.SoundID or nil)
  745. local SOUNDPITCH = (Table.SoundPitch or nil)
  746. local SOUNDVOLUME = (Table.SoundVolume or nil)
  747. coroutine.resume(coroutine.create(function()
  748. local PLAYSSOUND = false
  749. local SOUND = nil
  750. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  751. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  752. PLAYSSOUND = true
  753. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  754. end
  755. EFFECT.Color = COLOR
  756. local MSH = nil
  757. if TYPE == "Sphere" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  759. elseif TYPE == "Block" then
  760. MSH = IT("BlockMesh",EFFECT)
  761. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  762. elseif TYPE == "Wave" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  764. elseif TYPE == "Ring" then
  765. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  766. elseif TYPE == "Slash" then
  767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  768. elseif TYPE == "Round Slash" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  770. elseif TYPE == "Swirl" then
  771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  772. elseif TYPE == "Skull" then
  773. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  774. elseif TYPE == "Crystal" then
  775. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  776. end
  777. if MSH ~= nil then
  778. local MOVESPEED = nil
  779. if MOVEDIRECTION ~= nil then
  780. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  781. end
  782. local GROWTH = SIZE - ENDSIZE
  783. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  784. if TYPE == "Block" then
  785. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  786. else
  787. EFFECT.CFrame = CFRAME
  788. end
  789. for LOOP = 1, TIME+1 do
  790. Swait()
  791. MSH.Scale = MSH.Scale - GROWTH/TIME
  792. if TYPE == "Wave" then
  793. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  794. end
  795. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  796. if TYPE == "Block" then
  797. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  798. else
  799. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  800. end
  801. if MOVEDIRECTION ~= nil then
  802. local ORI = EFFECT.Orientation
  803. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  804. EFFECT.Orientation = ORI
  805. end
  806. end
  807. if PLAYSSOUND == false then
  808. EFFECT:remove()
  809. else
  810. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  811. EFFECT:remove()
  812. end
  813. else
  814. if PLAYSSOUND == false then
  815. EFFECT:remove()
  816. else
  817. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  818. EFFECT:remove()
  819. end
  820. end
  821. end))
  822. end
  823.  
  824. function MakeForm(PART,TYPE)
  825. if TYPE == "Cyl" then
  826. local MSH = IT("CylinderMesh",PART)
  827. elseif TYPE == "Ball" then
  828. local MSH = IT("SpecialMesh",PART)
  829. MSH.MeshType = "Sphere"
  830. elseif TYPE == "Wedge" then
  831. local MSH = IT("SpecialMesh",PART)
  832. MSH.MeshType = "Wedge"
  833. end
  834. end
  835.  
  836. Debris = game:GetService("Debris")
  837.  
  838. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  839. local DIRECTION = CF(StartPos,EndPos).lookVector
  840. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  841. end
  842.  
  843. local ROCK = script.Rock
  844. ROCK.Parent = nil
  845. function GetRock(FLOOROBJECT)
  846. local Rock = ROCK:Clone()
  847. Rock.Parent = Effects
  848. if FLOOROBJECT ~= nil then
  849. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  850. Rock.Material = FLOOROBJECT.Material
  851. Rock.Color = FLOOROBJECT.Color
  852. else
  853. Rock.Material = "Slate"
  854. Rock.Color = BRICKC"Dirt brown".Color
  855. end
  856. else
  857. Rock.Material = "Slate"
  858. Rock.Color = BRICKC"Dirt brown".Color
  859. end
  860. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  861. return Rock
  862. end
  863.  
  864. local SPIKE = script.RockSpike
  865. SPIKE.Parent = nil
  866. function GetSpike(FLOOROBJECT)
  867. local Rock = SPIKE:Clone()
  868. Rock.Parent = Effects
  869. if FLOOROBJECT ~= nil then
  870. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  871. Rock.Material = FLOOROBJECT.Material
  872. Rock.Color = FLOOROBJECT.Color
  873. else
  874. Rock.Material = "Slate"
  875. Rock.Color = BRICKC"Dirt brown".Color
  876. end
  877. else
  878. Rock.Material = "Slate"
  879. Rock.Color = BRICKC"Dirt brown".Color
  880. end
  881. return Rock
  882. end
  883.  
  884. local SHIELD = script.Shield
  885. SHIELD.Parent = nil
  886. function GetShield(FLOOROBJECT)
  887. local Rock = SHIELD:Clone()
  888. Rock.Parent = Effects
  889. if FLOOROBJECT ~= nil then
  890. Rock.Material = FLOOROBJECT.Material
  891. Rock.Color = FLOOROBJECT.Color
  892. else
  893. Rock.Material = "Slate"
  894. Rock.Color = BRICKC"Dirt brown".Color
  895. end
  896. return Rock
  897. end
  898.  
  899. function RespondToImpact(Object,Rock)
  900. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  901. for i = 1, #BREAKABLEMATERIALS do
  902. local MATERIAL = BREAKABLEMATERIALS[i]
  903. if Object.Material == MATERIAL[1] then
  904. local A = Rock.Size.Magnitude
  905. local B = Object.Size.Magnitude
  906. if B < A*MATERIAL[2] then
  907. WaveParticles(Object.Position,B*3,Object.Color)
  908. Object:remove()
  909. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  910. end
  911. end
  912. end
  913. end
  914.  
  915. function WaveParticles(Position,Size,Color)
  916. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  917. BASE.CFrame = CF(Position)
  918. local A = IT("Attachment",BASE)
  919. local WAVE = script.Wave:Clone()
  920. WAVE.Parent = A
  921. WAVE.Size = NumberSequence.new(0,Size)
  922. WAVE.Color = ColorSequence.new(Color)
  923. Debris:AddItem(BASE,0.5)
  924. WAVE:Emit(1)
  925. end
  926.  
  927. --//=================================\\
  928. --|| WEAPON CREATION
  929. --\\=================================//
  930.  
  931. local sick = Instance.new("Sound",Character)
  932.  
  933. local PILLAR = script.Pillar
  934. PILLAR.Parent = nil
  935. local HOOD = script.Hood
  936. HOOD.Parent = Character
  937. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  938. weldBetween(Torso,HOOD)
  939. Head:ClearAllChildren()
  940. Head.Transparency = 1
  941. local EYE = script.Eye
  942. EYE.Parent = Character
  943. EYE.CFrame = Head.CFrame*CF(0,0,0)
  944. EYE.Anchored = false
  945. weldBetween(EYE,Head)
  946. local COLLAR = script.Collar
  947. COLLAR.Parent = Character
  948. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  949. weldBetween(Torso,COLLAR)
  950. local BONE = script.SpinePart
  951. BONE.Parent = nil
  952. local TAIL = {}
  953. local LASTPART = Torso
  954. local SIZE = BONE.Size
  955. for i = 1, 23 do
  956. local PART = BONE:Clone()
  957. PART.Anchored = false
  958. PART.Parent = Character
  959. PART.Size = SIZE*((25-i)/10)/1.6
  960. if LASTPART == Torso then
  961. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  962. LASTPART = PART
  963. table.insert(TAIL,WELD)
  964. else
  965. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  966. LASTPART = PART
  967. table.insert(TAIL,WELD)
  968. end
  969. end
  970. for _, c in pairs(Character:GetChildren()) do
  971. if c:IsA("BasePart") then
  972. if c:FindFirstChildOfClass("ParticleEmitter") then
  973. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  974. end
  975. if c == Head then
  976. if c:FindFirstChild("face") then
  977. c.face:remove()
  978. end
  979. end
  980. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  981. c:remove()
  982. end
  983. end
  984. local BODY = {}
  985. for _, c in pairs(Character:GetDescendants()) do
  986. if c:IsA("BasePart") and c.Name ~= "Handle" then
  987. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  988. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  989. end
  990. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  991. elseif c:IsA("JointInstance") then
  992. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  993. end
  994. end
  995. for e = 1, #BODY do
  996. if BODY[e] ~= nil then
  997. local STUFF = BODY[e]
  998. local PART = STUFF[1]
  999. local PARENT = STUFF[2]
  1000. local MATERIAL = STUFF[3]
  1001. local COLOR = STUFF[4]
  1002. local TRANSPARENCY = STUFF[5]
  1003. if PART.ClassName == "Part" and PART ~= RootPart then
  1004. PART.Material = MATERIAL
  1005. PART.Color = COLOR
  1006. PART.Transparency = TRANSPARENCY
  1007. end
  1008. PART.AncestryChanged:Connect(function()
  1009. PART.Parent = PARENT
  1010. end)
  1011. end
  1012. end
  1013. function refit()
  1014. Character.Parent = workspace
  1015. for e = 1, #BODY do
  1016. if BODY[e] ~= nil then
  1017. local STUFF = BODY[e]
  1018. local PART = STUFF[1]
  1019. local PARENT = STUFF[2]
  1020. local MATERIAL = STUFF[3]
  1021. local COLOR = STUFF[4]
  1022. local TRANSPARENCY = STUFF[5]
  1023. if PART:IsA("BasePart") and PART ~= RootPart then
  1024. PART.Material = MATERIAL
  1025. PART.Color = COLOR
  1026. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1027. end
  1028. if PART.Parent ~= PARENT then
  1029. Humanoid:remove()
  1030. PART.Parent = PARENT
  1031. Humanoid = IT("Humanoid",Character)
  1032. end
  1033. end
  1034. end
  1035. end
  1036.  
  1037. Humanoid.Died:connect(function()
  1038. refit()
  1039. end)
  1040.  
  1041. --//=================================\\
  1042. --|| DAMAGING
  1043. --\\=================================//
  1044.  
  1045. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1046. Damage = Damage * DAMAGEMULTIPLIER
  1047. if Humanoid.Health ~= 0 then
  1048. Humanoid.Health = Humanoid.Health - Damage
  1049. end
  1050. end
  1051.  
  1052. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1053. local CHILDREN = workspace:GetDescendants()
  1054. for index, CHILD in pairs(CHILDREN) do
  1055. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1056. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1057. if HUM then
  1058. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1059. if TORSO then
  1060. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1061. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1062. CHILD:BreakJoints()
  1063. else
  1064. local DMG = MRANDOM(MINDMG,MAXDMG)
  1065. ApplyDamage(HUM,DMG,TORSO)
  1066. end
  1067. if FLING > 0 then
  1068. for _, c in pairs(CHILD:GetChildren()) do
  1069. if c:IsA("BasePart") then
  1070. local bv = Instance.new("BodyVelocity",c)
  1071. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1072. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1073. Debris:AddItem(bv,0.05)
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. end
  1080. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1081. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1082. RespondToImpact(CHILD,ROCK)
  1083. end
  1084. end
  1085. end
  1086. end
  1087.  
  1088. --//=================================\\
  1089. --|| ATTACK FUNCTIONS AND STUFF
  1090. --\\=================================//
  1091.  
  1092. function RockExplosion(Rock,Multiplier,Survive)
  1093. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1094. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1095. local SIZE = (Rock.Size.Y*4)*Multiplier
  1096. EXPLOSION.Enabled = false
  1097. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1098. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1099. EXPLOSION:Emit(200,300)
  1100. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1101. coroutine.resume(coroutine.create(function()
  1102. Rock:BreakJoints()
  1103. if Survive == nil then
  1104. Rock.Transparency = 1
  1105. Rock.CanCollide = false
  1106. Rock.Anchored = true
  1107. Debris:AddItem(Rock,5)
  1108. end
  1109. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1110. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1111. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1112. Swait()
  1113. if HITFLOOR then
  1114. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1115. end
  1116. for i = 1, 5 do
  1117. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1118. end
  1119. end))
  1120. end
  1121.  
  1122. function Bullet()
  1123. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1124. ATTACK = true
  1125. Rooted = true
  1126. local GYRO = IT("BodyGyro",RootPart)
  1127. GYRO.D = 2
  1128. GYRO.P = 2000
  1129. GYRO.MaxTorque = VT(0,4000000,0)
  1130. coroutine.resume(coroutine.create(function()
  1131. repeat
  1132. Swait()
  1133. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1134. until ATTACK == false
  1135. GYRO:Remove()
  1136. end))
  1137. local FLOOR = false
  1138. if HITFLOOR then
  1139. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1140. FLOOR = true
  1141. end
  1142. end
  1143. if FLOOR == true then
  1144. for i=0, 0.5, 0.1 / Animation_Speed do
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1152. end
  1153. for i=0, 0.25, 0.1 / Animation_Speed do
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. local ROCKPLACED = false
  1163. local Rock = nil
  1164. if HITFLOOR.Anchored == true then
  1165. Rock = GetRock(HITFLOOR)
  1166. Rock.Core.Emit.Enabled = true
  1167. Rock.Size = VT(6,6,6)
  1168. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1169. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1170. coroutine.resume(coroutine.create(function()
  1171. for i = 1, 30 do
  1172. Swait()
  1173. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1174. end
  1175. ROCKPLACED = true
  1176. Rock.Core.Emit.Enabled = false
  1177. end))
  1178. else
  1179. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1180. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1181. if TORSO then
  1182. Rock = TORSO
  1183. ROCK.Core:Clone().Parent = Rock
  1184. else
  1185. Rock = HITFLOOR
  1186. ROCK.Core:Clone().Parent = Rock
  1187. end
  1188. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1189. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1190. if TORSO then
  1191. Rock = TORSO
  1192. ROCK.Core:Clone().Parent = Rock
  1193. else
  1194. Rock = HITFLOOR
  1195. ROCK.Core:Clone().Parent = Rock
  1196. end
  1197. else
  1198. Rock = HITFLOOR
  1199. ROCK.Core:Clone().Parent = Rock
  1200. end
  1201. Rock.Anchored = true
  1202. coroutine.resume(coroutine.create(function()
  1203. for i = 1, 30 do
  1204. Swait()
  1205. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1206. end
  1207. ROCKPLACED = true
  1208. end))
  1209. end
  1210. for i=0, 0.1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. end
  1219. repeat
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. until ROCKPLACED == true
  1228. for i=0, 0.1, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. end
  1237. WaveParticles(Rock.Position,12,C3(1,1,1))
  1238. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1239. coroutine.resume(coroutine.create(function()
  1240. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1241. for i = 1, 200 do
  1242. Swait()
  1243. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1244. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1245. if HIT then
  1246. RespondToImpact(HIT,Rock)
  1247. break
  1248. end
  1249. end
  1250. RockExplosion(Rock,1)
  1251. else
  1252. for i = 1, 60 do
  1253. Swait()
  1254. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1255. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1256. if HIT then
  1257. RespondToImpact(HIT,Rock)
  1258. break
  1259. end
  1260. end
  1261. RockExplosion(Rock,2)
  1262. end
  1263. end))
  1264. for i=0, 0.4, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. else
  1274. local GRAV = IT("BodyPosition",RootPart)
  1275. GRAV.D = 250
  1276. GRAV.P = 20000
  1277. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1278. GRAV.Position = RootPart.Position
  1279. local Rock = GetRock()
  1280. Rock.Size = VT(0,0,0)
  1281. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1282. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1283. local DONEROCK = false
  1284. coroutine.resume(coroutine.create(function()
  1285. for i = 1, 15 do
  1286. Swait()
  1287. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1288. Rock.Size = Rock.Size * 1.1
  1289. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1290. end
  1291. DONEROCK = true
  1292. end))
  1293. repeat
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. until DONEROCK == true
  1302. local LOOP = 0
  1303. for i=0, 0.2, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. WaveParticles(Rock.Position,5,C3(1,1,1))
  1313. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1314. coroutine.resume(coroutine.create(function()
  1315. for i = 1, 300 do
  1316. Swait()
  1317. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1318. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1319. if HIT then
  1320. RespondToImpact(HIT,Rock)
  1321. break
  1322. end
  1323. end
  1324. RockExplosion(Rock,1)
  1325. end))
  1326. for i=0, 0.3, 0.1 / Animation_Speed do
  1327. Swait()
  1328. LOOP = LOOP + 15*3
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. end
  1336. GRAV:remove()
  1337. end
  1338. ATTACK = false
  1339. Rooted = false
  1340. end
  1341.  
  1342. function Melee()
  1343. ATTACK = true
  1344. Rooted = false
  1345. Speed = 12
  1346. repeat
  1347. Swait()
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. until KEYHOLD == false
  1355. Speed = 0
  1356. local ROOT = nil
  1357. local TORS = nil
  1358. local HUMAN = nil
  1359. local DIST = 4
  1360. for i=0, 0.2, 0.1 / Animation_Speed do
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. end
  1369. for i=0, 1, 0.1 / Animation_Speed do
  1370. Swait()
  1371. local CHILDREN = workspace:GetDescendants()
  1372. for index, CHILD in pairs(CHILDREN) do
  1373. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1374. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1375. if HUM then
  1376. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1377. if TORSO and HUM.Health > 0 then
  1378. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1379. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1380. ROOT = TORSO
  1381. HUMAN = HUM
  1382. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388. if ROOT then
  1389. break
  1390. end
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. end
  1398. if ROOT then
  1399. local POSITIONED = false
  1400. coroutine.resume(coroutine.create(function()
  1401. ROOT.Anchored = true
  1402. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1403. for i = 1, 25 do
  1404. ROOT.Anchored = true
  1405. Swait()
  1406. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1407. end
  1408. POSITIONED = true
  1409. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1410. ROOT.Anchored = false
  1411. end))
  1412. repeat
  1413. Swait()
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. until POSITIONED == true
  1421. for i = 1, 3 do
  1422. for i=0, 0.5, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1430. end
  1431. for i=0, 0.15, 0.1 / Animation_Speed do
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. local EMIT = script.Emit:Clone()
  1441. EMIT.Parent = TORS
  1442. EMIT.Size = NumberSequence.new(1,0)
  1443. EMIT:Emit(120)
  1444. Debris:AddItem(EMIT,5)
  1445. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1446. WaveParticles(TORS.Position,12,C3(1,1,1))
  1447. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1448. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1449. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1450. for i=0, 0.25, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. if HUMAN.Health == 0 then
  1460. break
  1461. end
  1462. for i=0, 0.2, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. end
  1472. end
  1473. Speed = 25
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477.  
  1478. function Launch()
  1479. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1480. if HITFLOOR then
  1481. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1482. local P = PILLAR:Clone()
  1483. P.Color = HITFLOOR.Color
  1484. P.Material = HITFLOOR.Material
  1485. P.Parent = Effects
  1486. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1487. coroutine.resume(coroutine.create(function()
  1488. for i = 1, 6 do
  1489. Swait()
  1490. P.CFrame = P.CFrame * CF(0,0.9,0)
  1491. end
  1492. wait(1)
  1493. for i = 1, 45 do
  1494. Swait()
  1495. P.Transparency =P.Transparency + 1/45
  1496. end
  1497. P:remove()
  1498. end))
  1499. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1500. RootPart.Velocity = VT(0,0,0)
  1501. local bv = Instance.new("BodyVelocity",RootPart)
  1502. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1503. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1504. Debris:AddItem(bv,0.1)
  1505. end
  1506. end
  1507.  
  1508. function Ravage()
  1509. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1510. if HITFLOOR then
  1511. ATTACK = true
  1512. Rooted = false
  1513. for i=0, 0.3, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. end
  1522. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1523. Rooted = true
  1524. CreateSound(217767125, RightArm, 5, 1, false)
  1525. for i=0, 0.15, 0.1 / Animation_Speed do
  1526. Swait()
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. end
  1534. local HOLD = true
  1535. coroutine.resume(coroutine.create(function()
  1536. repeat
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. until HOLD == false
  1545. end))
  1546. repeat
  1547. wait(0.3)
  1548. coroutine.resume(coroutine.create(function()
  1549. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1550. if HITFLOOR then
  1551. if HITFLOOR.Anchored == true then
  1552. local ROCK = GetRock(HITFLOOR)
  1553. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1554. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1555. ROCK.Core.Emit.Enabled = true
  1556. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1557. local POS = ROCK.CFrame*CF(0,12,0)
  1558. for i = 1, 25 do
  1559. ROCK.Anchored = true
  1560. Swait()
  1561. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1562. end
  1563. ROCK.Core.Emit.Enabled = false
  1564. wait(0.3)
  1565. RockExplosion(ROCK,1)
  1566. end
  1567. end
  1568. end))
  1569. until KEYHOLD == false
  1570. wait(0.5)
  1571. HOLD = false
  1572. ATTACK = false
  1573. Rooted = false
  1574. end
  1575. end
  1576.  
  1577. function Shield()
  1578. ATTACK = true
  1579. Rooted = false
  1580. local GYRO = IT("BodyGyro",RootPart)
  1581. GYRO.D = 2
  1582. GYRO.P = 2000
  1583. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1584. local GRAV = IT("BodyPosition",RootPart)
  1585. GRAV.D = 250
  1586. GRAV.P = 20000
  1587. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1588. GRAV.Position = RootPart.Position
  1589. coroutine.resume(coroutine.create(function()
  1590. repeat
  1591. Swait()
  1592. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1593. until ATTACK == false
  1594. GYRO:Remove()
  1595. GRAV:Remove()
  1596. end))
  1597. for i=0, 0.3, 0.1 / Animation_Speed do
  1598. Swait()
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. end
  1606. local Defence = GetShield()
  1607. Defence.Size = VT(0,2,0)
  1608. Defence.Parent = Effects
  1609. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1610. WaveParticles(Defence.Position,12,Defence.Color)
  1611. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1612. local FIX = Defence.AncestryChanged:Connect(function()
  1613. Defence.Parent = Effects
  1614. end)
  1615. for i = 1, 40 do
  1616. Swait()
  1617. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1618. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1619. end
  1620. repeat
  1621. Swait()
  1622. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. until KEYHOLD == false
  1630. FIX:Disconnect()
  1631. coroutine.resume(coroutine.create(function()
  1632. for i = 1, 40 do
  1633. Swait()
  1634. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1635. end
  1636. WaveParticles(Defence.Position,12,Defence.Color)
  1637. Defence:remove()
  1638. end))
  1639. ATTACK = false
  1640. Rooted = false
  1641. end
  1642.  
  1643. function TwinMeteor()
  1644. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1645. if HITFLOOR == nil then
  1646. ATTACK = true
  1647. Rooted = false
  1648. local GYRO = IT("BodyGyro",RootPart)
  1649. GYRO.D = 2
  1650. GYRO.P = 2000
  1651. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1652. local GRAV = IT("BodyPosition",RootPart)
  1653. GRAV.D = 250
  1654. GRAV.P = 20000
  1655. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1656. GRAV.Position = RootPart.Position
  1657. coroutine.resume(coroutine.create(function()
  1658. repeat
  1659. Swait()
  1660. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1661. until ATTACK == false
  1662. GYRO:Remove()
  1663. GRAV:Remove()
  1664. end))
  1665. local CHARGED = false
  1666. coroutine.resume(coroutine.create(function()
  1667. repeat
  1668. Swait()
  1669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. until CHARGED == true
  1676. end))
  1677. local ROCK1 = GetRock()
  1678. local ROCK2 = GetRock()
  1679. local VORTEX1 = script.Vortex:Clone()
  1680. local VORTEX2 = script.Vortex:Clone()
  1681. VORTEX1.Parent = ROCK1.Core
  1682. VORTEX2.Parent = ROCK2.Core
  1683. ROCK1.Core.Emit.Enabled = true
  1684. ROCK2.Core.Emit.Enabled = true
  1685. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1686. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1687. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1688. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1689. for i = 1, 70 do
  1690. Swait()
  1691. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1692. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1693. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1694. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1695. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1696. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1697. VORTEX1:Emit(1)
  1698. VORTEX2:Emit(1)
  1699. end
  1700. CHARGED = true
  1701. for i=0, 1, 0.1 / Animation_Speed do
  1702. Swait()
  1703. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1704. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. end
  1712. for i=0, 0.5, 0.1 / Animation_Speed do
  1713. Swait()
  1714. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1715. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. end
  1723. coroutine.resume(coroutine.create(function()
  1724. local Rock = ROCK1
  1725. WaveParticles(Rock.Position,30,C3(1,1,1))
  1726. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1727. for i = 1, 200 do
  1728. Swait()
  1729. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1730. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1731. if HIT then
  1732. RespondToImpact(HIT,Rock)
  1733. break
  1734. end
  1735. end
  1736. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1737. for i = 1, 6 do
  1738. RockExplosion(Rock,1.5,true)
  1739. wait(1)
  1740. end
  1741. RockExplosion(Rock,1.5)
  1742. end))
  1743. for i=0, 1, 0.1 / Animation_Speed do
  1744. Swait()
  1745. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. end
  1753. for i=0, 0.5, 0.1 / Animation_Speed do
  1754. Swait()
  1755. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. end
  1763. coroutine.resume(coroutine.create(function()
  1764. local Rock = ROCK2
  1765. WaveParticles(Rock.Position,30,C3(1,1,1))
  1766. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1767. for i = 1, 200 do
  1768. Swait()
  1769. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1770. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1771. if HIT then
  1772. RespondToImpact(HIT,Rock)
  1773. break
  1774. end
  1775. end
  1776. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1777. for i = 1, 6 do
  1778. RockExplosion(Rock,1.5,true)
  1779. wait(1)
  1780. end
  1781. RockExplosion(Rock,1.5)
  1782. end))
  1783. for i=0, 1, 0.1 / Animation_Speed do
  1784. Swait()
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. end
  1792. ATTACK = false
  1793. Rooted = false
  1794. end
  1795. end
  1796.  
  1797. function Spikes()
  1798. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1799. if HITFLOOR then
  1800. ATTACK = true
  1801. Rooted = true
  1802. local GYRO = IT("BodyGyro",RootPart)
  1803. GYRO.D = 2
  1804. GYRO.P = 2000
  1805. GYRO.MaxTorque = VT(0,4000000,0)
  1806. coroutine.resume(coroutine.create(function()
  1807. repeat
  1808. Swait()
  1809. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1810. until ATTACK == false
  1811. GYRO:Remove()
  1812. end))
  1813. for i=0, 1, 0.1 / Animation_Speed do
  1814. Swait()
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1821. end
  1822. for i=0, 0.25, 0.1 / Animation_Speed do
  1823. Swait()
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1832. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1833. coroutine.resume(coroutine.create(function()
  1834. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1835. for i = 1, 60 do
  1836. Swait()
  1837. local SPIKE = GetSpike(HITFLOOR)
  1838. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1839. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1840. coroutine.resume(coroutine.create(function()
  1841. local POS = SPIKE.CFrame*CF(0,11,0)
  1842. for i = 1, 25 do
  1843. Swait()
  1844. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1845. end
  1846. wait(0.2)
  1847. for i = 1, 45 do
  1848. Swait()
  1849. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1850. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1851. end
  1852. SPIKE:remove()
  1853. end))
  1854. end
  1855. end))
  1856. wait(0.3)
  1857. ATTACK = false
  1858. Rooted = false
  1859. end
  1860. end
  1861.  
  1862. function TakeOnMe()
  1863. Speed = 5
  1864. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1865. ATTACK = true
  1866. Rooted = false
  1867. local DANCE = true
  1868. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1869. if NEWKEY == "p" then
  1870. DANCE = false
  1871. end
  1872. end)
  1873. PLAYSONG = false
  1874. while true do
  1875. for i = 1, 15 do
  1876. Swait()
  1877. MEME.Parent = Effects
  1878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. end
  1885. if DANCE == false then
  1886. break
  1887. end
  1888. for i = 1, 15 do
  1889. Swait()
  1890. MEME.Parent = Effects
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. end
  1898. end
  1899. PLAYSONG = true
  1900. KEY:Disconnect()
  1901. MEME:remove()
  1902. Speed = 25
  1903. ATTACK = false
  1904. Rooted = false
  1905. end
  1906.  
  1907. function Noclip()
  1908. ATTACK = true
  1909. Rooted = true
  1910. UNANCHOR = false
  1911. RootPart.Anchored = true
  1912. local CLIPPING = true
  1913. local MOVEMENT = nil
  1914. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1915. for i = 1, 50 do
  1916. Swait()
  1917. EXTRATRANS = EXTRATRANS + 0.5/50
  1918. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. end
  1926. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1927. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1928. if NEWKEY == "w" then
  1929. MOVEMENT = "Forward"
  1930. repeat
  1931. Swait()
  1932. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1933. until KEYHOLD == false
  1934. elseif NEWKEY == "s" then
  1935. MOVEMENT = "Backwards"
  1936. repeat
  1937. Swait()
  1938. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1939. until KEYHOLD == false
  1940. elseif NEWKEY == "a" then
  1941. MOVEMENT = "Strafe"
  1942. repeat
  1943. Swait()
  1944. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1945. until KEYHOLD == false
  1946. elseif NEWKEY == "d" then
  1947. MOVEMENT = "Strafe"
  1948. repeat
  1949. Swait()
  1950. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1951. until KEYHOLD == false
  1952. elseif NEWKEY == "y" then
  1953. CLIPPING = false
  1954. end
  1955. MOVEMENT = nil
  1956. end)
  1957. local LOOP = 0
  1958. repeat
  1959. Swait()
  1960. AURA.Parent = Torso
  1961. LOOP = LOOP + 1
  1962. if LOOP >= 15 then
  1963. LOOP = 0
  1964. WaveParticles(Torso.Position,15,C3(1,1,1))
  1965. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1966. end
  1967. if MOVEMENT == nil then
  1968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. elseif MOVEMENT == "Forward" then
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. elseif MOVEMENT == "Backwards" then
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. elseif MOVEMENT == "Strafe" then
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. end
  1996. until CLIPPING == false
  1997. KEY:Disconnect()
  1998. coroutine.resume(coroutine.create(function()
  1999. for i = 1, 20 do
  2000. Swait()
  2001. AURA.Volume = AURA.Volume - 3/20
  2002. end
  2003. AURA:remove()
  2004. end))
  2005. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2006. for i = 1, 50 do
  2007. Swait()
  2008. EXTRATRANS = EXTRATRANS - 0.5/50
  2009. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. end
  2017. EXTRATRANS = 0
  2018. UNANCHOR = true
  2019. ATTACK = false
  2020. Rooted = false
  2021. end
  2022.  
  2023. function Taunt()
  2024. ATTACK = true
  2025. Rooted = true
  2026. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2027. repeat
  2028. Swait()
  2029. TAUNT.Parent = Torso
  2030. TAUNT.Playing = true
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. until TAUNT.TimePosition >= 1.25
  2038. for i=0, 1.6, 0.1 / Animation_Speed do
  2039. Swait()
  2040. TAUNT.Parent = Torso
  2041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. end
  2048. ATTACK = false
  2049. Rooted = false
  2050. end
  2051.  
  2052. --//=================================\\
  2053. --|| ASSIGN THINGS TO KEYS
  2054. --\\=================================//
  2055.  
  2056. function MouseDown(Mouse)
  2057. if ATTACK == false then
  2058. end
  2059. end
  2060.  
  2061. function MouseUp(Mouse)
  2062. HOLD = false
  2063. end
  2064.  
  2065. function KeyDown(Key)
  2066. KEYHOLD = true
  2067. if Key == "z" and ATTACK == false then
  2068. Bullet()
  2069. end
  2070.  
  2071. if Key == "b" and ATTACK == false then
  2072. Melee()
  2073. end
  2074.  
  2075. if Key == "c" and ATTACK == false then
  2076. Launch()
  2077. end
  2078.  
  2079. if Key == "v" and ATTACK == false then
  2080. Ravage()
  2081. end
  2082.  
  2083. if Key == "e" and ATTACK == false then
  2084. Shield()
  2085. end
  2086.  
  2087. if Key == "q" and ATTACK == false then
  2088. Spikes()
  2089. end
  2090.  
  2091. if Key == "x" and ATTACK == false then
  2092. TwinMeteor()
  2093. end
  2094.  
  2095. if Key == "y" and ATTACK == false then
  2096. Noclip()
  2097. end
  2098.  
  2099. if Key == "p" and ATTACK == false then
  2100. TakeOnMe()
  2101. end
  2102.  
  2103. if Key == "t" and ATTACK == false then
  2104. Taunt()
  2105. end
  2106.  
  2107. if Key == "]" and ATTACK == false then
  2108. if PLAYSONG == true then
  2109. PLAYSONG = false
  2110. else
  2111. PLAYSONG = true
  2112. end
  2113. end
  2114. end
  2115.  
  2116. function KeyUp(Key)
  2117. KEYHOLD = false
  2118. end
  2119.  
  2120. Mouse.Button1Down:connect(function(NEWKEY)
  2121. MouseDown(NEWKEY)
  2122. end)
  2123. Mouse.Button1Up:connect(function(NEWKEY)
  2124. MouseUp(NEWKEY)
  2125. end)
  2126. Mouse.KeyDown:connect(function(NEWKEY)
  2127. KeyDown(NEWKEY)
  2128. end)
  2129. Mouse.KeyUp:connect(function(NEWKEY)
  2130. KeyUp(NEWKEY)
  2131. end)
  2132.  
  2133. --//=================================\\
  2134. --\\=================================//
  2135.  
  2136. function AntiTimeStop()
  2137. for _, c in pairs(Character:GetChildren()) do
  2138. if c:IsA("BasePart") and c ~= RootPart then
  2139. c.Anchored = false
  2140. end
  2141. end
  2142. if UNANCHOR == true then
  2143. RootPart.Anchored = false
  2144. else
  2145. RootPart.Anchored = true
  2146. end
  2147. end
  2148.  
  2149. --//=================================\\
  2150. --|| WRAP THE WHOLE SCRIPT UP
  2151. --\\=================================//
  2152.  
  2153. Humanoid.Changed:connect(function(Jump)
  2154. if Jump == "Jump" and (Disable_Jump == true) then
  2155. Humanoid.Jump = false
  2156. end
  2157. end)
  2158.  
  2159. while true do
  2160. Swait()
  2161. Head:ClearAllChildren()
  2162. script.Parent = WEAPONGUI
  2163. ANIMATE.Parent = nil
  2164. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2165. v:Stop();
  2166. end
  2167. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2168. Humanoid = IT("Humanoid",Character)
  2169. end
  2170. SINE = SINE + CHANGE
  2171. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2172. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2173. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2174. local WALKSPEEDVALUE = 4
  2175. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2176. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2177. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2178. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2179. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2180. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2181. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2182. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2183. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2184. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. end
  2187. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2188. ANIM = "Jump"
  2189. if ATTACK == false then
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. end
  2197. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2198. ANIM = "Fall"
  2199. if ATTACK == false then
  2200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. end
  2207. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2208. ANIM = "Idle"
  2209. if ATTACK == false then
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. end
  2217. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2218. ANIM = "Walk"
  2219. if ATTACK == false then
  2220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. end
  2227. end
  2228. for _, c in pairs(Character:GetChildren()) do
  2229. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2230. c:remove()
  2231. end
  2232. end
  2233. AntiTimeStop()
  2234. Humanoid.MaxHealth = 10e10
  2235. Humanoid.Health = 10e10
  2236. if Rooted == false then
  2237. Disable_Jump = false
  2238. Humanoid.WalkSpeed = Speed
  2239. elseif Rooted == true then
  2240. Disable_Jump = true
  2241. Humanoid.WalkSpeed = 0
  2242. end
  2243. for E = 1, #TAIL do
  2244. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2245. end
  2246. sick.SoundId = "rbxassetid://0"
  2247. sick.Looped = true
  2248. sick.Pitch = 1
  2249. sick.Volume = 2
  2250. sick.Parent = Effects
  2251. sick.Playing = PLAYSONG
  2252. Humanoid.PlatformStand = false
  2253. Humanoid.Name = "I am the god of earth"
  2254. refit()
  2255. if Character:FindFirstChild("Pants") == nil then
  2256. script.Pants:Clone().Parent = Character
  2257. end
  2258. if Character:FindFirstChild("Shirt") == nil then
  2259. script.Shirt:Clone().Parent = Character
  2260. end
  2261. for _, c in pairs(Character:GetChildren()) do
  2262. if c:IsA("BasePart") and ATTACK == false then
  2263. for _, e in pairs(c:GetChildren()) do
  2264. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2265. e:remove()
  2266. end
  2267. end
  2268. end
  2269. end
  2270. end
  2271.  
  2272. --//=================================\\
  2273. --\\=================================//
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279. --//====================================================\\--
  2280. --|| END OF SCRIPT
  2281. --\\====================================================//--
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