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- local rebirth = false
- local on500 = false
- local on912 = false
- local attack = false
- local on2 = false
- local on = false
- local heart = false
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local autofarm = library:CreateWindow({text = "Autofarm"})
- autofarm:AddToggle("Kill All", function(state)
- on2 = (state and true or false)
- attack = (state and true or false)
- local kill = coroutine.wrap(function()
- time = 0
- while wait() do
- if on2 then
- for i,v in pairs(game.workspace:GetChildren()) do
- if v:FindFirstChild("HumanoidRootPart") and v.Name ~= "Sir Hopsalot" then
- if game.Players:FindFirstChild(v.Name) then
- if game.Players[v.Name].leaderstats["⚡Level"].Value < game.Players.LocalPlayer.leaderstats["⚡Level"].Value then
- repeat
- time = time+1
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = v.HumanoidRootPart.CFrame --* CFrame.new(0,0,skirt/2)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- --v.HumanoidRootPart.Size = Vector3.new(skirt,skirt,skirt)
- --v.HumanoidRootPart.Transparency = 0.5
- print(time)
- end
- wait()
- until v.Humanoid.Health == 0 or on2 == false or time == 100
- --print("ok")
- time = 0
- end
- end
- end
- end
- else
- return end
- end
- end)
- kill()
- end)
- autofarm:AddToggle("Farm boss", function(state)
- on80 = (state and true or false)
- attack = (state and true or false)
- local killboss = coroutine.wrap(function()
- while wait() do
- if on80 then
- for i,v in pairs(game.workspace.NPC.Boss:GetChildren()) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,-100/2,0)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- v.HumanoidRootPart.Size = Vector3.new(20,100,20)
- v.HumanoidRootPart.Transparency = 0.5
- v.HumanoidRootPart.CanCollide = false
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Velocity = Vector3.new(0,0,0)
- end
- end
- end
- end
- end
- end)
- killboss()
- end)
- autofarm:AddToggle("Auto rebirth", function(state)
- rebirth = (state and true or false)
- local rebirth1 = coroutine.wrap(function()
- while wait() do
- if rebirth then
- game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.RebirthRequest:InvokeServer()
- end
- wait(1)
- end
- end)
- rebirth1()
- end)
- local farmstuff = library:CreateWindow({text = "Farm stuff"})
- farmstuff:AddToggle("Collect all orbs", function(state)
- heart = (state and true or false)
- local collectheart = coroutine.wrap(function()
- local badanticheat = {}
- for i,z in pairs(game.workspace.Scene:GetChildren()) do
- if z:FindFirstChild("ResourceNode") then
- for i,c in pairs(z:GetChildren()) do
- if c:FindFirstChild("Prefab") then
- table.insert(badanticheat, c)
- end
- end
- end
- end
- badanticheat[#badanticheat]:Destroy()
- while wait() do
- if heart then
- for i,v in pairs(game.workspace.Scene:GetChildren()) do
- if v:FindFirstChild("ResourceNode") then
- for i,x in pairs(v:GetChildren()) do
- if x.NodeType.Value ~= 0 then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- x.CFrame = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame + Vector3.new(0,math.random(0,3),0)
- --print("aye yo")
- end
- end
- if heart then
- wait(0.3)
- else
- return end
- end
- end
- end
- else
- return end
- end
- end)
- collectheart()
- end)
- farmstuff:AddToggle("Autoclick (exp)", function(state)
- attack = (state and true or false)
- end)
- local autoclick = coroutine.wrap(function()
- while wait() do
- if attack then
- --print("attacking")
- game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAttackStart:FireServer()
- game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.WeaponAnimComplete:FireServer()
- wait(0.2)
- end
- end
- end)
- autoclick()
- local shitman = Instance.new("Part")
- shitman.Parent = game.workspace
- shitman.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- shitman.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(10,0,0)
- shitman.Size = Vector3.new(25,100,25)
- shitman.Anchored = true
- farmstuff:AddToggle("Farm speed", function(state)
- on500 = (state and true or false)
- local damn = coroutine.wrap(function()
- shitman.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(10,0,0)
- repeat
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(shitman.Position)
- wait()
- until on500 == false
- end)
- damn()
- end)
- local sell_1 = false
- local sell_2 = false
- local sell_3 = false
- function test(a,c)
- while wait() do
- if c then
- game.ReplicatedStorage.Aero.AeroRemoteServices.GameService.SellAllCratesRequest:InvokeServer(a .. "_wpn_crate")
- game.ReplicatedStorage.Aero.AeroRemoteServices.GameService.SellAllCratesRequest:InvokeServer(a .. "_skin_crate")
- wait(1)
- end
- end
- end
- local sell = library:CreateWindow({text = "Sell stuff"})
- sell:AddToggle("Sell Common chests", function(state)
- sell_1 = (state and true or false)
- local sell1 = coroutine.wrap(function()
- test("t1", sell_1)
- end)
- sell1()
- end)
- sell:AddToggle("Sell Rare chests", function(state)
- sell_2 = (state and true or false)
- local sell2 = coroutine.wrap(function()
- test("t2", sell_2)
- end)
- sell2()
- end)
- sell:AddToggle("Sell Epic chests", function(state)
- sell_3 = (state and true or false)
- local sell3 = coroutine.wrap(function()
- test("t3", sell_3)
- end)
- sell3()
- end)
- local buy_1 = false
- local buy_2 = false
- local buy_3 = false
- local buy_4 = false
- function buyr(a,b)
- while wait() do
- if b then
- game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.BuyCrate:InvokeServer(a .. "_wpn_crate")
- game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.GameService.BuyCrate:InvokeServer(a .. "_skin_crate")
- wait(1)
- end
- end
- end
- local buy = library:CreateWindow({text = "Buy stuff"})
- buy:AddToggle("Buy Common chests", function(state)
- buy_1 = (state and true or false)
- local buy1 = coroutine.wrap(function()
- buyr("t1", buy_1)
- end)
- buy1()
- end)
- buy:AddToggle("Buy Rare chests", function(state)
- buy_2 = (state and true or false)
- local buy2 = coroutine.wrap(function()
- buyr("t2", buy_2)
- end)
- buy2()
- end)
- buy:AddToggle("Buy Epic chests", function(state)
- buy_3 = (state and true or false)
- local buy3 = coroutine.wrap(function()
- buyr("t3", buy_3)
- end)
- buy3()
- end)
- buy:AddToggle("Buy Legendary chests", function(state)
- buy_4 = (state and true or false)
- local buy4 = coroutine.wrap(function()
- buyr("t4", buy_4)
- end)
- buy4()
- end)
- local misc = library:CreateWindow({text = "Misc shit"})
- misc:AddToggle("Anti afk", function(state)
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- on912 = (state and true or false)
- if on912 then
- game:GetService("VirtualUser"):Button2Down(Vector2.new())
- end
- end)
- end)
- local ass = Instance.new("Part")
- ass.Parent = game.workspace
- ass.CFrame = CFrame.new(1765,23451,2345)
- ass.Size = Vector3.new(100,10,100)
- ass.Anchored = true
- misc:AddButton("Tp 2 safe place", function()
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- hum.CFrame = ass.CFrame + Vector3.new(0,100,0)
- end)
- local info = library:CreateWindow({text = "Extra shit"})
- info:AddLabel("Script by: Username")
- info:AddButton("Discord server (click)", function()
- setclipboard("https://discord.gg/gzhNEtJ")
- end)
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