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- *****************************************************************
- FALLOUT 4
- COLLECTIBLES HELPER
- Version 1.0.3
- *****************************************************************
- Index:
- 1. Description
- 2. Manual Installation
- 3. Configuration
- 4. Change List
- 5. F.A.Q.
- *****************************************************************
- 1. Description
- *****************************************************************
- Collectibles Helper lets you set quest markers over collectible items such as bobbleheads and magazines.
- Use the MCM menu to control which quest markers you would like to display on the map in your Pip-Boy and
- toggle the Collectibles Helper quest on to display them on your map.
- Key Features:
- * Show Quest Markers: Puts a quest marker over collectibles items that you want to see a marker for. You can
- toggle quest markers for bobbleheads, specific magazines such as La Coiffe or Grognak The Barbarian and so
- on. When you show quest markers for collectibles it'll add a new quest into your Pip-Boy called Collectibles
- Helper. Make sure this quest is active if you want to see the map markers on your map.
- * Automatic Transfer: Includes a function to simply transfer all collectibles into your inventory, such as all
- issues of Guns And Bullets or Nuka Cola Recipes. You will be notified of any collectibles that failed to be
- collected (e.g.: Guns And Bullets issue #8 only spawns in after the Brotherhood of Steel reinforcements
- arrive).
- * DLC Support: Supports collectibles from the DLC, such as Islander's Almanac from Far Harbor, or Star Cores
- from Nuka World.
- *****************************************************************
- 2. Manual Installation
- *****************************************************************
- 1. Unzip the contents of Collectibles Helper.zip to your Fallout 4 Data folder.
- D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
- 2. Confirm you have the following files in your Fallout 4 Data folder:
- Collectibles Helper.esp
- Collectibles Helper - Main.ba2
- MCM\Config\Collectibles Helper\config.json
- 3. Add *Collectibles Helper.esp to your plugins.txt file located in the following directory:
- %userprofile%\AppData\Local\Fallout4
- 4. Start the game.
- *****************************************************************
- 3. Configuration
- *****************************************************************
- Collectibles Helper includes an MCM that allows you to toggle which quest objectives to show or which items to
- automatically transfer into your inventory. You will need F4SE (https://f4se.silverlock.org/) and
- MCM (https://www.nexusmods.com/fallout4/mods/21497) in order to use the MCM menu that this mod comes with.
- Quest Markers can be toggled for the following base game collectibles:
- - Bobbleheads
- - Astoundingly Awesome Tales
- - Grognak The Barbarian
- - Guns and Bullets (Issue #8 only obtainable from the Cambridge Police Station after BoS reinforcements arrive.)
- - Live and Love
- - Massachusetts Surgical Journal
- - Tales of a Junktown Jerky Vendor
- - Tesla Science Magazine
- - Tumblers Today
- - U.S. Covert Operations Manual
- - Unstoppables
- - Wasteland Survival Guide
- - Hot Rodder
- - La Coiffe
- - Picket Fences
- - RobCo Fun
- - Taboo Tattoos
- - Total Hack
- - You're S.P.E.C.I.A.L.!
- Quest Markers can be toggled for the following Far Harbor collectibles:
- - Islander's Almanac
- Quest Markers can be toggled for the following Nuka World collectibles:
- - SCAV!
- - Nuka Cola Recipes
- - Star Cores
- With the exception of the Star Cores from Nuka World, these items can be automatically transferred into your
- inventory by clicking on the corresponding button in the MCM.
- Quest Markers will only be placed on the original object references, not on duplicates that may be generated
- when a location respawns so please keep that in mind.
- *****************************************************************
- 4. Change List
- *****************************************************************
- 1.0.0 - Initial Release.
- 1.0.1 - Disabled quest markers for collectibles in the player's inventory.
- - Cleaned the mod with FO4Edit. Somehow forgot to do this yesterday.
- 1.0.2 - Fixed the XPRI header corruption issue.
- - Should no longer need a separate patch for UFO4P compatibility.
- A huge thanks to BenRierimanu for fixing these issues!
- 1.0.3 - Fixed the <nullptr> errors in the papyrus log.
- *****************************************************************
- 5. F.A.Q.
- *****************************************************************
- Q. Is this ESL flagged?
- A. Yes.
- Q. I don't see an MCM menu!
- A. Ensure you've installed F4SE and MCM and have put the config.json file under
- Data\MCM\Config\Collectibles Helper.
- Q. I've enabled quest markers for a type of collectible, but I don't see any on my map.
- A. Ensure the Collectibles Helper quest is enabled in your Pip-Boy. Also keep in mind that the game engine
- can only show a limited number of quest markers at a time. You may need to toggle off another quest or two.
- Q. I got a message saying 'Unable to transfer...###'.
- A. Collectibles that may have been deleted by your game cannot be transferred into your inventory. There's not
- really anything I can do to reverse that.
- Also note that Guns and Bullets #8 only spawns in at the Cambridge Police Station after the Brotherhood of
- Steel reinforcements arrive so it's not possible to transfer it into your inventory or put a quest marker
- over it before that happens.
- Q. I came across a collectible, but there's no quest marker over it even though I have quest markers on for
- that type of collectible.
- A. If the location respawned it may have generated a duplicate. Quest markers can only be shown for the original
- collectible reference.
- Q. Aren't there 35 Star Cores? Why am I only seeing 25 quest markers?
- A. Star Cores that start off already in the main console aren't given a marker.
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