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- command /push <text> <player> [<number>] [<number>]:
- trigger:
- if arg 3 is not set:
- set {_pushPowerLow} to 0.3
- else:
- set {_pushPowerLow} to arg 3
- if arg 4 is not set:
- set {_pushPowerHigh} to 1.5
- else:
- set {_pushPowerHigh} to arg 4
- set {_pushPower} to random number between {_pushPowerLow} to {_pushPowerHigh}
- if arg 1 is "px":
- push arg-2 east at speed {_pushPower}
- if arg 1 is "py":
- push arg-2 upwards at speed {_pushPower}
- if arg 1 is "pz":
- push arg-2 south at speed {_pushPower}
- if arg 1 is "nx":
- push arg-2 west at speed {_pushPower}
- if arg 1 is "ny":
- push arg-2 downwards at speed {_pushPower}
- if arg 1 is "nz":
- push arg-2 north at speed {_pushPower}
- every minecraft tick:
- loop all players:
- execute console command "/scoreboard players tag %loop-player% remove rc_log_1"
- if {ct.rc_log_1.%loop-player%} is more than 0:
- remove 1 from {ct.rc_log_1.%loop-player%}
- on rightclick on log:1:
- if {ct.rc_log_1.%player%} is not set:
- set {ct.rc_log_1.%player%} to 0
- if {ct.rc_log_1.%player%} is 0:
- execute console command "/scoreboard players tag %player% add rc_log_1"
- set {ct.rc_log_1.%player%} to 20
- command /spiderwalk <player>:
- trigger:
- set {spiderwalk.use.%arg 1%} to true
- every minecraft tick:
- loop all players:
- if {spiderwalk.use.%loop-player%} is true:
- if loop-player is sneaking:
- execute console command "/effect %loop-player% levitation 0 255"
- apply levitation 3 to loop-player for 5 ticks
- else:
- execute console command "/effect %loop-player% levitation 0 255"
- apply levitation 252 to loop-player for 5 ticks
- set {spiderwalk.use.%loop-player%} to false
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