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mg_tetris_multigames_tfx1 Changelog

Jul 18th, 2022 (edited)
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  1. mg_tetris_multigames_tfx1
  2.  
  3. General:
  4. -Added Lighting
  5.  
  6. -Removed weapon at the start of the round.
  7.  
  8. -Changed map chat commands to vscript
  9.  
  10. -Added loading screen image on map load
  11.  
  12. -Added text file on map load
  13.  
  14. -Added radar
  15.  
  16. -Compiled in HDR
  17.  
  18. -Changed the path of textures to avoid texture cache problems
  19.  
  20. -Added infinite ammo (magazines)
  21.  
  22. -Performance optimization (func_detail)
  23.  
  24. -Player speed is set to 0 when teleported to a minigame
  25.  
  26. -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, mp_freezetime 3, sv_airaccelerate 150
  27.  
  28. -Reduced the entity count after a minigame is selected (unused entities are killed)
  29.  
  30. -Added time limit on all minigames
  31.  
  32. -Removed bots
  33.  
  34. -Added playerclip to most minigames
  35.  
  36. -Changed the path of music for better compability with music related plugins
  37.  
  38. -Added support for 64 players
  39.  
  40. -Changed lightmap scale to 32
  41.  
  42. -Added more chat messages
  43.  
  44. -Fixed possible crash related to templates (name fixup flag)
  45.  
  46. -Added 5 music tracks
  47.  
  48. -Compressed some textures to dtx1
  49.  
  50. Spawn:
  51. -Update Slide and Pyramid Fight pictures
  52.  
  53. -Added names to game pictures
  54.  
  55. -Reworked spawn room logic
  56.  
  57. -Reworked the game picking logic
  58.  
  59. -Added a timer to autopick 30 secs after getting to the picking room.
  60.  
  61. -Fixed multiple players being able to reach the picking room
  62.  
  63. -Reworked spawn positions
  64.  
  65. -Fixed moving button at spawn
  66.  
  67. Bhop:
  68. -Changed the position of a teleport destination that would get players stuck
  69.  
  70. -Fixed exploit at the bottom teleport (Avoid tp spots)
  71.  
  72. -Fixed a crash exploit related to the moving platforms (tracktrain with user controlled flag)
  73.  
  74. -Fixed players getting killed by the moving platforms
  75.  
  76. Survival:
  77.  
  78. -Fixed safe spots
  79.  
  80. -Fixed players being invisible if the round ended during Survival(Added invisibility reset in spawn)
  81.  
  82. -Fixed the size of the blocks on lvl2
  83.  
  84. -Added knife at the end with 30 sec time limit
  85.  
  86. Pyramid Fight:
  87. -Increased the size of the arena and added a small wall around it
  88.  
  89. -Aligned the arrow textures to fit the actual trigger push
  90.  
  91. -Changed weapons to game_player_equip
  92.  
  93. -Added water visuals to the push area
  94.  
  95. -Fixed being able to drop the C4 outside the arena
  96.  
  97. -Added a teleport destination for each team when falling outside
  98.  
  99. -Added 1 defuse kit to a random player
  100.  
  101. Slide:
  102. -Added a visual indication of the teleports
  103.  
  104. -Adjusted the weapon trigger sizes on the rings
  105.  
  106. -Added small walls on the sides
  107.  
  108. -Fixed being able to drop the C4 outside the arena
  109.  
  110. -Added a teleport destination for each team
  111.  
  112. -Added 1 defuse kit in the middle
  113.  
  114. -Changed the height of the trigger push to give players better movement control
  115.  
  116. Pistols/Knife:
  117.  
  118. -Added random game_player_equip pistols in Pistols
  119.  
  120. -Fixed one block not going up and down
  121.  
  122. -Starting platforms in Knife now breaks after 10 seconds
  123.  
  124. -Starting platforms in Pistols now breaks after 20 seconds
  125.  
  126. -The moving platforms will be removed at the end and the round will end after 30 secs
  127.  
  128. -Added a short spawnkill protection on pistols
  129.  
  130. -Fixed players getting killed by the platforms in Pistols (damage filter in pistols to stop players from getting killed by platforms if cs_enable_player_physics_box is 1)
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