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- mg_tetris_multigames_tfx1
- General:
- -Added Lighting
- -Removed weapon at the start of the round.
- -Changed map chat commands to vscript
- -Added loading screen image on map load
- -Added text file on map load
- -Added radar
- -Compiled in HDR
- -Changed the path of textures to avoid texture cache problems
- -Added infinite ammo (magazines)
- -Performance optimization (func_detail)
- -Player speed is set to 0 when teleported to a minigame
- -Added the following cvars at the start of the round: mp_solid_teammates 0, mp_weapons_allow_map_placed 1, mp_roundtime 60, mp_freezetime 3, sv_airaccelerate 150
- -Reduced the entity count after a minigame is selected (unused entities are killed)
- -Added time limit on all minigames
- -Removed bots
- -Added playerclip to most minigames
- -Changed the path of music for better compability with music related plugins
- -Added support for 64 players
- -Changed lightmap scale to 32
- -Added more chat messages
- -Fixed possible crash related to templates (name fixup flag)
- -Added 5 music tracks
- -Compressed some textures to dtx1
- Spawn:
- -Update Slide and Pyramid Fight pictures
- -Added names to game pictures
- -Reworked spawn room logic
- -Reworked the game picking logic
- -Added a timer to autopick 30 secs after getting to the picking room.
- -Fixed multiple players being able to reach the picking room
- -Reworked spawn positions
- -Fixed moving button at spawn
- Bhop:
- -Changed the position of a teleport destination that would get players stuck
- -Fixed exploit at the bottom teleport (Avoid tp spots)
- -Fixed a crash exploit related to the moving platforms (tracktrain with user controlled flag)
- -Fixed players getting killed by the moving platforms
- Survival:
- -Fixed safe spots
- -Fixed players being invisible if the round ended during Survival(Added invisibility reset in spawn)
- -Fixed the size of the blocks on lvl2
- -Added knife at the end with 30 sec time limit
- Pyramid Fight:
- -Increased the size of the arena and added a small wall around it
- -Aligned the arrow textures to fit the actual trigger push
- -Changed weapons to game_player_equip
- -Added water visuals to the push area
- -Fixed being able to drop the C4 outside the arena
- -Added a teleport destination for each team when falling outside
- -Added 1 defuse kit to a random player
- Slide:
- -Added a visual indication of the teleports
- -Adjusted the weapon trigger sizes on the rings
- -Added small walls on the sides
- -Fixed being able to drop the C4 outside the arena
- -Added a teleport destination for each team
- -Added 1 defuse kit in the middle
- -Changed the height of the trigger push to give players better movement control
- Pistols/Knife:
- -Added random game_player_equip pistols in Pistols
- -Fixed one block not going up and down
- -Starting platforms in Knife now breaks after 10 seconds
- -Starting platforms in Pistols now breaks after 20 seconds
- -The moving platforms will be removed at the end and the round will end after 30 secs
- -Added a short spawnkill protection on pistols
- -Fixed players getting killed by the platforms in Pistols (damage filter in pistols to stop players from getting killed by platforms if cs_enable_player_physics_box is 1)
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