Coolgamer012345

Untitled

Jun 1st, 2015
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  1. /**
  2. * The X position of Link's stepladder, or 0 if no ladder is onscreen.
  3. * This is read-only; while setting it is not syntactically incorrect, it does nothing.
  4. */
  5. int LadderX;
  6.  
  7. /**
  8. * The Y position of Link's stepladder, or 0 if no ladder is onscreen.
  9. * This is read-only; while setting it is not syntactically incorrect, it does nothing.
  10. *** Input Functions ***
  11. * The following Input* boolean values return true if the player is pressing
  12. * the corresponding button, analog stick, or key. Writing to this variable simulates
  13. * the press or release of that referenced button, analog stick, or key.
  14. */
  15. int LadderY;
  16.  
  17. *** Press Functions ***
  18. /**
  19. * The following Press* boolean values return true if the player activated
  20. * the corresponding button, analog stick, or key this frame. Writing to this
  21. * variable simulates the press or release of that referenced button, analog stick,
  22. * or keys input press state.
  23. */
  24.  
  25. // bunch of input bools. (I removed them from this paste so it wasn't so long)
  26.  
  27. // bunch of press bools. (I removed them from this paste so it wasn't so long)
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