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- /**
- * The X position of Link's stepladder, or 0 if no ladder is onscreen.
- * This is read-only; while setting it is not syntactically incorrect, it does nothing.
- */
- int LadderX;
- /**
- * The Y position of Link's stepladder, or 0 if no ladder is onscreen.
- * This is read-only; while setting it is not syntactically incorrect, it does nothing.
- *** Input Functions ***
- * The following Input* boolean values return true if the player is pressing
- * the corresponding button, analog stick, or key. Writing to this variable simulates
- * the press or release of that referenced button, analog stick, or key.
- */
- int LadderY;
- *** Press Functions ***
- /**
- * The following Press* boolean values return true if the player activated
- * the corresponding button, analog stick, or key this frame. Writing to this
- * variable simulates the press or release of that referenced button, analog stick,
- * or keys input press state.
- */
- // bunch of input bools. (I removed them from this paste so it wasn't so long)
- // bunch of press bools. (I removed them from this paste so it wasn't so long)
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