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u/lefthandedhero Brave GPU report - 2023-02-11

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  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Canvas out-of-process rasterization: Disabled
  4. Direct Rendering Display Compositor: Disabled
  5. Compositing: Hardware accelerated
  6. Multiple Raster Threads: Enabled
  7. OpenGL: Enabled
  8. Rasterization: Hardware accelerated
  9. Raw Draw: Disabled
  10. Video Decode: Hardware accelerated
  11. Video Encode: Hardware accelerated
  12. Vulkan: Disabled
  13. WebGL: Hardware accelerated
  14. WebGL2: Hardware accelerated
  15. WebGPU: Hardware accelerated
  16. Driver Bug Workarounds
  17. clear_uniforms_before_first_program_use
  18. decode_encode_srgb_for_generatemipmap
  19. disable_delayed_copy_nv12
  20. disable_direct_composition_sw_video_overlays
  21. disable_nv12_dynamic_textures
  22. disable_vp_scaling
  23. disable_vp_super_resolution
  24. disallow_vp9_resilient_dxva_decoding
  25. enable_webgl_timer_query_extensions
  26. exit_on_context_lost
  27. limit_d3d11_video_decoder_to_11_0
  28. use_empty_video_hdr_metadata
  29. disabled_extension_GL_KHR_blend_equation_advanced
  30. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  31. Problems Detected
  32. Some drivers are unable to reset the D3D device in the GPU process sandbox
  33. Applied Workarounds: exit_on_context_lost
  34. Clear uniforms before first program use on all platforms: 124764, 349137
  35. Applied Workarounds: clear_uniforms_before_first_program_use
  36. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  37. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  38. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  39. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  40. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  41. Applied Workarounds: enable_webgl_timer_query_extensions
  42. Delayed copy NV12 causes crashes on GPU main thread when DXVA video decoder runs on another thread: 983787
  43. Applied Workarounds: disable_delayed_copy_nv12
  44. Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233
  45. Applied Workarounds: disable_vp_scaling
  46. dynamic textures fail to work on AMD GPUs: 1029855, 1050666
  47. Applied Workarounds: disable_nv12_dynamic_textures
  48. Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464
  49. Applied Workarounds: limit_d3d11_video_decoder_to_11_0
  50. Send empty video hdr metadata due to crashes on AMD: 1045586
  51. Applied Workarounds: use_empty_video_hdr_metadata
  52. Software overlays fail to work reliably on AMD devices: 1161215, 1160217
  53. Applied Workarounds: disable_direct_composition_sw_video_overlays
  54. VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: 1087422
  55. Applied Workarounds: disallow_vp9_resilient_dxva_decoding
  56. Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: 1318380
  57. Applied Workarounds: disable_vp_super_resolution
  58. ANGLE Features
  59. allowCompressedFormats (Frontend workarounds): Enabled: true
  60. Allow compressed formats
  61. cacheCompiledShader (Frontend features) anglebug:7036: Disabled
  62. Enable to cache compiled shaders
  63. disableAnisotropicFiltering (Frontend workarounds): Disabled
  64. Disable support for anisotropic filtering
  65. disableDrawBuffersIndexed (Frontend features) anglebug:7724: Disabled
  66. Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed
  67. disableProgramBinary (Frontend features) anglebug:5007: Disabled
  68. Disable support for GL_OES_get_program_binary
  69. disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
  70. On some GPUs, program binaries don't contain transform feedback varyings
  71. emulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false
  72. Emulate ANGLE_shader_pixel_local_storage using shader images
  73. enableCaptureLimits (Frontend features) anglebug:5750: Disabled
  74. Set the context limits like frame capturing was enabled
  75. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
  76. Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  77. forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Enabled: isAMD
  78. Force depth attachment initialization on clear ops
  79. forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled
  80. Force GL error checking (i.e. prevent applications from disabling error checking
  81. forceInitShaderVariables (Frontend features): Disabled
  82. Force-enable shader variable initialization
  83. forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
  84. Force-enable robust resource init
  85. loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
  86. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  87. scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
  88. Always rewrite vec/mat constructors to be consistent
  89. singleThreadedTextureDecompression (Frontend workarounds): Disabled
  90. Disables multi-threaded decompression of compressed texture formats
  91. addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
  92. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  93. allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true
  94. Some drivers corrupt texture data when clearing for robust resource initialization.
  95. allowES3OnFL100 (D3D workarounds): Disabled: false
  96. Allow ES3 on 10.0 devices
  97. allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  98. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  99. callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
  100. Using clear() may not take effect
  101. depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled
  102. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  103. disableB5G6R5Support (D3D workarounds): Enabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
  104. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  105. disableRasterizerOrderViews (D3D workarounds) anglebug:7279: Disabled
  106. Disable ROVs for testing
  107. emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
  108. Using isnan() on highp float will get wrong answer
  109. emulateTinyStencilTextures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  110. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  111. expandIntegerPowExpressions (D3D workarounds): Enabled: true
  112. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  113. flushAfterEndingTransformFeedback (D3D workarounds): Disabled: isNvidia
  114. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  115. forceAtomicValueResolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
  116. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  117. getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled: isNvidia
  118. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  119. mrtPerfWorkaround (D3D workarounds): Enabled: true
  120. Some drivers have a bug where they ignore null render targets
  121. preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel
  122. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  123. rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
  124. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  125. selectViewInGeometryShader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  126. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  127. setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  128. Set data faster than image upload
  129. skipVSConstantRegisterZero (D3D workarounds): Disabled: isNvidia
  130. In specific cases the driver doesn't handle constant register zero correctly
  131. useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3
  132. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  133. useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel
  134. Copying from staging storage to constant buffer storage does not work
  135. zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3
  136. Missing an option to disable mipmaps on a mipmapped texture
  137. DAWN Info
  138.  
  139. <Discrete GPU> D3D12 backend - AMD Radeon RX 6700 XT
  140. [Default Toggle Names]
  141. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  142. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  143. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  144. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  145. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  146. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  147. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  148. [WebGPU Forced Toggles - enabled]
  149. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  150. [Supported Features]
  151. texture-compression-bc
  152. pipeline-statistics-query
  153. timestamp-query
  154. timestamp-query-inside-passes
  155. depth-clip-control
  156. depth32float-stencil8
  157. indirect-first-instance
  158. rg11b10ufloat-renderable
  159. dawn-internal-usages
  160. multiplanar-formats
  161. dawn-native
  162.  
  163. <CPU> D3D12 backend - Microsoft Basic Render Driver
  164. [Default Toggle Names]
  165. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  166. use_d3d12_resource_heap_tier2: https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  167. use_d3d12_render_pass: https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  168. use_d3d12_residency_management: https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  169. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  170. d3d12_split_buffer_texture_copy_for_rows_per_image_paddings: https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  171. apply_clear_big_integer_color_value_with_draw: https://crbug.com/dawn/537: Apply the clear value of the color attachment with a draw call when load op is 'clear'. This toggle is enabled by default on D3D12 backends when we set large integer values (> 2^24 or < -2^24 for signed integer formats) as the clear value of a color attachment with 32-bit integer or unsigned integer formats because D3D12 APIs only support using float numbers as clear values, while a float number cannot always precisely represent an integer that is greater than 2^24 or smaller than -2^24). This toggle is also enabled on Intel GPUs on Metal backend due to a driver issue on Intel Metal driver.
  172. [WebGPU Forced Toggles - enabled]
  173. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  174. [Supported Features]
  175. texture-compression-bc
  176. pipeline-statistics-query
  177. timestamp-query
  178. timestamp-query-inside-passes
  179. depth-clip-control
  180. depth32float-stencil8
  181. indirect-first-instance
  182. rg11b10ufloat-renderable
  183. dawn-internal-usages
  184. multiplanar-formats
  185. dawn-native
  186.  
  187. <Discrete GPU> Vulkan backend - AMD Radeon RX 6700 XT
  188. [Default Toggle Names]
  189. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  190. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  191. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  192. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  193. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  194. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  195. [WebGPU Forced Toggles - enabled]
  196. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  197. [Supported Features]
  198. texture-compression-bc
  199. pipeline-statistics-query
  200. timestamp-query
  201. timestamp-query-inside-passes
  202. depth-clip-control
  203. depth32float-stencil8
  204. chromium-experimental-dp4a
  205. indirect-first-instance
  206. shader-f16
  207. rg11b10ufloat-renderable
  208. dawn-internal-usages
  209. dawn-native
  210.  
  211. <CPU> Vulkan backend - SwiftShader Device (Subzero)
  212. [Default Toggle Names]
  213. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  214. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  215. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  216. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  217. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  218. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  219. [WebGPU Forced Toggles - enabled]
  220. disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  221. [Supported Features]
  222. texture-compression-bc
  223. texture-compression-etc2
  224. texture-compression-astc
  225. timestamp-query
  226. timestamp-query-inside-passes
  227. depth-clip-control
  228. depth32float-stencil8
  229. indirect-first-instance
  230. rg11b10ufloat-renderable
  231. dawn-internal-usages
  232. dawn-native
  233. Version Information
  234. Data exported
  235. 2023-02-11T14:47:23.015Z
  236. Chrome version
  237. Chrome/110.0.5481.77
  238. Operating system
  239. Windows NT 10.0.19044
  240. Software rendering list URL
  241. https://chromium.googlesource.com/chromium/src/+/65ed616c6e8ee3fe0ad64fe83796c020644d42af/gpu/config/software_rendering_list.json
  242. Driver bug list URL
  243. https://chromium.googlesource.com/chromium/src/+/65ed616c6e8ee3fe0ad64fe83796c020644d42af/gpu/config/gpu_driver_bug_list.json
  244. ANGLE commit id
  245. ef6f212741f8
  246. 2D graphics backend
  247. Skia/110 aab9fb4100da797d25fe340e9a2fcb2ae30fc2e1
  248. Command Line
  249. "C:\Program Files\BraveSoftware\Brave-Browser\Application\brave.exe" --component-updater=url-source=https://go-updater.brave.com/extensions --disable-domain-reliability --enable-dom-distiller --lso-url=https://no-thanks.invalid --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --restart --sync-url=https://sync-v2.brave.com/v2 --variations-insecure-server-url=https://variations.brave.com/seed --variations-server-url=https://variations.brave.com/seed --restart --flag-switches-begin --use-angle=d3d11 --flag-switches-end
  250. Driver Information
  251. Initialization time
  252. 230
  253. In-process GPU
  254. false
  255. Passthrough Command Decoder
  256. true
  257. Sandboxed
  258. true
  259. GPU0
  260. VENDOR= 0x1002, DEVICE=0x73df, SUBSYS=0x39801462, REV=193, LUID={0,46699}, DRIVER_VENDOR=AMD, DRIVER_VERSION=31.0.12029.10015 *ACTIVE*
  261. GPU1
  262. VENDOR= 0x1414, DEVICE=0x008c, LUID={0,52520}, DRIVER_VERSION=10.0.19041.2075
  263. Optimus
  264. false
  265. AMD switchable
  266. false
  267. Desktop compositing
  268. Aero Glass
  269. Direct composition
  270. true
  271. Supports overlays
  272. true
  273. YUY2 overlay support
  274. SOFTWARE
  275. NV12 overlay support
  276. SOFTWARE
  277. BGRA8 overlay support
  278. SOFTWARE
  279. RGB10A2 overlay support
  280. SOFTWARE
  281. Diagonal Monitor Size of \\.\DISPLAY1
  282. 27.1"
  283. Driver D3D12 feature level
  284. D3D 12.1
  285. Driver Vulkan API version
  286. Vulkan API 1.3.0
  287. GPU CUDA compute capability major version
  288. 0
  289. Pixel shader version
  290. 5.0
  291. Vertex shader version
  292. 5.0
  293. Max. MSAA samples
  294. 8
  295. Machine model name
  296. Machine model version
  297. GL_VENDOR
  298. Google Inc. (AMD)
  299. GL_RENDERER
  300. ANGLE (AMD, AMD Radeon RX 6700 XT Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.12029.10015)
  301. GL_VERSION
  302. OpenGL ES 2.0.0 (ANGLE 2.1.20140 git hash: ef6f212741f8)
  303. GL_EXTENSIONS
  304. GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  305. Disabled Extensions
  306. GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  307. Disabled WebGL Extensions
  308. Window system binding vendor
  309. Google Inc. (AMD)
  310. Window system binding version
  311. 1.5 (ANGLE 2.1.20140 git hash: ef6f212741f8)
  312. Window system binding extensions
  313. EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
  314. Direct rendering version
  315. unknown
  316. Reset notification strategy
  317. 0x8252
  318. GPU process crash count
  319. 0
  320. gfx::BufferFormats supported for allocation and texturing
  321. R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported
  322. Compositor Information
  323. Tile Update Mode
  324. One-copy
  325. Partial Raster
  326. Enabled
  327. GpuMemoryBuffers Status
  328. R_8
  329. Software only
  330. R_16
  331. Software only
  332. RG_88
  333. Software only
  334. RG_1616
  335. Software only
  336. BGR_565
  337. Software only
  338. RGBA_4444
  339. Software only
  340. RGBX_8888
  341. GPU_READ, SCANOUT
  342. RGBA_8888
  343. GPU_READ, SCANOUT
  344. BGRX_8888
  345. Software only
  346. BGRA_1010102
  347. Software only
  348. RGBA_1010102
  349. Software only
  350. BGRA_8888
  351. Software only
  352. RGBA_F16
  353. Software only
  354. YVU_420
  355. Software only
  356. YUV_420_BIPLANAR
  357. GPU_READ, SCANOUT
  358. YUVA_420_TRIPLANAR
  359. Software only
  360. P010
  361. Software only
  362. Display(s) Information
  363. Info
  364. Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1.5, rotation=0, panel_rotation=0 external.
  365. Color space (sRGB/no-alpha)
  366. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  367. Buffer format (sRGB/no-alpha)
  368. BGRX_8888
  369. Color space (sRGB/alpha)
  370. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  371. Buffer format (sRGB/alpha)
  372. BGRA_8888
  373. Color space (WCG/no-alpha)
  374. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  375. Buffer format (WCG/no-alpha)
  376. BGRX_8888
  377. Color space (WCG/alpha)
  378. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  379. Buffer format (WCG/alpha)
  380. BGRA_8888
  381. Color space (HDR/no-alpha)
  382. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  383. Buffer format (HDR/no-alpha)
  384. BGRX_8888
  385. Color space (HDR/alpha)
  386. {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}
  387. Buffer format (HDR/alpha)
  388. BGRA_8888
  389. Color volume
  390. {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}
  391. SDR white level in nits
  392. 203
  393. HDR relative maximum luminance
  394. 1
  395. Bits per color component
  396. 8
  397. Bits per pixel
  398. 24
  399. Refresh Rate in Hz
  400. 60
  401. Video Acceleration Information
  402. Decoding
  403. Decode h264 baseline
  404. 64x64 to 4096x4096 pixels
  405. Decode h264 main
  406. 64x64 to 4096x4096 pixels
  407. Decode h264 high
  408. 64x64 to 4096x4096 pixels
  409. Decode vp9 profile0
  410. 64x64 to 8192x4320 pixels
  411. Decode vp9 profile2
  412. 64x64 to 8192x4320 pixels
  413. Decode hevc main
  414. 64x64 to 8192x4320 pixels
  415. Decode hevc main 10
  416. 64x64 to 8192x4320 pixels
  417. Decode av1 profile main
  418. 64x64 to 8192x4320 pixels
  419. Encoding
  420. Encode h264 baseline
  421. 32x32 to 1920x1088 pixels, and/or 30.000 fps
  422. Encode h264 main
  423. 32x32 to 1920x1088 pixels, and/or 30.000 fps
  424. Encode h264 high
  425. 32x32 to 1920x1088 pixels, and/or 30.000 fps
  426. Vulkan Information
  427. Device Performance Information
  428. Total Physical Memory (Gb)
  429. 31
  430. Total Disk Space (Gb)
  431. 914
  432. Hardware Concurrency
  433. 16
  434. System Commit Limit (Gb)
  435. 36
  436. D3D11 Feature Level
  437. 12_1
  438. Has Discrete GPU
  439. yes
  440. Software Rendering
  441. No
  442. Diagnostics
  443. 0
  444. b3DAccelerationEnabled
  445. true
  446. b3DAccelerationExists
  447. true
  448. bAGPEnabled
  449. true
  450. bAGPExistenceValid
  451. true
  452. bAGPExists
  453. true
  454. bCanRenderWindow
  455. true
  456. bDDAccelerationEnabled
  457. true
  458. bDriverBeta
  459. false
  460. bDriverDebug
  461. false
  462. bDriverSigned
  463. false
  464. bDriverSignedValid
  465. false
  466. bNoHardware
  467. false
  468. dwBpp
  469. 32
  470. dwDDIVersion
  471. 12
  472. dwHeight
  473. 2160
  474. dwRefreshRate
  475. 60
  476. dwWHQLLevel
  477. 0
  478. dwWidth
  479. 3840
  480. iAdapter
  481. 0
  482. lDriverSize
  483. 1856936
  484. lMiniVddSize
  485. 0
  486. szAGPStatusEnglish
  487. Enabled
  488. szAGPStatusLocalized
  489. Enabled
  490. szChipType
  491. AMD Radeon Graphics Processor (0x73DF)
  492. szD3DStatusEnglish
  493. Enabled
  494. szD3DStatusLocalized
  495. Enabled
  496. szDACType
  497. Internal DAC(400MHz)
  498. szDDIVersionEnglish
  499. 12
  500. szDDIVersionLocalized
  501. 12
  502. szDDStatusEnglish
  503. Enabled
  504. szDDStatusLocalized
  505. Enabled
  506. szDXVAHDEnglish
  507. Not Supported
  508. szDXVAModes
  509. Unknown
  510. szDescription
  511. AMD Radeon RX 6700 XT
  512. szDeviceId
  513. 0x73DF
  514. szDeviceIdentifier
  515. {D7B71EE2-309F-11CF-CD50-7D376EC2D235}
  516. szDeviceName
  517. \\.\DISPLAY1
  518. szDisplayMemoryEnglish
  519. 28590 MB
  520. szDisplayMemoryLocalized
  521. 28590 MB
  522. szDisplayModeEnglish
  523. 3840 x 2160 (32 bit) (60Hz)
  524. szDisplayModeLocalized
  525. 3840 x 2160 (32 bit) (60Hz)
  526. szDriverAssemblyVersion
  527. 31.0.12029.10015
  528. szDriverAttributes
  529. Final Retail
  530. szDriverDateEnglish
  531. 11/29/2022 4:00:00 PM
  532. szDriverDateLocalized
  533. 11/29/2022 16:00:00
  534. szDriverLanguageEnglish
  535. English
  536. szDriverLanguageLocalized
  537. English
  538. szDriverModelEnglish
  539. WDDM 2.7
  540. szDriverModelLocalized
  541. WDDM 2.7
  542. szDriverName
  543. C:\WINDOWS\System32\DriverStore\FileRepository\u0387206.inf_amd64_081d192bd0a4e0cb\B386218\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0387206.inf_amd64_081d192bd0a4e0cb\B386218\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0387206.inf_amd64_081d192bd0a4e0cb\B386218\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\u0387206.inf_amd64_081d192bd0a4e0cb\B386218\amdxc64.dll
  544. szDriverNodeStrongName
  545. oem61.inf:cb0ae414fa115380:ati2mtag_Navi22:31.0.12029.10015:PCI\VEN_1002&DEV_73DF&SUBSYS_39801462&REV_C1
  546. szDriverSignDate
  547. Unknown
  548. szDriverVersion
  549. 31.00.12029.10015
  550. szKeyDeviceID
  551. Enum\PCI\VEN_1002&DEV_73DF&SUBSYS_39801462&REV_C1
  552. szKeyDeviceKey
  553. \Registry\Machine\System\CurrentControlSet\Control\Video\{05F0BAED-9CC8-11ED-8BFD-D8BBC1D068A0}\0000
  554. szManufacturer
  555. Advanced Micro Devices, Inc.
  556. szMiniVdd
  557. unknown
  558. szMiniVddDateEnglish
  559. Unknown
  560. szMiniVddDateLocalized
  561. unknown
  562. szMonitorMaxRes
  563. Unknown
  564. szMonitorName
  565. Generic PnP Monitor
  566. szNotesEnglish
  567. No problems found.
  568. szNotesLocalized
  569. No problems found.
  570. szOverlayEnglish
  571. Not Supported
  572. szRankOfInstalledDriver
  573. 00CF0000
  574. szRegHelpText
  575. Unknown
  576. szRevision
  577. Unknown
  578. szRevisionId
  579. 0x00C1
  580. szSubSysId
  581. 0x39801462
  582. szTestResultD3D7English
  583. Not run
  584. szTestResultD3D7Localized
  585. Not run
  586. szTestResultD3D8English
  587. Not run
  588. szTestResultD3D8Localized
  589. Not run
  590. szTestResultD3D9English
  591. Not run
  592. szTestResultD3D9Localized
  593. Not run
  594. szTestResultDDEnglish
  595. Not run
  596. szTestResultDDLocalized
  597. Not run
  598. szVdd
  599. unknown
  600. szVendorId
  601. 0x1002
  602. Log Messages
  603. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
Tags: brave
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