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Jun 30th, 2016
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  1. Update v1.1:
  2.  
  3. Features
  4. - It is now possible to set a command group to execute orders in different manners: carefully, balanced, and rush.
  5. - Added achievements indicator in game setup telling you if you can get achievements or not
  6. - Now possible to start from scratch with an empty division template by selecting New in the designer drop down
  7.  
  8.  
  9. AI
  10. - Tweaked deployment AI to not get crippled when their armies are taking damage.
  11. - Air mission AI is better at prioritizing the most important regions in stead of getting stuck in local optima of groups of regions.
  12. - Tweaked down AI desire for motorized a bit.
  13. - Added scriptable AI strategy to tweak factory assignment to equipment types and SIGNIFICANTLY boosted fighter production.
  14. - Tweaked up AI production balance for infantry equipment.
  15. - Tweaked guarantee desire to go down the more enemies a country has. Should keep Allies from going guarantee crazy while in wars.
  16. - Added a define for min steps for unit controller to strategically redeploy to front location and boosted it from 4 to 8 to reduce lots of small redeployments along fronts.
  17. - Made AI capable of determining if a template was created by them or not. Germany should no longer replace their divisions with templates from Austria.
  18. - Tweaked area defense and pocket handling AI to be better at handling coastal defense.
  19. - Tied countries naval base IC fraction to their naval AI focus, primarily meaning Germany will not be building as many of them, at least initially.
  20. - Improved unitcontrollers capability to recognize when units should join as support in a combat (effects both player and AI).
  21. - The AI now launches naval invasions against the same enemy area at the same time rather than separately.
  22. - Tweaked AI template designing
  23. - Having a common enemy will now make AI very accepting to granting and accepting military access as long as both are democracies.
  24. - Neutral countries now consider guarantees when deciding on which faction it would rather join.
  25. - AI is now properly checking if having common enemy when looking at asking for and granting military access, and is also more eager to do
  26. - Soviet and Germany should no longer bail from the Unholy alliance as soon as they can
  27. - AI containment score no longer goes massively negative if a major is farther away than germany meaning Allies can guarantee vs soviet aggression if they are worse than Germany
  28. - Made non-core states count as half compared to core states when deciding on number of units for area defense.
  29. - Added Women in Aviation to historical focus list for soviet
  30. - Moved Claims in Baltic up the historical focus list for soviet
  31. - Improved AI naval deployment to strategic regions
  32. - Tweaked front assignment AI. Should mean AI is better at multi front wars.
  33. - Further tweaks to AI front assignment to attempt to reduce bad stuff happening in multi front wars.
  34. - Further tweaked the AI front balancing, and made sure France does not completely mess up their Italian front and Germany pushes hard against Poland when war breaks out
  35. - AI should now be able to respond to naval invasions with naval bombers
  36. - Made sure fascist majors are much more likely to go for war economy
  37. - Polish AI will no longer randomly change its ideology by picking ministers
  38. - AI should no longer use garrison divisions as infantry.
  39. - Changed trigger condition for UK focus Benelux Intervention to require a bit more fascist/communist support, preventing the AI from taking it immediately.
  40. - Naval AI will now deploy all its fleets (previously it would generally deploy less than 1/3 of all its ships). AI will now split fleets it cannot find a mission for, allowing it to spread them out better
  41. - AI is now able to set naval bombers to try to prevent others from sending reinforcements over water.
  42. - Tweaked AI down prio of non war/dangerous fronts.
  43. - AI will no longer guarantee against leaders of other naughty factions (like soviet) if there is a much much worse faction around doing bad stuff (Axis)
  44. - AI nations will no longer spam you with requests for military access at game start and nations who would rather occupy someone than liberate wont ask for military access
  45. - AI can now feed puppets/liberated/change government countries with states in peace conferences giving much saner outcomes
  46. - Made sure unitcontroller does not interfere with retreating units.
  47. - German 1939 OOB now lists the good armor template last so ai will prefer it
  48. - Made sure that template design AI puts a motorized together with armored when making new templates.
  49. - Made AI look more at fitness when picking template for designing, upgrading and deployment.
  50. - Improved how AI calculates which is a garrison template (making it pick the proper one as infantry.)
  51. - ai now avoids putting nations that have very small bottleneck borders as main enemy
  52. - ai now prioritize fighters and medium armor more for research
  53. - Countries at war are no longer automatically assuming war will happen with non neutral neighbors (the Germany putting everyone against Soviet thing.)
  54. - ai no longer retains main enemies who have already gotten wiped out
  55. - Germany no longer goes justification crazy on south america
  56. - Romania and Yugoslav small armor templates on start no longer deathtraps for AI
  57. - AI should no longer ping-pong between trade laws in edge case
  58. - US AI now a lot more hesitant to join factions due to threat
  59. - fixed add_ai_strategy effect and added strategies where countries are added in faction from event or focus
  60. - AI will now prioritize better economic laws a lot more
  61. - Fixed typo in polish AI focus
  62.  
  63. UI
  64. - Division designer difference indicators now have tooltips showing how much
  65. - Added open air base button to the air mission entry
  66. - Now shift+click on the category in the production will make visible only that category
  67. - Interface tweaks so long texts in other languages does fit in several places
  68. - Added buttons for airwing limit to make easier to adjust values in big steps
  69. - Now navy commander can now also be assigned while fleet is not in the port
  70. - Added tooltip and toggling icon to indicate if current settings let you unlock achievements
  71. - You can now merge fleets that are not in the same location, the merging fleet will then travel to its merge target and then merge with it.
  72. - Now it is possible to assign airplanes to a mission area before the arrive to the new base
  73. - Division template window has now better tooltips for equipment, manpower, training time.
  74. - Clarified "no trading while fighting"-tooltip
  75. - Added yellow highlight to deployment date for units
  76. - Changed string format for convoys in topbar to prevent overflow
  77. - Opinion in interface will now also return a value capped between min and max values
  78. - removed useless decimals in logistics screen
  79. - Logistics screen now show 1 decimal when over 1k
  80. - Intel viewing of airplanes don't show fantasy numbers anymore
  81. - Now air base icons shown non empty only if there are players air wings
  82.  
  83. Bugfixes
  84. - Fixed issue when sometimes frontlines was not updated after occupation.
  85. - Now Nation A liberates Nation B if Nation B is friend or giving military access to Nation A, otherwise occupies
  86. - Fixing quiting to menu achivement bug
  87. - Fixed some focus that couldnt be aborted
  88. - Fixed issue where it was impossible to do naval transfers where you have the theatres. Also player couldn't RMB on some naval ports but the systems allowed for the transportation (GUI issue).
  89. - Building cosntruction triggers checked for owned state/province. Now checks for controlled instead
  90. - Added on_action to the add_to_faction effect which should fix lack of achivements for faction joining
  91. - Modified flags for Holland
  92. - Fixed so equipment cost list doesn´t cut of 11th entry in div designer
  93. - Efficiency retention techs now actually help (no efficiency loss at max all techs now!)
  94. - Fixed spelling error in FRA, BRAZ for "Ottowa"-class ship
  95. - Intel overview of nation now also lists airplanes in stockpile
  96. - The political advisor type "Ideological Crusader", which are supposed to increase same ideology opinion with 20%, now has an effect.
  97. - Added custom trigger description depending on type of idea for better tooltips
  98. - Border occupation now account situations when you attack trough the country which is from the same war, but not in the same faction, plus border flip afterwards also account for countries from the same war.
  99. - The game option "Pause on Notifications" now also pauses NF/research.
  100. - Proper data cleanup when kicked, banned, connection lost, server lost.
  101. - Fixed glitch in the front sections calculations, causing sometimes the fronts to be split/malformed.
  102. - Skybox is no longer visible when you toggle UI off
  103. - Changed font on animated map text so it show cryllic and polish characters
  104. - Fixed fighter icon for polish dlc
  105. - Fixed text on Mod tools button in launcher that didn't fit in Spanish
  106. - Kick and ban buttons in mp lobby should now be aligned (important!)
  107. - Maldives now looks a tad better, changed the heightmap, made some of the islands smaller and nudged unit positions
  108. - Fixed script error in Pearl Harbor Gambit focus
  109. - Carrier deck size now matches everywhere.
  110. - No longer allowed to declare war on someone you are fighting a war together with.
  111. - Convoy count in topbar now can show 5 digits
  112. - Fixed Issue where long air region names goes out of dedicated area
  113. - Added triggers to block multiple news event options
  114. - Fixed issue when take all states action did not changed the price when other country puppet the loser
  115. - Drawing offensive orders now takes better choice which def.line to attach the arrow to.
  116. - Added ability to disable debug saves and made them turned off as default
  117. - Added bypass to Pearl Harbor gambit focus for USA
  118. - Fixed malformed frontlines against master/puppet for countries being in faction with the master.
  119. - Disabled the system_debug.log when not running with "-debug" launch option.
  120. - Fixed pausing of the game on the fullscreen
  121. - Patched mysterious issue when airbase was lost and the air wings still remained in void space. Now they are send back to the warehouse.
  122. - Fix for flickering airbase icon in the airbase view
  123. - Nations who are done in a peace deal will no longer give remaining points to anyone in faction, just people with same ideology
  124. - Parts of unit map icons will no longer "trap" the zoom-in with mouse
  125. - Fixed artillery starting with 0 defense
  126. - Now peaceconference saves will happen only with -debug while start up
  127. - Now occupation breakdown updates properly after exiting to main menu
  128. - Fixed occupation rules
  129. - Fixed a bug where you could avoid civil war by inviting back trotsky
  130. - Warscore from bombing is now saved in save game.
  131. - Warscore from bombing is now much lower + added monthly falloff.
  132. - Fixed issues with country rules not clearing properly and not updating every day
  133. - Added special case for showing shortcut icons "," and "."
  134. - Changed price calculation for new divisions so now it does not add up cost for group if it is first group
  135. - Increased modifier that prevents spain from joining axis early
  136. - Fixed bug where a country without the rule of occupying neutral countries could occupy them.
  137. - Fixed the bug when airings manpower was not updated
  138. - King G now only dies once
  139. - Browser now remembers last page
  140. - Naval strikes can now also hit navally transfered troops outside combats
  141. - Added event that allows merges of 2 communist chinas
  142. - Fix for peace conference turns not taking scor einto consideration properly
  143. - Fixed bug where it was possible to send a single unit as exp.force twice!
  144. - Changed a lot of popus to use the definite article
  145. - Fixed a bug that gave USA extra PP for certain NF
  146. - Warscore is no longer added from dropped countries in war merging.
  147. - Trade routes over land now get correct tooltip on day 1
  148. - Factories from trade now used to fill construction and trade first
  149. - Fixed join faction achievement not firing. Fixed scope from add_to_faction effect
  150. - Fixed Soviet civil war triggering multiple times. Fixed 2 outcomes of not purging happening at the same time.
  151. - Leaving a faction no longer broke the entire supply system until save reload
  152. - Fixed issue where merging ships would reduce manpower
  153. - Removed EU4 hints folder.
  154. - Fixed the bug when Britain couldn't declare war on other democratic countries despite having a wargoal from focus
  155.  
  156.  
  157. Database & Balance
  158. - Changed German democratic party to Zentrum
  159. - NF completion for Poland 39 start
  160. - Fixed spanish communist crusader using male portrait
  161. - Focus Lessons of War and Sov-Ger research agreement now give less armor research
  162. - Added AFG leader portrait Zahir Shah, VEN leader portrait Lopez Contreras and 3 new middle eastern generic portraits
  163. - Replaced incorrect japanese general
  164. - Added Xi'an to PRC
  165. - Added straits to denmark to make them more surrendermonkeys [Balance]
  166. - Several name corrections in OOB files
  167. - Province 3860 is now a part of state 527 instead of 328. (Manchuria/Korea)
  168. - Added an event to move PRC capital to Beijing or Nanjing after Chinese Civil War.
  169. - Added a requirement of more than 15% world tension to War Economy policy.
  170. - Removed Hungarian claims from Northern Transylvania and Vojvodina
  171. - Removed generic Tank Designer idea from Canada.
  172. - Moved Sao Paulo to be part of the Sao Paulo state.
  173. - Found a better Serbian fascist party leader.
  174. - Adjustment to Paraguay and Nicaraguan political 36 and 39 starts.
  175. - Republican Spain and Nationalist Spain now have the same National Unity
  176. - Added more ai_choice triggers for Czechoslovakia's response to German demands.
  177. - Added localisation for Libyan adjectives
  178. - Changed names for neutral Nicaragua and Paraguay
  179. - Fixed Finland starting as democratic in 1939
  180. - Added ENG cores to French cores when Anglo-French Union happens
  181. - If the Munich agreement can't happen (depending on various wars for GER or CZE) CZE will now get a different event about ceding the Sudetenland or giving GER a wargoal.
  182. - Soviet now gets one armor research bonus and one land doctrine, rather than three armor research.
  183. - Fate of Czechoslovakia now correctly adds claims and an annex CB if CZE resists GER.
  184. - Fixed text overflow in Balearic Islands headline.
  185. - Expanded the final event for RAJ's Azad Hind, and added several removal points for the Azad Hind idea.
  186. - Removed eng core from state 687-British Guyana
  187. - Added fixedsize to countrystate view state owner and foreign claims
  188. - Fixed heightmap error on denmark
  189. - Fixed so all building in the maldives are on land again
  190. - German march order music now has correct path
  191. - State name corrections.
  192. - Added names for (unreleased) country tags.
  193. - Lowered time for Demand Balearic islands for Italy
  194. - Moved capital of Brazil to Rio
  195. - Subdue the Warlords now requires that China does not exist or is a puppet of Japan
  196. - Johnson Island Garrison renamed to Johnston Island Garrison
  197. - Corrected JAP_1939 unit history.
  198. - Fixed a bug where an achievement wouldn't fire because of it was using any_country trigger
  199. - Soviet foci New Soviet Man and Women in Aviation have switched places
  200. - Added general to Ireland
  201. - Nerfed skill 5 generals for BRA AST AFG CAN
  202. - Changed German Admirals traits for variety
  203. - Bumped population of some of the smaller islands
  204. - Changed ideology of country leader for DEN FIN FRA NOR SWE
  205. - Changed start trade to use factories instead of specific amount of factories for trade
  206. - Increased air range on rocket interceptors now that local coverage isnt always 100%
  207. - Mass assault doctrine now gets -10% lower requirement on training for deploying divisions
  208. - Political parties and leaders for Brazil. From forum.
  209. - Great depression now limits faction joining at an extra 20%
  210. - Human pause now has a superior priority to the automatic pause
  211. - Fixed issue with fleet splitting failing because it forgot to assign base
  212. - Now state controller switches properly after capitulation
  213. - Added 3 new generic asian stateleader portraits and 2 new generic asian warlord portraits
  214. - Added 6 new generic Arabian portraits
  215. - Sheng Shicai got a minor facelift
  216. - USA now gets a slightly different shade of blue to differentiate them from france
  217. - Fixed inconsistent finnish flags
  218. - Added additional flags for Jordan
  219. - Fixed Israeli leader portraits
  220. - Fixed bugs in event for china moving capital
  221. - Lowered time for National focus "support nationalist spain" so Italy can complete it before the SCW ends
  222. - Typos and political party fixes for Brazil
  223. - around maginot line focus now a bit faster
  224. - Rebalanced ships so that armor is more important and destroyer spam no longer rules the sea. Ships are also a bit cheaper to produce but require a little more manpower
  225. - air battles should now be a lot less bloody and slower paced
  226. - Fighters should now have an easier time vs enemy bombers without escorts
  227.  
  228.  
  229. Stability & Performance
  230. - Will no longer overwrite ironman saves if writing of current failed
  231. - Optimizations for air interface and mapmode
  232. - Parser now handles large tokens without crashing on savegame load
  233. - Optimization for releasing countries
  234. - Fixed several memory leaks
  235. - Fixed CTD for airwing transfer when base in invalid
  236. - Fix for potential CTD in splitting navy when you have no home base.
  237. - Fixed rare ctd when loading an old savegame from ingame with active naval combats
  238. - Fixed several rare CTDs
  239. - fixed rare CTD in alert manager
  240. - fixed rare CTD in air gui
  241. - Improved performance a lot when viewing a lot of unit icons in combat
  242. - Fixed a possible CTD on fleet merging
  243. - Fixed Extreme slow down because of sea locked fleets trying to get out.
  244. - Fixed CTD in history writing when convoys shoot down aircraft and having lost their route
  245.  
  246.  
  247. User Modding
  248. - Added possibility to script in historical aces in name pools
  249. - Moved dynamic country tags into a separate file
  250. - Manpower in field trigger no longer counts expeditionary forces from other nations
  251. - Fixed issues with tooltip for ships in port trigger
  252. - Added defines to tweak unit assignment importance for different kinds of orders.
  253. - Added possibility to script desired amount of factories to spend on a trade
  254. - Fixed crash from default bookmark being later than 1936
  255. - Added add_ai_strategy effect
  256. - In debug mode the country flag tooltip will now show AI strategy values
  257. - Fixed map icon crash from having more than 128 country capitals in view
  258. - Fixed country unit names list being incorrectly initialized during modding leading to CTD
  259.  
  260.  
  261. Multiplayer
  262. - Supplysystem should now update for all players when changing country controller (OOS fix)
  263. - Observers no longer get asked for co-op acces as well as main player
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