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- item_begin object_id=128 object_name=[knight's_sword] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.broad_sword_m00_wp]} drop_texture={[LineageWeaponsTex.broad_sword_t00_wp]} icon={[icon.weapon_broad_sword_i00]} mesh={[LineageWeapons.broad_sword_m00_wp]} texture={[LineageWeaponsTex.broad_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_big_8];[ItemSound.sword_great_3];[ItemSound.sword_mid_5];[ItemSound.public_sword_shing_2]} drop_sound=[ItemSound.itemdrop_weapon_sword] equip_sound=[ItemSound.itemequip_weapon_sword] weight=1500 soulshot_count=2 spiritshot_count=2 material_type=steel crystal_type=d physical_damage=51 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=32 durability=95 item_end
- item_begin object_id=133 object_name=[raid_sword] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sword_of_watershadow_m00_wp]} drop_texture={[LineageWeaponsTex.sword_of_watershadow_t00_wp]} icon={[icon.weapon_sword_of_watershadow_i00]} mesh={[LineageWeapons.sword_of_watershadow_m00_wp]} texture={[LineageWeaponsTex.sword_of_watershadow_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_small_7];[ItemSound.sword_great_4];[ItemSound.sword_big_3];[ItemSound.public_sword_shing_3]} drop_sound=[ItemSound.itemdrop_weapon_sword] equip_sound=[ItemSound.itemequip_weapon_sword] weight=1420 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=c physical_damage=122 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=68 durability=95 item_end
- item_begin object_id=134 object_name=[sword_of_nightmare] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.phantom_sword_m00_wp]} drop_texture={[LineageWeaponsTex.phantom_sword_t00_wp]} icon={[icon.weapon_phantom_sword_i00]} mesh={[LineageWeapons.phantom_sword_m00_wp]} texture={[LineageWeaponsTex.phantom_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_mid_5];[ItemSound.sword_small_3];[ItemSound.sword_great_6];[ItemSound.public_sword_shing_1]} drop_sound=[ItemSound.itemdrop_weapon_sword] equip_sound=[ItemSound.itemequip_weapon_sword] weight=1400 soulshot_count=3 spiritshot_count=3 material_type=blood_steel crystal_type=c physical_damage=139 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=76 durability=95 item_end
- item_begin object_id=143 object_name=[sword_of_mystic] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.gladius_m00_wp]} drop_texture={[LineageWeaponsTex.gladius_t00_wp]} icon={[icon.weapon_gladius_i00]} mesh={[LineageWeapons.gladius_m00_wp]} texture={[LineageWeaponsTex.gladius_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_mid_2];[ItemSound.sword_big_1];[ItemSound.sword_small_1];[ItemSound.public_sword_shing_2]} drop_sound=[ItemSound.itemdrop_weapon_sword] equip_sound=[ItemSound.itemequip_weapon_sword] weight=980 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=d physical_damage=43 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=45 durability=95 item_end
- item_begin object_id=161 object_name=[silver_axe] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5.3 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.war_axe_m00_wp]} drop_texture={[LineageWeaponsTex.war_axe_t00_wp]} icon={[icon.weapon_war_axe_i00]} mesh={[LineageWeapons.war_axe_m00_wp]} texture={[LineageWeaponsTex.war_axe_t00_wp]} crystallizable=1 item_sound={[ItemSound.hammer_2];[ItemSound.axe_3];[ItemSound.sword_great_4];[ItemSound.axe_6]} drop_sound=[ItemSound.itemdrop_weapon_blunt] equip_sound=[ItemSound.itemequip_weapon_blunt] weight=1690 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=c physical_damage=107 random_damage=20 weapon_type=blunt critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=61 durability=95 item_end
- item_begin object_id=205 object_name=[ghoul's_staff] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5.3 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.cedar_staff_m00_wp]} drop_texture={[LineageWeaponsTex.cedar_staff_t00_wp]} icon={[icon.weapon_cedar_staff_i00]} mesh={[LineageWeapons.cedar_staff_m00_wp]} texture={[LineageWeaponsTex.cedar_staff_t00_wp]} crystallizable=1 item_sound={[ItemSound.staff_3];[ItemSound.staff_2];[ItemSound.spear_6];[ItemSound.spear_9]} drop_sound=[ItemSound.itemdrop_weapon_staff] equip_sound=[ItemSound.itemequip_weapon_staff] weight=1000 soulshot_count=3 spiritshot_count=3 material_type=bone crystal_type=c physical_damage=152 random_damage=20 weapon_type=blunt critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=111 durability=95 item_end
- item_begin object_id=224 object_name=[maingauche] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sword_breaker_m00_wp]} drop_texture={[LineageWeaponsTex.sword_breaker_t00_wp]} icon={[icon.weapon_sword_breaker_i00]} mesh={[LineageWeapons.sword_breaker_m00_wp]} texture={[LineageWeaponsTex.sword_breaker_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_small_2];[ItemSound.sword_big_8];[ItemSound.sword_small_7];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=1070 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=d physical_damage=69 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=47 durability=95 item_end
- item_begin object_id=227 object_name=[stiletto] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.knife_m00_wp]} drop_texture={[LineageWeaponsTex.knife_t00_wp]} icon={[icon.weapon_knife_i00]} mesh={[LineageWeapons.knife_m00_wp]} texture={[LineageWeaponsTex.knife_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_small_2];[ItemSound.sword_big_8];[ItemSound.sword_small_7];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=1030 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=c physical_damage=107 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=68 durability=95 item_end
- item_begin object_id=228 object_name=[crystal_dagger] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.mystic_knife_m00_wp]} drop_texture={[LineageWeaponsTex.crystal_dagger_t00_wp]} icon={[icon.crystal_dagger]} mesh={[LineageWeapons.mystic_knife_m00_wp]} texture={[LineageWeaponsTex.crystal_dagger_t00_wp]} crystallizable=1 item_sound={[ItemSound.dagger_6];[ItemSound.sword_small_2];[ItemSound.sword_mid_2];[ItemSound.sword_big_8]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=1000 soulshot_count=3 spiritshot_count=3 material_type=crystal crystal_type=c physical_damage=136 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=83 durability=85 item_end
- item_begin object_id=229 object_name=[kris] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.small_sword_m00_wp]} drop_texture={[LineageWeaponsTex.small_sword_t00_wp]} icon={[icon.weapon_sword_of_reflexion_i00]} mesh={[LineageWeapons.small_sword_m00_wp]} texture={[LineageWeaponsTex.small_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_small_1];[ItemSound.sword_big_7];[ItemSound.sword_mid_6];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=980 soulshot_count=1 spiritshot_count=1 material_type=mithril crystal_type=b physical_damage=153 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=91 durability=95 item_end
- item_begin object_id=232 object_name=[darkelven_dagger] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.shining_knife_m00_wp]} drop_texture={[LineageWeaponsTex.shining_knife_t00_wp]} icon={[icon.weapon_shining_knife_i00]} mesh={[LineageWeapons.shining_knife_m00_wp]} texture={[LineageWeaponsTex.shining_knife_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_small_1];[ItemSound.sword_big_7];[ItemSound.sword_mid_6];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=1050 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=c physical_damage=94 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=61 durability=95 item_end
- item_begin object_id=242 object_name=[dagger_of_magicflame] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.handmade_sword_m00_wp]} drop_texture={[LineageWeaponsTex.handmade_sword_t00_wp]} icon={[icon.weapon_handmade_sword_i00]} mesh={[LineageWeapons.handmade_sword_m00_wp]} texture={[LineageWeaponsTex.handmade_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.sword_small_1];[ItemSound.sword_big_7];[ItemSound.sword_mid_6];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=750 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=c physical_damage=86 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=91 durability=95 item_end
- item_begin object_id=259 object_name=[single-edged_jamadhr] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2.7 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} drop_texture={[LineageWeaponsTex.singleedgedjamandhr];[LineageWeaponsTex.singleedgedjamandhr]} icon={[icon.singleedgedjamandhricon]} mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} texture={[LineageWeaponsTex.singleedgedjamandhr];[LineageWeaponsTex.singleedgedjamandhr]} crystallizable=1 item_sound={[ItemSound.axe_1];[ItemSound.fist_2];[ItemSound.club_2];[ItemSound.spear_9]} drop_sound=[ItemSound.itemdrop_weapon_fist] equip_sound=[ItemSound.itemequip_weapon_fist] weight=1550 soulshot_count=2 spiritshot_count=2 material_type=steel crystal_type=d physical_damage=62 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=32 durability=95 item_end
- item_begin object_id=260 object_name=[triple-edged_jamadhr] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2.7 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} drop_texture={[LineageWeaponsTex.tripleedgedjamadhr];[LineageWeaponsTex.tripleedgedjamadhr]} icon={[icon.tripleedgedjamadhricon]} mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} texture={[LineageWeaponsTex.tripleedgedjamadhr];[LineageWeaponsTex.tripleedgedjamadhr]} crystallizable=1 item_sound={[ItemSound.staff_3];[ItemSound.fist_1];[ItemSound.mace_1];[ItemSound.sword_mid_9]} drop_sound=[ItemSound.itemdrop_weapon_fist] equip_sound=[ItemSound.itemequip_weapon_fist] weight=1540 soulshot_count=2 spiritshot_count=2 material_type=fine_steel crystal_type=d physical_damage=78 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=39 durability=95 item_end
- item_begin object_id=261 object_name=[bich'hwa] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2.7 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} drop_texture={[LineageWeaponsTex.bichhwa];[LineageWeaponsTex.bichhwa]} icon={[icon.bichhwaicon]} mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} texture={[LineageWeaponsTex.bichhwa];[LineageWeaponsTex.bichhwa]} crystallizable=1 item_sound={[ItemSound.staff_2];[ItemSound.fist_2];[ItemSound.mace_3];[ItemSound.staff_1]} drop_sound=[ItemSound.itemdrop_weapon_fist] equip_sound=[ItemSound.itemequip_weapon_fist] weight=1510 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=d physical_damage=96 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=47 durability=95 item_end
- item_begin object_id=262 object_name=[scallop_jamadhr] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2.7 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} drop_texture={[LineageWeaponsTex.scallopjamadhr];[LineageWeaponsTex.scallopjamadhr]} icon={[icon.scallopJagmadhricon]} mesh={[LineageWeapons.baghnakh_m00_wp];[LineageWeapons.baghnakh_m00_wp]} texture={[LineageWeaponsTex.scallopjamadhr];[LineageWeaponsTex.scallopjamadhr]} crystallizable=1 item_sound={[ItemSound.club_2];[ItemSound.staff_1];[ItemSound.fist_3];[ItemSound.staff_1]} drop_sound=[ItemSound.itemdrop_weapon_fist] equip_sound=[ItemSound.itemequip_weapon_fist] weight=1520 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=d physical_damage=112 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=54 durability=95 item_end
- item_begin object_id=274 object_name=[strengthening_bow] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2.8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.composition_bow_m00_wp]} drop_texture={[LineageWeaponsTex.StrengthenedBow]} icon={[icon.StrengthenedBowicon]} mesh={[LineageWeapons.composition_bow_m00_wp]} texture={[LineageWeaponsTex.StrengthenedBow]} crystallizable=1 item_sound={[ItemSound.bow_big_2];[ItemSound.bow_small_1];[ItemSound.bow_small_6];[ItemSound.bow_big_3]} drop_sound=[ItemSound.itemdrop_weapon_bow] equip_sound=[ItemSound.itemequip_weapon_bow] weight=1870 soulshot_count=6 spiritshot_count=2 material_type=steel crystal_type=d physical_damage=82 random_damage=5 weapon_type=bow critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=4 magical_damage=26 durability=95 item_end
- item_begin object_id=275 object_name=[long_bow] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2.8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.composition_bow_m00_wp]} drop_texture={[LineageWeaponsTex.LongBow]} icon={[icon.LongBowIcon]} mesh={[LineageWeapons.composition_bow_m00_wp]} texture={[LineageWeaponsTex.LongBow]} crystallizable=1 item_sound={[ItemSound.bow_small_2];[ItemSound.bow_small_4];[ItemSound.bow_small_5];[ItemSound.bow_big_3]} drop_sound=[ItemSound.itemdrop_weapon_bow] equip_sound=[ItemSound.itemequip_weapon_bow] weight=1830 soulshot_count=6 spiritshot_count=2 material_type=steel crystal_type=d physical_damage=115 random_damage=5 weapon_type=bow critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=227 mp_consume=4 magical_damage=35 durability=95 item_end
- item_begin object_id=309 object_name=[tears_of_eva] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=5 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} drop_texture={[LineageWeaponsTex.tearsofeva]} icon={[icon.tearsofeva1]} mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} texture={[LineageWeaponsTex.tearsofeva]} crystallizable=0 item_sound={[ItemSound.staff_3];[ItemSound.fist_1];[ItemSound.mace_1];[ItemSound.sword_mid_9]} drop_sound=[ItemSound.itemdrop_etc_book] equip_sound=[ItemSound.itemequip_etc_book] weight=630 soulshot_count=2 spiritshot_count=2 material_type=steel crystal_type=none physical_damage=19 random_damage=10 weapon_type=etc critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=22 durability=95 item_end
- item_begin object_id=313 object_name=[temptation_of_abyss] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=5 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} drop_texture={[LineageWeaponsTex.temptation]} icon={[icon.temptation1]} mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} texture={[LineageWeaponsTex.temptation]} crystallizable=1 item_sound={[ItemSound.axe_1];[ItemSound.fist_2];[ItemSound.club_2];[ItemSound.spear_9]} drop_sound=[ItemSound.itemdrop_etc_book] equip_sound=[ItemSound.itemequip_etc_book] weight=610 soulshot_count=2 spiritshot_count=2 material_type=steel crystal_type=d physical_damage=32 random_damage=10 weapon_type=etc critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=35 durability=95 item_end
- item_begin object_id=321 object_name=[demon_fangs] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=5 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} drop_texture={[LineageWeaponsTex.demon]} icon={[icon.demon1]} mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} texture={[LineageWeaponsTex.demon]} crystallizable=1 item_sound={[ItemSound.club_2];[ItemSound.staff_1];[ItemSound.fist_3];[ItemSound.staff_1]} drop_sound=[ItemSound.itemdrop_etc_book] equip_sound=[ItemSound.itemequip_etc_book] weight=1600 soulshot_count=3 spiritshot_count=3 material_type=steel crystal_type=d physical_damage=67 random_damage=10 weapon_type=etc critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=66 durability=95 item_end
- item_begin object_id=326 object_name=[heathen's_book] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=5 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} drop_texture={[LineageWeaponsTex.heathens]} icon={[icon.heathens1]} mesh={[LineageWeapons.apprentices_spellbook_m00_wp]} texture={[LineageWeaponsTex.heathens]} crystallizable=1 item_sound={[ItemSound.club_2];[ItemSound.staff_1];[ItemSound.fist_3];[ItemSound.staff_1]} drop_sound=[ItemSound.itemdrop_etc_book] equip_sound=[ItemSound.itemequip_etc_book] weight=560 soulshot_count=3 spiritshot_count=3 material_type=steel crystal_type=c physical_damage=111 random_damage=10 weapon_type=etc critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=101 durability=95 item_end
- item_begin object_id=1181 object_name=[netis_bow] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2.8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.bow_m00_wp]} drop_texture={[LineageWeaponsTex.bow_t00_wp]} icon={[icon.weapon_short_bow_i00]} mesh={[LineageWeapons.bow_m00_wp]} texture={[LineageWeaponsTex.bow_t00_wp]} crystallizable=0 item_sound={[ItemSound.bow_small_1];[ItemSound.bow_small_4];[ItemSound.bow_small_5];[ItemSound.bow_big_1]} drop_sound=[ItemSound.itemdrop_weapon_bow] equip_sound=[ItemSound.itemequip_weapon_bow] weight=1850 soulshot_count=6 spiritshot_count=2 material_type=wood crystal_type=none physical_damage=23 random_damage=5 weapon_type=bow critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=3 magical_damage=9 durability=100 item_end
- item_begin object_id=1182 object_name=[netis_dagger] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.knife_m00_wp]} drop_texture={[LineageWeaponsTex.knife_t00_wp]} icon={[icon.weapon_knife_i00]} mesh={[LineageWeapons.knife_m00_wp]} texture={[LineageWeaponsTex.knife_t00_wp]} crystallizable=0 item_sound={[ItemSound.sword_small_1];[ItemSound.sword_small_2];[ItemSound.sword_mid_6];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=1000 soulshot_count=2 spiritshot_count=2 material_type=steel crystal_type=none physical_damage=10 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=9 durability=100 item_end
- item_begin object_id=1660 object_name=[cursed_maingauche] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7.3 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_m00_wp]} drop_texture={[LineageWeaponsTex.skeleton_sword_t00_wp]} icon={[icon.blood]} mesh={[LineageWeapons.dagger_m00_wp]} texture={[LineageWeaponsTex.skeleton_sword_t00_wp]} crystallizable=1 item_sound={[ItemSound.dagger_6];[ItemSound.sword_small_2];[ItemSound.sword_mid_2];[ItemSound.dagger_4]} drop_sound=[ItemSound.itemdrop_weapon_dagger] equip_sound=[ItemSound.itemequip_weapon_dagger] weight=1070 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=d physical_damage=62 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=42 durability=95 item_end
- item_begin object_id=2503 object_name=[yaksa_mace] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=5.3 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dragon_axe_m00_wp]} drop_texture={[LineageWeaponsTex.dragon_axe_t00_wp]} icon={[icon.weapon_dragon_axe_i00]} mesh={[LineageWeapons.dragon_axe_m00_wp]} texture={[LineageWeaponsTex.dragon_axe_t00_wp]} crystallizable=1 item_sound={[ItemSound.hammer_3];[ItemSound.club_2];[ItemSound.staff_3];[ItemSound.club_3]} drop_sound=[ItemSound.itemdrop_weapon_club_mace] equip_sound=[ItemSound.itemequip_weapon_blunt] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=c physical_damage=156 random_damage=20 weapon_type=blunt critical=4 hit_modify=4.75 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=83 durability=95 item_end
- item_begin object_id=10000 object_name=[web_shield] body_part={lhand} animation=0 drop_type=3 drop_anim_type=2 drop_radius=5 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sages_shield_m00_sh]} drop_texture={[LineageWeaponsTex.sages_shield_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} icon={[icon.shield_sages_shield_i00]} mesh={[LineageWeapons.sages_shield_m00_sh]} texture={[LineageWeaponsTex.sages_shield_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} crystallizable=1 item_sound={[ItemSound.shield_steel_5];[ItemSound.shield_steel_3];[MonSound.Hit_Metal_Clang_8];[MonSound.Hit_Metal_Clang_10]} drop_sound=[ItemSound.item_drop_equip_armor_shield] equip_sound=[ItemSound.item_drop_equip_armor_shield] weight=1310 soulshot_count=0 spiritshot_count=0 material_type=steel crystal_type=d physical_damage=0 random_damage=0 weapon_type=none critical=0 hit_modify=0 avoid_modify=-8 shield_defense=154 shield_defense_rate=20 attack_speed=0 mp_consume=0 magical_damage=0 durability=90 item_end
- item_begin object_id=10001 object_name=[unicorn_tears_shield] body_part={lhand} animation=0 drop_type=3 drop_anim_type=2 drop_radius=5 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.shield_of_pledge_m00_sh]} drop_texture={[LineageWeaponsTex.unicorn_tears_shield_t00_sh];[LineageWeaponsTex.unicorn_tears_shield_t01_sh]} icon={[icon.unicorn_tears_shield]} mesh={[LineageWeapons.shield_of_pledge_m00_sh]} texture={[LineageWeaponsTex.unicorn_tears_shield_t00_sh];[LineageWeaponsTex.unicorn_tears_shield_t01_sh]} crystallizable=1 item_sound={[ItemSound.shield_steel_1];[ItemSound.shield_steel_8];[MonSound.Hit_Metal_clang_8];[MonSound.Hit_Metal_clang_10]} drop_sound=[ItemSound.item_drop_equip_armor_shield] equip_sound=[ItemSound.item_drop_equip_armor_shield] weight=1220 soulshot_count=0 spiritshot_count=0 material_type=fine_steel crystal_type=c physical_damage=0 random_damage=0 weapon_type=none critical=0 hit_modify=0 avoid_modify=-8 shield_defense=203 shield_defense_rate=20 attack_speed=0 mp_consume=0 magical_damage=0 durability=90 item_end
- item_begin object_id=10002 object_name=[dark_mirror_shield] body_part={lhand} animation=0 drop_type=3 drop_anim_type=2 drop_radius=5 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.shield_of_sola_eclipse_m00_sh]} drop_texture={[LineageWeaponsTex.shield_of_sola_eclipse_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} icon={[icon.shield_shield_of_sola_eclipse_i00]} mesh={[LineageWeapons.shield_of_sola_eclipse_m00_sh]} texture={[LineageWeaponsTex.shield_of_sola_eclipse_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} crystallizable=1 item_sound={[ItemSound.shield_steel_1];[ItemSound.shield_steel_8];[MonSound.Hit_Metal_clang_8];[MonSound.Hit_Metal_clang_10]} drop_sound=[ItemSound.item_drop_equip_armor_shield] equip_sound=[ItemSound.item_drop_equip_armor_shield] weight=1340 soulshot_count=0 spiritshot_count=0 material_type=blood_steel crystal_type=d physical_damage=0 random_damage=0 weapon_type=none critical=0 hit_modify=0 avoid_modify=-8 shield_defense=128 shield_defense_rate=20 attack_speed=0 mp_consume=0 magical_damage=0 durability=90 item_end
- item_begin object_id=10003 object_name=[red_crystal_shield] body_part={lhand} animation=0 drop_type=3 drop_anim_type=2 drop_radius=5 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.shield_of_pledge_m00_sh]} drop_texture={[LineageWeaponsTex.shield_of_pledge_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} icon={[icon.shield_shield_of_pledge_i00]} mesh={[LineageWeapons.shield_of_pledge_m00_sh]} texture={[LineageWeaponsTex.shield_of_pledge_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} crystallizable=1 item_sound={[ItemSound.shield_steel_1];[ItemSound.shield_steel_8];[MonSound.Hit_Metal_clang_8];[MonSound.Hit_Metal_clang_10]} drop_sound=[ItemSound.item_drop_equip_armor_shield] equip_sound=[ItemSound.item_drop_equip_armor_shield] weight=1290 soulshot_count=0 spiritshot_count=0 material_type=fine_steel crystal_type=c physical_damage=0 random_damage=0 weapon_type=none critical=0 hit_modify=0 avoid_modify=-8 shield_defense=166 shield_defense_rate=20 attack_speed=0 mp_consume=0 magical_damage=0 durability=90 item_end
- item_begin object_id=10004 object_name=[shield_of_victory] body_part={lhand} animation=0 drop_type=3 drop_anim_type=2 drop_radius=5 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.shield_of_victory_m00_sh]} drop_texture={[LineageWeaponsTex.shield_of_victory_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} icon={[icon.shield_shield_of_victory_i00]} mesh={[LineageWeapons.shield_of_victory_m00_sh]} texture={[LineageWeaponsTex.shield_of_victory_t00_sh];[LineageWeaponsTex.buckler_t01_sh]} crystallizable=1 item_sound={[ItemSound.shield_steel_2];[MonSound.Hit_Metal_clang_8];[MonSound.Hit_Metal_clang_10];[ItemSound.shield_steel_8]} drop_sound=[ItemSound.item_drop_equip_armor_shield] equip_sound=[ItemSound.item_drop_equip_armor_shield] weight=1380 soulshot_count=0 spiritshot_count=0 material_type=oriharukon crystal_type=none physical_damage=0 random_damage=0 weapon_type=none critical=0 hit_modify=0 avoid_modify=-8 shield_defense=90 shield_defense_rate=20 attack_speed=0 mp_consume=0 magical_damage=0 durability=90 item_end
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