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Nov 21st, 2019
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  1. Any earlier was cut due to size limit.
  2. [14:44:14] [Server thread/INFO]: Builder_Ajax has made the advancement [The most colossal of 'em all!]
  3. [14:44:14] [Server thread/INFO]: Synchronising advancements for Builder_Ajax
  4. [14:44:14] [Client thread/INFO]: [CHAT] Builder_Ajax has made the advancement [The most colossal of 'em all!]
  5. [14:44:14] [Client thread/INFO]: Loaded 174 advancements
  6. [14:44:48] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  7. [14:45:33] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  8. [14:46:18] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  9. [14:46:46] [Aromabackup-Backup/OFF]: Message to players; Message: Starting Backup. The world may lag for a bit!
  10. [14:46:46] [Aromabackup-Backup/INFO]: [§1AromaBackup§r] Starting Backup. The world may lag for a bit!
  11. [14:46:46] [Client thread/INFO]: [CHAT] [§1AromaBackup§r] Starting Backup. The world may lag for a bit!
  12. [14:46:48] [Server thread/INFO]: ThreadedAnvilChunkStorage (The first): All chunks are saved
  13. [14:46:49] [Aromabackup-Backup/OFF]: Message to players; Message: World Backup done!
  14. [14:46:49] [Aromabackup-Backup/INFO]: [§1AromaBackup§r] World Backup done!
  15. [14:46:49] [Client thread/INFO]: [CHAT] [§1AromaBackup§r] World Backup done!
  16. [14:47:03] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  17. [14:47:48] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  18. [14:48:33] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  19. [14:49:18] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  20. [14:49:19] [Server thread/INFO]: Loading dimension 10 (The first) (net.minecraft.server.integrated.IntegratedServer@3252f2c0)
  21. [14:49:19] [Client thread/INFO]: Mapping halted in C:\Users\Kevin\Twitch\Minecraft\Instances\Crackpack 3\journeymap\data\sp\The first\DIM0
  22. [14:49:19] [Server thread/INFO]: Synchronising spell emitters for Builder_Ajax
  23. [14:49:19] [Client thread/INFO]: [CHAT] Rift Activated. Travelling to The Beneath.
  24. [14:49:19] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
  25. [14:49:19] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
  26. [14:49:19] [Client thread/INFO]: Loaded 4 waypoints from C:\Users\Kevin\Twitch\Minecraft\Instances\Crackpack 3\journeymap\data\sp\The first\waypoints
  27. [14:49:19] [Client thread/INFO]: Mapping started in C:\Users\Kevin\Twitch\Minecraft\Instances\Crackpack 3\journeymap\data\sp\The first\DIM10. Memory: 6560MB total, 3948MB free
  28. [14:49:19] [Netty Local Client IO #0/INFO]: Teleport Enabled:false
  29. [14:49:23] [Server thread/INFO]: Synchronising spell emitters for Builder_Ajax
  30. [14:49:23] [Client thread/INFO]: Mapping halted in C:\Users\Kevin\Twitch\Minecraft\Instances\Crackpack 3\journeymap\data\sp\The first\DIM10
  31. [14:49:23] [Client thread/INFO]: [CHAT] Rift Activated. Travelling to The Overworld.
  32. [14:49:23] [Server thread/INFO]: Unloading dimension 10
  33. [14:49:23] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
  34. [14:49:23] [Client thread/WARN]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
  35. [14:49:23] [Client thread/INFO]: Loaded 4 waypoints from C:\Users\Kevin\Twitch\Minecraft\Instances\Crackpack 3\journeymap\data\sp\The first\waypoints
  36. [14:49:23] [Client thread/INFO]: Mapping started in C:\Users\Kevin\Twitch\Minecraft\Instances\Crackpack 3\journeymap\data\sp\The first\DIM0. Memory: 6560MB total, 3877MB free
  37. [14:49:23] [Netty Local Client IO #0/INFO]: Teleport Enabled:false
  38. [14:50:03] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  39. [14:50:19] [Client thread/INFO]: Unloaded world <net.minecraft.client.multiplayer.WorldClient@10f53319 0 MultiplayerChunkCache: 81, 81> is still hanging around after 60 seconds.
  40. [14:50:23] [Client thread/INFO]: Unloaded world <net.minecraft.client.multiplayer.WorldClient@439d834a 10 MultiplayerChunkCache: 81, 81> is still hanging around after 60 seconds.
  41. [14:50:48] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  42. [14:51:33] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  43. [14:52:18] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  44. [14:53:03] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  45. [14:53:16] [Server thread/INFO]: Saving and pausing game...
  46. [14:53:16] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  47. [14:53:16] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
  48. [14:53:30] [Server thread/INFO]: Saving and pausing game...
  49. [14:53:30] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  50. [14:53:30] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
  51. [14:53:59] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  52. [14:54:10] [Server thread/INFO]: Saving and pausing game...
  53. [14:54:10] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  54. [14:54:10] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
  55. [14:55:52] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  56. [14:56:37] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  57. [14:57:22] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  58. [14:58:07] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  59. [14:58:52] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  60. [14:59:37] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  61. [15:00:00] [Server thread/INFO]: All players have been successfully backed up
  62. [15:00:22] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  63. [15:01:07] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  64. [15:01:18] [Server thread/INFO]: Saving and pausing game...
  65. [15:01:18] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  66. [15:01:18] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
  67. [15:02:46] [Server thread/INFO]: Builder_Ajax has made the advancement [Wooden Colossal Chest]
  68. [15:02:46] [Server thread/INFO]: Synchronising advancements for Builder_Ajax
  69. [15:02:46] [Client thread/INFO]: [CHAT] Builder_Ajax has made the advancement [Wooden Colossal Chest]
  70. [15:02:46] [Client thread/INFO]: Loaded 174 advancements
  71. [15:02:47] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  72. [15:02:58] [Server thread/INFO]: Saving and pausing game...
  73. [15:02:58] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  74. [15:02:58] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
  75. [15:03:38] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  76. [15:04:23] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  77. [15:05:08] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  78. [15:05:53] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  79. [15:06:38] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  80. [15:07:23] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  81. [15:08:08] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  82. [15:08:53] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  83. [15:09:38] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  84. [15:10:23] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  85. [15:11:08] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  86. [15:11:53] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  87. [15:12:38] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  88. [15:13:23] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  89. [15:14:08] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  90. [15:14:32] [Server thread/INFO]: Builder_Ajax has made the advancement [Best Friends Forever]
  91. [15:14:32] [Server thread/INFO]: Synchronising advancements for Builder_Ajax
  92. [15:14:32] [Client thread/INFO]: [CHAT] Builder_Ajax has made the advancement [Best Friends Forever]
  93. [15:14:32] [Client thread/INFO]: Loaded 174 advancements
  94. [15:14:37] [Client thread/WARN]: GUI did not draw the dark background layer behind itself, this may result in display issues: com.hackshop.ultimate_unicorn.gui.GuiMagicalHorseInventory
  95. [15:14:53] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  96. [15:15:38] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  97. [15:16:23] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  98. [15:17:08] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  99. [15:17:53] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  100. [15:18:21] [Server thread/WARN]: Hippocamp (vehicle of Builder_Ajax) moved too quickly! 8.291726651226025,-0.15333199781196072,6.950935656463855
  101. [15:18:36] [Server thread/INFO]: Saving and pausing game...
  102. [15:18:36] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  103. [15:18:36] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
  104. [15:21:12] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  105. [15:21:18] [Server thread/INFO]: Saving and pausing game...
  106. [15:21:18] [Server thread/INFO]: Saved 0 stages for Builder_Ajax.
  107. [15:21:18] [Server thread/INFO]: Saving chunks for level 'The first'/overworld
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