Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- S EnableGroup skills off
- S EnableGroup Messages off
- S EnableGroup Skills off
- S EnableGroup PetAtk off
- S EnableGroup Skillarea off
- S EnableGroup RESS off
- S EnableGroup Pve off
- S EnableGroup Arvore off
- S EnableGroup Poison off
- L AutoParty teckteckteck -*
- L AutoParty -teckteckteck
- //L AutoParty -teckteckteck
- //L AutoParty -Ciz0n
- //L AutoInvite looter teckteckteck
- //L AutoAcceptTrade t3kc -*
- F: CanGetBuffs(obj) = alive(obj) AND NOT isMedused(obj) AND effectTime(obj,$DayOfDoom) == 0 AND effectTime(obj,$DayOfDoom2) == 0 AND effectTime(obj, $CrystalRegeneration) == 0
- ?Pve T(500) effectTime($AeoreAura) == 0 : CAST $AeoreAura;
- ?Pve T(500) effectTime($EmblemOfSalvation) == 0 AND skillCooltime($EmblemOfSalvation)==0: Select (me); CAST $EmblemOfSalvation;
- ?Pve T(1000) AutoShot 33780 on
- ?Pve T(1000) AutoShot 6645 on
- ?Pve P(100, 500) php(actor) == 0 AND isMember(actor)AND sdistance(actor) < 600*600 AND skillCoolTime($BlessedResurrection) == 0: Select (actor); CAST $BlessedResurrection ;
- ?Pve T(10000) php(me) < 50 AND NOT skillCoolTime($Prevision): CAST $Prevision;
- ?PetAtk T(3000000, 1000) petCount == 0 AND alive(me) AND skillCooltime($SummonLumi)==0 : CAST $SummonLumi
- ?PetAtk T(500) pet AND attackable(target(me)) AND NOT dead(target(me)) : Select(target(me)) safe > ActionUse summonattack
- ?Arvore T(33000, 1000) petCount == 0 AND alive(me) AND skillCooltime($SummonTreeOfLife)==0 : CAST $SummonTreeOfLife
- //F: meDisabled = isStunned(me) OR isMedused(me) OR isTranced(me) OR isAnchored(me) OR isAfraid(me) OR //effectTime($HeroicDread) > 0 OR effectTime($Hide) > 0
- F: meDisabled = isMedused(me) OR isTranced(me) OR isAnchored(me) OR isAfraid(me) OR effectTime($HeroicDread) > 0 OR effectTime($Hide) > 0
- F: ShouldCast(skill) = (skillLevel(skill) > 0 \
- AND (mp(me) >= 200) \
- AND NOT (acting OR nowCasting OR isSilenced(me)) \
- AND SkillCoolTime(skill) == 0)
- V: TargetBeforeNoble
- //?noble PT(250,3000) alive(me) AND effectTime(actor,$NoblesseBlessing) < 70000 AND effectTime(actor,7096) == 0 AND //effectTime(actor,23285) == 0 AND CanGetBuffs(actor) AND effectTime(actor,$NoblesseBlessing) < 600000 AND //sdistance(actor)< (1000*1000) AND SkillCoolTime (1323) == 0 AND NOT meDisabled AND ShouldCast($NoblesseBlessing) AND //itemCount(3031) > 5 : Assign TargetBeforeNoble = target(me) ; Select(actor) > CAST $NoblesseBlessing
- //?rebuff @SkillDone actor == me AND skill == $NoblesseBlessing : Select (TargetBeforeNoble) safe
- S EnableGroup rebuff off
- S EnableGroup noble off
- // BUFFS
- //////////
- //**************Functions ****************
- L HoldWeapon on
- //L CharFunctor Flagged (isFlagged AND distance < 1500)
- F: inRandomInterval(mid, diff) = random((mid-diff)*1000, (mid+diff)*1000)
- F meDisabled = isStunned(me) OR isMedused(me) OR isTranced(me) OR isAnchored(me) OR isAfraid(me) OR effectTime($HeroicDread) > 0 OR effectTime(922) > 0
- F mePhysMute = isSilenced(me) OR effectTime($HeroicGrandeur) > 0 AND effectTime($Silence) == 0 AND effectTime($SealOfSilence) == 0 AND effectTime($VoiceBind) == 0
- F meRaidMute = effectTime(4215) > 0
- // sm
- V MA
- ?Assist T(2000) : Assist (env("zoham")) safe
- ?Assist @MagicSkillUser isTank(actor) AND isMember(actor) : Assign MA = actor
- ?Skills @Resurrection isMember(actor) OR actor == (me) : (random(500, 1000)) Revive 1; AutoShot 33794 off ; AutoShot 33794 on
- ?Skills T(100) AutoShot 33794 on
- ?Skills T(2000) pmp(me) > 10 AND effectTime(target(me),$MarkOfLumi) == 0 AND skillCoolTime($MarkOfLumi) == 0 AND distance(target(me)) < 600 AND NOT isMedused(target(me)) AND NOT dead(me) AND alive(target(me)) AND zone ~= 12 AND NOT dead(target(me)): CAST $MarkOfLumi
- ?Skills T(2000) pmp(me) > 10 AND effectTime(target(me),$DarkBackfire) == 0 AND skillCoolTime($DarkBackfire) == 0 AND distance(target(me)) < 600 AND NOT isMedused(target(me)) AND NOT dead(me) AND alive(target(me)) AND zone ~= 12 AND NOT dead(target(me)): CAST $DarkBackfire
- ?Poison T(60000) skillCoolTime($MassCurePoison) == 0 AND NOT meDisabled: CAST $MassCurePoison
- ?Skills T(3600) alive(target(me)) AND skillCoolTime($DarkForce) == 0 AND distance(target(me)) < 50: CAST $DarkForce
- ?Skillarea T(1000) alive(target(me)) AND skillCoolTime($DarkRain) == 0 AND distance(target(me))< 50 AND NOT isMember(target(me)) : CAST $DarkRain
- ?Skillarea T(1000) alive(target(me)) AND skillCoolTime($MassDarkVeil) == 0 AND distance(target(me))< 50 AND NOT isMember(target(me)) : CAST $MassDarkVeil
- ?Heal T(2000) pmp(me) < 5 AND skillCoolTime($Rebirth) == 0 AND CanGetBuffs(me) AND NOT meDisabled: CAST $Rebirth ;
- ?Heal P(5000, 5000) pmp(actor) < 70 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($RadiantRecharge) == 0 AND CanGetBuffs(actor) AND NOT meDisabled AND NOT php(actor) < 50 AND NOT php(me) < 50: Select (actor);CAST $RadiantRecharge
- ?Heal T(2000) php(me) < 50 AND skillCoolTime($GiantsFavor) == 0 AND CanGetBuffs(me) AND NOT meDisabled: Select (me);CAST $GiantsFavor
- ?Heal P(100, 5000) php(actor) < 20 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($CelestialProtection) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: Select (actor);CAST $CelestialProtection
- ?Heal T(500) php(me) < 20 AND skillCoolTime($CelestialProtection) == 0 AND CanGetBuffs(me) AND NOT meDisabled: Select (me);CAST $CelestialProtection
- ?Heal P(100, 2000) php(actor) < 40 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($BalanceHeal) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: CAST $BalanceHeal;CAST $BrilliantHeal
- ?Heal P(100, 1000) php(actor) < 80 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($ProgressiveHeal) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: Select (actor);CAST $ProgressiveHeal
- ?Heal P(100, 1000) php(actor) < 80 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($ProgressiveHeal) > 0 AND CanGetBuffs(actor) AND NOT meDisabled: Select (actor);CAST $PanicHeal
- ?Heal T(400) php(me) < 80 AND skillCoolTime($ProgressiveHeal) == 0 AND CanGetBuffs(me) AND NOT meDisabled: Select (me);CAST $ProgressiveHeal
- ?Heal T(600) php(me) < 80 AND skillCoolTime($ProgressiveHeal) > 0 AND CanGetBuffs(me) AND NOT meDisabled: Select (me);CAST $PanicHeal
- ?Heal P(100, 5000) (isAnchored(actor) OR isBleeding(actor) OR isDeathMark(actor) OR isRooted(actor) OR isSilenced(actor) OR isTranced(actor) )AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($RadiantPurge) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: Select (actor);CAST $RadiantPurge
- ?Heal PT(100, 500) effectTime("Zoham",$FairyOfLife) == 0 AND sdistance("Zoham") < (600*600) AND CanGetBuffs("Zoham") AND NOT meDisabled AND alive(me) : Assign TargetBeforeNoble = target(me) AND skillCoolTime($FairyOfLife) == 0; Select("Zoham") > CAST $FairyOfLife
- ?Heal P(100, 100) effectTime(actor,$DarkStorm) > 0 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($RadiantPurge) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: Select (actor);CAST $RadiantPurge
- ?Heal T(500) effectTime($DarkStorm) > 0 AND skillCoolTime($RadiantPurge) == 0 AND CanGetBuffs(me) AND NOT meDisabled: Select (me);CAST $RadiantPurge
- ?Heal P(100, 100) effectTime(actor,$Bleed) > 0 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($RadiantPurge) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: Select (actor);CAST $RadiantPurge
- ?Heal T(500) effectTime($Bleed) > 0 AND skillCoolTime($RadiantPurge) == 0 AND CanGetBuffs(me) AND NOT meDisabled: Select (me);CAST $RadiantPurge
- ?Heal P(100, 100) effectTime(actor,$DeadlyPoison) > 0 AND isMember(actor) AND sdistance(actor) < 600*600 AND skillCoolTime($MassCurePoison) == 0 AND CanGetBuffs(actor) AND NOT meDisabled: CAST $MassCurePoison
- ?Heal T(500) effectTime($DeadlyPoison2) > 0 AND skillCoolTime($MassCurePoison) == 0 AND CanGetBuffs(me) AND NOT meDisabled: CAST $MassCurePoison
- ?Messages @CreatureSay text == "pt minotaure" : Invite looter minotaure
- ?Messages @CreatureSay text == "pt ciz0n" : Invite looter ciz0n
- ?Messages @CreatureSay text == "pt madimbu" : Invite looter madimbu
- ?Messages @CreatureSay text == "pt yokum" : Invite looter yokum
- ?Messages @CreatureSay text == "pt tucca" : Invite looter tucca
- ?Messages @CreatureSay text == "pt teckteckteck" : Invite looter teckteckteck
- ?Messages @CreatureSay text == "pt loxosceles" : Invite looter loxosceles
- ?Messages @CreatureSay text == "pt abelyus" : Invite looter abelyus
- ?Messages @CreatureSay text == "pt tuf" : Invite looter tuf
- ?Messages @CreatureSay text == "pt t3kc" : Invite looter T3kc
- ?Messages @CreatureSay text == "pt doidonna" : Invite looter doidonna
- ?Messages @CreatureSay text == "pt min3rvina" : Invite looter min3rvina
- ?Messages @CreatureSay text == "pt zoham" : Invite looter zoham
- ?Messages @CreatureSay text == "pt wymago" : Invite looter wymago
- ?Messages @CreatureSay text == "pt wynega" : Invite looter wynega
- ?Messages @CreatureSay text == "pt issanta" : Invite looter issanta
- ?Messages @CreatureSay text == "lider zoham" : Command ("/changepartyleader zoham")
- ?Messages @CreatureSay text == "lider doidonna" : Command ("/changepartyleader doidonna")
- ?Messages @CreatureSay text == "lider min3rvina" : Command ("/changepartyleader min3rvina")
- ?Messages @CreatureSay text == "lider issanta" : Command ("/changepartyleader issanta")
- ?Messages @CreatureSay text == "lider tuf" : Command ("/changepartyleader tuf")
- ?Messages @CreatureSay text == "lider wynega" : Command ("/changepartyleader wynega")
- ?Messages @CreatureSay text == "lider t3kc" : Command ("/changepartyleader t3kc")
- ?Messages @CreatureSay text == "lider wymago" : Command ("/changepartyleader wymago")
- ?Messages @CreatureSay text == "passa lider" AND isMember(actor) AND (distance(actor) <= 900):Select (actor); Command ("/changepartyleader");
- ?RESS @Resurrection actor==me OR isMember(actor) OR isMember(me): Revive 1
- ?hunt @Resurrection: (1000) Revive isMember(actor); (1000) AutoShot 33780 off; (2000) AutoShot 33780 on
- ?Desligabot T(5000) zone == 12: EnableGroup Pve off; EnableGroup Skills off; EnableGroup messages off; EnableGroup RESS off; EnableGroup Disarm off; EnableGroup Buffs off ; EnableGroup Skillarea off ; EnableGroup PetAtk off ; EnableGroup Arvore off ; EnableGroup Poison off
Add Comment
Please, Sign In to add comment