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- LDT_Achievements = LDT_Achievements or {}
- LDT_Achievements.Config = LDT_Achievements.Config or {}
- LDT_Achievements.Config.Language = "en" -- Currently there are en, pl, tr and de translations available.
- LDT_Achievements.Config.EnablePremadeDarkRPAchievements = true -- This enables or disables the premade DarkRP achievements.
- LDT_Achievements.Config.EnablePremadeTTTAchievements = false -- This enables or disables the premade TTT achievements.
- LDT_Achievements.Config.EnablePremadeGeneralAchievements = true -- This enables or disables the premade General achievements.
- LDT_Achievements.Config.MenuCommand = "!ach" -- This is the command to open the menu.
- LDT_Achievements.Config.AreRewardsEnabled = true -- This enables or disables the rewards.
- LDT_Achievements.Config.RewardFramework = "DarkRP" -- This is the reward framework. You can choose between DarkRP PS1, PS2, ZPN and Custom.
- LDT_Achievements.Config.CurrencySymbol = " $" -- This is the name of the currency. This only works when using the PS1, PS2 or ZPN reward framework.
- LDT_Achievements.Config.CurrencySymbolLocation = true -- This is the location of the currency symbol. True = Before the amount, false = After the amount.
- LDT_Achievements.Config.ZPNMultiplier = 1 -- This is the multiplier for the ZPN currency. This changes the amount of ZPN you get from voting.
- LDT_Achievements.Config.CustomRewardFunction = function(ply) -- This is a custom reward function. This is called when the reward framework is set to "Custom".
- ply:addMoney(LDT_Achievements.Config.RewardAmount)
- end
- -- If you want to add custom achievements and achievement categories.
- -- You can find instructions in /shared/sh_custom_categories.lua
- -- Or in /shared/sh_custom_achievements.lua
- -- These are the colors for every element of the UI. Feel free to change them to your liking.
- LDT_Achievements.Config.Red = Color(255, 63, 5)
- LDT_Achievements.Config.White = Color(255,255,255)
- LDT_Achievements.Config.WhiteHighlight = Color(200,200,200,255)
- LDT_Achievements.Config.Grey = Color(47, 54, 64)
- LDT_Achievements.Config.GreySecond = Color(53, 59, 72)
- LDT_Achievements.Config.GreyThird = Color(53, 59, 72,100)
- LDT_Achievements.Config.Blue = Color(0, 151, 230)
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