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CarlYT

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May 4th, 2018
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  1. wait(1/60)
  2. -- Created by Nebula_Zorua --
  3. -- Killbot --
  4. -- A cyborg that got taken over by a virus --
  5. -- Discord: Nebula the Zorua#6969
  6. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  7.  
  8.  
  9. --// Initializing \\--
  10. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  11. local Plrs = S.Players
  12. local Plr = Plrs.LocalPlayer
  13. local Char = Plr.Character
  14. local Hum = Char:FindFirstChildOfClass'Humanoid'
  15. local RArm = Char["Right Arm"]
  16. local LArm = Char["Left Arm"]
  17. local RLeg = Char["Right Leg"]
  18. local LLeg = Char["Left Leg"]
  19. local Root = Char:FindFirstChild'HumanoidRootPart'
  20. local Torso = Char.Torso
  21. local Head = Char.Head
  22. local NeutralAnims = true
  23. local Attack = false
  24. local BloodPuddles = {}
  25. local Effects = {}
  26. local Debounces = {Debounces={}}
  27. local Mouse = Plr:GetMouse()
  28. local Hit = {}
  29. local Sine = 0
  30. local Idle = 0
  31. local Change = 1
  32. local FLArm,FRArm,FRArmW,FLArmW
  33. local Stunned = {}
  34. local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB
  35. --// Debounce System \\--
  36.  
  37.  
  38. function Debounces:New(name,cooldown)
  39. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  40. setmetatable(aaaaa,{__index = Debounces})
  41. Debounces.Debounces[name] = aaaaa
  42. return aaaaa
  43. end
  44.  
  45. function Debounces:Use(overrideUsable)
  46. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  47. if(self.Usable or overrideUsable)then
  48. self.Usable = false
  49. self.CoolingDown = true
  50. local LastUse = time()
  51. self.LastUse = LastUse
  52. delay(self.Cooldown or 2,function()
  53. if(self.LastUse == LastUse)then
  54. self.CoolingDown = false
  55. self.Usable = true
  56. end
  57. end)
  58. end
  59. end
  60.  
  61. function Debounces:Get(name)
  62. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  63. for i,v in next, Debounces.Debounces do
  64. if(i == name)then
  65. return v;
  66. end
  67. end
  68. end
  69.  
  70. function Debounces:GetProgressPercentage()
  71. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  72. if(self.CoolingDown and not self.Usable)then
  73. return math.max(
  74. math.floor(
  75. (
  76. (time()-self.LastUse)/self.Cooldown or 2
  77. )*100
  78. )
  79. )
  80. else
  81. return 100
  82. end
  83. end
  84.  
  85. --// Shortcut Variables \\--
  86. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  87. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  88. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  89. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  90. local R3 = {N=Region3.new}
  91. local De = S.Debris
  92. local WS = workspace
  93. local Lght = S.Lighting
  94. local RepS = S.ReplicatedStorage
  95. local IN = Instance.new
  96.  
  97. --// Extended ROBLOX tables \\--
  98. local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  99. --// Customization \\--
  100.  
  101. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  102. local Remove_Hats = false
  103. local Remove_Clothing = false
  104. local PlayerSize = 1
  105. local DamageColor = BrickColor.new'Really red'
  106. local MusicID = 1030796589
  107. local MusicPitch = 1
  108. local BloodID = "rbxassetid://284205403"
  109. local BloodColor = BrickColor.new'Crimson'
  110. local BloodMaterial = Enum.Material.SmoothPlastic
  111.  
  112. --// Weapon and GUI creation, and Character Customization \\--
  113.  
  114. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  115. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  116. local Effects = IN("Folder",Char)
  117. Effects.Name = "Effects"
  118.  
  119. New = function(Object, Parent, Name, Data)
  120. local Object = Instance.new(Object)
  121. for Index, Value in pairs(Data or {}) do
  122. Object[Index] = Value
  123. end
  124. Object.Parent = Parent
  125. Object.Name = Name
  126. return Object
  127. end
  128.  
  129.  
  130.  
  131. CyborgArm = New("Model",Char,"CyborgArm",{})
  132. Handle = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.0500015, 2.02999949, 1.07999992),CFrame = CFrame.new(-138.347275, 2.99473095, 41.7816849, 0.999635339, 8.27677286e-06, 0.0270056836, -0.000191000072, 0.999977112, 0.00676353322, -0.0270050094, -0.00676622428, 0.999612451),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  133. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.429999948, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.369171, 2.89115906, 41.8271637, 0.505694926, -0.862284958, 0.0271573812, 0.862490892, 0.506027818, 0.0067293453, -0.019545, 0.0200200025, 0.999608755),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  134. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.505694926, 0.862490892, -0.0195449982, -0.862284899, 0.506027818, 0.0200199969, 0.0271573793, 0.00672934437, 0.999608576),C1 = CFrame.new(0.0136108398, -0.108844995, -0.0342674255, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  135. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.268127, 3.26462603, 41.8218994, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  136. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(-0.0874328613, 0.264621973, -0.028968811, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  137. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.3000018, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.217133, 3.61339307, 41.8189926, 0.778245091, -0.627379835, 0.0270029604, 0.627452075, 0.778625846, 0.00676273741, -0.0252680089, 0.0116800005, 0.999612689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  138. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.778245091, 0.627452075, -0.0252680033, -0.627379835, 0.778625846, 0.0116799958, 0.0270029567, 0.00676273648, 0.99961251),C1 = CFrame.new(-0.138427734, 0.613389015, -0.0260467529, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  139. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 1),CFrame = CFrame.new(-138.395523, 2.38962889, 41.7660217, -0.00574199716, -0.999983609, 1.77533366e-09, 0.999983549, -0.00574199716, 9.3131769e-10, 9.41781764e-10, 1.77533366e-09, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, -0.00574199716, 0.999983549, 0, -0.999983549, -0.00574199716, 0, 0, 0, 1),C1 = CFrame.new(0.0399932861, -0.610375166, 0.0268669128, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  141. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 0.2900002),CFrame = CFrame.new(-138.540939, 3.80931711, 41.9832687, 2.29982252e-05, -0.999983609, -0.00574393803, -0.00452899979, -0.00574398367, 0.999973238, -0.999989927, 3.01669934e-06, -0.00452905567),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 2.29999951e-05, -0.00452899886, -0.999989748, -0.999983549, -0.00574398367, 3.01490991e-06, -0.00574393803, 0.999973238, -0.00452905614),C1 = CFrame.new(0.185333252, 0.809313059, -0.190429688, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  143. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Shape = Enum.PartType.Ball,Size = Vector3.new(1.16000044, 1.16000044, 1.16000044),CFrame = CFrame.new(-138.563065, 3.74006891, 41.8137894, 1, -1.23944917e-22, 1.77533366e-09, -1.48608469e-11, 1, 9.3131769e-10, -1.80443749e-09, 9.31322575e-10, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  144. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C1 = CFrame.new(0.207519531, 0.740064859, -0.0209579468, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  145. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.799999833),CFrame = CFrame.new(-138.557587, 3.57138705, 41.9535294, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.20199585, 0.571382999, -0.160697937, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  147. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.0899999291),CFrame = CFrame.new(-138.548004, 3.20288205, 42.3108978, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.19229126, 0.202877998, -0.518062592, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  149. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.390001893, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.031433, 3.68374205, 41.8135147, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(-0.324111938, 0.683737993, -0.0205078125, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  151. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.2800017, 0.100000001, 0.690000117),CFrame = CFrame.new(-138.393951, 2.11307812, 42.0131454, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(0.0383300781, -0.886925936, -0.220256805, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  153. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.452835, 2.48128104, 41.8321991, -0.223359078, -0.974358141, 0.027149044, 0.974736214, -0.223258108, 0.00673288852, -0.000498998852, 0.0279670097, 0.999608934),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
  154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, -0.223359063, 0.974736214, -0.000499000133, -0.974358141, -0.223258108, 0.0279670041, 0.0271490421, 0.00673288759, 0.999608755),C1 = CFrame.new(0.0972747803, -0.518723011, -0.0393295288, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  155.  
  156. for _,v in next, CyborgArm:children() do
  157. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  158. end
  159.  
  160. pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye1.Material = 'Glass' end)
  161. pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end)
  162. pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0.5 end)
  163.  
  164.  
  165. if(PlayerSize ~= 1)then
  166. for _,v in next, Char:GetDescendats() do
  167. if(v:IsA'BasePart')then
  168. v.Size = v.Size * PlayerSize
  169. end
  170. end
  171. end
  172.  
  173. --// Instance Creation Functions \\--
  174.  
  175. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  176. local Sound = IN("Sound")
  177. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  178. Sound.Pitch = pitch or 1
  179. Sound.Volume = volume or 1
  180. Sound.Looped = looped or false
  181. if(autoPlay)then
  182. coroutine.wrap(function()
  183. repeat wait() until Sound.IsLoaded
  184. Sound.Playing = autoPlay or false
  185. end)()
  186. end
  187. if(not looped and effect)then
  188. Sound.Ended:connect(function()
  189. Sound.Volume = 0
  190. Sound:destroy()
  191. end)
  192. elseif(effect)then
  193. warn("Sound can't be looped and a sound effect!")
  194. end
  195. Sound.Parent =parent or Torso
  196. return Sound
  197. end
  198. function Part(parent,color,material,size,cframe,anchored,cancollide)
  199. local part = IN("Part")
  200. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  201. part.Material = material or Enum.Material.SmoothPlastic
  202. part.TopSurface,part.BottomSurface=10,10
  203. part.Size = size or V3.N(1,1,1)
  204. part.CFrame = cframe or CF.N(0,0,0)
  205. part.CanCollide = cancollide or false
  206. part.Anchored = anchored or false
  207. part.Parent = parent or Char
  208. return part
  209. end
  210.  
  211. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  212. local part = IN("SpecialMesh")
  213. part.MeshId = meshid or ""
  214. part.TextureId = textid or ""
  215. part.Scale = scale or V3.N(1,1,1)
  216. part.Offset = offset or V3.N(0,0,0)
  217. part.MeshType = meshtype or Enum.MeshType.Sphere
  218. part.Parent = parent
  219. return part
  220. end
  221.  
  222. NewInstance = function(instance,parent,properties)
  223. local inst = Instance.new(instance,parent)
  224. if(properties)then
  225. for i,v in next, properties do
  226. pcall(function() inst[i] = v end)
  227. end
  228. end
  229. return inst;
  230. end
  231.  
  232. --// Music Creation \\--
  233. local Music = Sound(Char,MusicID,MusicPitch,3,true,false,true)
  234. Music.Name = 'Music'
  235.  
  236. --// Stop animations \\--
  237. for _,v in next, Hum:GetPlayingAnimationTracks() do
  238. v:Stop();
  239. end
  240.  
  241. pcall(game.Destroy,Char:FindFirstChild'Animate')
  242. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  243.  
  244. --// Joints \\--
  245.  
  246. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  247. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  248. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  249. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  250. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  251. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  252. local HW = NewInstance('Motor',Char,{Part0=Handle,Part1=RArm})
  253.  
  254. local LSC0 = LS.C0
  255. local RSC0 = RS.C0
  256. local NKC0 = NK.C0
  257. local LHC0 = LH.C0
  258. local RHC0 = RH.C0
  259. local RJC0 = RJ.C0
  260.  
  261. --// Artificial HB \\--
  262.  
  263. local ArtificialHB = IN("BindableEvent", script)
  264. ArtificialHB.Name = "Heartbeat"
  265.  
  266. script:WaitForChild("Heartbeat")
  267.  
  268. local tf = 0
  269. local allowframeloss = false
  270. local tossremainder = false
  271. local lastframe = tick()
  272. local frame = 1/Frame_Speed
  273. ArtificialHB:Fire()
  274.  
  275. game:GetService("RunService").Heartbeat:connect(function(s, p)
  276. tf = tf + s
  277. if tf >= frame then
  278. if allowframeloss then
  279. script.Heartbeat:Fire()
  280. lastframe = tick()
  281. else
  282. for i = 1, math.floor(tf / frame) do
  283. ArtificialHB:Fire()
  284. end
  285. lastframe = tick()
  286. end
  287. if tossremainder then
  288. tf = 0
  289. else
  290. tf = tf - frame * math.floor(tf / frame)
  291. end
  292. end
  293. end)
  294.  
  295. function swait(num)
  296. if num == 0 or num == nil then
  297. ArtificialHB.Event:wait()
  298. else
  299. for i = 0, num do
  300. ArtificialHB.Event:wait()
  301. end
  302. end
  303. end
  304.  
  305.  
  306. --// Effect Function(s) \\--
  307.  
  308. function FakeWeld(p0,p1)
  309. local attachment0 = Instance.new('Attachment',p0)
  310. local attachment1 = Instance.new('Attachment',p1)
  311. return NewInstance("HingeConstraint",p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=true,UpperAngle=0,LowerAngle=0})
  312. end
  313.  
  314. function Fragment(v)
  315. v:ClearAllChildren()
  316. local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
  317. v.Archivable = true
  318. -- X
  319. v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z)
  320. v.Name = v.Name.."Fragment"
  321.  
  322. local a = v:Clone()
  323. a.Parent = Fragments
  324. a.CFrame = CF.N(-.5,1,1) * a.CFrame
  325. v.CFrame = CF.N(.5,1,1) * v.CFrame
  326. -- Y
  327. v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z)
  328.  
  329. local a = v:Clone()
  330. a.Parent = Fragments
  331. a.CFrame = CF.N(1,-.5,1) * a.CFrame
  332. v.CFrame = CF.N(1,.5,1) * v.CFrame
  333. -- Z
  334. v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
  335.  
  336. local a = v:Clone()
  337. a.Parent = Fragments
  338. a.CFrame = CF.N(1,1,-.5) * a.CFrame
  339. v.CFrame = CF.N(1,1,.5) * v.CFrame
  340.  
  341. v.Parent = Fragments
  342. return Fragments
  343. end
  344.  
  345. local blood = NewInstance("ParticleEmitter",nil,{
  346. Color = ColorSequence.new(BloodColor.Color),
  347. LightEmission=.1,
  348. LightInfluence=1,
  349. ZOffset=.9,
  350. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  351. Texture="rbxassetid://284205403",
  352. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  353. Acceleration = V3.N(0,-15,0),
  354. Lifetime = NumberRange.new(1,2),
  355. Rate=50,
  356. Speed = NumberRange.new(5,15),
  357. SpreadAngle = Vector2.new(15,15),
  358. Enabled = false,
  359. EmissionDirection = 'Back',
  360. })
  361.  
  362. local blood2 = NewInstance("ParticleEmitter",nil,{
  363. Color = ColorSequence.new(BloodColor.Color),
  364. LightEmission=.1,
  365. LightInfluence=1,
  366. ZOffset=.9,
  367. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  368. Texture=BloodID,
  369. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  370. Acceleration = V3.N(0,-125,0),
  371. Lifetime = NumberRange.new(1,2),
  372. Rate=50,
  373. Speed = NumberRange.new(5,15),
  374. SpreadAngle = Vector2.new(15,15),
  375. Enabled = false,
  376. EmissionDirection = 'Back',
  377. })
  378.  
  379. local blood3 = NewInstance("ParticleEmitter",nil,{
  380. Color = ColorSequence.new(BloodColor.Color),
  381. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)},
  382. Texture=BloodID,
  383. Lifetime = NumberRange.new(.4),
  384. Rate=50,
  385. LockedToPart=true,
  386. Speed = NumberRange.new(0,2),
  387. Enabled = false,
  388. })
  389.  
  390. function Blood(size,cframe,amount)
  391. local part = Instance.new("Part",Effects)
  392. part.Transparency = 1
  393. part.Size = size
  394. part.Anchored = true
  395. part.CanCollide = false
  396. part.CFrame = cframe
  397. S.Debris:AddItem(part,6)
  398. local prtcl = blood:Clone()
  399. prtcl.Parent = part
  400. prtcl:Emit(amount)
  401. return part, prtcl
  402. end
  403.  
  404. function Blood2(size,cframe)
  405. local part = Instance.new("Part",Effects)
  406. part.Transparency = 1
  407. part.Size = size
  408. part.Anchored = false
  409. part.CanCollide = false
  410. part.CFrame = cframe
  411. local prtcl = blood:Clone()
  412. prtcl.Enabled = true
  413. prtcl.Parent = part
  414. return part, prtcl
  415. end
  416.  
  417. function Blood3(size,cframe,amount)
  418. local part = Instance.new("Part",Effects)
  419. part.Transparency = 1
  420. part.Size = size
  421. part.Anchored = true
  422. part.CanCollide = false
  423. part.CFrame = cframe
  424. S.Debris:AddItem(part,6)
  425. local prtcl = blood2:Clone()
  426. prtcl.Parent = part
  427. prtcl:Emit(amount)
  428. return part, prtcl
  429. end
  430.  
  431. function Blood4(size,cframe)
  432. local part = Instance.new("Part",Effects)
  433. part.Transparency = 1
  434. part.Size = size
  435. part.Anchored = false
  436. part.CanCollide = false
  437. part.CFrame = cframe
  438. local prtcl = blood2:Clone()
  439. prtcl.Enabled = true
  440. prtcl.Parent = part
  441. return part, prtcl
  442. end
  443.  
  444.  
  445. function BloodDrop(pos,dir,maxsize)
  446. if(game.PlaceId ~= 843468296)then
  447. local owo = NewInstance("Part",Effects,{Transparency=0,Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.2,.2,.2), CanCollide = false})
  448. owo.CFrame=CF.N(pos,dir)
  449. local bv = Instance.new("BodyVelocity",owo)
  450. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  451. bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
  452. bv.Name = "MOVE"
  453. --[[local prt = blood3:Clone()
  454. prt.Parent = owo
  455. prt.Enabled = true]]
  456. delay(.01, function() bv:destroy() end)
  457. local touch;
  458. touch = owo.Touched:connect(function(hit)
  459. if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  460. touch:disconnect()
  461. BloodPuddle(owo.Position+V3.N(0,1,0),100,maxsize,owo)
  462. owo:destroy()
  463. end
  464. end)
  465. end
  466. end
  467.  
  468. function BloodPuddle(position,range,maxSize,where)
  469. local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
  470. position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
  471. ),{where,Char},false,true)
  472. if(hit and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  473. if(hit.Name == 'BloodPuddle')then
  474. local dist = (position - hit.Position).magnitude
  475. if (hit.Size.Z <= 5 and hit.Size.Z < maxSize) or (hit.Size.Z > 5 and hit.Size.Z < maxSize and dist < hit.Size.Z/3) then
  476. --hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
  477. hit.Size = hit.Size + V3.N(.1,0,.1)
  478. end
  479. if(hit.Size.Z < 2)then
  480. pcall(function() hit.Sound:Play() end)
  481. end
  482. else
  483. local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  484. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  485. Sound(Puddle,685857471,1,2,false,false,true)
  486. coroutine.wrap(function()
  487. swait(75)
  488. repeat
  489. swait()
  490. Puddle.Size = Puddle.Size - V3.N(.02,0,.02)
  491. until Puddle.Size.Z < 0.51
  492. Puddle:destroy()
  493. end)()
  494. end
  495. end
  496. end
  497.  
  498. function recurse(root,callback,i)
  499. i= i or 0
  500. for _,v in pairs(root:GetChildren()) do
  501. i = i + 1
  502. callback(i,v)
  503.  
  504. if #v:GetChildren() > 0 then
  505. i = recurse(v,callback,i)
  506. end
  507. end
  508.  
  509. return i
  510. end
  511.  
  512. function ragdollJoint(character, part0, part1, attachmentName, className, properties) -- thanks mustardfat im too lazy
  513. if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
  514. for i,v in pairs(character:GetChildren()) do
  515. if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
  516. v.Size = Vector3.new(1,1,1)
  517. end
  518. end
  519. if part1:FindFirstChildOfClass('Motor6D') then
  520. part1:FindFirstChildOfClass('Motor6D'):Remove()
  521. end
  522. if attachmentName ~= "NeckAttachment" then
  523. attachmentName = attachmentName.."RigAttachment"
  524. end
  525. local constraint = Instance.new(className.."Constraint")
  526. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  527. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  528. constraint.Name = "RagdollConstraint"..part1.Name
  529. if character:FindFirstChildOfClass('Humanoid').Health > 0 then
  530. local collidepart = Instance.new('Part',part1)
  531. collidepart.Size = part1.Size/2
  532. if string.find(string.lower(part1.Name),"upper") then
  533. if string.find(string.lower(part1.Name),"leg") then
  534. collidepart.Size = part1.Size/3
  535. else
  536. collidepart.Size = part1.Size/2.5
  537. end
  538. end
  539. collidepart.CanCollide = true
  540. collidepart.Name = "RagdollJoint"
  541. collidepart.Anchored = false
  542. collidepart.Transparency = 1
  543. collidepart.CFrame = part1.CFrame
  544. collidepart:BreakJoints()
  545. local attachment0 = Instance.new('Attachment',part1)
  546. local attachment1 = Instance.new('Attachment',collidepart)
  547. if attachment0 and attachment1 then
  548. local constraint = Instance.new("HingeConstraint")
  549. constraint.Attachment0 = attachment0
  550. constraint.Attachment1 = attachment1
  551. constraint.LimitsEnabled = true
  552. constraint.UpperAngle = 0
  553. constraint.LowerAngle = 0
  554. constraint.Parent = character
  555. end
  556. if string.find(string.lower(part1.Name),"upper") then
  557. if string.find(string.lower(part1.Name),"leg") then
  558. attachment0.Position = Vector3.new(0,0.01,0)
  559. else
  560. attachment0.Position = Vector3.new(0,0.25,0)
  561. end
  562. else
  563. attachment0.Position = Vector3.new(0,-0.1,0)
  564. end
  565. end
  566. for _,propertyData in next,properties or {} do
  567. constraint[propertyData[1]] = propertyData[2]
  568. end
  569. constraint.Parent = character
  570. return constraint
  571. end
  572. end
  573.  
  574.  
  575. function getAttachment0(character,attachmentName)
  576. for _,child in next,character:children() do
  577. local attachment = child:FindFirstChild(attachmentName)
  578. if attachment then
  579. return attachment
  580. end
  581. end
  582. end
  583.  
  584.  
  585. function Ragdoll(who,half,snapped)
  586. pcall(function()
  587. who:breakJoints()
  588. local who = who
  589. local hhh = who:FindFirstChildOfClass'Humanoid'
  590. local t = GetTorso(who)
  591. pcall(function()
  592. who.HumanoidRootPart:destroy()
  593. end)
  594. hhh.Health = 0
  595. Stunned[who] = true
  596. if(hhh.RigType == Enum.HumanoidRigType.R6)then
  597. local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head'
  598. pcall(function()
  599. if(hhh.Health > 0)then local CollideRA = NewInstance('Part',who,{Size=RA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  600. FakeWeld(RA,CollideRA) end
  601. local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
  602. local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  603. local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
  604. end)
  605. pcall(function()
  606. local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
  607. local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  608.  
  609. local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
  610.  
  611. if(hhh.Health > 0)then local CollideLA = NewInstance('Part',who,{Size=LA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  612. FakeWeld(LA,CollideLA) end
  613. end)
  614. pcall(function()
  615. if(HD)then
  616. local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
  617. local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
  618. local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  619. local HC = NewInstance('HingeConstraint',t,{LimitsEnabled=true,UpperAngle=50,LowerAngle=-50,Attachment0=NJ,Attachment1=NJ2})
  620.  
  621. if(snapped)then
  622. NJ.Orientation = V3.N(0,90,0)
  623. end
  624. if(hhh.Health > 0)then
  625. local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  626. FakeWeld(HD,CollideHD)
  627. end
  628. end
  629. end)
  630. if(not half)then
  631. local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
  632. local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  633. local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
  634. local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  635. local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
  636. local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
  637. if(hhh.Health > 0)then local CollideRL = NewInstance('Part',who,{Size=RL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  638. local CollideLL = NewInstance('Part',who,{Size=LL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  639.  
  640. FakeWeld(RL,CollideRL)
  641. FakeWeld(LL,CollideLL) end
  642. end
  643. for _,v in next, who:children() do
  644. if(v:IsA'BasePart')then
  645. v.CanCollide = true
  646. end
  647. end
  648. else
  649. local character = who
  650.  
  651. if(half)then
  652. pcall(function()
  653. character.UpperTorso.WaistRigAttachment:Destroy()
  654. end)
  655. end
  656.  
  657. local handProperties = {
  658. {"LimitsEnabled", true};
  659. {"UpperAngle",0};
  660. {"LowerAngle",0};
  661. }
  662. local footProperties = {
  663. {"LimitsEnabled", true};
  664. {"UpperAngle", 15};
  665. {"LowerAngle", -45};
  666. }
  667. local shinProperties = {
  668. {"LimitsEnabled", true};
  669. {"UpperAngle", 0};
  670. {"LowerAngle", -75};
  671. }
  672. if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
  673. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  674. end
  675. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
  676. ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
  677. end
  678. if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
  679. ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  680. end
  681. if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
  682. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  683. end
  684. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
  685. ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
  686. end
  687. if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
  688. ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  689. end
  690. if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
  691. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  692. end
  693. if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
  694. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  695. end
  696. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
  697. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  698. end
  699. if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
  700. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  701. end
  702. if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
  703. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  704. end
  705. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
  706. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  707. end
  708. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
  709. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  710. {"LimitsEnabled",true};
  711. {"UpperAngle",5};
  712. {"Radius",5};
  713. })
  714. end
  715. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
  716. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  717. {"LimitsEnabled",true};
  718. {"UpperAngle",50};
  719. {"LowerAngle",-50};
  720. })
  721. end
  722. local NeckA = ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  723. {"LimitsEnabled",true};
  724. {"UpperAngle",50};
  725. {"LowerAngle",-50};
  726. })
  727.  
  728. recurse(character, function(_,v)
  729. if v:IsA("Attachment") then
  730. v.Axis = Vector3.new(0, 1, 0)
  731. v.SecondaryAxis = Vector3.new(0, 0, 1)
  732. v.Rotation = Vector3.new(0, 0, 0)
  733. if(v.Parent == character.Head and snapped)then
  734. v.Orientation = V3.N(0,-90,0)
  735. end
  736. end
  737. end)
  738. end
  739. end)
  740. end
  741.  
  742.  
  743. function Bezier(startpos, pos2, pos3, endpos, t)
  744. local A = startpos:lerp(pos2, t)
  745. local B = pos2:lerp(pos3, t)
  746. local C = pos3:lerp(endpos, t)
  747. local lerp1 = A:lerp(B, t)
  748. local lerp2 = B:lerp(C, t)
  749. local cubic = lerp1:lerp(lerp2, t)
  750. return cubic
  751. end
  752.  
  753. function Effect(data)
  754. local FX = data.Effect or 'Resize-AndFade'
  755. local Parent = data.Parent or Effects
  756. local Color = data.Color or C3.N(0,0,0)
  757. local Size = data.Size or V3.N(1,1,1)
  758. local MoveDir = data.MoveDirection or nil
  759. local MeshData = data.Mesh or nil
  760. local SndData = data.Sound or nil
  761. local Frames = data.Frames or 45
  762. local Manual = data.Manual or nil
  763. local Material = data.Material or nil
  764. local CFra = data.CFrame or Torso.CFrame
  765. local Settings = data.FXSettings or {}
  766. local Snd,Prt,Msh;
  767. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  768. Prt = Manual
  769. else
  770. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  771. end
  772. if(typeof(MeshData) == 'table')then
  773. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  774. elseif(typeof(MeshData) == 'Instance')then
  775. Msh = MeshData:Clone()
  776. Msh.Parent = Prt
  777. end
  778. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  779. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  780. end
  781. if(Snd)then
  782. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  783. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  784. end
  785. local MoveSpeed = nil;
  786. if(MoveDir)then
  787. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  788. end
  789. local Inc = M.RNG()-M.RNG()
  790. local Thingie = 0
  791. local Thingie2 = M.RNG(50,100)/100
  792.  
  793. coroutine.wrap(function()
  794. if(FX ~= 'Arc')then
  795. for i = 1, Frames do
  796. if(FX == 'Resize-AndFade')then
  797. if(not Settings.EndSize)then
  798. Settings.EndSize = V3.N(0,0,0)
  799. end
  800. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  801. if(Settings.EndIsIncrement)then
  802. Prt.Size = Prt.Size - Settings.EndSize
  803. else
  804. Prt.Size = Prt.Size - grow/Frames
  805. end
  806. Prt.Transparency = (i/Frames)
  807. elseif(FX == 'Resize+AndFade')then
  808. if(not Settings.EndSize)then
  809. Settings.EndSize = Size*2
  810. end
  811. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  812. if(Settings.EndIsIncrement)then
  813. Prt.Size = Prt.Size + Settings.EndSize
  814. else
  815. Prt.Size = Prt.Size + grow/Frames
  816. end
  817. Prt.Transparency = (i/Frames)
  818. elseif(FX == 'Fade')then
  819. Prt.Transparency = (i/Frames)
  820. end
  821. if(Settings.RandomizeCFrame)then
  822. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  823. end
  824. if(MoveDir and MoveSpeed)then
  825. local Orientation = Prt.Orientation
  826. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  827. Prt.Orientation = Orientation
  828. end
  829. if(swait and typeof(swait) == 'function')then
  830. swait()
  831. else
  832. wait()
  833. end
  834. end
  835. Prt:destroy()
  836. else
  837. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  838. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  839. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  840. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  841. assert(start ~= nil,"You need to specify a start point!")
  842. assert(endP ~= nil,"You need to specify an end point!")
  843. for i = 0, 1, Settings.Speed or 0.01 do
  844. if(Settings.Home)then
  845. endP = Settings.Home.CFrame
  846. end
  847. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  848. if(swait and typeof(swait) == 'function')then
  849. swait()
  850. else
  851. wait()
  852. end
  853. end
  854. if(Settings.RemoveOnGoal)then
  855. Prt:destroy()
  856. end
  857. end
  858. end)()
  859. return Prt,Msh,Snd
  860. end
  861.  
  862.  
  863. function SoulSteal(character)
  864. local torso = (character:FindFirstChild'Head' or character:FindFirstChild'Torso' or character:FindFirstChild'UpperTorso' or character:FindFirstChild'LowerTorso' or character:FindFirstChild'HumanoidRootPart')
  865. print(torso)
  866. if(torso and torso:IsA'BasePart')then
  867. local Model = Instance.new("Model",Effects)
  868. Model.Name = character.Name.."'s Soul"
  869. character:BreakJoints()
  870. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  871. Soul.Name = 'Head'
  872. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  873. Effect{
  874. Effect="Arc",
  875. Manual = Soul,
  876. FXSettings={
  877. Start=torso.CFrame,
  878. Home = Torso,
  879. RemoveOnGoal = true,
  880. }
  881. }
  882. local lastPoint = Soul.CFrame.p
  883.  
  884. for i = 0, 1, 0.01 do
  885. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  886. local mag = (lastPoint - Soul.Position).magnitude
  887. Effect{
  888. Effect = "Fade",
  889. CFrame = point * CF.N(0, mag/2, 0),
  890. Size = V3.N(.5,mag+.5,.5),
  891. Color = Soul.BrickColor
  892. }
  893. lastPoint = Soul.CFrame.p
  894. swait()
  895. end
  896. for i = 1, 5 do
  897. Effect{
  898. Effect="Fade",
  899. Color = BrickColor.new'Really red',
  900. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  901. }
  902. end
  903. end
  904. end
  905.  
  906. --// Other Functions \\ --
  907.  
  908. function getRegion(point,range,ignore)
  909. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  910. end
  911.  
  912. function clerp(startCF,endCF,alpha)
  913. return startCF:lerp(endCF, alpha)
  914. end
  915.  
  916. function GetTorso(char)
  917. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
  918. end
  919.  
  920.  
  921.  
  922. function ShowDamage(Pos, Text, Time, Color)
  923. coroutine.wrap(function()
  924. local Rate = (1 / 30)
  925. local Pos = (Pos or Vector3.new(0, 0, 0))
  926. local Text = (Text or "")
  927. local Time = (Time or 2)
  928. local Color = (Color or Color3.new(1, 0, 1))
  929. local EffectPart = NewInstance("Part",Effects,{
  930. Material=Enum.Material.SmoothPlastic,
  931. RArmlectance = 0,
  932. Transparency = 1,
  933. BrickColor = BrickColor.new(Color),
  934. Name = "Effect",
  935. Size = Vector3.new(0,0,0),
  936. Anchored = true
  937. })
  938. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  939. Size = UDim2.new(1.25, 0, 1.25, 0),
  940. Adornee = EffectPart,
  941. })
  942. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  943. BackgroundTransparency = 1,
  944. Size = UDim2.new(1, 0, 1, 0),
  945. Text = Text,
  946. Font = "Arial",
  947. TextColor3 = Color,
  948. TextStrokeColor3 = Color3.new(0,0,0),
  949. TextStrokeTransparency=0,
  950. TextScaled = true,
  951. })
  952. game.Debris:AddItem(EffectPart, (Time))
  953. EffectPart.Parent = game:GetService("Workspace")
  954. delay(0, function()
  955. local Frames = (Time / Rate)
  956. for Frame = 1, Frames do
  957. wait(Rate)
  958. local Percent = (Frame / Frames)
  959. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  960. TextLabel.TextTransparency = Percent
  961. TextLabel.TextStrokeTransparency = Percent
  962. end
  963. if EffectPart and EffectPart.Parent then
  964. EffectPart:Destroy()
  965. end
  966. end) end)()
  967. end
  968.  
  969.  
  970. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  971. if(who)then
  972. local hum = who:FindFirstChildOfClass'Humanoid'
  973. local Damage = M.RNG(minDam,maxDam)
  974. local canHit = true
  975. if(hum)then
  976. for _, p in pairs(Hit) do
  977. if p[1] == hum then
  978. if(time() - p[2] < 0.1) then
  979. canHit = false
  980. else
  981. Hit[_] = nil
  982. end
  983. end
  984. end
  985. if(canHit)then
  986. if(hum.Health >= math.huge)then
  987. who:BreakJoints()
  988. if(who:FindFirstChild'Head' and hum.Health > 0)then
  989. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
  990. end
  991. else
  992. local player = S.Players:GetPlayerFromCharacter(who)
  993. if(Type == "Fire")then
  994. --idk..
  995. else
  996. local c = Instance.new("ObjectValue",hum)
  997. c.Name = "creator"
  998. c.Value = Plr
  999. game:service'Debris':AddItem(c,0.35)
  1000. if(M.RNG(1,100) <= (critChance or 0))then
  1001. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1002. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1003. end
  1004. hum.Health = hum.Health - Damage*(critMult or 2)
  1005. else
  1006. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1007. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
  1008. end
  1009. hum.Health = hum.Health - Damage
  1010. end
  1011. if(Type == 'Knockback' and GetTorso(who))then
  1012. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1013. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1014. P = 500,
  1015. maxForce = V3.N(math.huge,0,math.huge),
  1016. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1017. })
  1018. game:service'Debris':AddItem(body,.5)
  1019. elseif(Type == 'Knockdown' and GetTorso(who))then
  1020. local rek = GetTorso(who)
  1021. print(rek)
  1022. hum.PlatformStand = true
  1023. delay(1,function()
  1024. hum.PlatformStand = false
  1025. end)
  1026. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1027. local bodvol = NewInstance("BodyVelocity",rek,{
  1028. velocity = angle * Knock,
  1029. P = 5000,
  1030. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1031. })
  1032. local rl = NewInstance("BodyAngularVelocity",rek,{
  1033. P = 3000,
  1034. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1035. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1036. })
  1037. game:GetService("Debris"):AddItem(bodvol, .5)
  1038. game:GetService("Debris"):AddItem(rl, .5)
  1039. end
  1040. end
  1041. end
  1042. end
  1043. table.insert(Hit,{hum,time()})
  1044. end
  1045. end
  1046. end
  1047.  
  1048. function AOEDamage(where,range,minDam,maxDam,Knock,Type)
  1049. for _,v in next, getRegion(where,range,{Char}) do
  1050. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1051. DealDamage(v.Parent,minDam,maxDam,Knock,Type)
  1052. end
  1053. end
  1054. end
  1055.  
  1056. function AOEFunction(where,range,callback)
  1057. for _,v in next, getRegion(where,range,{Char}) do
  1058. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1059. callback(v.Parent)
  1060. end
  1061. end
  1062. end
  1063.  
  1064. function ClosestHumanoid(pos,range)
  1065. local mag,closest = math.huge;
  1066. for _,v in next, getRegion(pos,range or 10,{Char}) do
  1067. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  1068. if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then
  1069. mag = (v.CFrame.p-pos).magnitude
  1070. closest = hum
  1071. end
  1072. end
  1073. return closest,(closest and GetTorso(closest.Parent) or nil)
  1074. end
  1075.  
  1076. function AOEHeal(where,range,amount)
  1077. local healed = {}
  1078. for _,v in next, getRegion(where,range,{Char}) do
  1079. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1080. if(hum and not healed[hum])then
  1081. hum.Health = hum.Health + amount
  1082. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1083. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Really red'.Color)
  1084. end
  1085. end
  1086. end
  1087. end
  1088. --// Attack Function \\--
  1089.  
  1090. function Equip_Sawblade()
  1091. for i = 1, 5 do
  1092. Effect{
  1093. Effect='Resize+AndFade',
  1094. Color = BrickColor.new'Really red',
  1095. Material = Enum.Material.Neon,
  1096. Size=V3.N(3.5,3.5,3.5),
  1097. CFrame=RArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
  1098. FXSettings={
  1099. EndSize=V3.N(.05,.05,.05),
  1100. EndIsIncrement=true,
  1101.  
  1102. }
  1103. }
  1104. end
  1105. local prt = Part(Char,BrickColor.new'Really red',Enum.Material.SmoothPlastic,V3.N(3.42, 3.42, 0.05),CF.N(),false,false)
  1106. prt.Transparency = .5
  1107. local mesh = Mesh(prt,Enum.MeshType.FileMesh,"rbxassetid://74322089","",V3.N(3,3,3),V3.N())
  1108. local weld = NewInstance("Weld",Char,{Part0=RArm,Part1=prt,C0=CF.N(0,-1.25,0)})
  1109. return prt,weld
  1110. end
  1111.  
  1112. function The_Necc()
  1113. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  1114. if(torso)then
  1115. local who = torso.Parent
  1116. Attack = true
  1117. NeutralAnims = false
  1118. who.Parent = Char
  1119. local oRoot
  1120. pcall(function() oRoot = who.HumanoidRootPart; oRoot.Parent = nil end)
  1121. local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.25)})
  1122. for i = 0, 4, 0.1 do
  1123. swait()
  1124. humanoid.PlatformStand = true
  1125. local Alpha = .15
  1126. RJ.C0 = clerp(RJ.C0,CFrame.new(7.78455425e-13, 0.00629367586, -2.39849396e-06, 0.99999243, 1.23691279e-10, 0, 1.90985006e-11, 0.99998045, -0.00628617778, 9.31322575e-10, 0.00628614007, 0.999973059),Alpha)
  1127. LH.C0 = clerp(LH.C0,CFrame.new(-0.496486545, -0.990821958, 0.021611277, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
  1128. RH.C0 = clerp(RH.C0,CFrame.new(0.498530418, -0.990985394, 0.0154574998, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
  1129. LS.C0 = clerp(LS.C0,CFrame.new(-1.0486517, 0.929213107, -0.824554026, 0.712753832, -0.694763601, -0.0963225588, 0.0692147464, 0.206324935, -0.976032555, 0.697985768, 0.689004064, 0.195146814),Alpha)
  1130. RS.C0 = clerp(RS.C0,CFrame.new(0.386394978, 1.64370263, -1.084023, -0.617445648, -0.751786709, -0.231452331, -0.0510570146, 0.331923157, -0.941923738, 0.784950197, -0.569769561, -0.243328467),Alpha)
  1131. NK.C0 = clerp(NK.C0,CFrame.new(8.16636839e-06, 1.49895489, -0.0144007429, 0.99999243, 3.67523171e-07, -1.61118805e-07, -3.56405508e-07, 0.997965038, 0.0637686625, 1.8440187e-07, -0.0637682825, 0.997957468),Alpha)
  1132. end
  1133. gWeld:destroy()
  1134. if(who:FindFirstChild'Head')then
  1135. local s = Sound(who:FindFirstChild'Head',1093102664,1,2,false,false,false)
  1136. s:Play()
  1137. s.Ended:connect(function() s:Destroy() end)
  1138. end
  1139. who.Parent = workspace
  1140. humanoid.Health = 0
  1141. Ragdoll(who,false,true)
  1142. for i = 0, 1.5, 0.1 do
  1143. swait()
  1144. humanoid.PlatformStand = true
  1145. local Alpha = .3
  1146. RJ.C0 = clerp(RJ.C0,CFrame.new(7.78455425e-13, 0.00629367586, -2.39849396e-06, 0.99999243, 1.23691279e-10, 0, 1.90985006e-11, 0.99998045, -0.00628617778, 9.31322575e-10, 0.00628614007, 0.999973059),Alpha)
  1147. LH.C0 = clerp(LH.C0,CFrame.new(-0.496486545, -0.990821958, 0.021611277, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
  1148. RH.C0 = clerp(RH.C0,CFrame.new(0.498530418, -0.990985394, 0.0154574998, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
  1149. LS.C0 = clerp(LS.C0,CFrame.new(-1.47842193, 0.485131323, -0.0262347199, 0.0664671659, 0.993123412, -0.0963359103, -0.201927185, -0.0811635256, -0.976031899, -0.977139056, 0.0843269154, 0.195143938),Alpha)
  1150. RS.C0 = clerp(RS.C0,CFrame.new(2.33067179, 0.249403879, 0.270489573, 0.171869993, 0.978404701, -0.114792682, 0.105083257, -0.134070903, -0.985384524, -0.979495406, 0.157295257, -0.125856698),Alpha)
  1151. NK.C0 = clerp(NK.C0,CFrame.new(8.16636839e-06, 1.49895489, -0.0144007429, 0.99999243, 3.67523171e-07, -1.61118805e-07, -3.56405508e-07, 0.997965038, 0.0637686625, 1.8440187e-07, -0.0637682825, 0.997957468),Alpha)
  1152. end
  1153. Attack = false
  1154. NeutralAnims = true
  1155. end
  1156. end
  1157.  
  1158. function Hands_Off()
  1159. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  1160.  
  1161. if(torso)then
  1162. local who = torso.Parent
  1163. local doAttack = false
  1164. Instance.AllChildren(who,function(v)
  1165. if(v.Name:lower():find"arm")then
  1166. doAttack = true
  1167. end
  1168. end, true)
  1169. if(not doAttack)then return end
  1170. Hum.WalkSpeed = 0
  1171. Hum.JumpPower = 0
  1172. Attack = true
  1173. NeutralAnims = false
  1174. who.Parent = Char
  1175. local oRoot
  1176. pcall(function() oRoot = who.HumanoidRootPart; oRoot.Parent = nil end)
  1177. local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.25)})
  1178. for i = 0, 4, 0.1 do
  1179. swait()
  1180. humanoid.PlatformStand = true
  1181. local Alpha = .15
  1182. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20564755e-13, 0.00629412755, 1.41908095e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1183. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819633, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1184. RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1185. LS.C0 = clerp(LS.C0,CFrame.new(-1.42285931, 0.338565946, -0.110074639, 0.983876407, 0.1786367, 0.00868223887, -0.0932332501, 0.553717494, -0.827468753, -0.152623802, 0.813317537, 0.561444461),Alpha)
  1186. RS.C0 = clerp(RS.C0,CFrame.new(1.374735, 0.282860518, -0.133752465, 0.973415911, -0.228878334, 0.00868532527, 0.135509402, 0.544919252, -0.827466309, 0.184656292, 0.806645751, 0.561448157),Alpha)
  1187. NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.49895275, -0.014400661, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  1188. end
  1189. local RABC = (who:FindFirstChild'Right Arm' or who:FindFirstChild'RightUpperArm' or who:FindFirstChild'RightLowerArm' or who:FindFirstChild'RightHand' or IN("Part")).BrickColor
  1190. local LABC = (who:FindFirstChild'Left Arm' or who:FindFirstChild'LeftUpperArm' or who:FindFirstChild'LeftLowerArm' or who:FindFirstChild'LeftHand' or IN("Part")).BrickColor
  1191. Sound(torso,1093102664,.85,5,false,true,true)
  1192. Sound(torso,429400881,1,1,false,true,true)
  1193. FRArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),BrickColor=RABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true})
  1194. Mesh(FRArm,Enum.MeshType.FileMesh,"rbxasset://fonts/rightarm.mesh","",V3.N(1,1,1),V3.N())
  1195. FLArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),BrickColor=LABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true})
  1196. Mesh(FLArm,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh","",V3.N(1,1,1),V3.N())
  1197. FRArmW = NewInstance('Weld',FRArm,{Part0=RArm,Part1=FRArm,C0=CF.N(0,-1,0)*CF.A(M.R(90),0,0)})
  1198. FLArmW = NewInstance('Weld',FLArm,{Part0=LArm,Part1=FLArm,C0=CF.N(0,-1,0)*CF.A(M.R(90),0,0)})
  1199. Instance.AllChildren(who,function(v)
  1200. if(v.Name:lower():find"arm" or v.Name:lower():find"hand")then
  1201. v:destroy()
  1202. end
  1203. end, true)
  1204. if(not VoidSB)then
  1205. coroutine.wrap(function()
  1206. repeat swait()
  1207. BloodDrop(torso.CFrame * CF.N(-.5,.5,0).p,torso.CFrame * CF.N(-1,.5,0).p,15)
  1208. BloodDrop(torso.CFrame * CF.N(.5,.5,0).p,torso.CFrame * CF.N(1,.5,0).p,15)
  1209. humanoid.Health = humanoid.Health - 0.5 until not who or not who.Parent or not humanoid.Parent
  1210. humanoid.Health = 0
  1211. end)()
  1212. else
  1213. coroutine.wrap(function()
  1214. repeat swait() humanoid.Health = humanoid.Health - 0.5 until not who or not who.Parent or not humanoid.Parent
  1215. humanoid.Health = 0
  1216. end)()
  1217.  
  1218. local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
  1219. local prt2,prtcl2 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
  1220. prt1.Parent = torso;
  1221. prt2.Parent = torso;
  1222. local prt1W = NewInstance('Weld',torso,{Part0=prt1,Part1=torso,C0=CF.N(0,-.5,-1.25)*CF.A(0,M.R(90),0)})
  1223. local prt2W = NewInstance('Weld',torso,{Part0=prt2,Part1=torso,C0=CF.N(0,-.5,-1.25)*CF.A(0,M.R(-90),0)})
  1224. end
  1225.  
  1226. humanoid.Died:connect(function()
  1227. Ragdoll(who)
  1228. end)
  1229. who.Parent = workspace
  1230.  
  1231. local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
  1232. local prt2,prtcl2 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
  1233. prt1.Parent = FRArm;
  1234. prt2.Parent = FLArm;
  1235. local prt1W = NewInstance('Weld',FRArm,{Part0=prt1,Part1=FRArm,C0=CF.N(0,0,0)*CF.A(0,M.R(90),0)})
  1236. local prt2W = NewInstance('Weld',FLArm,{Part0=prt2,Part1=FLArm,C0=CF.N(0,0,0)*CF.A(0,M.R(-90),0)})
  1237. gWeld:destroy()
  1238. humanoid.PlatformStand = false
  1239. if(oRoot)then
  1240. oRoot.Parent = who
  1241. if(who:FindFirstChild('RootJoint',true))then
  1242. oRoot.RootJoint.Part0 = oRoot
  1243. oRoot.RootJoint.Part1 = torso
  1244. else
  1245. humanoid:BuildRigFromAttachments()
  1246. end
  1247. end
  1248.  
  1249.  
  1250. for i = 0, 3, 0.1 do
  1251. swait()
  1252. local Alpha = .15
  1253. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20564755e-13, 0.00629412755, 1.41908095e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1254. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819633, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1255. RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1256. LS.C0 = clerp(LS.C0,CFrame.new(-1.25778806, 0.320386261, -0.139421374, 0.690939784, 0.722859621, 0.00868486147, -0.400907725, 0.393146276, -0.827471495, -0.601560116, 0.568251252, 0.561440408),Alpha)
  1257. RS.C0 = clerp(RS.C0,CFrame.new(1.39739037, 0.354236364, -0.0289047062, 0.709462166, -0.704689503, 0.00868486147, 0.400770277, 0.393286407, -0.827471495, 0.579694867, 0.59054029, 0.561440408),Alpha)
  1258. NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.49895275, -0.014400661, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  1259. end
  1260. Hum.WalkSpeed = 16
  1261. Hum.JumpPower = 50
  1262. Attack = false
  1263. NeutralAnims = true
  1264. end
  1265. end
  1266. function ScrewMe()
  1267. Attack = true
  1268. NeutralAnims = false
  1269. for i = 0, 2, 0.1 do
  1270. swait()
  1271. local Alpha = .15
  1272. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000601041073, 0.0062919003, -0.000300966523, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
  1273. LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1274. RH.C0 = clerp(RH.C0,CFrame.new(0.501642942, -0.991074204, 0.000842738897, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1275. LS.C0 = clerp(LS.C0,CFrame.new(-1.12979531, 0.241689205, 0.149894863, 0.813591897, -0.571708977, 0.105910838, 0.505802035, 0.785755217, 0.356024235, -0.286762208, -0.236088455, 0.928455591),Alpha)
  1276. RS.C0 = clerp(RS.C0,CFrame.new(1.41494429, 0.493437499, 0.00856034085, 0.986078084, -0.165549055, 0.0156079903, 0.165468931, 0.986195028, 0.00630042888, -0.0164355561, -0.0036300756, 0.99985832),Alpha)
  1277. NK.C0 = clerp(NK.C0,CFrame.new(-0.272200465, 1.60343766, -0.0909831151, -0.271778286, -0.29597038, 0.915717363, -0.178016067, 0.950573504, 0.254402429, -0.945752025, -0.0938713551, -0.311032623),Alpha)
  1278. end
  1279. local screwdriver = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(2.158,0.29,0.312),RArm.CFrame,false,false)
  1280. local driverMesh = Mesh(screwdriver,Enum.MeshType.FileMesh,"rbxassetid://70265804","rbxassetid://70265794",V3.N(1,.5,.5),V3.N())
  1281. local driverWeld = NewInstance("Weld",Char,{Part0=LArm,Part1=screwdriver,C0=CF.N(0,-1.15,0)})
  1282. for i = 1, 3 do
  1283. for i = 0, 2, 0.1 do
  1284. swait()
  1285. local Alpha = .15
  1286. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000597249367, 0.00629166188, -0.000301384629, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
  1287. LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1288. RH.C0 = clerp(RH.C0,CFrame.new(0.501639128, -0.991074204, 0.000842381269, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1289. LS.C0 = clerp(LS.C0,CFrame.new(-0.971063137, 0.544531465, -0.856619298, 0.824469268, -0.565411985, 0.0236563906, 0.239681676, 0.311018854, -0.919684827, 0.512643158, 0.763921857, 0.391944379),Alpha)
  1290. RS.C0 = clerp(RS.C0,CFrame.new(1.36865759, 0.434063494, -0.243990004, 0.943695724, 0.286517411, 0.165366411, 0.0948955566, 0.244413704, -0.965016603, -0.316911817, 0.926374555, 0.203462943),Alpha)
  1291. NK.C0 = clerp(NK.C0,CFrame.new(0.309692234, 1.56599295, -0.184076563, 0.752268493, 0.275064707, -0.598691583, 0.0132474303, 0.902184188, 0.431147963, 0.658723474, -0.332270145, 0.675040722),Alpha)
  1292. driverWeld.C0 = clerp(driverWeld.C0,CFrame.new(0.754458785, -0.945940197, 0.0140114268, -0.867547691, -0.497354031, 8.15391541e-05, -7.91847706e-05, 0.00030207634, 1, -0.49735406, 0.867547691, -0.000301415101),Alpha)
  1293. end
  1294. for i = 0, 2, 0.1 do
  1295. swait()
  1296. local Alpha = .15
  1297. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000597249367, 0.00629166188, -0.000301384629, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
  1298. LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1299. RH.C0 = clerp(RH.C0,CFrame.new(0.501639128, -0.991074204, 0.000842381269, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1300. LS.C0 = clerp(LS.C0,CFrame.new(-0.952282608, 0.388567954, -0.813911676, 0.824469686, -0.527844906, 0.204033226, 0.23967658, -0.000909555703, -0.970852435, 0.512645066, 0.849340379, 0.12576215),Alpha)
  1301. RS.C0 = clerp(RS.C0,CFrame.new(1.36865759, 0.434063494, -0.243990004, 0.943695724, 0.286517411, 0.165366411, 0.0948955566, 0.244413704, -0.965016603, -0.316911817, 0.926374555, 0.203462943),Alpha)
  1302. NK.C0 = clerp(NK.C0,CFrame.new(0.309692234, 1.56599295, -0.184076563, 0.752268493, 0.275064707, -0.598691583, 0.0132474303, 0.902184188, 0.431147963, 0.658723474, -0.332270145, 0.675040722),Alpha)
  1303. driverWeld.C0 = clerp(driverWeld.C0,CFrame.new(0.75445646, -0.891306043, 0.317142308, -0.867489815, -0.183382571, -0.462420344, -0.159916192, -0.777427077, 0.608304381, -0.471050501, 0.601646185, 0.645084083),Alpha)
  1304. end
  1305. end
  1306. for i = 0, 2, 0.1 do
  1307. swait()
  1308. local Alpha = .15
  1309. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000601041073, 0.0062919003, -0.000300966523, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
  1310. LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1311. RH.C0 = clerp(RH.C0,CFrame.new(0.501642942, -0.991074204, 0.000842738897, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
  1312. LS.C0 = clerp(LS.C0,CFrame.new(-1.12979531, 0.241689205, 0.149894863, 0.813591897, -0.571708977, 0.105910838, 0.505802035, 0.785755217, 0.356024235, -0.286762208, -0.236088455, 0.928455591),Alpha)
  1313. RS.C0 = clerp(RS.C0,CFrame.new(1.41494429, 0.493437499, 0.00856034085, 0.986078084, -0.165549055, 0.0156079903, 0.165468931, 0.986195028, 0.00630042888, -0.0164355561, -0.0036300756, 0.99985832),Alpha)
  1314. NK.C0 = clerp(NK.C0,CFrame.new(-0.272200465, 1.60343766, -0.0909831151, -0.271778286, -0.29597038, 0.915717363, -0.178016067, 0.950573504, 0.254402429, -0.945752025, -0.0938713551, -0.311032623),Alpha)
  1315. end
  1316. screwdriver:destroy()
  1317. Attack = false
  1318. NeutralAnims = true
  1319. end
  1320. function SliceYou()
  1321. Attack = true
  1322. NeutralAnims = false
  1323. local saw,weld = Equip_Sawblade()
  1324. for i = 0, 2, 0.1 do
  1325. swait()
  1326. local Alpha = .15
  1327. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0029785831, 0.00629174896, 0.00529580005, 0.517270923, -0.00537902303, -0.855804324, 0, 0.99998033, -0.00628521619, 0.855821192, 0.00325116003, 0.517260671),Alpha)
  1328. LH.C0 = clerp(LH.C0,CFrame.new(-0.524694026, -0.992068648, -0.177415758, 0.503846943, 0, 0.863792896, -0.00542912632, 0.99998033, 0.00316678779, -0.863775849, -0.00628521619, 0.503836989),Alpha)
  1329. RH.C0 = clerp(RH.C0,CFrame.new(0.863649905, -0.990154982, 0.147100359, 0.503846943, 0, 0.863792896, -0.00542912632, 0.99998033, 0.00316678779, -0.863775849, -0.00628521619, 0.503836989),Alpha)
  1330. LS.C0 = clerp(LS.C0,CFrame.new(-1.15776694, 0.555799365, -0.115642846, -0.0494773015, 0.838752568, -0.54226011, -0.986161113, -0.127040714, -0.106522933, -0.15823549, 0.529485285, 0.833430767),Alpha)
  1331. RS.C0 = clerp(RS.C0,CFrame.new(1.41811252, 0.715449214, 0.00713690743, 0.924166977, -0.38166979, 0.0156050026, 0.381617904, 0.924298882, 0.00629791059, -0.0168274939, 0.00013487041, 0.999858379),Alpha)
  1332. NK.C0 = clerp(NK.C0,CFrame.new(-0.0103359073, 1.49896884, -0.0121970959, 0.517271042, -0.0492044352, 0.854405463, -0.00537938019, 0.998139322, 0.0607386976, -0.855804205, -0.0360145383, 0.516043782),Alpha)
  1333. end
  1334. for i = 0, 3, 0.1 do
  1335. swait()
  1336. local Alpha = .3
  1337. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0750166476, 0.00629172707, 0.115993313, -0.407934308, 0.00573777966, 0.912992895, 0, 0.99998033, -0.00628445856, -0.913010895, -0.00256364676, -0.407926261),Alpha)
  1338. LH.C0 = clerp(LH.C0,CFrame.new(-0.702545583, -0.991440296, -0.0774632096, -0.393630832, 0, -0.919268608, 0.00577710615, 0.99998033, -0.00247375714, 0.919250488, -0.00628445856, -0.393623054),Alpha)
  1339. RH.C0 = clerp(RH.C0,CFrame.new(0.572302818, -0.991491556, -0.0655612499, -0.393630832, 0, -0.919268608, 0.00577710615, 0.99998033, -0.00247375714, 0.919250488, -0.00628445856, -0.393623054),Alpha)
  1340. LS.C0 = clerp(LS.C0,CFrame.new(-1.42436278, 0.674626052, -0.273927838, 0.816972971, 0.196224883, -0.54226476, -0.298526257, 0.948434591, -0.106555678, 0.493393689, 0.248933315, 0.833423615),Alpha)
  1341. RS.C0 = clerp(RS.C0,CFrame.new(1.39865923, 0.565930247, 0.00839936361, -0.125458091, -0.991975904, 0.0156244934, 0.992089748, -0.125373363, 0.00629395852, -0.00428455323, 0.0162905455, 0.99985826),Alpha)
  1342. NK.C0 = clerp(NK.C0,CFrame.new(0.141048998, 1.4988662, -0.0285577606, -0.407934487, 0.0524925366, -0.911500514, 0.0057374211, 0.998473644, 0.054933507, 0.912992835, 0.0171796028, -0.40761295),Alpha)
  1343. end
  1344. local sound = Sound(Torso,367720620,false,false,false)
  1345. sound:Play()
  1346. for i = 0, 6, .1 do
  1347. weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(25)),.3)
  1348. swait()
  1349. end
  1350. for i = 0, 2, .1 do
  1351. weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(5)),.3)
  1352. swait()
  1353. end
  1354. sound:Play()
  1355. for i = 0, 1, .1 do
  1356. weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(25)),.3)
  1357. swait()
  1358. end
  1359. sound:Play()
  1360. for i = 0, 5, .1 do
  1361. weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(55)),.3)
  1362. swait()
  1363. end
  1364. for i = 1, 5 do
  1365. Effect{
  1366. Effect='Resize+AndFade',
  1367. Color = BrickColor.new'Really red',
  1368. Material = Enum.Material.Neon,
  1369. Size=V3.N(3.5,3.5,3.5),
  1370. CFrame=saw.CFrame*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
  1371. FXSettings={
  1372. EndSize=V3.N(.05,.05,.05),
  1373. EndIsIncrement=true,
  1374.  
  1375. }
  1376. }
  1377. end
  1378. saw:destroy()
  1379. Attack = false
  1380. NeutralAnims = true
  1381. end
  1382. function Taunt()
  1383. local tauntFuncs = {SliceYou,ScrewMe}
  1384. local taunt = tauntFuncs[M.RNG(1,#tauntFuncs)]
  1385. taunt()
  1386. end
  1387. function Aids()
  1388. Music.Playing = false
  1389. local DabSounds = {420701444,420701460,420701487}
  1390. local DabSnd = Sound(Torso,DabSounds[M.RNG(1,#DabSounds)],1,5,false,false,false)
  1391. repeat swait() until DabSnd.IsLoaded
  1392. DabSnd:Play()
  1393. DabSnd.Ended:connect(function()DabSnd:destroy()end)
  1394. Attack = true
  1395. NeutralAnims = false
  1396. local a = 0
  1397. for i = 0, DabSnd.TimeLength * Frame_Speed/DabSnd.Pitch do
  1398. a = a + 1
  1399. swait()
  1400. local Alpha = .3
  1401. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0561925545, 0.006292901+.2*M.C(a/16), -0.00967639871, 0.961586297, 0.00172359415, 0.274496257, 0, 0.99998033, -0.00627899449, -0.274501652, 0.00603779452, 0.961567342),Alpha)
  1402. LH.C0 = clerp(LH.C0,CFrame.new(-0.593769729, -0.99042201-.2*M.C(a/16), 0.0849506408, 0.965754986, 0, -0.259456009, 0.00162912265, 0.99998033, 0.00606396981, 0.259450912, -0.00627899449, 0.965735972),Alpha)
  1403. RH.C0 = clerp(RH.C0,CFrame.new(0.468464553, -0.991293669-.2*M.C(a/16), -0.0339690484, 0.965754986, 0, -0.259456009, 0.00162912265, 0.99998033, 0.00606396981, 0.259450912, -0.00627899449, 0.965735972),Alpha)
  1404. LS.C0 = clerp(LS.C0,CFrame.new(-1.15301001, 0.367895871, -0.145940349+.2*M.C(a/16), 0.375669211, 0.913452208, -0.156454355, -0.926753879, 0.37026915, -0.0634673014, -4.41223383e-05, 0.168837398, 0.985643983),Alpha)
  1405. RS.C0 = clerp(RS.C0,CFrame.new(0.998128295, 0.633566499, -0.753388047+.2*M.C(a/16), 0.594308019, 0.804203451, 0.00742085278, -0.383671522, 0.29161948, -0.876215935, -0.706819832, 0.517895043, 0.481861711),Alpha)
  1406. NK.C0 = clerp(NK.C0,CFrame.new(0.207638323, 1.47957158, -0.302699238, 0.745848298, 0.476892024, -0.465063959, 0.0606503561, 0.646653771, 0.760368645, 0.663349032, -0.595326006, 0.453382045),Alpha)
  1407. end
  1408. Music.Playing = true
  1409. Attack = false
  1410. NeutralAnims = true
  1411. end
  1412.  
  1413. function OnceWas(who)
  1414. for _,v in next, who:children() do
  1415. if(v:IsA'BasePart')then
  1416. Effect{
  1417. Parent=Effects,
  1418. Effect='Fade',
  1419. Color = BrickColor.new'Crimson',
  1420. Material = Enum.Material.Glass,
  1421. Size = v.Size,
  1422. CFrame=v.CFrame,
  1423. Frames = 90,
  1424. }
  1425. end
  1426. end
  1427. end
  1428.  
  1429. function Teleport(where)
  1430. OnceWas(Char)
  1431. Sound(Root,235097614,3,1,false,true,true)
  1432. Sound(Root,75356820,2,1,false,true,true)
  1433. Root.CFrame = CF.N(where.p)
  1434. OnceWas(Char)
  1435. end
  1436.  
  1437. function Dash()
  1438. Attack = true
  1439. Sound(Root,235097614,3,1,false,true,true)
  1440. Sound(Root,75356820,2,1,false,true,true)
  1441. for i = 1, 5 do
  1442. OnceWas(Char)
  1443. Root.CFrame = Root.CFrame*CF.N(0,0,-5)
  1444. swait()
  1445. end
  1446. Attack = false
  1447. end
  1448.  
  1449. function Shriek()
  1450. Attack = true
  1451. NeutralAnims = false
  1452. local scream = Sound(Head,198165368,.5,10,false,false,false)
  1453. local i = 0
  1454. scream:Play()
  1455. while scream.Playing do
  1456. i = i + 1
  1457. swait()
  1458. coroutine.wrap(function()
  1459. AOEFunction(Head.Position,30,function(who)
  1460. local h,hd = who:FindFirstChildOfClass'Humanoid',who:FindFirstChild'Head'
  1461. if(h and hd and h.Health > 0)then
  1462. h.Health = 0
  1463. Sound(hd,429400881,1,1,false,true,true)
  1464. Ragdoll(who)
  1465. swait()
  1466. local frags = Fragment(hd)
  1467. for _,v in next, frags:children() do
  1468. v.BrickColor = BloodColor
  1469. v.Material = BloodMaterial
  1470. v.CanCollide = true
  1471. v.Anchored = false
  1472. end
  1473. hd:destroy()
  1474. end
  1475. end)
  1476. end)()
  1477. local Alpha = .15
  1478. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00956845004, -0.141102523, 0.612865508, 0.999947488, 0.00962571148, -0.00340035092, -0.00964800082, 0.782201111, -0.622951329, -0.00333659165, 0.622951448, 0.782252967),Alpha)
  1479. LH.C0 = clerp(LH.C0,CFrame.new(-0.495904773, -1.0368886, 0.0598222613, 0.999878109, -0.00964800082, 0.012275002, -0.000100981888, 0.782201111, 0.623026073, -0.0156124765, -0.622951329, 0.78210485),Alpha)
  1480. RH.C0 = clerp(RH.C0,CFrame.new(0.499093086, -1.03124118, 0.0517056584, 0.999878109, -0.00964800082, 0.012275002, -0.000100981888, 0.782201111, 0.623026073, -0.0156124765, -0.622951329, 0.78210485),Alpha)
  1481. LS.C0 = clerp(LS.C0,CFrame.new(-1.23829794, 0.600065649, 0.16030249, -0.8319574, 0.546545088, -0.0955789387, 0.0976095572, -0.0254041255, -0.994900525, -0.54618609, -0.837044299, -0.0322128981),Alpha)
  1482. RS.C0 = clerp(RS.C0,CFrame.new(1.40538526, 0.413302839, 0.119919479, 0.97065413, -0.226111293, -0.0818808898, 0.0516543165, -0.13650623, 0.989291787, -0.23486729, -0.96448946, -0.120820649),Alpha)
  1483. NK.C0 = clerp(NK.C0,CFrame.new(3.62367791e-06, 1.56057274, 0.233575165, 1, 3.8058497e-06, -3.58493999e-05, -1.91188519e-05, 0.899042785, -0.437860936, 3.05641443e-05, 0.437861085, 0.899042606),Alpha)
  1484. end
  1485. Attack = false
  1486. NeutralAnims = true
  1487. end
  1488.  
  1489. function SawMeDaddy()
  1490. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  1491. if(torso)then
  1492. Attack = true
  1493. NeutralAnims = false
  1494. local who = torso.Parent
  1495. who.Parent = Char
  1496. Hum.WalkSpeed = 0
  1497. Hum.JumpPower = 0
  1498. humanoid.WalkSpeed = 0
  1499. humanoid.JumpPower = 0
  1500. local saw,weld = Equip_Sawblade()
  1501. pcall(function() who.HumanoidRootPart:destroy() end)
  1502. local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-3)*CF.A(0,M.R(180),0)})
  1503. for i = 0, 6, 0.1 do
  1504. swait()
  1505. weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(5)),.3)
  1506. local Alpha = .15
  1507. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00836368278, 0.00629167072, 0.00190571044, 0.0349976346, 0.00628316449, 0.99936235, 0, 0.99998033, -0.00628704997, -0.999382019, 0.000220031856, 0.0349969491),Alpha)
  1508. LH.C0 = clerp(LH.C0,CFrame.new(-0.503456116, -0.990501761, 0.0718512386, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
  1509. RH.C0 = clerp(RH.C0,CFrame.new(0.539414704, -0.991044283, 0.00562152406, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
  1510. LS.C0 = clerp(LS.C0,CFrame.new(-1.40707266, 0.497466505, -0.00446076319, 0.980866492, 0.19405432, 0.0156163573, -0.19417055, 0.980947733, 0.00629086327, -0.0140980631, -0.00920273364, 0.999858439),Alpha)
  1511. RS.C0 = clerp(RS.C0,CFrame.new(1.31421685, 0.81056267, 0.00814598706, -0.489612877, -0.871799946, 0.0156333037, 0.871937394, -0.489577413, 0.00628277427, 0.00217639096, 0.0167073887, 0.999858201),Alpha)
  1512. NK.C0 = clerp(NK.C0,CFrame.new(0.00717293471, 1.49903798, -0.00130830682, 0.0349974521, 0.0574585311, -0.997728944, 0.00628280686, 0.998313606, 0.057712581, 0.99936235, -0.00828839932, 0.0345774256),Alpha)
  1513. end
  1514. Sound(Torso,367720620,1,1,false,true,true)
  1515. coroutine.wrap(function()
  1516. repeat swait()
  1517. weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(45)),.3)
  1518. until not saw.Parent
  1519. end)()
  1520. swait(60)
  1521. local slicing = Sound(saw,1013673726,1,1,true,false,true)
  1522. Sound(torso,429400881,1,1,false,true,true)
  1523. local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
  1524. prt1.Parent = torso;
  1525. local prt1W = NewInstance('Weld',torso,{Part0=prt1,Part1=torso,C0=CF.A(0,M.R(180),0)})
  1526. for i = 0, .3, 0.001 do
  1527. swait()
  1528.  
  1529. humanoid.Health = humanoid.Health - .5
  1530. if(humanoid.Health <= 0)then
  1531. gWeld:destroy()
  1532. Sound(torso,429400881,1,1,false,true,true)
  1533. break
  1534. end
  1535. local Alpha = i
  1536. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00836368278, 0.00629167072, 0.00190571044, 0.0349976346, 0.00628316449, 0.99936235, 0, 0.99998033, -0.00628704997, -0.999382019, 0.000220031856, 0.0349969491),Alpha)
  1537. LH.C0 = clerp(LH.C0,CFrame.new(-0.503456116, -0.990501761, 0.0718512386, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
  1538. RH.C0 = clerp(RH.C0,CFrame.new(0.539414704, -0.991044283, 0.00562152406, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
  1539. LS.C0 = clerp(LS.C0,CFrame.new(-1.40707266, 0.497466505, -0.00446076319, 0.980866492, 0.19405432, 0.0156163573, -0.19417055, 0.980947733, 0.00629086327, -0.0140980631, -0.00920273364, 0.999858439),Alpha)
  1540. RS.C0 = clerp(RS.C0,CFrame.new(1.18219912, 0.268655062, 0.0136158429, 0.6882689, -0.725287437, 0.0156234093, 0.725293934, 0.688410699, 0.00629597344, -0.0153217092, 0.00699824095, 0.99985826),Alpha)
  1541. NK.C0 = clerp(NK.C0,CFrame.new(0.00717293471, 1.49903798, -0.00130830682, 0.0349974521, 0.0574585311, -0.997728944, 0.00628280686, 0.998313606, 0.057712581, 0.99936235, -0.00828839932, 0.0345774256),Alpha)
  1542. end
  1543. humanoid.Health = 0
  1544. who.Parent = workspace
  1545. Ragdoll(who)
  1546. slicing:destroy()
  1547. for i = 1, 5 do
  1548. Effect{
  1549. Effect='Resize+AndFade',
  1550. Color = BrickColor.new'Really red',
  1551. Material = Enum.Material.Neon,
  1552. Size=V3.N(3.5,3.5,3.5),
  1553. CFrame=saw.CFrame*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
  1554. FXSettings={
  1555. EndSize=V3.N(.05,.05,.05),
  1556. EndIsIncrement=true,
  1557.  
  1558. }
  1559. }
  1560. end
  1561. Hum.WalkSpeed = 16
  1562. Hum.JumpPower = 50
  1563. saw:destroy()
  1564. Attack = false
  1565. NeutralAnims = true
  1566. end
  1567. end
  1568. function The_End()
  1569. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  1570.  
  1571. if(torso)then
  1572. Attack = true
  1573. NeutralAnims = false
  1574. local who = torso.Parent
  1575. Hum.WalkSpeed = 0
  1576. Hum.JumpPower = 0
  1577. humanoid.WalkSpeed = 0
  1578. humanoid.JumpPower = 0
  1579. who.Parent = Char
  1580. pcall(function() who.HumanoidRootPart:destroy() end)
  1581. local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.35)})
  1582. for i = 0, 2, 0.1 do
  1583. swait()
  1584. local Alpha = .3
  1585. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00184797007, 0.00629393011, 0.00175395911, 0.916352093, -0.00251661055, -0.400364727, 0, 0.99998033, -0.00628567068, 0.400372595, 0.0057598874, 0.916333973),Alpha)
  1586. LH.C0 = clerp(LH.C0,CFrame.new(-0.565588713, -0.991164684, -0.032800708, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
  1587. RH.C0 = clerp(RH.C0,CFrame.new(0.562351584, -0.990811467, 0.0429569148, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
  1588. LS.C0 = clerp(LS.C0,CFrame.new(-1.479936, 0.442725629, -0.241928637, 0.997844577, 0.0469278991, -0.0458690971, -0.0638397709, 0.532425106, -0.844066501, -0.015188396, 0.845175505, 0.534273386),Alpha)
  1589. RS.C0 = clerp(RS.C0,CFrame.new(1.32794857, 0.365926802, 0.17400004, 0.584510565, -0.811339498, 0.00870320201, 0.447906405, 0.331590444, 0.830317855, -0.676555634, -0.481431335, 0.557222128),Alpha)
  1590. NK.C0 = clerp(NK.C0,CFrame.new(-0.00438193232, 1.49895084, -0.014841184, 0.916352212, -0.0230187047, 0.399710178, -0.00251696701, 0.997995079, 0.0632432774, -0.400364548, -0.0589591675, 0.914456904),Alpha)
  1591. end
  1592. Sound(Torso,200065377,1.3,4,false,true,true)
  1593. for i = 0, 1, 0.1 do
  1594. swait()
  1595. local Alpha = .2
  1596. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0928741172, 0.00629402744, 0.0566893518, 0.948310614, 0.00199300773, 0.317336231, 0, 0.99998033, -0.00628030393, -0.31734252, 0.00595567934, 0.948291838),Alpha)
  1597. LH.C0 = clerp(LH.C0,CFrame.new(-0.645890057, -0.990359426, 0.0953748077, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
  1598. RH.C0 = clerp(RH.C0,CFrame.new(0.44459179, -0.991404057, -0.0513649136, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
  1599. LS.C0 = clerp(LS.C0,CFrame.new(-1.47928679, 0.367728233, 0.116084039, 0.997845054, 0.0248440802, 0.0607300103, -0.0638346076, 0.581721425, 0.810879469, -0.0151824057, -0.813008547, 0.582053781),Alpha)
  1600. RS.C0 = clerp(RS.C0,CFrame.new(1.48636484, 0.465858519, -0.373306572, -0.95769608, 0.284951091, -0.0402629375, -0.130770594, -0.306276649, 0.942917705, 0.256353855, 0.908293724, 0.330583185),Alpha)
  1601. NK.C0 = clerp(NK.C0,CFrame.new(-0.068510659, 1.4984324, -0.0973624364, 0.948310554, 0.0182456542, -0.316817731, 0.00199265103, 0.997983873, 0.0634387434, 0.31733641, -0.0607909337, 0.946362138),Alpha)
  1602. end
  1603. gWeld:destroy()
  1604. local gWeld = NewInstance("Weld",Char,{Part0=RArm,Part1=torso,C0=CF.N(0,-1.15,0)*CF.A(M.R(90),0,M.R(180))})
  1605. for i = 0, 1, 0.1 do
  1606. swait()
  1607. local Alpha = .3
  1608. humanoid.PlatformStand = true
  1609. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1610. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1611. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1612. LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
  1613. RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
  1614. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
  1615. end
  1616. gWeld:destroy()
  1617. local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,2.35,0)*CF.A(M.R(90),0,M.R(90))})
  1618. for i = 0, 6, 0.1 do
  1619. swait()
  1620. local Alpha = .3
  1621. humanoid.PlatformStand = true
  1622. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1623. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1624. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1625. LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
  1626. RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
  1627. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
  1628. end
  1629. Sound(torso,1093102664,.85,5,false,true,true)
  1630. Sound(torso,429400881,1,1,false,true,true)
  1631. gWeld:destroy()
  1632. Blood(torso.Size,torso.CFrame*CF.A(0,M.R(180),0),250)
  1633. humanoid.Health = 0
  1634. for _,v in next, who:children() do
  1635. if(v:IsA'LocalScript' or v:IsA'Script')then
  1636. v.Disabled = true
  1637. v:destroy()
  1638. end
  1639. end
  1640. Ragdoll(who,true)
  1641.  
  1642.  
  1643. if(not VoidSB)then
  1644. coroutine.wrap(function()
  1645. repeat swait()
  1646. BloodDrop(torso.CFrame * CF.N(0,-torso.Size.Y/2,0).p,(torso.CFrame * CF.N(0,-torso.Size.Y,0)).p,15)
  1647. until not who or not who.Parent
  1648. end)()
  1649. coroutine.wrap(function()
  1650. local LT = who:FindFirstChild'LowerTorso'
  1651. if(LT)then
  1652. repeat swait()
  1653. BloodDrop(LT.CFrame * CF.N(0,LT.Size.Y/2,0).p,(LT.CFrame * CF.N(0,LT.Size.Y,0)).p,15)
  1654. until not who or not who.Parent
  1655. end
  1656. end)()
  1657. end
  1658.  
  1659. for i = 0, 1, 0.1 do
  1660. swait()
  1661. local Alpha = .3
  1662. humanoid.PlatformStand = true
  1663. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1664. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1665. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1666. LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022),Alpha)
  1667. RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022),Alpha)
  1668. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
  1669. end
  1670. for i = 0, 4, 0.1 do
  1671. swait()
  1672. local Alpha = .3
  1673. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  1674. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  1675. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  1676. LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  1677. RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  1678. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  1679. end
  1680. who.Parent = workspace
  1681. Attack = false
  1682. NeutralAnims = true
  1683. Hum.WalkSpeed = 16
  1684. Hum.JumpPower = 50
  1685. end
  1686. end
  1687.  
  1688. function ThrowArms()
  1689. Attack = true
  1690. NeutralAnims = false
  1691. for i = 0, 3, 0.1 do
  1692. swait()
  1693. local Alpha = .15
  1694. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20552612e-13, 0.00629388914, 1.4175821e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1695. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990822613, 0.0216114447, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1696. RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1697. LS.C0 = clerp(LS.C0,CFrame.new(-1.49870801, 0.639989734, 0.342571348, 0.999877751, -0.0114739574, -0.0105869146, -9.81397825e-05, -0.682732999, 0.730668128, -0.0156116877, -0.730577767, -0.682650685),Alpha)
  1698. RS.C0 = clerp(RS.C0,CFrame.new(1.50170219, 0.685996532, 0.261634499, 0.999877751, -0.0114739574, -0.0105869146, -9.81397825e-05, -0.682732999, 0.730668128, -0.0156116877, -0.730577767, -0.682650685),Alpha)
  1699. NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.4989531, -0.0144006833, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  1700. end
  1701. Sound()
  1702. FLArmW:destroy()
  1703. FRArmW:destroy()
  1704. local BV1 = NewInstance("BodyVelocity", FRArm, {
  1705. velocity = Vector3.new(0, 10, 0) + Mouse.Hit.lookVector * 50,
  1706. P = 5000,
  1707. maxForce = Vector3.new(8000, 8000, 8000),
  1708. })
  1709. local BV2 = NewInstance("BodyVelocity", FLArm, {
  1710. velocity = Vector3.new(0, 10, 0) + Mouse.Hit.lookVector * 50,
  1711. P = 5000,
  1712. maxForce = Vector3.new(8000, 8000, 8000),
  1713. })
  1714. Sound(Torso,541909763,.8,5,false,true,true)
  1715. S.Debris:AddItem(BV1, 0.05)
  1716. S.Debris:AddItem(BV2, 0.05)
  1717. FRArm.CanCollide = true
  1718. FLArm.CanCollide = true
  1719. S.Debris:AddItem(FRArm, 5)
  1720. S.Debris:AddItem(FLArm, 5)
  1721. FRArm = nil
  1722. FLArm = nil
  1723. for i = 0, 1, 0.1 do
  1724. swait()
  1725. local Alpha = .3
  1726. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20552612e-13, 0.00629388914, 1.4175821e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1727. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990822613, 0.0216114447, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1728. RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  1729. LS.C0 = clerp(LS.C0,CFrame.new(-1.50884342, 0.499208659, -0.305685878, 0.999877751, 0.0152528696, -0.00332931988, -9.81397825e-05, -0.20710893, -0.978317916, -0.0156116877, 0.978198647, -0.207082108),Alpha)
  1730. RS.C0 = clerp(RS.C0,CFrame.new(1.4918015, 0.444425255, -0.370944679, 0.999877751, 0.0152528696, -0.00332931988, -9.81397825e-05, -0.20710893, -0.978317916, -0.0156116877, 0.978198647, -0.207082108),Alpha)
  1731. NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.4989531, -0.0144006833, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  1732. end
  1733. Attack = false
  1734. NeutralAnims = true
  1735. end
  1736. Mouse.KeyDown:connect(function(k)
  1737. if(Attack)then return end
  1738. if(k == 'q')then Teleport(Mouse.Hit*CF.N(0,3.25,0)) end
  1739. if(k == 'e')then Dash() end
  1740. if(not FLArm and not FRArm)then
  1741. if(k == 'z')then The_Necc() end
  1742. if(k == 'x')then The_End() end
  1743. if(k == 'c')then Hands_Off() end
  1744. if(k == 'v')then SawMeDaddy() end
  1745. if(k == 'b')then Shriek() end
  1746. if(k == 't')then Taunt() end
  1747. end
  1748. end)
  1749.  
  1750. Mouse.Button1Down:connect(function()
  1751. if(Attack)then return end
  1752. if(FLArm and FRArm)then
  1753. ThrowArms()
  1754. end
  1755. end)
  1756. Plr.Chatted:connect(function(m)
  1757. if(m == '/e aeiou')then Sound(Torso,221792881,1,5,false,true,true) end
  1758. if(m == '/e earthquake')then Sound(Torso,1205111204,1,5,false,true,true) end
  1759. if(Attack)then return end
  1760. if(m == '/e dab')then Aids() end
  1761. end)
  1762.  
  1763. --// Wrap it all up \\--
  1764.  
  1765. while true do
  1766. swait()
  1767. if(not Music or not Music.Parent)then
  1768. local a = Music.TimePosition
  1769. Music = Sound(Char,MusicID,MusicPitch,2,true,false,true)
  1770. Music.Name = 'Music'
  1771. Music.TimePosition = a
  1772. end
  1773. if(Music.Volume ~= 2)then Music.Volume = 2 end
  1774. RArm.Transparency = 1
  1775. Sine = Sine + Change
  1776. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
  1777. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1778. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1779. if(State == 'Walk')then
  1780. local wsVal = 7 / (Hum.WalkSpeed/16)
  1781. local Alpha = math.min(.2*(Hum.WalkSpeed/16),1)
  1782. --RH.C1 = RH.C1:lerp(CF.N(0,.925+.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(-M.R(-15-35*M.C(Sine/wsVal) + -M.S(Sine/wsVal)/2.5),0,0),Alpha)
  1783. --RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)--
  1784. RH.C1 = RH.C1:lerp(CF.N(0,.95+.5*M.C(Sine/wsVal)/2,.5*M.C(Sine/wsVal)/2) * CF.A(M.R(15-45*M.C(Sine/wsVal)) + M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+.1*M.C(Sine/wsVal)),0,0),Alpha)
  1785. LH.C1 = LH.C1:lerp(CF.N(0,.95-.5*M.C(Sine/wsVal)/2,-.5*M.C(Sine/wsVal)/2) * CF.A(M.R(15+45*M.C(Sine/wsVal)) + -M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+.1*M.C(Sine/wsVal)),0,0),Alpha)
  1786. else
  1787. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.3)
  1788. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.3)
  1789. end
  1790. if(Idle > Frame_Speed*10)then
  1791. --idk i'll do something
  1792. end
  1793. if(NeutralAnims and not Attack and State == 'Idle')then
  1794. Idle = Idle + 1
  1795. else
  1796. Idle = 0
  1797. end
  1798. for v,_ in next, Stunned do
  1799. if(v.Parent)then
  1800. local h = v:FindFirstChildOfClass'Humanoid'
  1801. for _,c in next, v:children() do
  1802. if(c:IsA'Script' or c:IsA'LocalScript')then
  1803. c.Disabled = false
  1804. end
  1805. end
  1806. if(h)then
  1807. h.Name = 'no escape lol'
  1808. h.PlatformStand = true
  1809. else
  1810. Stunned[v] = nil
  1811. end
  1812. else
  1813. Stunned[v] = nil
  1814. end
  1815. end
  1816. if(NeutralAnims)then
  1817. if(State == 'Idle')then
  1818. Change = 1
  1819. local Alpha = .3
  1820. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00232864846, 0.00629545515+.2*M.C(Sine/16), 0.00257661846, 0.838281333, -0.00342716719, -0.545226395, 0, 0.99998033, -0.00628564507, 0.545237184, 0.00526913954, 0.838264763),Alpha)
  1821. LH.C0 = clerp(LH.C0,CFrame.new(-0.725328565, -0.990803361-.2*M.C(Sine/16), 0.0247094855, 0.82966727, 0, 0.558258176, -0.00350901252, 0.99998033, 0.00521499431, -0.558247149, -0.00628564507, 0.829650879),Alpha)
  1822. RH.C0 = clerp(RH.C0,CFrame.new(0.576427579, -0.99124372-.2*M.C(Sine/16), -0.02560886, 0.82966727, 0, 0.558258176, -0.00350901252, 0.99998033, 0.00521499431, -0.558247149, -0.00628564507, 0.829650879),Alpha)
  1823. LS.C0 = clerp(LS.C0,CFrame.new(-1.46491873, 0.505438805+.2*M.C(Sine/16), -0.00360340625, 0.996807694, 0.0782995075, 0.0156106055, -0.0784052685, 0.996901929, 0.00628136564, -0.0150704384, -0.0074852705, 0.999858379)*CF.A(-M.R(0+5*M.S(Sine/16)),0,M.R(0+5*M.C(Sine/16))),Alpha)
  1824. RS.C0 = clerp(RS.C0,CFrame.new(1.44824493, 0.497874349+.2*M.C(Sine/16), 0.00803661905, 0.994963646, -0.0990139842, 0.0156099498, 0.0989264548, 0.995075107, 0.00628477754, -0.0161553323, -0.00470888987, 0.999858439)*CF.A(-M.R(0+5*M.S(Sine/16)),0,-M.R(0+5*M.C(Sine/16))),Alpha)
  1825. NK.C0 = clerp(NK.C0,CFrame.new(-0.00607250631, 1.49895012, -0.0144915879, 0.838281453, -0.0313475803, 0.544335127, -0.00342752389, 0.998023272, 0.0627533421, -0.545226216, -0.0544706844, 0.836516857)*CF.A(M.R(0+5*M.C(Sine/16)),0,0),Alpha)
  1826. elseif(State == 'Walk')then
  1827. local wsVal = 7 / (Hum.WalkSpeed/16)
  1828. local Alpha = math.min(.2*(Hum.WalkSpeed/16),1)
  1829. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-0.175 + 0.025 * M.C(Sine/(wsVal/2)) + -M.S(Sine/(wsVal/2)) / 7,0)*CF.A(0,M.R(0+8*M.C(Sine/wsVal)),M.R(0+2*M.C(Sine/wsVal))),Alpha)
  1830. RH.C0 = RH.C0:lerp(RHC0,Alpha)
  1831. LH.C0 = LH.C0:lerp(LHC0,Alpha)
  1832. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(0-45*M.C(Sine/wsVal)),0,M.R(5+10*M.C(Sine/wsVal))),Alpha)
  1833. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(0+45*M.C(Sine/wsVal)),0,M.R(-5+10*M.C(Sine/wsVal))),Alpha)
  1834. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1835. elseif(State == 'Jump' or State == 'Fall')then
  1836. if(Walking)then
  1837. local Alpha = .2
  1838. RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
  1839. LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
  1840. RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
  1841. LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
  1842. RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
  1843. NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
  1844. else
  1845. local Alpha = .2
  1846. RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
  1847. LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
  1848. RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
  1849. LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
  1850. RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
  1851. NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
  1852. end
  1853. elseif(State == 'Paralyzed')then
  1854. local Alpha = .3
  1855. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1856. RH.C0 = RH.C0:lerp(RHC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-10,10)),Alpha)
  1857. LH.C0 = LH.C0:lerp(LHC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-10,10)),Alpha)
  1858. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-5,15)),Alpha)
  1859. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-15,5)),Alpha)
  1860. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1861. elseif(State == 'Sit')then
  1862. local Alpha = .3
  1863. RJ.C0 = clerp(RJ.C0,CFrame.new(3.2050404e-13, 0.00629293546, 1.41158671e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  1864. LH.C0 = clerp(LH.C0,CFrame.new(-0.686911047, -1.01880026, -0.25455457, 0.980693579, 0.195502773, 0.00425194856, -0.0504306704, 0.273862094, -0.960446, -0.188934311, 0.941688716, 0.278434128),Alpha)
  1865. RH.C0 = clerp(RH.C0,CFrame.new(0.557953715, -1.03419244, -0.293038249, 0.986133933, -0.165894628, 0.00425344985, 0.0502241589, 0.273924351, -0.960439026, 0.158166528, 0.947335124, 0.278457999),Alpha)
  1866. LS.C0 = clerp(LS.C0,CFrame.new(-1.50518143, 0.551521897, -0.0714710951, 0.999877751, 0.0137732355, 0.00735067623, -9.81397825e-05, 0.47637102, -0.879244447, -0.0156116877, 0.879136324, 0.476314098),Alpha)
  1867. RS.C0 = clerp(RS.C0,CFrame.new(1.4960835, 0.497820318, -0.0970379114, 0.999877751, 0.0137732355, 0.00735067623, -9.81397825e-05, 0.47637102, -0.879244447, -0.0156116877, 0.879136324, 0.476314098),Alpha)
  1868. NK.C0 = clerp(NK.C0,CFrame.new(4.35156289e-06, 1.49895275, -0.0144044831, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
  1869. end
  1870. end
  1871. end
  1872. ---adad-
  1873. -----------------------
  1874. --MemeusV2--
  1875. -------------------------------------------------------
  1876. --A script By makhail07
  1877.  
  1878. --This edit by 2003boobear
  1879.  
  1880. --Discord Creterisk#2958 (not 2003boobear's discord)
  1881. -------------------------------------------------------
  1882.  
  1883. local FavIDs = {
  1884. 340106355, --Nefl Crystals
  1885. 927529620, --Dimension
  1886. 876981900, --Fantasy
  1887. 398987889, --Ordinary Days
  1888. 1117396305, --Oh wait, it's you.
  1889. 885996042, --Action Winter Journey
  1890. 919231299, --Sprawling Idiot Effigy
  1891. 743466274, --Good Day Sunshine
  1892. 727411183, --Knife Fight
  1893. 1402748531, --The Earth Is Counting On You!
  1894. 595230126 --Robot Language
  1895. }
  1896.  
  1897.  
  1898.  
  1899. --The reality of my life isn't real but a Universe -makhail07
  1900. wait()
  1901. local Player = game.Players.localPlayer
  1902. local Character = Player.Character
  1903. local plr = game:service'Players'.LocalPlayer
  1904. local Humanoid = Character.Humanoid
  1905. local char = plr.Character
  1906. local hum = char.Humanoid
  1907. local ra = char["Right Arm"]
  1908. local la= char["Left Arm"]
  1909. local rl= char["Right Leg"]
  1910. local ll = char["Left Leg"]
  1911. local hed = char.Head
  1912. local root = char.HumanoidRootPart
  1913. local rootj = root.RootJoint
  1914. local tors = char.Torso
  1915. local mouse = plr:GetMouse()
  1916. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1917. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1918. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  1919. local cam = game.Workspace.CurrentCamera
  1920. trazx = Instance.new("ParticleEmitter")
  1921. c = game.Players.LocalPlayer.Character
  1922.  
  1923. --where i put all the warn things
  1924.  
  1925. warn ("Well Look at that, I finished it.")
  1926. --Looks Like you decided to look though the script. Well, Hello.
  1927. warn ("I had a fun time making this edit.")
  1928. --I Really DID have fun editing this.
  1929. warn ("I hope you Enjoy this. Go have Fun!")
  1930. --Just don't abuse.
  1931. warn ("Also, the original MemeusV2 was made by makhail07.")
  1932. --Support makhail07 for making the original!
  1933. warn ("This edit was made by me, 2003boobear.")
  1934. --This is one of my best edits BY FAR, though.
  1935. Character.Head.face.Texture = "rbxassetid://620619801"
  1936.  
  1937. -------------------------------------------------------
  1938. --Start Good Stuff--
  1939. -------------------------------------------------------
  1940. CF = CFrame.new
  1941. angles = CFrame.Angles
  1942. attack = false
  1943. timetofly = true
  1944. Euler = CFrame.fromEulerAnglesXYZ
  1945. Rad = math.rad
  1946. IT = Instance.new
  1947. BrickC = BrickColor.new
  1948. Cos = math.cos
  1949. Acos = math.acos
  1950. Sin = math.sin
  1951. Asin = math.asin
  1952. Abs = math.abs
  1953. Mrandom = math.random
  1954. Floor = math.floor
  1955. random = math.random
  1956. radian = math.rad
  1957. Vec3 = Vector3.new
  1958. cFrame = CFrame.new
  1959. Euler = CFrame.fromEulerAnglesXYZ
  1960. -------------------------------------------------------
  1961. --End Good Stuff--
  1962. -------------------------------------------------------
  1963. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1964. RSH, LSH = nil, nil
  1965. RW = Instance.new("Weld")
  1966. LW = Instance.new("Weld")
  1967. RH = tors["Right Hip"]
  1968. LH = tors["Left Hip"]
  1969. RSH = tors["Right Shoulder"]
  1970. LSH = tors["Left Shoulder"]
  1971. RSH.Parent = nil
  1972. LSH.Parent = nil
  1973. RW.Name = "RW"
  1974. RW.Part0 = tors
  1975. RW.C0 = CF(1.5, 0.5, 0)
  1976. RW.C1 = CF(0, 0.5, 0)
  1977. RW.Part1 = ra
  1978. RW.Parent = tors
  1979. LW.Name = "LW"
  1980. LW.Part0 = tors
  1981. LW.C0 = CF(-1.5, 0.5, 0)
  1982. LW.C1 = CF(0, 0.5, 0)
  1983. LW.Part1 = la
  1984. LW.Parent = tors
  1985. Effects = {}
  1986.  
  1987. -------------------------------------------------------
  1988. --Start HeartBeat--
  1989. -------------------------------------------------------
  1990. ArtificialHB = Instance.new("BindableEvent", script)
  1991. ArtificialHB.Name = "Heartbeat"
  1992. script:WaitForChild("Heartbeat")
  1993.  
  1994. frame = 1 / 60
  1995. tf = 0
  1996. allowframeloss = false
  1997. tossremainder = false
  1998.  
  1999.  
  2000. lastframe = tick()
  2001. script.Heartbeat:Fire()
  2002.  
  2003.  
  2004. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2005. tf = tf + s
  2006. if tf >= frame then
  2007. if allowframeloss then
  2008. script.Heartbeat:Fire()
  2009. lastframe = tick()
  2010. else
  2011. for i = 1, math.floor(tf / frame) do
  2012. script.Heartbeat:Fire()
  2013. end
  2014. lastframe = tick()
  2015. end
  2016. if tossremainder then
  2017. tf = 0
  2018. else
  2019. tf = tf - frame * math.floor(tf / frame)
  2020. end
  2021. end
  2022. end)
  2023. -------------------------------------------------------
  2024. --End HeartBeat--
  2025. -------------------------------------------------------
  2026.  
  2027. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  2028. coroutine.resume(coroutine.create(function()
  2029. local intensity = 1 * Intensity
  2030. local rotM = 0.01 * Intensity
  2031. for i = 0, Length, 0.1 do
  2032. swait()
  2033. intensity = intensity - 0.05 * Intensity / Length
  2034. rotM = rotM - 5.0E-4 * Intensity / Length
  2035. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  2036. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  2037. end
  2038. Humanoid.CameraOffset = Vec3(0, 0, 0)
  2039. end))
  2040. end
  2041.  
  2042. local joyemoji = Instance.new('ParticleEmitter', tors)
  2043. joyemoji.VelocitySpread = 2000
  2044. joyemoji.Lifetime = NumberRange.new(1)
  2045. joyemoji.Speed = NumberRange.new(40)
  2046. joy= {}
  2047. for i=0, 19 do
  2048. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2049. end
  2050. joyemoji.Size = NumberSequence.new(joy)
  2051. joyemoji.Rate = 0
  2052. joyemoji.LockedToPart = false
  2053. joyemoji.LightEmission = 0
  2054. joyemoji.Texture = "rbxassetid://1176402123"
  2055. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2056.  
  2057.  
  2058. local LIT = Instance.new('ParticleEmitter', tors)
  2059. LIT.VelocitySpread = 2000
  2060. LIT.Lifetime = NumberRange.new(1)
  2061. LIT.Speed = NumberRange.new(45)
  2062. nani= {}
  2063. for i=0, 19 do
  2064. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2065. end
  2066. LIT.Size = NumberSequence.new(nani)
  2067. LIT.Rate = 0
  2068. LIT.LockedToPart = false
  2069. LIT.LightEmission = 0
  2070. LIT.Texture = "rbxassetid://1492670151"
  2071. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2072.  
  2073. local toast = Instance.new('ParticleEmitter', tors)
  2074. toast.VelocitySpread = 2000
  2075. toast.Lifetime = NumberRange.new(1)
  2076. toast.Speed = NumberRange.new(60)
  2077. toasterstoasttoast= {}
  2078. for i=0, 19 do
  2079. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2080. end
  2081. toast.Size = NumberSequence.new(toasterstoasttoast)
  2082. toast.Rate = 0
  2083. toast.LockedToPart = false
  2084. toast.LightEmission = 0
  2085. toast.Texture = "rbxassetid://436096230"
  2086. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2087.  
  2088. local ok = Instance.new('ParticleEmitter', tors)
  2089. ok.VelocitySpread = 2000
  2090. ok.Lifetime = NumberRange.new(1)
  2091. ok.Speed = NumberRange.new(50)
  2092. cool= {}
  2093. for i=0, 19 do
  2094. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2095. end
  2096. ok.Size = NumberSequence.new(cool)
  2097. ok.Rate = 0
  2098. ok.LockedToPart = false
  2099. ok.LightEmission = 0
  2100. ok.Texture = "rbxassetid://636768448"
  2101. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2102.  
  2103. -------------------------------------------------------
  2104. --Start Kyu's shitty stuff--
  2105. -------------------------------------------------------
  2106.  
  2107. function ragdoll(model)
  2108. local char = model
  2109. torso = char.HumanoidRootPart
  2110. torso2 = char.Torso
  2111. LW.Parent = nil
  2112. RW.Parent = nil
  2113. LH.Parent = nil
  2114. RH.Parent = nil
  2115. if hum ~= nil then
  2116. hum.PlatformStand = true
  2117. end
  2118.  
  2119. local Head = char:FindFirstChild("Head")
  2120. if Head then
  2121. local Neck = Instance.new("Weld")
  2122. Neck.Name = "Neck"
  2123. Neck.Part0 = torso
  2124. Neck.Part1 = Head
  2125. Neck.C0 = CFrame.new(0, 1.5, 0)
  2126. Neck.C1 = CFrame.new()
  2127. Neck.Parent = torso
  2128. end
  2129. local Limb = char:FindFirstChild("Right Arm")
  2130. if Limb then
  2131.  
  2132. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  2133. local Joint = Instance.new("Glue")
  2134. Joint.Name = "RightShoulder"
  2135. Joint.Part0 = torso
  2136. Joint.Part1 = Limb
  2137. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2138. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2139. Joint.Parent = torso
  2140.  
  2141. local B = Instance.new("Part")
  2142. B.TopSurface = 0
  2143. B.BottomSurface = 0
  2144. B.formFactor = "Symmetric"
  2145. B.Size = Vector3.new(1, 1, 1)
  2146. B.Transparency = 1
  2147. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2148. B.Parent = char
  2149. local W = Instance.new("Weld")
  2150. W.Part0 = Limb
  2151. W.Part1 = B
  2152. W.C0 = CFrame.new(0, -0.5, 0)
  2153. W.Parent = Limb
  2154.  
  2155. end
  2156. local Limb = char:FindFirstChild("Left Arm")
  2157. if Limb then
  2158.  
  2159. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  2160. local Joint = Instance.new("Glue")
  2161. Joint.Name = "LeftShoulder"
  2162. Joint.Part0 = torso
  2163. Joint.Part1 = Limb
  2164. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2165. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2166. Joint.Parent = torso
  2167.  
  2168. local B = Instance.new("Part")
  2169. B.TopSurface = 0
  2170. B.BottomSurface = 0
  2171. B.formFactor = "Symmetric"
  2172. B.Size = Vector3.new(1, 1, 1)
  2173. B.Transparency = 1
  2174. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2175. B.Parent = char
  2176. local W = Instance.new("Weld")
  2177. W.Part0 = Limb
  2178. W.Part1 = B
  2179. W.C0 = CFrame.new(0, -0.5, 0)
  2180. W.Parent = Limb
  2181.  
  2182. end
  2183. local Limb = char:FindFirstChild("Right Leg")
  2184. if Limb then
  2185.  
  2186. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  2187. local Joint = Instance.new("Glue")
  2188. Joint.Name = "RightHip"
  2189. Joint.Part0 = torso
  2190. Joint.Part1 = Limb
  2191. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2192. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2193. Joint.Parent = torso
  2194.  
  2195. local B = Instance.new("Part")
  2196. B.TopSurface = 0
  2197. B.BottomSurface = 0
  2198. B.formFactor = "Symmetric"
  2199. B.Size = Vector3.new(1, 1, 1)
  2200. B.Transparency = 1
  2201. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2202. B.Parent = char
  2203. local W = Instance.new("Weld")
  2204. W.Part0 = Limb
  2205. W.Part1 = B
  2206. W.C0 = CFrame.new(0, -0.5, 0)
  2207. W.Parent = Limb
  2208.  
  2209. end
  2210. local Limb = char:FindFirstChild("Left Leg")
  2211. if Limb then
  2212.  
  2213. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  2214. local Joint = Instance.new("Glue")
  2215. Joint.Name = "LeftHip"
  2216. Joint.Part0 = torso
  2217. Joint.Part1 = Limb
  2218. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2219. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2220. Joint.Parent = torso
  2221.  
  2222. local B = Instance.new("Part")
  2223. B.TopSurface = 0
  2224. B.BottomSurface = 0
  2225. B.formFactor = "Symmetric"
  2226. B.Size = Vector3.new(1, 1, 1)
  2227. B.Transparency = 1
  2228. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2229. B.Parent = char
  2230. local W = Instance.new("Weld")
  2231. W.Part0 = Limb
  2232. W.Part1 = B
  2233. W.C0 = CFrame.new(0, -0.5, 0)
  2234. W.Parent = Limb
  2235.  
  2236. end
  2237. --[
  2238. local Bar = Instance.new("Part")
  2239. Bar.TopSurface = 0
  2240. Bar.BottomSurface = 0
  2241. Bar.formFactor = "Symmetric"
  2242. Bar.Size = Vector3.new(1, 1, 1)
  2243. Bar.Transparency = 1
  2244. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  2245. Bar.Parent = char
  2246. local Weld = Instance.new("Weld")
  2247. Weld.Part0 = torso
  2248. Weld.Part1 = Bar
  2249. Weld.C0 = CFrame.new(0, 0.5, 0)
  2250. Weld.Parent = torso
  2251. --]]
  2252.  
  2253. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  2254.  
  2255. end
  2256.  
  2257. -------------------------------------------------------
  2258. --End Kyu's shitty stuff--
  2259. -------------------------------------------------------
  2260.  
  2261. -------------------------------------------------------
  2262. --Start Important Functions--
  2263. -------------------------------------------------------
  2264. function swait(num)
  2265. if num == 0 or num == nil then
  2266. game:service("RunService").Stepped:wait(0)
  2267. else
  2268. for i = 0, num do
  2269. game:service("RunService").Stepped:wait(0)
  2270. end
  2271. end
  2272. end
  2273. function thread(f)
  2274. coroutine.resume(coroutine.create(f))
  2275. end
  2276. function clerp(a, b, t)
  2277. local qa = {
  2278. QuaternionFromCFrame(a)
  2279. }
  2280. local qb = {
  2281. QuaternionFromCFrame(b)
  2282. }
  2283. local ax, ay, az = a.x, a.y, a.z
  2284. local bx, by, bz = b.x, b.y, b.z
  2285. local _t = 1 - t
  2286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2287. end
  2288. function QuaternionFromCFrame(cf)
  2289. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2290. local trace = m00 + m11 + m22
  2291. if trace > 0 then
  2292. local s = math.sqrt(1 + trace)
  2293. local recip = 0.5 / s
  2294. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2295. else
  2296. local i = 0
  2297. if m00 < m11 then
  2298. i = 1
  2299. end
  2300. if m22 > (i == 0 and m00 or m11) then
  2301. i = 2
  2302. end
  2303. if i == 0 then
  2304. local s = math.sqrt(m00 - m11 - m22 + 1)
  2305. local recip = 0.5 / s
  2306. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2307. elseif i == 1 then
  2308. local s = math.sqrt(m11 - m22 - m00 + 1)
  2309. local recip = 0.5 / s
  2310. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2311. elseif i == 2 then
  2312. local s = math.sqrt(m22 - m00 - m11 + 1)
  2313. local recip = 0.5 / s
  2314. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2315. end
  2316. end
  2317. end
  2318. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2319. local xs, ys, zs = x + x, y + y, z + z
  2320. local wx, wy, wz = w * xs, w * ys, w * zs
  2321. local xx = x * xs
  2322. local xy = x * ys
  2323. local xz = x * zs
  2324. local yy = y * ys
  2325. local yz = y * zs
  2326. local zz = z * zs
  2327. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2328. end
  2329. function QuaternionSlerp(a, b, t)
  2330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2331. local startInterp, finishInterp
  2332. if cosTheta >= 1.0E-4 then
  2333. if 1 - cosTheta > 1.0E-4 then
  2334. local theta = math.acos(cosTheta)
  2335. local invSinTheta = 1 / Sin(theta)
  2336. startInterp = Sin((1 - t) * theta) * invSinTheta
  2337. finishInterp = Sin(t * theta) * invSinTheta
  2338. else
  2339. startInterp = 1 - t
  2340. finishInterp = t
  2341. end
  2342. elseif 1 + cosTheta > 1.0E-4 then
  2343. local theta = math.acos(-cosTheta)
  2344. local invSinTheta = 1 / Sin(theta)
  2345. startInterp = Sin((t - 1) * theta) * invSinTheta
  2346. finishInterp = Sin(t * theta) * invSinTheta
  2347. else
  2348. startInterp = t - 1
  2349. finishInterp = t
  2350. end
  2351. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2352. end
  2353. function rayCast(Position, Direction, Range, Ignore)
  2354. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2355. end
  2356. local RbxUtility = LoadLibrary("RbxUtility")
  2357. local Create = RbxUtility.Create
  2358.  
  2359. -------------------------------------------------------
  2360. --Start Damage Function--
  2361. -------------------------------------------------------
  2362. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2363. if hit.Parent == nil then
  2364. return
  2365. end
  2366. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2367. for _, v in pairs(hit.Parent:children()) do
  2368. if v:IsA("Humanoid") then
  2369. h = v
  2370. end
  2371. end
  2372. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2373. warn'No R15 allowed'
  2374. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2375. end
  2376.  
  2377. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2378. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2379. if hit.Parent.DebounceHit.Value == true then
  2380. return
  2381. end
  2382. end
  2383. if insta == true then
  2384. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2385. end
  2386. local c = Create("ObjectValue"){
  2387. Name = "creator",
  2388. Value = game:service("Players").LocalPlayer,
  2389. Parent = h,
  2390. }
  2391. game:GetService("Debris"):AddItem(c, .5)
  2392. if HitSound ~= nil and HitPitch ~= nil then
  2393. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2394. end
  2395. local Damage = math.random(minim, maxim)
  2396. local blocked = false
  2397. local block = hit.Parent:findFirstChild("Block")
  2398. if block ~= nil then
  2399. if block.className == "IntValue" then
  2400. if block.Value > 0 then
  2401. blocked = true
  2402. block.Value = block.Value - 1
  2403. print(block.Value)
  2404. end
  2405. end
  2406. end
  2407. if blocked == false then
  2408. h.Health = h.Health - Damage
  2409. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2410. else
  2411. h.Health = h.Health - (Damage / 2)
  2412. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2413. end
  2414. if Type == "Knockdown" then
  2415. local hum = hit.Parent.Humanoid
  2416. hum.PlatformStand = true
  2417. coroutine.resume(coroutine.create(function(HHumanoid)
  2418. swait(1)
  2419. HHumanoid.PlatformStand = false
  2420. end), hum)
  2421. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2422. local bodvol = Create("BodyVelocity"){
  2423. velocity = angle * knockback,
  2424. P = 5000,
  2425. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2426. Parent = hit,
  2427. }
  2428. local rl = Create("BodyAngularVelocity"){
  2429. P = 3000,
  2430. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2431. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2432. Parent = hit,
  2433. }
  2434. game:GetService("Debris"):AddItem(bodvol, .5)
  2435. game:GetService("Debris"):AddItem(rl, .5)
  2436. elseif Type == "Normal" then
  2437. local vp = Create("BodyVelocity"){
  2438. P = 500,
  2439. maxForce = Vector3.new(math.huge, 0, math.huge),
  2440. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2441. }
  2442. if knockback > 0 then
  2443. vp.Parent = hit.Parent.Torso
  2444. end
  2445. game:GetService("Debris"):AddItem(vp, .5)
  2446. elseif Type == "Up" then
  2447. local bodyVelocity = Create("BodyVelocity"){
  2448. velocity = Vector3.new(0, 20, 0),
  2449. P = 5000,
  2450. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2451. Parent = hit,
  2452. }
  2453. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2454. elseif Type == "DarkUp" then
  2455. coroutine.resume(coroutine.create(function()
  2456. for i = 0, 1, 0.1 do
  2457. swait()
  2458. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2459. end
  2460. end))
  2461. local bodyVelocity = Create("BodyVelocity"){
  2462. velocity = Vector3.new(0, 20, 0),
  2463. P = 5000,
  2464. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2465. Parent = hit,
  2466. }
  2467. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2468. elseif Type == "Snare" then
  2469. local bp = Create("BodyPosition"){
  2470. P = 2000,
  2471. D = 100,
  2472. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2473. position = hit.Parent.Torso.Position,
  2474. Parent = hit.Parent.Torso,
  2475. }
  2476. game:GetService("Debris"):AddItem(bp, 1)
  2477. elseif Type == "Freeze" then
  2478. local BodPos = Create("BodyPosition"){
  2479. P = 50000,
  2480. D = 1000,
  2481. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2482. position = hit.Parent.Torso.Position,
  2483. Parent = hit.Parent.Torso,
  2484. }
  2485. local BodGy = Create("BodyGyro") {
  2486. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2487. P = 20e+003,
  2488. Parent = hit.Parent.Torso,
  2489. cframe = hit.Parent.Torso.CFrame,
  2490. }
  2491. hit.Parent.Torso.Anchored = true
  2492. coroutine.resume(coroutine.create(function(Part)
  2493. swait(1.5)
  2494. Part.Anchored = false
  2495. end), hit.Parent.Torso)
  2496. game:GetService("Debris"):AddItem(BodPos, 3)
  2497. game:GetService("Debris"):AddItem(BodGy, 3)
  2498. end
  2499. local debounce = Create("BoolValue"){
  2500. Name = "DebounceHit",
  2501. Parent = hit.Parent,
  2502. Value = true,
  2503. }
  2504. game:GetService("Debris"):AddItem(debounce, Delay)
  2505. c = Create("ObjectValue"){
  2506. Name = "creator",
  2507. Value = Player,
  2508. Parent = h,
  2509. }
  2510. game:GetService("Debris"):AddItem(c, .5)
  2511. end
  2512. end
  2513. -------------------------------------------------------
  2514. --End Damage Function--
  2515. -------------------------------------------------------
  2516.  
  2517. -------------------------------------------------------
  2518. --Start Damage Function Customization--
  2519. -------------------------------------------------------
  2520. function ShowDamage(Pos, Text, Time, Color)
  2521. local Rate = (1 / 30)
  2522. local Pos = (Pos or Vector3.new(0, 0, 0))
  2523. local Text = (Text or "")
  2524. local Time = (Time or 2)
  2525. local Color = (Color or Color3.new(1, 0, 1))
  2526. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2527. EffectPart.Anchored = true
  2528. local BillboardGui = Create("BillboardGui"){
  2529. Size = UDim2.new(3, 0, 3, 0),
  2530. Adornee = EffectPart,
  2531. Parent = EffectPart,
  2532. }
  2533. local TextLabel = Create("TextLabel"){
  2534. BackgroundTransparency = 1,
  2535. Size = UDim2.new(1, 0, 1, 0),
  2536. Text = Text,
  2537. Font = "Highway",
  2538. TextColor3 = Color,
  2539. TextScaled = true,
  2540. Parent = BillboardGui,
  2541. }
  2542. game.Debris:AddItem(EffectPart, (Time))
  2543. EffectPart.Parent = game:GetService("Workspace")
  2544. delay(0, function()
  2545. local Frames = (Time / Rate)
  2546. for Frame = 1, Frames do
  2547. wait(Rate)
  2548. local Percent = (Frame / Frames)
  2549. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2550. TextLabel.TextTransparency = Percent
  2551. end
  2552. if EffectPart and EffectPart.Parent then
  2553. EffectPart:Destroy()
  2554. end
  2555. end)
  2556. end
  2557. -------------------------------------------------------
  2558. --End Damage Function Customization--
  2559. -------------------------------------------------------
  2560.  
  2561. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2562. for _, c in pairs(workspace:children()) do
  2563. local hum = c:findFirstChild("Humanoid")
  2564. if hum ~= nil then
  2565. local head = c:findFirstChild("Head")
  2566. if head ~= nil then
  2567. local targ = head.Position - Part.Position
  2568. local mag = targ.magnitude
  2569. if magni >= mag and c.Name ~= plr.Name then
  2570. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  2571. end
  2572. end
  2573. end
  2574. end
  2575. end
  2576.  
  2577.  
  2578. CFuncs = {
  2579. Part = {
  2580. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2581. local Part = Create("Part")({
  2582. Parent = Parent,
  2583. Reflectance = Reflectance,
  2584. Transparency = Transparency,
  2585. CanCollide = false,
  2586. Locked = true,
  2587. BrickColor = BrickColor.new(tostring(BColor)),
  2588. Name = Name,
  2589. Size = Size,
  2590. Material = Material
  2591. })
  2592. RemoveOutlines(Part)
  2593. return Part
  2594. end
  2595. },
  2596. Mesh = {
  2597. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2598. local Msh = Create(Mesh)({
  2599. Parent = Part,
  2600. Offset = OffSet,
  2601. Scale = Scale
  2602. })
  2603. if Mesh == "SpecialMesh" then
  2604. Msh.MeshType = MeshType
  2605. Msh.MeshId = MeshId
  2606. end
  2607. return Msh
  2608. end
  2609. },
  2610. Mesh = {
  2611. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2612. local Msh = Create(Mesh)({
  2613. Parent = Part,
  2614. Offset = OffSet,
  2615. Scale = Scale
  2616. })
  2617. if Mesh == "SpecialMesh" then
  2618. Msh.MeshType = MeshType
  2619. Msh.MeshId = MeshId
  2620. end
  2621. return Msh
  2622. end
  2623. },
  2624. Weld = {
  2625. Create = function(Parent, Part0, Part1, C0, C1)
  2626. local Weld = Create("Weld")({
  2627. Parent = Parent,
  2628. Part0 = Part0,
  2629. Part1 = Part1,
  2630. C0 = C0,
  2631. C1 = C1
  2632. })
  2633. return Weld
  2634. end
  2635. },
  2636. Sound = {
  2637. Create = function(id, par, vol, pit)
  2638. coroutine.resume(coroutine.create(function()
  2639. local S = Create("Sound")({
  2640. Volume = vol,
  2641. Pitch = pit or 1,
  2642. SoundId = id,
  2643. Parent = par or workspace
  2644. })
  2645. wait()
  2646. S:play()
  2647. game:GetService("Debris"):AddItem(S, 6)
  2648. end))
  2649. end
  2650. },
  2651. ParticleEmitter = {
  2652. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2653. local fp = Create("ParticleEmitter")({
  2654. Parent = Parent,
  2655. Color = ColorSequence.new(Color1, Color2),
  2656. LightEmission = LightEmission,
  2657. Size = Size,
  2658. Texture = Texture,
  2659. Transparency = Transparency,
  2660. ZOffset = ZOffset,
  2661. Acceleration = Accel,
  2662. Drag = Drag,
  2663. LockedToPart = LockedToPart,
  2664. VelocityInheritance = VelocityInheritance,
  2665. EmissionDirection = EmissionDirection,
  2666. Enabled = Enabled,
  2667. Lifetime = LifeTime,
  2668. Rate = Rate,
  2669. Rotation = Rotation,
  2670. RotSpeed = RotSpeed,
  2671. Speed = Speed,
  2672. VelocitySpread = VelocitySpread
  2673. })
  2674. return fp
  2675. end
  2676. }
  2677. }
  2678. function RemoveOutlines(part)
  2679. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2680. end
  2681. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2682. local Part = Create("Part")({
  2683. formFactor = FormFactor,
  2684. Parent = Parent,
  2685. Reflectance = Reflectance,
  2686. Transparency = Transparency,
  2687. CanCollide = false,
  2688. Locked = true,
  2689. BrickColor = BrickColor.new(tostring(BColor)),
  2690. Name = Name,
  2691. Size = Size,
  2692. Material = Material
  2693. })
  2694. RemoveOutlines(Part)
  2695. return Part
  2696. end
  2697. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2698. local Msh = Create(Mesh)({
  2699. Parent = Part,
  2700. Offset = OffSet,
  2701. Scale = Scale
  2702. })
  2703. if Mesh == "SpecialMesh" then
  2704. Msh.MeshType = MeshType
  2705. Msh.MeshId = MeshId
  2706. end
  2707. return Msh
  2708. end
  2709. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2710. local Weld = Create("Weld")({
  2711. Parent = Parent,
  2712. Part0 = Part0,
  2713. Part1 = Part1,
  2714. C0 = C0,
  2715. C1 = C1
  2716. })
  2717. return Weld
  2718. end
  2719.  
  2720.  
  2721. -------------------------------------------------------
  2722. --Start Effect Function--
  2723. -------------------------------------------------------
  2724. EffectModel = Instance.new("Model", char)
  2725. Effects = {
  2726. Block = {
  2727. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2728. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2729. prt.Anchored = true
  2730. prt.CFrame = cframe
  2731. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2732. game:GetService("Debris"):AddItem(prt, 10)
  2733. if Type == 1 or Type == nil then
  2734. table.insert(Effects, {
  2735. prt,
  2736. "Block1",
  2737. delay,
  2738. x3,
  2739. y3,
  2740. z3,
  2741. msh
  2742. })
  2743. elseif Type == 2 then
  2744. table.insert(Effects, {
  2745. prt,
  2746. "Block2",
  2747. delay,
  2748. x3,
  2749. y3,
  2750. z3,
  2751. msh
  2752. })
  2753. else
  2754. table.insert(Effects, {
  2755. prt,
  2756. "Block3",
  2757. delay,
  2758. x3,
  2759. y3,
  2760. z3,
  2761. msh
  2762. })
  2763. end
  2764. end
  2765. },
  2766. Sphere = {
  2767. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2768. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2769. prt.Anchored = true
  2770. prt.CFrame = cframe
  2771. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  2772. game:GetService("Debris"):AddItem(prt, 10)
  2773. table.insert(Effects, {
  2774. prt,
  2775. "Cylinder",
  2776. delay,
  2777. x3,
  2778. y3,
  2779. z3,
  2780. msh
  2781. })
  2782. end
  2783. },
  2784. Cylinder = {
  2785. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2786. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2787. prt.Anchored = true
  2788. prt.CFrame = cframe
  2789. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2790. game:GetService("Debris"):AddItem(prt, 10)
  2791. table.insert(Effects, {
  2792. prt,
  2793. "Cylinder",
  2794. delay,
  2795. x3,
  2796. y3,
  2797. z3,
  2798. msh
  2799. })
  2800. end
  2801. },
  2802. Wave = {
  2803. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2805. prt.Anchored = true
  2806. prt.CFrame = cframe
  2807. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2808. game:GetService("Debris"):AddItem(prt, 10)
  2809. table.insert(Effects, {
  2810. prt,
  2811. "Cylinder",
  2812. delay,
  2813. x3 / 60,
  2814. y3 / 60,
  2815. z3 / 60,
  2816. msh
  2817. })
  2818. end
  2819. },
  2820. Ring = {
  2821. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2822. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2823. prt.Anchored = true
  2824. prt.CFrame = cframe
  2825. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2826. game:GetService("Debris"):AddItem(prt, 10)
  2827. table.insert(Effects, {
  2828. prt,
  2829. "Cylinder",
  2830. delay,
  2831. x3,
  2832. y3,
  2833. z3,
  2834. msh
  2835. })
  2836. end
  2837. },
  2838. Break = {
  2839. Create = function(brickcolor, cframe, x1, y1, z1)
  2840. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2841. prt.Anchored = true
  2842. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2843. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2844. local num = math.random(10, 50) / 1000
  2845. game:GetService("Debris"):AddItem(prt, 10)
  2846. table.insert(Effects, {
  2847. prt,
  2848. "Shatter",
  2849. num,
  2850. prt.CFrame,
  2851. math.random() - math.random(),
  2852. 0,
  2853. math.random(50, 100) / 100
  2854. })
  2855. end
  2856. },
  2857. Spiral = {
  2858. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2859. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2860. prt.Anchored = true
  2861. prt.CFrame = cframe
  2862. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2863. game:GetService("Debris"):AddItem(prt, 10)
  2864. table.insert(Effects, {
  2865. prt,
  2866. "Cylinder",
  2867. delay,
  2868. x3,
  2869. y3,
  2870. z3,
  2871. msh
  2872. })
  2873. end
  2874. },
  2875. Push = {
  2876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2877. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2878. prt.Anchored = true
  2879. prt.CFrame = cframe
  2880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2881. game:GetService("Debris"):AddItem(prt, 10)
  2882. table.insert(Effects, {
  2883. prt,
  2884. "Cylinder",
  2885. delay,
  2886. x3,
  2887. y3,
  2888. z3,
  2889. msh
  2890. })
  2891. end
  2892. }
  2893. }
  2894. -------------------------------------------------------
  2895. --End Effect Function--
  2896. -------------------------------------------------------
  2897.  
  2898. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  2899. local NSound = nil
  2900. coroutine.resume(coroutine.create(function()
  2901. NSound = Instance.new("Sound", PARENT)
  2902. NSound.Volume = VOLUME
  2903. NSound.Pitch = PITCH
  2904. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2905. swait()
  2906. NSound:play()
  2907. game:GetService("Debris"):AddItem(NSound, 10)
  2908. end))
  2909. return NSound
  2910. end
  2911.  
  2912.  
  2913.  
  2914.  
  2915.  
  2916. -------------------------------------------------------
  2917. --End Important Functions--
  2918. -------------------------------------------------------
  2919.  
  2920. chargeup = Instance.new("Sound", hed)
  2921. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  2922. chargeup.Volume = 10
  2923. chargeup.Pitch = 1
  2924. chargeup.Looped = true
  2925. chargeup.TimePosition = 1
  2926.  
  2927. meme = Instance.new("Sound", hed)
  2928. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  2929. meme.Volume = 10
  2930. meme.Pitch = 1
  2931. meme.Looped = true
  2932. meme.TimePosition = 1
  2933.  
  2934. local ohno = Instance.new("Sound")
  2935. ohno.Parent = hed
  2936. ohno.Volume = 10
  2937. ohno.Pitch = 1
  2938. ohno.Looped = true
  2939.  
  2940. local bass = Instance.new("Sound") --why
  2941. bass.Parent = hed
  2942. bass.Volume = 7
  2943. bass.Pitch = 1
  2944. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  2945. bass.Looped = true
  2946.  
  2947. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  2948. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  2949. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  2950. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  2951. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  2952. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2953.  
  2954. STHAP = Instance.new("Sound", hed)
  2955. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  2956. STHAP.Volume = 10
  2957. STHAP.Pitch = 1
  2958. STHAP.Looped = false
  2959.  
  2960. forevergone = Instance.new("Sound", tors)
  2961. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  2962. forevergone.Volume = 10
  2963. forevergone.Pitch = 1
  2964. forevergone.Looped = true
  2965. forevergone.TimePosition = 24
  2966.  
  2967. -------------------------------------------------------
  2968. --Start Music Option--
  2969. -------------------------------------------------------
  2970. local Music = Instance.new("Sound",tors)
  2971. Music.Volume = 2.5
  2972. Music.SoundId = "rbxassetid://"
  2973. Music.Looped = true
  2974. Music.Pitch = 1 --Pitcher
  2975. Music:Play()
  2976. -------------------------------------------------------
  2977. --End Music Option--
  2978. -------------------------------------------------------
  2979. --hi fat >:)
  2980. -------------------------------------------------------
  2981. --Start Attacks N Stuff--
  2982. -------------------------------------------------------
  2983. local sine=0
  2984. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2985. local Hitboxpart = Instance.new("Part", EffectModel)
  2986. RemoveOutlines(Hitboxpart)
  2987. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2988. Hitboxpart.CanCollide = false
  2989. Hitboxpart.Transparency = 1
  2990. Hitboxpart.Anchored = true
  2991. Hitboxpart.CFrame = Pose
  2992. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2993. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2994. end
  2995. function GEtOuT()
  2996. attack = true
  2997. hum.WalkSpeed = 10
  2998. Character.Head.face.Texture = "rbxassetid://494811799"
  2999. CreateSound("814652778", hed, 10, 1)
  3000. CreateSound("537371462", hed, 10, 1)
  3001. local vel3 = Instance.new("BodyVelocity",tors)
  3002. vel3.Velocity = Vector3.new(0,25,0)
  3003. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  3004. for i = 0,12,0.1 do
  3005. swait()
  3006. CameraEnshaking(1, 2)
  3007. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  3008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  3009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3013. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3014. end
  3015. vel3:Destroy()
  3016. Character.Head.face.Texture = "rbxassetid://620619801"
  3017. attack = false
  3018. Humanoid.JumpPower = 50
  3019. hum.WalkSpeed = 16
  3020. end
  3021.  
  3022. function GEtOuT2()
  3023. attack = true
  3024. hum.WalkSpeed = 10
  3025. Humanoid.JumpPower = 0
  3026. Character.Head.face.Texture = "rbxassetid://494811799"
  3027. CreateSound("814652778", hed, 10, 1)
  3028. CreateSound("537371462", hed, 10, 1)
  3029. root.Velocity = root.CFrame.lookVector * 20
  3030. for i = 0,12,0.1 do
  3031. swait()
  3032. CameraEnshaking(1, 2)
  3033. root.Velocity = root.CFrame.lookVector * 50
  3034. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  3035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  3036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3040. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3041. end
  3042. Character.Head.face.Texture = "rbxassetid://620619801"
  3043. attack = false
  3044. Humanoid.JumpPower = 50
  3045. hum.WalkSpeed = 16
  3046. end
  3047. function Flight() --wowthatsdiffrent
  3048. attack = true
  3049. Character.Head.face.Texture = "rbxassetid://269748407"
  3050. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  3051. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  3052. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  3053. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  3054. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  3055. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  3056. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  3057. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  3058. local vel4 = Instance.new("BodyVelocity",ll)
  3059. vel4.Velocity = Vector3.new(0,4,0)
  3060. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  3061. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  3062. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  3063. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  3064. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3065. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  3066. Trail2.Enabled = true
  3067. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  3068. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  3069. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  3070. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3071. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  3072. Trail3.Enabled = true
  3073. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  3074. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  3075. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  3076. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3077. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  3078. Trail4.Enabled = true
  3079. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  3080. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  3081. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  3082. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3083. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  3084. Trail5.Enabled = true
  3085. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  3086. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  3087. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  3088. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3089. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  3090. Trail.Enabled = false
  3091. ragdoll(char)
  3092. wait(1)
  3093. Character.Head.face.Texture = "rbxassetid://249062487"
  3094. CreateSound("948494432", hed, 10, 1)
  3095. wait(2)
  3096. Character.Head.face.Texture = "rbxassetid://269748407"
  3097. CreateSound("633394595", hed, 10, 1)
  3098. wait(2)
  3099. Character.Head.face.Texture = "rbxassetid://494811799"
  3100. STHAP:play()
  3101. wait(11)
  3102. forevergone:play()
  3103. end
  3104.  
  3105. function OBJECTION()
  3106. attack = true
  3107. hum.WalkSpeed = 10
  3108. Character.Head.face.Texture = "rbxassetid://55831869"
  3109. CreateSound("330859085", hed, 10, 1)
  3110. for i = 0,8,0.1 do
  3111. swait()
  3112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  3117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3118. end
  3119. attack = false
  3120. Character.Head.face.Texture = "rbxassetid://620619801"
  3121. hum.WalkSpeed = 16
  3122. end
  3123.  
  3124. function Hello()
  3125. attack = true
  3126. hum.WalkSpeed = 10
  3127. Character.Head.face.Texture = "rbxassetid://334668738"
  3128. CreateSound("855338765", hed, 10, 0.9)
  3129. for i = 0,3,0.1 do
  3130. swait()
  3131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3137. end
  3138. attack = false
  3139. Character.Head.face.Texture = "rbxassetid://620619801"
  3140. hum.WalkSpeed = 16
  3141. end
  3142.  
  3143. function Victory()
  3144. attack = true
  3145. hum.WalkSpeed = 1.01
  3146. Character.Head.face.Texture = "rbxassetid://616284160"
  3147. Humanoid.Jump = true
  3148. CreateSound("130834939", hed, 10, 1)
  3149. for i = 0,3.7,0.1 do
  3150. swait()
  3151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3156. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3157. end
  3158. Humanoid.Jump = true
  3159. for i = 0,3.7,0.1 do
  3160. swait()
  3161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3165. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  3166. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3167. end
  3168. Humanoid.Jump = true
  3169. for i = 0,3.7,0.1 do
  3170. swait()
  3171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3173. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3174. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3176. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3177. end
  3178. Humanoid.Jump = true
  3179. for i = 0,3.7,0.1 do
  3180. swait()
  3181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3185. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  3186. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3187. end
  3188. Humanoid.Jump = true
  3189. for i = 0,3.7,0.1 do
  3190. swait()
  3191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3196. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3197. end
  3198. attack = false
  3199. Character.Head.face.Texture = "rbxassetid://620619801"
  3200. hum.WalkSpeed = 16
  3201. end
  3202.  
  3203. function ShutTheHellUp()
  3204. attack = true
  3205. hum.WalkSpeed = 2.01
  3206. Character.Head.face.Texture = "rbxassetid://963148419"
  3207. CreateSound("336377340", hed, 10, 1)
  3208. for i = 0,3,0.1 do
  3209. swait()
  3210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3216. end
  3217. for i = 0,1.2,0.1 do
  3218. swait()
  3219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3225. end
  3226. for i = 0,1.2,0.1 do
  3227. swait()
  3228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3234. end
  3235. for i = 0,1.2,0.1 do
  3236. swait()
  3237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3243. end
  3244. for i = 0,1.2,0.1 do
  3245. swait()
  3246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3252. end
  3253. for i = 0,2,0.1 do
  3254. swait()
  3255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  3260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3261. end
  3262. for i = 0,2,0.1 do
  3263. swait()
  3264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3270. end
  3271. hum.WalkSpeed = 16
  3272. Character.Head.face.Texture = "rbxassetid://620619801"
  3273. attack = false
  3274. end
  3275.  
  3276. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  3277. attack = true
  3278. hum.WalkSpeed = 5
  3279. Humanoid.JumpPower = 175
  3280. Character.Head.face.Texture = "rbxassetid://1223903433"
  3281. CreateSound("145799973", hed, 10, 1)
  3282. local vel2 = Instance.new("BodyVelocity",tors)
  3283. vel2.Velocity = Vector3.new(0,1.2,0)
  3284. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3285. for i = 0,60,0.1 do
  3286. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  3287. swait()
  3288. CameraEnshaking(1, 1)
  3289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3295. end
  3296. hum.WalkSpeed = 16
  3297. vel2:Destroy()
  3298. Character.Head.face.Texture = "rbxassetid://620619801"
  3299. Humanoid.JumpPower = 50
  3300. attack = false
  3301. end
  3302.  
  3303. function EndMySufferingV2() --why
  3304. attack = true
  3305. hum.WalkSpeed = 1.01
  3306. Character.Head.face.Texture = "rbxassetid://202210455"
  3307. local A = math.random(1,5)
  3308. if A == 1 then
  3309. meme.SoundId = "rbxassetid://295810519"
  3310. end
  3311. if A == 2 then
  3312. meme.SoundId = "rbxassetid://1124778077"
  3313. end
  3314. if A == 3 then
  3315. meme.SoundId = "rbxassetid://464157070"
  3316. end
  3317. if A == 4 then
  3318. meme.SoundId = "rbxassetid://146334595"
  3319. end
  3320. if A == 5 then
  3321. meme.SoundId = "rbxassetid://145536915"
  3322. end
  3323. meme:Play()
  3324. bass:Play()
  3325. joyemoji.Rate = 70
  3326. LIT.Rate = 70
  3327. ok.Rate = 70
  3328. toast.Rate = 70
  3329.  
  3330. for i = 0,50,0.1 do
  3331. swait()
  3332. CameraEnshaking(1, 10)
  3333. bass.Parent = hed
  3334. meme.Parent = hed
  3335. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  3336. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  3337. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  3338. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  3339. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  3340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  3341. end
  3342. bass:Stop()
  3343. meme:Stop()
  3344. joyemoji.Rate = 0
  3345. LIT.Rate = 0
  3346. ok.Rate = 0
  3347. toast.Rate = 0
  3348. Character.Head.face.Texture = "rbxassetid://620619801"
  3349. attack = false
  3350. hum.WalkSpeed = 16
  3351. end
  3352.  
  3353. function HELP()
  3354. attack = true
  3355. hum.WalkSpeed = 1.01
  3356. Character.Head.face.Texture = "rbxassetid://307972876"
  3357. CreateSound("1123321019", hed, 10, 1)
  3358. for i = 0,15,0.1 do
  3359. swait()
  3360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3362. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3363. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3364. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3365. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3366. end
  3367. CreateSound("198462271", hed, 10, 1)
  3368. for i = 0,8,0.1 do
  3369. Character.Head.face.Texture = "rbxassetid://341497730"
  3370. swait()
  3371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3373. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3374. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3375. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3376. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3377. end
  3378. for i = 0,8,0.1 do
  3379. Character.Head.face.Texture = "rbxassetid://341497730"
  3380. swait()
  3381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3383. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3384. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3385. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3386. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3387. end
  3388. CreateSound("948494432", hed, 10, 1)
  3389. for i = 0,7.5,0.1 do
  3390. Character.Head.face.Texture = "rbxassetid://249062487"
  3391. swait()
  3392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3394. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3395. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3396. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3397. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3398. end
  3399. CreateSound("1542642349", hed, 10, 1)
  3400. for i = 0,10,0.1 do
  3401. Character.Head.face.Texture = "rbxassetid://270636807"
  3402. swait()
  3403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3405. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3406. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3407. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3408. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3409. end
  3410. CreateSound("269597232", hed, 10, 1)
  3411. for i = 0,6,0.1 do
  3412. Character.Head.face.Texture = "rbxassetid://265057155"
  3413. swait()
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3416. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3417. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3418. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3419. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3420. end
  3421. attack = false
  3422. Character.Head.face.Texture = "rbxassetid://620619801"
  3423. hum.WalkSpeed = 16
  3424. end
  3425.  
  3426. function Choose()
  3427. attack = true
  3428. hum.WalkSpeed = 1.01
  3429. Character.Head.face.Texture = "rbxassetid://374187112"
  3430. CreateSound("130784263", hed, 10, 1)
  3431. for i = 0,4,0.1 do
  3432. swait()
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  3439. end
  3440. for i = 0,5,0.1 do
  3441. swait()
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  3447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  3448. end
  3449. attack = false
  3450. Character.Head.face.Texture = "rbxassetid://620619801"
  3451. hum.WalkSpeed = 16
  3452. end
  3453.  
  3454. function slap()
  3455. attack = true
  3456. hum.WalkSpeed = 10
  3457. CreateSound("146163534", hed, 10, 1)
  3458. Character.Head.face.Texture = "rbxassetid://293603561"
  3459. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  3460. CameraEnshaking(1, 2)
  3461. for i = 0,4,0.1 do
  3462. swait()
  3463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  3468. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  3469. end
  3470. Character.Head.face.Texture = "rbxassetid://620619801"
  3471. attack = false
  3472. hum.WalkSpeed = 16
  3473. end
  3474.  
  3475. function MYSPAGHETTTTTTT() --ow
  3476. attack = true
  3477. hum.WalkSpeed = 1.01
  3478. CreateSound("1282149571", hed, 10, 1)
  3479. Character.Head.face.Texture = "rbxassetid://1329282756"
  3480. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  3481. CameraEnshaking(1, 2.2)
  3482. for i = 0,4,0.1 do
  3483. swait()
  3484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  3486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  3489. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  3490. end
  3491. for i = 0,5,0.1 do
  3492. swait()
  3493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  3498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  3499. end
  3500. for i = 0,6,0.1 do
  3501. swait()
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  3508. end
  3509. attack = false
  3510. Character.Head.face.Texture = "rbxassetid://620619801"
  3511. hum.WalkSpeed = 16
  3512. end
  3513.  
  3514.  
  3515. function dead()
  3516. attack = true
  3517. hum.WalkSpeed = 0.20
  3518. CreateSound("137225991", hed, 10, 1)
  3519. Character.Head.face.Texture = "rbxassetid://297512410"
  3520. for i = 0,1.1,0.1 do
  3521. swait()
  3522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3526. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3527. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3528. end
  3529. for i = 0,1.1,0.1 do
  3530. swait()
  3531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  3532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3535. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3536. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3537. end
  3538. for i = 0,1.1,0.1 do
  3539. swait()
  3540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  3541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3542. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3544. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3545. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3546. end
  3547. for i = 0,1.1,0.1 do
  3548. swait()
  3549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  3550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3553. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3554. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3555. end
  3556. for i = 0,1.1,0.1 do
  3557. swait()
  3558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3562. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3563. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3564. end
  3565. for i = 0,1.1,0.1 do
  3566. swait()
  3567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  3568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3571. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3572. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3573. end
  3574. for i = 0,1.1,0.1 do
  3575. swait()
  3576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  3577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3580. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3581. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3582. end
  3583. for i = 0,1.1,0.1 do
  3584. swait()
  3585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3589. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3590. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3591. end
  3592. for i = 0,1.1,0.1 do
  3593. swait()
  3594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3598. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  3599. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  3600. end
  3601. Character.Head.face.Texture = "rbxassetid://273309187"
  3602. for i = 0,9,0.1 do
  3603. swait()
  3604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  3605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  3608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  3609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  3610. end
  3611. attack = false
  3612. Character.Head.face.Texture = "rbxassetid://620619801"
  3613. hum.WalkSpeed = 16
  3614. end
  3615.  
  3616. function hap() --much hap
  3617. attack = true
  3618. hum.WalkSpeed = 0.10
  3619. CreateSound("363808674", hed, 10, 1)
  3620. Character.Head.face.Texture = "rbxassetid://315792941"
  3621. for i = 0,12,0.1 do
  3622. swait()
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3629. end
  3630. CreateSound("233168827", hed, 10, 1)
  3631. Character.Head.face.Texture = "rbxassetid://335761015"
  3632. for i = 0,10,0.1 do
  3633. swait()
  3634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  3636. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3638. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3639. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3640. end
  3641. CreateSound("363808674", hed, 10, 1)
  3642. attack = false
  3643. Character.Head.face.Texture = "rbxassetid://620619801"
  3644. hum.WalkSpeed = 16
  3645. end
  3646.  
  3647. function HAAAAA() --KONO POWA
  3648. attack = true
  3649. hum.WalkSpeed = 1.01
  3650. Character.Head.face.Texture = "rbxassetid://305068389"
  3651. chargeup.Pitch = 1
  3652. for i = 0,7,0.1 do
  3653. swait()
  3654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3658. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  3659. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  3660. end
  3661. Character.Head.face.Texture = "rbxassetid://313921371"
  3662. chargeup:play()
  3663. for i = 0,30,0.1 do
  3664. swait()
  3665. CameraEnshaking(1, 2)
  3666. chargeup.Parent = hed
  3667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  3669. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3670. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3671. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  3672. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  3673. end
  3674. chargeup:stop()
  3675. chargeup.Pitch = 1.1
  3676. chargeup.TimePosition = 1
  3677. chargeup:play()
  3678. Character.Head.face.Texture = "rbxassetid://304942859"
  3679. for i, v in pairs(c:children()) do
  3680. if v.ClassName == "Part" then
  3681. local tra = trazx:clone()
  3682. tra.Parent = v
  3683. tra.LightEmission = 1
  3684. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  3685. tra.Rate = 15
  3686. tra.Rotation = NumberRange.new(-5, 5)
  3687. tra.Lifetime = NumberRange.new(1.5, 2)
  3688. tra.Size = NumberSequence.new({
  3689. NumberSequenceKeypoint.new(0, 0.1, 0),
  3690. NumberSequenceKeypoint.new(1, 0, 0)
  3691. })
  3692. tra.Transparency = NumberSequence.new({
  3693. NumberSequenceKeypoint.new(0, 1, 0),
  3694. NumberSequenceKeypoint.new(0.135, 0, 0),
  3695. NumberSequenceKeypoint.new(0.875, 0, 0),
  3696. NumberSequenceKeypoint.new(1, 1, 0)
  3697. })
  3698. tra.Speed = NumberRange.new(0.5)
  3699. tra.VelocitySpread = 360
  3700. tra.VelocityInheritance = 0.5
  3701. tra.ZOffset = 2
  3702. tra.Acceleration = Vector3.new(0, 2.5, 0)
  3703. end
  3704. end
  3705. local tra = trazx:clone()
  3706. tra.Parent = c.HumanoidRootPart
  3707. tra.Texture = "rbxassetid://347730682"
  3708. tra.LightEmission = 0.8
  3709. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  3710. tra.Rate = 250
  3711. tra.Rotation = NumberRange.new(-5, 5)
  3712. tra.Lifetime = NumberRange.new(0.75)
  3713. tra.Size = NumberSequence.new({
  3714. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  3715. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  3716. })
  3717. tra.Transparency = NumberSequence.new({
  3718. NumberSequenceKeypoint.new(0, 1, 0),
  3719. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  3720. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  3721. NumberSequenceKeypoint.new(0.699, 1, 0),
  3722. NumberSequenceKeypoint.new(1, 1, 0)
  3723. })
  3724. tra.Speed = NumberRange.new(15)
  3725. tra.VelocitySpread = 360
  3726. tra.VelocityInheritance = 0.5
  3727. tra.ZOffset = 3.5
  3728. tra.Acceleration = Vector3.new(0, 25, 0)
  3729. for i = 0,35,0.1 do
  3730. swait()
  3731. ohno.Parent = hed
  3732. CameraEnshaking(1, 3)
  3733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  3735. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3736. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3737. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  3738. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  3739. end
  3740. chargeup:stop()
  3741. chargeup.Pitch = 1.3
  3742. chargeup.TimePosition = 1
  3743. chargeup:play()
  3744. tra:Destroy()
  3745. tra:Destroy()
  3746. Character.Head.face.Texture = "rbxassetid://280233855"
  3747. local tra = trazx:clone()
  3748. tra.Parent = c.HumanoidRootPart
  3749. tra.Texture = "rbxassetid://347730682"
  3750. tra.LightEmission = 0.8
  3751. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  3752. tra.Rate = 250
  3753. tra.Rotation = NumberRange.new(-5, 5)
  3754. tra.Lifetime = NumberRange.new(0.3)
  3755. tra.Size = NumberSequence.new({
  3756. NumberSequenceKeypoint.new(0, 8, 0.875),
  3757. NumberSequenceKeypoint.new(1, 10, 0.875)
  3758. })
  3759. tra.Transparency = NumberSequence.new({
  3760. NumberSequenceKeypoint.new(0, 1, 0),
  3761. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  3762. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  3763. NumberSequenceKeypoint.new(0.699, 1, 0),
  3764. NumberSequenceKeypoint.new(1, 1, 0)
  3765. })
  3766. for i = 0,32,0.1 do
  3767. swait()
  3768. CameraEnshaking(1, 5)
  3769. chargeup.Parent = hed
  3770. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  3771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  3773. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3774. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3775. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  3776. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  3777. end
  3778. chargeup:stop()
  3779. CreateSound("681582832", hed, 10, 1)
  3780. game.Players.LocalPlayer.Character:BreakJoints()
  3781. local S = Instance.new("Explosion",workspace)
  3782. S.Position = tors.Position
  3783. S.BlastPressure = 9
  3784. S.BlastRadius = 30
  3785. S.ExplosionType = 0
  3786. attack = false
  3787. hum.WalkSpeed = 16
  3788. Character.Head.face.Texture = "rbxassetid://295197013"
  3789. tra:Destroy()
  3790. CameraEnshaking(4, 30)
  3791. error("WARNING, TO MUCH ENERGY.")
  3792. end
  3793.  
  3794. function NEN()
  3795. attack = true
  3796. hum.WalkSpeed = 1.01
  3797. CreateSound("230292011", hed, 10, 1)
  3798. Character.Head.face.Texture = "rbxassetid://705269463"
  3799. for i = 0,4,0.1 do
  3800. swait()
  3801. CameraEnshaking(1, 3)
  3802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  3804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3806. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  3807. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  3808. end
  3809. attack = false
  3810. Character.Head.face.Texture = "rbxassetid://620619801"
  3811. hum.WalkSpeed = 16
  3812. end
  3813.  
  3814. function FLYSKYHIGH()
  3815. attack = true
  3816. timetofly = false
  3817. hum.WalkSpeed = 0.05
  3818. Character.Head.face.Texture = "rbxassetid://705269463"
  3819. Cause_Im_having_a_good_time_having_a_good_time:Play()
  3820. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  3821. Humanoid.JumpPower = 0
  3822. for i = 0,300,0.1 do --thatsalongtime
  3823. swait()
  3824. CameraEnshaking(1, 7)
  3825. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  3826. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  3827. root.Velocity = root.CFrame.lookVector * 225
  3828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  3830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  3831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  3832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  3833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  3834. end
  3835. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  3836. attack = false
  3837. Humanoid.JumpPower = 50
  3838. Character.Head.face.Texture = "rbxassetid://620619801"
  3839. hum.WalkSpeed = 16
  3840. wait(45)
  3841. timetofly = true
  3842. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  3843. end
  3844.  
  3845.  
  3846. function highnoon()
  3847. attack = true
  3848. hum.WalkSpeed = 1.01
  3849. CreateSound("495316660", hed, 10, 1)
  3850. Character.Head.face.Texture = "rbxassetid://155195214"
  3851. CameraEnshaking(2, 4)
  3852. local Blobby = Instance.new("Part", char)
  3853. Blobby.Name = "Blob"
  3854. Blobby.CanCollide = false
  3855. Blobby.BrickColor = BrickColor.new("Really black")
  3856. Blobby.Transparency = 0
  3857. Blobby.Material = "Plastic"
  3858. Blobby.Size = Vector3.new(1, 1, 2)
  3859. Blobby.TopSurface = Enum.SurfaceType.Smooth
  3860. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  3861.  
  3862. local Weld = Instance.new("Weld", Blobby)
  3863. Weld.Part0 = ra
  3864. Weld.Part1 = Blobby
  3865. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  3866. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  3867.  
  3868. local M2 = Instance.new("SpecialMesh")
  3869. M2.Parent = Blobby
  3870. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  3871. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  3872. M2.Scale = Vector3.new(.002, .002, .002)
  3873. for i = 0,7.75,0.1 do
  3874. swait()
  3875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  3877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  3878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  3879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  3880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  3881. end
  3882. for i = 0,16.5,0.1 do
  3883. swait()
  3884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  3886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  3887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  3888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  3889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  3890. end
  3891. Blobby.Transparency = 1
  3892. Blobby:Destroy()
  3893. attack = false
  3894. Character.Head.face.Texture = "rbxassetid://620619801"
  3895. hum.WalkSpeed = 16
  3896. end
  3897.  
  3898. function somuchcancerwhy() --o no
  3899. attack = true
  3900. hum.WalkSpeed = 0.10
  3901. Character.Head.face.Texture = "rbxassetid://315074049"
  3902. local A = math.random(1,13)
  3903. if A == 1 then
  3904. ohno.SoundId = "rbxassetid://295810519"
  3905. ohno.TimePosition = 1
  3906. end
  3907. if A == 2 then
  3908. ohno.SoundId = "rbxassetid://488472970"
  3909. ohno.TimePosition = 2
  3910. end
  3911. if A == 3 then
  3912. ohno.SoundId = "rbxassetid://917045199"
  3913. ohno.TimePosition = 3
  3914. end
  3915. if A == 4 then
  3916. ohno.SoundId = "rbxassetid://324205173"
  3917. ohno.TimePosition = 1
  3918. end
  3919. if A == 5 then
  3920. ohno.SoundId = "rbxassetid://376134741"
  3921. ohno.TimePosition = 8
  3922. end
  3923. if A == 6 then
  3924. ohno.SoundId = "rbxassetid://164147183"
  3925. ohno.TimePosition = 0
  3926. end
  3927. if A == 7 then
  3928. ohno.SoundId = "rbxassetid://825526716"
  3929. ohno.TimePosition = 1
  3930. end
  3931. if A == 8 then
  3932. ohno.SoundId = "rbxassetid://185460366"
  3933. ohno.TimePosition = 0
  3934. end
  3935. if A == 9 then
  3936. ohno.SoundId = "rbxassetid://273319633"
  3937. ohno.TimePosition = 1
  3938. end
  3939. if A == 10 then
  3940. ohno.SoundId = "rbxassetid://506212392"
  3941. ohno.TimePosition = 2
  3942. end
  3943. if A == 11 then
  3944. ohno.SoundId = "rbxassetid://708297448"
  3945. ohno.TimePosition = 4
  3946. end
  3947. if A == 12 then
  3948. ohno.SoundId = "rbxassetid://497199103"
  3949. ohno.TimePosition = 9
  3950. end
  3951. if A == 13 then
  3952. ohno.SoundId = "rbxassetid://152833989"
  3953. ohno.TimePosition = 1
  3954. end
  3955. ohno:Play()
  3956. for i = 0,100,0.1 do
  3957. swait()
  3958. CameraEnshaking(2, 3)
  3959. ohno.Parent = hed
  3960. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3961. end
  3962. attack = false
  3963. ohno:Stop()
  3964. Character.Head.face.Texture = "rbxassetid://620619801"
  3965. hum.WalkSpeed = 16
  3966. end
  3967.  
  3968. function WRY() --WRYYYYYYY
  3969. attack = true
  3970. hum.WalkSpeed = 0.30
  3971. CreateSound("794081034", hed, 10, 1)
  3972. Character.Head.face.Texture = "rbxassetid://396389196"
  3973. for i = 0,2,0.1 do
  3974. swait()
  3975. CameraEnshaking(1, 2)
  3976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  3978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3979. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3980. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  3981. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  3982. end
  3983. for i = 0,14.7,0.1 do
  3984. swait()
  3985. CameraEnshaking(1, 3)
  3986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  3987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  3988. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  3989. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  3990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  3991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  3992. end
  3993. attack = false
  3994. Character.Head.face.Texture = "rbxassetid://620619801"
  3995. hum.WalkSpeed = 16
  3996. end
  3997.  
  3998. function BOI()
  3999. attack = true
  4000. hum.WalkSpeed = 1.01
  4001. CreateSound("390901873", hed, 10, 1)
  4002. Character.Head.face.Texture = "rbxassetid://282463320"
  4003. for i = 0,4,0.1 do
  4004. swait()
  4005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  4010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  4011. end
  4012. for i = 0,4,0.1 do
  4013. swait()
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  4020. end
  4021. attack = false
  4022. Character.Head.face.Texture = "rbxassetid://620619801"
  4023. hum.WalkSpeed = 16
  4024. end
  4025.  
  4026. function WhatHuh()
  4027. attack = true
  4028. hum.WalkSpeed = 1.01
  4029. CreateSound("130766865", hed, 10, 1)
  4030. Character.Head.face.Texture = "rbxassetid://276732672"
  4031. for i = 0,4,0.1 do
  4032. swait()
  4033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  4035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4039. end
  4040. for i = 0,6.7,0.1 do
  4041. swait()
  4042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  4044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4048. end
  4049. for i = 0,8.1,0.1 do
  4050. swait()
  4051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  4053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4057. end
  4058. for i = 0,1,0.1 do
  4059. swait()
  4060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  4062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4066. end
  4067. for i = 0,1,0.1 do
  4068. swait()
  4069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  4071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4075. end
  4076. for i = 0,4,0.1 do
  4077. swait()
  4078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  4080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4084. end
  4085. attack = false
  4086. Character.Head.face.Texture = "rbxassetid://620619801"
  4087. hum.WalkSpeed = 16
  4088. end
  4089.  
  4090. function NothingPersonal()
  4091. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4092. local HITBODY = mouse.Target.Parent
  4093. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  4094. local HEAD = HITBODY:FindFirstChild("Head")
  4095. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4096. if TORS ~= nil and HUMAN ~= nil then
  4097. attack = true
  4098. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  4099. TORS.Anchored = true
  4100. hum.WalkSpeed = 0
  4101. Character.Head.face.Texture = "rbxassetid://40770311"
  4102. CreateSound("1255922819", hed, 10, 1)
  4103. CameraEnshaking(2, 4)
  4104. end
  4105. wait(3.5)
  4106. for i = 0,9,0.1 do
  4107. swait()
  4108. for i = 1,2 do
  4109. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  4110. CameraEnshaking(1, 7)
  4111. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  4112. end
  4113. end
  4114. wait(.5)
  4115. TORS.Anchored = false
  4116. attack = false
  4117. Character.Head.face.Texture = "rbxassetid://620619801"
  4118. hum.WalkSpeed = 16
  4119. end
  4120. end
  4121.  
  4122. function VeryMuchWorrying()
  4123. attack = true
  4124. hum.WalkSpeed = 1.01
  4125. Character.Head.face.Texture = "rbxassetid://111523405"
  4126. CreateSound("1395854043", hed, 10, 1)
  4127. for i = 0,14,0.1 do
  4128. swait()
  4129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4133. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4134. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4135. end
  4136. attack = false
  4137. Character.Head.face.Texture = "rbxassetid://620619801"
  4138. hum.WalkSpeed = 16
  4139. end
  4140.  
  4141. function Ashes() --Straight from... Whatever it was called.
  4142. attack = true
  4143. hum.WalkSpeed = 1.01
  4144. Character.Head.face.Texture = "rbxassetid://360687027"
  4145. CreateSound("290084602", tors, 10, 1)
  4146. for i = 0,6.2,0.1 do
  4147. swait()
  4148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  4150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  4153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  4154. end
  4155. for i = 0,6.2,0.1 do
  4156. swait()
  4157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  4161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  4162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  4163. end
  4164. attack = false
  4165. Character.Head.face.Texture = "rbxassetid://620619801"
  4166. hum.WalkSpeed = 16
  4167. end
  4168.  
  4169. function AnotherOne() --WhAT ANOTHER ONE
  4170. attack = true
  4171. hum.WalkSpeed = 1.01
  4172. local icri = CreateSound("1205111204", hed, 10, 1)
  4173. swait(165)
  4174. local FRAME = tors.CFrame
  4175. repeat
  4176. swait()
  4177. Character.Head.face.Texture = "rbxassetid://582931093"
  4178. CameraEnshaking(1, 10)
  4179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4182. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4183. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4184. tors.CFrame = FRAME * CF(0,1,0)
  4185. swait()
  4186. tors.CFrame = FRAME
  4187. until icri.Playing == false
  4188. Character.Head.face.Texture = "rbxassetid://620619801"
  4189. attack = false
  4190. hum.WalkSpeed = 16
  4191. end
  4192.  
  4193. function Dance()
  4194. attack = true
  4195. hum.WalkSpeed = 1.01
  4196. CreateSound("838766490", hed, 10, 1)
  4197. Character.Head.face.Texture = "rbxassetid://258591579"
  4198. for i = 0,2,0.1 do
  4199. swait()
  4200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  4205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  4206. end
  4207. for i = 0,4,0.1 do
  4208. swait()
  4209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4215. end
  4216. for i = 0,4,0.1 do
  4217. swait()
  4218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4224. end
  4225. for i = 0,4,0.1 do
  4226. swait()
  4227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4233. end
  4234. for i = 0,4,0.1 do
  4235. swait()
  4236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4242. end
  4243. for i = 0,4,0.1 do
  4244. swait()
  4245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4251. end
  4252. for i = 0,4,0.1 do
  4253. swait()
  4254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4260. end
  4261. for i = 0,4,0.1 do
  4262. swait()
  4263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4269. end
  4270. for i = 0,4,0.1 do
  4271. swait()
  4272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4278. end
  4279. for i = 0,4,0.1 do
  4280. swait()
  4281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4287. end
  4288. for i = 0,4,0.1 do
  4289. swait()
  4290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4296. end
  4297. for i = 0,4,0.1 do
  4298. swait()
  4299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4304. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4305. end
  4306. for i = 0,4,0.1 do
  4307. swait()
  4308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4312. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4314. end
  4315. for i = 0,4,0.1 do
  4316. swait()
  4317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4323. end
  4324. for i = 0,4,0.1 do
  4325. swait()
  4326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  4330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  4331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  4332. end
  4333. for i = 0,3,0.1 do
  4334. swait()
  4335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  4340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  4341. end
  4342. attack = false
  4343. Character.Head.face.Texture = "rbxassetid://620619801"
  4344. hum.WalkSpeed = 16
  4345. end
  4346.  
  4347. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  4348. attack = true
  4349. Character.Head.face.Texture = "rbxassetid://266304560"
  4350. for i = 0,6,0.1 do
  4351. swait()
  4352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4356. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  4357. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  4358. end
  4359. CreateSound("1093102664", hed, 10, 1)
  4360. CameraEnshaking(3, 8)
  4361. for i = 0,2,0.1 do
  4362. swait()
  4363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  4364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  4365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4367. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  4368. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  4369. end
  4370. Character.Head.face.Texture = "rbxassetid://30128383"
  4371. hum.MaxHealth = 0
  4372. ragdoll(char)
  4373. CreateSound("534269232", hed, 5, 1)
  4374. error("Seems like you just died.")
  4375. end
  4376.  
  4377. MoreTaunts = false
  4378. mouse.KeyDown:connect(function(key)
  4379. if attack == false then
  4380. if MoreTaunts == false then
  4381. if key == 'q' then
  4382. GEtOuT()
  4383. elseif key == 'e' then
  4384. GEtOuT2()
  4385. elseif key == 'x' then
  4386. OBJECTION()
  4387. elseif key == 'n' then
  4388. BOI()
  4389. elseif key == 'u' then
  4390. Victory()
  4391. elseif key == '3' then
  4392. hap()
  4393. elseif key == '6' then
  4394. Flight()
  4395. elseif key == '9' and timetofly then
  4396. FLYSKYHIGH()
  4397. elseif key == '9' then
  4398. local A = math.random(1,10)
  4399. if A == 1 then
  4400. warn ("This has a Cooldown, Please wait. :>")
  4401. end
  4402. if A == 2 then
  4403. warn ("You can't Fly All day, you know.")
  4404. end
  4405. if A == 3 then
  4406. warn ("Calm down there.")
  4407. end
  4408. if A == 4 then
  4409. warn ("Take a Break.")
  4410. end
  4411. if A == 5 then
  4412. warn ("*Elevator Music plays in the backround*")
  4413. end
  4414. if A == 6 then
  4415. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  4416. end
  4417. if A == 7 then
  4418. warn ("Can you wait a LITTLE Longer?")
  4419. end
  4420. if A == 8 then
  4421. warn ("Like a tiger defying the laws of gravity...")
  4422. end
  4423. if A == 9 then
  4424. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  4425. end
  4426. if A == 10 then
  4427. warn ("Oh, I'm burnin' through the sky, Yeah!")
  4428. end
  4429. elseif key == 'k' then
  4430. Hello()
  4431. elseif key == '5' then
  4432. HAAAAA()
  4433. elseif key == '4' then
  4434. Dance()
  4435. elseif key == '1' then
  4436. HELP()
  4437. elseif key == '2' then
  4438. dead()
  4439. elseif key == 'j' then
  4440. WhatHuh()
  4441. elseif key == 'l' then
  4442. ShutTheHellUp()
  4443. elseif key == 'c' then
  4444. Choose()
  4445. elseif key == 'r' then
  4446. MYSPAGHETTTTTTT()
  4447. elseif key == 't' then
  4448. SpinMeDad()
  4449. elseif key == 'y' then
  4450. EndMySufferingV2()
  4451. elseif key == 'f' then
  4452. NEN()
  4453. elseif key == 'z' then
  4454. NothingPersonal()
  4455. elseif key == '7' then
  4456. somuchcancerwhy()
  4457. elseif key == '8' then
  4458. highnoon()
  4459. elseif key == 'v' then
  4460. VeryMuchWorrying()
  4461. elseif key == 'b' then
  4462. Ashes()
  4463. elseif key == 'p' then
  4464. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  4465. elseif key == 'g' then
  4466. AnotherOne()
  4467. elseif key == 'h' then
  4468. slap()
  4469. elseif key == 'm' then
  4470. WRY()
  4471. end
  4472. end
  4473. end
  4474. end)
  4475.  
  4476. -------------------------------------------------------
  4477. --End Attacks N Stuff--
  4478. -------------------------------------------------------
  4479.  
  4480.  
  4481.  
  4482.  
  4483. while jumping do
  4484. Humanoid.Jump = true
  4485. wait(0.9)
  4486. end
  4487.  
  4488.  
  4489.  
  4490.  
  4491. -------------------------------------------------------
  4492. --Start Animations--
  4493. -------------------------------------------------------
  4494. local equipped = false
  4495. local idle = 0
  4496. local change = 1
  4497. local val = 0
  4498. local toim = 0
  4499. local idleanim = 0.4
  4500. hum.Animator.Parent = nil
  4501. while true do
  4502. swait()
  4503. sine = sine + change
  4504. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4505. local velderp = root.Velocity.y
  4506. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  4507. if equipped == true or equipped == false then
  4508. if attack == false then
  4509. idle = idle + 1
  4510. else
  4511. idle = 0
  4512. end
  4513. if 1 < root.Velocity.y and hitfloor == nil then
  4514. Anim = "Jump"
  4515. if attack == false then
  4516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  4517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  4518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  4519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  4520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4521. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  4522. end
  4523. elseif -1 > root.Velocity.y and hitfloor == nil then
  4524. Anim = "Fall"
  4525. if attack == false then
  4526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  4527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  4528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  4529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  4530. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  4531. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  4532. end
  4533. elseif torvel < 1 and hitfloor ~= nil then
  4534. Anim = "Idle"
  4535. change = 1
  4536. if attack == false then
  4537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  4542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  4543. end
  4544. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4545. Anim = "Walk"
  4546. change = 1
  4547. if attack == false then
  4548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  4549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4550. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  4551. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  4552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  4553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  4554. end
  4555. end
  4556. end
  4557. if 0 < #Effects then
  4558. for e = 1, #Effects do
  4559. if Effects[e] ~= nil then
  4560. local Thing = Effects[e]
  4561. if Thing ~= nil then
  4562. local Part = Thing[1]
  4563. local Mode = Thing[2]
  4564. local Delay = Thing[3]
  4565. local IncX = Thing[4]
  4566. local IncY = Thing[5]
  4567. local IncZ = Thing[6]
  4568. if 1 >= Thing[1].Transparency then
  4569. if Thing[2] == "Block1" then
  4570. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4571. local Mesh = Thing[1].Mesh
  4572. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4573. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4574. elseif Thing[2] == "Block2" then
  4575. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4576. local Mesh = Thing[7]
  4577. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4578. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4579. elseif Thing[2] == "Block3" then
  4580. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4581. local Mesh = Thing[7]
  4582. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4584. elseif Thing[2] == "Cylinder" then
  4585. local Mesh = Thing[1].Mesh
  4586. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4588. elseif Thing[2] == "Blood" then
  4589. local Mesh = Thing[7]
  4590. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4593. elseif Thing[2] == "Elec" then
  4594. local Mesh = Thing[1].Mesh
  4595. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4596. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4597. elseif Thing[2] == "Disappear" then
  4598. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4599. elseif Thing[2] == "Shatter" then
  4600. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4601. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4602. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4603. Thing[6] = Thing[6] + Thing[5]
  4604. end
  4605. else
  4606. Part.Parent = nil
  4607. table.remove(Effects, e)
  4608. end
  4609. end
  4610. end
  4611. end
  4612. end
  4613. end
  4614. -------------------------------------------------------
  4615. --End Animations And Script--
  4616. -------------------------------------------------------
  4617.  
  4618. --cool beans boibiparti
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