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- syntax = "proto3";
- package com.gamelift.rt.proto;
- //:access=internal
- //:dontdeserialize
- message LoginCommand {
- string playerSessionId = 1;
- int32 clientVersion = 2;
- }
- //:access=internal
- //:dontserialize
- message LoginResult {
- bool success = 1;
- string reconnectToken = 2;
- int32 peerId = 3;
- int32 fastPort = 4;
- bytes caCert = 5;
- string connectToken = 6;
- }
- //:access=internal
- //:dontdeserialize
- message PingCommand {
- }
- //:access=internal
- //:dontserialize
- message PingResult {
- }
- //:access=internal
- //:dontdeserialize
- message VerifyIdentityCommand {
- int32 peerId = 1;
- string connectToken = 2;
- }
- //:access=internal
- //:dontserialize
- message VerifyIdentityResult {
- bool success = 1;
- int32 peerId = 2;
- }
- //:access=internal
- message UDPConnectMessage {
- }
- //:access=internal
- //:dontserialize
- message PlayerConnectMessage {
- int32 peerId = 1;
- }
- //:access=internal
- //:dontserialize
- message PlayerDisconnectMessage {
- int32 peerId = 1;
- }
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