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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.5
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  41. # [[0200]] SHAPER ITEMS
  42. # [0201] Exception Handling - Rings, Amulets, Belts
  43. # [0202] Shaper Item Layers - T1
  44. # [0203] Shaper Item Layers - T2
  45. # [0204] Shaper Item Layers - T3
  46. # [[0300]] ELDER ITEMS
  47. # [0301] Exception Handling - Rings, Amulets, Belts
  48. # [0302] Elder Item Layers - T1
  49. # [0303] Elder Item Layers - T2
  50. # [0304] Elder Item Layers - T3
  51. # [[0400]] Recipes, Magic and Normal items (endgame!)
  52. # [0401] 5-Linked items
  53. # [0402] 6-Socket Items
  54. # [0403] Exclusive bases: Stygian Vise
  55. # [0404] Abyss Jewels (Rare and Magic)
  56. # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  57. # [0406] Corrupted Amulets
  58. # [0407] Chancing items
  59. # [0408] FLASKS (Endgame rules)
  60. # [0409] Add your own crafting rules here
  61. # [0410] 86+ Endgame crafting rules
  62. # [0411] 83/84+ Endgame crafting rules
  63. # [0412] 60+ Crafting rules for 60++ trinkets
  64. # [0413] Warband items
  65. # [0414] Remaining crafting rules - add your own bases here!
  66. # [0415] Chisel recipe items
  67. # [0416] Fishing Rod
  68. # [0417] SRS Crude Bow
  69. # [0418] Chromatic recipe items ("RGB Recipe")
  70. # [0419] Endgame-start 4-links
  71. # [0420] Animate Weapon script - deactivated by default
  72. # [0421] W-soc offhand weapons
  73. # [0422] Sacrificial Garb
  74. # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  75. # [[0600]] Currency - PART 1 - Common currency
  76. # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
  77. # [[0800]] RARE ITEMS (ENDGAME)
  78. # [0801] Rare crafting bases
  79. # [0802] T1 rare items
  80. # [0803] T2 rare items
  81. # [0804] Breach Rings
  82. # [0805] Amulets, Jewels, Rings, Belts
  83. # [0806] 1H Daggers
  84. # [0807] 1H Claws
  85. # [0808] 1H Wands
  86. # [0809] 1H Foils
  87. # [0810] 1H Swords
  88. # [0811] 1H Maces
  89. # [0812] 1H Axes
  90. # [0813] 1H Sceptres
  91. # [0814] 2H Staves
  92. # [0815] 2H Swords, Axes, Maces
  93. # [0816] 2H Bows
  94. # [0817] AR: Gloves, Boots, Helmets
  95. # [0818] AR: Body Armors
  96. # [0819] OH: Shields
  97. # [0820] OH: Quivers
  98. # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  99. # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  100. # [[1100]] Gems
  101. # [1101] Value gems
  102. # [1102] Other gems
  103. # [[1200]] UTILITY FLASKS (Levelling Rules)
  104. # [[1300]] HIDE LAYER 3: Random Endgame Flasks
  105. # [[1400]] Maps, fragments and labyrinth items
  106. # [1401] Unique Maps
  107. # [1402] Labyrinth items, Offerings
  108. # [1403] Shaped Maps
  109. # [1404] Top tier maps (T15-16)
  110. # [1405] High tier maps(T11-14)
  111. # [1406] Mid tier maps (T6-10)
  112. # [1407] Low tier maps (T1-T5)
  113. # [1408] Map fragments
  114. # [[1500]] Currency - PART 2 - Rare currency
  115. # [1501] Regular Rare Currency
  116. # [1502] Top Currency
  117. # [1503] Essence Tier List
  118. # [1504] Special items
  119. # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  120. # [1601] Exceptions to prevent ident. mistakes
  121. # [1602] T1 - Top tier cards
  122. # [1603] T2 - Great cards
  123. # [1604] T3 - Decent cards
  124. # [1605] T5 - Format trash tier cards... before
  125. # [1606] T4 - ...showing the remaining cards
  126. # [[1700]] Currency - PART 4 - remaining items
  127. # [[1800]] Leaguestones - Tierlists
  128. # [[1900]] Uniques!
  129. # [1901] Exceptions
  130. # [1902] Harbinger - Pieces
  131. # [1903] Tier 1 uniques
  132. # [1904] Tier 2 uniques
  133. # [1905] Multi-Unique bases.
  134. # [1906] Prophecy-Material Uniques
  135. # [1907] Random Uniques
  136. # [[2000]] Quest Items and Shaper Orbs
  137. # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  138. # [[2200]] Leveling - Flasks
  139. # [2201] Hide outdated flasks
  140. # [2202] Hybrid flasks (normal)
  141. # [2203] Life Flasks - Normal (Kudos to Antnee)
  142. # [2204] Mana Flasks - Magic (Kudos to Antnee)
  143. # [2205] Show remaining flasks
  144. # [[2300]] Leveling - Merged Rules
  145. # [[2400]] Leveling - RGB Recipes
  146. # [[2500]] Leveling - RARES
  147. # [2501] Leveling rares - specific items
  148. # [2502] Leveling rares - Progression
  149. # [2503] Leveling rares - remaining rules
  150. # [[2600]] Leveling - Useful items
  151. # [2601] Linked gear - 4links
  152. # [2602] Linked gear - Caster Weapon Configuration
  153. # [2603] Linked gear - 3links
  154. # [2604] Extra Highlight: Boots
  155. # [2605] Optional Recipes
  156. # [2606] Act 1
  157. # [2607] Act 2+3
  158. # [2608] Act 4+5+6
  159. # [2609] Jewellery - Regular Highlight
  160. # [2610] Quivers - Progression
  161. # [2611] Magic Gear
  162. # [2612] 20% quality items for those strange people who want them
  163. # [[2700]] Leveling - normal and magic item progression
  164. # [2701] Progression - Part 1 1-30
  165. # [2702] Progression - Part 2 30-40
  166. # [2703] Progression - Part 4 40-65
  167. # [2704] Normal items - First 12 levels - exceptions
  168. # [2705] Magic items - general highlight
  169. # [[2800]] HIDE LAYER 5 - Remaining Items
  170. # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
  171. # [[3000]] Special thanks to!
  172.  
  173. #===============================================================================================================
  174. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  175. #===============================================================================================================
  176.  
  177. Show # 6-Links
  178. LinkedSockets 6
  179. Rarity <= Rare
  180. SetFontSize 45
  181. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  183. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  184. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  185.  
  186. #===============================================================================================================
  187. # [[0200]] SHAPER ITEMS
  188. #===============================================================================================================
  189.  
  190. #------------------------------------
  191. # [0201] Exception Handling - Rings, Amulets, Belts
  192. #------------------------------------
  193.  
  194. Show
  195. ShaperItem True
  196. ItemLevel >= 86
  197. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  198. Rarity <= Rare
  199. SetFontSize 45
  200. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  201. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  202. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  203. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  204.  
  205. Show
  206. ShaperItem True
  207. ItemLevel >= 82
  208. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  209. Rarity <= Rare
  210. SetFontSize 45
  211. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  212. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  213. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  214. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  215.  
  216. Show
  217. ShaperItem True
  218. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  219. Rarity <= Rare
  220. SetFontSize 45
  221. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  222. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  223. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  224.  
  225. #------------------------------------
  226. # [0202] Shaper Item Layers - T1
  227. #------------------------------------
  228.  
  229. # Level-Independent Expensive finds
  230.  
  231. Show
  232. ShaperItem True
  233. BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Opal Ring" "Steel Ring" "Stygian Vise"
  234. Rarity <= Rare
  235. SetFontSize 45
  236. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  237. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  238. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  239. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  240.  
  241. # Level-Dependent Expensive finds (80)
  242.  
  243. Show
  244. ShaperItem True
  245. ItemLevel >= 80
  246. Class Amulets
  247. Rarity <= Rare
  248. SetFontSize 45
  249. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  250. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  251. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  252. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  253.  
  254. Show
  255. ShaperItem True
  256. ItemLevel >= 80
  257. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots"
  258. Rarity <= Rare
  259. SetFontSize 45
  260. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  261. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  262. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  263. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  264.  
  265. # Level-Dependent Expensive finds (82)
  266.  
  267. Show
  268. ShaperItem True
  269. ItemLevel >= 82
  270. Class Quivers Rings
  271. Rarity <= Rare
  272. SetFontSize 45
  273. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  274. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  275. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  276. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  277.  
  278. Show
  279. ShaperItem True
  280. ItemLevel >= 82
  281. BaseType "Bone Helmet" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  282. Rarity <= Rare
  283. SetFontSize 45
  284. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  285. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  287. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  288.  
  289. # Level-Dependent Expensive finds (84)
  290.  
  291. Show
  292. ShaperItem True
  293. ItemLevel >= 84
  294. BaseType "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Glorious Plate" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil"
  295. Rarity <= Rare
  296. SetFontSize 45
  297. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  298. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  299. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  300. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  301.  
  302. Show
  303. ShaperItem True
  304. ItemLevel >= 84
  305. Class Belts
  306. Rarity <= Rare
  307. SetFontSize 45
  308. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  309. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  310. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  311. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  312.  
  313. # Level-Dependent Expensive finds (85)
  314.  
  315. Show
  316. ShaperItem True
  317. ItemLevel >= 85
  318. BaseType "Thicket Bow" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Mosaic Kite Shield" "Maraketh Bow" "Siege Axe"
  319. Rarity <= Rare
  320. SetFontSize 45
  321. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  322. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  323. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  324. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  325.  
  326. #------------------------------------
  327. # [0203] Shaper Item Layers - T2
  328. #------------------------------------
  329.  
  330. Show
  331. ShaperItem True
  332. ItemLevel >= 75
  333. Class Amulets Rings
  334. Rarity <= Rare
  335. SetFontSize 45
  336. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  337. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  338. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  339. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  340.  
  341. Show
  342. ShaperItem True
  343. ItemLevel >= 80
  344. Class Daggers Sceptres Quivers
  345. Rarity <= Rare
  346. SetFontSize 45
  347. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  348. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  349. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  350. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  351.  
  352. Show
  353. ShaperItem True
  354. ItemLevel >= 82
  355. DropLevel >= 62
  356. Class Shields Helmets Boots Gloves
  357. Rarity <= Rare
  358. SetFontSize 45
  359. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  360. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  361. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  362. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  363.  
  364. Show
  365. ShaperItem True
  366. ItemLevel >= 84
  367. DropLevel >= 62
  368. Class "Thrusting"
  369. Rarity <= Rare
  370. SetFontSize 45
  371. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  372. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  373. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  374. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  375.  
  376. Show
  377. ShaperItem True
  378. ItemLevel >= 84
  379. DropLevel >= 62
  380. Class Wands Claws
  381. Rarity <= Rare
  382. SetFontSize 45
  383. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  384. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  385. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  386. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  387.  
  388. #------------------------------------
  389. # [0204] Shaper Item Layers - T3
  390. #------------------------------------
  391.  
  392. Show
  393. ShaperItem True
  394. Rarity <= Rare
  395. SetFontSize 45
  396. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  397. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  398. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  399.  
  400. #===============================================================================================================
  401. # [[0300]] ELDER ITEMS
  402. #===============================================================================================================
  403.  
  404. #------------------------------------
  405. # [0301] Exception Handling - Rings, Amulets, Belts
  406. #------------------------------------
  407.  
  408. Show
  409. ElderItem True
  410. ItemLevel >= 85
  411. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  412. Rarity <= Rare
  413. SetFontSize 45
  414. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  415. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  416. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  417. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  418.  
  419. Show
  420. ElderItem True
  421. ItemLevel >= 82
  422. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  423. Rarity <= Rare
  424. SetFontSize 45
  425. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  426. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  427. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  428. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  429.  
  430. Show
  431. ElderItem True
  432. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  433. Rarity <= Rare
  434. SetFontSize 45
  435. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  436. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  437. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  438.  
  439. #------------------------------------
  440. # [0302] Elder Item Layers - T1
  441. #------------------------------------
  442.  
  443. # Level-Independent Expensive finds
  444.  
  445. Show
  446. ElderItem True
  447. BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Two-Toned Boots" "Opal Ring" "Steel Ring"
  448. Rarity <= Rare
  449. SetFontSize 45
  450. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  451. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  452. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  453. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  454.  
  455. # Level-Dependent Expensive finds (80)
  456.  
  457. Show
  458. ElderItem True
  459. ItemLevel >= 80
  460. Class Amulets
  461. Rarity <= Rare
  462. SetFontSize 45
  463. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  464. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  465. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  466. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  467.  
  468. Show
  469. ElderItem True
  470. ItemLevel >= 80
  471. BaseType "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Harmonic Spirit Shield" "Titanium Spirit Shield" "Stygian Vise"
  472. Rarity <= Rare
  473. SetFontSize 45
  474. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  475. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  476. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  477. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  478.  
  479. # Level-Dependent Expensive finds (82)
  480.  
  481. Show
  482. ElderItem True
  483. ItemLevel >= 82
  484. Class Rings
  485. Rarity <= Rare
  486. SetFontSize 45
  487. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  488. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  489. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  490. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  491.  
  492. Show
  493. ElderItem True
  494. ItemLevel >= 82
  495. BaseType "Bone Helmet" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves"
  496. Rarity <= Rare
  497. SetFontSize 45
  498. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  499. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  500. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  501. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  502.  
  503. # Level-Dependent Expensive finds (84)
  504.  
  505. Show
  506. ElderItem True
  507. ItemLevel >= 84
  508. BaseType "Vaal Regalia" "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil" "Titan Greaves" "Assassin's Garb" "Exquisite Blade" "Maraketh Bow" "Siege Axe" "Sorcerer Boots" "Slink Boots" "Coronal Maul" "Ambusher"
  509. Rarity <= Rare
  510. SetFontSize 45
  511. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  512. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  513. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  514. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  515.  
  516. Show
  517. ElderItem True
  518. ItemLevel >= 84
  519. Class Belts
  520. Rarity <= Rare
  521. SetFontSize 45
  522. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  523. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  524. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  525. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  526.  
  527. #------------------------------------
  528. # [0303] Elder Item Layers - T2
  529. #------------------------------------
  530.  
  531. Show
  532. ElderItem True
  533. ItemLevel >= 75
  534. Class Amulets Rings
  535. Rarity <= Rare
  536. SetFontSize 45
  537. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  538. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  539. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  540. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  541.  
  542. Show
  543. ElderItem True
  544. ItemLevel >= 82
  545. DropLevel >= 62
  546. Class "Helmets" "Boots" "Gloves" "Body Armours"
  547. Rarity <= Rare
  548. SetFontSize 45
  549. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  550. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  551. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  552. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  553.  
  554. Show
  555. ElderItem True
  556. ItemLevel >= 84
  557. DropLevel >= 62
  558. Class "Thrusting"
  559. Rarity <= Rare
  560. SetFontSize 45
  561. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  562. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  563. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  564. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  565.  
  566. Show
  567. ElderItem True
  568. ItemLevel >= 84
  569. DropLevel >= 62
  570. Class Wands Claws Shields
  571. Rarity <= Rare
  572. SetFontSize 45
  573. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  574. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  575. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  576. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  577.  
  578. #------------------------------------
  579. # [0304] Elder Item Layers - T3
  580. #------------------------------------
  581.  
  582. Show
  583. ElderItem True
  584. Rarity <= Rare
  585. SetFontSize 45
  586. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  587. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  588. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  589.  
  590. #===============================================================================================================
  591. # [[0400]] Recipes, Magic and Normal items (endgame!)
  592. #===============================================================================================================
  593.  
  594. #------------------------------------
  595. # [0401] 5-Linked items
  596. #------------------------------------
  597. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  598. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  599. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  600.  
  601. # Show # 5-Links %D4
  602. # LinkedSockets 5
  603. # ItemLevel >= 65
  604. # Rarity < Unique
  605. # SetFontSize 42
  606. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  607. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  608.  
  609. # Show
  610. # LinkedSockets 5
  611. # Rarity < Unique
  612. # SetFontSize 45
  613. # SetBorderColor 0 255 255 255
  614. # SetBackgroundColor 0 0 0 255
  615. # PlayAlertSound 2 300
  616.  
  617. #------------------------------------
  618. # [0402] 6-Socket Items
  619. #------------------------------------
  620. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  621. # Chances are high that people will want to buy those.
  622.  
  623. Show # 6-Sockets %TB-6S-Rare-Armors
  624. Sockets 6
  625. ItemLevel >= 84
  626. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  627. Rarity <= Rare
  628. SetFontSize 45
  629. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  630. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  631. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  632.  
  633. Show # 6-Sockets %TB-6S-Rare-Weapons
  634. Sockets 6
  635. ItemLevel >= 83
  636. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  637. Rarity <= Rare
  638. SetFontSize 45
  639. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  640. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  641. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  642.  
  643. Show # 6-Sockets
  644. Sockets 6
  645. ItemLevel >= 75
  646. Rarity = Rare
  647. SetFontSize 45
  648. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  649. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  650. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  651. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  652.  
  653. Show # 6-Sockets
  654. Sockets 6
  655. Rarity <= Rare
  656. SetFontSize 45
  657. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  658. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  659. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  660.  
  661. #------------------------------------
  662. # [0403] Exclusive bases: Stygian Vise
  663. #------------------------------------
  664.  
  665. Show #$ %TB-Vise
  666. ItemLevel >= 86
  667. BaseType "Stygian Vise"
  668. Rarity <= Rare
  669. SetFontSize 45
  670. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  671. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  672. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  673. PlayAlertSound 2 300 # DROPSOUND: T1 Drop
  674.  
  675. Show #$ %TB-Vise
  676. ItemLevel >= 75
  677. BaseType "Stygian Vise"
  678. Rarity <= Rare
  679. SetFontSize 45
  680. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  681. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  682. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  683.  
  684. Show #$ %TB-Vise %H5
  685. BaseType "Stygian Vise"
  686. Rarity <= Rare
  687. SetFontSize 42
  688. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  689. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  690.  
  691. #------------------------------------
  692. # [0404] Abyss Jewels (Rare and Magic)
  693. #------------------------------------
  694.  
  695. Show #$trinkets, jewels - 84+
  696. ItemLevel >= 84
  697. Class "Abyss Jewel"
  698. Rarity = Rare
  699. SetFontSize 45
  700. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  701. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  702. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  703.  
  704. Show #$trinkets, jewels - 84+ %H4
  705. ItemLevel >= 84
  706. Class "Abyss Jewel"
  707. Rarity <= Magic
  708. SetFontSize 45
  709. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  710. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  711. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  712.  
  713. Show #$trinkets, jewels
  714. Class "Abyss Jewel"
  715. Rarity = Rare
  716. SetFontSize 45
  717. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  718. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  719. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  720.  
  721. Hide #$trinkets, jewels %H3
  722. Class "Abyss Jewel"
  723. Rarity <= Magic
  724. SetFontSize 42
  725. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  726. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  727. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  728.  
  729. #------------------------------------
  730. # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  731. #------------------------------------
  732. # These bases are valuable crafting due to their rarity and strong implicit.
  733.  
  734. Show #$crafting %TB-Top-Atlas-Bases
  735. ItemLevel >= 86
  736. BaseType "Steel Ring" "Opal Ring"
  737. Rarity <= Rare
  738. SetFontSize 45
  739. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  740. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  741. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  742. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  743.  
  744. Show #$crafting %TB-Top-Atlas-Bases
  745. BaseType "Steel Ring" "Opal Ring"
  746. Rarity <= Rare
  747. SetFontSize 45
  748. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  749. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  750. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  751. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  752.  
  753. Show #$crafting %TB-Atlas-Bases
  754. ItemLevel >= 86
  755. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  756. Rarity <= Rare
  757. SetFontSize 45
  758. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  759. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  760. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  761.  
  762. Show #$crafting %TB-Atlas-Bases %D5
  763. ItemLevel >= 75
  764. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  765. Rarity = Rare
  766. SetFontSize 42
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  768. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  769. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  770.  
  771. Show #$crafting %TB-Atlas-Bases %D4
  772. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  773. Rarity <= Rare
  774. SetFontSize 42
  775. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  776.  
  777. Show # %TB-Talisman %D5
  778. Class Amulets
  779. BaseType "Talisman"
  780. Rarity < Unique
  781. SetFontSize 40
  782. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  783. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  784. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  785.  
  786. #------------------------------------
  787. # [0406] Corrupted Amulets
  788. #------------------------------------
  789. # Corrupted amulets for rare lab shrines (to turn them rare)
  790.  
  791. Hide
  792. Corrupted True
  793. Class Amulet Belt
  794. Rarity = Normal
  795. SetFontSize 36
  796. SetBorderColor 129 15 213 200
  797.  
  798. #------------------------------------
  799. # [0407] Chancing items
  800. #------------------------------------
  801. # You can add your own items here. The items in this section have a dropsound
  802.  
  803. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  804. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  805. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  806.  
  807. # EXAMPLE OF NON LEGACY UNIQUES:
  808. # Prophecy wand - Void Battery
  809. # Judgement Staff - Hegemony's/Pledge of Hands
  810.  
  811. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  812. # Example, to add Agate amulet:
  813. # BaseType "Sorcerer Boots"
  814.  
  815. #Show
  816. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  817. # Rarity Normal
  818. # SetFontSize 38
  819. # SetTextColor 255 255 255 255
  820. # SetBorderColor 0 210 0 210
  821. # Corrupted False
  822.  
  823. #Show
  824. # Corrupted False
  825. # BaseType "Leather Belt"
  826. # Rarity Normal
  827. # SetTextColor 255 255 255 255
  828. # SetBorderColor 0 150 0 150
  829.  
  830. Show #$chancing (no sound) %TB-T2-Chancing %D2
  831. Corrupted False
  832. BaseType "Gold Amulet"
  833. Rarity Normal
  834. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  835. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  836. SetFontSize 45
  837.  
  838. #------------------------------------
  839. # [0408] FLASKS (Endgame rules)
  840. #------------------------------------
  841.  
  842. Show #$flask, recipe, glass, top %D3
  843. Quality = 20
  844. ItemLevel > 65
  845. BaseType "Flask"
  846. Rarity <= Magic
  847. SetFontSize 40
  848. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  849. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  850.  
  851. # Show
  852. # Quality >= 10
  853. # ItemLevel > 65
  854. # BaseType "Flask"
  855. # Rarity <= Magic
  856. # SetFontSize 36
  857. # SetBorderColor 150 150 150
  858. # SetBackgroundColor 75 75 75 255
  859.  
  860. # Show
  861. # Quality >= 1
  862. # ItemLevel > 65
  863. # BaseType "Flask"
  864. # Rarity <= Magic
  865. # SetBorderColor 0 0 0
  866. # SetBackgroundColor 75 75 75 255
  867.  
  868. # Show
  869. # ItemLevel > 65
  870. # Class "Life Flasks"
  871. # BaseType "Small Life Flask" "Medium Life Flask" "Large Life Flask" "Greater Life Flask" "Grand Life Flask" "Divine Life Flask" "Eternal Life Flask" "Sacred Life Flask"
  872. # SetBorderColor 120 0 0
  873. # Quality >= 10
  874.  
  875. # Show
  876. # ItemLevel > 65
  877. # Class "Mana Flasks"
  878. # BaseType "Divine" "Eternal" "Grand Mana Flask" "Small Mana Flask" "Medium Mana Flask" "Large Mana Flask" "Greater Mana Flask" "Sacred Mana Flask" "Giant Mana Flask"
  879. # Rarity <= Magic
  880. # SetBorderColor 0 0 120
  881. # Quality >= 10
  882.  
  883. # Show
  884. # ItemLevel > 65
  885. # Class "Utility Flasks"
  886. # Rarity <= Magic
  887. # SetFontSize 36
  888. # SetBorderColor 50 200 125
  889. # SetBackgroundColor 25 100 75
  890.  
  891. #------------------------------------
  892. # [0409] Add your own crafting rules here
  893. #------------------------------------
  894. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  895. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  896.  
  897. # Show
  898. # BaseType "Gemini Claw" "Vaal Claw"
  899. # ItemLevel >= 65
  900. # Rarity = Normal
  901. # SetBorderColor 0 255 255 255
  902. # SetFontSize 40
  903.  
  904. #------------------------------------
  905. # [0410] 86+ Endgame crafting rules
  906. #------------------------------------
  907.  
  908. Show #$crafting 86
  909. ItemLevel >= 86
  910. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  911. Rarity < Rare
  912. SetFontSize 42
  913. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  914.  
  915. #------------------------------------
  916. # [0411] 83/84+ Endgame crafting rules
  917. #------------------------------------
  918. # These entries are non-exclusive bases that are popular for crafting
  919.  
  920. Show #$crafting %TB-T1-Crafting %D5
  921. ItemLevel >= 84
  922. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  923. Rarity < Rare
  924. SetFontSize 40
  925. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  926.  
  927. Show #$crafting %TB-T2-Trinket-Bases %D3
  928. ItemLevel >= 84
  929. Class Rings Amulet Belts
  930. BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  931. Rarity < Rare
  932. SetFontSize 38
  933. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  934.  
  935. Show #$crafting %TB-T2-Crafting-83 %D2
  936. ItemLevel >= 83
  937. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  938. Rarity < Rare
  939. SetFontSize 36
  940. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  941.  
  942. Show #$crafting %TB-T2-Crafting-84 %D2
  943. ItemLevel >= 84
  944. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  945. Rarity < Rare
  946. SetFontSize 36
  947. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  948.  
  949. Show #$crafting %TB-T2-Crafting-84-ES %D1
  950. ItemLevel >= 84
  951. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  952. Rarity < Rare
  953. SetFontSize 36
  954. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  955.  
  956. #------------------------------------
  957. # [0412] 60+ Crafting rules for 60++ trinkets
  958. #------------------------------------
  959. # This section handles the crafting bases for the entry level endgame
  960.  
  961. Hide #$trinkets, jewels %H4
  962. Class Jewel
  963. Rarity <= Magic
  964. SetFontSize 40
  965. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  966. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  967. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  968.  
  969. # Show
  970. # ItemLevel >= 75
  971. # Class Rings Amulet Belts
  972. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  973. # Rarity Normal
  974. # SetFontSize 36
  975. # SetBorderColor 255 190 0 150
  976.  
  977. # Show
  978. # ItemLevel >= 75
  979. # Class Rings Amulet Belts
  980. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  981. # Rarity Normal
  982. # SetTextColor 200 200 200 210
  983. # SetBorderColor 255 190 0 150
  984.  
  985. # Show
  986. # ItemLevel >= 65
  987. # ItemLevel < 75
  988. # Class Rings Amulet Belts
  989. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  990. # Rarity Normal
  991. # SetBorderColor 0 0 0
  992.  
  993. # Show
  994. # ItemLevel >= 65
  995. # ItemLevel < 75
  996. # Class Rings Amulet Belts
  997. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  998. # Rarity Normal
  999. # SetTextColor 200 200 200 210
  1000. # SetBorderColor 0 0 0
  1001.  
  1002. # Show
  1003. # ItemLevel >= 65
  1004. # Class Rings Amulets Belts
  1005. # Rarity Magic
  1006. # SetFontSize 28
  1007. # SetBorderColor 0 0 0
  1008. # SetBackgroundColor 0 0 0 185
  1009.  
  1010. #------------------------------------
  1011. # [0413] Warband items
  1012. #------------------------------------
  1013. # This section handles warband items, with special warband mods.
  1014. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  1015. # If you want to see the other items: click alt.
  1016.  
  1017. Show # %D2 %TC-Ele-Warband-Bases
  1018. Corrupted False
  1019. Identified True
  1020. ItemLevel = 82
  1021. Class "Helmets" "Boots"
  1022. Rarity Magic
  1023. SetFontSize 34
  1024. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1025.  
  1026. Show # %D2 %TC-Chaos-Warband-Bases
  1027. Corrupted False
  1028. Identified True
  1029. ItemLevel = 84
  1030. Class "Daggers" "Wands" "Sceptres"
  1031. Rarity Magic
  1032. SetFontSize 34
  1033. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1034.  
  1035. Hide # %TC-Ele-Warband-Bases
  1036. Corrupted False
  1037. Identified True
  1038. ItemLevel > 68
  1039. Class "Helmets" "Boots"
  1040. Rarity Magic
  1041. SetFontSize 34
  1042. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1043.  
  1044. Hide # %TC-Chaos-Warband-Bases
  1045. Corrupted False
  1046. Identified True
  1047. ItemLevel > 68
  1048. Class "Daggers" "Wands" "Sceptres"
  1049. Rarity Magic
  1050. SetFontSize 34
  1051. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1052.  
  1053. #------------------------------------
  1054. # [0414] Remaining crafting rules - add your own bases here!
  1055. #------------------------------------
  1056. # This section handles additional crafting bases.
  1057.  
  1058. #Show
  1059. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  1060. # Rarity < Rare
  1061. # SetBorderColor 0 0 0
  1062.  
  1063. #------------------------------------
  1064. # [0415] Chisel recipe items
  1065. #------------------------------------
  1066. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  1067.  
  1068. # Show #$chisel, recipes %TB-Gavels %D3
  1069. # Quality = 20
  1070. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1071. # Rarity < Unique
  1072. # SetFontSize 38
  1073. # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1074. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1075.  
  1076. # Show
  1077. # Corrupted False
  1078. # Quality > 17
  1079. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1080. # Rarity Magic
  1081. # SetFontSize 36
  1082. # SetBorderColor 150 150 150
  1083. # SetBackgroundColor 75 75 75 255
  1084.  
  1085. # Show
  1086. # Corrupted False
  1087. # Quality > 14
  1088. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1089. # Rarity Normal
  1090. # SetFontSize 36
  1091. # SetBorderColor 150 150 150
  1092. # SetBackgroundColor 75 75 75 255
  1093.  
  1094. # Show
  1095. # Corrupted False
  1096. # Quality > 11
  1097. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1098. # Rarity Magic
  1099. # SetFontSize 36
  1100. # SetBorderColor 0 0 0
  1101. # SetBackgroundColor 75 75 75 255
  1102.  
  1103. # Show
  1104. # Corrupted False
  1105. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1106. # Rarity Normal
  1107. # SetFontSize 36
  1108. # SetBorderColor 0 0 0
  1109. # SetBackgroundColor 75 75 75 255
  1110.  
  1111. #------------------------------------
  1112. # [0416] Fishing Rod
  1113. #------------------------------------
  1114. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1115.  
  1116. Show # %TC-Secret
  1117. Class "Fishing Rod"
  1118. SetFontSize 45
  1119. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1120. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1121. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1122. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1123.  
  1124. #------------------------------------
  1125. # [0417] SRS Crude Bow
  1126. #------------------------------------
  1127. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1128.  
  1129. # Show #$meta %TB-Low-BaseType-Crafting %D4
  1130. # ItemLevel >= 50
  1131. # BaseType "Crude Bow"
  1132. # Rarity <= Rare
  1133. # SetFontSize 42
  1134. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1135.  
  1136. #------------------------------------
  1137. # [0418] Chromatic recipe items ("RGB Recipe")
  1138. #------------------------------------
  1139. # These items have a RGB link and sell for a chromatic orb each.
  1140.  
  1141. Hide #$rgb, small %H3
  1142. SocketGroup RGB
  1143. Width <= 2
  1144. Height <= 2
  1145. ItemLevel >= 65
  1146. Rarity < Rare
  1147. SetFontSize 36
  1148. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1149. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1150.  
  1151. Hide #$rgb, small %H3
  1152. SocketGroup RGB
  1153. Width <= 1
  1154. Height <= 3
  1155. ItemLevel >= 65
  1156. Rarity < Rare
  1157. SetFontSize 36
  1158. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1159. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1160.  
  1161. Hide #$rgb, bulky %H1
  1162. SocketGroup RGB
  1163. Width >= 2
  1164. Height >= 4
  1165. ItemLevel >= 65
  1166. Rarity < Rare
  1167. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1168. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1169.  
  1170. Hide #$rgb %H2
  1171. SocketGroup RGB
  1172. ItemLevel >= 65
  1173. Rarity < Rare
  1174. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1175. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1176.  
  1177. #------------------------------------
  1178. # [0419] Endgame-start 4-links
  1179. #------------------------------------
  1180.  
  1181. # Show
  1182. # LinkedSockets >= 4
  1183. # ItemLevel < 72
  1184. # DropLevel >= 65
  1185. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1186. # Rarity < Rare
  1187. # SetBorderColor 0 0 0
  1188. # SetBackgroundColor 0 0 0 165
  1189.  
  1190. #------------------------------------
  1191. # [0420] Animate Weapon script - deactivated by default
  1192. #------------------------------------
  1193. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1194.  
  1195. #Show
  1196. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1197. # Rarity Normal
  1198. # SetBackgroundColor 0 0 0 255
  1199. # SetTextColor 150 0 0 255
  1200. # SetBorderColor 150 0 0 255
  1201. # SetFontSize 20
  1202.  
  1203. #Show
  1204. # Class "Bows" "Wands"
  1205. # Rarity Normal
  1206. # SetBackgroundColor 0 0 0 255
  1207. # SetTextColor 150 0 0 255
  1208. # SetBorderColor 150 0 0 255
  1209. # SetFontSize 20
  1210.  
  1211. #Show
  1212. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1213. # Rarity Magic
  1214. # SetBackgroundColor 0 0 0 255
  1215. # SetTextColor 150 0 0 255
  1216. # SetBorderColor 150 0 0 255
  1217. # SetFontSize 20
  1218. # Identified True
  1219.  
  1220. #Show
  1221. # Class "Bows" "Wands"
  1222. # Rarity Magic
  1223. # SetBackgroundColor 0 0 0 255
  1224. # SetTextColor 150 0 0 255
  1225. # SetBorderColor 150 0 0 255
  1226. # SetFontSize 20
  1227. # Identified True
  1228.  
  1229. #------------------------------------
  1230. # [0421] W-soc offhand weapons
  1231. #------------------------------------
  1232. # Useful for gem Leveling.
  1233.  
  1234. # Corrupted items with white sockets for offhand gem Leveling.
  1235. Show # %D5 %TC-Offslot-Gem-Leveling
  1236. Sockets >= 3
  1237. SocketGroup WWW
  1238. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1239. Rarity <= Rare
  1240. SetFontSize 42
  1241. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  1242.  
  1243. # Corrupted items with white sockets for offhand gem Leveling.
  1244. Show # %D2 %TC-Offslot-Gem-Leveling
  1245. Sockets >= 3
  1246. SocketGroup W
  1247. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1248. Rarity < Rare
  1249. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1250.  
  1251. #------------------------------------
  1252. # [0422] Sacrificial Garb
  1253. #------------------------------------
  1254. # Generally not useful, but very specific drop-location, some people still might want to see it
  1255.  
  1256. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  1257. BaseType "Sacrificial Garb"
  1258. Rarity <= Rare
  1259. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1260. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  1261.  
  1262. #===============================================================================================================
  1263. # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1264. #===============================================================================================================
  1265.  
  1266. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1267. ItemLevel >= 65
  1268. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1269. Rarity < Rare
  1270. SetFontSize 18
  1271. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1272. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1273.  
  1274. #===============================================================================================================
  1275. # [[0600]] Currency - PART 1 - Common currency
  1276. #===============================================================================================================
  1277. # We'll keep this section up here to boost the performance.
  1278.  
  1279. Show # %H5 %TB-Currency-T4
  1280. Class Currency
  1281. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  1282. SetFontSize 42
  1283. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  1284. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  1285. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1286.  
  1287. Hide # %H4 %TB-Currency-T5
  1288. Class Currency
  1289. BaseType "Blacksmith's Whetstone" "Alchemy Shard" "Orb of Augmentation"
  1290. SetFontSize 42
  1291. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  1292. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  1293. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1294.  
  1295. Hide # %RF1 %H3 %TB-Currency-T7
  1296. Class Currency
  1297. BaseType "Portal Scroll"
  1298. SetFontSize 32
  1299. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1300. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 Portal scroll
  1301. SetBackgroundColor 0 0 0 199 # BACKGROUND: T6-10 maps, currency, talismans
  1302.  
  1303. Hide # %H2 %TB-Currency-T6
  1304. Class Currency
  1305. BaseType "Armourer's Scrap" "Transmutation Shard" "Alteration Shard" "Orb of Transmutation"
  1306. SetFontSize 40
  1307. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1308. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1309. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1310.  
  1311. Hide # %RF1 %H2 %TB-Currency-T8
  1312. Class Currency
  1313. BaseType "Scroll of Wisdom"
  1314. SetFontSize 32
  1315. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1316. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1317. SetBackgroundColor 0 0 0 199 # BACKGROUND: T6-10 maps, currency, talismans
  1318.  
  1319. #===============================================================================================================
  1320. # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1321. #===============================================================================================================
  1322.  
  1323. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1324. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1325.  
  1326. # Show
  1327. # Rarity Rare
  1328. # Quality = 20
  1329. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1330. # Rarity Rare
  1331. # ItemLevel >= 60
  1332. # SetFontSize 42
  1333. # SetBorderColor 0 255 255 255
  1334. # SetBackgroundColor 35 100 20 255
  1335.  
  1336. #===============================================================================================================
  1337. # [[0800]] RARE ITEMS (ENDGAME)
  1338. #===============================================================================================================
  1339.  
  1340. #------------------------------------
  1341. # [0801] Rare crafting bases
  1342. #------------------------------------
  1343.  
  1344. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1345. ItemLevel >= 86
  1346. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1347. Rarity Rare
  1348. SetFontSize 45
  1349. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1350. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  1351. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1352.  
  1353. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1354. ItemLevel >= 84
  1355. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
  1356. Rarity Rare
  1357. SetFontSize 42
  1358. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1359. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1360. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1361.  
  1362. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1363. ItemLevel >= 84
  1364. Class Rings Amulet Belts
  1365. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1366. Rarity Rare
  1367. SetFontSize 42
  1368. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1369. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1370. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1371.  
  1372. Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  1373. ItemLevel >= 84
  1374. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1375. Rarity Rare
  1376. SetFontSize 42
  1377. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1378. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1379. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1380.  
  1381. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  1382. ItemLevel >= 84
  1383. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1384. Rarity Rare
  1385. SetFontSize 42
  1386. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1387. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1388. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1389.  
  1390. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  1391. ItemLevel >= 83
  1392. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1393. Rarity Rare
  1394. SetFontSize 42
  1395. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1396. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1397. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1398.  
  1399. #------------------------------------
  1400. # [0802] T1 rare items
  1401. #------------------------------------
  1402.  
  1403. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1404. ItemLevel >= 75
  1405. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1406. Rarity Rare
  1407. SetFontSize 42
  1408. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1409. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1410. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1411.  
  1412. Show
  1413. ItemLevel >= 65
  1414. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1415. Rarity Rare
  1416. SetFontSize 42
  1417. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1418. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1419.  
  1420. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1421. ItemLevel >= 75
  1422. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1423. Rarity Rare
  1424. SetFontSize 42
  1425. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1426. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1427. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1428.  
  1429. Show
  1430. ItemLevel >= 65
  1431. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1432. Rarity Rare
  1433. SetFontSize 42
  1434. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1435. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1436.  
  1437. Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1438. ItemLevel >= 75
  1439. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1440. Rarity Rare
  1441. SetFontSize 42
  1442. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1443. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1444. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1445.  
  1446. Show
  1447. ItemLevel >= 65
  1448. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1449. Rarity Rare
  1450. SetFontSize 42
  1451. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1452. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1453.  
  1454. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1455. ItemLevel >= 75
  1456. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1457. Rarity Rare
  1458. SetFontSize 42
  1459. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1460. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1461. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1462.  
  1463. Show
  1464. ItemLevel >= 65
  1465. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1466. Rarity Rare
  1467. SetFontSize 42
  1468. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1469. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1470.  
  1471. #------------------------------------
  1472. # [0803] T2 rare items
  1473. #------------------------------------
  1474.  
  1475. # Show
  1476. # ItemLevel >= 75
  1477. # BaseType "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1478. # Rarity Rare
  1479. # SetFontSize 40
  1480. # SetTextColor 255 190 0
  1481. # SetBorderColor 180 180 180 255
  1482. # SetBackgroundColor 10 60 25 255
  1483.  
  1484. # Show
  1485. # ItemLevel >= 65
  1486. # BaseType "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1487. # Rarity Rare
  1488. # SetFontSize 40
  1489. # SetBorderColor 180 180 180 255
  1490. # SetBackgroundColor 10 60 25 255
  1491.  
  1492. # Show
  1493. # ItemLevel >= 75
  1494. # BaseType "Vaal Axe" "Harbinger Bow"
  1495. # Rarity Rare
  1496. # SetFontSize 40
  1497. # SetTextColor 255 190 0
  1498. # SetBorderColor 0 0 0 255
  1499. # SetBackgroundColor 10 60 25 255
  1500.  
  1501. # Show
  1502. # ItemLevel >= 65
  1503. # BaseType "Vaal Axe" "Harbinger Bow"
  1504. # Rarity Rare
  1505. # SetFontSize 40
  1506. # SetBorderColor 0 0 0 255
  1507. # SetBackgroundColor 10 60 25 255
  1508.  
  1509. # Show
  1510. # ItemLevel >= 75
  1511. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1512. # Rarity Rare
  1513. # SetFontSize 40
  1514. # SetTextColor 255 190 0
  1515. # SetBorderColor 0 0 0 255
  1516. # SetBackgroundColor 10 60 25 255
  1517.  
  1518. # Show
  1519. # ItemLevel >= 65
  1520. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1521. # Rarity Rare
  1522. # SetFontSize 40
  1523. # SetBorderColor 0 0 0 255
  1524. # SetBackgroundColor 10 60 25 255
  1525.  
  1526. # Show
  1527. # ItemLevel >= 75
  1528. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1529. # Rarity Rare
  1530. # SetFontSize 40
  1531. # SetTextColor 255 190 0
  1532. # SetBorderColor 180 180 180 255
  1533. # SetBackgroundColor 10 60 25 255
  1534.  
  1535. # Show
  1536. # ItemLevel >= 65
  1537. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1538. # Rarity Rare
  1539. # SetFontSize 40
  1540. # SetBorderColor 180 180 180 255
  1541. # SetBackgroundColor 10 60 25 255
  1542.  
  1543. # Show
  1544. # ItemLevel >= 75
  1545. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1546. # Rarity Rare
  1547. # SetFontSize 40
  1548. # SetTextColor 255 190 0
  1549. # SetBorderColor 0 0 0 255
  1550. # SetBackgroundColor 10 60 25 255
  1551.  
  1552. # Show
  1553. # ItemLevel >= 65
  1554. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1555. # Rarity Rare
  1556. # SetFontSize 40
  1557. # SetBorderColor 0 0 0 255
  1558. # SetBackgroundColor 10 60 25 255
  1559.  
  1560. #------------------------------------
  1561. # [0804] Breach Rings
  1562. #------------------------------------
  1563.  
  1564. Hide #$great, tiny, breach %H4
  1565. ItemLevel >= 75
  1566. Class Rings
  1567. BaseType "Breach"
  1568. Rarity <= Rare
  1569. SetFontSize 36
  1570. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1571. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1572. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1573.  
  1574. Hide #$great, tiny, breach %H4
  1575. Class Rings
  1576. BaseType "Breach"
  1577. Rarity <= Rare
  1578. SetFontSize 36
  1579. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1580. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1581.  
  1582. #------------------------------------
  1583. # [0805] Amulets, Jewels, Rings, Belts
  1584. #------------------------------------
  1585.  
  1586. #Amulets, rings, belts and jewels don't care much about the droplevel
  1587. #Also they're small, making them the ideal loottype. Always highlight them
  1588.  
  1589. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1590. Class Jewel
  1591. Rarity Rare
  1592. SetFontSize 45
  1593. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1594. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1595. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1596.  
  1597. Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1598. ItemLevel >= 75
  1599. Class Rings Amulets Belts
  1600. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1601. Rarity Rare
  1602. SetFontSize 40
  1603. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1604. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1605. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1606.  
  1607. Hide
  1608. ItemLevel >= 65
  1609. Class Rings Amulets Belts
  1610. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1611. Rarity Rare
  1612. SetFontSize 40
  1613. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1614. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1615.  
  1616. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1617. ItemLevel >= 75
  1618. Class Rings Amulets Belts
  1619. Rarity Rare
  1620. SetFontSize 42
  1621. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1622. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1623. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1624.  
  1625. Show
  1626. ItemLevel >= 65
  1627. Class Rings Amulets Belts
  1628. Rarity Rare
  1629. SetFontSize 42
  1630. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1631. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1632.  
  1633. #------------------------------------
  1634. # [0806] 1H Daggers
  1635. #------------------------------------
  1636.  
  1637. # Show
  1638. # ItemLevel >= 75
  1639. # DropLevel >= 56
  1640. # Class Daggers
  1641. # Rarity Rare
  1642. # SetFontSize 34
  1643. # SetTextColor 255 190 0
  1644. # SetBorderColor 210 210 210
  1645. # SetBackgroundColor 0 0 0 219
  1646.  
  1647. # Show
  1648. # ItemLevel >= 65
  1649. # DropLevel >= 56
  1650. # Class Daggers
  1651. # Rarity Rare
  1652. # SetFontSize 34
  1653. # SetBorderColor 210 210 210
  1654. # SetBackgroundColor 0 0 0 219
  1655.  
  1656. # Show
  1657. # ItemLevel >= 75
  1658. # Class Daggers
  1659. # Rarity Rare
  1660. # SetFontSize 30
  1661. # SetTextColor 255 190 0
  1662. # SetBorderColor 210 210 210
  1663. # SetBackgroundColor 0 0 0 120
  1664.  
  1665. # Show
  1666. # ItemLevel >= 65
  1667. # Class Daggers
  1668. # Rarity Rare
  1669. # SetFontSize 30
  1670. # SetBorderColor 210 210 210
  1671. # SetBackgroundColor 0 0 0 120
  1672.  
  1673. #------------------------------------
  1674. # [0807] 1H Claws
  1675. #------------------------------------
  1676.  
  1677. # Show
  1678. # ItemLevel >= 75
  1679. # DropLevel >= 55
  1680. # Class Claws
  1681. # Rarity Rare
  1682. # SetFontSize 34
  1683. # SetTextColor 255 190 0
  1684. # SetBorderColor 210 210 210
  1685. # SetBackgroundColor 0 0 0 219
  1686.  
  1687. # Show
  1688. # ItemLevel >= 65
  1689. # DropLevel >= 55
  1690. # Class Claws
  1691. # Rarity Rare
  1692. # SetFontSize 34
  1693. # SetBorderColor 210 210 210
  1694. # SetBackgroundColor 0 0 0 219
  1695.  
  1696. # Show
  1697. # ItemLevel >= 75
  1698. # Class Claws
  1699. # Rarity Rare
  1700. # SetFontSize 30
  1701. # SetTextColor 255 190 0
  1702. # SetBorderColor 210 210 210
  1703. # SetBackgroundColor 0 0 0 120
  1704.  
  1705. # Show
  1706. # ItemLevel >= 65
  1707. # Class Claws
  1708. # Rarity Rare
  1709. # SetFontSize 30
  1710. # SetBorderColor 210 210 210
  1711. # SetBackgroundColor 0 0 0 120
  1712.  
  1713. #------------------------------------
  1714. # [0808] 1H Wands
  1715. #------------------------------------
  1716.  
  1717. # Show
  1718. # ItemLevel >= 75
  1719. # DropLevel >= 59
  1720. # Class Wands
  1721. # Rarity Rare
  1722. # SetFontSize 34
  1723. # SetTextColor 255 190 0
  1724. # SetBorderColor 210 210 210
  1725. # SetBackgroundColor 0 0 0 219
  1726.  
  1727. # Show
  1728. # ItemLevel >= 65
  1729. # DropLevel >= 59
  1730. # Class Wands
  1731. # Rarity Rare
  1732. # SetFontSize 34
  1733. # SetBorderColor 210 210 210
  1734. # SetBackgroundColor 0 0 0 219
  1735.  
  1736. # Show
  1737. # ItemLevel >= 75
  1738. # Class Wands
  1739. # Rarity Rare
  1740. # SetFontSize 30
  1741. # SetTextColor 255 190 0
  1742. # SetBorderColor 210 210 210
  1743. # SetBackgroundColor 0 0 0 120
  1744.  
  1745. # Show
  1746. # ItemLevel >= 65
  1747. # Class Wands
  1748. # Rarity Rare
  1749. # SetFontSize 30
  1750. # SetBorderColor 210 210 210
  1751. # SetBackgroundColor 0 0 0 120
  1752.  
  1753. #------------------------------------
  1754. # [0809] 1H Foils
  1755. #------------------------------------
  1756.  
  1757. # Show
  1758. # Height = 4
  1759. # ItemLevel >= 75
  1760. # DropLevel >= 58
  1761. # Class "One Hand Swords"
  1762. # Rarity Rare
  1763. # SetFontSize 34
  1764. # SetTextColor 255 190 0
  1765. # SetBorderColor 210 210 210
  1766. # SetBackgroundColor 0 0 0 219
  1767.  
  1768. # Show
  1769. # Height = 4
  1770. # ItemLevel >= 65
  1771. # DropLevel >= 58
  1772. # Class "One Hand Swords"
  1773. # Rarity Rare
  1774. # SetFontSize 34
  1775. # SetBorderColor 210 210 210
  1776. # SetBackgroundColor 0 0 0 219
  1777.  
  1778. # Show
  1779. # Height = 4
  1780. # ItemLevel >= 75
  1781. # Class "One Hand Swords"
  1782. # Rarity Rare
  1783. # SetFontSize 30
  1784. # SetTextColor 255 190 0
  1785. # SetBorderColor 210 210 210
  1786. # SetBackgroundColor 0 0 0 120
  1787.  
  1788. # Show
  1789. # Height = 4
  1790. # ItemLevel >= 65
  1791. # Class "One Hand Swords"
  1792. # Rarity Rare
  1793. # SetFontSize 30
  1794. # SetBorderColor 210 210 210
  1795. # SetBackgroundColor 0 0 0 120
  1796.  
  1797. #------------------------------------
  1798. # [0810] 1H Swords
  1799. #------------------------------------
  1800.  
  1801. # Show
  1802. # Height < 4
  1803. # ItemLevel >= 75
  1804. # DropLevel >= 56
  1805. # Class "One Hand Swords"
  1806. # Rarity Rare
  1807. # SetFontSize 34
  1808. # SetTextColor 255 190 0
  1809. # SetBorderColor 0 0 0
  1810. # SetBackgroundColor 0 0 0 219
  1811.  
  1812. # Show
  1813. # Height < 4
  1814. # ItemLevel >= 65
  1815. # DropLevel >= 56
  1816. # Class "One Hand Swords"
  1817. # Rarity Rare
  1818. # SetFontSize 34
  1819. # SetBorderColor 0 0 0
  1820. # SetBackgroundColor 0 0 0 219
  1821.  
  1822. # Show
  1823. # Height < 4
  1824. # ItemLevel >= 75
  1825. # Class "One Hand Swords"
  1826. # Rarity Rare
  1827. # SetFontSize 30
  1828. # SetTextColor 255 190 0
  1829. # SetBorderColor 0 0 0
  1830. # SetBackgroundColor 0 0 0 120
  1831.  
  1832. # Show
  1833. # Height < 4
  1834. # ItemLevel >= 65
  1835. # Class "One Hand Swords"
  1836. # Rarity Rare
  1837. # SetFontSize 30
  1838. # SetBorderColor 0 0 0
  1839. # SetBackgroundColor 0 0 0 120
  1840.  
  1841. #------------------------------------
  1842. # [0811] 1H Maces
  1843. #------------------------------------
  1844.  
  1845. # Show
  1846. # ItemLevel >= 75
  1847. # DropLevel >= 62
  1848. # Class "One Hand Maces"
  1849. # Rarity Rare
  1850. # SetFontSize 34
  1851. # SetTextColor 255 190 0
  1852. # SetBorderColor 0 0 0
  1853. # SetBackgroundColor 0 0 0 219
  1854.  
  1855. # Show
  1856. # ItemLevel >= 65
  1857. # DropLevel >= 62
  1858. # Class "One Hand Maces"
  1859. # Rarity Rare
  1860. # SetFontSize 34
  1861. # SetBorderColor 0 0 0
  1862. # SetBackgroundColor 0 0 0 219
  1863.  
  1864. # Show
  1865. # ItemLevel >= 75
  1866. # Class "One Hand Maces"
  1867. # Rarity Rare
  1868. # SetFontSize 30
  1869. # SetTextColor 255 190 0
  1870. # SetBorderColor 0 0 0
  1871. # SetBackgroundColor 0 0 0 120
  1872.  
  1873. # Show
  1874. # ItemLevel >= 65
  1875. # Class "One Hand Maces"
  1876. # Rarity Rare
  1877. # SetFontSize 30
  1878. # SetBorderColor 0 0 0
  1879. # SetBackgroundColor 0 0 0 120
  1880.  
  1881. #------------------------------------
  1882. # [0812] 1H Axes
  1883. #------------------------------------
  1884.  
  1885. # Show
  1886. # ItemLevel >= 75
  1887. # DropLevel >= 57
  1888. # Class "One Hand Axes"
  1889. # Rarity Rare
  1890. # SetFontSize 34
  1891. # SetTextColor 255 190 0
  1892. # SetBorderColor 0 0 0
  1893. # SetBackgroundColor 0 0 0 219
  1894.  
  1895. # Show
  1896. # ItemLevel >= 65
  1897. # DropLevel >= 57
  1898. # Class "One Hand Axes"
  1899. # Rarity Rare
  1900. # SetFontSize 34
  1901. # SetBorderColor 0 0 0
  1902. # SetBackgroundColor 0 0 0 219
  1903.  
  1904. # Show
  1905. # ItemLevel >= 75
  1906. # Class "One Hand Axes"
  1907. # Rarity Rare
  1908. # SetFontSize 30
  1909. # SetTextColor 255 190 0
  1910. # SetBorderColor 0 0 0
  1911. # SetBackgroundColor 0 0 0 120
  1912.  
  1913. # Show
  1914. # ItemLevel >= 65
  1915. # Class "One Hand Axes"
  1916. # Rarity Rare
  1917. # SetFontSize 30
  1918. # SetBorderColor 0 0 0
  1919. # SetBackgroundColor 0 0 0 120
  1920.  
  1921. #------------------------------------
  1922. # [0813] 1H Sceptres
  1923. #------------------------------------
  1924.  
  1925. # Show
  1926. # ItemLevel >= 75
  1927. # DropLevel >= 55
  1928. # Class "Sceptres"
  1929. # Rarity Rare
  1930. # SetFontSize 34
  1931. # SetTextColor 255 190 0
  1932. # SetBorderColor 0 0 0
  1933. # SetBackgroundColor 0 0 0 219
  1934.  
  1935. # Show
  1936. # ItemLevel >= 65
  1937. # DropLevel >= 55
  1938. # Class "Sceptres"
  1939. # Rarity Rare
  1940. # SetFontSize 34
  1941. # SetBorderColor 0 0 0
  1942. # SetBackgroundColor 0 0 0 219
  1943.  
  1944. # Show
  1945. # ItemLevel >= 75
  1946. # Class "Sceptres"
  1947. # Rarity Rare
  1948. # SetFontSize 30
  1949. # SetTextColor 255 190 0
  1950. # SetBorderColor 0 0 0
  1951. # SetBackgroundColor 0 0 0 120
  1952.  
  1953. # Show
  1954. # ItemLevel >= 65
  1955. # Class "Sceptres"
  1956. # Rarity Rare
  1957. # SetFontSize 30
  1958. # SetBorderColor 0 0 0
  1959. # SetBackgroundColor 0 0 0 120
  1960.  
  1961. #------------------------------------
  1962. # [0814] 2H Staves
  1963. #------------------------------------
  1964.  
  1965. # Show
  1966. # ItemLevel >= 75
  1967. # DropLevel >= 68
  1968. # Class "Staves"
  1969. # Rarity Rare
  1970. # SetFontSize 34
  1971. # SetTextColor 255 190 0
  1972. # SetBorderColor 0 0 0
  1973. # SetBackgroundColor 0 0 0 219
  1974.  
  1975. # Show
  1976. # ItemLevel >= 65
  1977. # DropLevel >= 68
  1978. # Class "Staves"
  1979. # Rarity Rare
  1980. # SetFontSize 34
  1981. # SetBorderColor 0 0 0
  1982. # SetBackgroundColor 0 0 0 219
  1983.  
  1984. # Show
  1985. # ItemLevel >= 75
  1986. # Class "Staves"
  1987. # Rarity Rare
  1988. # SetFontSize 30
  1989. # SetTextColor 255 190 0
  1990. # SetBorderColor 0 0 0
  1991. # SetBackgroundColor 0 0 0 120
  1992.  
  1993. # Show
  1994. # ItemLevel >= 65
  1995. # Class "Staves"
  1996. # Rarity Rare
  1997. # SetFontSize 30
  1998. # SetBorderColor 0 0 0
  1999. # SetBackgroundColor 0 0 0 120
  2000.  
  2001. #------------------------------------
  2002. # [0815] 2H Swords, Axes, Maces
  2003. #------------------------------------
  2004.  
  2005. # Show
  2006. # ItemLevel >= 75
  2007. # DropLevel >= 63
  2008. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2009. # Rarity Rare
  2010. # SetFontSize 34
  2011. # SetTextColor 255 190 0
  2012. # SetBorderColor 0 0 0
  2013. # SetBackgroundColor 0 0 0 219
  2014.  
  2015. # Show
  2016. # ItemLevel >= 65
  2017. # DropLevel >= 63
  2018. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2019. # Rarity Rare
  2020. # SetFontSize 34
  2021. # SetBorderColor 0 0 0
  2022. # SetBackgroundColor 0 0 0 219
  2023.  
  2024. # Show
  2025. # ItemLevel >= 75
  2026. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2027. # Rarity Rare
  2028. # SetFontSize 30
  2029. # SetTextColor 255 190 0
  2030. # SetBorderColor 0 0 0
  2031. # SetBackgroundColor 0 0 0 120
  2032.  
  2033. # Show
  2034. # ItemLevel >= 65
  2035. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2036. # Rarity Rare
  2037. # SetFontSize 30
  2038. # SetBorderColor 0 0 0
  2039. # SetBackgroundColor 0 0 0 120
  2040.  
  2041. #------------------------------------
  2042. # [0816] 2H Bows
  2043. #------------------------------------
  2044.  
  2045. # Show
  2046. # ItemLevel >= 75
  2047. # DropLevel >= 57
  2048. # Class "Bows"
  2049. # Rarity Rare
  2050. # SetFontSize 34
  2051. # SetTextColor 255 190 0
  2052. # SetBorderColor 0 0 0
  2053. # SetBackgroundColor 0 0 0 219
  2054.  
  2055. # Show
  2056. # ItemLevel >= 65
  2057. # DropLevel >= 57
  2058. # Class "Bows"
  2059. # Rarity Rare
  2060. # SetFontSize 34
  2061. # SetBorderColor 0 0 0
  2062. # SetBackgroundColor 0 0 0 219
  2063.  
  2064. # Show
  2065. # ItemLevel >= 75
  2066. # Class "Bows"
  2067. # Rarity Rare
  2068. # SetFontSize 30
  2069. # SetTextColor 255 190 0
  2070. # SetBorderColor 0 0 0
  2071. # SetBackgroundColor 0 0 0 120
  2072.  
  2073. # Show
  2074. # ItemLevel >= 65
  2075. # Class "Bows"
  2076. # Rarity Rare
  2077. # SetFontSize 30
  2078. # SetBorderColor 0 0 0
  2079. # SetBackgroundColor 0 0 0 120
  2080.  
  2081. #------------------------------------
  2082. # [0817] AR: Gloves, Boots, Helmets
  2083. #------------------------------------
  2084.  
  2085. # Show
  2086. # ItemLevel >= 75
  2087. # DropLevel >= 20
  2088. # Class "Gloves" "Boots" "Helmets"
  2089. # Rarity Rare
  2090. # SetFontSize 34
  2091. # SetTextColor 255 190 0
  2092. # SetBorderColor 210 210 210
  2093. # SetBackgroundColor 0 0 0 219
  2094.  
  2095. # Show
  2096. # ItemLevel >= 65
  2097. # DropLevel >= 20
  2098. # Class "Gloves" "Boots" "Helmets"
  2099. # Rarity Rare
  2100. # SetFontSize 34
  2101. # SetBorderColor 210 210 210
  2102. # SetBackgroundColor 0 0 0 219
  2103.  
  2104. # Show
  2105. # ItemLevel >= 75
  2106. # Class "Gloves" "Boots" "Helmets"
  2107. # Rarity Rare
  2108. # SetFontSize 30
  2109. # SetTextColor 255 190 0
  2110. # SetBorderColor 210 210 210
  2111. # SetBackgroundColor 0 0 0 120
  2112.  
  2113. # Show
  2114. # ItemLevel >= 65
  2115. # Class "Gloves" "Boots" "Helmets"
  2116. # Rarity Rare
  2117. # SetFontSize 30
  2118. # SetBorderColor 210 210 210
  2119. # SetBackgroundColor 0 0 0 120
  2120.  
  2121. #------------------------------------
  2122. # [0818] AR: Body Armors
  2123. #------------------------------------
  2124.  
  2125. # Show
  2126. # ItemLevel >= 75
  2127. # DropLevel >= 55
  2128. # Class "Body Armour"
  2129. # Rarity Rare
  2130. # SetFontSize 34
  2131. # SetTextColor 255 190 0
  2132. # SetBorderColor 0 0 0
  2133. # SetBackgroundColor 0 0 0 219
  2134.  
  2135. # Show
  2136. # ItemLevel >= 65
  2137. # DropLevel >= 55
  2138. # Class "Body Armour"
  2139. # Rarity Rare
  2140. # SetFontSize 34
  2141. # SetBorderColor 0 0 0
  2142. # SetBackgroundColor 0 0 0 219
  2143.  
  2144. # Show
  2145. # ItemLevel >= 75
  2146. # Class "Body Armour"
  2147. # Rarity Rare
  2148. # SetFontSize 30
  2149. # SetTextColor 255 190 0
  2150. # SetBorderColor 0 0 0
  2151. # SetBackgroundColor 0 0 0 120
  2152.  
  2153. # Show
  2154. # ItemLevel >= 65
  2155. # Class "Body Armour"
  2156. # Rarity Rare
  2157. # SetFontSize 30
  2158. # SetBorderColor 0 0 0
  2159. # SetBackgroundColor 0 0 0 120
  2160.  
  2161. #------------------------------------
  2162. # [0819] OH: Shields
  2163. #------------------------------------
  2164.  
  2165. # Show
  2166. # Width <= 2
  2167. # Height <= 2
  2168. # ItemLevel >= 75
  2169. # DropLevel >= 58
  2170. # Class "Shields"
  2171. # Rarity Rare
  2172. # SetFontSize 34
  2173. # SetTextColor 255 190 0
  2174. # SetBorderColor 210 210 210
  2175. # SetBackgroundColor 0 0 0 219
  2176.  
  2177. # Show
  2178. # Width <= 2
  2179. # Height <= 2
  2180. # ItemLevel >= 65
  2181. # DropLevel >= 58
  2182. # Class "Shields"
  2183. # Rarity Rare
  2184. # SetFontSize 34
  2185. # SetBorderColor 210 210 210
  2186. # SetBackgroundColor 0 0 0 219
  2187.  
  2188. # Show
  2189. # Width <= 2
  2190. # Height <= 2
  2191. # ItemLevel >= 75
  2192. # Class "Shields"
  2193. # Rarity Rare
  2194. # SetFontSize 30
  2195. # SetTextColor 255 190 0
  2196. # SetBorderColor 210 210 210
  2197. # SetBackgroundColor 0 0 0 120
  2198.  
  2199. # Show
  2200. # Width <= 2
  2201. # Height <= 2
  2202. # ItemLevel >= 65
  2203. # Class "Shields"
  2204. # Rarity Rare
  2205. # SetFontSize 30
  2206. # SetBorderColor 210 210 210
  2207. # SetBackgroundColor 0 0 0 120
  2208.  
  2209. # Show
  2210. # ItemLevel >= 75
  2211. # DropLevel > 62
  2212. # Class "Shields"
  2213. # Rarity Rare
  2214. # SetFontSize 34
  2215. # SetTextColor 255 190 0
  2216. # SetBorderColor 0 0 0
  2217. # SetBackgroundColor 0 0 0 219
  2218.  
  2219. # Show
  2220. # ItemLevel >= 65
  2221. # DropLevel > 62
  2222. # Class "Shields"
  2223. # Rarity Rare
  2224. # SetFontSize 34
  2225. # SetBorderColor 0 0 0
  2226. # SetBackgroundColor 0 0 0 219
  2227.  
  2228. # Show
  2229. # ItemLevel >= 75
  2230. # Class "Shields"
  2231. # Rarity Rare
  2232. # SetFontSize 30
  2233. # SetTextColor 255 190 0
  2234. # SetBorderColor 0 0 0
  2235. # SetBackgroundColor 0 0 0 120
  2236.  
  2237. # Show
  2238. # ItemLevel >= 65
  2239. # Class "Shields"
  2240. # Rarity Rare
  2241. # SetFontSize 30
  2242. # SetBorderColor 0 0 0
  2243. # SetBackgroundColor 0 0 0 120
  2244.  
  2245. #------------------------------------
  2246. # [0820] OH: Quivers
  2247. #------------------------------------
  2248.  
  2249. # Show
  2250. # ItemLevel >= 75
  2251. # Class "Quivers"
  2252. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2253. # Rarity Rare
  2254. # SetFontSize 34
  2255. # SetTextColor 255 190 0
  2256. # SetBorderColor 0 0 0
  2257. # SetBackgroundColor 0 0 0 219
  2258.  
  2259. # Show
  2260. # ItemLevel >= 65
  2261. # Class "Quivers"
  2262. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2263. # Rarity Rare
  2264. # SetFontSize 34
  2265. # SetBorderColor 0 0 0
  2266. # SetBackgroundColor 0 0 0 219
  2267.  
  2268. # Show
  2269. # ItemLevel >= 75
  2270. # Class "Quivers"
  2271. # Rarity Rare
  2272. # SetFontSize 30
  2273. # SetTextColor 255 190 0
  2274. # SetBorderColor 0 0 0
  2275. # SetBackgroundColor 0 0 0 120
  2276.  
  2277. # Show
  2278. # ItemLevel >= 65
  2279. # Class "Quivers"
  2280. # Rarity Rare
  2281. # SetFontSize 30
  2282. # SetBorderColor 0 0 0
  2283. # SetBackgroundColor 0 0 0 120
  2284.  
  2285. #===============================================================================================================
  2286. # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2287. #===============================================================================================================
  2288. # Hide remaining rares
  2289.  
  2290. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2291. Width <= 1
  2292. Height <= 4
  2293. ItemLevel >= 75
  2294. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2295. Rarity = Rare
  2296. SetFontSize 24
  2297. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2298. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2299. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2300.  
  2301. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2302. Width <= 1
  2303. Height <= 4
  2304. ItemLevel >= 65
  2305. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2306. Rarity = Rare
  2307. SetFontSize 24
  2308. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2309. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2310.  
  2311. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2312. Width <= 2
  2313. Height <= 2
  2314. ItemLevel >= 75
  2315. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2316. Rarity = Rare
  2317. SetFontSize 24
  2318. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2319. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2320. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2321.  
  2322. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2323. Width <= 2
  2324. Height <= 2
  2325. ItemLevel >= 65
  2326. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2327. Rarity = Rare
  2328. SetFontSize 24
  2329. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2330. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2331.  
  2332. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2333. ItemLevel >= 75
  2334. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2335. Rarity = Rare
  2336. SetFontSize 20
  2337. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2338. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2339. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2340.  
  2341. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2342. ItemLevel >= 65
  2343. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2344. Rarity = Rare
  2345. SetFontSize 20
  2346. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2347. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2348.  
  2349. #===============================================================================================================
  2350. # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2351. #===============================================================================================================
  2352.  
  2353. #===============================================================================================================
  2354. # [[1100]] Gems
  2355. #===============================================================================================================
  2356.  
  2357. #------------------------------------
  2358. # [1101] Value gems
  2359. #------------------------------------
  2360.  
  2361. Show # %TB-Qual-Top-Gem
  2362. Quality >= 15
  2363. Class Gems
  2364. BaseType "Empower" "Enlighten"
  2365. SetFontSize 45
  2366. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2367. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2368. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2369. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2370.  
  2371. Show
  2372. Quality >= 20
  2373. Class Gems
  2374. SetFontSize 45
  2375. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2376. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2377. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2378. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2379.  
  2380. Show # Drop only good gems %TB-Top-Gem
  2381. Class Gems
  2382. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2383. SetFontSize 45
  2384. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2385. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2386. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2387.  
  2388. Show
  2389. Quality >= 10
  2390. Class Gems
  2391. SetFontSize 45
  2392. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2393. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2394. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2395.  
  2396. #------------------------------------
  2397. # [1102] Other gems
  2398. #------------------------------------
  2399.  
  2400. Hide # %H5
  2401. Quality >= 1
  2402. Class Gems
  2403. SetFontSize 40
  2404. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2405.  
  2406. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  2407. Class Gems
  2408. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2409. SetFontSize 40
  2410. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2411.  
  2412. Hide # %H2
  2413. Class Gems
  2414. SetFontSize 36
  2415. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2416.  
  2417. #===============================================================================================================
  2418. # [[1200]] UTILITY FLASKS (Levelling Rules)
  2419. #===============================================================================================================
  2420.  
  2421. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask %REMS1
  2422. Quality >= 10
  2423. ItemLevel <= 65
  2424. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2425. Rarity <= Magic
  2426. SetFontSize 45
  2427. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2428. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2429. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2430.  
  2431. Show #$flask, utility, lvl %TB-T1-Leveling-Flask %REMS1
  2432. ItemLevel <= 65
  2433. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2434. Rarity <= Magic
  2435. SetFontSize 45
  2436. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2437. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2438. Quality <= 15
  2439.  
  2440. #===============================================================================================================
  2441. # [[1300]] HIDE LAYER 3: Random Endgame Flasks
  2442. #===============================================================================================================
  2443.  
  2444. Hide #$flask
  2445. ItemLevel >= 69
  2446. BaseType Flask
  2447. Rarity <= Magic
  2448. SetFontSize 20
  2449. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2450.  
  2451. #===============================================================================================================
  2452. # [[1400]] Maps, fragments and labyrinth items
  2453. #===============================================================================================================
  2454.  
  2455. #------------------------------------
  2456. # [1401] Unique Maps
  2457. #------------------------------------
  2458.  
  2459. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2460. Class Maps
  2461. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2462. Rarity Unique
  2463. SetFontSize 45
  2464. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2465. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2466. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2467. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2468.  
  2469. Show # Maps:Unique
  2470. Class Maps
  2471. Rarity Unique
  2472. SetFontSize 45
  2473. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2474. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2475.  
  2476. #------------------------------------
  2477. # [1402] Labyrinth items, Offerings
  2478. #------------------------------------
  2479.  
  2480. Show # %TB-OfferingToTheGoddess
  2481. BaseType "Offering to the Goddess"
  2482. SetFontSize 45
  2483. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2484. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2485. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2486. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2487.  
  2488. Show
  2489. Class "Labyrinth"
  2490. SetFontSize 45
  2491. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2492. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2493.  
  2494. #------------------------------------
  2495. # [1403] Shaped Maps
  2496. #------------------------------------
  2497.  
  2498. # FilterBlade: Conditional Entry
  2499. Show
  2500. Class Maps
  2501. Rarity = Rare
  2502. SetFontSize 40
  2503. SetBackgroundColor 180 70 50 220
  2504. PlayAlertSound 5 300
  2505. SetTextColor 0 0 0
  2506.  
  2507. # FilterBlade: Conditional Entry
  2508. Show
  2509. Class Maps
  2510. Quality >= 20
  2511. SetFontSize 40
  2512. SetBackgroundColor 180 70 50 220
  2513. PlayAlertSound 5 300
  2514. SetTextColor 0 0 0
  2515.  
  2516. # FilterBlade: Conditional Entry
  2517. Show
  2518. Class Maps
  2519. Corrupted True
  2520. SetFontSize 40
  2521. SetBackgroundColor 180 70 50 220
  2522. PlayAlertSound 5 300
  2523. SetTextColor 0 0 0
  2524.  
  2525. # FilterBlade: Conditional Entry
  2526. Show
  2527. Class Maps
  2528. Rarity = Magic
  2529. SetFontSize 40
  2530. SetBackgroundColor 180 70 50 220
  2531. PlayAlertSound 5 300
  2532. SetTextColor 0 0 0
  2533.  
  2534. Show # ShapedMap T15
  2535. ShapedMap True
  2536. DropLevel >= 77
  2537. Class Maps
  2538. SetFontSize 45
  2539. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2540. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2541. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2542. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2543.  
  2544. Show # ShapedMap T11-14
  2545. ShapedMap True
  2546. DropLevel >= 73
  2547. Class Maps
  2548. SetFontSize 45
  2549. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2550. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2551. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2552. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2553.  
  2554. Show # ShapedMap T6-10
  2555. ShapedMap True
  2556. Class Maps
  2557. SetFontSize 42
  2558. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2559. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2560.  
  2561. #------------------------------------
  2562. # [1404] Top tier maps (T15-16)
  2563. #------------------------------------
  2564.  
  2565. Show # Maps:T16
  2566. DropLevel >= 83
  2567. Class Maps
  2568. SetFontSize 45
  2569. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2570. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2571. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2572. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2573.  
  2574. Show # Maps:T15
  2575. DropLevel >= 82
  2576. Class Maps
  2577. SetFontSize 45
  2578. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2579. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2580. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2581. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2582.  
  2583. #------------------------------------
  2584. # [1405] High tier maps(T11-14)
  2585. #------------------------------------
  2586.  
  2587. Show # Maps:T14
  2588. DropLevel >= 81
  2589. Class Maps
  2590. SetFontSize 45
  2591. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2592. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2593. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2594. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2595.  
  2596. Show # Maps:T13
  2597. DropLevel >= 80
  2598. Class Maps
  2599. SetFontSize 45
  2600. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2601. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2602. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2603. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2604.  
  2605. Show # Maps:T12
  2606. DropLevel >= 79
  2607. Class Maps
  2608. SetFontSize 45
  2609. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2610. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2611. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2612. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2613.  
  2614. Show # Maps:T11
  2615. DropLevel >= 78
  2616. Class Maps
  2617. SetFontSize 45
  2618. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2619. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2620. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2621. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2622.  
  2623. #------------------------------------
  2624. # [1406] Mid tier maps (T6-10)
  2625. #------------------------------------
  2626.  
  2627. Show # Maps:T10
  2628. DropLevel >= 77
  2629. Class Maps
  2630. SetFontSize 45
  2631. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2632. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2633.  
  2634. #------------------------------------
  2635. # T9 - Maps
  2636. #------------------------------------
  2637.  
  2638. Show # Maps:T9 - OnLevel
  2639. ItemLevel < 84
  2640. DropLevel >= 76
  2641. Class Maps
  2642. SetFontSize 40
  2643. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2644. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2645.  
  2646. #Show
  2647. # ShapedMap True
  2648. # DropLevel >= 76
  2649. # Class Maps
  2650. # SetFontSize 42
  2651. # SetBackgroundColor 0 0 0 255
  2652. # PlayAlertSound 4 300
  2653.  
  2654. Show # Maps:T9 %H4
  2655. DropLevel >= 76
  2656. Class Maps
  2657. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2658. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2659. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2660.  
  2661. #------------------------------------
  2662. # T8 - Maps
  2663. #------------------------------------
  2664.  
  2665. Show # Maps:T8 - OnLevel
  2666. ItemLevel < 83
  2667. DropLevel >= 75
  2668. Class Maps
  2669. SetFontSize 40
  2670. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2671. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2672.  
  2673. #Show
  2674. # ShapedMap True
  2675. # DropLevel >= 75
  2676. # Class Maps
  2677. # SetFontSize 42
  2678. # SetBackgroundColor 0 0 0 255
  2679. # PlayAlertSound 4 300
  2680.  
  2681. Show # Maps:T8 %H4
  2682. DropLevel >= 75
  2683. Class Maps
  2684. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2685. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2686. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2687.  
  2688. #------------------------------------
  2689. # T7 - Maps
  2690. #------------------------------------
  2691.  
  2692. Show # Maps:T7 - OnLevel
  2693. ItemLevel < 82
  2694. DropLevel >= 74
  2695. Class Maps
  2696. SetFontSize 40
  2697. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2698. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2699.  
  2700. #Show
  2701. # ShapedMap True
  2702. # DropLevel >= 74
  2703. # Class Maps
  2704. # SetFontSize 42
  2705. # SetBackgroundColor 0 0 0 255
  2706. # PlayAlertSound 4 300
  2707.  
  2708. Show # Maps:T7 %H4
  2709. DropLevel >= 74
  2710. Class Maps
  2711. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2712. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2713. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2714.  
  2715. #------------------------------------
  2716. # T6 - Maps
  2717. #------------------------------------
  2718.  
  2719. Show # Maps:T6 - OnLevel
  2720. ItemLevel < 81
  2721. DropLevel >= 73
  2722. Class Maps
  2723. SetFontSize 40
  2724. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2725. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2726.  
  2727. #Show
  2728. # ShapedMap True
  2729. # DropLevel >= 73
  2730. # Class Maps
  2731. # SetFontSize 42
  2732. # SetBackgroundColor 0 0 0 255
  2733. # PlayAlertSound 4 300
  2734.  
  2735. Show # Maps:T6 %H4
  2736. DropLevel >= 73
  2737. Class Maps
  2738. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2739. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2740. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2741.  
  2742. #------------------------------------
  2743. # [1407] Low tier maps (T1-T5)
  2744. #------------------------------------
  2745.  
  2746. Show # Maps:T5 - OnLevel
  2747. ItemLevel < 80
  2748. DropLevel >= 72
  2749. Class Maps
  2750. SetFontSize 38
  2751. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2752. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2753.  
  2754. Show # Maps:T5 %H3
  2755. DropLevel >= 72
  2756. Class Maps
  2757. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2758. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2759. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2760.  
  2761. #------------------------------------
  2762. # T4 - Maps
  2763. #------------------------------------
  2764.  
  2765. Show # Maps:T4 - OnLevel
  2766. ItemLevel < 79
  2767. DropLevel >= 71
  2768. Class Maps
  2769. SetFontSize 38
  2770. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2771. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2772.  
  2773. Show # Maps:T4 %H3
  2774. DropLevel >= 71
  2775. Class Maps
  2776. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2777. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2778. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2779.  
  2780. #------------------------------------
  2781. # T3 - Maps
  2782. #------------------------------------
  2783.  
  2784. Show # Maps:T3 - OnLevel
  2785. ItemLevel < 78
  2786. DropLevel >= 70
  2787. Class Maps
  2788. SetFontSize 38
  2789. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2790. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2791.  
  2792. Show # Maps:T3 %H3
  2793. DropLevel >= 70
  2794. Class Maps
  2795. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2796. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2797. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2798.  
  2799. #------------------------------------
  2800. # T2 - Maps
  2801. #------------------------------------
  2802.  
  2803. Show # Maps:T2 - OnLevel
  2804. ItemLevel < 77
  2805. DropLevel = 69
  2806. Class Maps
  2807. SetFontSize 38
  2808. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2809. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2810.  
  2811. Show # Maps:T2 %H3
  2812. DropLevel = 69
  2813. Class Maps
  2814. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2815. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2816. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2817.  
  2818. #------------------------------------
  2819. # T1 - Maps
  2820. #------------------------------------
  2821.  
  2822. Show # Maps:T1 - OnLevel
  2823. ItemLevel < 76
  2824. DropLevel < 69
  2825. Class Maps
  2826. SetFontSize 38
  2827. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2828. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2829.  
  2830. Show # Maps:T1 %H3
  2831. DropLevel < 69
  2832. Class Maps
  2833. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2834. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2835. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2836.  
  2837. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2838. # Instead of switching their "Show" to "Hide"
  2839. Show # Safetyline / Missing map
  2840. Class Maps
  2841. SetFontSize 45
  2842. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2843. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2844. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2845.  
  2846. #------------------------------------
  2847. # [1408] Map fragments
  2848. #------------------------------------
  2849.  
  2850. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2851. Class "Misc Map Items"
  2852. SetFontSize 45
  2853. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2854. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2855. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2856. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2857.  
  2858. Show # %TB-Fragments-T1
  2859. Class "Map Fragments"
  2860. BaseType "Mortal Hope" "Mortal Ignorance"
  2861. SetFontSize 45
  2862. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2863. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2864. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2865. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2866.  
  2867. Show # %TB-Fragments-T2
  2868. Class "Map Fragments"
  2869. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2870. SetFontSize 45
  2871. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2872. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2873. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2874. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2875.  
  2876. Show # %TB-Fragments-Vessel
  2877. Class "Map Fragments"
  2878. BaseType "Divine Vessel"
  2879. SetFontSize 45
  2880. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2881. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2882. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2883. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2884.  
  2885. Show
  2886. Class "Map Fragments"
  2887. SetFontSize 42
  2888. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2889. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2890. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2891. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2892.  
  2893. # Just in case
  2894. Show
  2895. Class "Pantheon Soul"
  2896. SetFontSize 45
  2897. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2898. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2899. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2900. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2901.  
  2902. #===============================================================================================================
  2903. # [[1500]] Currency - PART 2 - Rare currency
  2904. #===============================================================================================================
  2905.  
  2906. #------------------------------------
  2907. # [1501] Regular Rare Currency
  2908. #------------------------------------
  2909.  
  2910. Show # %TB-Currency-T1.5
  2911. Class Currency
  2912. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2913. SetFontSize 45
  2914. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2915. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2916. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2917. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2918.  
  2919. Show # %TB-Currency-T2
  2920. Class Currency
  2921. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2922. SetFontSize 45
  2923. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2924. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2925. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2926. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2927.  
  2928. Show # %TB-Currency-T3
  2929. Class Currency
  2930. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2931. SetFontSize 45
  2932. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2933. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2934. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2935. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2936.  
  2937. Show # %TB-Currency-Harbinger-ShardsT1
  2938. Class Currency
  2939. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2940. SetFontSize 45
  2941. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2942. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2943. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2944. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2945.  
  2946. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  2947. Class Currency
  2948. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2949. SetFontSize 42
  2950. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2951. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2952. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2953.  
  2954. #------------------------------------
  2955. # [1502] Top Currency
  2956. #------------------------------------
  2957.  
  2958. Show #$top %TB-Currency-T1
  2959. Class Currency
  2960. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2961. SetFontSize 45
  2962. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2963. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2964. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2965. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2966.  
  2967. #------------------------------------
  2968. # [1503] Essence Tier List
  2969. #------------------------------------
  2970.  
  2971. # FilterBlade: Conditional Entry
  2972. Show
  2973. Class Currency
  2974. SetFontSize 40
  2975. PlayAlertSound 2 300
  2976. SetBorderColor 0 0 0
  2977. SetTextColor 0 0 0
  2978. SetBackgroundColor 180 0 230
  2979. BaseType "Hatred" "Woe" "Greed" "Contempt" "Sorrow" "Anger" "Torment" "Fear" "Suffering" "Rage" "Wrath" "Doubt" "Anguish" "Loathing" "Spite" "Zeal" "Misery" "Dread" "Scorn" "Envy" "Hysteria" "Insanity" "Horror" "Delirium" "Remnant"
  2980.  
  2981. Show # %TB-Essence-T1
  2982. Class Currency
  2983. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2984. SetFontSize 45
  2985. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2986. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2987. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2988. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2989.  
  2990. Show
  2991. Class Currency
  2992. BaseType "Screaming Essence of"
  2993. SetFontSize 45
  2994. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2995. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2996. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2997. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2998.  
  2999. Show
  3000. Class Currency
  3001. BaseType "Wailing Essence of"
  3002. SetFontSize 42
  3003. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3004. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3005. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  3006. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3007.  
  3008. Show
  3009. Class Currency
  3010. BaseType "Weeping Essence of"
  3011. SetFontSize 40
  3012. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3013. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3014. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  3015. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3016.  
  3017. Show
  3018. Class Currency
  3019. BaseType "Muttering Essence of"
  3020. SetFontSize 40
  3021. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3022. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3023. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  3024.  
  3025. Show
  3026. Class Currency
  3027. BaseType "Whispering Essence of"
  3028. SetFontSize 38
  3029. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3030. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3031. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  3032.  
  3033. #------------------------------------
  3034. # [1504] Special items
  3035. #------------------------------------
  3036.  
  3037. Show # Blessing T1
  3038. Class Currency
  3039. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  3040. SetFontSize 45
  3041. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  3042. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3043. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3044. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3045.  
  3046. Show # Blessing T2
  3047. Class Currency
  3048. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  3049. SetFontSize 45
  3050. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3051. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3052. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3053. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3054.  
  3055. Show # Splinter
  3056. Class Currency
  3057. BaseType "Splinter of Chayula"
  3058. SetFontSize 45
  3059. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3060. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  3061. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3062. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3063.  
  3064. Show # Splinter %HS4
  3065. Class Currency
  3066. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3067. SetFontSize 42
  3068. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3069. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  3070. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3071. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  3072.  
  3073. Show
  3074. Class Currency
  3075. BaseType "Perandus Coin"
  3076. SetFontSize 42
  3077. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  3078. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3079.  
  3080. Show # %TB-Currency-NonDrop1
  3081. Class Currency
  3082. BaseType "Unshaping Orb" "Cartographer's Seal"
  3083. SetFontSize 42
  3084. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3085. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3086. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  3087. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3088.  
  3089. Show # %TB-Currency-NonDrop2
  3090. Class Currency
  3091. BaseType "Prophecy"
  3092. SetFontSize 42
  3093. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3094. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3095. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3096. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3097.  
  3098. #===============================================================================================================
  3099. # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3100. #===============================================================================================================
  3101.  
  3102. #------------------------------------
  3103. # [1601] Exceptions to prevent ident. mistakes
  3104. #------------------------------------
  3105.  
  3106. Show # %TB-Divination-Exception
  3107. Class "Divination"
  3108. BaseType "The Wolf's Shadow"
  3109. SetFontSize 38
  3110. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3111. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3112. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3113. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3114.  
  3115. #------------------------------------
  3116. # [1602] T1 - Top tier cards
  3117. #------------------------------------
  3118.  
  3119. Show # %TB-Divination-T1
  3120. Class "Divination"
  3121. BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Time-Lost Relic" "Wealth and Power"
  3122. SetFontSize 45
  3123. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  3124. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3125. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3126. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3127.  
  3128. #------------------------------------
  3129. # [1603] T2 - Great cards
  3130. #------------------------------------
  3131.  
  3132. Show # %TB-Divination-T2
  3133. Class "Divination"
  3134. BaseType "Bowyer's Dream" "Chaotic Disposition" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Throne" "The Valley of Steel Boxes" "The Void"
  3135. SetFontSize 45
  3136. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3137. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  3138. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  3139. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3140.  
  3141. #------------------------------------
  3142. # [1604] T3 - Decent cards
  3143. #------------------------------------
  3144.  
  3145. Show # %TB-Divination-T3
  3146. Class "Divination"
  3147. BaseType "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Scholar of the Seas" "Standoff" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Soul" "The Trial" "The Warlord" "The Wrath" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite"
  3148. SetFontSize 42
  3149. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3150. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3151. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  3152. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3153.  
  3154. #------------------------------------
  3155. # [1605] T5 - Format trash tier cards... before
  3156. #------------------------------------
  3157.  
  3158. Hide # %H3 %TB-Divination-T5
  3159. Class "Divination"
  3160. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Avenger" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  3161. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3162. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3163. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  3164.  
  3165. #------------------------------------
  3166. # [1606] T4 - ...showing the remaining cards
  3167. #------------------------------------
  3168.  
  3169. Show # %HS4
  3170. Class "Divination"
  3171. SetFontSize 40
  3172. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3173. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3174. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3175. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3176.  
  3177. #===============================================================================================================
  3178. # [[1700]] Currency - PART 4 - remaining items
  3179. #===============================================================================================================
  3180.  
  3181. Show # %H2 %TB-Currency-T8
  3182. Class Currency
  3183. BaseType "Scroll Fragment"
  3184. SetFontSize 28
  3185. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  3186. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3187.  
  3188. Show # %H3
  3189. Class Currency
  3190. SetFontSize 36
  3191. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  3192. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3193.  
  3194. #===============================================================================================================
  3195. # [[1800]] Leaguestones - Tierlists
  3196. #===============================================================================================================
  3197.  
  3198. Show # %TB-Leaguestone-Value
  3199. ItemLevel >= 67
  3200. Class Leaguestone
  3201. BaseType "Beyond" "Bloodlines" "Breach" "Domination" "Nemesis" "Onslaught" "Perandus"
  3202. Rarity = Magic
  3203. SetFontSize 45
  3204. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3205. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3206. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  3207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3208.  
  3209. Show
  3210. Class Leaguestone
  3211. Rarity >= Magic
  3212. SetFontSize 42
  3213. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3214. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3215. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3216. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3217.  
  3218. Show # %TB-Leaguestone-Value
  3219. ItemLevel >= 67
  3220. Class Leaguestone
  3221. BaseType "Beyond" "Bloodlines" "Breach" "Domination" "Nemesis" "Onslaught" "Perandus"
  3222. Rarity = Normal
  3223. SetFontSize 42
  3224. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3225. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3226. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3227. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3228.  
  3229. Show # %HS4
  3230. Class Leaguestone
  3231. Rarity = Normal
  3232. SetFontSize 40
  3233. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3234. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3235. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  3236. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3237.  
  3238. #===============================================================================================================
  3239. # [[1900]] Uniques!
  3240. #===============================================================================================================
  3241.  
  3242. #------------------------------------
  3243. # [1901] Exceptions
  3244. #------------------------------------
  3245.  
  3246. Show
  3247. SocketGroup WWWWWW
  3248. BaseType "Simple Robe"
  3249. Rarity Unique
  3250. SetFontSize 45
  3251. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3252. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3253. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3254. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3255.  
  3256. Show # 6-Links
  3257. LinkedSockets 6
  3258. Rarity Unique
  3259. SetFontSize 45
  3260. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3261. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3262. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3263. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3264.  
  3265. #------------------------------------
  3266. # [1902] Harbinger - Pieces
  3267. #------------------------------------
  3268.  
  3269. Show # Harbinger League Pieces
  3270. Class Piece
  3271. SetFontSize 45
  3272. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3273. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3274. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  3275. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3276.  
  3277. #------------------------------------
  3278. # [1903] Tier 1 uniques
  3279. #------------------------------------
  3280.  
  3281. Show # %TB-Uniques-T1
  3282. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Steelhead" "Void Axe" "Wereclaw Talisman"
  3283. Rarity Unique
  3284. SetFontSize 45
  3285. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3286. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3287. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3288. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3289.  
  3290. #------------------------------------
  3291. # [1904] Tier 2 uniques
  3292. #------------------------------------
  3293.  
  3294. Show # 5-Links
  3295. LinkedSockets = 5
  3296. Rarity Unique
  3297. SetFontSize 45
  3298. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3299. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3300. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3301. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3302.  
  3303. Show # %TB-Uniques-T2
  3304. BaseType "Arcanist Gloves" "Bismuth Flask" "Cutlass" "Ezomyte Burgonet" "Imperial Staff" "Jingling Spirit Shield" "Maelstr" "Nubuck Boots" "Nubuck Gloves" "Savant's Robe" "Siege Axe" "Thorium Spirit Shield" "Topaz Flask" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Doublet" "Zealot Gloves"
  3305. Rarity Unique
  3306. SetFontSize 45
  3307. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3308. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3309. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3310. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3311.  
  3312. #------------------------------------
  3313. # [1905] Multi-Unique bases.
  3314. #------------------------------------
  3315. # These bases have multiple uniques. One of the uniques, is a high value one
  3316. # While others are cheap. We give them a high quality display, while making a normal unique
  3317. # Sound to prevent false excitement.
  3318.  
  3319. Show # %TB-Uniques-T2-MultiBase
  3320. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Nightmare Bascinet" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  3321. Rarity Unique
  3322. SetFontSize 42
  3323. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3324. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3325. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3326. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3327.  
  3328. #------------------------------------
  3329. # [1906] Prophecy-Material Uniques
  3330. #------------------------------------
  3331.  
  3332. Show # %TB-Uniques-Fated
  3333. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  3334. Rarity Unique
  3335. SetFontSize 42
  3336. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3337. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  3338. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  3339. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3340.  
  3341. #------------------------------------
  3342. # [1907] Random Uniques
  3343. #------------------------------------
  3344.  
  3345. Show # T3
  3346. Rarity Unique
  3347. SetFontSize 42
  3348. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3349. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3350. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3351. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3352.  
  3353. #===============================================================================================================
  3354. # [[2000]] Quest Items and Shaper Orbs
  3355. #===============================================================================================================
  3356.  
  3357. Show
  3358. Class Quest
  3359. BaseType "Shaper's Orb"
  3360. SetFontSize 45
  3361. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3362. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3363.  
  3364. Show
  3365. Class Quest
  3366. SetFontSize 45
  3367. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3368.  
  3369. #===============================================================================================================
  3370. # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3371. #===============================================================================================================
  3372.  
  3373. #===============================================================================================================
  3374. # [[2200]] Leveling - Flasks
  3375. #===============================================================================================================
  3376.  
  3377. #------------------------------------
  3378. # [2201] Hide outdated flasks
  3379. #------------------------------------
  3380.  
  3381. Hide #$flask, lvl
  3382. Quality = 0
  3383. ItemLevel >= 35
  3384. Class "Life Flask" "Mana Flask"
  3385. BaseType Small Medium Large Greater Grand
  3386. SetFontSize 20
  3387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3388.  
  3389. Hide #$flask, lvl
  3390. Quality = 0
  3391. ItemLevel >= 53
  3392. Class "Life Flask" "Mana Flask"
  3393. BaseType Giant Colossal Sacred
  3394. SetFontSize 20
  3395. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3396.  
  3397. Hide #$flask, lvl
  3398. Quality = 0
  3399. ItemLevel >= 67
  3400. Class "Life Flask" "Mana Flask"
  3401. BaseType Hallowed Sanctified Divine Eternal
  3402. SetFontSize 20
  3403. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3404.  
  3405. #------------------------------------
  3406. # [2202] Hybrid flasks (normal)
  3407. #------------------------------------
  3408.  
  3409. Hide #$flask, lvl %D4
  3410. ItemLevel <= 15
  3411. Class "Hybrid Flask"
  3412. BaseType "Small"
  3413. SetFontSize 42
  3414. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3415. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3416.  
  3417. Hide #$flask, lvl %D4
  3418. ItemLevel <= 25
  3419. Class "Hybrid Flask"
  3420. BaseType "Medium"
  3421. SetFontSize 42
  3422. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3423. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3424.  
  3425. Hide #$flask, lvl %D4
  3426. ItemLevel <= 35
  3427. Class "Hybrid Flask"
  3428. BaseType "Large"
  3429. SetFontSize 42
  3430. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3431. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3432.  
  3433. Hide #$flask, lvl %D4
  3434. ItemLevel <= 45
  3435. Class "Hybrid Flask"
  3436. BaseType "Colossal"
  3437. SetFontSize 42
  3438. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3439. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3440.  
  3441. Hide #$flask, lvl %D4
  3442. ItemLevel <= 55
  3443. Class "Hybrid Flask"
  3444. BaseType "Sacred"
  3445. SetFontSize 42
  3446. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3447. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3448.  
  3449. Hide #$flask, lvl %D4
  3450. ItemLevel <= 67
  3451. Class "Hybrid Flask"
  3452. BaseType "Hallowed"
  3453. SetFontSize 42
  3454. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3455. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3456.  
  3457. #------------------------------------
  3458. # [2203] Life Flasks - Normal (Kudos to Antnee)
  3459. #------------------------------------
  3460.  
  3461. Hide #$flask, lvl %D5
  3462. ItemLevel <= 5
  3463. Class "Life Flasks"
  3464. BaseType "Small"
  3465. SetFontSize 42
  3466. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3467. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3468.  
  3469. Hide #$flask, lvl %D5
  3470. ItemLevel <= 9
  3471. ItemLevel >= 3
  3472. Class "Life Flasks"
  3473. BaseType "Medium"
  3474. SetFontSize 42
  3475. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3476. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3477.  
  3478. Hide #$flask, lvl %D5
  3479. ItemLevel <= 13
  3480. ItemLevel >= 5
  3481. Class "Life Flasks"
  3482. BaseType "Large"
  3483. SetFontSize 42
  3484. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3485. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3486.  
  3487. Hide #$flask, lvl %D5
  3488. ItemLevel <= 19
  3489. ItemLevel >= 12
  3490. Class "Life Flasks"
  3491. BaseType "Greater"
  3492. SetFontSize 42
  3493. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3494. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3495.  
  3496. Hide #$flask, lvl %D5
  3497. ItemLevel <= 24
  3498. ItemLevel >= 18
  3499. Class "Life Flasks"
  3500. BaseType "Grand"
  3501. SetFontSize 42
  3502. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3503. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3504.  
  3505. Hide #$flask, lvl %D5
  3506. ItemLevel <= 30
  3507. ItemLevel >= 24
  3508. Class "Life Flasks"
  3509. BaseType "Giant"
  3510. SetFontSize 42
  3511. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3512. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3513.  
  3514. Hide #$flask, lvl %D5
  3515. ItemLevel <= 37
  3516. ItemLevel >= 30
  3517. Class "Life Flasks"
  3518. BaseType "Colossal"
  3519. SetFontSize 42
  3520. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3521. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3522.  
  3523. Hide #$flask, lvl %D5
  3524. ItemLevel <= 42
  3525. ItemLevel >= 36
  3526. Class "Life Flasks"
  3527. BaseType "Sacred"
  3528. SetFontSize 42
  3529. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3530. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3531.  
  3532. Hide #$flask, lvl %D5
  3533. ItemLevel <= 48
  3534. ItemLevel >= 42
  3535. Class "Life Flasks"
  3536. BaseType "Hallowed"
  3537. SetFontSize 42
  3538. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3539. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3540.  
  3541. Hide #$flask, lvl %D5
  3542. ItemLevel <= 55
  3543. ItemLevel >= 48
  3544. Class "Life Flasks"
  3545. BaseType "Sanctified"
  3546. SetFontSize 42
  3547. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3548. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3549.  
  3550. Hide #$flask, lvl %D5
  3551. ItemLevel <= 67
  3552. ItemLevel >= 60
  3553. Class "Life Flasks"
  3554. BaseType "Divine"
  3555. SetFontSize 42
  3556. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3557. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3558.  
  3559. Hide #$flask, lvl %D5
  3560. ItemLevel <= 70
  3561. ItemLevel >= 65
  3562. Class "Life Flasks"
  3563. BaseType "Eternal"
  3564. SetFontSize 42
  3565. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3566. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3567.  
  3568. #------------------------------------
  3569. # [2204] Mana Flasks - Magic (Kudos to Antnee)
  3570. #------------------------------------
  3571.  
  3572. Hide #$flask, lvl %D5
  3573. ItemLevel <= 5
  3574. Class "Mana Flasks"
  3575. BaseType "Small"
  3576. SetFontSize 42
  3577. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3578. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3579.  
  3580. Hide #$flask, lvl %D5
  3581. ItemLevel <= 8
  3582. ItemLevel >= 3
  3583. Class "Mana Flasks"
  3584. BaseType "Medium"
  3585. SetFontSize 42
  3586. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3587. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3588.  
  3589. Hide #$flask, lvl %D5
  3590. ItemLevel <= 12
  3591. ItemLevel >= 5
  3592. Class "Mana Flasks"
  3593. BaseType "Large"
  3594. SetFontSize 42
  3595. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3596. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3597.  
  3598. Hide #$flask, lvl %D5
  3599. ItemLevel <= 18
  3600. ItemLevel >= 12
  3601. Class "Mana Flasks"
  3602. BaseType "Greater"
  3603. SetFontSize 42
  3604. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3605. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3606.  
  3607. Hide #$flask, lvl %D5
  3608. ItemLevel <= 24
  3609. ItemLevel >= 18
  3610. Class "Mana Flasks"
  3611. BaseType "Grand"
  3612. SetFontSize 42
  3613. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3614. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3615.  
  3616. Hide #$flask, lvl %D5
  3617. ItemLevel <= 30
  3618. ItemLevel >= 24
  3619. Class "Mana Flasks"
  3620. BaseType "Giant"
  3621. SetFontSize 42
  3622. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3623. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3624.  
  3625. Hide #$flask, lvl %D5
  3626. ItemLevel <= 37
  3627. ItemLevel >= 30
  3628. Class "Mana Flasks"
  3629. BaseType "Colossal"
  3630. SetFontSize 42
  3631. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3632. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3633.  
  3634. Hide #$flask, lvl %D5
  3635. ItemLevel <= 42
  3636. ItemLevel >= 36
  3637. Class "Mana Flasks"
  3638. BaseType "Sacred"
  3639. SetFontSize 42
  3640. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3641. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3642.  
  3643. Hide #$flask, lvl %D5
  3644. ItemLevel <= 48
  3645. ItemLevel >= 42
  3646. Class "Mana Flasks"
  3647. BaseType "Hallowed"
  3648. SetFontSize 42
  3649. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3650. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3651.  
  3652. Hide #$flask, lvl %D5
  3653. ItemLevel <= 55
  3654. ItemLevel >= 48
  3655. Class "Mana Flasks"
  3656. BaseType "Sanctified"
  3657. SetFontSize 42
  3658. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3659. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3660.  
  3661. Hide #$flask, lvl %D5
  3662. ItemLevel <= 67
  3663. ItemLevel >= 60
  3664. Class "Mana Flasks"
  3665. BaseType "Divine"
  3666. SetFontSize 42
  3667. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3668. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3669.  
  3670. Hide #$flask, lvl %D5
  3671. ItemLevel <= 70
  3672. ItemLevel >= 65
  3673. Class "Mana Flasks"
  3674. BaseType "Eternal"
  3675. SetFontSize 42
  3676. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3677. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3678.  
  3679. #------------------------------------
  3680. # [2205] Show remaining flasks
  3681. #------------------------------------
  3682.  
  3683. # Show
  3684. # Quality >= 19
  3685. # ItemLevel <= 65
  3686. # BaseType "Flask"
  3687. # Rarity <= Magic
  3688. # SetFontSize 42
  3689. # SetBorderColor 250 250 250
  3690. # SetBackgroundColor 75 75 75 255
  3691.  
  3692. # Show
  3693. # Quality >= 10
  3694. # ItemLevel <= 65
  3695. # BaseType "Flask"
  3696. # Rarity <= Magic
  3697. # SetFontSize 42
  3698. # SetBorderColor 150 150 150
  3699. # SetBackgroundColor 75 75 75 255
  3700.  
  3701. # Show
  3702. # Quality > 1
  3703. # ItemLevel <= 65
  3704. # BaseType "Flask"
  3705. # Rarity <= Magic
  3706. # SetFontSize 36
  3707. # SetBorderColor 0 0 0
  3708. # SetBackgroundColor 75 75 75 255
  3709.  
  3710. Hide #$flask, utility %D4
  3711. ItemLevel <= 65
  3712. Class "Utility Flasks"
  3713. Rarity <= Magic
  3714. SetFontSize 36
  3715. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3716. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3717.  
  3718. Hide #$flask, lvl %D3
  3719. BaseType Flask
  3720. Rarity <= Magic
  3721. SetFontSize 36
  3722. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3723.  
  3724. #===============================================================================================================
  3725. # [[2300]] Leveling - Merged Rules
  3726. #===============================================================================================================
  3727.  
  3728. # Show
  3729. # LinkedSockets = 4
  3730. # SocketGroup RGB
  3731. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3732. # Rarity = Normal
  3733. # SetFontSize 42
  3734. # SetTextColor 255 255 255 255
  3735. # SetBorderColor 0 140 240 255
  3736. # SetBackgroundColor 75 75 75 255
  3737. # PlayAlertSound 12 300
  3738.  
  3739. # Show
  3740. # LinkedSockets = 4
  3741. # SocketGroup RGB
  3742. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3743. # Rarity = Magic
  3744. # SetFontSize 42
  3745. # SetTextColor 25 95 235 255
  3746. # SetBorderColor 0 140 240 255
  3747. # SetBackgroundColor 75 75 75 255
  3748. # PlayAlertSound 12 300
  3749.  
  3750. # Show
  3751. # LinkedSockets = 4
  3752. # SocketGroup RGB
  3753. # Class "Gloves" "Boots" "Helmets" "Body Armour"
  3754. # Rarity Rare
  3755. # SetFontSize 42
  3756. # SetBorderColor 0 140 240 255
  3757. # SetBackgroundColor 75 75 75 255
  3758. # PlayAlertSound 12 300
  3759.  
  3760. #===============================================================================================================
  3761. # [[2400]] Leveling - RGB Recipes
  3762. #===============================================================================================================
  3763.  
  3764. # Show
  3765. # SocketGroup RGB
  3766. # Width <= 2
  3767. # Height <= 2
  3768. # SetFontSize 40
  3769. # SetBorderColor 150 150 150
  3770. # SetBackgroundColor 75 75 75 255
  3771.  
  3772. Show #$rgb, small, lvl %D3
  3773. SocketGroup RGB
  3774. Width <= 1
  3775. Height <= 3
  3776. SetFontSize 40
  3777. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3778. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3779.  
  3780. # Show
  3781. # SocketGroup RGB
  3782. # Width >= 2
  3783. # Height >= 4
  3784. # SetBorderColor 0 0 0
  3785. # SetBackgroundColor 75 75 75 255
  3786.  
  3787. # Show
  3788. # SocketGroup RGB
  3789. # SetFontSize 36
  3790. # SetBorderColor 0 0 0
  3791. # SetBackgroundColor 75 75 75 255
  3792.  
  3793. #===============================================================================================================
  3794. # [[2500]] Leveling - RARES
  3795. #===============================================================================================================
  3796.  
  3797. #------------------------------------
  3798. # [2501] Leveling rares - specific items
  3799. #------------------------------------
  3800.  
  3801. # Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3802. # LinkedSockets >= 4
  3803. # Rarity Rare
  3804. # SetFontSize 45
  3805. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3806. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3807. # PlayAlertSound 12 300 # DROPSOUND: Leveling
  3808.  
  3809. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3810. Class "Rings" "Amulets" "Belts"
  3811. Rarity Rare
  3812. SetFontSize 45
  3813. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3814. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3815. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3816.  
  3817. Show #$Leveling, small, autosmall, bhg, great %D5
  3818. ItemLevel < 30
  3819. Class "Boots"
  3820. Rarity Rare
  3821. SetFontSize 45
  3822. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3823. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3824.  
  3825. Show #$Leveling, small, autosmall, bhg, great %D5
  3826. Height = 2
  3827. Class "Boots" "Helmets" "Gloves" "Shields"
  3828. Rarity Rare
  3829. SetFontSize 42
  3830. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3831. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3832.  
  3833. Show #$Leveling, good, exception %D5
  3834. Class "Sceptres" "Daggers" "Wands"
  3835. Rarity Rare
  3836. SetFontSize 42
  3837. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3838. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3839.  
  3840. #------------------------------------
  3841. # [2502] Leveling rares - Progression
  3842. #------------------------------------
  3843.  
  3844. Show #$Leveling, small, good %D4
  3845. Width <= 1
  3846. Height <= 3
  3847. ItemLevel <= 12
  3848. Rarity Rare
  3849. SetFontSize 42
  3850. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3851. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3852.  
  3853. Show #$Leveling, small, good %D4
  3854. Width <= 2
  3855. Height <= 2
  3856. ItemLevel <= 12
  3857. Rarity Rare
  3858. SetFontSize 42
  3859. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3860. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3861.  
  3862. Show #$Leveling, good %D4
  3863. ItemLevel <= 12
  3864. Rarity Rare
  3865. SetFontSize 42
  3866. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3867. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3868.  
  3869. Show #$Leveling, small, good %D4
  3870. Width <= 2
  3871. Height <= 2
  3872. ItemLevel < 15
  3873. DropLevel > 5
  3874. Rarity Rare
  3875. SetFontSize 36
  3876. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3877. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3878.  
  3879. Show #$Leveling, small, good %D4
  3880. Width <= 1
  3881. Height <= 3
  3882. ItemLevel < 15
  3883. DropLevel > 5
  3884. Rarity Rare
  3885. SetFontSize 36
  3886. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3887. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3888.  
  3889. Show #$Leveling, good %D4
  3890. ItemLevel < 15
  3891. DropLevel > 5
  3892. Rarity Rare
  3893. SetFontSize 36
  3894. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3895. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3896.  
  3897. Show #$Leveling, small, good %D4
  3898. Width <= 2
  3899. Height <= 2
  3900. ItemLevel < 20
  3901. DropLevel > 10
  3902. Rarity Rare
  3903. SetFontSize 36
  3904. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3905. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3906.  
  3907. Show #$Leveling, small, good %D4
  3908. Width <= 1
  3909. Height <= 3
  3910. ItemLevel < 20
  3911. DropLevel > 10
  3912. Rarity Rare
  3913. SetFontSize 36
  3914. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3915. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3916.  
  3917. Show #$Leveling, good %D4
  3918. ItemLevel < 20
  3919. DropLevel > 10
  3920. Rarity Rare
  3921. SetFontSize 36
  3922. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3923. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3924.  
  3925. Show #$Leveling, small, good %D4
  3926. Width <= 2
  3927. Height <= 2
  3928. ItemLevel < 25
  3929. DropLevel > 15
  3930. Rarity Rare
  3931. SetFontSize 36
  3932. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3933. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3934.  
  3935. Show #$Leveling, small, good %D4
  3936. Width <= 1
  3937. Height <= 3
  3938. ItemLevel < 25
  3939. DropLevel > 15
  3940. Rarity Rare
  3941. SetFontSize 36
  3942. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3943. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3944.  
  3945. Show #$Leveling, good %D4
  3946. ItemLevel < 25
  3947. DropLevel > 15
  3948. Rarity Rare
  3949. SetFontSize 36
  3950. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3951. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3952.  
  3953. Show #$Leveling, small, good %D4
  3954. Width <= 2
  3955. Height <= 2
  3956. ItemLevel < 30
  3957. DropLevel > 20
  3958. Rarity Rare
  3959. SetFontSize 36
  3960. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3961. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3962.  
  3963. Show #$Leveling, small, good %D4
  3964. Width <= 1
  3965. Height <= 3
  3966. ItemLevel < 30
  3967. DropLevel > 20
  3968. Rarity Rare
  3969. SetFontSize 36
  3970. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3971. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3972.  
  3973. Show #$Leveling, good %D4
  3974. ItemLevel < 30
  3975. DropLevel > 20
  3976. Rarity Rare
  3977. SetFontSize 36
  3978. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3979. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3980.  
  3981. Show #$Leveling, small, good %D4
  3982. Width <= 2
  3983. Height <= 2
  3984. ItemLevel < 35
  3985. DropLevel > 25
  3986. Rarity Rare
  3987. SetFontSize 36
  3988. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3989. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3990.  
  3991. Show #$Leveling, small, good %D4
  3992. Width <= 1
  3993. Height <= 3
  3994. ItemLevel < 35
  3995. DropLevel > 25
  3996. Rarity Rare
  3997. SetFontSize 36
  3998. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3999. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4000.  
  4001. Show #$Leveling, good %D4
  4002. ItemLevel < 35
  4003. DropLevel > 25
  4004. Rarity Rare
  4005. SetFontSize 36
  4006. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4007. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4008.  
  4009. Show #$Leveling, small, good %D4
  4010. Width <= 2
  4011. Height <= 2
  4012. ItemLevel < 40
  4013. DropLevel > 30
  4014. Rarity Rare
  4015. SetFontSize 36
  4016. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4017. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4018.  
  4019. Show #$Leveling, small, good %D4
  4020. Width <= 1
  4021. Height <= 3
  4022. ItemLevel < 40
  4023. DropLevel > 30
  4024. Rarity Rare
  4025. SetFontSize 36
  4026. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4027. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4028.  
  4029. Show #$Leveling, good %D4
  4030. ItemLevel < 40
  4031. DropLevel > 30
  4032. Rarity Rare
  4033. SetFontSize 36
  4034. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4035. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4036.  
  4037. Show #$Leveling, small, good %D4
  4038. Width <= 2
  4039. Height <= 2
  4040. ItemLevel < 45
  4041. DropLevel > 35
  4042. Rarity Rare
  4043. SetFontSize 36
  4044. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4045. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4046.  
  4047. Show #$Leveling, small, good %D4
  4048. Width <= 1
  4049. Height <= 3
  4050. ItemLevel < 45
  4051. DropLevel > 35
  4052. Rarity Rare
  4053. SetFontSize 36
  4054. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4055. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4056.  
  4057. Show #$Leveling, good %D4
  4058. ItemLevel < 45
  4059. DropLevel > 35
  4060. Rarity Rare
  4061. SetFontSize 36
  4062. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4063. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4064.  
  4065. Show #$Leveling, small, good %D4
  4066. Width <= 1
  4067. Height <= 3
  4068. ItemLevel < 50
  4069. DropLevel > 40
  4070. Rarity Rare
  4071. SetFontSize 36
  4072. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4073. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4074.  
  4075. Show #$Leveling, small, good %D4
  4076. Width <= 2
  4077. Height <= 2
  4078. ItemLevel < 50
  4079. DropLevel > 40
  4080. Rarity Rare
  4081. SetFontSize 36
  4082. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4083. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4084.  
  4085. Show #$Leveling, good %D4
  4086. ItemLevel < 50
  4087. DropLevel > 40
  4088. Rarity Rare
  4089. SetFontSize 36
  4090. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4091. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4092.  
  4093. Show #$Leveling, small, good %D4
  4094. Width <= 2
  4095. Height <= 2
  4096. ItemLevel < 55
  4097. DropLevel > 45
  4098. Rarity Rare
  4099. SetFontSize 36
  4100. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4101. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4102.  
  4103. Show #$Leveling, small, good %D4
  4104. Width <= 1
  4105. Height <= 3
  4106. ItemLevel < 55
  4107. DropLevel > 45
  4108. Rarity Rare
  4109. SetFontSize 36
  4110. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4111. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4112.  
  4113. Show #$Leveling, good %D4
  4114. ItemLevel < 55
  4115. DropLevel > 45
  4116. Rarity Rare
  4117. SetFontSize 36
  4118. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4119. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4120.  
  4121. Show #$Leveling, small, good %D4
  4122. Width <= 2
  4123. Height <= 2
  4124. ItemLevel < 60
  4125. DropLevel > 50
  4126. Rarity Rare
  4127. SetFontSize 36
  4128. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4129. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4130.  
  4131. Show #$Leveling, small, good %D4
  4132. Width <= 1
  4133. Height <= 3
  4134. ItemLevel < 60
  4135. DropLevel > 50
  4136. Rarity Rare
  4137. SetFontSize 36
  4138. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4139. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4140.  
  4141. Show #$Leveling, good %D4
  4142. ItemLevel < 60
  4143. DropLevel > 50
  4144. Rarity Rare
  4145. SetFontSize 36
  4146. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4147. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4148.  
  4149. Show #$Leveling, small, good %D4
  4150. Width <= 2
  4151. Height <= 2
  4152. DropLevel > 55
  4153. Rarity Rare
  4154. SetFontSize 36
  4155. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4156. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4157.  
  4158. Show #$Leveling, small, good %D4
  4159. Width <= 1
  4160. Height <= 3
  4161. DropLevel > 55
  4162. Rarity Rare
  4163. SetFontSize 36
  4164. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4165. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4166.  
  4167. Show #$Leveling, good %D4
  4168. DropLevel > 55
  4169. Rarity Rare
  4170. SetFontSize 36
  4171. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4172. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4173.  
  4174. #------------------------------------
  4175. # [2503] Leveling rares - remaining rules
  4176. #------------------------------------
  4177.  
  4178. Show #$Leveling, small %D3
  4179. Width <= 1
  4180. Height <= 3
  4181. Rarity Rare
  4182. SetFontSize 36
  4183. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4184. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4185.  
  4186. Show #$Leveling, small %D3
  4187. Width <= 2
  4188. Height <= 2
  4189. Rarity Rare
  4190. SetFontSize 36
  4191. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4192. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4193.  
  4194. Show #Leveling, ok %D3
  4195. Rarity Rare
  4196. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4197. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4198.  
  4199. #===============================================================================================================
  4200. # [[2600]] Leveling - Useful items
  4201. #===============================================================================================================
  4202.  
  4203. #------------------------------------
  4204. # [2601] Linked gear - 4links
  4205. #------------------------------------
  4206.  
  4207. # Show
  4208. # LinkedSockets >= 4
  4209. # Rarity = Normal
  4210. # SetFontSize 42
  4211. # SetTextColor 255 255 255 255
  4212. # SetBorderColor 0 140 240 255
  4213. # SetBackgroundColor 0 0 0 255
  4214. # PlayAlertSound 12 300
  4215.  
  4216. # Show
  4217. # LinkedSockets >= 4
  4218. # Rarity = Magic
  4219. # SetFontSize 42
  4220. # SetTextColor 25 95 235 255
  4221. # SetBorderColor 0 140 240 255
  4222. # SetBackgroundColor 0 0 0 255
  4223. # PlayAlertSound 12 300
  4224.  
  4225. #------------------------------------
  4226. # [2602] Linked gear - Caster Weapon Configuration
  4227. #------------------------------------
  4228.  
  4229. # Show #$lvl, caster %D4 %RVR
  4230. # LinkedSockets = 3
  4231. # SocketGroup BB
  4232. # ItemLevel <= 40
  4233. # Class "Sceptres" "Wands" "Daggers"
  4234. # Rarity = Normal
  4235. # SetFontSize 42
  4236. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4237. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4238. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4239.  
  4240. # Show
  4241. # LinkedSockets = 3
  4242. # SocketGroup BB
  4243. # ItemLevel <= 40
  4244. # Class "Sceptres" "Wands" "Daggers"
  4245. # Rarity = Magic
  4246. # SetFontSize 42
  4247. # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4248. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4249. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4250.  
  4251. #------------------------------------
  4252. # [2603] Linked gear - 3links
  4253. #------------------------------------
  4254.  
  4255. Show #$lvl, links %D4 %RVR
  4256. LinkedSockets >= 3
  4257. ItemLevel <= 24
  4258. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4259. Rarity = Normal
  4260. SetFontSize 42
  4261. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4262. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4263. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4264.  
  4265. Show
  4266. LinkedSockets >= 3
  4267. ItemLevel <= 24
  4268. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4269. Rarity = Magic
  4270. SetFontSize 42
  4271. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4272. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4273. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4274.  
  4275. Show #$lvl, links %D4
  4276. LinkedSockets >= 3
  4277. ItemLevel <= 36
  4278. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4279. Rarity <= Magic
  4280. SetFontSize 36
  4281. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4282. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4283.  
  4284. Show #$lvl, other %D3 %RVR
  4285. LinkedSockets >= 3
  4286. ItemLevel <= 12
  4287. Rarity = Normal
  4288. SetFontSize 42
  4289. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4290. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4291. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4292.  
  4293. Show
  4294. LinkedSockets >= 3
  4295. ItemLevel <= 12
  4296. Rarity = Magic
  4297. SetFontSize 42
  4298. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4299. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4300. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4301.  
  4302. #------------------------------------
  4303. # [2604] Extra Highlight: Boots
  4304. #------------------------------------
  4305.  
  4306. Show #$lvl, small %D3
  4307. ItemLevel <= 12
  4308. Class "Boots"
  4309. Rarity = Magic
  4310. SetFontSize 42
  4311. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4312. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4313. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4314.  
  4315. Show #$lvl, small %D2
  4316. ItemLevel <= 24
  4317. Class "Boots"
  4318. Rarity = Magic
  4319. SetFontSize 36
  4320. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4321. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4322.  
  4323. #------------------------------------
  4324. # [2605] Optional Recipes
  4325. #------------------------------------
  4326.  
  4327. #Show
  4328. # BaseType "Bone Spirit Shield"
  4329. # ItemLevel < 40
  4330. # SetBorderColor 100 100 100 255
  4331.  
  4332. #------------------------------------
  4333. # [2606] Act 1
  4334. #------------------------------------
  4335. # Early on we focus on flat wins
  4336. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4337. # We also want to highlight all elemental resist rings for the +1 Recipe
  4338.  
  4339. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  4340. ItemLevel <= 12
  4341. BaseType "Iron Ring" "Rustic Sash"
  4342. Rarity = Normal
  4343. SetFontSize 42
  4344. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4345. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4346. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4347.  
  4348. Show
  4349. ItemLevel <= 12
  4350. BaseType "Iron Ring" "Rustic Sash"
  4351. Rarity = Magic
  4352. SetFontSize 42
  4353. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4354. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4355. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4356.  
  4357. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4358. ItemLevel <= 16
  4359. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4360. Rarity = Normal
  4361. SetFontSize 42
  4362. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4363. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4364. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4365.  
  4366. Show
  4367. ItemLevel <= 16
  4368. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4369. Rarity = Magic
  4370. SetFontSize 42
  4371. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4372. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4373. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4374.  
  4375. Show #trinkets, lvl %D3
  4376. ItemLevel <= 12
  4377. Class "Rings" "Amulets" "Belts"
  4378. Rarity <= Magic
  4379. SetFontSize 42
  4380. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4381. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4382.  
  4383. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4384.  
  4385. Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D2 %RVR
  4386. ItemLevel <= 8
  4387. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4388. Rarity = Normal
  4389. SetFontSize 36
  4390. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4391. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4392.  
  4393. Show
  4394. ItemLevel <= 8
  4395. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4396. Rarity = Magic
  4397. SetFontSize 36
  4398. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4399. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4400.  
  4401. Show #$lvl, caster %D3
  4402. ItemLevel <= 12
  4403. Class "Sceptres" "Wands" "Daggers"
  4404. Rarity = Magic
  4405. SetFontSize 36
  4406. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4407. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4408. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4409.  
  4410. #------------------------------------
  4411. # [2607] Act 2+3
  4412. #------------------------------------
  4413. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4414.  
  4415. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4416. ItemLevel <= 32
  4417. BaseType "Topaz Ring" "Two-Stone Ring"
  4418. Rarity = Normal
  4419. SetFontSize 36
  4420. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4421. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4422. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4423.  
  4424. Show
  4425. ItemLevel <= 32
  4426. BaseType "Topaz Ring" "Two-Stone Ring"
  4427. Rarity = Magic
  4428. SetFontSize 36
  4429. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4430. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4431. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4432.  
  4433. Show #$lvl, caster %D3
  4434. ItemLevel <= 36
  4435. Class "Sceptres" "Wands" "Daggers"
  4436. Rarity = Magic
  4437. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4438.  
  4439. #------------------------------------
  4440. # [2608] Act 4+5+6
  4441. #------------------------------------
  4442. # Act 4-6 have a highly varying damage composition
  4443. # However several of the strongest elemental attacks are fire-typed
  4444.  
  4445. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4446. ItemLevel <= 50
  4447. ItemLevel >= 32
  4448. BaseType "Ruby Ring" "Two-Stone Ring"
  4449. Rarity = Normal
  4450. SetFontSize 36
  4451. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4452. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4453. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4454.  
  4455. Show
  4456. ItemLevel <= 50
  4457. ItemLevel >= 32
  4458. BaseType "Ruby Ring" "Two-Stone Ring"
  4459. Rarity = Magic
  4460. SetFontSize 36
  4461. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4462. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4463. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4464.  
  4465. #------------------------------------
  4466. # [2609] Jewellery - Regular Highlight
  4467. #------------------------------------
  4468.  
  4469. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4470.  
  4471. # Show
  4472. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4473. # Rarity <= Magic
  4474. # SetFontSize 36
  4475. # SetBorderColor 50 50 50
  4476.  
  4477. # Worthwhile belts
  4478.  
  4479. # Show
  4480. # ItemLevel <= 32
  4481. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4482. # Rarity <= Magic
  4483. # SetFontSize 36
  4484. # SetBorderColor 50 50 50
  4485.  
  4486. # Worthwhile amulets - only stat amulets to help with stats
  4487.  
  4488. # Show
  4489. # ItemLevel <= 32
  4490. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4491. # Rarity <= Magic
  4492. # SetFontSize 36
  4493. # SetBorderColor 50 50 50
  4494.  
  4495. #------------------------------------
  4496. # [2610] Quivers - Progression
  4497. #------------------------------------
  4498.  
  4499. # Quivers - early gear acquisition
  4500.  
  4501. Show #$lvl %D2
  4502. ItemLevel <= 8
  4503. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4504. Rarity <= Magic
  4505. SetFontSize 36
  4506. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4507.  
  4508. # Quivers - possible upgrades
  4509.  
  4510. Show #$lvl %D2
  4511. ItemLevel <= 24
  4512. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4513. Rarity <= Magic
  4514. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4515. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4516.  
  4517. # Quivers - first appearance of broadhead arrow quivers
  4518.  
  4519. Show #$lvl %D3
  4520. ItemLevel < 35
  4521. BaseType "Broadhead Arrow Quiver"
  4522. Rarity <= Magic
  4523. SetFontSize 36
  4524. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4525.  
  4526. Show #$lvl %D2
  4527. ItemLevel <= 48
  4528. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4529. Rarity <= Magic
  4530. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4531. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4532.  
  4533. #------------------------------------
  4534. # [2611] Magic Gear
  4535. #------------------------------------
  4536.  
  4537. # Show
  4538. # ItemLevel <= 32
  4539. # Class Rings Amulets Belts
  4540. # Rarity Magic
  4541. # SetFontSize 36
  4542. # SetBorderColor 50 50 50
  4543.  
  4544. #------------------------------------
  4545. # [2612] 20% quality items for those strange people who want them
  4546. #------------------------------------
  4547.  
  4548. #Show
  4549. # Quality = 20
  4550. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4551. # Rarity <= Magic
  4552. # ItemLevel <= 60
  4553. # SetBorderColor 0 0 0
  4554. # SetBackgroundColor 75 75 75 255
  4555.  
  4556. #===============================================================================================================
  4557. # [[2700]] Leveling - normal and magic item progression
  4558. #===============================================================================================================
  4559.  
  4560. #------------------------------------
  4561. # [2701] Progression - Part 1 1-30
  4562. #------------------------------------
  4563.  
  4564. Show # %TC-LVL-Weapons %D2
  4565. ItemLevel <= 9
  4566. DropLevel >= 5
  4567. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4568. Rarity <= Magic
  4569. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4570. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4571.  
  4572. Show # %TC-LVL-Weapons %D2
  4573. ItemLevel <= 11
  4574. DropLevel >= 8
  4575. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4576. Rarity <= Magic
  4577. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4578. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4579.  
  4580. Show # %TC-LVL-Weapons %D2
  4581. ItemLevel <= 14
  4582. DropLevel >= 11
  4583. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4584. Rarity <= Magic
  4585. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4586. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4587.  
  4588. Show # %TC-LVL-Weapons %D2
  4589. ItemLevel <= 16
  4590. DropLevel >= 13
  4591. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4592. Rarity <= Magic
  4593. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4594. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4595.  
  4596. Show # %TC-LVL-Weapons %D2
  4597. ItemLevel <= 18
  4598. DropLevel >= 16
  4599. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4600. Rarity <= Magic
  4601. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4602. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4603.  
  4604. Show # %TC-LVL-Weapons %D2
  4605. ItemLevel <= 20
  4606. DropLevel >= 18
  4607. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4608. Rarity <= Magic
  4609. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4610. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4611.  
  4612. Show # %TC-LVL-Weapons %D2
  4613. ItemLevel <= 22
  4614. DropLevel >= 20
  4615. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4616. Rarity <= Magic
  4617. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4618. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4619.  
  4620. Show # %TC-LVL-Weapons %D2
  4621. ItemLevel <= 24
  4622. DropLevel >= 22
  4623. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4624. Rarity <= Magic
  4625. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4626. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4627.  
  4628. Show # %TC-LVL-Weapons %D2
  4629. ItemLevel <= 26
  4630. DropLevel >= 24
  4631. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4632. Rarity <= Magic
  4633. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4634. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4635.  
  4636. Show # %TC-LVL-Weapons %D2
  4637. ItemLevel <= 28
  4638. DropLevel >= 26
  4639. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4640. Rarity <= Magic
  4641. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4642. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4643.  
  4644. Show # %TC-LVL-Weapons %D2
  4645. ItemLevel <= 30
  4646. DropLevel >= 28
  4647. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4648. Rarity <= Magic
  4649. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4650. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4651.  
  4652. #------------------------------------
  4653. # [2702] Progression - Part 2 30-40
  4654. #------------------------------------
  4655.  
  4656. Show # %TC-LVL-Weapons %D2
  4657. ItemLevel <= 32
  4658. DropLevel >= 30
  4659. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4660. Rarity <= Magic
  4661. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4662. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4663.  
  4664. Show # %TC-LVL-Weapons %D2
  4665. ItemLevel <= 34
  4666. DropLevel >= 32
  4667. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4668. Rarity <= Magic
  4669. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4670. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4671.  
  4672. Show # %TC-LVL-Weapons %D2
  4673. ItemLevel <= 36
  4674. DropLevel >= 34
  4675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4676. Rarity <= Magic
  4677. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4678. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4679.  
  4680. Show # %TC-LVL-Weapons %D2
  4681. ItemLevel <= 40
  4682. DropLevel >= 38
  4683. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4684. Rarity <= Magic
  4685. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4686. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4687.  
  4688. #------------------------------------
  4689. # [2703] Progression - Part 4 40-65
  4690. #------------------------------------
  4691.  
  4692. Show # %TC-LVL-Weapons %D2
  4693. ItemLevel <= 42
  4694. DropLevel >= 40
  4695. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4696. Rarity = Normal
  4697. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4698. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4699.  
  4700. Show # %TC-LVL-Weapons %D2
  4701. ItemLevel <= 44
  4702. DropLevel >= 42
  4703. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4704. Rarity = Normal
  4705. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4706. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4707.  
  4708. Show # %TC-LVL-Weapons %D2
  4709. ItemLevel <= 46
  4710. DropLevel >= 44
  4711. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4712. Rarity = Normal
  4713. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4714. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4715.  
  4716. Show # %TC-LVL-Weapons %D2
  4717. ItemLevel <= 48
  4718. DropLevel >= 46
  4719. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4720. Rarity = Normal
  4721. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4722. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4723.  
  4724. Show # %TC-LVL-Weapons %D2
  4725. ItemLevel <= 50
  4726. DropLevel >= 48
  4727. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4728. Rarity = Normal
  4729. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4730. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4731.  
  4732. Show # %TC-LVL-Weapons %D2
  4733. ItemLevel <= 52
  4734. DropLevel >= 50
  4735. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4736. Rarity = Normal
  4737. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4738. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4739.  
  4740. Show # %TC-LVL-Weapons %D2
  4741. ItemLevel <= 54
  4742. DropLevel >= 52
  4743. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4744. Rarity = Normal
  4745. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4746. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4747.  
  4748. Show # %TC-LVL-Weapons %D2
  4749. ItemLevel <= 56
  4750. DropLevel >= 54
  4751. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4752. Rarity = Normal
  4753. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4754. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4755.  
  4756. Show # %TC-LVL-Weapons %D2
  4757. ItemLevel <= 58
  4758. DropLevel >= 56
  4759. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4760. Rarity = Normal
  4761. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4762. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4763.  
  4764. Show # %TC-LVL-Weapons %D2
  4765. ItemLevel <= 60
  4766. DropLevel >= 58
  4767. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4768. Rarity = Normal
  4769. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4770. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4771.  
  4772. Show # %TC-LVL-Weapons %D2
  4773. ItemLevel <= 62
  4774. DropLevel >= 60
  4775. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4776. Rarity = Normal
  4777. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4778. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4779.  
  4780. Show # %TC-LVL-Weapons %D2
  4781. ItemLevel <= 64
  4782. DropLevel >= 62
  4783. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4784. Rarity = Normal
  4785. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4786. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4787.  
  4788. Show # %TC-LVL-Weapons %D2
  4789. ItemLevel <= 66
  4790. DropLevel >= 64
  4791. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4792. Rarity = Normal
  4793. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4794. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4795.  
  4796. #------------------------------------
  4797. # [2704] Normal items - First 12 levels - exceptions
  4798. #------------------------------------
  4799.  
  4800. Show #$start, lvl, bulky %H1
  4801. ItemLevel <= 4
  4802. Class "Body Armours"
  4803. Rarity Normal
  4804. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4805. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4806. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4807.  
  4808. Show #$start, lvl, small %D2
  4809. Width <= 1
  4810. Height <= 4
  4811. ItemLevel <= 4
  4812. Rarity Normal
  4813. SetFontSize 36
  4814. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4815. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4816.  
  4817. Show #$start, lvl, small %D2
  4818. Width <= 2
  4819. Height <= 2
  4820. ItemLevel <= 4
  4821. Rarity Normal
  4822. SetFontSize 36
  4823. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4824. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4825.  
  4826. Show #$start, lvl %D2
  4827. ItemLevel <= 4
  4828. Rarity Normal
  4829. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4830. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4831.  
  4832. #------------------------------------
  4833. # [2705] Magic items - general highlight
  4834. #------------------------------------
  4835.  
  4836. # Highlight small magic items until level 24 for Trans-Selling
  4837.  
  4838. Show #$start, lvl, small %D2
  4839. Width <= 1
  4840. Height <= 4
  4841. ItemLevel <= 24
  4842. Rarity Magic
  4843. SetFontSize 36
  4844. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4845.  
  4846. Show #$start, lvl, small %D2
  4847. Width <= 2
  4848. Height <= 2
  4849. ItemLevel <= 24
  4850. Rarity Magic
  4851. SetFontSize 36
  4852. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4853.  
  4854. # Until level 12 - show all blue items, no matter what
  4855.  
  4856. Show #$start, lvl, small %D3
  4857. ItemLevel <= 12
  4858. Rarity Magic
  4859. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4860.  
  4861. # Later on keep them shown, but really small
  4862.  
  4863. #Show
  4864. # Width <= 1
  4865. # Height <= 4
  4866. # Rarity Magic
  4867. # ItemLevel <= 32
  4868. # SetFontSize 28
  4869. # SetBorderColor 50 50 50
  4870. # SetBackgroundColor 0 0 0 185
  4871.  
  4872. #Show
  4873. # Width <= 2
  4874. # Height <= 2
  4875. # Rarity Magic
  4876. # ItemLevel <= 32
  4877. # SetFontSize 28
  4878. # SetBorderColor 50 50 50
  4879. # SetBackgroundColor 0 0 0 185
  4880.  
  4881. #===============================================================================================================
  4882. # [[2800]] HIDE LAYER 5 - Remaining Items
  4883. #===============================================================================================================
  4884.  
  4885. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4886. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4887. SetFontSize 26
  4888. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4889. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4890.  
  4891. #===============================================================================================================
  4892. # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4893. #===============================================================================================================
  4894.  
  4895. Show # SafetyLine!
  4896. SetFontSize 45
  4897. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4898. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4899.  
  4900. #===============================================================================================================
  4901. # [[3000]] Special thanks to!
  4902. #===============================================================================================================
  4903. #
  4904. # COMMUNITY:
  4905. # Special thanks to the supporters, stream-viewers and my guild :)
  4906. # Everyone who provided feedback on my thread/github and on reddit.
  4907. #
  4908. # GRINDING GEAR GAMES:
  4909. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4910. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4911. # Chris - The man.
  4912. #
  4913. # FRIENDS:
  4914. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4915. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4916. # MrPing - Helped out a ton with testing recently.
  4917. # Victoria - <3
  4918. #
  4919. # SUGGESTIONS / HELP:
  4920. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4921. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4922. # Malchron - consulted me on some complicated topics
  4923. # ZiggyD - tested the filter during the 2.0 beta
  4924. # Helmannn - tested the filter during the Ascendancy Alpha!
  4925. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4926. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4927. #
  4928. # Script by NeverSink
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