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- PdrPixelShader::PdrPixelShader (Renderer* renderer,
- const PixelShader* pshader)
- {
- ....
- hr = device->CreatePixelShader(
- (DWORD*)(compiledShader->GetBufferPointer()), &mShader);
- assertion(hr == D3D_OK, "Failed to create pixel shader\n");
- if (compiledShader)
- ....
- }
- This suspicious code was found in WildMagic5 project by PVS-Studio static code analyzer.
- Warning message is:
- V595 The 'compiledShader' pointer was utilized before it was verified against nullptr. Check lines: 44, 48. wm5dx9pixelshader.cpp 44
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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