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Aug 8th, 2018
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PL/SQL 1.58 KB | None | 0 0
  1. PRIVATE["_skinName"];
  2. {
  3. switch (playerSide) DO {
  4.     CASE civilian: {
  5.     WHILE {(backpack player) == "B_Carryall_cbr"} DO {
  6.         (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
  7.         };  
  8.     };
  9.  
  10.     CASE west: {
  11.         WHILE {uniform player isEqualTo "U_Rangemaster"} DO {
  12.             player setObjectTextureGlobal [0, "textures\skins_clothing\polizei\cop_rekrut.paa"];
  13.             (unitBackpack player) setObjectTextureGlobal [0, ""];
  14.         };
  15.         WHILE {uniform player isEqualTo "U_B_CombatUniform_mcam"} DO {
  16.             player setObjectTextureGlobal [0, "textures\skins_clothing\polizei\polizei_uniform.paa"];
  17.             (unitBackpack player) setObjectTextureGlobal [0, ""];
  18.         };
  19.         WHILE {uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt"} DO {
  20.             player setObjectTextureGlobal [0, "textures\skins_clothing\polizei\polizei_uniform.paa"];
  21.             (unitBackpack player) setObjectTextureGlobal [0, ""];
  22.         };
  23.         //Backpacks
  24.         WHILE {(backpack player) == "B_Carryall_cbr"} DO {
  25.         (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
  26.         };     
  27.     };
  28.  
  29.     CASE independent: {
  30.         WHILE {uniform player isEqualTo "U_Rangemaster"} THEN {
  31.             player setObjectTextureGlobal [0, "textures\skins_clothing\medic\RD.jpg"];
  32.             (unitBackpack player) setObjectTextureGlobal [0, ""];
  33.         };
  34.         WHILE {(backpack player) == "B_Carryall_cbr"}  DO {
  35.         (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
  36.         };
  37.     };
  38. };
  39. []spawn {sleep 100;};
  40. };
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