Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- PRIVATE["_skinName"];
- {
- switch (playerSide) DO {
- CASE civilian: {
- WHILE {(backpack player) == "B_Carryall_cbr"} DO {
- (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
- };
- };
- CASE west: {
- WHILE {uniform player isEqualTo "U_Rangemaster"} DO {
- player setObjectTextureGlobal [0, "textures\skins_clothing\polizei\cop_rekrut.paa"];
- (unitBackpack player) setObjectTextureGlobal [0, ""];
- };
- WHILE {uniform player isEqualTo "U_B_CombatUniform_mcam"} DO {
- player setObjectTextureGlobal [0, "textures\skins_clothing\polizei\polizei_uniform.paa"];
- (unitBackpack player) setObjectTextureGlobal [0, ""];
- };
- WHILE {uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt"} DO {
- player setObjectTextureGlobal [0, "textures\skins_clothing\polizei\polizei_uniform.paa"];
- (unitBackpack player) setObjectTextureGlobal [0, ""];
- };
- //Backpacks
- WHILE {(backpack player) == "B_Carryall_cbr"} DO {
- (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
- };
- };
- CASE independent: {
- WHILE {uniform player isEqualTo "U_Rangemaster"} THEN {
- player setObjectTextureGlobal [0, "textures\skins_clothing\medic\RD.jpg"];
- (unitBackpack player) setObjectTextureGlobal [0, ""];
- };
- WHILE {(backpack player) == "B_Carryall_cbr"} DO {
- (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
- };
- };
- };
- []spawn {sleep 100;};
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement