OWB_Devs

OWB 4.1.9 Patch Notes

Dec 24th, 2022
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  1. -- Update 4.1.9 --
  2.  
  3. ### Major Features
  4. - Ho Ho Ho! Added two new seasonal Christmas trees! Return as Senator Clause of North Pole Expedition, or bring presents to the proletariat as the Polar Soviet!
  5. - Added a newly revamped map for the Plaguelands! New provinces, new nations and new lore! (NOTE: No New Trees!)
  6. - Map update! Added new provinces for future use by developers and submodders across the whole American south!
  7. - Made various minor changes to tech, including adjustments for Chariots, Resources and Anti-Air. Full details can be found here: https://pastebin.com/9ZSbrz3p
  8.  
  9.  
  10. ### Added
  11. - Added a new Winter Wonder Wasteland gamerule that encompasses both the old North Pole Enclave gamerule and the new Christmas event featuring the Polar Soviet
  12. - Added a few new advisors for Super Mutant nations
  13. - Added additional crossings to some of the rivers surrounding Rio Grande for better combat and easier frontline management
  14. - Added new icons for a few of Lost Hills focuses
  15. - Added preliminary supply buffs to Lost Hills to account for recent structural changes by Paradox in the way that landlocked volunteers work.
  16. - Added custom AI scripting for Santa Anna to prepare better and sooner for war against Petro Chico and Alamo Chapter and to pursue Anti-Tank techs slightly more
  17. - Added custom AI scripting telling nations guaranteed by Tlaloc to worry less about placing troops on their border with him
  18. - Added custom AI scripting telling Texas Brotherhood to conserve Army XP until it has completed the focus “The Long Road”, “The Hard Road” or “The Alamo Was Right”
  19. - Added triggers for Texas Brotherhood’s AI to prevent them from pursuing multiple of their early wargoals simultaneously
  20. - Added custom AI scripting ensuring Shale’s Army, Ironmongers and Unity of Austin do not puppet one another in peace conferences
  21. - Added custom AI scripting discouraging Los and Carbon from puppeting Shale should one of them defeat him
  22. - Added several new ships including many heavy ships to Caesar’s Legion at gamestart
  23. - Added the Civilian and Army intelligence upgrades to the Legion Agency at gamestart
  24. - Added 5% War Support to Shale’s Army at gamestart
  25. - Added the second tier of Melee Equipment to Shale’s Army at gamestart in exchange for their starting Agriculture and Naval Invasion techs
  26. - Added another civilian factory to one state and a few more building slots as well as marginally more population to another state for Santa Anna at gamestart
  27. - Added a new advisor for the Lone Star
  28. - Added NCR puppet names for Arizona nations
  29. - Added a new tooltip to one of Caesar’s Legion’s vassal related decisions
  30.  
  31. ### Changed
  32. - Changed Major Business Tulchinsky Engineering to give 5% Construction Speed bonuses instead of 7.5%
  33. - Changed some organization opinion decisions to cost less opinion when taken
  34. - Changed the strength of some Super Mutant advisors slightly
  35. - Changed the NCR’s lower tier economy laws to also apply research speed maluses
  36. - Changed the NCR’s starting Gun Runner spirit to also affect Fireteam Equipment IC cost
  37. - Changed Hayes to give a slightly smaller Research Speed bonus as an advisor for the NCR
  38. - Changed Major Business Navajo Silversmiths to instead be a national spirit, accessible to Caesar’s Legion through the same decision and to Navajo at gamestart
  39. - Changed the puppet laws for Caesar’s Legion to grant slightly adjusted modifiers
  40. - Changed the unique Legion slave-related Major Business to grant a higher construction speed bonus in exchange for being locked behind a previously effect-less focus in their center branch
  41. - Changed the starting Cult of Mars spirit for Caesar and Lanius to grant slightly more coring cost reduction
  42. - Changed the Legion Training spirit to grant 10% Division Experience Gain instead of 5% Recovery Rate
  43. - Changed the effects of some focuses in the main Legion branches (including some of those which trigger events) to be slightly stronger or include new effects
  44. - Changed the Navajo Skin Walkers tech earned in the Legion military branch to give 5% Soft Attack to Spec Ops in addition to the 15% Hard Attack
  45. - Changed Tlaloc’s sons to now inherit tech from Tlaloc
  46. - Changed Chained Choir’s solo path to now be available even if Maxson is still alive.
  47. - Changes to the Nevada region, new impassable in the Sky Reavers
  48. - Changed Santa Anna’s scripted focus path to go after Alamo Chapter sooner in the event he takes Zapata’s advice
  49. - Changed the national spirits acquired from Santa Anna’s first event to be slightly stronger
  50. - Changed some Santa Anna national focuses to be shorter in length
  51. - Changed Santa Anna’s stages of grief focuses to all be available slightly sooner
  52. - Changed Alamo Chapter’s “We Are Alone” spirit to give slightly reduced core attack and defense bonuses
  53. - Changed Alamo Chapter’s “Emergency Production” idea to be slightly weaker
  54. - Changed some 5 or 7 day Alamo Chapter focuses to instead take 15 days for consistency
  55. - Changed Alamo Chapter focuses which added advanced power armor and gauss rifle equipment to do so in smaller quantities
  56. - Changed Texan Brotherhood’s conscription laws to give smaller Reinforce Rate and slightly tweaked buffs/nerfs to Training Time
  57. - Changed 10% of Texan Brotherhood’s starting Stability to be from their starting economy law, making it be lost when they finally upgrade said law
  58. - Changed Texan Brotherhood’s starting economy law to give 5% less Consumer Goods penalty
  59. - Changed the Texan Brotherhood Military Heritage national spirits to have more consistent values and better balance
  60. - Changed some Texan Brotherhood focuses to be slightly shorter or have slightly adjusted strength
  61. - Changed the Texas Brotherhood Lawkeeper Reward Techs to give slightly reduced bonuses
  62. - Changed the starting idea for the Rapids to grant a slightly smaller core defense bonus
  63. - Changed the costs of some peace options marginally, in part for better, more sensible options to be taken by the AI
  64.  
  65. ### Fixed
  66. - Fixed a bug causing scavenging decisions to sometimes not be accessible unless players reloaded their save
  67. - Fixed an oversight which led AI to not by default prioritize advisors and laws over decisions for political power spending until several years into the game
  68. - Fixed an oversight in values for peace conference AI desires that led to nations annexing the states of countries they have puppeted in the conference for themselves
  69. - Fixed a bug in a scripted peace deal for Lanius and Iron Alliance that could allow for states of Robot City or Hangdogs to be forcibly annexed despite not being involved in said peace deal
  70. - Fixed an oversight leading the AI for nations with Nightkin or Behemoths to sometimes instead build Spec Ops divisions or other human special forces
  71. - Fixed a bug causing the custom christmas-themed portraits for Willem Clark and Mr. Entertainment to not appear with the christmas related gamerule as intended
  72. - Fixed a bug leading Tanks and Support Companies to not be factored into caps expenses correctly
  73. - Fixed many nations which started with Trireme naval tech not also starting with its prerequisite tech
  74. - Fixed one Texas Brotherhood Chief of Navy mistakenly having the Silent Workhorse trait
  75. - Fixed the second tier of the Caesar’s Legion Nation with a State spirit still having a research speed malus unintentionally
  76. - Fixed some Caps currencies not displaying their effects accurately within their tooltips
  77. - Fixed Shi being occasionally locked out from some of their focuses related to the NCR unintentionally
  78. - Fixed a focus for Caesar’s Legion which added infrastructure to the wrong states
  79. - Fixed a focus in the Legion Puppet Tree not adding the newest, correct variant of the Rejection of Automation national spirit
  80. - Fixed the NCR Puppet Tree for the Rapids overlapping with their custom branch in the tree
  81. - Fixed a bug which caused Lanius event related to Shale to not add him as a general correctly
  82. - Fixed a bug allowing the event for Caesar being healed to be capable of firing multiple times
  83. - Made it so that the foreign high elder decision for Lost Hills can no longer be used if you, or the other country is at war. This is to fix an issue with war inheritance.
  84. - While the exodus game rule is disabled, Lost Hills focuses will now directly add the same amount of population to your capital directly.
  85. - Fixed Arthur Maxson being mistakenly sent to a city of cannibal Super Mutants for his own protection.
  86. - Fixed the Demand Territory decisions not canceling the war missions if the nation gives the disputed territory back.
  87. - Fixed localisation issues for the faction system game rule,
  88. - Fixed a coring cost reduction tooltip for Shi which lacked localisation
  89. - Fixed the party names for Shi lacking localisation
  90. - Fixed typos for Rio Grande, Mojave Territories and Crazy Horns
  91. - Fixed Navarro Enclave event not firing properly
  92. - Fixed Shi having bypasses set up wrong
  93.  
  94. ### Removed
  95. - Removed misspellings of Wyoming as Whyoming. We’re sorry.
  96. - Removed a duplicate focus for the Shi tree
  97.  
  98. ### Technical Changes
  99. - Slightly reorganized some AI related files
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