Awooslayer699

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Mar 3rd, 2019
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  1. local Player = game:GetService("Players").LocalPlayer
  2. repeat
  3. wait()
  4. until Player.Character
  5. local Character = Player.Character
  6. Lifetime = 1
  7. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  8. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  9. AllBody = true,
  10. UpperBodyOnly = false,
  11. LowerBodyOnly = false,
  12. Accessories = false,
  13. Extras = true,
  14. Mouse = Player:GetMouse()
  15. R15 = false,
  16. R15Parts = {"UpperTorso", "LowerTorso"}
  17. }
  18. local Trail
  19. function UpperBody()
  20. if TrailSettings.R15 == false then
  21. A0 = Instance.new("Attachment", Character.Torso)
  22. A1 = Instance.new("Attachment", Character.Head)
  23. A2 = Instance.new("Attachment", Character["Right Arm"])
  24. A3 = Instance.new("Attachment", Character["Left Arm"])
  25. Trail = Instance.new("Trail", Character)
  26. Trail.Attachment0 = A0
  27. Trail.Attachment1 = A1
  28. Trail.Texture = TrailSettings.Texture
  29. Trail.Color = TrailSettings.Color1
  30. Trail.Lifetime = TrailSettings.Lifetime
  31. local Trail2 = Trail:Clone()
  32. Trail2.Parent = Character
  33. Trail2.Attachment1 = A2
  34. local Trail3 = Trail:Clone()
  35. Trail3.Parent = Character
  36. Trail3.Attachment1 = A3
  37. local Trail6 = Trail:Clone()
  38. Trail6.Parent = Character
  39. Trail6.Attachment0 = A1
  40. Trail6.Attachment1 = A2
  41. local Trail7 = Trail:Clone()
  42. Trail7.Parent = Character
  43. Trail7.Attachment0 = A1
  44. Trail7.Attachment1 = A3
  45. else
  46. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  47. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  48. A1 = Instance.new("Attachment", Character.Head)
  49. A2 = Instance.new("Attachment", Character.RightUpperArm)
  50. A2R = Instance.new("Attachment", Character.RightLowerArm)
  51. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  52. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  53. Trail = Instance.new("Trail", Character)
  54. Trail.Attachment0 = A0
  55. Trail.Attachment1 = A1
  56. Trail.Texture = TrailSettings.Texture
  57. Trail.Color = TrailSettings.Color1
  58. Trail.Lifetime = TrailSettings.Lifetime
  59. local Trail2 = Trail:Clone()
  60. Trail2.Parent = Character
  61. Trail2.Attachment1 = A2
  62. local Trail3 = Trail:Clone()
  63. Trail3.Parent = Character
  64. Trail3.Attachment1 = A3
  65. local Trail6 = Trail:Clone()
  66. Trail6.Parent = Character
  67. Trail6.Attachment0 = A1
  68. Trail6.Attachment1 = A2
  69. local Trail7 = Trail:Clone()
  70. Trail7.Parent = Character
  71. Trail7.Attachment0 = A1
  72. Trail7.Attachment1 = A3
  73. local Trail1R = Trail:Clone()
  74. Trail1R.Parent = Character
  75. Trail1R.Attachment1 = A2R
  76. local Trail2R = Trail:Clone()
  77. Trail2R.Parent = Character
  78. Trail2R.Attachment1 = A3R
  79. local Trail6R = Trail:Clone()
  80. Trail6.Parent = Character
  81. Trail6.Attachment0 = A1
  82. Trail6.Attachment1 = A2R
  83. local Trail7R = Trail:Clone()
  84. Trail7.Parent = Character
  85. Trail7.Attachment0 = A1
  86. Trail7.Attachment1 = A3R
  87. end
  88. end
  89. function LowerBody()
  90. if TrailSettings.R15 == false then
  91. A4 = Instance.new("Attachment", Character["Right Leg"])
  92. A5 = Instance.new("Attachment", Character["Left Leg"])
  93. local Trail4 = Trail:Clone()
  94. Trail4.Parent = Character
  95. Trail4.Attachment1 = A4
  96. local Trail5 = Trail:Clone()
  97. Trail5.Parent = Character
  98. Trail5.Attachment1 = A5
  99. local Trail8 = Trail:Clone()
  100. Trail8.Parent = Character
  101. Trail8.Attachment0 = A2
  102. Trail8.Attachment1 = A4
  103. Trail8.Color = TrailSettings.Color2
  104. local Trail9 = Trail:Clone()
  105. Trail9.Parent = Character
  106. Trail9.Attachment0 = A3
  107. Trail9.Attachment1 = A5
  108. Trail9.Color = TrailSettings.Color2
  109. local FT = Trail:Clone()
  110. FT.Parent = Character
  111. FT.Attachment0 = A4
  112. FT.Attachment1 = A5
  113. FT.Color = TrailSettings.Color2
  114. else
  115. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  116. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  117. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  118. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  119. local Trail4 = Trail:Clone()
  120. Trail4.Parent = Character
  121. Trail4.Attachment1 = A4
  122. local Trail5 = Trail:Clone()
  123. Trail5.Parent = Character
  124. Trail5.Attachment1 = A5
  125. local Trail8 = Trail:Clone()
  126. Trail8.Parent = Character
  127. Trail8.Attachment0 = A2
  128. Trail8.Attachment1 = A4
  129. Trail8.Color = TrailSettings.Color2
  130. local Trail9 = Trail:Clone()
  131. Trail9.Parent = Character
  132. Trail9.Attachment0 = A3
  133. Trail9.Attachment1 = A5
  134. Trail9.Color = TrailSettings.Color2
  135. local FT = Trail:Clone()
  136. FT.Parent = Character
  137. FT.Attachment0 = A4
  138. FT.Attachment1 = A5
  139. FT.Color = TrailSettings.Color2
  140. local Trail3R = Trail:Clone()
  141. Trail3R.Parent = Character
  142. Trail3R.Attachment1 = A4R
  143. local Trail4R = Trail:Clone()
  144. Trail4R.Parent = Character
  145. Trail4R.Attachment1 = A5R
  146. local Trail8 = Trail:Clone()
  147. Trail8.Parent = Character
  148. Trail8.Attachment0 = A2R
  149. Trail8.Attachment1 = A4R
  150. Trail8.Color = TrailSettings.Color2
  151. local Trail9 = Trail:Clone()
  152. Trail9.Parent = Character
  153. Trail9.Attachment0 = A3R
  154. Trail9.Attachment1 = A5R
  155. Trail9.Color = TrailSettings.Color2
  156. local FT2R = Trail:Clone()
  157. FT2R.Parent = Character
  158. FT2R.Attachment0 = A4R
  159. FT2R.Attachment1 = A5R
  160. FT2R.Color = TrailSettings.Color2
  161. end
  162. end
  163. function AllBody()
  164. UpperBody()
  165. LowerBody()
  166. end
  167. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  168. TrailSettings.UpperBodyOnly = false
  169. TrailSettings.LowerBodyOnly = false
  170. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  171. TrailSettings.UpperBodyOnly = false
  172. TrailSettings.LowerBodyOnly = false
  173. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  174. TrailSettings.UpperBodyOnly = false
  175. TrailSettings.LowerBodyOnly = false
  176. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  177. TrailSettings.AllBody = true
  178. TrailSettings.UpperBodyOnly = false
  179. TrailSettings.LowerBodyOnly = false
  180. end
  181. if TrailSettings.UpperBodyOnly == true then
  182. UpperBody()
  183. print("Called Upper Body Trail")
  184. elseif TrailSettings.LowerBodyOnly == true then
  185. LowerBody()
  186. print("Called Lower Body Trail")
  187. elseif TrailSettings.AllBody == true then
  188. AllBody()
  189. print("Called Full Body Trail")
  190. end
  191. if TrailSettings.Accessories == true then
  192. for Index, Item in pairs(Character:GetChildren()) do
  193. if Item:IsA("Accessory") then
  194. local AA = Instance.new("Attachment", Item.Handle)
  195. local ATrail = Trail:Clone()
  196. ATrail.Parent = Character
  197. ATrail.Attachment1 = AA
  198. end
  199. end
  200. end
  201. if TrailSettings.Extras == true then
  202. spawn(function()
  203. repeat
  204. wait()
  205. until Trail
  206. local AB = Instance.new("Attachment", a)
  207. local ABT = Trail:Clone()
  208. ABT.Parent = Character
  209. ABT.Attachment0 = A4
  210. ABT.Attachment1 = AB
  211. ABT.Color = TrailSettings.Color2
  212. local ABT2 = Trail:Clone()
  213. ABT2.Parent = Character
  214. ABT2.Attachment0 = A5
  215. ABT2.Attachment1 = AB
  216. ABT2.Color = TrailSettings.Color2
  217. end)
  218. end
  219. wait(0.1)
  220. --//====================================================\\--
  221. --|| CREATED BY SHACKLUSTER
  222. --\\====================================================//--
  223.  
  224. local Player = owner
  225. local Character = Player.Character
  226. local Humanoid = Character.Humanoid
  227. local LeftArm = Character["Left Arm"]
  228. local RightArm = Character["Right Arm"]
  229. local LeftLeg = Character["Left Leg"]
  230. local RightLeg = Character["Right Leg"]
  231. local Head = Character.Head
  232. local Torso = Character.Torso
  233. local Camera = game.Workspace.CurrentCamera
  234. local RootPart = Character.HumanoidRootPart
  235. local RootJoint = RootPart.RootJoint
  236. local attack = false
  237. local Anim = 'Idle'
  238. local Lighty = game:GetService"Lighting"
  239. local attacktype = 1
  240. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  241. local velocity = RootPart.Velocity.y
  242. local sine = 0
  243. local change = 1
  244. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  245. local Create = LoadLibrary("RbxUtility").Create
  246. function swait(num)
  247. if num == 0 or num == nil then
  248. ArtificialHB.Event:wait()
  249. else
  250. for i = 0, num do
  251. ArtificialHB.Event:wait()
  252. end
  253. end
  254. end
  255.  
  256. local chara = Character
  257. local m = Create("Model"){
  258. Parent = Character,
  259. Name = "WeaponModel",
  260. }
  261. function chatfunc(text)
  262. local chat = coroutine.wrap(function()
  263. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  264. Character:FindFirstChild("TalkingBillBoard"):destroy()
  265. end
  266. local Bill = Instance.new("BillboardGui",Character)
  267. Bill.Size = UDim2.new(0,100,0,40)
  268. Bill.StudsOffset = Vector3.new(0,3,0)
  269. Bill.Adornee = Character.Head
  270. Bill.Name = "TalkingBillBoard"
  271. local Hehe = Instance.new("TextLabel",Bill)
  272. Hehe.BackgroundTransparency = 1
  273. Hehe.BorderSizePixel = 0
  274. Hehe.Text = ""
  275. Hehe.Font = "Garamond"
  276. Hehe.TextSize = 40
  277. Hehe.TextStrokeTransparency = 0
  278. Hehe.Size = UDim2.new(1,0,0.5,0)
  279. coroutine.resume(coroutine.create(function()
  280. while Hehe ~= nil do
  281. swait()
  282. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  283. Hehe.Rotation = math.random(-5,5)
  284. Hehe.TextColor3 = Color3.new(255,255,0)
  285. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  286. end
  287. end))
  288. for i = 1,string.len(text),1 do
  289. swait()
  290. Hehe.Text = string.sub(text,1,i)
  291. end
  292. swait(90)--Re[math.random(1, 93)]
  293. for i = 0, 1, .025 do
  294. swait()
  295. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  296. Hehe.TextStrokeTransparency = i
  297. Hehe.TextTransparency = i
  298. end
  299. Bill:Destroy()
  300. end)
  301. chat()
  302. end
  303.  
  304. function onChatted(msg)
  305. chatfunc(msg)
  306. end
  307.  
  308. Player.Chatted:connect(onChatted)
  309. wait(0.2)
  310.  
  311. Player = owner
  312. PlayerGui = Player.PlayerGui
  313. Cam = workspace.CurrentCamera
  314. Backpack = Player.Backpack
  315. Character = Player.Character
  316. Humanoid = Character.Humanoid
  317. RootPart = Character["HumanoidRootPart"]
  318. Torso = Character["Torso"]
  319. Head = Character["Head"]
  320. RightArm = Character["Right Arm"]
  321. LeftArm = Character["Left Arm"]
  322. RightLeg = Character["Right Leg"]
  323. LeftLeg = Character["Left Leg"]
  324. RootJoint = RootPart["RootJoint"]
  325. Neck = Torso["Neck"]
  326. RightShoulder = Torso["Right Shoulder"]
  327. LeftShoulder = Torso["Left Shoulder"]
  328. RightHip = Torso["Right Hip"]
  329. LeftHip = Torso["Left Hip"]
  330. Character.Archivable = true
  331. Player:ClearCharacterAppearance()
  332.  
  333. IT = Instance.new
  334. CF = CFrame.new
  335. VT = Vector3.new
  336. RAD = math.rad
  337. C3 = Color3.new
  338. UD2 = UDim2.new
  339. BRICKC = BrickColor.new
  340. ANGLES = CFrame.Angles
  341. EULER = CFrame.fromEulerAnglesXYZ
  342. COS = math.cos
  343. ACOS = math.acos
  344. SIN = math.sin
  345. ASIN = math.asin
  346. ABS = math.abs
  347. MRANDOM = math.random
  348. FLOOR = math.floor
  349. local CHOICE = MRANDOM(1,5)
  350. --//=================================\\
  351. --|| USEFUL VALUES
  352. --\\=================================//
  353.  
  354. Animation_Speed = 3
  355. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  356. local Speed = 20
  357. local SIZE = 1.4
  358. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  359. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  360. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  361. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  362. local DAMAGEMULTIPLIER = "inf"
  363. local ANIM = "Idle"
  364. local ATTACK = false
  365. local EQUIPPED = false
  366. local HOLD = false
  367. local COMBO = 1
  368. local Rooted = false
  369. local SINE = 0
  370. local KEYHOLD = false
  371. local CHANGE = 2 / Animation_Speed
  372. local WALKINGANIM = false
  373. local VALUE1 = false
  374. local VALUE2 = false
  375. local ROBLOXIDLEANIMATION = IT("Animation")
  376. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  377. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  378. local ATANIM = IT("Animation")
  379. ATANIM.Name = "Attack Animation"
  380. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  381. --ROBLOXIDLEANIMATION.Parent = Humanoid
  382. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  383. WEAPONGUI.Name = "Weapon GUI"
  384. local Weapon = IT("Model")
  385. Weapon.Name = "Adds"
  386. local Effects = IT("Folder", Weapon)
  387. Effects.Name = "Effects"
  388. local ANIMATOR = Humanoid.Animator
  389. local ANIMATE = Character.Animate
  390. local UNANCHOR = true
  391. local CLOCKLOOP = 0
  392. local SONG = 492070484
  393. local CLOCKTARGET = nil
  394. local CLOCKSPEED = 4
  395. script.Parent = WEAPONGUI
  396. local CLONE = Character:Clone()
  397. CLONE.Parent = nil
  398. Character.Archivable = false
  399. local sick = Instance.new("Sound",Torso)
  400. sick.Volume = 50999
  401.  
  402. --//=================================\\
  403. --\\=================================//
  404.  
  405.  
  406. --//=================================\\
  407. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  408. --\\=================================//
  409.  
  410. ArtificialHB = Instance.new("BindableEvent", script)
  411. ArtificialHB.Name = "ArtificialHB"
  412.  
  413. script:WaitForChild("ArtificialHB")
  414.  
  415. frame = Frame_Speed
  416. tf = 0
  417. allowframeloss = false
  418. tossremainder = false
  419. lastframe = tick()
  420. script.ArtificialHB:Fire()
  421.  
  422. game:GetService("RunService").Heartbeat:connect(function(s, p)
  423. tf = tf + s
  424. if tf >= frame then
  425. if allowframeloss then
  426. script.ArtificialHB:Fire()
  427. lastframe = tick()
  428. else
  429. for i = 1, math.floor(tf / frame) do
  430. script.ArtificialHB:Fire()
  431. end
  432. lastframe = tick()
  433. end
  434. if tossremainder then
  435. tf = 0
  436. else
  437. tf = tf - frame * math.floor(tf / frame)
  438. end
  439. end
  440. end)
  441.  
  442. --//=================================\\
  443. --\\=================================//
  444.  
  445. --//=================================\\
  446. --|| SOME FUNCTIONS
  447. --\\=================================//
  448.  
  449. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  450. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  451. end
  452.  
  453. function PositiveAngle(NUMBER)
  454. if NUMBER >= 0 then
  455. NUMBER = 0
  456. end
  457. return NUMBER
  458. end
  459.  
  460. function NegativeAngle(NUMBER)
  461. if NUMBER <= 0 then
  462. NUMBER = 0
  463. end
  464. return NUMBER
  465. end
  466.  
  467. function Swait(NUMBER)
  468. if NUMBER == 0 or NUMBER == nil then
  469. ArtificialHB.Event:wait()
  470. else
  471. for i = 1, NUMBER do
  472. ArtificialHB.Event:wait()
  473. end
  474. end
  475. end
  476.  
  477. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  478. local NEWMESH = IT(MESH)
  479. if MESH == "SpecialMesh" then
  480. NEWMESH.MeshType = MESHTYPE
  481. if MESHID ~= "nil" and MESHID ~= "" then
  482. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  483. end
  484. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  485. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  486. end
  487. end
  488. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  489. NEWMESH.Scale = SCALE
  490. NEWMESH.Parent = PARENT
  491. return NEWMESH
  492. end
  493.  
  494. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  495. local NEWPART = IT("Part")
  496. NEWPART.formFactor = FORMFACTOR
  497. NEWPART.Reflectance = REFLECTANCE
  498. NEWPART.Transparency = TRANSPARENCY
  499. NEWPART.CanCollide = false
  500. NEWPART.Locked = true
  501. NEWPART.Anchored = true
  502. if ANCHOR == false then
  503. NEWPART.Anchored = false
  504. end
  505. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  506. NEWPART.Name = NAME
  507. NEWPART.Size = SIZE
  508. NEWPART.Position = Torso.Position
  509. NEWPART.Material = MATERIAL
  510. NEWPART:BreakJoints()
  511. NEWPART.Parent = PARENT
  512. return NEWPART
  513. end
  514.  
  515. local function weldBetween(a, b)
  516. local weldd = Instance.new("ManualWeld")
  517. weldd.Part0 = a
  518. weldd.Part1 = b
  519. weldd.C0 = CFrame.new()
  520. weldd.C1 = b.CFrame:inverse() * a.CFrame
  521. weldd.Parent = a
  522. return weldd
  523. end
  524.  
  525.  
  526. function QuaternionFromCFrame(cf)
  527. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  528. local trace = m00 + m11 + m22
  529. if trace > 0 then
  530. local s = math.sqrt(1 + trace)
  531. local recip = 0.5 / s
  532. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  533. else
  534. local i = 0
  535. if m11 > m00 then
  536. i = 1
  537. end
  538. if m22 > (i == 0 and m00 or m11) then
  539. i = 2
  540. end
  541. if i == 0 then
  542. local s = math.sqrt(m00 - m11 - m22 + 1)
  543. local recip = 0.5 / s
  544. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  545. elseif i == 1 then
  546. local s = math.sqrt(m11 - m22 - m00 + 1)
  547. local recip = 0.5 / s
  548. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  549. elseif i == 2 then
  550. local s = math.sqrt(m22 - m00 - m11 + 1)
  551. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  552. end
  553. end
  554. end
  555.  
  556. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  557. local xs, ys, zs = x + x, y + y, z + z
  558. local wx, wy, wz = w * xs, w * ys, w * zs
  559. local xx = x * xs
  560. local xy = x * ys
  561. local xz = x * zs
  562. local yy = y * ys
  563. local yz = y * zs
  564. local zz = z * zs
  565. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  566. end
  567.  
  568. function QuaternionSlerp(a, b, t)
  569. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  570. local startInterp, finishInterp;
  571. if cosTheta >= 0.0001 then
  572. if (1 - cosTheta) > 0.0001 then
  573. local theta = ACOS(cosTheta)
  574. local invSinTheta = 1 / SIN(theta)
  575. startInterp = SIN((1 - t) * theta) * invSinTheta
  576. finishInterp = SIN(t * theta) * invSinTheta
  577. else
  578. startInterp = 1 - t
  579. finishInterp = t
  580. end
  581. else
  582. if (1 + cosTheta) > 0.0001 then
  583. local theta = ACOS(-cosTheta)
  584. local invSinTheta = 1 / SIN(theta)
  585. startInterp = SIN((t - 1) * theta) * invSinTheta
  586. finishInterp = SIN(t * theta) * invSinTheta
  587. else
  588. startInterp = t - 1
  589. finishInterp = t
  590. end
  591. end
  592. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  593. end
  594.  
  595. function Clerp(a, b, t)
  596. local qa = {QuaternionFromCFrame(a)}
  597. local qb = {QuaternionFromCFrame(b)}
  598. local ax, ay, az = a.x, a.y, a.z
  599. local bx, by, bz = b.x, b.y, b.z
  600. local _t = 1 - t
  601. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  602. end
  603.  
  604. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  605. local frame = IT("Frame")
  606. frame.BackgroundTransparency = TRANSPARENCY
  607. frame.BorderSizePixel = BORDERSIZEPIXEL
  608. frame.Position = POSITION
  609. frame.Size = SIZE
  610. frame.BackgroundColor3 = COLOR
  611. frame.BorderColor3 = BORDERCOLOR
  612. frame.Name = NAME
  613. frame.Parent = PARENT
  614. return frame
  615. end
  616.  
  617. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  618. local label = IT("TextLabel")
  619. label.BackgroundTransparency = 1
  620. label.Size = UD2(1, 0, 1, 0)
  621. label.Position = UD2(0, 0, 0, 0)
  622. label.TextColor3 = TEXTCOLOR
  623. label.TextStrokeTransparency = STROKETRANSPARENCY
  624. label.TextTransparency = TRANSPARENCY
  625. label.FontSize = TEXTFONTSIZE
  626. label.Font = TEXTFONT
  627. label.BorderSizePixel = BORDERSIZEPIXEL
  628. label.TextStrokeColor3 = C3(1,1,1)
  629. label.TextScaled = false
  630. label.Text = TEXT
  631. label.Name = NAME
  632. label.Parent = PARENT
  633. return label
  634. end
  635.  
  636. function NoOutlines(PART)
  637. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  638. end
  639.  
  640. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  641. local NEWWELD = IT(TYPE)
  642. NEWWELD.Part0 = PART0
  643. NEWWELD.Part1 = PART1
  644. NEWWELD.C0 = C0
  645. NEWWELD.C1 = C1
  646. NEWWELD.Parent = PARENT
  647. return NEWWELD
  648. end
  649.  
  650. local S = IT("Sound")
  651. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  652. local NEWSOUND = nil
  653. coroutine.resume(coroutine.create(function()
  654. NEWSOUND = S:Clone()
  655. NEWSOUND.Parent = PARENT
  656. NEWSOUND.Volume = VOLUME
  657. NEWSOUND.Pitch = PITCH
  658. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  659. NEWSOUND:play()
  660. if DOESLOOP == true then
  661. NEWSOUND.Looped = true
  662. else
  663. repeat wait(1) until NEWSOUND.Playing == false
  664. NEWSOUND:remove()
  665. end
  666. end))
  667. return NEWSOUND
  668. end
  669.  
  670. function CFrameFromTopBack(at, top, back)
  671. local right = top:Cross(back)
  672. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  673. end
  674.  
  675. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  676. function WACKYEFFECT(Table)
  677. local TYPE = (Table.EffectType or "Sphere")
  678. local SIZE = (Table.Size or VT(1,1,1))
  679. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  680. local TRANSPARENCY = (Table.Transparency or 0)
  681. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  682. local CFRAME = (Table.CFrame or Torso.CFrame)
  683. local MOVEDIRECTION = (Table.MoveToPos or nil)
  684. local ROTATION1 = (Table.RotationX or 0)
  685. local ROTATION2 = (Table.RotationY or 0)
  686. local ROTATION3 = (Table.RotationZ or 0)
  687. local MATERIAL = (Table.Material or "Neon")
  688. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  689. local TIME = (Table.Time or 45)
  690. local SOUNDID = (Table.SoundID or nil)
  691. local SOUNDPITCH = (Table.SoundPitch or nil)
  692. local SOUNDVOLUME = (Table.SoundVolume or nil)
  693. coroutine.resume(coroutine.create(function()
  694. local PLAYSSOUND = false
  695. local SOUND = nil
  696. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  697. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  698. PLAYSSOUND = true
  699. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  700. end
  701. EFFECT.Color = COLOR
  702. local MSH = nil
  703. if TYPE == "Sphere" then
  704. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  705. elseif TYPE == "Block" then
  706. MSH = IT("BlockMesh",EFFECT)
  707. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  708. elseif TYPE == "Wave" then
  709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  710. elseif TYPE == "Ring" then
  711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  712. elseif TYPE == "Slash" then
  713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  714. elseif TYPE == "Round Slash" then
  715. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  716. elseif TYPE == "Swirl" then
  717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  718. elseif TYPE == "Skull" then
  719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  720. elseif TYPE == "Crystal" then
  721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  722. end
  723. if MSH ~= nil then
  724. local MOVESPEED = nil
  725. if MOVEDIRECTION ~= nil then
  726. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  727. end
  728. local GROWTH = SIZE - ENDSIZE
  729. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  730. if TYPE == "Block" then
  731. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  732. else
  733. EFFECT.CFrame = CFRAME
  734. end
  735. for LOOP = 1, TIME+1 do
  736. Swait()
  737. MSH.Scale = MSH.Scale - GROWTH/TIME
  738. if TYPE == "Wave" then
  739. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  740. end
  741. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  742. if TYPE == "Block" then
  743. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  744. else
  745. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  746. end
  747. if MOVEDIRECTION ~= nil then
  748. local ORI = EFFECT.Orientation
  749. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  750. EFFECT.Orientation = ORI
  751. end
  752. end
  753. if PLAYSSOUND == false then
  754. EFFECT:remove()
  755. else
  756. repeat Swait() until SOUND.Playing == false
  757. EFFECT:remove()
  758. end
  759. else
  760. if PLAYSSOUND == false then
  761. EFFECT:remove()
  762. else
  763. repeat Swait() until SOUND.Playing == false
  764. EFFECT:remove()
  765. end
  766. end
  767. end))
  768. end
  769.  
  770. function MakeForm(PART,TYPE)
  771. if TYPE == "Cyl" then
  772. local MSH = IT("CylinderMesh",PART)
  773. elseif TYPE == "Ball" then
  774. local MSH = IT("SpecialMesh",PART)
  775. MSH.MeshType = "Sphere"
  776. elseif TYPE == "Wedge" then
  777. local MSH = IT("SpecialMesh",PART)
  778. MSH.MeshType = "Wedge"
  779. end
  780. end
  781.  
  782. Debris = game:GetService("Debris")
  783.  
  784. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  785. local DIRECTION = CF(StartPos,EndPos).lookVector
  786. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  787. end
  788.  
  789. function turnto(position)
  790. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  791. end
  792.  
  793. --//=================================\\
  794. --|| WEAPON CREATION
  795. --\\=================================//
  796.  
  797. Humanoid.Parent = nil
  798. RootPart.Size = RootPart.Size*SIZE
  799. Torso.Size = Torso.Size*SIZE
  800. RightArm.Size = RightArm.Size*SIZE
  801. RightLeg.Size = RightLeg.Size*SIZE
  802. LeftArm.Size = LeftArm.Size*SIZE
  803. LeftLeg.Size = LeftLeg.Size*SIZE
  804. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  805. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  806. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  807. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  808. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  809. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  810. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  811. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  812. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  813. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  814. Head.Size = Head.Size*SIZE
  815. RootJoint.Parent = RootPart
  816. Neck.Parent = Torso
  817. RightShoulder.Parent = Torso
  818. LeftShoulder.Parent = Torso
  819. RightHip.Parent = Torso
  820. LeftHip.Parent = Torso
  821.  
  822. Humanoid.DisplayDistanceType = "None"
  823. local naeeym2 = IT("BillboardGui",Character)
  824. naeeym2.AlwaysOnTop = true
  825. naeeym2.Size = UDim2.new(5,35,2,15)
  826. naeeym2.StudsOffset = Vector3.new(0,2,0)
  827. naeeym2.MaxDistance = 75
  828. naeeym2.Adornee = Character.Head
  829. naeeym2.Name = "Name"
  830. local tecks2 = IT("TextLabel",naeeym2)
  831. tecks2.BackgroundTransparency = 1
  832. tecks2.TextScaled = true
  833. tecks2.BorderSizePixel = 0
  834. tecks2.Text = "Master of Time"
  835. tecks2.Font = "Fantasy"
  836. tecks2.TextSize = 30
  837. tecks2.TextStrokeTransparency = 0
  838. tecks2.TextColor3 = C3(0,0,0)
  839. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  840. tecks2.Size = UDim2.new(1,0,0.5,0)
  841. tecks2.Parent = naeeym2
  842. local top = Instance.new("Shirt")
  843. top.ShirtTemplate = "rbxassetid://45695443"
  844. top.Parent = Character
  845. top.Name = "Cloth"
  846. local bottom = Instance.new("Pants")
  847. bottom.PantsTemplate = "rbxassetid://45696190"
  848. bottom.Parent = Character
  849. bottom.Name = "Cloth"
  850. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  851. PRT.Color = C3(0,0,0)
  852. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  853. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  854. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  855. PRT.Color = C3(0,0,0)
  856. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  857. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  858. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  859. PRT.Color = C3(255/255, 0/255, 0/255)
  860. MakeForm(PRT,"Ball")
  861. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  862. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  863. PRT.Color = C3(255/255, 255/255, 0/255)
  864. MakeForm(PRT,"Ball")
  865. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  866. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  867. PRT.Color = C3(255/255, 255/255, 0/255)
  868. MakeForm(PRT,"Ball")
  869. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  870. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  871. PRT.Color = C3(255/255, 255/255, 0/255)
  872. MakeForm(PRT,"Ball")
  873. local Aura = Instance.new('ParticleEmitter')
  874. Aura.Name = "Aura"
  875. Aura.Texture = "rbxassetid://131765579"
  876. Aura.Parent = PRT
  877. Aura.LightEmission = 0.3
  878. Aura.Transparency = NumberSequence.new(0,0.6,1)
  879. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  880. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  881. Aura.LockedToPart = false
  882. Aura.Lifetime = NumberRange.new(2)
  883. Aura.Rate = 30
  884. Aura.Speed = NumberRange.new(1)
  885. Aura.EmissionDirection = "Top"
  886. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  887. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  888. PRT.Color = C3(255/255, 255/255, 0/255)
  889. MakeForm(PRT,"Ball")
  890. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  891. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  892. PRT.Color = C3(255/255, 255/255, 0/255)
  893. MakeForm(PRT,"Ball")
  894. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  895.  
  896. local LASTPART = Head
  897. for i = 1, 24 do
  898. local MATH = (1-(i/30))
  899. if LASTPART == Head then
  900. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  901. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  902. LASTPART = Horn
  903. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  904. local Aura = Instance.new('ParticleEmitter')
  905. Aura.Name = "Aura"
  906. Aura.Texture = "rbxassetid://242997264"
  907. Aura.Parent = Horn
  908. Aura.LightEmission = 0.8
  909. Aura.Transparency = NumberSequence.new(0,0.6,1)
  910. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  911. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  912. Aura.LockedToPart = true
  913. Aura.Lifetime = NumberRange.new(2)
  914. Aura.Rate = 25
  915. Aura.Speed = NumberRange.new(0.1)
  916. Aura.EmissionDirection = "Top"
  917. else
  918. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  919. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  920. LASTPART = Horn
  921. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  922. local Aura = Instance.new('ParticleEmitter')
  923. Aura.Name = "Aura"
  924. Aura.Texture = "rbxassetid://242997264"
  925. Aura.Parent = Horn
  926. Aura.LightEmission = 0.8
  927. Aura.Transparency = NumberSequence.new(0,0.6,1)
  928. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  929. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  930. Aura.LockedToPart = true
  931. Aura.Lifetime = NumberRange.new(2)
  932. Aura.Rate = 25
  933. Aura.Speed = NumberRange.new(0.1)
  934. Aura.EmissionDirection = "Top"
  935. end
  936. end
  937. local LASTPART = Head
  938. for i = 1, 24 do
  939. local MATH = (1-(i/30))
  940. if LASTPART == Head then
  941. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  942. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  943. LASTPART = Horn
  944. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  945. local Aura = Instance.new('ParticleEmitter')
  946. Aura.Name = "Aura"
  947. Aura.Texture = "rbxassetid://242997264"
  948. Aura.Parent = Horn
  949. Aura.LightEmission = 0.8
  950. Aura.Transparency = NumberSequence.new(0,0.6,1)
  951. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  952. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  953. Aura.LockedToPart = true
  954. Aura.Lifetime = NumberRange.new(2)
  955. Aura.Rate = 25
  956. Aura.Speed = NumberRange.new(0.1)
  957. Aura.EmissionDirection = "Top"
  958. else
  959. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  960. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  961. LASTPART = Horn
  962. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  963. local Aura = Instance.new('ParticleEmitter')
  964. Aura.Name = "Aura"
  965. Aura.Texture = "rbxassetid://242997264"
  966. Aura.Parent = Horn
  967. Aura.LightEmission = 0.8
  968. Aura.Transparency = NumberSequence.new(0,0.6,1)
  969. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  970. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  971. Aura.LockedToPart = true
  972. Aura.Lifetime = NumberRange.new(2)
  973. Aura.Rate = 25
  974. Aura.Speed = NumberRange.new(0.1)
  975. Aura.EmissionDirection = "Top"
  976. end
  977. end
  978. local LASTPART = Head
  979. for i = 1, 8 do
  980. local MATH = (1-(i/14))
  981. if LASTPART == Head then
  982. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  983. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  984. LASTPART = Horn
  985. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  986. local Aura = Instance.new('ParticleEmitter')
  987. Aura.Name = "Aura"
  988. Aura.Texture = "rbxassetid://242997264"
  989. Aura.Parent = Horn
  990. Aura.LightEmission = 0.8
  991. Aura.Transparency = NumberSequence.new(0,0.6,1)
  992. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  993. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  994. Aura.LockedToPart = true
  995. Aura.Lifetime = NumberRange.new(2)
  996. Aura.Rate = 25
  997. Aura.Speed = NumberRange.new(0.1)
  998. Aura.EmissionDirection = "Top"
  999. else
  1000. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1001. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1002. LASTPART = Horn
  1003. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1004. local Aura = Instance.new('ParticleEmitter')
  1005. Aura.Name = "Aura"
  1006. Aura.Texture = "rbxassetid://242997264"
  1007. Aura.Parent = Horn
  1008. Aura.LightEmission = 0.8
  1009. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1010. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1011. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1012. Aura.LockedToPart = true
  1013. Aura.Lifetime = NumberRange.new(2)
  1014. Aura.Rate = 25
  1015. Aura.Speed = NumberRange.new(0.1)
  1016. Aura.EmissionDirection = "Top"
  1017. end
  1018. end
  1019. local LASTPART = Head
  1020. for i = 1, 8 do
  1021. local MATH = (1-(i/14))
  1022. if LASTPART == Head then
  1023. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1024. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1025. LASTPART = Horn
  1026. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1027. local Aura = Instance.new('ParticleEmitter')
  1028. Aura.Name = "Aura"
  1029. Aura.Texture = "rbxassetid://242997264"
  1030. Aura.Parent = Horn
  1031. Aura.LightEmission = 0.8
  1032. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1033. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1034. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1035. Aura.LockedToPart = true
  1036. Aura.Lifetime = NumberRange.new(2)
  1037. Aura.Rate = 25
  1038. Aura.Speed = NumberRange.new(0.1)
  1039. Aura.EmissionDirection = "Top"
  1040. else
  1041. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1042. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1043. LASTPART = Horn
  1044. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1045. local Aura = Instance.new('ParticleEmitter')
  1046. Aura.Name = "Aura"
  1047. Aura.Texture = "rbxassetid://242997264"
  1048. Aura.Parent = Horn
  1049. Aura.LightEmission = 0.8
  1050. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1051. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1052. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1053. Aura.LockedToPart = true
  1054. Aura.Lifetime = NumberRange.new(2)
  1055. Aura.Rate = 25
  1056. Aura.Speed = NumberRange.new(0.1)
  1057. Aura.EmissionDirection = "Top"
  1058. end
  1059. end
  1060. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1061. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1062. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1063. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1064. MakeForm(PRT,"Cyl")
  1065. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1066. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1067. MakeForm(PRT,"Cyl")
  1068. PRT.Color = C3(255/255, 255/255, 0/255)
  1069. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1070. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1071. MakeForm(RING,"Cyl")
  1072. RING.Color = C3(0,0,0)
  1073. for i = 1, 12 do
  1074. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1075. PRT.Color = C3(0,0,0)
  1076. local MSH = IT("BlockMesh",PRT)
  1077. MSH.Scale = VT(0.6,1,1)
  1078. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1079. end
  1080. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1081. PRT.Color = C3(0,0,0)
  1082. local MSH = IT("BlockMesh",PRT)
  1083. MSH.Scale = VT(0.4,1,1)
  1084. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1085. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1086. PRT.Color = C3(0,0,0)
  1087. local MSH = IT("BlockMesh",PRT)
  1088. MSH.Scale = VT(0.4,1,1)
  1089. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1090. coroutine.resume(coroutine.create(function()
  1091. while true do
  1092. Swait()
  1093. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1094. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1095. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1096. if CLOCKLOOP <= -150 then
  1097. if VALUE1 == false then
  1098. CLOCKLOOP = 0
  1099. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1100. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1101. ApplyAoE(HITPOS,10,15,45,75,true)
  1102. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1103. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1104. if CLOCKTARGET ~= nil then
  1105. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1106. if CLOCKTARGET.Torso ~= nil then
  1107. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1108. end
  1109. if CLOCKTARGET.Health == 0 then
  1110. CLOCKTARGET = nil
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end
  1116. end))
  1117.  
  1118. for _, c in pairs(Weapon:GetChildren()) do
  1119. if c.ClassName == "Part" then
  1120. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1121. end
  1122. end
  1123.  
  1124. Neck.Name = "Weld"
  1125. RootJoint.Name = "Weld"
  1126. RightShoulder.Name = "Weld"
  1127. LeftShoulder.Name = "Weld"
  1128. RightHip.Name = "Weld"
  1129. LeftHip.Name = "Weld"
  1130.  
  1131. local BODY = {}
  1132. for _, c in pairs(Character:GetDescendants()) do
  1133. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1134. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1135. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1136. end
  1137. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1138. elseif c:IsA("JointInstance") then
  1139. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1140. end
  1141. end
  1142. for e = 1, #BODY do
  1143. if BODY[e] ~= nil then
  1144. local STUFF = BODY[e]
  1145. local PART = STUFF[1]
  1146. local PARENT = STUFF[2]
  1147. local MATERIAL = STUFF[3]
  1148. local COLOR = STUFF[4]
  1149. local TRANSPARENCY = STUFF[5]
  1150. if PART.ClassName == "Part" and PART ~= RootPart then
  1151. PART.Material = MATERIAL
  1152. PART.Color = COLOR
  1153. PART.Transparency = TRANSPARENCY
  1154. end
  1155. PART.AncestryChanged:Connect(function()
  1156. PART.Parent = PARENT
  1157. end)
  1158. end
  1159. end
  1160.  
  1161. function refit()
  1162. Character.Parent = workspace
  1163. for e = 1, #BODY do
  1164. if BODY[e] ~= nil then
  1165. local STUFF = BODY[e]
  1166. local PART = STUFF[1]
  1167. local PARENT = STUFF[2]
  1168. local MATERIAL = STUFF[3]
  1169. local COLOR = STUFF[4]
  1170. local TRANSPARENCY = STUFF[5]
  1171. if PART.ClassName == "Part" and PART ~= RootPart then
  1172. PART.Material = MATERIAL
  1173. PART.Color = COLOR
  1174. PART.Transparency = TRANSPARENCY
  1175. end
  1176. if PART.Parent ~= PARENT then
  1177. Humanoid:remove()
  1178. PART.Parent = PARENT
  1179. Humanoid = IT("Humanoid",Character)
  1180. chatfunc ("I dont have time to die...")
  1181. end
  1182. end
  1183. end
  1184. end
  1185. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1186. local SKILLFONT = "Fantasy"
  1187. local SKILLTEXTSIZE = 7
  1188.  
  1189. Weapon.Parent = Character
  1190. Humanoid.Parent = Character
  1191.  
  1192. Humanoid.Died:connect(function()
  1193. refit()
  1194. end)
  1195. chatfunc("Gentlemen, you just annoyed me")
  1196. warn("deivis97 edit")
  1197. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1198. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1199. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1200. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1201. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1202. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1203. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1204.  
  1205.  
  1206. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1207. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1208. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1209. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1210. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1211. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1212. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1213.  
  1214. --//=================================\\
  1215. --|| DAMAGING
  1216. --\\=================================//
  1217.  
  1218. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1219. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1220. defence.Name = ("HitBy"..Player.Name)
  1221. game:GetService("Debris"):AddItem(defence, 0.001)
  1222. Damage = Damage * DAMAGEMULTIPLIER
  1223. if Humanoid.Health ~= 0 then
  1224. local CritChance = MRANDOM(1,100)
  1225. if Damage > Humanoid.Health then
  1226. Damage = math.ceil(Humanoid.Health)
  1227. if Damage == 0 then
  1228. Damage = 0.1
  1229. end
  1230. end
  1231. Humanoid.Health = Humanoid.Health - Damage
  1232. end
  1233. end
  1234.  
  1235. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1236. local CHILDREN = workspace:GetDescendants()
  1237. for index, CHILD in pairs(CHILDREN) do
  1238. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1240. if HUM then
  1241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1242. if TORSO then
  1243. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1244. if INSTAKILL == false then
  1245. CHILD:BreakJoints()
  1246. else
  1247. local DMG = MRANDOM(MINDMG,MAXDMG)
  1248. ApplyDamage(HUM,DMG,TORSO)
  1249. end
  1250. if FLING > 0 then
  1251. for _, c in pairs(CHILD:GetChildren()) do
  1252. if c:IsA("BasePart") then
  1253. local bv = Instance.new("BodyVelocity")
  1254. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1255. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1256. bv.Parent = c
  1257. Debris:AddItem(bv,0.05)
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. end
  1266. end
  1267.  
  1268. --//=================================\\
  1269. --|| ATTACK FUNCTIONS AND STUFF
  1270. --\\=================================//
  1271.  
  1272. Circle = nil
  1273. CircleParts = {}
  1274. Equipped = false
  1275.  
  1276. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1277. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1278. end
  1279. Equipped = true
  1280. Circle = Instance.new("Model")
  1281. Circle.Name = "Circle"
  1282. Angle = 0
  1283. for i = 1, 1 do
  1284. local CirclePart = Instance.new("Part")
  1285. CirclePart.Name = "CirclePart"
  1286. CirclePart.Transparency = 1
  1287. CirclePart.BrickColor = BrickColor.new("Really black")
  1288. CirclePart.Material = Enum.Material.Plastic
  1289. CirclePart.Shape = Enum.PartType.Block
  1290. CirclePart.FormFactor = Enum.FormFactor.Custom
  1291. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1292. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1293. CirclePart.Anchored = true
  1294. CirclePart.CanCollide = false
  1295. CirclePart.Locked = true
  1296. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1297. local Aura = Instance.new('ParticleEmitter')
  1298. Aura.Name = "Aura"
  1299. Aura.Texture = "rbxassetid://641078192"
  1300. Aura.Parent = CirclePart
  1301. Aura.LightEmission = 0
  1302. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1303. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1304. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1305. Aura.LockedToPart = false
  1306. Aura.Lifetime = NumberRange.new(1)
  1307. Aura.Rate = 50
  1308. Aura.Speed = NumberRange.new(2.5)
  1309. Aura.SpreadAngle = Vector2.new(80,80)
  1310. local BlockMesh = Instance.new("BlockMesh")
  1311. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1312. BlockMesh.Parent = CirclePart
  1313. CirclePart.Parent = Circle
  1314. local Star = Instance.new("Decal", CirclePart)
  1315. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1316. Star.Face = "Top"
  1317. local Light = Instance.new("PointLight", CirclePart)
  1318. Light.Color = Color3.new(.20,0,0)
  1319. Light.Brightness = 100
  1320. Light.Range = 15
  1321. table.insert(CircleParts, CirclePart)
  1322. end
  1323. Spawn(function()
  1324. while Equipped and Humanoid.Parent and Torso.Parent do
  1325. if Angle == 360 then
  1326. Angle = 0
  1327. end
  1328. Angle = Angle + 0.05
  1329. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1330. if Hit then
  1331. if not Circle.Parent then
  1332. Circle.Parent = Character
  1333. end
  1334. for i, v in pairs(CircleParts) do
  1335. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1336. end
  1337. else
  1338. Circle.Parent = nil
  1339. end
  1340. wait()
  1341. end
  1342. end)
  1343.  
  1344.  
  1345.  
  1346. function MagicMissiles()
  1347. ATTACK = true
  1348. Rooted = false
  1349. local SELECTING = true
  1350. local SPOTS = {}
  1351. coroutine.resume(coroutine.create(function()
  1352. local LOOP = 0
  1353. repeat
  1354. LOOP = LOOP + 1
  1355. Swait()
  1356. if LOOP >= 15 then
  1357. LOOP = 0
  1358. for i = 1, #SPOTS do
  1359. if SPOTS[i] ~= nil then
  1360. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1361. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1362. end
  1363. end
  1364. end
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. until SELECTING == false
  1372. Rooted = false
  1373. repeat
  1374. LOOP = LOOP + 1
  1375. Swait()
  1376. if LOOP >= 15 then
  1377. LOOP = 0
  1378. for i = 1, #SPOTS do
  1379. if SPOTS[i] ~= nil then
  1380. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1381. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1382. end
  1383. end
  1384. end
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. until ATTACK == false
  1392. end))
  1393. repeat
  1394. repeat Swait() until HOLD == true
  1395. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1396. if DIST > 9999 then
  1397. DIST = 9999
  1398. end
  1399. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1400. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1401. if HITFLOOR ~= nil then
  1402. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1403. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1404. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1405. end
  1406. repeat Swait() until HOLD == false
  1407. until #SPOTS == 5
  1408. SELECTING = false
  1409. for i = 1, #SPOTS do
  1410. if SPOTS[i] ~= nil then
  1411. local POS = SPOTS[i]
  1412. coroutine.resume(coroutine.create(function()
  1413. local MISSILE = IT("Model",Effects)
  1414. MISSILE.Name = "Missile"
  1415. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1416. MakeForm(BASEPART,"Cyl")
  1417. MISSILE.PrimaryPart = BASEPART
  1418. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1419. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1420. MakeForm(HEAD,"Ball")
  1421. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1422. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1423. MakeForm(TAIL,"Cyl")
  1424. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1425. chatfunc("you like nukes?")
  1426. for i = 1, 15 do
  1427. Swait()
  1428. for _, c in pairs(MISSILE:GetChildren()) do
  1429. if c.ClassName == "Part" then
  1430. c.Transparency = c.Transparency - 1/10
  1431. end
  1432. end
  1433. end
  1434. for i = 1, 15*1.5 do
  1435. Swait()
  1436. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1437. end
  1438. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1439. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1440. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1441. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1442. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1443. MISSILE:remove()
  1444. end))
  1445. end
  1446. end
  1447. wait(0.6)
  1448. ATTACK = false
  1449. Rooted = false
  1450. end
  1451.  
  1452. function TimesUp()
  1453. CLOCKTARGET = nil
  1454. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1455. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1456. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1457. if TORSO then
  1458. ATTACK = true
  1459. Rooted = false
  1460. coroutine.resume(coroutine.create(function()
  1461. repeat
  1462. Swait()
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. until ATTACK == false
  1470. end))
  1471. if Effects:FindFirstChild("NeonDoll") then
  1472. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1473. end
  1474. wait(0.5)
  1475. local FAKECHARACTER = IT("Model",Effects)
  1476. FAKECHARACTER.Name = "NeonDoll"
  1477. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1478. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1479. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1480. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1481. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1482. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1483. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1484. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1485. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1486. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1487. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1488. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1489. CreateSound(201858045, TORS, 5, 0.4, false)
  1490. for i = 1, 50 do
  1491. Swait()
  1492. CLOCKSPEED = 2.5
  1493. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1494. if c.ClassName == "Part" then
  1495. c.Transparency = c.Transparency - 0.5/150
  1496. end
  1497. end
  1498. end
  1499. CLOCKTARGET = HUM
  1500. coroutine.resume(coroutine.create(function()
  1501. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1502. for i = 1, 25 do
  1503. Swait()
  1504. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1505. if c.ClassName == "Part" then
  1506. c.Transparency = c.Transparency + 0.5/25
  1507. end
  1508. end
  1509. end
  1510. CLOCKSPEED = 4
  1511. FAKECHARACTER:remove()
  1512. end))
  1513. wait(0.5)
  1514. ATTACK = false
  1515. Rooted = false
  1516. end
  1517. end
  1518. end
  1519.  
  1520. function ChainPunch()
  1521. ATTACK = true
  1522. Rooted = false
  1523. local GYRO = IT("BodyGyro",RootPart)
  1524. GYRO.D = 25
  1525. GYRO.P = 2000
  1526. GYRO.MaxTorque = VT(0,40000,0)
  1527. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1528. repeat
  1529. Swait()
  1530. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. until HOLD == true
  1538. local POS = Mouse.Hit.p
  1539. local CHAINS = false
  1540. local CHAINLINKS = {}
  1541. local A = IT("Attachment",RightArm)
  1542. A.Position = VT(1,-1,0)*SIZE
  1543. A.Orientation = VT(-90, -89.982, 0)
  1544. local B = IT("Attachment",RightArm)
  1545. B.Position = VT(-1,-1,0)*SIZE
  1546. B.Orientation = VT(-90, 89.988, 0)
  1547. local C = IT("Attachment",RightArm)
  1548. C.Position = VT(0.5,-1.3,0)*SIZE
  1549. C.Orientation = VT(-90, -89.982, 0)
  1550. local D = IT("Attachment",RightArm)
  1551. D.Position = VT(-0.5,-1.3,0)*SIZE
  1552. D.Orientation = VT(-90, 89.988, 0)
  1553. local LIGHT = IT("Attachment",RightArm)
  1554. LIGHT.Position = VT(0,-1,0)*SIZE
  1555. local LIGHT2 = IT("PointLight",LIGHT)
  1556. LIGHT2.Range = 7
  1557. LIGHT2.Brightness = 5
  1558. LIGHT2.Color = SKILLTEXTCOLOR
  1559. chatfunc("Falcon...")
  1560. for i = 1, 2 do
  1561. local TWIST = -2
  1562. local START = A
  1563. local END = B
  1564. if i == 1 then
  1565. START = B
  1566. END = A
  1567. end
  1568. local ChainLink = IT("Beam",Torso)
  1569. ChainLink.Texture = "rbxassetid://73042633"
  1570. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1571. ChainLink.TextureSpeed = 1
  1572. ChainLink.Width0 = 1
  1573. ChainLink.Width1 = 1
  1574. ChainLink.TextureLength = 2.5
  1575. ChainLink.Attachment0 = START
  1576. ChainLink.Attachment1 = END
  1577. ChainLink.CurveSize0 = TWIST
  1578. ChainLink.CurveSize1 = TWIST
  1579. --ChainLink.FaceCamera = true
  1580. ChainLink.Segments = 45
  1581. ChainLink.Transparency = NumberSequence.new(1)
  1582. table.insert(CHAINLINKS,ChainLink)
  1583. end
  1584. for i = 1, 2 do
  1585. local TWIST = -1
  1586. local START = C
  1587. local END = D
  1588. if i == 1 then
  1589. START = D
  1590. END = C
  1591. end
  1592. local ChainLink = IT("Beam",Torso)
  1593. ChainLink.Texture = "rbxassetid://73042633"
  1594. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1595. ChainLink.TextureSpeed = 1
  1596. ChainLink.Width0 = 1
  1597. ChainLink.Width1 = 1
  1598. ChainLink.TextureLength = 5
  1599. ChainLink.Attachment0 = START
  1600. ChainLink.Attachment1 = END
  1601. ChainLink.CurveSize0 = TWIST
  1602. ChainLink.CurveSize1 = TWIST
  1603. --ChainLink.FaceCamera = true
  1604. ChainLink.Segments = 25
  1605. ChainLink.LightEmission = 0.5
  1606. ChainLink.Transparency = NumberSequence.new(1)
  1607. table.insert(CHAINLINKS,ChainLink)
  1608. end
  1609. coroutine.resume(coroutine.create(function()
  1610. repeat
  1611. Swait()
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. until CHAINS == true
  1619. repeat
  1620. Swait()
  1621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. until ATTACK == false
  1628. for e = 1, 15 do
  1629. Swait()
  1630. chatfunc("PUNCH!!!")
  1631. for i = 1, #CHAINLINKS do
  1632. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1633. end
  1634. end
  1635. A:remove()
  1636. B:remove()
  1637. C:remove()
  1638. D:remove()
  1639. end))
  1640. CreateSound(233856115, RightArm, 5, 1.2, false)
  1641. for e = 1, 15 do
  1642. Swait()
  1643. for i = 1, #CHAINLINKS do
  1644. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1645. end
  1646. end
  1647. CHAINS = true
  1648. Rooted = true
  1649. wait(0.25)
  1650. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1651. FIST.Color = C3(1, 215/255, 1)
  1652. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1653. local LIGHT3 = IT("PointLight",FIST)
  1654. LIGHT3.Range = 7
  1655. LIGHT3.Brightness = 5
  1656. LIGHT3.Color = SKILLTEXTCOLOR
  1657. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1658. local FISTA = IT("Attachment",FIST)
  1659. FISTA.Position = VT(0.062, 0.977, 0)
  1660. local ChainLink = IT("Beam",Torso)
  1661. ChainLink.Texture = "rbxassetid://73042633"
  1662. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1663. ChainLink.TextureSpeed = 2
  1664. ChainLink.Width0 = 3
  1665. ChainLink.Width1 = 3
  1666. ChainLink.TextureLength = 12
  1667. ChainLink.Attachment0 = LIGHT
  1668. ChainLink.Attachment1 = FISTA
  1669. ChainLink.FaceCamera = true
  1670. ChainLink.Segments = 45
  1671. ChainLink.LightEmission = 0.5
  1672. ChainLink.Transparency = NumberSequence.new(0.25)
  1673. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1674. for i = 1, 85 do
  1675. Swait()
  1676. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1677. ChainLink.TextureLength = 12+(i*2)
  1678. ApplyAoE(FIST.Position,10,15,25,100,true)
  1679. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1680. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1681. if HITFLOOR ~= nil then
  1682. HITFLOOR:BreakJoints()
  1683. coroutine.resume(coroutine.create(function()
  1684. for i = 1, 15 do
  1685. Swait()
  1686. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1687. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1688. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1689. end
  1690. end))
  1691. break
  1692. end
  1693. end
  1694. coroutine.resume(coroutine.create(function()
  1695. for i = 1, 50 do
  1696. Swait()
  1697. FIST.Transparency = FIST.Transparency + 0.5/50
  1698. LIGHT3.Range = LIGHT3.Range - 7/50
  1699. end
  1700. FIST:remove()
  1701. end))
  1702. LIGHT:remove()
  1703. GYRO:remove()
  1704. ATTACK = false
  1705. Rooted = false
  1706. end
  1707.  
  1708. function WarpMeteor()
  1709. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1710. if DIST > 9999 then
  1711. DIST = 9999
  1712. end
  1713. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1714. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1715. if HITFLOOR then
  1716. local POS = HITPOS
  1717. ATTACK = true
  1718. Rooted = false
  1719. local WARPED = false
  1720. local SMASHED = false
  1721. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1722. coroutine.resume(coroutine.create(function()
  1723. repeat
  1724. Swait()
  1725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. until WARPED == true
  1732. repeat
  1733. Swait()
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. until SMASHED == true
  1741. repeat
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. until ATTACK == false
  1750. end))
  1751. VALUE1 = true
  1752. CreateSound(233856115, Torso, 5, 1.6, false)
  1753. chatfunc("This hurt more than you think")
  1754. for i = 1, 25 do
  1755. Swait()
  1756. for _, c in pairs(Character:GetChildren()) do
  1757. if c.ClassName == "Part" then
  1758. c.Transparency = c.Transparency + 1/25
  1759. end
  1760. end
  1761. for _, c in pairs(Weapon:GetChildren()) do
  1762. if c.ClassName == "Part" then
  1763. c.Transparency = c.Transparency + 1/25
  1764. end
  1765. end
  1766. end
  1767. UNANCHOR = false
  1768. RootPart.Anchored = true
  1769. RootPart.Velocity = VT(0,0,0)
  1770. local ROOTPOS = RootPart.Position
  1771. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1772. WARPED = true
  1773. for i = 1, 25 do
  1774. Swait()
  1775. for _, c in pairs(Character:GetChildren()) do
  1776. if c.ClassName == "Part" then
  1777. c.Transparency = c.Transparency - 1/25
  1778. end
  1779. end
  1780. for _, c in pairs(Weapon:GetChildren()) do
  1781. if c.ClassName == "Part" then
  1782. c.Transparency = c.Transparency - 1/25
  1783. end
  1784. end
  1785. end
  1786. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1787. SHELL.CFrame = RootPart.CFrame
  1788. MakeForm(SHELL,"Ball")
  1789. CreateSound(402981977, SHELL, 5, 1.6, false)
  1790. for i = 1, 10 do
  1791. Swait()
  1792. SHELL.Transparency = SHELL.Transparency - 1/10
  1793. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1794. end
  1795. for i = 1, math.ceil(75/2) do
  1796. Swait()
  1797. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1798. SHELL.CFrame = CF(RootPart.Position)
  1799. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1800. end
  1801. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1802. SHELL.CFrame = CF(RootPart.Position)
  1803. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1804. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1805. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1806. for i = 1, 5 do
  1807. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1808. end
  1809. SHELL:remove()
  1810. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1811. SMASHED = true
  1812. wait(1)
  1813. VALUE1 = false
  1814. UNANCHOR = true
  1815. ATTACK = false
  1816. Rooted = false
  1817. end
  1818. end
  1819.  
  1820. function PandorasBox()
  1821. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1822. if HITFLOOR ~= nil then
  1823. ATTACK = false
  1824. Rooted = false
  1825. local RINGSPIN = true
  1826. local CONSTRUCTING = true
  1827. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1828. RING.Color = C3(0,0,0)
  1829. MakeForm(RING,"Cyl")
  1830. RING.CFrame = CF(HITPOS)
  1831. CreateSound(402981977, RING, 5, 1.2, false)
  1832. coroutine.resume(coroutine.create(function()
  1833. repeat
  1834. Swait()
  1835. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1840. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. until CONSTRUCTING == false
  1843. repeat
  1844. Swait()
  1845. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1846. until RINGSPIN == false
  1847. for i = 1, 25 do
  1848. Swait()
  1849. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1850. RING.Size = RING.Size - VT(0.15,0,0.15)
  1851. --DECAL.Transparency = DECAL.Transparency + 1/25
  1852. RING.Transparency = RING.Transparency + 1/25
  1853. end
  1854. RING:remove()
  1855. end))
  1856. for i = 1, 15 do
  1857. Swait()
  1858. RING.Size = RING.Size + VT(0.75,0,0.75)
  1859. RING.Transparency = RING.Transparency - 1/15
  1860. end
  1861. chatfunc("let's see your prize...")
  1862. local BOXSPIN = true
  1863. local PANDORASBOX = IT("Model",Effects)
  1864. PANDORASBOX.Name = "Pandora's Box"
  1865. local BOX = IT("Model",PANDORASBOX)
  1866. BOX.Name = "Body"
  1867. local LID = IT("Model",PANDORASBOX)
  1868. LID.Name = "Lid"
  1869. --BUILDING THE BOX--
  1870. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1871. BASE.Color = C3(0,0,0)
  1872. PANDORASBOX.PrimaryPart = BASE
  1873. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1874. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1875. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1876. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1877. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1878. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1879. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1880. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1881. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1882. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1883. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1884. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1885. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1886. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1887. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1888. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1889. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1890. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1891. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1892. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1893. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1894. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1895. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1896. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1897. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1898. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1899. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1900. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1901. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1902. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1903. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1904. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1905. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1906. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1907. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1908. -------------
  1909. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1910. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1911. LID.PrimaryPart = LIDPART
  1912. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1913. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1914. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1915. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1916. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1917. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1918. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1919. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1920. local DECAL = IT("Decal",LIDPART)
  1921. DECAL.Face = "Top"
  1922. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1923. DECAL.Color3 = C3(0,0,0)
  1924. --BUILDING THE BOX--
  1925. coroutine.resume(coroutine.create(function()
  1926. repeat
  1927. Swait()
  1928. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1929. until BOXSPIN == false
  1930. end))
  1931. for i = 1, 25 do
  1932. Swait()
  1933. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1934. end
  1935. wait(0.5)
  1936. BOXSPIN = false
  1937. CONSTRUCTING = false
  1938. coroutine.resume(coroutine.create(function()
  1939. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1940. --[[for i = 1, 45 do
  1941. Swait()
  1942. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1943. end-
  1944. LID:remove()]]--
  1945. for _, c in pairs(LID:GetChildren()) do
  1946. if c.ClassName == "Part" then
  1947. c.Anchored = false
  1948. c.CanCollide = true
  1949. if c ~= LIDPART then
  1950. weldBetween(LIDPART,c)
  1951. end
  1952. end
  1953. end
  1954. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1955. Debris:AddItem(LID,15)
  1956. wait(0.5)
  1957. local RANDOMEFFECT = MRANDOM(1,4)
  1958. if RANDOMEFFECT == 1 then
  1959. for i = 1, 45 do
  1960. wait((2-(i/15))/15)
  1961. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1962. end
  1963. wait(1)
  1964. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1965. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1966. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1967. for i = 1, 5 do
  1968. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1969. end
  1970. ApplyAoE(BASE.Position,50,1,200,375,true)
  1971. ApplyAoE(BASE.Position,250,35,75,175,true)
  1972. elseif RANDOMEFFECT == 2 then
  1973. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1974. FIELD.CFrame = BASE.CFrame
  1975. MakeForm(FIELD,"Ball")
  1976. for i = 1, 50 do
  1977. Swait()
  1978. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1979. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1980. end
  1981. wait(0.2)
  1982. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1983. coroutine.resume(coroutine.create(function()
  1984. for i = 1, 75 do
  1985. Swait()
  1986. LOOP.Volume = LOOP.Volume + 10/75
  1987. LOOP.Parent = FIELD
  1988. local CHILDREN = workspace:GetDescendants()
  1989. for index, CHILD in pairs(CHILDREN) do
  1990. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1991. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1992. if HUM then
  1993. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1994. if TORSO then
  1995. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1996. HUM.Health = HUM.Health - 1.5
  1997. TORSO.Velocity = VT(0,5,0)
  1998. HUM.PlatformStand = true
  1999. if TORSO.RotVelocity.Magnitude < 15 then
  2000. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007. FIELD.Size = FIELD.Size + VT(9,9,9)
  2008. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2009. end
  2010. for i = 1, 500 do
  2011. Swait()
  2012. LOOP.Parent = FIELD
  2013. local CHILDREN = workspace:GetDescendants()
  2014. for index, CHILD in pairs(CHILDREN) do
  2015. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2016. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2017. if HUM then
  2018. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2019. if TORSO then
  2020. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2021. TORSO.Velocity = VT(0,5,0)
  2022. HUM.Health = HUM.Health - 1.5
  2023. HUM.PlatformStand = true
  2024. if TORSO.RotVelocity.Magnitude < 15 then
  2025. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2026. end
  2027. end
  2028. end
  2029. end
  2030. end
  2031. end
  2032. end
  2033. for i = 1, 25 do
  2034. Swait()
  2035. LOOP.Volume = LOOP.Volume + 10/25
  2036. LOOP.Parent = FIELD
  2037. local CHILDREN = workspace:GetDescendants()
  2038. for index, CHILD in pairs(CHILDREN) do
  2039. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2040. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2041. if HUM then
  2042. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2043. if TORSO then
  2044. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2045. TORSO.Velocity = VT(0,5,0)
  2046. HUM.Health = HUM.Health - 1.5
  2047. HUM.PlatformStand = false
  2048. if TORSO.RotVelocity.Magnitude < 15 then
  2049. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2050. end
  2051. end
  2052. end
  2053. end
  2054. end
  2055. end
  2056. FIELD.Size = FIELD.Size - VT(3,3,3)
  2057. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2058. end
  2059. FIELD:remove()
  2060. end))
  2061. elseif RANDOMEFFECT == 3 then
  2062. for i = 1, 10 do
  2063. wait(0.15)
  2064. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2065. coroutine.resume(coroutine.create(function()
  2066. local MINION = CLONE:Clone()
  2067. MINION.Parent = Effects
  2068. MINION.Name = "Shadow"
  2069. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2070. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2071. for _, c in pairs(MINION:GetChildren()) do
  2072. if c.ClassName == "Part" then
  2073. c.Material = "Neon"
  2074. c.Color = C3(0,0,0)
  2075. c.Transparency = 0.25
  2076. if c.Name == "Head" then
  2077. c:ClearAllChildren()
  2078. local MSH = IT("BlockMesh",c)
  2079. MSH.Scale = VT(0.5,1,1)
  2080. end
  2081. end
  2082. end
  2083. local TORSO = MINION.Torso
  2084. local HUMAN = MINION.Humanoid
  2085. HUMAN.WalkSpeed = 20
  2086. HUMAN.MaxHealth = math.huge
  2087. HUMAN.Health = math.huge
  2088. HUMAN.DisplayDistanceType = "None"
  2089. HUMAN.Died:connect(function()
  2090. MINION:remove()
  2091. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2092. end)
  2093. wait(1)
  2094. local findNearestTorso = function(POS)
  2095. local list = game.Workspace:GetDescendants()
  2096. local torso = nil
  2097. local dist = 500
  2098. local temp = nil
  2099. local human = nil
  2100. local temp2 = nil
  2101. for x = 1, #list do
  2102. temp2 = list[x]
  2103. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2104. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2105. human = temp2:findFirstChildOfClass("Humanoid")
  2106. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2107. if (temp.Position - POS).magnitude < dist then
  2108. torso = temp
  2109. dist = (temp.Position - POS).magnitude
  2110. end
  2111. end
  2112. end
  2113. end
  2114. return torso, dist
  2115. end
  2116. for i = 1, 40 do
  2117. if HUMAN.Health == 0 then
  2118. break
  2119. end
  2120. wait(0.3)
  2121. local target,dist= findNearestTorso(TORSO.Position)
  2122. if target then
  2123. HUMAN:MoveTo(target.Position)
  2124. if dist < 25 then
  2125. CreateSound(348663022, TORSO, 10, 1, true)
  2126. wait(2)
  2127. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2128. --ANIM:Play()
  2129. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2130. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2131. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2132. for i = 1, 5 do
  2133. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2134. end
  2135. break
  2136. end
  2137. end
  2138. end
  2139. MINION:remove()
  2140. end))
  2141. end
  2142. elseif RANDOMEFFECT == 4 then
  2143. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2144. FIELD.Color = C3(0,0,0)
  2145. FIELD.CFrame = BASE.CFrame
  2146. MakeForm(FIELD,"Ball")
  2147. FIELD.CanCollide = true
  2148. for i = 1, 50 do
  2149. Swait()
  2150. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2151. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2152. end
  2153. wait(0.2)
  2154. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2155. coroutine.resume(coroutine.create(function()
  2156. local E = 0
  2157. for i = 1, 75 do
  2158. E = E + 1
  2159. Swait()
  2160. if E >= 35 then
  2161. E = 0
  2162. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2163. end
  2164. LOOP.Volume = LOOP.Volume + 10/75
  2165. LOOP.Parent = FIELD
  2166. local CHILDREN = workspace:GetDescendants()
  2167. for index, CHILD in pairs(CHILDREN) do
  2168. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2169. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2170. if HUM then
  2171. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2172. if TORSO then
  2173. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2174. for _, c in pairs(CHILD:GetChildren()) do
  2175. if c:IsA("BasePart") then
  2176. local bv = Instance.new("BodyVelocity")
  2177. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2178. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2179. bv.Parent = c
  2180. Debris:AddItem(bv,0.05)
  2181. end
  2182. end
  2183. HUM.Health = HUM.Health - 0.3
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2190. end
  2191. for i = 1, 180 do
  2192. E = E + 1
  2193. Swait()
  2194. if E >= 35 then
  2195. E = 0
  2196. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2197. end
  2198. LOOP.Parent = FIELD
  2199. local CHILDREN = workspace:GetDescendants()
  2200. for index, CHILD in pairs(CHILDREN) do
  2201. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2202. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2203. if HUM then
  2204. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2205. if TORSO then
  2206. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2207. for _, c in pairs(CHILD:GetChildren()) do
  2208. if c:IsA("BasePart") then
  2209. local bv = Instance.new("BodyVelocity")
  2210. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2211. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2212. bv.Parent = c
  2213. Debris:AddItem(bv,0.05)
  2214. end
  2215. end
  2216. HUM.Health = HUM.Health - 0.3
  2217. end
  2218. end
  2219. end
  2220. end
  2221. end
  2222. end
  2223. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2224. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2225. for i = 1, 5 do
  2226. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2227. end
  2228. FIELD:remove()
  2229. end))
  2230. elseif RANDOMEFFECT == 5 then
  2231. end
  2232. wait(0.5)
  2233. for i = 1, 25 do
  2234. Swait()
  2235. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2236. end
  2237. PANDORASBOX:remove()
  2238. RINGSPIN = false
  2239. end))
  2240. ATTACK = false
  2241. Rooted = false
  2242. end
  2243. end
  2244.  
  2245. function TimeStop ()
  2246. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2247. CHOICE = 6
  2248. CreateSound(1193182658, Character, 5, 1, false)
  2249. chatfunc ("Za warudo...")
  2250. back = CreateSound(1841228386, Character, 9999, 1, false)
  2251. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2252. killsky.SkyboxBk = "rbxassetid://1013852"
  2253. killsky.SkyboxDn = "rbxassetid://1013853"
  2254. killsky.SkyboxFt = "rbxassetid://1013850"
  2255. killsky.SkyboxLf = "rbxassetid://1013851"
  2256. killsky.SkyboxRt = "rbxassetid://1013849"
  2257. killsky.SkyboxUp = "rbxassetid://1013854"
  2258. killsky.StarCount = 0
  2259. killsky.SunAngularSize = 0
  2260. killsky.MoonAngularSize = 0
  2261. killsky.MoonTextureId = ""
  2262. killsky.CelestialBodiesShown = false
  2263. game.Lighting.FogColor = Color3.new(1,1,0)
  2264. game.Lighting.FogEnd = 1400
  2265. if HITFLOOR ~= nil then
  2266. ATTACK = false
  2267. Rooted = false
  2268. local RINGSPIN = true
  2269. local CONSTRUCTING = true
  2270. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2271. RING.Color = C3(0,0,0)
  2272. MakeForm(RING,"Cyl")
  2273. RING.CFrame = CF(HITPOS)
  2274. coroutine.resume(coroutine.create(function()
  2275. repeat
  2276. Swait()
  2277. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2278. until CONSTRUCTING == false
  2279. repeat
  2280. Swait()
  2281. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2282. until RINGSPIN == false
  2283. for i = 1, 25 do
  2284. Swait()
  2285. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2286. RING.Size = RING.Size - VT(0.15,0,0.15)
  2287. --DECAL.Transparency = DECAL.Transparency + 1/25
  2288. RING.Transparency = RING.Transparency + 1/25
  2289. end
  2290. RING:remove()
  2291. end))
  2292. for i = 1, 15 do
  2293. Swait()
  2294. RING.Size = RING.Size + VT(0,0,0)
  2295. RING.Transparency = RING.Transparency - 1/15
  2296. end
  2297. end
  2298. local RANDOMEFFECT = MRANDOM(1)
  2299. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2300. BASE.Color = C3(0,0,0)
  2301. BASE.Transparency = 1
  2302. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2303. if RANDOMEFFECT == 1 then
  2304. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2305. FIELD.CFrame = BASE.CFrame
  2306. MakeForm(FIELD,"Ball")
  2307. for i = 1, 50 do
  2308. Swait()
  2309. FIELD.Size = VT(0,0,0)
  2310. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2311. end
  2312. end
  2313. wait(0.2)
  2314. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2315. FIELD.CFrame = BASE.CFrame
  2316. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2317. coroutine.resume(coroutine.create(function()
  2318. for i = 1, 75 do
  2319. Swait()
  2320. LOOP.Volume = LOOP.Volume + 10/75
  2321. LOOP.Parent = FIELD
  2322. local CHILDREN = workspace:GetDescendants()
  2323. for index, CHILD in pairs(CHILDREN) do
  2324. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2325. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2326. if HUM then
  2327. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2328. if TORSO then
  2329. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2330. HUM.Health = HUM.Health - 0
  2331. TORSO.Velocity = VT(0,5,0)
  2332. HUM.PlatformStand = true
  2333. if TORSO.RotVelocity.Magnitude < 15 then
  2334. TORSO.Anchored = true
  2335. end
  2336. end
  2337. end
  2338. end
  2339. end
  2340. end
  2341. FIELD.Size = FIELD.Size + VT(90,90,90)
  2342. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2343. end
  2344. for i = 1, 500 do
  2345. Swait()
  2346. LOOP.Parent = FIELD
  2347. local CHILDREN = workspace:GetDescendants()
  2348. for index, CHILD in pairs(CHILDREN) do
  2349. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2350. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2351. if HUM then
  2352. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2353. if TORSO then
  2354. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2355. TORSO.Velocity = VT(0,5,0)
  2356. HUM.Health = HUM.Health - 0
  2357. HUM.PlatformStand = true
  2358. if TORSO.RotVelocity.Magnitude < 15 then
  2359. TORSO.Anchored = true
  2360. end
  2361. end
  2362. end
  2363. end
  2364. end
  2365. end
  2366. end
  2367. wait (20)
  2368. back:Remove()
  2369. CreateSound(1538466750, Character, 99999, 1, false)
  2370. chatfunc ("the time rusume")
  2371. killsky:Remove()
  2372. game.Lighting.FogEnd = 90000000
  2373. wait (5)
  2374. CHOICE = MRANDOM (1,5)
  2375. for i = 1, 25 do
  2376. Swait()
  2377. LOOP.Volume = LOOP.Volume + 10/25
  2378. LOOP.Parent = FIELD
  2379. local CHILDREN = workspace:GetDescendants()
  2380. for index, CHILD in pairs(CHILDREN) do
  2381. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2382. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2383. if HUM then
  2384. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2385. if TORSO then
  2386. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2387. TORSO.Velocity = VT(0,5,0)
  2388. HUM.Health = HUM.Health - 0
  2389. HUM.PlatformStand = false
  2390. if TORSO.RotVelocity.Magnitude < 15 then
  2391. TORSO.Anchored = false
  2392. end
  2393. end
  2394. end
  2395. end
  2396. end
  2397. FIELD.Size = FIELD.Size - VT(3,3,3)
  2398. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2399. end
  2400. end
  2401. end))
  2402. FIELD:Remove()
  2403. ATTACK = false
  2404. Rooted = false
  2405. end
  2406.  
  2407.  
  2408. function Taunt()
  2409. ATTACK = true
  2410. local LAUGH = nil
  2411. coroutine.resume(coroutine.create(function()
  2412. repeat
  2413. Swait()
  2414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. until LAUGH ~= nil
  2421. repeat
  2422. Swait()
  2423. LAUGH.Parent = Head
  2424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. until LAUGH.Playing == false
  2431. ATTACK = false
  2432. end))
  2433. wait(0.1)
  2434. CHOICE = 6
  2435. chatfunc("I HATE YOU...")
  2436. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2437. wait(1.5)
  2438. CHOICE = MRANDOM (1,5)
  2439. end
  2440.  
  2441. --//=================================\\
  2442. --|| ASSIGN THINGS TO KEYS
  2443. --\\=================================//
  2444.  
  2445. function MouseDown(Mouse)
  2446. HOLD = true
  2447. if ATTACK == false then
  2448. end
  2449. end
  2450.  
  2451. function MouseUp(Mouse)
  2452. HOLD = false
  2453. end
  2454.  
  2455. function KeyDown(Key)
  2456. KEYHOLD = true
  2457. if Key == "z" and ATTACK == false then
  2458. MagicMissiles()
  2459. end
  2460.  
  2461. if Key == "b" and ATTACK == false then
  2462. TimesUp()
  2463. end
  2464.  
  2465. if Key == "c" and ATTACK == false then
  2466. ChainPunch()
  2467. end
  2468.  
  2469. if Key == "v" and ATTACK == false then
  2470. WarpMeteor()
  2471. end
  2472.  
  2473. if Key == "x" and ATTACK == false then
  2474. PandorasBox()
  2475. end
  2476.  
  2477. if Key == "g" and ATTACK == false then
  2478. TimeStop()
  2479. end
  2480.  
  2481. if Key == "t" and ATTACK == false then
  2482. Taunt()
  2483. elseif Key == "1" and ATTACK == false then
  2484. if CHOICE ~= 1 then
  2485. CHOICE = 1
  2486. sick:Play()
  2487. chatfunc("original song")
  2488. end
  2489. elseif Key == "2" and ATTACK == false then
  2490. if CHOICE ~= 2 then
  2491. CHOICE = 2
  2492. sick:Play()
  2493. chatfunc("no comments...")
  2494. end
  2495. elseif Key == "3" and ATTACK == false then
  2496. if CHOICE ~= 3 then
  2497. CHOICE = 3
  2498. sick:Play()
  2499. chatfunc("Now the fight really begins...")
  2500. tecks2.Color = Color3.new (255,0,0)
  2501. end
  2502. elseif Key == "4" and ATTACK == false then
  2503. if CHOICE ~= 4 then
  2504. CHOICE = 4
  2505. sick:Play()
  2506. chatfunc("Just let me relax a little")
  2507. end
  2508. elseif Key == "5" and ATTACK == false then
  2509. if CHOICE ~= 5 then
  2510. CHOICE = 5
  2511. sick:Play()
  2512. chatfunc("Why not this sound, i like it")
  2513. end
  2514. elseif Key == "6" and ATTACK == false then
  2515. if CHOICE ~= 6 then
  2516. CHOICE = 6
  2517. sick:Play()
  2518. chatfunc("music off")
  2519. end
  2520. end
  2521. end
  2522.  
  2523. function KeyUp(Key)
  2524. KEYHOLD = false
  2525. end
  2526.  
  2527. Mouse.Button1Down:connect(function(NEWKEY)
  2528. MouseDown(NEWKEY)
  2529. end)
  2530. Mouse.Button1Up:connect(function(NEWKEY)
  2531. MouseUp(NEWKEY)
  2532. end)
  2533. Mouse.KeyDown:connect(function(NEWKEY)
  2534. KeyDown(NEWKEY)
  2535. end)
  2536. Mouse.KeyUp:connect(function(NEWKEY)
  2537. KeyUp(NEWKEY)
  2538. end)
  2539.  
  2540. --//=================================\\
  2541. --\\=================================//
  2542.  
  2543.  
  2544. function unanchor()
  2545. if UNANCHOR == true then
  2546. RootPart.Anchored = false
  2547. end
  2548. g = Character:GetChildren()
  2549. for i = 1, #g do
  2550. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2551. g[i].Anchored = false
  2552. end
  2553. end
  2554. g = Weapon:GetChildren()
  2555. for i = 1, #g do
  2556. if g[i].ClassName == "Part" then
  2557. g[i].Anchored = false
  2558. end
  2559. end
  2560. end
  2561.  
  2562.  
  2563. --//=================================\\
  2564. --|| WRAP THE WHOLE SCRIPT UP
  2565. --\\=================================//
  2566.  
  2567. Humanoid.Changed:connect(function(Jump)
  2568. if Jump == "Jump" and (Disable_Jump == true) then
  2569. Humanoid.Jump = false
  2570. end
  2571. end)
  2572.  
  2573. while true do
  2574. Swait()
  2575. refit()
  2576. script.Parent = WEAPONGUI
  2577. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2578. v:Stop();
  2579. end
  2580. ANIMATE.Parent = nil
  2581. SINE = SINE + CHANGE*1.5
  2582. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2583. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2584. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2585. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2586. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2587. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2588. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2589. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2590. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2591. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2592. end
  2593. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2594. ANIM = "Jump"
  2595. if ATTACK == false then
  2596. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2602. end
  2603. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2604. ANIM = "Fall"
  2605. if ATTACK == false then
  2606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2612. end
  2613. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2614. ANIM = "Idle"
  2615. if ATTACK == false then
  2616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2620. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. end
  2623. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2624. ANIM = "Walk"
  2625. if ATTACK == false then
  2626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2632. end
  2633. end
  2634. unanchor()
  2635. Humanoid.MaxHealth = "inf"
  2636. Humanoid.Health = "inf"
  2637. if Rooted == false then
  2638. Disable_Jump = false
  2639. Humanoid.WalkSpeed = Speed
  2640. elseif Rooted == true then
  2641. Disable_Jump = true
  2642. Humanoid.WalkSpeed = 0
  2643. end
  2644. for _, c in pairs(Character:GetChildren()) do
  2645. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2646. c.Material = "Fabric"
  2647. if c:FindFirstChildOfClass("ParticleEmitter") then
  2648. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2649. end
  2650. if c ~= Head then
  2651. c.Color = C3(0,0,0)
  2652. else
  2653. c.Color = C3(0,0,0)
  2654. end
  2655. if c == Head then
  2656. if c:FindFirstChild("face") then
  2657. c.face:remove()
  2658. end
  2659. end
  2660. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2661. c:remove()
  2662. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2663. c:remove()
  2664. end
  2665. end
  2666. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2667. sick.Looped = true
  2668. sick.Pitch = 1
  2669. sick.Volume = 999999
  2670. sick.Parent = Character
  2671. sick:Resume()
  2672. --sick.Playing = false
  2673. Humanoid.Name = "Master of Time = "..Player.Name
  2674. end
  2675.  
  2676. --//=================================\\
  2677. --\\=================================//
  2678.  
  2679.  
  2680.  
  2681.  
  2682.  
  2683. --//====================================================\\--
  2684. --|| END OF SCRIPT
  2685. --\\====================================================//--
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