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- =====================================================================
- == E:\Server\Arma Server\arma2oaserver.exe
- == arma2oaserver.exe -port=2302 "-BEpath=E:\Server\DZE_Server_Config\BattlEye" "-config=E:\Server\DZE_Server_Config\11_chernarus.cfg" "-cfg=E:\Server\DZE_Server_Config\basic.cfg" "-profiles=E:\Server\DZE_Server_Config" -name=server "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2018/06/23 08:24:37
- Current time: 2018/08/16 21:31:41
- Version 1.63.131129
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/
- Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
- Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
- Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
- Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
- Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
- Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
- Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
- Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
- Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
- Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
- Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
- Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
- Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
- Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
- Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
- Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- 21:31:46 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 21:31:47 Connected to Steam servers
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:47 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:48 Server error: Player without identity koutamarto (id 1331769574)
- 21:33:52 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 21:33:53 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
- 21:33:53 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
- 21:33:53 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
- 21:33:53 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 21:33:53 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 21:33:53 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 21:33:53 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 21:33:55 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 21:33:55 "MPframework inited"
- 21:33:55 "dayz_preloadFinished reset"
- 21:34:01 "<infiSTAR.de> Error loading infiSTAR DLL"
- 21:34:01 "<infiSTAR.de> 37a73bde798f"
- 21:34:01 "<infiSTAR.de> 89744cda36282b7381f2b7cf18e67d74"
- 21:34:01 "<infiSTAR.de> "
- 21:34:01 "<infiSTAR.de> ["START","waiting.."]"
- 21:34:01 "Loading custom server compiles"
- 21:34:02 "HIVE: Starting"
- 21:34:02 "<infiSTAR.de> infiSTAR loading config.."
- 21:34:02 "<infiSTAR.de> infiSTAR AHconfig.sqf loaded"
- 21:34:02 "<infiSTAR.de> infiSTAR LOADING.."
- 21:34:02 "<infiSTAR.de> ["START","infiSTAR LOADING.."]"
- 21:34:02 "Epoch detected"
- 21:34:02 Warning Message: Script low_admins.sqf not found
- 21:34:02 Warning Message: Script normal_admins.sqf not found
- 21:34:02 Warning Message: Script super_admins.sqf not found
- 21:34:02 Warning Message: Script blacklist.sqf not found
- 21:34:02 "<infiSTAR.de> iproductVersion: 16-08-2018 08-48-08-v1450 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 21:34:02 "<infiSTAR.de> ["START","<infiSTAR.de> iproductVersion: 16-08-2018 08-48-08-v1450 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"]"
- 21:34:02 "<infiSTAR.de> _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['a','8','9','7','4','4','c','d','a','3','6','2','8','2','b','7','3','8','1','f','2','b','7','c','f','1','8','e','6','7','d','7','4'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 21:34:02 ["TIME SYNC: Local Time set to:",[2012,8,2,13,34],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,8,16,13,34]]
- 21:34:02 "HIVE: trying to get objects"
- 21:34:02 "SERVER FPS: 30 PLAYERS: 1"
- 21:34:02 "<infiSTAR.de> _simple: i249163368469241d0471"
- 21:34:02 "<infiSTAR.de> _dialogIds: e1b824c121a7e541a7b"
- 21:34:02 "<infiSTAR.de> _badtxts: k8f179c4e4a3217524e4b"
- 21:34:02 "<infiSTAR.de> _randvar1: a620c4d3e018c621822278e17"
- 21:34:02 "<infiSTAR.de> _randvar2: e710673388f5732276a5a"
- 21:34:02 "<infiSTAR.de> _randvar3: d962b8414518282672b28"
- 21:34:02 "<infiSTAR.de> _randvar4: l263787026406572e91114d"
- 21:34:02 "<infiSTAR.de> _randvar5: s187758847821713f7b"
- 21:34:02 "<infiSTAR.de> _randvar6: l4f08986b917879973c3948"
- 21:34:02 "<infiSTAR.de> _randvar11: o923c06671c6e3f546b33"
- 21:34:02 "<infiSTAR.de> _randvar12: x7f440d0c6481289a171e"
- 21:34:02 "<infiSTAR.de> _randvar13: u2a522134829f13674227"
- 21:34:02 "<infiSTAR.de> _randvar14: l23397777642d5b68378f3242"
- 21:34:02 "<infiSTAR.de> _randvar19: e6836414b1a2b8252771718"
- 21:34:02 "<infiSTAR.de> _randvar27: r132c1181712b7284177877"
- 21:34:02 "<infiSTAR.de> _randvar25: g4b948764499d414a716738"
- 21:34:02 "<infiSTAR.de> _randvar31: y3d61675d0c231d890887"
- 21:34:02 "<infiSTAR.de> _randvar33: y1f124833731a1f023218"
- 21:34:02 "<infiSTAR.de> _randvar34: t3b261782464688118f2752"
- 21:34:02 "<infiSTAR.de> _randvar35: b1624769e717871886d676c"
- 21:34:02 "<infiSTAR.de> _randvar36: q31028c0c6f2683263854"
- 21:34:02 "<infiSTAR.de> _randvar37: m583396872c9e997a082c14"
- 21:34:02 "<infiSTAR.de> _clickOnMapTimer: m8746388d4a5241260b372d"
- 21:34:02 "<infiSTAR.de> _clickOnMapCaught: n3a6f718f3d18572908"
- 21:34:02 "<infiSTAR.de> _fnc_handlerandvar10: v7c47678d5b77245f3f"
- 21:34:02 "<infiSTAR.de> _remark: x178a1931475b8b22895f5122"
- 21:34:02 "<infiSTAR.de> _AHpos: x1653624d9286948453"
- 21:34:02 "<infiSTAR.de> _loadedcheckpos: y435668787d682638823128"
- 21:34:02 "<infiSTAR.de> _loadedchecktime: q8436038d2c11475311071b98"
- 21:34:02 "<infiSTAR.de> _MenuChecksRunningx: n82083f143a873b5f86"
- 21:34:02 "<infiSTAR.de> _oneachframe: l06427368288f623d81536c9d"
- 21:34:02 "<infiSTAR.de> _anotherloop: f5f0f2d34684863879f"
- 21:34:02 "<infiSTAR.de> _lastUnlock: l6c43447b67846b6d4e23"
- 21:34:02 "<infiSTAR.de> _AdminReqCheck: x331847447a34888781"
- 21:34:02 "<infiSTAR.de> _antidupeCheckVar: f6b0762525c77876348248c"
- 21:34:02 "<infiSTAR.de> _antidupePVResVar: a2a3738173a3e7f6861"
- 21:34:02 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_s818817427702111d8a4f78"
- 21:34:02 "HIVE: found 306 objects"
- 21:34:02 "HIVE: Request sent"
- 21:34:02 "<infiSTAR.de> _randvar10: PVAHR_0_o22622b286c6f5887460b98"
- 21:34:03 "HIVE: Streamed 306 objects"
- 21:34:03 "Res3tting B!S effects..."
- 21:34:03 "<infiSTAR.de> ["DEBUG","compiling _AHstring"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","_AHstring compiled"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","time: 7.051"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","diag_tickTime: 148.562"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","serverTime: 80805.1"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","starting main server loop: 7.193 | 148.704 | 80805.2"]"
- 21:34:03 "<infiSTAR.de> waiting for player and functions.."
- 21:34:03 "<infiSTAR.de> ["DEBUG","_AHstring loaded."]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","AntiHack FULLY LOADED"]"
- 21:34:03 "<infiSTAR.de> AntiHack FULLY LOADED"
- 21:34:03 "<infiSTAR.de> ["DEBUG","CREATING AdminMenu"]"
- 21:34:03 "<infiSTAR.de> CREATING AdminMenu"
- 21:34:03 "<infiSTAR.de> AdminMenu LOADED: true"
- 21:34:03 "<infiSTAR.de> ["DEBUG","AdminMenu LOADED: true"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","Waiting for some infiSTAR functions"]"
- 21:34:03 "<infiSTAR.de> ["DEBUG","All infiSTAR functions compiled"]"
- 21:34:03 "<infiSTAR.de> starting main server loop"
- 21:34:03 "<infiSTAR.de> ["DEBUG","starting main server loop"]"
- 21:34:05 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 (koutamarto) REMOTE,"76561197994529422"]"
- 21:34:05 "infiSTAR.de ******ADMIN-LOGIN******: koutamarto(76561197994529422)"
- 21:34:05 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 (koutamarto) REMOTE,"76561197994529422"]"
- 21:34:08 "<infiSTAR.de> Player-Log: koutamarto(76561197994529422) - 0h 00min | ******ADMIN******"
- 21:34:09 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 306 objects in 6.367 seconds (unscheduled)"
- 21:34:09 "Total Number of spawn locations 5"
- 21:34:09 "CLEANUP: INITIALIZING Vehicle SCRIPT"
- 21:34:09 "HIVE: Vehicle Spawn limit reached!"
- 21:34:09 "HIVE: Spawning # of Debris: 500"
- 21:34:09 Error in expression <ret = _this select _ret;
- };
- _ret;>
- 21:34:09 Error position: <_ret;>
- 21:34:09 Error Undefined variable in expression: _ret
- 21:34:09 File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 24
- 21:34:09 Error in expression < BIS_fnc_isPosBlacklisted)) then
- {
- if ((_pos distance _testPos) >= _minDist) the>
- 21:34:09 Error position: <_pos distance _testPos) >= _minDist) the>
- 21:34:09 Error Undefined variable in expression: _pos
- 21:34:09 File ca\modules\functions\misc\fn_findSafePos.sqf, line 98
- 21:34:09 Error in expression <["_newX", "_newY", "_testPos"];
- _newX = _posX + (_maxDist - (random (_maxDist * >
- 21:34:09 Error position: <_posX + (_maxDist - (random (_maxDist * >
- 21:34:09 Error Undefined variable in expression: _posx
- 21:34:09 File ca\modules\functions\misc\fn_findSafePos.sqf, line 90
- 21:34:09 Error in expression < BIS_fnc_isPosBlacklisted)) then
- {
- if ((_pos distance _testPos) >= _minDist) the>
- 21:34:09 Error position: <_pos distance _testPos) >= _minDist) the>
- 21:34:09 Error Undefined variable in expression: _pos
- 21:34:09 File ca\modules\functions\misc\fn_findSafePos.sqf, line 98
- 21:34:09 Error in expression <["_newX", "_newY", "_testPos"];
- _newX = _posX + (_maxDist - (random (_maxDist * >
- 21:34:09 Error position: <_posX + (_maxDist - (random (_maxDist * >
- 21:34:09 Error Undefined variable in expression: _posx
- 21:34:09 File ca\modules\functions\misc\fn_findSafePos.sqf, line 90
- 21:34:09 Error in expression < BIS_fnc_isPosBlacklisted)) then
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