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Jan 30th, 2019
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  1. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3. for i=1,2,0.1 do
  4. wait(.1)
  5. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame+Vector3.new(0,1,0)
  6. for _,anim in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
  7. anim:Stop()
  8. end
  9. end
  10. for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  11. if part.ClassName == "Accessory" or part.ClassName == "Shirt" or part.ClassName == "Pants" or part.ClassName == "ShirtGraphic" or part.ClassName == "BodyColors" then
  12. part:remove()
  13. end
  14. if part:IsA("BasePart") then
  15. part.Color = Color3.fromRGB(255, 204, 153)
  16. end
  17. end
  18.  
  19. --https://github.com/Mokiros/roblox-FE-compatibility
  20. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  21. local Player,game,owner = owner,game
  22. local RealPlayer = Player
  23. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  24. game.Players.LocalPlayer.Character.Head.Color = Color3.fromRGB(0,255,0)
  25.  
  26. game.Players.LocalPlayer.Character.Head.Mesh.Offset = Vector3.new(0,-0.75,-0.5)
  27. game.Players.LocalPlayer.Character.Head.Mesh.MeshId = "rbxassetid://785024366"
  28. game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://785492382"
  29. game.Players.LocalPlayer.Character.Head.Mesh.Scale = Vector3.new(13, 20, 13)
  30. local shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character) shirt.ShirtTemplate = "rbxassetid://1037676911"
  31. local pants = Instance.new("Pants",game.Players.LocalPlayer.Character) pants.PantsTemplate = "rbxassetid://1010828432"
  32.  
  33. local fidget1 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget1.Anchored = false fidget1.Size = Vector3.new(0,0,0) fidget1.Color = Color3.fromRGB(0,255,0) fidget1.CanCollide = false
  34. game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget1
  35. fidget1.Mesh.Scale = Vector3.new(3,4,3)
  36. fidget1.Mesh.Offset = Vector3.new(0,-1,-0.1)
  37. game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget1
  38. fidget1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
  39. for i=1,3 do
  40. wait()
  41. fidget1.Position = fidget1.Position+Vector3.new(0,1,0)
  42. end
  43. local weld = Instance.new("Weld",fidget1) weld.Part0 = fidget1 weld.Part1= game.Players.LocalPlayer.Character["Right Arm"] weld.Name = "FidgetHip"
  44.  
  45. local fidget2 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget2.Anchored = false fidget2.Size = Vector3.new(0,0,0) fidget2.Color = Color3.fromRGB(0,255,0) fidget2.CanCollide = false
  46. game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget2
  47. fidget2.Mesh.Scale = Vector3.new(3,4,3)
  48. fidget2.Mesh.Offset = Vector3.new(0,-1,-0.1)
  49. game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget2
  50. fidget2.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
  51. for i=1,3 do
  52. wait()
  53. fidget2.Position = fidget2.Position+Vector3.new(0,1,0)
  54. end
  55. local weld = Instance.new("Weld",fidget2) weld.Part0 = fidget2 weld.Part1= game.Players.LocalPlayer.Character["Left Arm"] weld.Name = "FidgetHip2"
  56.  
  57. local fidget3 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget3.Anchored = false fidget3.Size = Vector3.new(0,0,0) fidget3.Color = Color3.fromRGB(0,255,0) fidget3.CanCollide = false
  58. game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget3
  59. fidget3.Mesh.Scale = Vector3.new(3,4,3)
  60. fidget3.Mesh.Offset = Vector3.new(0,-1,-0.1)
  61. game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget3
  62. fidget3.CFrame = game.Players.LocalPlayer.Character["Right Leg"].CFrame
  63. for i=1,3 do
  64. wait()
  65. fidget3.Position = fidget3.Position+Vector3.new(0,1,0)
  66. end
  67. local weld = Instance.new("Weld",fidget3) weld.Part0 = fidget3 weld.Part1= game.Players.LocalPlayer.Character["Right Leg"] weld.Name = "FidgetHip3"
  68.  
  69. local fidget4 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget4.Anchored = false fidget4.Size = Vector3.new(0,0,0) fidget4.Color = Color3.fromRGB(0,255,0) fidget4.CanCollide = false
  70. game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget4
  71. fidget4.Mesh.Scale = Vector3.new(3,4,3)
  72. fidget4.Mesh.Offset = Vector3.new(0,-1,-0.1)
  73. game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget4
  74. fidget4.CFrame = game.Players.LocalPlayer.Character["Left Leg"].CFrame
  75. for i=1,3 do
  76. wait()
  77. fidget4.Position = fidget4.Position+Vector3.new(0,1,0)
  78. end
  79. local weld = Instance.new("Weld",fidget4) weld.Part0 = fidget4 weld.Part1= game.Players.LocalPlayer.Character["Left Leg"] weld.Name = "FidgetHip4"
  80.  
  81. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 75
  82. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 333333333
  83. game.Players.LocalPlayer.Character.Humanoid.Health = 333333333
  84. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  85. rot = 0
  86. armrot = 0
  87. speed = 0.25
  88. armspeed = 0.25
  89. flying = nil
  90. flyingtornado1 = nil
  91. flyingtornado2 = nil
  92. tornado1 = nil
  93. tornado2 = nil
  94. fullspin = false
  95. counter = 0
  96. function fullrot()
  97.  
  98. local part = Instance.new("Part",game.Players.LocalPlayer.Character) part.Material = Enum.Material.Neon part.Color = Color3.fromRGB(0,255,0) part.Anchored = true part.Transparency = 0.9 part.CanCollide = false part.Shape = Enum.PartType.Cylinder part.Size = Vector3.new(math.huge,1,1)
  99. part.Name = "FullSpinC"
  100. part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,0,math.rad(90))
  101. game:GetService("Debris"):AddItem(part,1.5)
  102. for i=0.9,1,0.004 do
  103. wait()
  104. part.Size = part.Size+Vector3.new(0,2,2)
  105. part.Transparency = i
  106.  
  107. end
  108. part:remove()
  109. end
  110.  
  111. game:GetService("RunService").RenderStepped:connect(function()
  112.  
  113. for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  114. if part.Name == "Torso" or part.Name == "Right Leg" or part.Name == "Left Leg" or part.Name == "Right Arm" or part.Name == "Left Arm" then
  115. part.Color = Color3.fromRGB(255, 204, 153)
  116. end
  117. end
  118. game.Players.LocalPlayer.Character.Head.Color = Color3.fromRGB(0,255,0)
  119.  
  120.  
  121.  
  122.  
  123.  
  124. counter = counter+1
  125. if counter >= 10 then
  126. counter= 0
  127. if fullspin == true then
  128. fullrot()
  129. end
  130. end
  131. rot = rot+speed
  132. armrot = armrot+armspeed
  133. game.Players.LocalPlayer.Character.Head.CanCollide = false
  134. fidget1.FidgetHip.C0 = CFrame.new(fidget1.FidgetHip.C0.p)*CFrame.Angles(0,armrot,0)
  135. fidget2.FidgetHip2.C0 = CFrame.new(fidget2.FidgetHip2.C0.p)*CFrame.Angles(0,-armrot,0)
  136. for _,child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  137. if child.Name == "FullSpinC" then
  138. child.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,0,math.rad(90))
  139. end
  140. end
  141.  
  142. if flying ~= nil then
  143.  
  144. fidget3.FidgetHip3.C0 = CFrame.new(fidget3.FidgetHip3.C0.p)*CFrame.Angles(0,rot*2,0)
  145. fidget4.FidgetHip4.C0 = CFrame.new(fidget4.FidgetHip4.C0.p)*CFrame.Angles(0,-rot*2,0)
  146. flying.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,-3.5,0))
  147. end
  148. game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso.Neck.C0.p)*CFrame.Angles(math.rad(90),0,rot)
  149. if fullspin == true then
  150.  
  151. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0*CFrame.Angles(0,0,rot*10)
  152. for _,child in pairs(game.Workspace:GetChildren()) do
  153. if child ~= game.Players.LocalPlayer.Character then
  154. for _,InChild in pairs(child:GetChildren()) do
  155. if InChild:IsA("BasePart") then
  156. if InChild.Position.X > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-20 and InChild.Position.X < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+20 then
  157. if InChild.Position.Z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-20 and InChild.Position.Z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+20 then
  158. for _,InChild2 in pairs(child:GetChildren()) do
  159. if InChild2.ClassName == "Humanoid" then
  160. InChild2.Health = InChild2.Health-2
  161. InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
  162. end
  163. end
  164. end
  165. end
  166. end
  167. end
  168. end
  169. end
  170.  
  171. end
  172. if tornado1 ~= nil then
  173. local pos1 = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
  174. local pos2 = game.Players.LocalPlayer:GetMouse().Hit:toWorldSpace(CFrame.new(7.5,0,0)).p
  175. tornado1.Mesh.Scale = Vector3.new(15,(pos1-pos2).magnitude,15)
  176. tornado1.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
  177. for _,child in pairs(game.Workspace:GetChildren()) do
  178. if child ~= game.Players.LocalPlayer.Character then
  179. for _,InChild in pairs(child:GetChildren()) do
  180. if InChild:IsA("BasePart") then
  181. if (InChild.Position-pos2).magnitude < 7.5 then
  182. for _,InChild2 in pairs(child:GetChildren()) do
  183. if InChild2.ClassName == "Humanoid" then
  184. InChild2.Health = InChild2.Health-2
  185. InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
  186. end
  187. end
  188. end
  189. end
  190. end
  191. end
  192. end
  193.  
  194.  
  195.  
  196. end
  197. if tornado2 ~= nil then
  198. local pos1 = game.Players.LocalPlayer.Character["Left Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
  199. local pos2 = game.Players.LocalPlayer:GetMouse().Hit:toWorldSpace(CFrame.new(-7.5,0,0)).p
  200. tornado2.Mesh.Scale = Vector3.new(15,(pos1-pos2).magnitude,15)
  201. tornado2.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
  202.  
  203. for _,child in pairs(game.Workspace:GetChildren()) do
  204. if child ~= game.Players.LocalPlayer.Character then
  205. for _,InChild in pairs(child:GetChildren()) do
  206. if InChild:IsA("BasePart") then
  207. if (InChild.Position-pos2).magnitude < 10 then
  208. for _,InChild2 in pairs(child:GetChildren()) do
  209. if InChild2.ClassName == "Humanoid" then
  210. InChild2.Health = InChild2.Health-1
  211. InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
  212. end
  213. end
  214. end
  215. end
  216. end
  217. end
  218. end
  219. end
  220.  
  221.  
  222. if flyingtornado1 ~= nil then
  223. local pos1 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
  224. local cframe1 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0)))
  225. local pos2 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(7.5,0,0))).p-Vector3.new(0,4000,0)
  226.  
  227. local ray = Ray.new(pos1,cframe1:toWorldSpace(CFrame.new(Vector3.new(500,0,0))).p-Vector3.new(0,4000,0))
  228. local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
  229. if hit ~= nil then
  230. pos2 = position
  231. end
  232.  
  233. flyingtornado1.Mesh.Scale = Vector3.new(6,(pos1-pos2).magnitude,6)
  234. flyingtornado1.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
  235.  
  236. for _,child in pairs(game.Workspace:GetChildren()) do
  237. if child ~= game.Players.LocalPlayer.Character then
  238. for _,InChild in pairs(child:GetChildren()) do
  239. if InChild:IsA("BasePart") then
  240. if (InChild.Position-pos2).magnitude < 3 then
  241. for _,InChild2 in pairs(child:GetChildren()) do
  242. if InChild2.ClassName == "Humanoid" then
  243. InChild2.Health = InChild2.Health-1
  244. InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
  245. end
  246. end
  247. end
  248. end
  249. end
  250. end
  251. end
  252. end
  253.  
  254. if flyingtornado2 ~= nil then
  255. local pos1 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
  256. local cframe1 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0)))
  257. local pos2 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(-7.5,0,0))).p-Vector3.new(0,4000,0)
  258.  
  259. local ray = Ray.new(pos1,cframe1:toWorldSpace(CFrame.new(Vector3.new(-500,0,0))).p-Vector3.new(0,4000,0))
  260. local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
  261.  
  262. if hit ~= nil then
  263. pos2 = position
  264. end
  265.  
  266. flyingtornado2.Mesh.Scale = Vector3.new(6,(pos1-pos2).magnitude,6)
  267. flyingtornado2.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
  268.  
  269. for _,child in pairs(game.Workspace:GetChildren()) do
  270. if child ~= game.Players.LocalPlayer.Character then
  271. for _,InChild in pairs(child:GetChildren()) do
  272. if InChild:IsA("BasePart") then
  273. if (InChild.Position-pos2).magnitude < 3 then
  274. for _,InChild2 in pairs(child:GetChildren()) do
  275. if InChild2.ClassName == "Humanoid" then
  276. InChild2.Health = InChild2.Health-1
  277. InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
  278. end
  279. end
  280. end
  281. end
  282. end
  283. end
  284. end
  285. end
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292. end)
  293. game:GetService("UserInputService").InputBegan:connect(function(key)
  294. if key.KeyCode == Enum.KeyCode.F then
  295. if flying == nil then
  296. flying = Instance.new("Part",game.Players.LocalPlayer.Character) flying.Transparency = 1 flying.Anchored = true flying.Size = Vector3.new(3,1,3)
  297. flyingtornado1 = Instance.new("Part",game.Players.LocalPlayer.Character) flyingtornado1.Color = Color3.fromRGB(200,255,200) flyingtornado1.Transparency = 0.5 flyingtornado1.CanCollide = false flyingtornado1.Anchored = true
  298. local mesh = Instance.new("SpecialMesh",flyingtornado1) mesh.MeshId = "rbxassetid://1040723301"
  299. flyingtornado2 = Instance.new("Part",game.Players.LocalPlayer.Character) flyingtornado2.Color = Color3.fromRGB(200,255,200) flyingtornado2.Transparency = 0.5 flyingtornado2.CanCollide = false flyingtornado2.Anchored = true
  300. local mesh = Instance.new("SpecialMesh",flyingtornado2) mesh.MeshId = "rbxassetid://1040723301"
  301.  
  302. else
  303. flying:remove()
  304. flying = nil
  305. flyingtornado1:remove()
  306. flyingtornado1 = nil
  307. flyingtornado2:remove()
  308. flyingtornado2 = nil
  309. end
  310. end
  311. if key.KeyCode == Enum.KeyCode.E then
  312. armspeed = 0.5
  313. tornado1 = Instance.new("Part",game.Players.LocalPlayer.Character) tornado1.Color = Color3.fromRGB(200,255,200) tornado1.Transparency = 0.5 tornado1.CanCollide = false tornado1.Anchored = true
  314. local mesh = Instance.new("SpecialMesh",tornado1) mesh.MeshId = "rbxassetid://1040723301"
  315. tornado2 = Instance.new("Part",game.Players.LocalPlayer.Character) tornado2.Color = Color3.fromRGB(200,255,200) tornado2.Transparency = 0.5 tornado2.CanCollide = false tornado2.Anchored = true
  316. local mesh = Instance.new("SpecialMesh",tornado2) mesh.MeshId = "rbxassetid://1040723301"
  317.  
  318. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90))
  319. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90))
  320. end
  321. if key.KeyCode == Enum.KeyCode.R then
  322. if fullspin == false then
  323. fullspin = true
  324.  
  325. else
  326. fullspin = false
  327. end
  328. end
  329. end)
  330. game:GetService("UserInputService").InputEnded:connect(function(key)
  331.  
  332. if key.KeyCode == Enum.KeyCode.E then
  333. tornado1:remove()
  334. tornado2:remove()
  335. tornado1 = nil
  336. tornado2 = nil
  337. armspeed = 0.25
  338. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90))
  339. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0*CFrame.Angles(0,0,math.rad(90))
  340. end
  341. end)
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