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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. -- This script has been converted to FE by iPxter
  6.  
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11. print("FE Compatibility code by Mokiros | Translated to FE by TOTOSHECHKAGEY")
  12. script.Parent = Player.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent and t.Function then
  38. t.Function(...)
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=Player then return end
  46. if io.isMouse then
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. else
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local Mouse = Player:GetMouse()
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Torso)
  114.  
  115. local ORA = Instance.new("Sound",Torso)
  116. ORA.SoundId = "rbxassetid://791374350"
  117. ORA.Looped = false
  118. ORA.Pitch = 1.3
  119. ORA.Volume = 10
  120. ORA.Parent = Torso
  121.  
  122. local muda = Instance.new("Sound",Torso)
  123.  
  124. IT = Instance.new
  125. CF = CFrame.new
  126. VT = Vector3.new
  127. RAD = math.rad
  128. C3 = Color3.new
  129. UD2 = UDim2.new
  130. BRICKC = BrickColor.new
  131. ANGLES = CFrame.Angles
  132. EULER = CFrame.fromEulerAnglesXYZ
  133. COS = math.cos
  134. ACOS = math.acos
  135. SIN = math.sin
  136. ASIN = math.asin
  137. ABS = math.abs
  138. Mrandom = math.random
  139. MRANDOM = math.random
  140. FLOOR = math.floor
  141. Effects = {}
  142. local RbxUtility = LoadLibrary("RbxUtility")
  143. local Create = RbxUtility.Create
  144.  
  145. --//=================================\\
  146. --|| USEFUL VALUES
  147. --\\=================================//
  148.  
  149. Animation_Speed = 3
  150. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  151. local Speed = 45
  152. local SIZE = 1.3
  153. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  155. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  156. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  157. local ANIM = "Idle"
  158. local ATTACK = false
  159. local COMBO = 1
  160. local Rooted = false
  161. local SINE = 0
  162. local CHANGE = 2 / Animation_Speed
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "Big Boie Squad"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local KILLCOUNT = 0
  170.  
  171. --//=================================\\
  172. --\\=================================//
  173.  
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183.  
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214. --//=================================\\
  215. --|| SOME FUNCTIONS
  216. --\\=================================//
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  247. local NEWMESH = IT(MESH)
  248. if MESH == "SpecialMesh" then
  249. NEWMESH.MeshType = MESHTYPE
  250. if MESHID ~= "nil" and MESHID ~= "" then
  251. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  252. end
  253. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  254. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  255. end
  256. end
  257. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  258. NEWMESH.Scale = SCALE
  259. NEWMESH.Parent = PARENT
  260. return NEWMESH
  261. end
  262.  
  263. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  264. local NEWPART = IT("Part")
  265. NEWPART.formFactor = FORMFACTOR
  266. NEWPART.Reflectance = REFLECTANCE
  267. NEWPART.Transparency = TRANSPARENCY
  268. NEWPART.CanCollide = false
  269. NEWPART.Locked = true
  270. NEWPART.Anchored = true
  271. if ANCHOR == false then
  272. NEWPART.Anchored = false
  273. end
  274. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  275. NEWPART.Name = NAME
  276. NEWPART.Size = SIZE
  277. NEWPART.Position = Torso.Position
  278. NEWPART.Material = MATERIAL
  279. NEWPART:BreakJoints()
  280. NEWPART.Parent = PARENT
  281. return NEWPART
  282. end
  283.  
  284. local function weldBetween(a, b)
  285. local weldd = Instance.new("ManualWeld")
  286. weldd.Part0 = a
  287. weldd.Part1 = b
  288. weldd.C0 = CFrame.new()
  289. weldd.C1 = b.CFrame:inverse() * a.CFrame
  290. weldd.Parent = a
  291. return weldd
  292. end
  293.  
  294.  
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m11 > m00 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336.  
  337. function QuaternionSlerp(a, b, t)
  338. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  339. local startInterp, finishInterp;
  340. if cosTheta >= 0.0001 then
  341. if (1 - cosTheta) > 0.0001 then
  342. local theta = ACOS(cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((1 - t) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = 1 - t
  348. finishInterp = t
  349. end
  350. else
  351. if (1 + cosTheta) > 0.0001 then
  352. local theta = ACOS(-cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((t - 1) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = t - 1
  358. finishInterp = t
  359. end
  360. end
  361. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  362. end
  363.  
  364. function Clerp(a, b, t)
  365. local qa = {QuaternionFromCFrame(a)}
  366. local qb = {QuaternionFromCFrame(b)}
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372.  
  373. CFuncs = {
  374. Part = {
  375. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  376. local Part = Create("Part")({
  377. Parent = Parent,
  378. Reflectance = Reflectance,
  379. Transparency = Transparency,
  380. CanCollide = false,
  381. Locked = true,
  382. BrickColor = BrickColor.new(tostring(BColor)),
  383. Name = Name,
  384. Size = Size,
  385. Material = Material
  386. })
  387. NoOutlines(Part)
  388. return Part
  389. end
  390. },
  391. Mesh = {
  392. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  393. local Msh = Create(Mesh)({
  394. Parent = Part,
  395. Offset = OffSet,
  396. Scale = Scale
  397. })
  398. if Mesh == "SpecialMesh" then
  399. Msh.MeshType = MeshType
  400. Msh.MeshId = MeshId
  401. end
  402. return Msh
  403. end
  404. },
  405. Mesh = {
  406. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  407. local Msh = Create(Mesh)({
  408. Parent = Part,
  409. Offset = OffSet,
  410. Scale = Scale
  411. })
  412. if Mesh == "SpecialMesh" then
  413. Msh.MeshType = MeshType
  414. Msh.MeshId = MeshId
  415. end
  416. return Msh
  417. end
  418. },
  419. Weld = {
  420. Create = function(Parent, Part0, Part1, C0, C1)
  421. local Weld = Create("Weld")({
  422. Parent = Parent,
  423. Part0 = Part0,
  424. Part1 = Part1,
  425. C0 = C0,
  426. C1 = C1
  427. })
  428. return Weld
  429. end
  430. },
  431. Sound = {
  432. Create = function(id, par, vol, pit)
  433. coroutine.resume(coroutine.create(function()
  434. local S = Create("Sound")({
  435. Volume = vol,
  436. Pitch = pit or 1,
  437. SoundId = id,
  438. Parent = par or workspace
  439. })
  440. wait()
  441. S:play()
  442. game:GetService("Debris"):AddItem(S, 6)
  443. end))
  444. end
  445. },
  446. ParticleEmitter = {
  447. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  448. local fp = Create("ParticleEmitter")({
  449. Parent = Parent,
  450. Color = ColorSequence.new(Color1, Color2),
  451. LightEmission = LightEmission,
  452. Size = Size,
  453. Texture = Texture,
  454. Transparency = Transparency,
  455. ZOffset = ZOffset,
  456. Acceleration = Accel,
  457. Drag = Drag,
  458. LockedToPart = LockedToPart,
  459. VelocityInheritance = VelocityInheritance,
  460. EmissionDirection = EmissionDirection,
  461. Enabled = Enabled,
  462. Lifetime = LifeTime,
  463. Rate = Rate,
  464. Rotation = Rotation,
  465. RotSpeed = RotSpeed,
  466. Speed = Speed,
  467. VelocitySpread = VelocitySpread
  468. })
  469. return fp
  470. end
  471. }
  472. }
  473.  
  474. EffectModel = Instance.new("Model", Character)
  475. Effects = {
  476. Block = {
  477. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  478. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  479. prt.Anchored = true
  480. prt.CFrame = cframe
  481. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  482. game:GetService("Debris"):AddItem(prt, 10)
  483. if Type == 1 or Type == nil then
  484. table.insert(Effects, {
  485. prt,
  486. "Block1",
  487. delay,
  488. x3,
  489. y3,
  490. z3,
  491. msh
  492. })
  493. elseif Type == 2 then
  494. table.insert(Effects, {
  495. prt,
  496. "Block2",
  497. delay,
  498. x3,
  499. y3,
  500. z3,
  501. msh
  502. })
  503. else
  504. table.insert(Effects, {
  505. prt,
  506. "Block3",
  507. delay,
  508. x3,
  509. y3,
  510. z3,
  511. msh
  512. })
  513. end
  514. end
  515. },
  516. Sphere = {
  517. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  518. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  519. prt.Anchored = true
  520. prt.CFrame = cframe
  521. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  522. game:GetService("Debris"):AddItem(prt, 10)
  523. table.insert(Effects, {
  524. prt,
  525. "Cylinder",
  526. delay,
  527. x3,
  528. y3,
  529. z3,
  530. msh
  531. })
  532. end
  533. },
  534. Cylinder = {
  535. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  536. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  537. prt.Anchored = true
  538. prt.CFrame = cframe
  539. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  540. game:GetService("Debris"):AddItem(prt, 10)
  541. table.insert(Effects, {
  542. prt,
  543. "Cylinder",
  544. delay,
  545. x3,
  546. y3,
  547. z3,
  548. msh
  549. })
  550. end
  551. },
  552. Wave = {
  553. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  554. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  555. prt.Anchored = true
  556. prt.CFrame = cframe
  557. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  558. game:GetService("Debris"):AddItem(prt, 10)
  559. table.insert(Effects, {
  560. prt,
  561. "Cylinder",
  562. delay,
  563. x3 / 60,
  564. y3 / 60,
  565. z3 / 60,
  566. msh
  567. })
  568. end
  569. },
  570. Ring = {
  571. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  572. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  573. prt.Anchored = true
  574. prt.CFrame = cframe
  575. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  576. game:GetService("Debris"):AddItem(prt, 10)
  577. table.insert(Effects, {
  578. prt,
  579. "Cylinder",
  580. delay,
  581. x3,
  582. y3,
  583. z3,
  584. msh
  585. })
  586. end
  587. },
  588. Break = {
  589. Create = function(brickcolor, cframe, x1, y1, z1)
  590. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  591. prt.Anchored = true
  592. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  593. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  594. local num = math.random(10, 50) / 1000
  595. game:GetService("Debris"):AddItem(prt, 10)
  596. table.insert(Effects, {
  597. prt,
  598. "Shatter",
  599. num,
  600. prt.CFrame,
  601. math.random() - math.random(),
  602. 0,
  603. math.random(50, 100) / 100
  604. })
  605. end
  606. },
  607. Spiral = {
  608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  609. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  610. prt.Anchored = true
  611. prt.CFrame = cframe
  612. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  613. game:GetService("Debris"):AddItem(prt, 10)
  614. table.insert(Effects, {
  615. prt,
  616. "Cylinder",
  617. delay,
  618. x3,
  619. y3,
  620. z3,
  621. msh
  622. })
  623. end
  624. },
  625. Push = {
  626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  627. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  628. prt.Anchored = true
  629. prt.CFrame = cframe
  630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  631. game:GetService("Debris"):AddItem(prt, 10)
  632. table.insert(Effects, {
  633. prt,
  634. "Cylinder",
  635. delay,
  636. x3,
  637. y3,
  638. z3,
  639. msh
  640. })
  641. end
  642. }
  643. }
  644. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  645. local fp = IT("Part")
  646. fp.formFactor = formfactor
  647. fp.Parent = parent
  648. fp.Reflectance = reflectance
  649. fp.Transparency = transparency
  650. fp.CanCollide = false
  651. fp.Locked = true
  652. fp.BrickColor = brickcolor
  653. fp.Name = name
  654. fp.Size = size
  655. fp.Position = tors.Position
  656. NoOutlines(fp)
  657. fp.Material = "SmoothPlastic"
  658. fp:BreakJoints()
  659. return fp
  660. end
  661.  
  662. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  663. local frame = IT("Frame")
  664. frame.BackgroundTransparency = TRANSPARENCY
  665. frame.BorderSizePixel = BORDERSIZEPIXEL
  666. frame.Position = POSITION
  667. frame.Size = SIZE
  668. frame.BackgroundColor3 = COLOR
  669. frame.BorderColor3 = BORDERCOLOR
  670. frame.Name = NAME
  671. frame.Parent = PARENT
  672. return frame
  673. end
  674.  
  675. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  676. local label = IT("TextLabel")
  677. label.BackgroundTransparency = 1
  678. label.Size = UD2(1, 0, 1, 0)
  679. label.Position = UD2(0, 0, 0, 0)
  680. label.TextColor3 = TEXTCOLOR
  681. label.TextStrokeTransparency = STROKETRANSPARENCY
  682. label.TextTransparency = TRANSPARENCY
  683. label.FontSize = TEXTFONTSIZE
  684. label.Font = TEXTFONT
  685. label.BorderSizePixel = BORDERSIZEPIXEL
  686. label.TextScaled = false
  687. label.Text = TEXT
  688. label.Name = NAME
  689. label.Parent = PARENT
  690. return label
  691. end
  692.  
  693. function NoOutlines(PART)
  694. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  695. end
  696.  
  697. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  698. local NEWWELD = IT(TYPE)
  699. NEWWELD.Part0 = PART0
  700. NEWWELD.Part1 = PART1
  701. NEWWELD.C0 = C0
  702. NEWWELD.C1 = C1
  703. NEWWELD.Parent = PARENT
  704. return NEWWELD
  705. end
  706.  
  707. local S = IT("Sound")
  708. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  709. local NEWSOUND = nil
  710. coroutine.resume(coroutine.create(function()
  711. NEWSOUND = S:Clone()
  712. NEWSOUND.Parent = PARENT
  713. NEWSOUND.Volume = VOLUME
  714. NEWSOUND.Pitch = PITCH
  715. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  716. NEWSOUND:play()
  717. if DOESLOOP == true then
  718. NEWSOUND.Looped = true
  719. else
  720. repeat wait(1) until NEWSOUND.Playing == false
  721. NEWSOUND:remove()
  722. end
  723. end))
  724. return NEWSOUND
  725. end
  726.  
  727. function CFrameFromTopBack(at, top, back)
  728. local right = top:Cross(back)
  729. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  730. end
  731.  
  732. function MakeForm(PART,TYPE)
  733. if TYPE == "Cyl" then
  734. local MSH = IT("CylinderMesh",PART)
  735. elseif TYPE == "Ball" then
  736. local MSH = IT("SpecialMesh",PART)
  737. MSH.MeshType = "Sphere"
  738. elseif TYPE == "Wedge" then
  739. local MSH = IT("SpecialMesh",PART)
  740. MSH.MeshType = "Wedge"
  741. end
  742. end
  743.  
  744. Debris = game:GetService("Debris")
  745.  
  746. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  747. local DIRECTION = CF(StartPos,EndPos).lookVector
  748. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  749. end
  750.  
  751. --//=================================\\
  752. --|| WEAPON CREATION
  753. --\\=================================//
  754.  
  755. Humanoid.Parent = nil
  756. RootPart.Size = RootPart.Size*SIZE
  757. Torso.Size = Torso.Size*SIZE
  758. RightArm.Size = RightArm.Size*SIZE
  759. RightLeg.Size = RightLeg.Size*SIZE
  760. LeftArm.Size = LeftArm.Size*SIZE
  761. LeftLeg.Size = LeftLeg.Size*SIZE
  762. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  763. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  764. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  765. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  766. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  767. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  768. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  769. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  770. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  771. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  772. Head.Size = Head.Size*SIZE
  773. RootJoint.Parent = RootPart
  774. Neck.Parent = Torso
  775. RightShoulder.Parent = Torso
  776. LeftShoulder.Parent = Torso
  777. RightHip.Parent = Torso
  778. LeftHip.Parent = Torso
  779.  
  780. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  781. MakeForm(PART,"Ball")
  782. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  783. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  784. MakeForm(PART,"Ball")
  785. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  786. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  787. MakeForm(PART,"Ball")
  788. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  789. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  790. MakeForm(PART,"Ball")
  791. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  792. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  793. MakeForm(PART,"Ball")
  794. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  795. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  796. MakeForm(PART,"Ball")
  797. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  798.  
  799. Humanoid.Parent = Character
  800.  
  801. Humanoid.Died:connect(function()
  802. ATTACK = true
  803. end)
  804.  
  805. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  806.  
  807. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  808.  
  809. --//=================================\\
  810. --|| DAMAGING
  811. --\\=================================//
  812.  
  813. local EXPLOSION = IT("Explosion",nil)
  814. EXPLOSION.BlastPressure = 0
  815. function PUNCH(Fist)
  816. TOUCH = Fist.Touched:Connect(function(hit)
  817. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  818. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  819. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  820. if TORSO and HUM.Health > 0 then
  821. CreateSound(296102734,Fist,6,1,false)
  822. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  823. TORSO.Parent:BreakJoints()
  824. for _, c in pairs(TORSO.Parent:GetChildren()) do
  825. if c:IsA("BasePart") then
  826. local bv = Instance.new("BodyVelocity",c)
  827. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  828. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  829. Debris:AddItem(bv,0.05)
  830. end
  831. end
  832. local BOOM = EXPLOSION:Clone()
  833. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  834. BOOM.Parent = Character
  835. TOUCH:Disconnect()
  836. KILLCOUNT = KILLCOUNT + 1
  837. end
  838. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  839. hit:remove()
  840. CreateSound(296102734,Fist,6,1,false)
  841. local BOOM = EXPLOSION:Clone()
  842. BOOM.BlastPressure = 15
  843. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  844. BOOM.Parent = Character
  845. elseif hit.Anchored == false then
  846. CreateSound(296102734,Fist,6,1,false)
  847. local BOOM = EXPLOSION:Clone()
  848. BOOM.BlastPressure = 70
  849. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  850. BOOM.Parent = Character
  851. TOUCH:Disconnect()
  852. end
  853. end)
  854. return TOUCH
  855. end
  856.  
  857. --//=================================\\
  858. --|| ATTACK FUNCTIONS AND STUFF
  859. --\\=================================//
  860.  
  861. function Yeet()
  862. ATTACK = true
  863. Rooted = false
  864. if COMBO == 1 then
  865. COMBO = 2
  866. for i=0, 0.1, 0.1 / Animation_Speed do
  867. Swait()
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. end
  875. local FIST = PUNCH(LeftArm)
  876. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  877. for i=0, 0.15, 0.1 / Animation_Speed do
  878. Swait()
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. end
  886. FIST:Disconnect()
  887. else
  888. COMBO = 1
  889. for i=0, 0.1, 0.1 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. end
  898. local FIST = PUNCH(RightArm)
  899. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  900. for i=0, 0.15, 0.1 / Animation_Speed do
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. end
  908. FIST:Disconnect()
  909. end
  910. ATTACK = false
  911. Rooted = false
  912. end
  913.  
  914. function kICKS()
  915. ATTACK = true
  916. Rooted = false
  917. muda:Play()
  918. local KICK = PUNCH(LeftLeg)
  919. local KICK2 = PUNCH(RightLeg)
  920. for i=0, 9, 0.1 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  925. end
  926. KICK:Disconnect()
  927. KICK2:Disconnect()
  928. muda:Stop()
  929. ATTACK = false
  930. Rooted = false
  931. end
  932.  
  933. function DORAH()
  934. ATTACK = true
  935. Rooted = false
  936. CreateSound(1529432744, Torso, 10, 1, false)
  937. for i=0, 1, 0.1 / Animation_Speed do
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. end
  946. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  947. local FIST = PUNCH(LeftArm)
  948. for _, c in pairs(Character:GetChildren()) do
  949. if c:FindFirstChild("face") then
  950. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  951. end
  952. end
  953. CreateSound(1529198207, Torso, 10, 1, false)
  954. CreateSound(1268140357, LeftArm, 2, 1, false)
  955. for i=0, 0.15, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. end
  964. FIST:Disconnect()
  965. for i=0, 0.2, 0.15 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  973. end
  974. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  975. local FIST = PUNCH(LeftArm)
  976. for i=0, 0.2, 0.15 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  984. end
  985. FIST:Disconnect()
  986. COMBO = 1
  987. for i=0, 0.2, 0.15 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  995. end
  996. local FIST = PUNCH(RightArm)
  997. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  998. for i=0, 0.2, 0.15 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1006. end
  1007. FIST:Disconnect()
  1008. for i=0, 0.2, 0.15 / Animation_Speed do
  1009. Swait()
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1016. end
  1017. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1018. local FIST = PUNCH(LeftArm)
  1019. for i=0, 0.2, 0.15 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1027. end
  1028. FIST:Disconnect()
  1029. COMBO = 1
  1030. for i=0, 0.2, 0.15 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1038. end
  1039. local FIST = PUNCH(RightArm)
  1040. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1041. for i=0, 0.2, 0.15 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1049. end
  1050. FIST:Disconnect()
  1051. for i=0, 0.2, 0.15 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1059. end
  1060. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1061. local FIST = PUNCH(LeftArm)
  1062. for i=0, 0.2, 0.15 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1070. end
  1071. FIST:Disconnect()
  1072. COMBO = 1
  1073. for i=0, 0.2, 0.15 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1081. end
  1082. local FIST = PUNCH(RightArm)
  1083. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1084. for i=0, 0.2, 0.15 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1092. end
  1093. FIST:Disconnect()
  1094. for _, c in pairs(Character:GetChildren()) do
  1095. if c:FindFirstChild("face") then
  1096. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1097. end
  1098. end
  1099. ATTACK = false
  1100. Rooted = false
  1101. end
  1102.  
  1103. function ORAORA()
  1104. ATTACK = true
  1105. Rooted = false
  1106. ORA:Play()
  1107. sick.Volume = 0
  1108. for _, c in pairs(Character:GetChildren()) do
  1109. if c:FindFirstChild("face") then
  1110. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1111. end
  1112. end
  1113. repeat
  1114. if COMBO == 1 then
  1115. COMBO = 2
  1116. for i=0, 0.03, 0.15 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1124. end
  1125. local FIST = PUNCH(LeftArm)
  1126. for i=0, 0.03, 0.15 / Animation_Speed do
  1127. Swait()
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1134. end
  1135. FIST:Disconnect()
  1136. else
  1137. COMBO = 1
  1138. for i=0, 0.03, 0.15 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1146. end
  1147. local FIST = PUNCH(RightArm)
  1148. for i=0, 0.03, 0.15 / Animation_Speed do
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1156. end
  1157. FIST:Disconnect()
  1158. end
  1159. until ORA.Playing == false
  1160. for _, c in pairs(Character:GetChildren()) do
  1161. if c:FindFirstChild("face") then
  1162. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1163. end
  1164. end
  1165. sick.Volume = 2.5
  1166. ATTACK = false
  1167. Rooted = false
  1168. end
  1169.  
  1170. function YesPlease()
  1171. ATTACK = true
  1172. Rooted = true
  1173. CreateSound(1535471840,Head,6,1.1,false)
  1174. for i=0, 4.01, 0.1 / Animation_Speed do
  1175. Swait()
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. ATTACK = false
  1184. Rooted = false
  1185. end
  1186.  
  1187. --//=================================\\
  1188. --|| ASSIGN THINGS TO KEYS
  1189. --\\=================================//
  1190.  
  1191. Mouse.Button1Down:connect(function(NEWKEY)
  1192. if ATTACK == false then
  1193. Yeet()
  1194. end
  1195. end)
  1196. Mouse.KeyDown:connect(function(NEWKEY)
  1197. if NEWKEY == "t" and ATTACK == false then
  1198. YesPlease()
  1199. elseif NEWKEY == "q" and ATTACK == false then
  1200. ORAORA()
  1201. elseif NEWKEY == "e" and ATTACK == false then
  1202. DORAH()
  1203. elseif NEWKEY == "r" and ATTACK == false then
  1204. kICKS()
  1205. end
  1206. end)
  1207.  
  1208. --//=================================\\
  1209. --\\=================================//
  1210.  
  1211. function unanchor()
  1212. if UNANCHOR == true then
  1213. g = Character:GetChildren()
  1214. for i = 1, #g do
  1215. if g[i].ClassName == "Part" then
  1216. g[i].Anchored = false
  1217. end
  1218. end
  1219. end
  1220. end
  1221.  
  1222. --//=================================\\
  1223. --|| WRAP THE WHOLE SCRIPT UP
  1224. --\\=================================//
  1225.  
  1226. Humanoid.Changed:connect(function(Jump)
  1227. if Jump == "Jump" and (Disable_Jump == true) then
  1228. Humanoid.Jump = false
  1229. end
  1230. end)
  1231.  
  1232. local FF = IT("ForceField",Character)
  1233. FF.Visible = false
  1234.  
  1235. while true do
  1236. Swait()
  1237. script.Parent = WEAPONGUI
  1238. ANIMATE.Parent = nil
  1239. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1240. v:Stop();
  1241. end
  1242. SINE = SINE + CHANGE
  1243. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1244. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1245. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1246. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1247. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1250. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1251. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1252. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1253. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1254. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. end
  1258. if HITFLOOR == nil then
  1259. ANIM = "Midair"
  1260. if ATTACK == false then
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1267. end
  1268. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1269. ANIM = "Idle"
  1270. if ATTACK == false then
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. end
  1278. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1279. ANIM = "Walk"
  1280. if ATTACK == false then
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1287. end
  1288. end
  1289. unanchor()
  1290. Humanoid.MaxHealth = 5e7
  1291. Humanoid.Health = 5e7
  1292. Humanoid.Name = "BigJoJoFanBoie"
  1293. if Rooted == false then
  1294. Disable_Jump = false
  1295. Humanoid.WalkSpeed = Speed
  1296. elseif Rooted == true then
  1297. Disable_Jump = true
  1298. Humanoid.WalkSpeed = 0
  1299. end
  1300. for _, c in pairs(Character:GetChildren()) do
  1301. if c.ClassName == "Part" then
  1302. c.Material = "SmoothPlastic"
  1303. if c:FindFirstChildOfClass("ParticleEmitter") then
  1304. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1305. end
  1306. if c == Torso or c.Name == "Muscle" then
  1307. c.BrickColor = BRICKC"Bright blue"
  1308. elseif c == RightLeg or c == LeftLeg then
  1309. c.BrickColor = BRICKC"Br. yellowish green"
  1310. else
  1311. c.BrickColor = BRICKC"Bright yellow"
  1312. end
  1313. if c == Head and ATTACK == false then
  1314. if c:FindFirstChild("face") then
  1315. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1316. end
  1317. end
  1318. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1319. c:remove()
  1320. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1321. c:remove()
  1322. end
  1323. end
  1324. if ATTACK == false then
  1325. sick.SoundId = "rbxassetid://292480358"
  1326. sick.Looped = true
  1327. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1328. sick.Volume = 2.5
  1329. sick:Resume()
  1330. end
  1331. sick.Parent = Torso
  1332. ORA.SoundId = "rbxassetid://791374350"
  1333. ORA.Looped = false
  1334. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1335. ORA.Volume = 10
  1336. ORA.Parent = Torso
  1337. muda.SoundId = "rbxassetid://904811971"
  1338. muda.Looped = false
  1339. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1340. muda.Volume = 10
  1341. muda.Parent = Torso
  1342. Humanoid.JumpPower = 150
  1343. TEXT.Text = KILLCOUNT
  1344. if 0 < #Effects then
  1345. for e = 1, #Effects do
  1346. if Effects[e] ~= nil then
  1347. local Thing = Effects[e]
  1348. if Thing ~= nil then
  1349. local Part = Thing[1]
  1350. local Mode = Thing[2]
  1351. local Delay = Thing[3]
  1352. local IncX = Thing[4]
  1353. local IncY = Thing[5]
  1354. local IncZ = Thing[6]
  1355. if 1 >= Thing[1].Transparency then
  1356. if Thing[2] == "Block1" then
  1357. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1358. local Mesh = Thing[1].Mesh
  1359. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1360. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1361. elseif Thing[2] == "Block2" then
  1362. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1363. local Mesh = Thing[7]
  1364. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1366. elseif Thing[2] == "Block3" then
  1367. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1368. local Mesh = Thing[7]
  1369. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1370. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1371. elseif Thing[2] == "Cylinder" then
  1372. local Mesh = Thing[1].Mesh
  1373. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1374. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1375. elseif Thing[2] == "Blood" then
  1376. local Mesh = Thing[7]
  1377. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1378. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1379. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1380. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1381. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1383. elseif Thing[2] == "Disappear" then
  1384. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1385. elseif Thing[2] == "Shatter" then
  1386. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1387. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1388. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1389. Thing[6] = Thing[6] + Thing[5]
  1390. end
  1391. else
  1392. Part.Parent = nil
  1393. table.remove(Effects, e)
  1394. end
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
  1400.  
  1401. --//=================================\\
  1402. --\\=================================//
  1403.  
  1404.  
  1405.  
  1406.  
  1407.  
  1408. --//====================================================\\--
  1409. --|| END OF SCRIPT
  1410. --\\====================================================//--
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