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- command /tag:
- aliases: /suffix, /tags
- trigger:
- set {_p} to "%player%" parsed as player
- open virtual chest with 5 rows named "&c&lTags" to player
- make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 37, 38, 39, 41, 42, 43 and 44 of player with black glass named "&l " to close
- make gui slot 40 of player with red glass named "&cRemove Suffix" with lore "&7Click to remove your suffix!" to run:
- execute console command "/pex user %player% set suffix &7 "
- send "&7Your suffix has been reset!"
- make gui slot 10 of player with paper named "&8[&bCowClicks&8]" to run:
- if player has permission "cowclicks.tag":
- execute console command "/pex user %player% set suffix ""&8 [&bCowClicks&8]"""
- Send "&7You Equiped&8 [&bCowClicks&8]"
- else:
- send "&cYou can't do this! Buy the tag in /shop!"
- stop
- make gui slot 11 of player with paper named "&8[&2Cow&8]" to run:
- if player has permission "cow.tag":
- execute console command "/pex user %player% set suffix ""&8 [&2Cow&8]"""
- Send "&7You Equiped&8 [&2Cow&8]"
- else:
- send "&cYou can't do this! Buy the tag in /shop!"
- stop
- make gui slot 12 of player with paper named "&8[&cRevamp&8]" to run:
- if player has permission "revamp.tag":
- execute console command "/pex user %player% set suffix ""&8 [&cRevamp&8]"""
- Send "&7You Equiped&8 [&cRevamp&8]"
- else:
- send "&cYou can't do this! Buy the tag in /shop!"
- stop
- make gui slot 13 of player with paper named "&8[&dPrestige&8]" to run:
- if player has permission "prestige.tag":
- execute console command "/pex user %player% set suffix ""&8 [&dPrestige&8]"""
- Send "&7You Equiped &8[&dPrestige&8]"
- else:
- send "&cYou can't do this! Buy the tag in /shop!"
- stop
- #-------------------------------------------------------------------------
- command /trails:
- aliases: /trail
- trigger:
- if player has permission "cmd.trails":
- wait 2 tick
- open chest with 3 rows named "&8&lCustom Trails" to player
- format slot 0 of player with black glass named "&l " to close
- format slot 1 of player with black glass named "&l " to close
- format slot 2 of player with black glass named "&l " to close
- format slot 3 of player with black glass named "&l " to close
- format slot 4 of player with black glass named "&l " to close
- format slot 5 of player with black glass named "&l " to close
- format slot 6 of player with black glass named "&l " to close
- format slot 7 of player with black glass named "&l " to close
- format slot 8 of player with black glass named "&l " to close
- format slot 9 of player with black glass named "&l " to close
- format slot 10 of player with golden apple named "&c&lHeart Trail" with lore "&eAdds a heart trail to you" to close then run [make player execute command "/hearttrail"]
- format slot 11 of player with redstone named "&4&lRedstone Trail" with lore "&eAdds a redstone trail to you" to close then run [make player execute command "/redstonetrail"]
- format slot 12 of player with flint and steel named "&c&lFlame Trail" with lore "&eAdds a flame trail to you" to close then run [make player execute command "/flametrail"]
- format slot 16 of player with white wool named "&f&lDisable Trails" with lore "&eRemoves all trails from you" to close then run [make player execute command "/notrail"]
- format slot 13 of player with ender pearl named "&d&lPortal Trail" with lore "&eAdds a portal trail to you" to close then run [make player execute command "/portaltrail"]
- format slot 14 of player with snowball named "&f&lCloud Trail" with lore "&eAdds a cloud trail to you" to close then run [make player execute command "/cloudtrail"]
- format slot 17 of player with black glass named "&l " to close
- format slot 18 of player with black glass named "&l " to close
- format slot 19 of player with black glass named "&l " to close
- format slot 20 of player with black glass named "&l " to close
- format slot 21 of player with black glass named "&l " to close
- format slot 22 of player with black glass named "&l " to close
- format slot 23 of player with black glass named "&l " to close
- format slot 24 of player with black glass named "&l " to close
- format slot 25 of player with black glass named "&l " to close
- format slot 26 of player with black glass named "&l " to close
- if player doesn't have permission "cmd.trails":
- message "&e(!) &cYou don't have the permission to use this command!"
- command /notrail:
- permission: cmd.trails
- trigger:
- delete {redstone.%player%}
- delete {heart.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- send "&e(!) &fAll Trails Deactivated" to player
- #Heart
- command /hearttrail:
- permission: heart.trails
- trigger:
- delete {redstone.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- set {heart.%player%} to 1
- send "&e(!) &cHeart Trail Activated" to player
- on any movement:
- if {heart.%player%} is 1:
- show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2
- #Redstone
- command /redstonetrail:
- permission: redstone.trails
- trigger:
- delete {heart.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- set {redstone.%player%} to 1
- send "&e(!) &4Redstone Trail Activated" to player
- on any movement:
- if {redstone.%player%} is 1:
- show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2
- #Flame
- command /flametrail:
- permission: flame.trails
- trigger:
- delete {redstone.%player%}
- delete {heart.%player%}
- delete {portal.%player%}
- delete {cloud.%player%}
- set {flame.%player%} to 1
- send "&e(!) &cFlame Trail Activated" to player
- on any movement:
- if {flame.%player%} is 1:
- show 20 "flame" particles at location of player for player offset by 0.2, 0.7, 0.2
- #Portal
- command /portaltrail:
- permission: portal.trails
- trigger:
- delete {redstone.%player%}
- delete {heart.%player%}
- delete {flame.%player%}
- delete {cloud.%player%}
- set {portal.%player%} to 1
- send "&e(!) &dPortal Trail Activated" to player
- on any movement:
- if {portal.%player%} is 1:
- show 25 "portal" particles at location of player for player offset by 0.2, 0.7, 0.2
- #Cloud
- command /cloudtrail:
- permission: cloud.trails
- trigger:
- delete {redstone.%player%}
- delete {heart.%player%}
- delete {flame.%player%}
- delete {portal.%player%}
- set {cloud.%player%} to 1
- send "&e(!) &fCloud Trail Activated" to player
- on any movement:
- if {cloud.%player%} is 1:
- show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2
- command /setvariable [<text>] [<text>] [<number>]:
- permission: staff
- trigger:
- loop all players:
- if arg-1 is set:
- if arg-2 is set:
- if arg-3 is set:
- set {%arg-1%::%arg-2%} to arg-3
- if arg-3 is not set:
- set {%arg-1%::%arg-2%} to 0
- if arg-2 is not set:
- set {%arg-1%::%loop-player%} to 0
- if arg-1 is not set:
- send "&CCorrect Usage: /Setvariable [<variable>] [<player>] [<amount>]"
- #------------------------------------------------------------
- command /hats:
- trigger:
- set {_h1} to "MHF_Cow" parsed as offline player
- set {_h2} to "MHF_Melon" parsed as offline player
- set {_h3} to "MHF_Chest" parsed as offline player
- set {_h4} to "MHF_Cactus" parsed as offline player
- set {_h5} to "MHF_Villager" parsed as offline player
- set {_h6} to "MHF_Squid" parsed as offline player
- set {_h7} to "Blopdsand" parsed as offline player
- set {_h8} to "Jott" parsed as offline player
- set {_h9} to "MHF_CoconutB" parsed as offline player
- set {_h10} to "Santa" parsed as offline player
- set {_h11} to "Mercury777" parsed as offline player
- set {_h12} to "Terence" parsed as offline player
- set {_h13} to "MHF_TnT2" parsed as offline player
- set {_h14} to "MHF_Slime" parsed as offline player
- set {_h15} to "Shrek" parsed as offline player
- open virtual chest with 5 rows named "&c&lHats" to player
- format slot 0 of player with black glass named "&l " to close
- format slot 1 of player with black glass named "&l " to close
- format slot 2 of player with black glass named "&l " to close
- format slot 3 of player with black glass named "&l " to close
- format slot 4 of player with black glass named "&l " to close
- format slot 5 of player with black glass named "&l " to close
- format slot 6 of player with black glass named "&l " to close
- format slot 7 of player with black glass named "&l " to close
- format slot 8 of player with black glass named "&l " to close
- format slot 9 of player with black glass named "&l " to close
- format slot 17 of player with black glass named "&l " to close
- format slot 18 of player with black glass named "&l " to close
- format slot 26 of player with black glass named "&l " to close
- format slot 27 of player with black glass named "&l " to close
- format slot 35 of player with black glass named "&l " to close
- format slot 36 of player with black glass named "&l " to close
- format slot 37 of player with black glass named "&l " to close
- format slot 38 of player with black glass named "&l " to close
- format slot 39 of player with black glass named "&l " to close
- make gui slot 40 of player with red glass named "&c&lRemove Hat" to run:
- set slot 39 of player's inventory to air
- format slot 41 of player with black glass named "&l " to close
- format slot 42 of player with black glass named "&l " to close
- format slot 43 of player with black glass named "&l " to close
- format slot 44 of player with black glass named "&l " to close
- #slot 10-16
- make gui slot 10 of player with {_h1}'s skull named "&7&lCow" to run:
- if player has permission "cow.hat":
- set slot 39 of player's inventory to {_h1}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 11 of player with {_h2}'s skull named "&a&lMelon" to run:
- if player has permission "melon.hat":
- set slot 39 of player's inventory to {_h2}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 12 of player with {_h3}'s skull named "&6&lChest" to run:
- if player has permission "chest.hat":
- set slot 39 of player's inventory to {_h3}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 13 of player with {_h4}'s skull named "&2&lCactus" to run:
- if player has permission "cactus.hat":
- set slot 39 of player's inventory to {_h4}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 14 of player with {_h5}'s skull named "&7&lVillager" to run:
- if player has permission "villager.hat":
- set slot 39 of player's inventory to {_h5}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 15 of player with {_h6}'s skull named "&9&lSquid" to run:
- if player has permission "squid.hat":
- set slot 39 of player's inventory to {_h6}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 16 of player with {_h7}'s skull named "&c&lPokeball" to run:
- if player has permission "pokeball.hat":
- set slot 39 of player's inventory to {_h7}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- #Slot 19-25
- make gui slot 19 of player with {_h8}'s skull named "&b&lWhale" to run:
- if player has permission "whale.hat":
- set slot 39 of player's inventory to {_h8}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 20 of player with {_h9}'s skull named "&6&lCoconut" to run:
- if player has permission "Coconut.hat":
- set slot 39 of player's inventory to {_h9}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 21 of player with {_h10}'s skull named "&c&lSanta" to run:
- if player has permission "Santa.hat":
- set slot 39 of player's inventory to {_h10}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 22 of player with {_h11}'s skull named "&d&lCube" to run:
- if player has permission "cube.hat":
- set slot 39 of player's inventory to {_h11}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 23 of player with {_h12}'s skull named "&7&lGunter" to run:
- if player has permission "gunter.hat":
- set slot 39 of player's inventory to {_h12}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 24 of player with {_h13}'s skull named "&c&lTnT" to run:
- if player has permission "tnt.hat":
- set slot 39 of player's inventory to {_h13}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 25 of player with {_h14}'s skull named "&a&lSlime" to run:
- if player has permission "slime.hat":
- set slot 39 of player's inventory to {_h14}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- make gui slot 28 of player with {_h15}'s skull named "&a&lShrek" to run:
- if player has permission "shrek.hat":
- set slot 39 of player's inventory to {_h15}'s skull named "&7&lSkull"
- else:
- send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
- stop
- on inventory click:
- name of item is "&7&lSkull":
- cancel event
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