NoHacksJustACow

#Cosmetics

Jan 30th, 2019
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  1. command /tag:
  2. aliases: /suffix, /tags
  3. trigger:
  4. set {_p} to "%player%" parsed as player
  5. open virtual chest with 5 rows named "&c&lTags" to player
  6. make gui slot 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 37, 38, 39, 41, 42, 43 and 44 of player with black glass named "&l " to close
  7. make gui slot 40 of player with red glass named "&cRemove Suffix" with lore "&7Click to remove your suffix!" to run:
  8. execute console command "/pex user %player% set suffix &7 "
  9. send "&7Your suffix has been reset!"
  10. make gui slot 10 of player with paper named "&8[&bCowClicks&8]" to run:
  11. if player has permission "cowclicks.tag":
  12. execute console command "/pex user %player% set suffix ""&8 [&bCowClicks&8]"""
  13. Send "&7You Equiped&8 [&bCowClicks&8]"
  14. else:
  15. send "&cYou can't do this! Buy the tag in /shop!"
  16. stop
  17.  
  18. make gui slot 11 of player with paper named "&8[&2Cow&8]" to run:
  19. if player has permission "cow.tag":
  20. execute console command "/pex user %player% set suffix ""&8 [&2Cow&8]"""
  21. Send "&7You Equiped&8 [&2Cow&8]"
  22. else:
  23. send "&cYou can't do this! Buy the tag in /shop!"
  24. stop
  25.  
  26. make gui slot 12 of player with paper named "&8[&cRevamp&8]" to run:
  27. if player has permission "revamp.tag":
  28. execute console command "/pex user %player% set suffix ""&8 [&cRevamp&8]"""
  29. Send "&7You Equiped&8 [&cRevamp&8]"
  30. else:
  31. send "&cYou can't do this! Buy the tag in /shop!"
  32. stop
  33.  
  34. make gui slot 13 of player with paper named "&8[&dPrestige&8]" to run:
  35. if player has permission "prestige.tag":
  36. execute console command "/pex user %player% set suffix ""&8 [&dPrestige&8]"""
  37. Send "&7You Equiped &8[&dPrestige&8]"
  38. else:
  39. send "&cYou can't do this! Buy the tag in /shop!"
  40. stop
  41.  
  42. #-------------------------------------------------------------------------
  43.  
  44. command /trails:
  45. aliases: /trail
  46. trigger:
  47. if player has permission "cmd.trails":
  48. wait 2 tick
  49. open chest with 3 rows named "&8&lCustom Trails" to player
  50. format slot 0 of player with black glass named "&l " to close
  51. format slot 1 of player with black glass named "&l " to close
  52. format slot 2 of player with black glass named "&l " to close
  53. format slot 3 of player with black glass named "&l " to close
  54. format slot 4 of player with black glass named "&l " to close
  55. format slot 5 of player with black glass named "&l " to close
  56. format slot 6 of player with black glass named "&l " to close
  57. format slot 7 of player with black glass named "&l " to close
  58. format slot 8 of player with black glass named "&l " to close
  59. format slot 9 of player with black glass named "&l " to close
  60. format slot 10 of player with golden apple named "&c&lHeart Trail" with lore "&eAdds a heart trail to you" to close then run [make player execute command "/hearttrail"]
  61. format slot 11 of player with redstone named "&4&lRedstone Trail" with lore "&eAdds a redstone trail to you" to close then run [make player execute command "/redstonetrail"]
  62. format slot 12 of player with flint and steel named "&c&lFlame Trail" with lore "&eAdds a flame trail to you" to close then run [make player execute command "/flametrail"]
  63. format slot 16 of player with white wool named "&f&lDisable Trails" with lore "&eRemoves all trails from you" to close then run [make player execute command "/notrail"]
  64. format slot 13 of player with ender pearl named "&d&lPortal Trail" with lore "&eAdds a portal trail to you" to close then run [make player execute command "/portaltrail"]
  65. format slot 14 of player with snowball named "&f&lCloud Trail" with lore "&eAdds a cloud trail to you" to close then run [make player execute command "/cloudtrail"]
  66. format slot 17 of player with black glass named "&l " to close
  67. format slot 18 of player with black glass named "&l " to close
  68. format slot 19 of player with black glass named "&l " to close
  69. format slot 20 of player with black glass named "&l " to close
  70. format slot 21 of player with black glass named "&l " to close
  71. format slot 22 of player with black glass named "&l " to close
  72. format slot 23 of player with black glass named "&l " to close
  73. format slot 24 of player with black glass named "&l " to close
  74. format slot 25 of player with black glass named "&l " to close
  75. format slot 26 of player with black glass named "&l " to close
  76. if player doesn't have permission "cmd.trails":
  77. message "&e(!) &cYou don't have the permission to use this command!"
  78.  
  79. command /notrail:
  80. permission: cmd.trails
  81. trigger:
  82. delete {redstone.%player%}
  83. delete {heart.%player%}
  84. delete {flame.%player%}
  85. delete {portal.%player%}
  86. delete {cloud.%player%}
  87. send "&e(!) &fAll Trails Deactivated" to player
  88.  
  89. #Heart
  90.  
  91. command /hearttrail:
  92. permission: heart.trails
  93. trigger:
  94. delete {redstone.%player%}
  95. delete {flame.%player%}
  96. delete {portal.%player%}
  97. delete {cloud.%player%}
  98. set {heart.%player%} to 1
  99. send "&e(!) &cHeart Trail Activated" to player
  100.  
  101. on any movement:
  102. if {heart.%player%} is 1:
  103. show 2 "heart" particles at location of player for player offset by 0.2, 0.4, 0.2
  104.  
  105. #Redstone
  106.  
  107. command /redstonetrail:
  108. permission: redstone.trails
  109. trigger:
  110. delete {heart.%player%}
  111. delete {flame.%player%}
  112. delete {portal.%player%}
  113. delete {cloud.%player%}
  114. set {redstone.%player%} to 1
  115. send "&e(!) &4Redstone Trail Activated" to player
  116.  
  117. on any movement:
  118. if {redstone.%player%} is 1:
  119. show 5 "redstone" particles at location of player for player offset by 0.2, 0.7, 0.2
  120.  
  121. #Flame
  122.  
  123. command /flametrail:
  124. permission: flame.trails
  125. trigger:
  126. delete {redstone.%player%}
  127. delete {heart.%player%}
  128. delete {portal.%player%}
  129. delete {cloud.%player%}
  130. set {flame.%player%} to 1
  131. send "&e(!) &cFlame Trail Activated" to player
  132.  
  133. on any movement:
  134. if {flame.%player%} is 1:
  135. show 20 "flame" particles at location of player for player offset by 0.2, 0.7, 0.2
  136.  
  137. #Portal
  138.  
  139. command /portaltrail:
  140. permission: portal.trails
  141. trigger:
  142. delete {redstone.%player%}
  143. delete {heart.%player%}
  144. delete {flame.%player%}
  145. delete {cloud.%player%}
  146. set {portal.%player%} to 1
  147. send "&e(!) &dPortal Trail Activated" to player
  148.  
  149. on any movement:
  150. if {portal.%player%} is 1:
  151. show 25 "portal" particles at location of player for player offset by 0.2, 0.7, 0.2
  152.  
  153. #Cloud
  154.  
  155. command /cloudtrail:
  156. permission: cloud.trails
  157. trigger:
  158. delete {redstone.%player%}
  159. delete {heart.%player%}
  160. delete {flame.%player%}
  161. delete {portal.%player%}
  162. set {cloud.%player%} to 1
  163. send "&e(!) &fCloud Trail Activated" to player
  164.  
  165. on any movement:
  166. if {cloud.%player%} is 1:
  167. show 5 "cloud" particles at location of player for player offset by 0.2, 0.7, 0.2
  168.  
  169. command /setvariable [<text>] [<text>] [<number>]:
  170. permission: staff
  171. trigger:
  172. loop all players:
  173. if arg-1 is set:
  174. if arg-2 is set:
  175. if arg-3 is set:
  176. set {%arg-1%::%arg-2%} to arg-3
  177. if arg-3 is not set:
  178. set {%arg-1%::%arg-2%} to 0
  179. if arg-2 is not set:
  180. set {%arg-1%::%loop-player%} to 0
  181. if arg-1 is not set:
  182. send "&CCorrect Usage: /Setvariable [<variable>] [<player>] [<amount>]"
  183.  
  184. #------------------------------------------------------------
  185.  
  186. command /hats:
  187. trigger:
  188. set {_h1} to "MHF_Cow" parsed as offline player
  189. set {_h2} to "MHF_Melon" parsed as offline player
  190. set {_h3} to "MHF_Chest" parsed as offline player
  191. set {_h4} to "MHF_Cactus" parsed as offline player
  192. set {_h5} to "MHF_Villager" parsed as offline player
  193. set {_h6} to "MHF_Squid" parsed as offline player
  194. set {_h7} to "Blopdsand" parsed as offline player
  195. set {_h8} to "Jott" parsed as offline player
  196. set {_h9} to "MHF_CoconutB" parsed as offline player
  197. set {_h10} to "Santa" parsed as offline player
  198. set {_h11} to "Mercury777" parsed as offline player
  199. set {_h12} to "Terence" parsed as offline player
  200. set {_h13} to "MHF_TnT2" parsed as offline player
  201. set {_h14} to "MHF_Slime" parsed as offline player
  202. set {_h15} to "Shrek" parsed as offline player
  203. open virtual chest with 5 rows named "&c&lHats" to player
  204. format slot 0 of player with black glass named "&l " to close
  205. format slot 1 of player with black glass named "&l " to close
  206. format slot 2 of player with black glass named "&l " to close
  207. format slot 3 of player with black glass named "&l " to close
  208. format slot 4 of player with black glass named "&l " to close
  209. format slot 5 of player with black glass named "&l " to close
  210. format slot 6 of player with black glass named "&l " to close
  211. format slot 7 of player with black glass named "&l " to close
  212. format slot 8 of player with black glass named "&l " to close
  213. format slot 9 of player with black glass named "&l " to close
  214. format slot 17 of player with black glass named "&l " to close
  215. format slot 18 of player with black glass named "&l " to close
  216. format slot 26 of player with black glass named "&l " to close
  217. format slot 27 of player with black glass named "&l " to close
  218. format slot 35 of player with black glass named "&l " to close
  219. format slot 36 of player with black glass named "&l " to close
  220. format slot 37 of player with black glass named "&l " to close
  221. format slot 38 of player with black glass named "&l " to close
  222. format slot 39 of player with black glass named "&l " to close
  223. make gui slot 40 of player with red glass named "&c&lRemove Hat" to run:
  224. set slot 39 of player's inventory to air
  225. format slot 41 of player with black glass named "&l " to close
  226. format slot 42 of player with black glass named "&l " to close
  227. format slot 43 of player with black glass named "&l " to close
  228. format slot 44 of player with black glass named "&l " to close
  229. #slot 10-16
  230. make gui slot 10 of player with {_h1}'s skull named "&7&lCow" to run:
  231. if player has permission "cow.hat":
  232. set slot 39 of player's inventory to {_h1}'s skull named "&7&lSkull"
  233. else:
  234. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  235. stop
  236.  
  237. make gui slot 11 of player with {_h2}'s skull named "&a&lMelon" to run:
  238. if player has permission "melon.hat":
  239. set slot 39 of player's inventory to {_h2}'s skull named "&7&lSkull"
  240. else:
  241. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  242. stop
  243.  
  244. make gui slot 12 of player with {_h3}'s skull named "&6&lChest" to run:
  245. if player has permission "chest.hat":
  246. set slot 39 of player's inventory to {_h3}'s skull named "&7&lSkull"
  247. else:
  248. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  249. stop
  250.  
  251. make gui slot 13 of player with {_h4}'s skull named "&2&lCactus" to run:
  252. if player has permission "cactus.hat":
  253. set slot 39 of player's inventory to {_h4}'s skull named "&7&lSkull"
  254. else:
  255. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  256. stop
  257.  
  258. make gui slot 14 of player with {_h5}'s skull named "&7&lVillager" to run:
  259. if player has permission "villager.hat":
  260. set slot 39 of player's inventory to {_h5}'s skull named "&7&lSkull"
  261. else:
  262. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  263. stop
  264.  
  265. make gui slot 15 of player with {_h6}'s skull named "&9&lSquid" to run:
  266. if player has permission "squid.hat":
  267. set slot 39 of player's inventory to {_h6}'s skull named "&7&lSkull"
  268. else:
  269. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  270. stop
  271.  
  272. make gui slot 16 of player with {_h7}'s skull named "&c&lPokeball" to run:
  273. if player has permission "pokeball.hat":
  274. set slot 39 of player's inventory to {_h7}'s skull named "&7&lSkull"
  275. else:
  276. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  277. stop
  278. #Slot 19-25
  279. make gui slot 19 of player with {_h8}'s skull named "&b&lWhale" to run:
  280. if player has permission "whale.hat":
  281. set slot 39 of player's inventory to {_h8}'s skull named "&7&lSkull"
  282. else:
  283. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  284. stop
  285.  
  286. make gui slot 20 of player with {_h9}'s skull named "&6&lCoconut" to run:
  287. if player has permission "Coconut.hat":
  288. set slot 39 of player's inventory to {_h9}'s skull named "&7&lSkull"
  289. else:
  290. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  291. stop
  292.  
  293. make gui slot 21 of player with {_h10}'s skull named "&c&lSanta" to run:
  294. if player has permission "Santa.hat":
  295. set slot 39 of player's inventory to {_h10}'s skull named "&7&lSkull"
  296. else:
  297. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  298. stop
  299.  
  300. make gui slot 22 of player with {_h11}'s skull named "&d&lCube" to run:
  301. if player has permission "cube.hat":
  302. set slot 39 of player's inventory to {_h11}'s skull named "&7&lSkull"
  303. else:
  304. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  305. stop
  306.  
  307. make gui slot 23 of player with {_h12}'s skull named "&7&lGunter" to run:
  308. if player has permission "gunter.hat":
  309. set slot 39 of player's inventory to {_h12}'s skull named "&7&lSkull"
  310. else:
  311. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  312. stop
  313.  
  314. make gui slot 24 of player with {_h13}'s skull named "&c&lTnT" to run:
  315. if player has permission "tnt.hat":
  316. set slot 39 of player's inventory to {_h13}'s skull named "&7&lSkull"
  317. else:
  318. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  319. stop
  320.  
  321. make gui slot 25 of player with {_h14}'s skull named "&a&lSlime" to run:
  322. if player has permission "slime.hat":
  323. set slot 39 of player's inventory to {_h14}'s skull named "&7&lSkull"
  324. else:
  325. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  326. stop
  327.  
  328. make gui slot 28 of player with {_h15}'s skull named "&a&lShrek" to run:
  329. if player has permission "shrek.hat":
  330. set slot 39 of player's inventory to {_h15}'s skull named "&7&lSkull"
  331. else:
  332. send "&7You don't have this hat &cUnlocked &7Unlock at /shop"
  333. stop
  334.  
  335. on inventory click:
  336. name of item is "&7&lSkull":
  337. cancel event
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