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TheInsidiousOne

Structure Deck LEGEND: Galactic War

Sep 22nd, 2018
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  1. [SLH1-EN001] Vixen Type-1
  2. ★★★★
  3. LIGHT
  4. Machine/Effect
  5. ATK 1200
  6. DEF 1200
  7. If this card is in your hand: You can target 1 monster on the field; Special Summon this card, and if you do, the targeted monster loses 1200 ATK. You can only Special Summon "Vixen Type-1" once per turn this way. If this card destroys an opponent's monster by battle: You can take 1 LIGHT Machine monster with 1200 or less ATK from your Deck, except "Vixen Type-1", and either add it to your hand or Special Summon it in Defense Position.
  8.  
  9. [SLH1-EN002] Vixen Type-2
  10. ★★★★
  11. LIGHT
  12. Machine/Effect
  13. ATK 1200
  14. DEF 900
  15. If this card is in your hand: You can target 1 monster on the field; Special Summon this card, and if you do, the targeted monster loses 1200 ATK. You can only Special Summon "Vixen Type-2" once per turn this way. If this card destroys an opponent's monster by battle: You can Special Summon 1 LIGHT Machine monster with 1200 or less ATK from your hand in Defense Position.
  16.  
  17. [SLH1-EN003] Vixen Type-3
  18. ★★★★
  19. LIGHT
  20. Machine/Effect
  21. ATK 1200
  22. DEF 1100
  23. If this card is in your hand: You can target 1 monster on the field; Special Summon this card, and if you do, the targeted monster loses 1200 ATK. You can only Special Summon "Vixen Type-3" once per turn this way. If this card destroys an opponent's monster by battle: You can Set 1 "Option" Trap directly from your Deck.
  24.  
  25. [SLH1-EN004] Vixen Type-4
  26. ★★★★
  27. LIGHT
  28. Machine/Effect
  29. ATK 1200
  30. DEF 1000
  31. If this card is in your hand: You can target 1 monster on the field; Special Summon this card, and if you do, the targeted monster loses 1200 ATK. You can only Special Summon "Vixen Type-4" once per turn this way. If this card destroys an opponent's monster by battle: You can target 1 LIGHT Machine monster with 1200 or less ATK in your GY, except "Vixen Type-4"; Special Summon it.
  32.  
  33. [SLH1-EN005] Super Cobra
  34. ★★★★
  35. LIGHT
  36. Machine/Effect
  37. ATK 1200
  38. DEF 1000
  39. If a LIGHT Machine monster you control destroys an opponent's monster by battle: You can Special Summon this card from your hand. If this card destroys an opponent's monster by battle: You can target 1 "Option" Trap in your GY; Set it to your field. It can be activated this turn.
  40.  
  41. [SLH1-EN006] Hyperspace Fighter Sabel Tiger
  42. ★★★★
  43. LIGHT
  44. Machine/Effect
  45. ATK 1200
  46. DEF 800
  47. If you control a LIGHT Machine monster with 1200 or less ATK except "Hyperspace Fighter Sabel Tiger", you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: You can Special Summon 1 "Hyperspace Fighter Thrasher" from your Deck.
  48.  
  49. [SLH1-EN007] Hyperspace Fighter Thrasher
  50. ★★★★
  51. LIGHT
  52. Machine/Effect
  53. ATK 1200
  54. DEF 800
  55. If this card destroys an opponent's monster by battle: You can Special Summon 1 "Hyperspace Fighter Sabel Tiger" from your Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 LIGHT Machine monster from your Deck.
  56.  
  57. [SLH1-EN008] Gradius
  58. [SLH1-EN009] Jade Knight
  59. [SLH1-EN010] Blue Thunder T-45
  60. [SLH1-EN011] Delta Tri
  61. [SLH1-EN012] Falchionβ
  62. [SLH1-EN013] Lord British Space Fighter
  63. [SLH1-EN014] Victory Viper XX03
  64. [SLH1-EN015] Cyber Eltanin
  65. [SLH1-EN016] Gearspring Spirit
  66. [SLH1-EN017] Honest
  67. [SLH1-EN018] Trigon
  68. [SLH1-EN019] Gold Gadget
  69. [SLH1-EN020] Silver Gadget
  70.  
  71. [SLH1-EN021] Option Battlefield
  72. Field Spell
  73. All Level 4 or lower LIGHT Machine monsters you control gain 300 ATK/DEF. Once per turn: You can activate 1 of these effects.
  74. ● Reveal 3 LIGHT Machine monsters with 1200 or less ATK from your Deck, have your opponent pick 1 for you to add to your hand, also shuffle the remaining cards into the Deck.
  75. ● Target 1 monster your opponent controls; it loses 800 ATK. You must control a LIGHT Machine monster to activate and resolve this effect.
  76.  
  77. [SLH1-EN022] United We Stand
  78. [SLH1-EN023] Dragon Laser
  79. [SLH1-EN024] Power Capsule
  80. [SLH1-EN025] Creature Swap
  81. [SLH1-EN026] Enemy Controller
  82. [SLH1-EN027] Iron Draw
  83. [SLH1-EN028] Iron Call
  84. [SLH1-EN029] Limiter Removal
  85. [SLH1-EN030] Ties of the Brethren
  86. [SLH1-EN031] Monster Reborn
  87. [SLH1-EN032] Raigeki
  88. [SLH1-EN033] Pot of Desires
  89.  
  90. [SLH1-EN034] Option Force
  91. Continuous Trap
  92. The first time each LIGHT Machine monster you control would be destroyed by battle each turn, it is not destroyed. At the start of the Damage Step, if a LIGHT Machine monster you control battles an opponent's monster: Its ATK becomes equal to the ATK of that face-up opponent's monster until the end of this turn.
  93.  
  94. [SLH1-EN035] Option Warrior
  95. Continuous Trap
  96. The first time each LIGHT Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field.
  97.  
  98. [SLH1-EN036] Evenly Matched
  99. [SLH1-EN037] Beckoning Light
  100. [SLH1-EN038] Option Hunter
  101. [SLH1-EN039] Mirror Force
  102. [SLH1-EN040] Safe Zone
  103.  
  104. [SLH1-EN041] Metalion Space Fighter N322
  105. LIGHT
  106. Machine/Link/Effect
  107. ATK 1200
  108. LINK-4
  109. T B L R
  110. 2+ Machine monsters
  111. If this card battles an opponent's monster, invert damage calculation and any battle damage this card inflicts to your opponent is doubled. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
  112.  
  113. [SLH1-EN042] Gaia Saber, the Lightning Shadow
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