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Jan 19th, 2020
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  1. for color, code in pairs(rgb_colors) do -- 'rgb_colors' is a table with color string names as keys and the corresponding string codes as values
  2. minetest.register_node("luxury_decor:simple_" .. color .. "_tulle_with_rings_leftmove", { -- an error is starting from here
  3. description = "Simple " .. string.upper(string.sub(color, 1, 1) .. string.sub(color, 2) .. " Tulle With Rings (left-moving)\n".. minetest.colorize("#FF0000", "Right-click the bottom of a cornice to connect with it")),
  4. drawtype="mesh",
  5. mesh = "simple_tulle_with_rings_leftmove.b3d",
  6. tiles = {
  7. {"simple_tulle_moving2.png", animation={
  8. type="vertical_frames",
  9. aspect_w=64,
  10. aspect_h=64,
  11. length=1.5
  12. }
  13. }
  14. },
  15. overlay_tiles = {{"simple_tulle_moving1.png", color=code}},
  16. use_texture_alpha = true,
  17. paramtype = "light",
  18. paramtype2 = "facedir",
  19. walkable = false,
  20. collision_box = {
  21. type="fixed",
  22. fixed = {
  23. {-0.5, -0.5, 0.25, 0.5, 0.5, 0.5}
  24. }
  25. },
  26. selection_box = {
  27. type="fixed",
  28. fixed = {
  29. {-0.5, -0.5, 0.25, 0.5, 0.5, 0.5}
  30. }
  31. },
  32. groups = {snappy=3.7, not_in_creative_inventory=true},
  33. sounds = default.node_sound_leaves_defaults(),
  34. node_group = "Curtain with rings",
  35. sub_node_group = "Left-Moving"
  36. })
  37. end
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