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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- mouse = plr:GetMouse()
- plrgui = plr.PlayerGui
- hasbrush = false
- local gui = Instance.new("ScreenGui",plrgui)
- gui.Name = "TerrainMakerGui"
- gui.Enabled = true
- local scroll = Instance.new("ScrollingFrame",gui)
- scroll.Size = UDim2.new(0, 440, 0, 500)
- scroll.Name = "Scroll"
- scroll.Active = true
- scroll.Draggable = true
- local remote1 = Instance.new("RemoteEvent",scroll)
- remote1.Name = "SeaRemote"
- local remote2 = Instance.new("RemoteEvent",scroll)
- remote2.Name = "MaterialRemote"
- local remote3 = Instance.new("RemoteEvent",scroll)
- remote3.Name = "SizeRemote"
- function createtext(text, position, name)
- local thing = Instance.new("TextLabel",scroll)
- thing.Text = text
- thing.Name = name
- thing.TextScaled = true
- thing.Position = position
- thing.BackgroundTransparency = 0
- thing.BorderSizePixel = 1
- thing.BorderMode = "Outline"
- thing.Size = UDim2.new(0, 200, 0, 50)
- return thing
- end
- function createbutton(text, position, name)
- local thing = Instance.new("TextButton",scroll)
- thing.Text = text
- thing.Name = name
- thing.TextScaled = true
- thing.Position = position
- thing.BackgroundTransparency = 0
- thing.BorderSizePixel = 1
- thing.BorderMode = "Outline"
- thing.Size = UDim2.new(0, 200, 0, 50)
- return thing
- end
- function createbox(text, position, name)
- local thing = Instance.new("TextBox",scroll)
- thing.Text = text
- thing.Name = name
- thing.TextScaled = true
- thing.Position = position
- thing.BackgroundTransparency = 0
- thing.BorderSizePixel = 1
- thing.BorderMode = "Outline"
- thing.Size = UDim2.new(0, 200, 0, 50)
- return thing
- end
- last = "a"
- function addground()
- local poot = Instance.new("Part",workspace)
- poot.Transparency = 1
- poot.Position = Vector3.new(0, 2, 0)
- poot.Size = Vector3.new(700.091187, 0, 700.175964)
- poot.CanCollide = false
- poot.Anchored = true
- workspace.Terrain:FillBlock(poot.CFrame, poot.Size, material)
- wait()
- poot:remove()
- end
- local seal = createbox("Sea Level", UDim2.new(0, 0, 0, 0), "SeaLevel")
- seal.Text = "Sea Level"
- last = seal
- local applyl = createbutton("Apply Sea Level", last.Position + UDim2.new(0.45, 0, 0, 0), "ApplySeaLevel")
- last = applyl
- local clear = createbutton("Clear All Terrain", seal.Position + UDim2.new(0, 0, 0.025, 0), "ClearTerrain")
- clear.MouseButton1Click:connect(function()
- local poot = Instance.new("Part",workspace)
- poot.Transparency = 1
- poot.Position = Vector3.new(0, 0, 0)
- poot.Size = Vector3.new(900, 900, 900)
- poot.CanCollide = false
- poot.Anchored = true
- workspace.Terrain:FillBlock(poot.CFrame, poot.Size, Enum.Material.Air)
- wait()
- poot:remove()
- end)
- last = clear
- local mat = createbox("Change Material", clear.Position + UDim2.new(0, 0, 0.05, 0), "ChangeMaterial")
- mat.Text = "Change Material"
- last = mat
- local toggleb = createbutton("Toggle Brush", last.Position + UDim2.new(0, 0, 0.025, 0), "ToggleBrush")
- toggleb.MouseButton1Click:connect(function()
- if hasbrush then
- hasbrush = false
- else
- hasbrush = true
- end
- end)
- last = toggleb
- local textmats = createtext("Brush Stuff", clear.Position + UDim2.new(0, 0, 0.025, 0), "BrushStuff")
- textmats.Size = UDim2.new(0, 450, 0, 50)
- local applym = createbutton("Apply Material", mat.Position + UDim2.new(0.45, 0, 0, 0), "ApplyMaterial")
- last = applym
- local generateg = createbutton("Generate Random Grass", toggleb.Position + UDim2.new(0.45, 0, 0, 0), "GenerateGrass")
- generateg.MouseButton1Click:connect(function()
- generaterandomgrass()
- end)
- local ssize = createbox("Set Size", toggleb.Position + UDim2.new(0, 0, 0.025, 0), "SetSize")
- last = ssize
- local applys = createbutton("Apply Size", last.Position + UDim2.new(0.45, 0, 0, 0), "ApplySize")
- last = applys
- local makef = createbutton("Generate Floor", ssize.Position + UDim2.new(0, 0, 0.025, 0), "GenerateFloor")
- makef.MouseButton1Click:connect(function()
- addground()
- end)
- last = makef
- NLS([[
- plr = owner
- plrgui = plr.PlayerGui
- gui = plrgui.TerrainMakerGui
- scroll = gui.Scroll
- seal = scroll.SeaLevel
- applyl = scroll.ApplySeaLevel
- mat = scroll.ChangeMaterial
- applym = scroll.ApplyMaterial
- ssize = scroll.SetSize
- applys = scroll.ApplySize
- remote1 = scroll.SeaRemote
- remote2 = scroll.MaterialRemote
- remote3 = scroll.SizeRemote
- applyl.MouseButton1Click:connect(function()
- remote1:FireServer(seal.Text)
- end)
- applym.MouseButton1Click:connect(function()
- remote2:FireServer(mat.Text)
- end)
- applys.MouseButton1Click:connect(function()
- remote3:FireServer(ssize.Text)
- end)
- ]],plr.Character)
- material = "Grass"
- hold = false
- function generaterandomgrass()
- print("taken from my random terrain generator script")
- ------------------------------------------------------------------------------------
- max_x = 800
- min_x = 50
- max_y = 50
- min_y = -1
- max_z = 800
- min_z = 50
- posmax = 200
- sposmax = 500
- posmin = -200
- sposmin = -500
- maxgrass = 5000
- maxsand = 5000
- maxsx = 1000
- minsx = -1000
- maxsy = -0
- minsy = -0.5
- maxsz = 400
- minsz = -400
- ------------------------------------------------------------------------------------
- coroutine.resume(coroutine.create(function()
- --Grass
- for i = 1,maxgrass do
- local x = math.random(min_x, max_x)
- local y = math.random(min_y, max_y)
- local z = math.random(min_z,max_z)
- local x2 = math.random(posmin, posmax)
- game.Workspace.Terrain:FillBlock(CFrame.new(x2, y, x2), Vector3.new(x, y, z), Enum.Material.Grass)
- end
- wait()
- for i = 1,maxgrass do
- local x = math.random(min_x, max_x)
- local y = math.random(min_y, max_y)
- local z = math.random(min_z,max_z)
- local x2 = math.random(posmin, posmax)
- game.Workspace.Terrain:FillBlock(CFrame.new(x2, y, x2), Vector3.new(x, y, z), Enum.Material.Grass)
- end
- wait()
- for i = 1,maxgrass do
- local x = math.random(min_x, max_x)
- local y = math.random(min_y, max_y)
- local z = math.random(min_z,max_z)
- local x2 = math.random(posmin, posmax)
- game.Workspace.Terrain:FillBlock(CFrame.new(x2, y, x2), Vector3.new(x, y, z), Enum.Material.Grass)
- end
- end))
- wait(1)
- posmax = 200
- sposmax = 500
- posmin = -200
- sposmin = -500
- maxgrass = 5000
- maxsand = 5000
- maxsx = 1000
- minsx = -1000
- maxsy = -0
- minsy = -0.5
- maxsz = 400
- minsz = -400
- coroutine.resume(coroutine.create(function()
- --Sand
- for i = 1,maxsand do
- local x = math.random(minsx, maxsx)
- local y = math.random(minsy, maxsy)
- local z = math.random(minsz,maxsz)
- local x2 = math.random(sposmin, sposmax)
- game.Workspace.Terrain:FillBlock(CFrame.new(0, y, 0), Vector3.new(1200, y, 1200), Enum.Material.Sand)
- end
- end))
- end
- size = 2
- function sealocal(player, texto)
- local y = string.match(texto, "%d+")
- print(y)
- local poot = Instance.new("Part",workspace)
- poot.Transparency = 1
- poot.Position = Vector3.new(0, y / 2, 0)
- poot.Size = Vector3.new(700.091187, y, 700.175964)
- poot.CanCollide = false
- poot.Anchored = true
- workspace.Terrain:FillBlock(poot.CFrame, poot.Size, Enum.Material.Water)
- wait()
- poot:remove()
- end
- function changesize(player, texto)
- size = texto
- end
- function changemat(player, texto)
- material = texto
- end
- mouse.Button1Down:connect(function()
- if hasbrush then
- hold = true
- repeat
- wait()
- local poot = Instance.new("Part",workspace)
- poot.Transparency = 1
- poot.Position = mouse.Hit.p
- poot.Size = Vector3.new(size, size, size)
- poot.CanCollide = false
- poot.Anchored = true
- workspace.Terrain:FillBlock(poot.CFrame, poot.Size, material)
- wait()
- poot:remove()
- until hold == false
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- end)
- remote1.OnServerEvent:connect(sealocal)
- remote2.OnServerEvent:connect(changemat)
- remote3.OnServerEvent:connect(changesize)
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