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  1. Official Netcode Illuminati Counter-Strike:Source UPDATED Config.
  2.  
  3.  
  4. -- Graphics --
  5.  
  6. blink_duration "0"
  7. budget_averages_window "0"
  8. budget_background_alpha "0"
  9. budget_history_numsamplesvisible "0"
  10. budget_history_range_ms "5"
  11. budget_peaks_window "0"
  12. budget_show_averages "0"
  13. budget_show_history "0"
  14. budget_show_peaks "0"
  15. cl_c4dynamiclight "1"
  16. cl_detail_avoid_force "0"
  17. cl_detail_avoid_radius "0"
  18. cl_detail_avoid_recover_speed "0"
  19. cl_detail_max_sway "0"
  20. cl_drawmonitors "0"
  21. cl_ejectbrass "0"
  22. cl_forcepreload "1"
  23. cl_logofile "0"
  24. cl_phys_props_max "50"
  25. cl_ragdoll_collide "0"
  26. cl_ragdoll_physics_enable "0"
  27. cl_rumblescale "0"
  28. cl_show_splashes "0"
  29. closecaption "0"
  30. datacachesize "128"
  31. flex_smooth "0"
  32. func_break_max_pieces "0"
  33. g_ragdoll_fadespeed "0"
  34. g_ragdoll_important_maxcount "0"
  35. g_ragdoll_lvfadespeed "0"
  36. g_ragdoll_maxcount "0"
  37. gl_clear "1"
  38. lod_TransitionDist "0"
  39. mat_aaquality "0"
  40. mat_antialias "0"
  41. mat_autoexposure_max "0"
  42. mat_autoexposure_min "0"
  43. mat_bloomscale "0"
  44. mat_bufferprimitives "1"
  45. mat_bumpmap "0"
  46. mat_clipz "1"
  47. mat_colorcorrection "0"
  48. mat_compressedtextures "1"
  49. mat_debug_postprocessing_effects "0"
  50. mat_debugdepthmode "0"
  51. mat_debugdepthval "128"
  52. mat_debugdepthvalmax "256"
  53. mat_disable_bloom "1"
  54. mat_disable_fancy_blending "1"
  55. mat_disable_lightwarp "1"
  56. mat_disable_ps_patch "1"
  57. mat_envmapsize "0"
  58. mat_envmaptgasize "0"
  59. mat_fastspecular "1"
  60. mat_filterlightmaps "1"
  61. mat_forceaniso "2"
  62. mat_forcehardwaresync "0"
  63. mat_forcemanagedtextureintohardware "0"
  64. mat_framebuffercopyoverlaysize "0"
  65. mat_hdr_enabled "0"
  66. mat_hdr_level "0"
  67. mat_monitorgamma "1.6"
  68. mat_parallaxmap "0"
  69. mat_picmip "2"
  70. mat_reducefillrate "1"
  71. mat_specular "0"
  72. mat_trilinear "0"
  73. mat_shadowstate "0"
  74. mat_vsync "0"
  75. mat_wateroverlaysize "8"
  76. mp_decals "0"
  77. muzzleflash_light "0"
  78. props_break_max_pieces "0"
  79. props_break_max_pieces_perframe "0"
  80. r_3dsky "0"
  81. r_ambientboost "0"
  82. r_ambientfactor "1"
  83. r_cheapwaterend "1"
  84. r_cheapwaterstart "1"
  85. r_decal_cullsize "9999"
  86. r_decals "0"
  87. r_dopixelvisibility "0"
  88. r_drawbatchdecals "0"
  89. r_drawflecks "0"
  90. r_drawmodeldecals "0"
  91. r_dynamic "0"
  92. r_eyegloss "0"
  93. r_eyemove "0"
  94. r_eyes "0"
  95. r_eyeshift_x "0"
  96. r_eyeshift_y "0"
  97. r_eyeshift_z "0"
  98. r_eyesize "0"
  99. r_flex "0"
  100. r_forcewaterleaf "0"
  101. r_lightaverage "1"
  102. r_lod "2"
  103. r_maxdlights "32"
  104. r_maxmodeldecal "0"
  105. r_maxnewsamples "0"
  106. r_maxsampledist "0"
  107. r_minnewsamples "0"
  108. r_norefresh "0"
  109. r_occlusion "1"
  110. r_PhysPropStaticLighting "0"
  111. r_renderoverlayfragment "0"
  112. r_rootlod "2"
  113. r_ropetranslucent "0"
  114. r_shadowmaxrendered "9"
  115. r_shadowrendertotexture "1"
  116. r_shadows "1"
  117. r_spray_lifetime "0"
  118. r_teeth "0"
  119. r_WaterDrawReflection "0"
  120. r_WaterDrawRefraction "0"
  121. r_waterforceexpensive "0"
  122. r_waterforcereflectentities "0"
  123. r_worldlightmin "0.0002"
  124. r_worldlights "1"
  125. rope_averagelight "0"
  126. rope_collide "0"
  127. rope_rendersolid "0"
  128. rope_shake "0"
  129. rope_smooth "0"
  130. rope_smooth_enlarge "0"
  131. rope_smooth_maxalpha "0"
  132. rope_smooth_maxalphawidth "0"
  133. rope_smooth_minalpha "0"
  134. rope_smooth_minwidth "0"
  135. rope_subdiv "0"
  136. rope_wind_dist "0.01"
  137. showhitlocation "1"
  138. sv_forcepreload "1"
  139. texture_budget_background_alpha "9999999"
  140. texture_budget_panel_height "0"
  141. texture_budget_panel_width "0"
  142. violence_ablood "1"
  143. violence_agibs "1"
  144. violence_hblood "1"
  145. violence_hgibs "1"
  146. weapon_showproficiency "1"
  147.  
  148. -- CPU settings --
  149.  
  150. r_3dnow "0"
  151. r_sse2 "1"
  152.  
  153.  
  154. -- Netcode settings --
  155.  
  156. cl_allowdownload "0"
  157. cl_allowupload "0"
  158. cl_cmdrate "101"
  159. cl_downloadfilter "nosounds"
  160. cl_interp "0.01"
  161. cl_interp_all "0"
  162. cl_interp_npcs "0"
  163. cl_interp_ratio "1"
  164. cl_interp_threadmodeticks "0"
  165. cl_lagcomp_errorcheck "1"
  166. cl_lagcompensation "1"
  167. cl_pred_optimize "2"
  168. cl_predictweapons "1"
  169. cl_resend "6"
  170. cl_smooth "0"
  171. cl_smoothtime "0.01"
  172. cl_timeout "9999999"
  173. cl_updaterate "101"
  174. rate "35000"
  175.  
  176. -- HUD --
  177.  
  178. cl_c4progressbar "1"
  179. cl_autohelp "0"
  180. cl_autowepswitch "0"
  181. cl_min_ct "1"
  182. cl_min_t "1"
  183. cl_minmodels "1"
  184. cl_radar_locked "0"
  185. cl_radaralpha "250"
  186. cl_radartype "1"
  187. cl_wpn_sway_interp "0"
  188. con_enable "1"
  189. fps_max "150"
  190. hud_centerid "1"
  191. hud_fastswitch "1"
  192. jpeg_quality "100"
  193. overview_health "1"
  194. overview_names "0"
  195. overview_preferred_mode "1"
  196. overview_tracks "0"
  197.  
  198.  
  199.  
  200.  
  201. -- CS:S Update Tweaks --
  202.  
  203. r_bloomtintg "0"
  204. r_bloomtintb "0"
  205. r_bloomtintexponent "0"
  206. r_bloomtintr "0"
  207. r_drawdetailprops "0"
  208. r_flashlightrendermodels "0"
  209. r_hunkalloclightmaps "0"
  210. r_lightcache_zbuffercache "0"
  211. r_propsmaxdist "0"
  212. r_staticprop_lod "3"
  213. r_sse_s "1"
  214.  
  215. cl_clearhinthistory "1"
  216. cl_detaildist "0"
  217. cl_detailfade "0"
  218. cl_debugrumble "0"
  219. cl_playerspraydisable "1"
  220. cl_showhelp "0"
  221.  
  222. mat_alphacoverage "0"
  223. mat_bloom_scalefactor_scalar "0"
  224. mat_maxframelatency "0"
  225. mat_max_worldmesh_vertices "0"
  226. mat_software_aa_blur_one_pixel_lines "0"
  227. mat_software_aa_strength "0"
  228. mat_software_aa_strength_vgui "0"
  229. mat_software_aa_tap_offset "0"
  230.  
  231. prop_active_gib_limit "0"
  232. adsp_debug "0"
  233.  
  234.  
  235. -- Multicore rendering tweaks --
  236.  
  237. mat_queue_mode "2"
  238. cl_threaded_bone_setup "0"
  239. cl_interp_threadmodeticks "0"
  240. cl_threaded_client_leaf_system "0"
  241. r_threaded_client_shadow_manager "1"
  242. r_threaded_particles "1"
  243. r_threaded_renderables "1"
  244. r_queued_decals "0"
  245. r_queued_post_processing "1"
  246. r_queued_ropes "1"
  247. mp_usehwmmodels "-1"
  248. mp_usehwmvcds "-1"
  249.  
  250. exec hldj_init.cfg
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