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- command /ranks:
- trigger:
- open chest with 1 rows named "&r" to player
- wait 1 tick
- format slot 1 of player with orange shulker box named "&6✪ &r&8(&7Rank&8)" to be unstealable
- format slot 3 of player with red shulker box named "&c✰ &r&8(&7Rank&8)" to be unstealable
- format slot 5 of player with lime shulker box named "&a❃ &r&8(&7Rank&8)" to be unstealable
- format slot 7 of player with white shulker box named "&7&ki&f❤&7&ki&r &8(&7Rank&8)" to be unstealable
- format slot 0 of player with book named "&r" to be unstealable
- format slot 8 of player with book named "&r" to be unstealable
- command /help:
- Aliases: help
- trigger:
- message "&8---- &6&lCommands&r &8----"
- message "&e/plot claim &7- &fClaim a plot, To start building!"
- message "&e/plot visit (player) &7- &fVisit a players plot."
- message "&e/tp (player) &7- &fTp to one of you're friends."
- message "&e/tpo (player) &7- &fBypasses tptoggle."
- message "&e/tptoggle &7- &fEnable this and people can't /tp to you."
- message "&e/tell (player) (msg) &7- &fPrivate message someone."
- message "&e/buildtop &7- &fList's top best player plots!"
- message "&e/ranks &7- &fList the server ranks u can get for free!"
- message "&e/ptime &7- &fTired Of Asking Staff To Set It To Time Or Day?"
- message "&e/gmc &7- &fCreative Mode."
- message "&e/tell (player) &7- &fCustom Private Msg's."
- message "&r"
- command /buildtop:
- Aliases: bt
- trigger:
- message "&8---- &e&lTop Player Plots&r &8----"
- message "&r"
- message "&61st&8: &7TrollFarts"
- message "&f2nd&8: &760sOn6"
- message "&03rd&8: &7?"
- message "&r"
- on rightclick:
- player is wearing {leatherjetpack}
- thrust player upwards at speed 0.4
- thrust player forwards at speed 1.0
- show mob spawner flames at location of the player
- command /leatherjetpack:
- permission: jetpack.leather
- trigger:
- set {leatherjetpack} to leather chestplate named "&6Leather Jetpack"
- give {leatherjetpack} to the player
- command /jpreg:
- permission: jp.register
- trigger:
- register new shapeless recipe for {leatherjetpack} using leather chestplate, diamond, diamond, diamond, coal, coal, coal, torch, torch
- on rightclick on a sign:
- if line 1 is "[Jetpack]":
- if line 2 is "repair":
- if player is holding coal:
- player is wearing {leatherjetpack}
- repair chestplate of player by 3
- remove coal from player
- command /open:
- cancel the event
- open chest with 5 rows named "&7Game Selector" to player
- wait 1 tick
- loop integers between 0 and 44:
- set slot loop-number of player's current inventory to a stained glass pane named " "
- while inventory name of player's current inventory is "&7Game Selector":
- if data value of slot 10 of player's current inventory is 4:
- set slot 10 of player's current inventory to a banner:1 with nbt "{Game:ctf}" named "&c&lCAPTURE THE FLAG" with lore "&e%{playing::ctf}%&7 players currently playing.||||&7&oClick to play!"
- else:
- set slot 10 of player's current inventory to a banner:4 with nbt "{Game:ctf}" named "&9&lCAPTURE THE FLAG" with lore "&e%{playing::ctf}%&7 players currently playing.||||&7&oClick to play!"
- set slot 12 of player's current inventory to a bow with nbt "{Game:bow}" named "&2&lBOW WARFARE" with lore "&e%{playing::bow}%&7 players currently playing.||||&7&oClick to play!"
- set slot 14 of player's current inventory to a brick with nbt "{Game:dng}" named "&a&lDROP N' GUESS" with lore "&e%{playing::dng}%&7 players currently playing.||||&7&oClick to play!"
- set slot 16 of player's current inventory to a snowball with nbt "{Game:snm}" named "&b&lSHARKS & MINNOWS" with lore "&e%{playing::snm}%&7 players currently playing.||||&7&oClick to play!"
- set slot 30 of player's current inventory to a gold block with nbt "{Game:pac}" named "&6&lPAC-MINE" with lore "&e%{playing::pac}%&7 players currently playing.||||&7&oClick to play!"
- #set slot 32 of player's current inventory to a diamond sword with nbt "{Game:jugg}" named "&4&lJUGGERNAUT" with lore "&7&oComing Soon" with no nbt#&e%{playing::jugg}%&7 players currently playing.||||&7&oClick to play!"
- set slot 32 of player's current inventory to a magma cream with nbt "{Game:mspleef}" named "&1&lMEGA-SPLEEF" with lore "&e%{playing::mspleef}%&7 players currently playing.||||&7&oClick to play!"
- loop integers between 0 and 44:
- slot loop-number of player's current inventory is a stained glass pane
- wait 1 tick
- add 1 to {_dv}
- if {_dv} is 8:
- if data value of slot 10 of player's current inventory is 1:
- set data value of slot 10 of player's current inventory to 4
- set name of slot 10 of player's current inventory to "&9&lCAPTURE THE FLAG"
- else:
- set data value of slot 10 of player's current inventory to 1
- set name of slot 10 of player's current inventory to "&c&lCAPTURE THE FLAG"
- set {_dv} to 0
- if data value of slot loop-number of player's current inventory is 15:
- set data value of slot loop-number of player's current inventory to 0
- else:
- add 1 to data value of slot loop-number of player's current inventory
- on inventory click:
- inventory name of player's current inventory is "&7Game Selector"
- cancel the event
- clicked item is not air
- set {_game} to tag "Game" of nbt of clicked item
- {_game} is set
- close player's inventory
- player command "/play %{_game}%"
- every second:
- delete {playing::*}
- loop {servers::*}:
- loop loop-value times:
- add bungeePlayerCount("mini%loop-number%-%loop-index-1%") parsed as integer to {playing::%loop-index%}
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