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- Resident Evil 5 Rules for NG Co-OP taken from https://www.speedrun.com/re5#New_Game_Coop
- "Obligatory:
- - Video Proof
- - Run timed via RTA (Timer starts when selecting "Start Game" and ends when the final QTE is pressed)*
- - All glitches post patch are allowed
- - All subchapters ran in order from 1-1 to 6-3
- (breaks can be taken inbetween)
- - Players use default costumes
- - Players are allowed to place the starting M92F (HG) and the 1st aid spray on their inventories
- *timer is not needed to be shown in video recording
- Itβs encouraged that you show the menu at the start (So that mods can confirm the difficulty)
- A run is considered invalid if:
- - Any amount of video editing is detected after the run started and before it ends
- - IGT manipulation is detected (pause and checkpoint abuse, anything that messes with the timer flow)
- - Cheating or modding the game is detected
- - Any of the player disconnects during the run (for any reason, including DC's)"
- https://www.speedrun.com/re5/run/y23lgl5m has a disconnect at 1:07:57 (on submitters video) and was verified. https://www.twitch.tv/videos/261442040?t=01h07m57s
- https://www.speedrun.com/re5/run/ydqx74qm has a disconnect at 1:24:35 but was rejected for the disconnect
- https://www.twitch.tv/videos/251403167?t=01h24m26s (Rejection reason: A run is considered invalid if any of the players disconnects during the run (for any reason, including DC's) - (1:24:35 video time))
- Both runs are in the same category, both had the same disconnect issue yet 1 was verified and the other rejected. They should either both be verified or both rejected.
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