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- rs,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers
- 2020-08-07 05:29:47.859 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,362,655,1293,0,0,0,0,0,0,0,0,0,0,0,288,0,74,0,0,201,360,6,0,0
- 2020-08-07 05:30:13.996 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added.
- at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary)
- at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary)
- at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary)
- at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile()
- at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update()
- at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update()
- at Sandbox.Game.AI.MyAIComponent.Simulate()
- at Sandbox.Game.World.MySession.UpdateComponents()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
- at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
- at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
- at VRage.Dedicated.DedicatedServer.Run(String[] args)
- at SpaceEngineersDedicated.MyProgram.Main(String[] args)
- 2020-08-07 05:30:13.996 - Thread: 1 -> Showing message
- 2020-08-07 05:30:15.018 - Thread: 1 ->
- ================================== CRASH INFO ==================================
- AppVersion: 01_196_011
- GameName: Space Engineers
- IsOutOfMemory: False
- IsGPU: False
- IsNative: False
- IsTask: False
- IsExperimental: True
- ProcessRunTime: 499
- PCUCount: 993836
- ================================== OFNI HSARC ==================================
- 2020-08-07 05:30:15.018 - Thread: 1 -> Log Closed
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