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  1. rs,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers
  2. 2020-08-07 05:29:47.859 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,362,655,1293,0,0,0,0,0,0,0,0,0,0,0,288,0,74,0,0,201,360,6,0,0
  3. 2020-08-07 05:30:13.996 - Thread: 1 -> Exception occured: System.ArgumentException: An item with the same key has already been added.
  4. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
  5. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
  6. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddGridVerticesInsideOBB(MyCubeGrid grid, MyOrientedBoundingBoxD obb, Dictionary`2 shapesDictionary)
  7. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.AddEntities(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 boundingBoxes, List`1 trackedEntities, WorldVerticesInfo worldVertices, Dictionary`2 shapesDictionary)
  8. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavigationInputMesh.CreateWorldVerticesAndShapes(Single border, Vector3D originPosition, MyOrientedBoundingBoxD obb, List`1 trackedEntities, List`1& boundingBoxes, WorldVerticesInfo& worldVertices, Dictionary`2& shapesDictionary)
  9. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.GenerateNextQueuedTile()
  10. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyNavmeshManager.Update()
  11. at Sandbox.Game.AI.Pathfinding.RecastDetour.MyRDPathfinding.Update()
  12. at Sandbox.Game.AI.MyAIComponent.Simulate()
  13. at Sandbox.Game.World.MySession.UpdateComponents()
  14. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  15. at Sandbox.MySandboxGame.Update()
  16. at Sandbox.Engine.Platform.Game.UpdateInternal()
  17. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  18. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  19. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  20. at Sandbox.Engine.Platform.Game.RunLoop()
  21. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  22. at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
  23. at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
  24. at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
  25. at VRage.Dedicated.DedicatedServer.Run(String[] args)
  26. at SpaceEngineersDedicated.MyProgram.Main(String[] args)
  27. 2020-08-07 05:30:13.996 - Thread: 1 -> Showing message
  28. 2020-08-07 05:30:15.018 - Thread: 1 ->
  29. ================================== CRASH INFO ==================================
  30. AppVersion: 01_196_011
  31. GameName: Space Engineers
  32. IsOutOfMemory: False
  33. IsGPU: False
  34. IsNative: False
  35. IsTask: False
  36. IsExperimental: True
  37. ProcessRunTime: 499
  38. PCUCount: 993836
  39. ================================== OFNI HSARC ==================================
  40.  
  41. 2020-08-07 05:30:15.018 - Thread: 1 -> Log Closed
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