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- [15:08:38] ------- Init Cemu 1.22.1 -------
- [15:08:38] Init Wii U memory space (base: 0x23248d50000)
- [15:08:38] mlc01 path: C:\Users\MIKON\Desktop\Cemu\mlc01\
- [15:08:38] Cemuhook version: 0.5.7.3
- [15:08:38] CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
- [15:08:38] RAM: 16341MB
- [15:08:38] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [15:09:10] Loading U-King.rpx
- [15:09:10] ------- Init Vulkan graphics backend -------
- [15:09:10] Using GPU: GeForce GTX 1060 6GB
- [15:09:10] Driver version (as stored in device info): 7313C000
- [15:09:10] Vulkan device memory info:
- [15:09:10] Heap 0 - Size 6052MB Flags 0x00000001
- [15:09:10] Heap 1 - Size 8170MB Flags 0x00000000
- [15:09:10] Heap 2 - Size 246MB Flags 0x00000001
- [15:09:10] Memory 0 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 1 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 2 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 3 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 4 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 5 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 6 - HeapIndex 1 Flags 0x00000000
- [15:09:10] Memory 7 - HeapIndex 0 Flags 0x00000001
- [15:09:10] Memory 8 - HeapIndex 1 Flags 0x00000006
- [15:09:10] Memory 9 - HeapIndex 1 Flags 0x0000000e
- [15:09:10] Memory 10 - HeapIndex 2 Flags 0x00000007
- [15:09:10] VK_FORMAT_R4G4B4A4_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [15:09:10] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [15:09:10] VK_FORMAT_R5G5B5A1_UNORM_PACK16 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [15:09:11] Loaded RPL module u-king (checksum 0x6267BFD0)
- [15:09:11] Thread quantum set to 100000
- [15:09:11] ------- Loaded title -------
- [15:09:11] TitleId: 00050000-101c9400
- [15:09:11] TitleVersion: v208
- [15:09:11] Update path: <mlc01>\usr\title\0005000e\101c9400\
- [15:09:11] AOC path: <mlc01>\usr\title\0005000c\101c9400\
- [15:09:11] Save path: <mlc01>\usr\save\00050000\101C9400\user\
- [15:09:11] Shader cache file: shaderCache\transferable\00050000101c9400.bin
- [15:09:11] gameprofile path: gameProfiles\00050000101c9400.ini
- [15:09:11] RPX hash (updated): fb7911ad
- [15:09:11] RPX hash (base): dcac9927
- [15:09:11] Loaded module 'u-king' with checksum 0x6267bfd0
- [15:09:11] RPL link time: 125ms
- [15:09:11] HLE scan time: 109ms
- [15:09:11] ------- Active settings -------
- [15:09:11] CPU-Mode: Multi-core recompiler (gameprofile)
- [15:09:11] Load shared libraries: true (gameprofile)
- [15:09:11] Use precompiled shaders: auto (gameprofile)
- [15:09:11] Full sync at GX2DrawDone: false
- [15:09:11] Async compile: true
- [15:09:11] Console language: Japanese
- [15:09:11] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:12] ------- Activate graphic packs -------
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity [Presets: Serfrost's Preset (Default)]
- [15:09:12] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
- [15:09:12] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 60FPS (ideal for 240/120/60Hz displays)]
- [15:09:12] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [15:09:12] Applying patch group 'BotwFPSV208'
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
- [15:09:12] Applying patch group 'BotwAspectsV208'
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 2560x1440 (16:9)]
- [15:09:12] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: Medium (100%, Default)]
- [15:09:12] ------- Init Audio backend -------
- [15:09:12] DirectSound: available
- [15:09:12] XAudio 2.8: available
- [15:09:12] ------- Run title -------
- [15:09:18] Shader cache loaded with 9717 shaders. Commited mem 1530MB. Took 6333ms
- [15:09:18] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [15:09:18] Custom timer mode: none
- [15:09:18] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
- [15:09:18] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [15:09:18] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
- [15:09:18] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
- [15:09:18] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [15:09:18] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [15:09:18] IOSU_ACT: using account default in first slot
- [15:09:23] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:33] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:33] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:44] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:09:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:10:37] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [15:11:18] Vulkan-Info: Allocated additional memory for textures from device-local memory
- Crashlog for Cemu 1.22.1
- Date: 17-12-2020 14:17:41
- -----------------------------------------
- Stack trace
- -----------------------------------------
- Exception 0xc0000005 at 0x23201b7776c
- cemu.exe at 0x7ff649350000
- RAX=0000000000000001 RBX=000000000e281978 RCX=0000000000000008 RDX=00000000030a662c
- RSP=000002338b2360f0 RBP=0000000039bbe100 RDI=0000000000000004 RSI=000000006433e68a
- R8 =0000000000000000 R9 =0000000000000001 R10=0000000039bbe154 R11=0000000000000000
- R12=000000006433e68b R13=0000023248d50000 R14=0000000000000001 R15=00000233b7e20000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [US v208]
- TitleId: 50000101c9400
- RPXHash: dcac9927
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- IP 0x030a662c LR 0x030a662c Thread 0x0e08150c
- -----------------------------------------
- PPC stack trace
- -----------------------------------------
- [15:17:41] Trace starting at SP 0e281d90 r1 = 0e281d28
- [15:17:41] SP 0e281da8 ReturnAddr 030cb89c
- [15:17:41] SP 0e281de8 ReturnAddr 031fbeb4
- [15:17:41] SP 0e281f58 ReturnAddr 03a136f4
- [15:17:41] SP 0e282000 ReturnAddr 0309fa64
- [15:17:41] SP 0e282010 ReturnAddr 0309fa8c
- [15:17:41] SP 0e282020 ReturnAddr 0309fa8c
- [15:17:41] SP 0e282030 ReturnAddr 0309fa8c
- [15:17:41] SP 0e282040 ReturnAddr 0309fad4
- [15:17:41] SP 0e282050 ReturnAddr 031fa310
- [15:17:41] SP 0e282060 ReturnAddr 031fa8dc
- [15:17:41] SP 0e282070 ReturnAddr 031fa590
- [15:17:41] SP 0e2820f8 ReturnAddr 0309c860
- [15:17:41] SP 0e282108 ReturnAddr 0309ee88
- [15:17:41] SP 0e282148 ReturnAddr 02c5e810
- [15:17:41] SP 0e282210 ReturnAddr 03c704b0
- [15:17:41] SP 0e282228 ReturnAddr 00e00000
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 0e060770 Ent 00e00008 IP 00e00008 LR 00e00000 WAITING Aff 111 Pri 32 Name Alarm Thread
- 0e004dc0 Ent 00e0000c IP 00e0000c LR 00e00000 WAITING Aff 111 Pri 32 Name Callback Thread
- 0e08150c Ent 00e05b8c IP 0378f23c LR 0378f23c RUNNING Aff 010 Pri 80 Name Default Core 1
- 109f9178 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
- 12afc6b0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3cf88 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b47e30 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49b18 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
- 302ddbb8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
- 302e87c8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
- 302f3548 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
- 302fe438 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
- 36c65fc8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e04554 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
- 0e036288 Ent 00e05bc4 IP 00e05bc4 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
- 3e174200 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
- 3e563d20 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
- 3f028e38 Ent 030bbea8 IP 00e0468c LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
- 3f258398 Ent 030bbea8 IP 00e0468c LR 03429ed8 READY Aff 010 Pri 83 Name NFP Thread
- 10e15520 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
- 10e16d50 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
- 1109fb20 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
- 1109f310 Ent 03fa39f0 IP 00e046a8 LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
- 3f3680c8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
- 3f3e4678 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
- 3f40f728 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
- 3f43a7d8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
- 3f553500 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
- 41a09150 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
- 41a2a460 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
- 41a2c000 Ent 030bbea8 IP 00e0468c LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
- 41b394d8 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
- 41b108c0 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
- 41c08318 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
- 43444c18 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
- 4a8dbd60 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
- 42602d08 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
- 4a127348 Ent 030bbea8 IP 00e04554 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
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