Kuroji

Jump 122: Macross

Jan 25th, 2018 (edited)
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  1. Jump #122: Macross
  2. >Justice (Things set to rights. Karma restored.)
  3. Apparently my plans of not derailing the plot are well-received by the deck.
  4. >Age: 20
  5. >Era: Free Choice
  6. >Identity: Technician
  7. >Drawbacks: Big Red Target (+300)
  8. And this is why I'm staying on the ship. I'll only have to deal with anyone who actually manages to make it ONTO the ship. Though we might end up with more attacks on the ship directly...
  9. >Serene Sinatra (Free)
  10. Hm, good singing as a baseline? Yes, this is worth working on.
  11. >Basic Training (Free)
  12. I don't expect to get much use out of this, since I won't be piloting a variable fighter, but since I'm going to be repairing them... it's useful to have knowledge of how they're supposed to work.
  13. >Lyrical Repository (1200)
  14. Ah, now here we go. Let's double down on this...
  15. >Voice of Gold (1000)
  16. Now we're talking. Song lyrics and a voice to back them up.
  17. >Mind of War (800)
  18. If I can make strategies for facing the enemy on the fly, then I can probably do it while at rest as well. This has applications.
  19. >Eyes of War (600)
  20. Again, I may not be in a fighter, but this doesn't mean this won't matter. Suspicious activity on the ship's deck could have even worse implications than in combat.
  21. >Wrench Wënch (Free, Technician)
  22. Claustrophobia, a distant memory, cramped spaces are my new home and I can fix everything within just fine. Handy.
  23. >Trading Tools (Free, Technician)
  24. This honestly just saves time. But saving a handful of seconds adds up rapidly. Now I'm wishing I took this jump before Star Trek, this would have come in handy there, repeatedly.
  25. >Fingers of Silver (500, Technician)
  26. Now this is what I'm talking about. Reverse engineering. Coupled with other perks I've got... well, I intend to advance the local technology quite a bit.
  27. >Savvy Sultan (300, Technician)
  28. Speaking of which, this should help immensely with that goal. Building things four times faster? Yes please.
  29. >Ambrosial Artificer (100, Technician)
  30. Oh, now here we go. With these three perks, it should mean total technological superiority for humanity, however they choose to define themselves in the future.
  31. >Macross Series Franchise (0)
  32. And I'm making a copy of this and handing it off to the people in charge. I don't know what good it will do me other than entertainment, and of course familiarizing myself with the goings-on, but having the inside scoop on everything major that's going to happen over the next century or so will have some interesting effects overall.
  33.  
  34. I don't know Macross, honestly. I'm going to play it straight - I'm going to be a nameless deckhand, but I intend to upgrade the hell out of basically everything I can get my hands on. I'll stick to local technology only, but if the setting is any indicator, things can get hilarious in very short order.
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